fCgTextureC.cpp 8.2 KB

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  1. //---------------------------------------------------------------------------
  2. #include <vcl.h>
  3. #include <tchar.h>
  4. #pragma hdrstop
  5. #include "fCgTextureC.h"
  6. //---------------------------------------------------------------------------
  7. #pragma package(smart_init)
  8. #pragma link "GLS.BaseClasses"
  9. #pragma link "GLS.Cadencer"
  10. #pragma link "GLS.Coordinates"
  11. #pragma link "GLS.Graph"
  12. #pragma link "GLS.Material"
  13. #pragma link "GLS.Objects"
  14. #pragma link "GLS.Scene"
  15. #pragma link "GLS.SceneViewer"
  16. #pragma link "GLS.VectorFileObjects"
  17. #pragma resource "*.dfm"
  18. TForm1 *Form1;
  19. //---------------------------------------------------------------------------
  20. __fastcall TForm1::TForm1(TComponent* Owner)
  21. : TForm(Owner)
  22. {
  23. }
  24. //---------------------------------------------------------------------------
  25. void __fastcall TForm1::FormCreate(TObject *Sender)
  26. {
  27. SetGLSceneMediaDir();
  28. // load Cg proggy from project directory
  29. CgShader1->VertexProgram->LoadFromFile("Shaders\\cg_texture_vp.cg");
  30. MemoVertCode->Lines->Assign(CgShader1->VertexProgram->Code);
  31. CgShader1->FragmentProgram->LoadFromFile("Shaders\\cg_texture_fp.cg");
  32. MemoFragCode->Lines->Assign(CgShader1->FragmentProgram->Code);
  33. // Load images from media dir
  34. GLMatLib->Materials->Items[0]->Material->Texture->Image->LoadFromFile("moon.bmp");
  35. GLMatLib->Materials->Items[1]->Material->Texture->Image->LoadFromFile("clover.jpg");
  36. GLMatLib->Materials->Items[2]->Material->Texture->Image->LoadFromFile("marbletiles.jpg");
  37. GLMatLib->Materials->Items[3]->Material->Texture->Image->LoadFromFile("chrome_buckle.bmp");
  38. }
  39. //---------------------------------------------------------------------------
  40. void __fastcall TForm1::CgShader1Initialize(TCustomCgShader *CgShader)
  41. {
  42. // Due to parameter shadowing (ref. Cg Manual), parameters that doesn't change
  43. // once set can be assigned for once in the OnInitialize event.
  44. // with do begin
  45. CgShader1->FragmentProgram->ParamByName("Map0")->SetToTextureOf(GLMatLib->Materials->Items[0]);
  46. CgShader1->FragmentProgram->ParamByName("Map1")->SetToTextureOf(GLMatLib->Materials->Items[1]);
  47. CgShader1->FragmentProgram->ParamByName("Map2")->SetToTextureOf(GLMatLib->Materials->Items[2]);
  48. CgShader1->FragmentProgram->ParamByName("Map3")->SetToTextureOf(GLMatLib->Materials->Items[3]);
  49. // Alternatively, you can set texture parameters using two other methods:
  50. //CgShader1->FragmentProgram->SetTexture("Map0", GLMatLib->Materials->Items[0]->Material->Texture->Handle);
  51. //or
  52. //CgShader1->FragmentProgram->ParamByName("Map0")->SetAsTexture2D(Materials->Items[0]->Material->Texture->Handle);
  53. // Display profiles used
  54. LabelVertProfile->Caption = "Using profile: " +
  55. CgShader1->VertexProgram->GetProfileStringA();
  56. LabelFragProfile->Caption = "Using profile: " +
  57. CgShader1->FragmentProgram->GetProfileStringA();
  58. }
  59. //---------------------------------------------------------------------------
  60. float conv1(TTrackBar *TrackBar)
  61. {
  62. int half;
  63. half = TrackBar->Max/2;
  64. return (TrackBar->Position-half) / half;
  65. }
  66. void __fastcall TForm1::CgShader1ApplyVP(TCgProgram *CgProgram, TObject *Sender)
  67. {
  68. TGLVector v;
  69. CgProgram->ParamByName("ModelViewProj")->SetAsStateMatrix(CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
  70. // Alternatively, you can set it using:
  71. // CgProgram->SetStateMatrix("ModelViewProj", CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
  72. v = VectorMake(conv1(TrackBar1), conv1(TrackBar2), conv1(TrackBar3), conv1(TrackBar4) );
  73. CgProgram->ParamByName("shifts")->SetAsVector(v);
  74. }
  75. //---------------------------------------------------------------------------
  76. float conv2(TTrackBar *TrackBar)
  77. {
  78. int half;
  79. half = TrackBar->Max/2;
  80. return (TrackBar->Position-half) / half;
  81. }
  82. void __fastcall TForm1::CgShader1ApplyFP(TCgProgram *CgProgram, TObject *Sender)
  83. {
  84. TGLVector v;
  85. CgProgram->ParamByName("Map0")->EnableTexture();
  86. CgProgram->ParamByName("Map1")->EnableTexture();
  87. CgProgram->ParamByName("Map2")->EnableTexture();
  88. CgProgram->ParamByName("Map3")->EnableTexture();
  89. v = VectorMake(conv2(TrackBar5), conv2(TrackBar6), conv2(TrackBar7), conv2(TrackBar8));
  90. CgProgram->ParamByName("weights")->SetAsVector(v);
  91. }
  92. //---------------------------------------------------------------------------
