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- {: A demo for TGLHUDText using the WindowsBitmapFont component.
- The WindowsBitmapFont can automatically generate a font texture based on
- one of the standard windows fonts. The texture dimensions are automatically
- computed to maximize the texture's fill ratio, up to a size of 512x512,
- with the usual ASCII character range being the default.
- Should you happen to require larger fonts (that do not fit the max texture
- size), you can try to reduce the default range, or split it and request
- only the characters you will actually use.
- Clicking on the viewer will hide/show the teapot (when teapot is on, the
- framerate is much lower, f.i. on my GF3 / K7 1.2, the rating can easily
- reach 950FPS with teapot off)
- }
- program Winfont;
- uses
- Forms,
- fWinFont in 'fWinFont.pas' {FormWinFont},
- fWinTexture in 'fWinTexture.pas' {FormFontTexture};
- {$R *.RES}
- begin
- Application.Initialize;
- Application.CreateForm(TFormWinFont, FormWinFont);
- Application.CreateForm(TFormFontTexture, FormFontTexture);
- Application.Run;
- end.
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