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- unit fCgSimple;
- interface
- uses
- System.SysUtils,
- System.Classes,
- System.Types,
- Vcl.Graphics,
- Vcl.Controls,
- Vcl.Forms,
- Vcl.Dialogs,
- Vcl.StdCtrls,
- Vcl.ExtCtrls,
- Vcl.ComCtrls,
- Imports.cg,
- Imports.cgGL,
- Cg.Shader,
- GLS.Scene,
- GLS.VectorTypes,
- GLS.Objects,
- GLS.SceneViewer,
- GLS.Texture,
- GLS.VectorGeometry,
- GLS.Cadencer,
- GLS.VectorFileObjects,
- GLS.File3DS,
- GLS.Graph,
- GLS.Material,
- GLS.Coordinates,
- GLS.BaseClasses,
- GLS.Utils;
- type
- TFormCgSimple = class(TForm)
- GLScene1: TGLScene;
- GLCamera1: TGLCamera;
- GLLightSource1: TGLLightSource;
- GLMaterialLibrary1: TGLMaterialLibrary;
- GLCadencer1: TGLCadencer;
- CgShader1: TCgShader;
- Panel1: TPanel;
- PageControl1: TPageControl;
- TabSheet1: TTabSheet;
- TabSheet2: TTabSheet;
- Splitter1: TSplitter;
- Panel2: TPanel;
- CBVertexProgram: TCheckBox;
- LabelVertProfile: TLabel;
- Panel4: TPanel;
- LabelFragProfile: TLabel;
- CBFragmentProgram: TCheckBox;
- Splitter2: TSplitter;
- Panel6: TPanel;
- Panel7: TPanel;
- MemoFragCode: TMemo;
- Panel8: TPanel;
- Memo3: TMemo;
- Panel3: TPanel;
- ButtonApplyFP: TButton;
- Panel11: TPanel;
- Panel12: TPanel;
- MemoVertCode: TMemo;
- Panel13: TPanel;
- ButtonApplyVP: TButton;
- Splitter3: TSplitter;
- Button2: TButton;
- Button3: TButton;
- Label1: TLabel;
- Panel5: TPanel;
- Label2: TLabel;
- Memo1: TMemo;
- Button1: TButton;
- Button4: TButton;
- GLFreeForm1: TGLFreeForm;
- Panel9: TPanel;
- PanelFPS: TPanel;
- GLSceneViewer1: TGLSceneViewer;
- Timer1: TTimer;
- GLXYZGrid1: TGLXYZGrid;
- GLDummyCube1: TGLDummyCube;
- procedure GLSceneViewer1MouseDown(Sender: TObject;
- Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
- procedure GLSceneViewer1MouseMove(Sender: TObject; Shift: TShiftState;
- X, Y: Integer);
- procedure GLCadencer1Progress(Sender: TObject; const deltaTime,
- newTime: Double);
- procedure CgShader1ApplyVP(CgProgram: TCgProgram; Sender: TObject);
- procedure FormMouseWheel(Sender: TObject; Shift: TShiftState;
- WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
- procedure FormCreate(Sender: TObject);
- procedure CBVertexProgramClick(Sender: TObject);
- procedure CBFragmentProgramClick(Sender: TObject);
- procedure ButtonApplyFPClick(Sender: TObject);
- procedure MemoFragCodeChange(Sender: TObject);
- procedure MemoVertCodeChange(Sender: TObject);
- procedure Button1Click(Sender: TObject);
- procedure Button2Click(Sender: TObject);
- procedure Button3Click(Sender: TObject);
- procedure Button4Click(Sender: TObject);
- procedure ButtonApplyVPClick(Sender: TObject);
- procedure Timer1Timer(Sender: TObject);
- procedure FormKeyPress(Sender: TObject; var Key: Char);
- procedure CgShader1Initialize(CgShader: TCustomCgShader);
- private
-
- public
-
- mx, my : Integer;
- end;
- var
- FormCgSimple: TFormCgSimple;
- implementation
- {$R *.dfm}
- procedure TFormCgSimple.FormCreate(Sender: TObject);
- begin
- SetGLSceneMediaDir();
- // Load Cg proggy
- with CgShader1 do begin
- VertexProgram.LoadFromFile('Shaders\simple_vp.cg');
- MemoVertCode.Lines.Assign(VertexProgram.Code);
- FragmentProgram.LoadFromFile('Shaders\simple_fp.cg');
- MemoFragCode.Lines.Assign(FragmentProgram.Code);
- VertexProgram.Enabled:=false;
- FragmentProgram.Enabled:=false;
- end;
- ButtonApplyFP.Enabled:=false;
- ButtonApplyVP.Enabled:=false;
- // Bind shader to the material
- GLMaterialLibrary1.Materials[0].Shader := CgShader1;
- // Load the teapot model from media directory.
- SetGLSceneMediaDir();
- // Note that GLScene will alter the ModelView matrix
- // internally for GLScene objects like TGLCylinder & TGLSphere, and Cg shader
- // is not aware of that. If you apply a vertex shader on those objects, they
- // would appear scaled and/or rotated.