  93. void __fastcall TForm1::CgShader1UnApplyFP(TCgProgram *CgProgram)
  94. {
  95. CgProgram->ParamByName("Map0")->DisableTexture();
  96. CgProgram->ParamByName("Map1")->DisableTexture();
  97. CgProgram->ParamByName("Map2")->DisableTexture();
  98. CgProgram->ParamByName("Map3")->DisableTexture();
  99. }
  100. //---------------------------------------------------------------------------
  101. void __fastcall TForm1::CBVertexProgramClick(TObject *Sender)
  102. {
  103. CgShader1->VertexProgram->Enabled = !CBVertexProgram->Checked;
  104. }
  105. //---------------------------------------------------------------------------
  106. void __fastcall TForm1::CBFragmentProgramClick(TObject *Sender)
  107. {
  108. CgShader1->FragmentProgram->Enabled = !CBFragmentProgram->Checked;
  109. }
  110. //---------------------------------------------------------------------------
  111. void __fastcall TForm1::ButtonApplyFPClick(TObject *Sender)
  112. {
  113. CgShader1->FragmentProgram->Code = MemoFragCode->Lines;
  114. ButtonApplyFP->Enabled = false;
  115. }
  116. //---------------------------------------------------------------------------
  117. void __fastcall TForm1::ButtonApplyVPClick(TObject *Sender)
  118. {
  119. CgShader1->VertexProgram->Code = MemoVertCode->Lines;
  120. ButtonApplyVP->Enabled = false;
  121. }
  122. //---------------------------------------------------------------------------
  123. void __fastcall TForm1::MemoFragCodeChange(TObject *Sender)
  124. {
  125. ButtonApplyFP->Enabled = true;
  126. }
  127. //---------------------------------------------------------------------------
  128. void __fastcall TForm1::MemoVertCodeChange(TObject *Sender)
  129. {
  130. ButtonApplyVP->Enabled = true;
  131. }
  132. //---------------------------------------------------------------------------
  133. void __fastcall TForm1::Button1Click(TObject *Sender)
  134. {
  135. CgShader1->VertexProgram->ListParameters(Memo1->Lines);
  136. }
  137. //---------------------------------------------------------------------------
  138. void __fastcall TForm1::Button2Click(TObject *Sender)
  139. {
  140. CgShader1->FragmentProgram->ListParameters(Memo3->Lines);
  141. }
  142. //---------------------------------------------------------------------------
  143. void __fastcall TForm1::Button3Click(TObject *Sender)
  144. {
  145. CgShader1->FragmentProgram->ListCompilation(Memo3->Lines);
  146. }
  147. //---------------------------------------------------------------------------
  148. void __fastcall TForm1::Button4Click(TObject *Sender)
  149. {
  150. CgShader1->VertexProgram->ListCompilation(Memo1->Lines);
  151. }
  152. //---------------------------------------------------------------------------
  153. void __fastcall TForm1::GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button,
  154. TShiftState Shift, int X, int Y)
  155. {
  156. mx = X;
  157. my = Y;
  158. }
  159. //---------------------------------------------------------------------------
  160. void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift,
  161. int X, int Y)
  162. {
  163. if (Shift.Contains(ssLeft) || Shift.Contains(ssRight))
  164. {
  165. GLCamera1->MoveAroundTarget(my-Y, mx-X);
  166. mx = X;
  167. my = Y;
  168. }
  169. }
  170. //---------------------------------------------------------------------------
  171. void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime,
  172. const double newTime)
  173. {
  174. GLSceneViewer1->Invalidate();
  175. }
  176. //---------------------------------------------------------------------------
  177. void __fastcall TForm1::FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta,
  178. TPoint &MousePos, bool &Handled)
  179. {
  180. if (PtInRect(ClientRect, ScreenToClient(MousePos)))
  181. {
  182. GLCamera1->SceneScale = GLCamera1->SceneScale * (1000 - WheelDelta) / 1000;
  183. Handled = true;
  184. }
  185. }
  186. //---------------------------------------------------------------------------
  187. void __fastcall TForm1::Timer1Timer(TObject *Sender)
  188. {
  189. PanelFPS->Caption = Format("%.1f fps",
  190. ARRAYOFCONST ((GLSceneViewer1->FramesPerSecond())));
  191. GLSceneViewer1->ResetPerformanceMonitor();
  192. }
  193. //---------------------------------------------------------------------------
  194. void __fastcall TForm1::FormKeyPress(TObject *Sender, System::WideChar &Key)
  195. {
  196. if (Key == 0x27) Close();
  197. }
  198. //---------------------------------------------------------------------------
  199. void __fastcall TForm1::CheckBox2Click(TObject *Sender)
  200. {
  201. CgShader1->Enabled = CheckBox2->Checked;
  202. }
  203. //---------------------------------------------------------------------------