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- object Form1: TForm1
- Left = 440
- Top = 264
- Caption = 'GLSL Projected Texture'
- ClientHeight = 433
- ClientWidth = 640
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'MS Sans Serif'
- Font.Style = []
- OldCreateOrder = False
- Visible = True
- WindowState = wsMaximized
- OnCreate = FormCreate
- OnMouseWheel = FormMouseWheel
- DesignSize = (
- 640
- 433)
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 8
- Top = 8
- Width = 617
- Height = 430
- Camera = GLCamera1
- Buffer.BackgroundColor = 3080192
- Buffer.Lighting = False
- Buffer.AntiAliasing = aaNone
- FieldOfView = 153.816207885742200000
- PenAsTouch = False
- Anchors = [akLeft, akTop, akRight, akBottom]
- OnMouseDown = GLSceneViewer1MouseDown
- OnMouseMove = GLSceneViewer1MouseMove
- TabOrder = 0
- end
- object GLScene1: TGLScene
- Left = 80
- Top = 24
- object GLSLProjectedTextures1: TGLSLProjectedTextures
- Emitters = <
- item
- Emitter = GLSLTextureEmitter1
- end
- item
- Emitter = GLSLTextureEmitter2
- end>
- Ambient.Color = {0000003F0000003F0000003F0000003F}
- UseLightmaps = True
- object GLFreeForm1: TGLFreeForm
- MaterialLibrary = GLMaterialLibrary1
- LightmapLibrary = GLMaterialLibrary1
- end
- object GLCube1: TGLCube
- Position.Coordinates = {000000000000A0400000F0410000803F}
- CubeSize = {000020410000204100002041}
- end
- end
- object GLDummyCube3: TGLDummyCube
- CubeSize = 1.000000000000000000
- object GLSLTextureEmitter2: TGLSLTextureEmitter
- FOV = 50.000000000000000000
- Aspect = 2.000000000000000000
- Style = ptsLight
- Attenuation = 100.000000000000000000
- Brightness = 1.299999952316284000
- Color.Color = {0000803F0000803F0000803F0000803F}
- UseAttenuation = False
- UseQuadraticAttenuation = False
- AllowReverseProjection = False
- Position.Coordinates = {000000000000A040000000000000803F}
- ShowAxes = True
- end
- object GLArrowLine1: TGLArrowLine
- Direction.Coordinates = {00000000000080BF2EBD3BB300000000}
- PitchAngle = -90.000000000000000000
- Position.Coordinates = {0000A0C10000A0410000A0C10000803F}
- Up.Coordinates = {000000002EBD3BB30000803F00000000}
- BottomRadius = 1.000000000000000000
- Height = 10.000000000000000000
- TopRadius = 1.000000000000000000
- TopArrowHeadHeight = 5.000000000000000000
- TopArrowHeadRadius = 2.000000000000000000
- BottomArrowHeadHeight = 5.000000000000000000
- BottomArrowHeadRadius = 2.000000000000000000
- object GLSLTextureEmitter1: TGLSLTextureEmitter
- FOV = 25.000000000000000000
- Aspect = 1.000000000000000000
- Style = ptsShadow
- Attenuation = 100.000000000000000000
- Brightness = 0.800000011920929000
- Color.Color = {0000803F0000803F0000803F0000803F}
- UseAttenuation = False
- UseQuadraticAttenuation = False
- AllowReverseProjection = False
- Position.Coordinates = {0000000000000000000020C10000803F}
- ShowAxes = True
- end
- end
- end
- object GLCamera1: TGLCamera
- DepthOfView = 1000.000000000000000000
- FocalLength = 50.000000000000000000
- NearPlaneBias = 0.001000000047497451
- TargetObject = GLDummyCube3
- OnCustomPerspective = GLCamera1CustomPerspective
- Position.Coordinates = {000048C200002041000048C20000803F}
- object GLLightSource2: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- QuadraticAttenuation = 0.001000000047497451
- Specular.Color = {0000803F0000803F0000803F0000803F}
- SpotCutOff = 180.000000000000000000
- end
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 16
- Top = 24
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 112
- Top = 24
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Materials = <
- item
- Name = 'LibMaterial'
- Tag = 0
- end>
- Left = 48
- Top = 24
- end
- end
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