- GLFreeForm1.LoadFromFile('Teapot.3ds');
- end;
- procedure TFormCgSimple.CgShader1ApplyVP(CgProgram: TCgProgram; Sender: TObject);
- var
- v : TGLVector;
- Param: TCgParameter;
- begin
- // rotate light vector for the "simple lighting" vertex program
- v := ZHmgVector;
- RotateVector(v, YVector, GLCadencer1.CurrentTime);
- Param := CgProgram.ParamByName('LightVec');
- Param.AsVector:=v;
- // or using plain Cg API: cgGLSetParameter4fv(Param.Handle, @v);
- // set uniform parameters that change every frame
- with CgProgram.ParamByName('ModelViewProj') do
- SetAsStateMatrix( CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
- with CgProgram.ParamByName('ModelViewIT') do
- SetAsStateMatrix( CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE_TRANSPOSE);
- // Or, using plain Cg API:
- // Param := CgProgram.ParamByName('ModelViewIT');
- // cgGLSetStateMatrixParameter(Param.Handle, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE_TRANSPOSE);
- end;
- procedure TFormCgSimple.CgShader1Initialize(CgShader: TCustomCgShader);
- begin
- // Shows the profiles to be used. The latest support profiles would be detected
- // if you have CgShader1.VertexProgram.Profile set to vpDetectLatest (similarly
- // for the fragment program).
- LabelVertProfile.Caption:='Using profile: ' + CgShader1.VertexProgram.GetProfileStringA;
- LabelFragProfile.Caption:='Using profile: ' + CgShader1.FragmentProgram.GetProfileStringA;
- end;
- procedure TFormCgSimple.CBVertexProgramClick(Sender: TObject);
- begin
- CgShader1.VertexProgram.Enabled:=(Sender as TCheckBox).checked;
- end;
- procedure TFormCgSimple.CBFragmentProgramClick(Sender: TObject);
- begin
- CgShader1.FragmentProgram.Enabled:=(Sender as TCheckBox).checked;
- end;
- procedure TFormCgSimple.ButtonApplyFPClick(Sender: TObject);
- begin
- CgShader1.FragmentProgram.Code:=MemoFragCode.Lines;
- (Sender as TButton).Enabled:=false;
- end;
- procedure TFormCgSimple.ButtonApplyVPClick(Sender: TObject);
- begin
- CgShader1.VertexProgram.Code:=MemoVertCode.Lines;
- (Sender as TButton).Enabled:=false;
- end;
- procedure TFormCgSimple.MemoFragCodeChange(Sender: TObject);
- begin
- ButtonApplyFP.Enabled:=true;
- end;
- procedure TFormCgSimple.MemoVertCodeChange(Sender: TObject);
- begin
- ButtonApplyVP.Enabled:=true;
- end;
- procedure TFormCgSimple.Button1Click(Sender: TObject);
- begin
- CgShader1.VertexProgram.ListParameters(Memo1.Lines);
- end;
- procedure TFormCgSimple.Button2Click(Sender: TObject);
- begin
- CgShader1.FragmentProgram.ListParameters(Memo3.Lines);
- end;
- procedure TFormCgSimple.Button3Click(Sender: TObject);
- begin
- CgShader1.FragmentProgram.ListCompilation(Memo3.Lines);
- end;
- procedure TFormCgSimple.Button4Click(Sender: TObject);
- begin
- CgShader1.VertexProgram.ListCompilation(Memo1.Lines);
- end;
- procedure TFormCgSimple.GLSceneViewer1MouseDown(Sender: TObject;
- Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
- begin
- mx:=X;
- my:=Y;
- end;
- procedure TFormCgSimple.GLSceneViewer1MouseMove(Sender: TObject;
- Shift: TShiftState; X, Y: Integer);
- begin
- if Shift<>[] then begin
- GLCamera1.MoveAroundTarget(my-y, mx-x);
- mx:=x;
- my:=y;
- end;
- end;
- procedure TFormCgSimple.GLCadencer1Progress(Sender: TObject; const deltaTime,
- newTime: Double);
- begin
- GLSceneViewer1.Invalidate;
- end;
- procedure TFormCgSimple.FormMouseWheel(Sender: TObject; Shift: TShiftState;
- WheelDelta: Integer; MousePos: TPoint; var Handled: Boolean);
- begin
- with GLSceneViewer1 do
- if PtInRect(ClientRect, ScreenToClient(MousePos)) then begin
- GLCamera1.SceneScale:=GLCamera1.SceneScale * (1000 - WheelDelta) / 1000;
- Handled:=true;
- end;
- end;
- procedure TFormCgSimple.Timer1Timer(Sender: TObject);
- begin
- with GLSceneViewer1 do begin
- PanelFPS.Caption:=Format('%.1f fps', [FramesPerSecond]);
- ResetPerformanceMonitor;
- end;
- end;
- procedure TFormCgSimple.FormKeyPress(Sender: TObject; var Key: Char);
- begin
- if Key=#27 then Close();
- end;
- end.
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