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- { : Newton Game Dynamics Physics Engine demo.
- This is the simplest exemple of how to create dynamic body suported by NGD.
- To execute the simulation we need to indicate to the physics engine the time
- elapsed for update in GLCadencer1Progress.
- The floor is static, so it can't move.
- <b>History : </b><font size=-1><ul>
- <li>31/01/11 - FP - Update for GLNGDManager
- <li>17/09/10 - FP - Created by Franck Papouin
- </ul>
- }
- program NewtonSimple;
- uses
- Forms,
- fNewtonSimple in 'fNewtonSimple.pas' {FormNewtonSimple};
- {$R *.res}
- begin
- Application.Initialize;
- Application.MainFormOnTaskbar := True;
- Application.CreateForm(TFormNewtonSimple, FormNewtonSimple);
- Application.Run;
- end.
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