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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Manual'
- ClientHeight = 356
- ClientWidth = 449
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnResize = FormResize
- DesignSize = (
- 449
- 356)
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 449
- Height = 331
- Camera = GLCamera1
- Buffer.BackgroundColor = clSilver
- FieldOfView = 117.716773986816400000
- PenAsTouch = False
- Align = alClient
- TabOrder = 0
- end
- object TrackBar: TTrackBar
- Left = 0
- Top = 331
- Width = 449
- Height = 25
- Align = alBottom
- Max = 360
- PageSize = 10
- Frequency = 10
- TabOrder = 1
- ThumbLength = 15
- OnChange = TrackBarChange
- ExplicitTop = 274
- end
- object CBPlay: TCheckBox
- Left = 6
- Top = 277
- Width = 41
- Height = 17
- Anchors = [akLeft, akBottom]
- Caption = 'Play'
- Checked = True
- State = cbChecked
- TabOrder = 2
- end
- object StaticText1: TStaticText
- Left = 16
- Top = 16
- Width = 40
- Height = 17
- BorderStyle = sbsSingle
- Caption = '??? FPS'
- TabOrder = 3
- end
- object GLScene1: TGLScene
- Left = 16
- Top = 48
- object Cube1: TGLCube
- Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
- Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
- end
- object Cube2: TGLCube
- Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F}
- Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
- Position.Coordinates = {0000404000000000000000000000803F}
- CubeSize = {0000003F0000003F0000003F}
- end
- object Cube3: TGLCube
- Position.Coordinates = {000040400000803F000000000000803F}
- CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E}
- end
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- SpotCutOff = 180.000000000000000000
- end
- object GLCamera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 100.000000000000000000
- TargetObject = Cube1
- Position.Coordinates = {000020410000A040000020410000803F}
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 16
- Top = 80
- end
- end
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