fDynTextureC.h 1.8 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef fDynTextureCH
  3. #define fDynTextureCH
  4. //---------------------------------------------------------------------------
  5. #include <vcl.h>
  6. #include <tchar.h>
  7. #include <System.Classes.hpp>
  8. #include <Vcl.Controls.hpp>
  9. #include <Vcl.StdCtrls.hpp>
  10. #include <Vcl.Forms.hpp>
  11. #include <Vcl.ExtCtrls.hpp>
  12. #include "GLS.BaseClasses.hpp"
  13. #include "GLS.Cadencer.hpp"
  14. #include "GLS.Coordinates.hpp"
  15. #include "GLS.Material.hpp"
  16. #include "GLS.Objects.hpp"
  17. #include "GLS.Scene.hpp"
  18. #include "GLS.SceneViewer.hpp"
  19. #include "GLS.Utils.hpp"
  20. #include "GLS.Context.hpp"
  21. #include "GLS.DynamicTexture.hpp"
  22. //---------------------------------------------------------------------------
  23. class TForm1 : public TForm
  24. {
  25. __published: // IDE-managed Components
  26. TGLSceneViewer *GLSceneViewer1;
  27. TGLScene *GLScene1;
  28. TGLDirectOpenGL *GLDirectOpenGL1;
  29. TGLDummyCube *GLDummyCube1;
  30. TGLCube *GLCube1;
  31. TGLLightSource *GLLightSource1;
  32. TGLCamera *GLCamera1;
  33. TGLMaterialLibrary *GLMaterialLibrary1;
  34. TGLCadencer *GLCadencer1;
  35. TTimer *Timer1;
  36. void __fastcall FormCreate(TObject *Sender);
  37. void __fastcall FormResize(TObject *Sender);
  38. void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift);
  39. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  40. void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci);
  41. void __fastcall Timer1Timer(TObject *Sender);
  42. private: // User declarations
  43. int frame;
  44. bool partial;
  45. public: // User declarations
  46. __fastcall TForm1(TComponent* Owner);
  47. };
  48. //---------------------------------------------------------------------------
  49. extern PACKAGE TForm1 *Form1;
  50. //---------------------------------------------------------------------------
  51. #endif