GLS.CompositeImage.pas 6.5 KB

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  1. //
  2. // The multimedia graphics platform GLScene https://github.com/glscene
  3. //
  4. unit GLS.CompositeImage;
  5. (*
  6. This class is required for loading images such classes as TGLDDSImage,
  7. TGLO3TCImage, TGLHDRImage etc.
  8. *)
  9. interface
  10. uses
  11. System.Classes,
  12. GLS.Context,
  13. GLS.OpenGLTokens,
  14. GLS.Graphics,
  15. GLS.Texture,
  16. GLS.TextureFormat;
  17. type
  18. TGLCompositeImage = class(TGLTextureImage)
  19. private
  20. FBitmap: TGLBitmap32;
  21. FWidth, FHeight, FDepth: integer;
  22. protected
  23. procedure SetWidth(val: Integer);
  24. procedure SetHeight(val: Integer);
  25. procedure SetDepth(val: Integer);
  26. function GetWidth: Integer; override;
  27. function GetHeight: Integer; override;
  28. function GetDepth: Integer; override;
  29. function GetTextureTarget: TGLTextureTarget; override;
  30. public
  31. constructor Create(AOwner: TPersistent); override;
  32. destructor Destroy; override;
  33. procedure Assign(Source: TPersistent); override;
  34. function GetBitmap32: TGLBitmap32; override;
  35. procedure ReleaseBitmap32; override;
  36. procedure SaveToFile(const fileName: string); override;
  37. procedure LoadFromFile(const fileName: string); override;
  38. procedure LoadFromStream(const AStream: TStream);
  39. class function FriendlyName: string; override;
  40. class function FriendlyDescription: string; override;
  41. property NativeTextureTarget;
  42. published
  43. property Width: Integer read GetWidth write SetWidth;
  44. property Height: Integer read GetHeight write SetHeight;
  45. property Depth: Integer read GetDepth write SetDepth;
  46. end;
  47. //-----------------------------------------------------------------------
  48. implementation
  49. //-----------------------------------------------------------------------
  50. constructor TGLCompositeImage.Create(AOwner: TPersistent);
  51. begin
  52. inherited;
  53. FWidth := 256;
  54. FHeight := 256;
  55. FDepth := 0;
  56. end;
  57. destructor TGLCompositeImage.Destroy;
  58. begin
  59. ReleaseBitmap32;
  60. inherited Destroy;
  61. end;
  62. procedure TGLCompositeImage.Assign(Source: TPersistent);
  63. begin
  64. if Assigned(Source) then
  65. begin
  66. if not Assigned(FBitmap) then
  67. FBitmap := TGLBitmap32.Create;
  68. if (Source is TGLCompositeImage) then
  69. begin
  70. FBitmap.Assign(TGLCompositeImage(Source).FBitmap);
  71. end
  72. else
  73. FBitmap.Assign(Source);
  74. FWidth := FBitmap.Width;
  75. FHeight := FBitmap.Height;
  76. FDepth := FBitmap.Depth;
  77. FResourceFile := FBitmap.ResourceName;
  78. // Composite image always rewrite texture format
  79. if Assigned(FOwnerTexture) then
  80. TGLTexture(FOwnerTexture).TextureFormatEx := FBitmap.InternalFormat;
  81. NotifyChange(Self);
  82. end
  83. else
  84. inherited;
  85. end;
  86. procedure TGLCompositeImage.SetWidth(val: Integer);
  87. begin
  88. if val <> FWidth then
  89. begin
  90. if val < 1 then
  91. val := 1;
  92. FWidth := val;
  93. Invalidate;
  94. end;
  95. end;
  96. function TGLCompositeImage.GetWidth: Integer;
  97. begin
  98. Result := FWidth;
  99. end;
  100. procedure TGLCompositeImage.SetHeight(val: Integer);
  101. begin
  102. if val <> FHeight then
  103. begin
  104. if val < 1 then
  105. val := 1;
  106. FHeight := val;
  107. Invalidate;
  108. end;
  109. end;
  110. function TGLCompositeImage.GetHeight: Integer;
  111. begin
  112. Result := FHeight;
  113. end;
  114. procedure TGLCompositeImage.SetDepth(val: Integer);
  115. begin
  116. if val <> FDepth then
  117. begin
  118. if val < 0 then
  119. val := 0;
  120. FDepth := val;
  121. Invalidate;
  122. end;
  123. end;
  124. function TGLCompositeImage.GetDepth: Integer;
