fManualC.dfm 2.5 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Manual'
  5. ClientHeight = 356
  6. ClientWidth = 449
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnResize = FormResize
  15. DesignSize = (
  16. 449
  17. 356)
  18. PixelsPerInch = 96
  19. TextHeight = 13
  20. object GLSceneViewer1: TGLSceneViewer
  21. Left = 0
  22. Top = 0
  23. Width = 449
  24. Height = 331
  25. Camera = GLCamera1
  26. Buffer.BackgroundColor = clSilver
  27. FieldOfView = 117.716773986816400000
  28. PenAsTouch = False
  29. Align = alClient
  30. TabOrder = 0
  31. end
  32. object TrackBar: TTrackBar
  33. Left = 0
  34. Top = 331
  35. Width = 449
  36. Height = 25
  37. Align = alBottom
  38. Max = 360
  39. PageSize = 10
  40. Frequency = 10
  41. TabOrder = 1
  42. ThumbLength = 15
  43. OnChange = TrackBarChange
  44. ExplicitTop = 274
  45. end
  46. object CBPlay: TCheckBox
  47. Left = 6
  48. Top = 277
  49. Width = 41
  50. Height = 17
  51. Anchors = [akLeft, akBottom]
  52. Caption = 'Play'
  53. Checked = True
  54. State = cbChecked
  55. TabOrder = 2
  56. end
  57. object StaticText1: TStaticText
  58. Left = 16
  59. Top = 16
  60. Width = 40
  61. Height = 17
  62. BorderStyle = sbsSingle
  63. Caption = '??? FPS'
  64. TabOrder = 3
  65. end
  66. object GLScene1: TGLScene
  67. Left = 16
  68. Top = 48
  69. object Cube1: TGLCube
  70. Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
  71. Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
  72. Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
  73. end
  74. object Cube2: TGLCube
  75. Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F}
  76. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
  77. Position.Coordinates = {0000404000000000000000000000803F}
  78. CubeSize = {0000003F0000003F0000003F}
  79. end
  80. object Cube3: TGLCube
  81. Position.Coordinates = {000040400000803F000000000000803F}
  82. CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E}
  83. end
  84. object GLLightSource1: TGLLightSource
  85. ConstAttenuation = 1.000000000000000000
  86. SpotCutOff = 180.000000000000000000
  87. end
  88. object GLCamera1: TGLCamera
  89. DepthOfView = 100.000000000000000000
  90. FocalLength = 100.000000000000000000
  91. TargetObject = Cube1
  92. Position.Coordinates = {000020410000A040000020410000803F}
  93. end
  94. end
  95. object GLCadencer1: TGLCadencer
  96. Scene = GLScene1
  97. OnProgress = GLCadencer1Progress
  98. Left = 16
  99. Top = 80
  100. end
  101. end