fManual.dfm 2.5 KB

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  1. object FormManual: TFormManual
  2. Left = 192
  3. Top = 101
  4. Caption = 'Manual'
  5. ClientHeight = 299
  6. ClientWidth = 449
  7. Color = clBtnFace
  8. Constraints.MinHeight = 200
  9. Constraints.MinWidth = 320
  10. Font.Charset = DEFAULT_CHARSET
  11. Font.Color = clWindowText
  12. Font.Height = -11
  13. Font.Name = 'MS Sans Serif'
  14. Font.Style = []
  15. OldCreateOrder = False
  16. OnResize = FormResize
  17. DesignSize = (
  18. 449
  19. 299)
  20. PixelsPerInch = 96
  21. TextHeight = 13
  22. object GLSceneViewer1: TGLSceneViewer
  23. Left = 0
  24. Top = 0
  25. Width = 449
  26. Height = 274
  27. Camera = GLCamera1
  28. Buffer.BackgroundColor = clSilver
  29. FieldOfView = 107.746566772460900000
  30. PenAsTouch = False
  31. Align = alClient
  32. TabOrder = 0
  33. end
  34. object TrackBar: TTrackBar
  35. Left = 0
  36. Top = 274
  37. Width = 449
  38. Height = 25
  39. Align = alBottom
  40. Max = 360
  41. PageSize = 10
  42. Frequency = 10
  43. TabOrder = 1
  44. ThumbLength = 15
  45. OnChange = TrackBarChange
  46. end
  47. object CBPlay: TCheckBox
  48. Left = 6
  49. Top = 277
  50. Width = 41
  51. Height = 17
  52. Anchors = [akLeft, akBottom]
  53. Caption = 'Play'
  54. Checked = True
  55. State = cbChecked
  56. TabOrder = 2
  57. end
  58. object StaticText1: TStaticText
  59. Left = 16
  60. Top = 16
  61. Width = 45
  62. Height = 17
  63. BorderStyle = sbsSingle
  64. Caption = '??? FPS'
  65. TabOrder = 3
  66. end
  67. object GLScene1: TGLScene
  68. Left = 16
  69. Top = 48
  70. object Cube1: TGLCube
  71. Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
  72. Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
  73. Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
  74. end
  75. object Cube2: TGLCube
  76. Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F}
  77. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
  78. Position.Coordinates = {0000404000000000000000000000803F}
  79. CubeSize = {0000003F0000003F0000003F}
  80. end
  81. object Cube3: TGLCube
  82. Position.Coordinates = {000040400000803F000000000000803F}
  83. CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E}
  84. end
  85. object GLLightSource1: TGLLightSource
  86. ConstAttenuation = 1.000000000000000000
  87. SpotCutOff = 180.000000000000000000
  88. end
  89. object GLCamera1: TGLCamera
  90. DepthOfView = 100.000000000000000000
  91. FocalLength = 100.000000000000000000
  92. TargetObject = Cube1
  93. Position.Coordinates = {000020410000A040000020410000803F}
  94. end
  95. end
  96. object GLCadencer1: TGLCadencer
  97. Scene = GLScene1
  98. OnProgress = GLCadencer1Progress
  99. Left = 16
  100. Top = 80
  101. end
  102. end