  125. begin
  126. Result := FDepth;
  127. end;
  128. function TGLCompositeImage.GetBitmap32: TGLBitmap32;
  129. begin
  130. if not Assigned(FBitmap) then
  131. begin
  132. FBitmap := TGLBitmap32.Create;
  133. FBitmap.Blank := true;
  134. FWidth := 256;
  135. FHeight := 256;
  136. FDepth := 0;
  137. FBitmap.Width := FWidth;
  138. FBitmap.Height := FHeight;
  139. FBitmap.Depth := FDepth;
  140. end;
  141. Result := FBitmap;
  142. end;
  143. procedure TGLCompositeImage.ReleaseBitmap32;
  144. begin
  145. if Assigned(FBitmap) then
  146. begin
  147. FBitmap.Free;
  148. FBitmap := nil;
  149. end;
  150. end;
  151. procedure TGLCompositeImage.SaveToFile(const fileName: string);
  152. var
  153. BaseImageClass: TGLBaseImageClass;
  154. tempImage: TGLBaseImage;
  155. LOwner: TGLTexture;
  156. begin
  157. if filename = '' then
  158. exit;
  159. BaseImageClass := GetRasterFileFormats.FindFromFileName(filename);
  160. tempImage := BaseImageClass.Create;
  161. if Assigned(FOwnerTexture) then
  162. begin
  163. LOwner := TGLTexture(FOwnerTexture);
  164. if not tempImage.AssignFromTexture(
  165. LOwner.TextureHandle, False, LOwner.TextureFormatEx) then
  166. tempImage.Assign(fBitmap);
  167. end
  168. else
  169. tempImage.Assign(fBitmap);
  170. try
  171. tempImage.SaveToFile(fileName);
  172. FResourceFile := fileName;
  173. finally
  174. tempImage.Free;
  175. end;
  176. end;
  177. procedure TGLCompositeImage.LoadFromFile(const fileName: string);
  178. var
  179. BaseImageClass: TGLBaseImageClass;
  180. tempImage: TGLBaseImage;
  181. begin
  182. if filename = '' then
  183. exit;
  184. BaseImageClass := GetRasterFileFormats.FindFromFileName(filename);
  185. tempImage := BaseImageClass.Create;
  186. try
  187. tempImage.LoadFromFile(fileName);
  188. if not Assigned(FBitmap) then
  189. FBitmap := TGLBitmap32.Create;
  190. FBitmap.Assign(tempImage);
  191. FWidth := FBitmap.Width;
  192. FHeight := FBitmap.Height;
  193. FDepth := FBitmap.Depth;
  194. FResourceFile := FBitmap.ResourceName;
  195. // Internal image always rewrite texture format
  196. if Assigned(FOwnerTexture) then
  197. TGLTexture(FOwnerTexture).TextureFormatEx := FBitmap.InternalFormat;
  198. NotifyChange(Self);
  199. finally
  200. tempImage.Free;
  201. end;
  202. end;
  203. procedure TGLCompositeImage.LoadFromStream(const AStream: TStream);
  204. var
  205. tempImage: TGLBaseImage;
  206. begin
  207. if (not Assigned(AStream)) or (AStream.Size - AStream.Position < 200) then
  208. exit;
  209. tempImage := GetRasterFileFormats.FindFromStream(AStream).Create;
  210. try
  211. tempImage.LoadFromStream(AStream);
  212. if not Assigned(FBitmap) then
  213. FBitmap := TGLBitmap32.Create;
  214. FBitmap.Assign(tempImage);
  215. FWidth := FBitmap.Width;
  216. FHeight := FBitmap.Height;
  217. FDepth := FBitmap.Depth;
  218. FResourceFile := '';
  219. if Assigned(FOwnerTexture) then
  220. TGLTexture(FOwnerTexture).TextureFormatEx := FBitmap.InternalFormat;
  221. NotifyChange(Self);
  222. finally
  223. tempImage.Free;
  224. end;
  225. end;
  226. class function TGLCompositeImage.FriendlyName: string;
  227. begin
  228. Result := 'Composite Image';
  229. end;
  230. class function TGLCompositeImage.FriendlyDescription: string;
  231. begin
  232. Result := 'Image contained any internal formats of OpenGL textures';
  233. end;
  234. function TGLCompositeImage.GetTextureTarget: TGLTextureTarget;
  235. begin
  236. if Assigned(fBitmap) then
  237. Result := fBitmap.GetTextureTarget
  238. else
  239. Result := ttNoShape;
  240. end;
  241. //-------------------------------------------------
  242. initialization
  243. //-------------------------------------------------
  244. RegisterGLTextureImageClass(TGLCompositeImage);
  245. end.