fLiningShadersC.h 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. //---------------------------------------------------------------------------
  2. #ifndef fLiningShadersCH
  3. #define fLiningShadersCH
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include "GLS.BaseClasses.hpp"
  10. #include "GLS.Coordinates.hpp"
  11. #include "GLS.GeomObjects.hpp"
  12. #include "GLS.Material.hpp"
  13. #include "GLS.Objects.hpp"
  14. #include "GLS.Scene.hpp"
  15. #include "GLS.SceneViewer.hpp"
  16. #include <Vcl.ExtCtrls.hpp>
  17. #include "GLSL.LineShaders.hpp"
  18. //---------------------------------------------------------------------------
  19. class TForm1 : public TForm
  20. {
  21. __published: // IDE-managed Components
  22. TGLSceneViewer *GLSceneViewer1;
  23. TPanel *Panel1;
  24. TLabel *Label1;
  25. TLabel *Label2;
  26. TLabel *Label3;
  27. TBevel *Bevel1;
  28. TCheckBox *CheckBox1;
  29. TGroupBox *GroupBox1;
  30. TBevel *Bevel2;
  31. TCheckBox *CheckBox2;
  32. TCheckBox *CheckBox3;
  33. TCheckBox *CheckBox4;
  34. TCheckBox *CheckBox5;
  35. TCheckBox *CheckBox6;
  36. TPanel *Panel2;
  37. TGLScene *GLScene1;
  38. TGLLightSource *GLLightSource1;
  39. TGLTorus *Torus1;
  40. TGLSphere *Sphere1;
  41. TGLAnnulus *GLAnnulusOutlined;
  42. TGLAnnulus *GLAnnulusPink;
  43. TGLAnnulus *GLAnnulusDotted;
  44. TGLCube *GLCubeGreen;
  45. TGLCube *GLCubeTransparent;
  46. TGLCamera *GLCamera1;
  47. TGLMaterialLibrary *GLMaterialLibrary1;
  48. TGLOutlineShader *GLOutlineShader1;
  49. TGLHiddenLineShader *GLHiddenLineShader1;
  50. TGLHiddenLineShader *GLHiddenLineShader2;
  51. TGLHiddenLineShader *GLHiddenLineShader3;
  52. TGLHiddenLineShader *GLHiddenLineShader4;
  53. TGLHiddenLineShader *GLHiddenLineShader5;
  54. void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift,
  55. int X, int Y);
  56. void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
  57. int Y);
  58. void __fastcall CheckBox1Click(TObject *Sender);
  59. void __fastcall CheckBox2Click(TObject *Sender);
  60. void __fastcall CheckBox3Click(TObject *Sender);
  61. void __fastcall CheckBox4Click(TObject *Sender);
  62. void __fastcall CheckBox5Click(TObject *Sender);
  63. void __fastcall CheckBox6Click(TObject *Sender);
  64. private: // User declarations
  65. int mx, my;
  66. public: // User declarations
  67. __fastcall TForm1(TComponent* Owner);
  68. };
  69. //---------------------------------------------------------------------------
  70. extern PACKAGE TForm1 *Form1;
  71. //---------------------------------------------------------------------------
  72. #endif