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fFullscreen.dfm 1.6 KB

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  1. object DataModuleFS: TDataModuleFS
  2. OldCreateOrder = False
  3. OnCreate = DataModuleCreate
  4. Height = 153
  5. Width = 303
  6. object GLScene1: TGLScene
  7. Left = 16
  8. Top = 8
  9. object GLLightSource1: TGLLightSource
  10. ConstAttenuation = 1.000000000000000000
  11. Position.Coordinates = {0000484200004842000048420000803F}
  12. SpotCutOff = 180.000000000000000000
  13. end
  14. object Teapot1: TGLTeapot
  15. Material.Texture.ImageClassName = 'TGLBlankImage'
  16. Material.Texture.Image.ColorFormat = 6408
  17. Material.Texture.TextureMode = tmReplace
  18. end
  19. object DCBlueLight: TGLDummyCube
  20. Direction.Coordinates = {3ACD133F3ACD133F3ACD133F00000000}
  21. Up.Coordinates = {EB05D1BEEB05513FEB05D1BE00000000}
  22. CubeSize = 1.000000000000000000
  23. object GLLightSource2: TGLLightSource
  24. ConstAttenuation = 1.000000000000000000
  25. Diffuse.Color = {00000000000000000000803F0000803F}
  26. Position.Coordinates = {0000A04100000000000000000000803F}
  27. SpotCutOff = 180.000000000000000000
  28. end
  29. end
  30. object GLCamera1: TGLCamera
  31. DepthOfView = 100.000000000000000000
  32. FocalLength = 50.000000000000000000
  33. TargetObject = Teapot1
  34. Position.Coordinates = {0000404000000040000000400000803F}
  35. end
  36. end
  37. object GLFullScreenViewer1: TGLFullScreenViewer
  38. Camera = GLCamera1
  39. Width = 800
  40. Height = 600
  41. PostRender = GLFullScreenViewer1PostRender
  42. Buffer.BackgroundColor = clBlack
  43. Buffer.AntiAliasing = aaNone
  44. ManualRendering = False
  45. StayOnTop = True
  46. RefreshRate = 100
  47. OnKeyPress = GLFullScreenViewer1KeyPress
  48. Left = 104
  49. Top = 8
  50. end
  51. end