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- unit SDL2.Import;
- {*******************************************************************************
- SDL2.pas v1.0 29/07/2013 first version for DelphiXE
- v1.1 27/08/2013 add MACOS compability
- v1.2 31/05/2014 delete sdl2.inc
- Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
- Pascal-Header-Conversion SDL from the JEDI-Team written by Domenique Louis and others.
- Pascal-Header-Conversion SDL2 from the Copyright (C) 2012/13 Tim Blume aka End.
- convert SDL/SDL2 to SDL2 for DelphiXE by Kotai 2013/2014 www.remakesonline.com
- The initial developer of this Pascal code was :
- Dominqiue Louis <[email protected]>
- *******************************************************************************}
- interface
- uses
- {$IFDEF FPC}
- SysUtils,
- Classes,
- Windows
- {$ELSE}
- System.SysUtils,
- System.Classes,
- Winapi.Windows
- {$ENDIF}
- {$IFDEF LINUX}
- ,X
- ,XLib;
- {$ELSE}
- ;
- {$ENDIF}
- const
- {$IFDEF MSWINDOWS}
- {$IFDEF WIN64}
- SDL_LibName = 'sdl2_64.dll';
- {$ELSE}
- SDL_LibName = 'sdl2_32.dll';
- {$ENDIF}
- {$ENDIF}
- {$IFDEF ANDROID}
- SDL_LibName = 'libsdl2.so';
- {$ENDIF}
- {$IFDEF MACOS}
- {$IFDEF IOS}
- SDL_LibName = 'libsdl2.a';
- {$ELSE}
- SDL_LibName = 'sdl2';
- {$ENDIF}
- {$ENDIF}
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDLtype_s.h / SDL_stdinc.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- type
- TSDL_Bool = (SDL_FALSE,SDL_TRUE);
- DWord = LongWord;
- PUInt8Array = ^TUInt8Array;
- PUInt8 = ^UInt8;
- PPUInt8 = ^PUInt8;
- UInt8 = Byte;
- {$EXTERNALSYM UInt8}
- TUInt8Array = array [0..MAXINT shr 1] of UInt8;
- PUInt16 = ^UInt16;
- UInt16 = word;
- {$EXTERNALSYM UInt16}
- PSInt8 = ^SInt8;
- SInt8 = Shortint;
- {$EXTERNALSYM SInt8}
- PSInt16 = ^SInt16;
- SInt16 = smallint;
- {$EXTERNALSYM SInt16}
- PUInt32 = ^UInt32;
- UInt32 = Cardinal;
- {$EXTERNALSYM UInt32}
- SInt32 = LongInt;
- {$EXTERNALSYM SInt32}
- PFloat = ^Float;
- PInt = ^LongInt;
- PShortInt = ^ShortInt;
- PSInt64 = ^SInt64;
- SInt64 = Int64;
- {$IFNDEF WIN64}
- size_t = UInt32;
- {$ELSE}
- size_t = UInt64;
- {$ENDIF}
- {$EXTERNALSYM SIZE_T}
- Float = Single;
- {$EXTERNALSYM Float}
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_version.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * Information the version of SDL in use.
- *
- * Represents the library's version as three levels: major revision
- * (increments with massive changes, additions, and enhancements),
- * minor revision (increments with backwards-compatible changes to the
- * major revision), and patchlevel (increments with fixes to the minor
- * revision).
- *
- * SDL_VERSION
- * SDL_GetVersion
- *}
- type
- PSDL_Version = ^TSDL_Version;
- TSDL_Version = record
- major, {**< major version *}
- minor, {**< minor version *}
- patch: UInt8; {**< update version *}
- end;
- {* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
- *}
- const
- SDL_MAJOR_VERSION = 2;
- SDL_MINOR_VERSION = 0;
- SDL_PATCHLEVEL = 0;
- {**
- * Macro to determine SDL version program was compiled against.
- *
- * This macro fills in a SDL_version structure with the version of the
- * library you compiled against. This is determined by what header the
- * compiler uses. Note that if you dynamically linked the library, you might
- * have a slightly newer or older version at runtime. That version can be
- * determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
- * is not a macro.
- *
- * x A pointer to a SDL_version struct to initialize.
- *
- * SDL_version
- * SDL_GetVersion
- *}
- procedure SDL_VERSION(x: PSDL_Version);
- {**
- * This macro turns the version numbers into a numeric value:
- *
- * (1,2,3) -> (1203)
- *
- *
- * This assumes that there will never be more than 100 patchlevels.
- *}
- function SDL_VERSIONNUM(X,Y,Z: UInt32): Cardinal;
- {**
- * This is the version number macro for the current SDL version.
- *}
- function SDL_COMPILEDVERSION(): Cardinal;
- {**
- * This macro will evaluate to true if compiled with SDL at least X.Y.Z.
- *}
- function SDL_VERSION_ATLEAST(X,Y,Z: Cardinal): Boolean;
- {**
- * Get the version of SDL that is linked against your program.
- *
- * If you are linking to SDL dynamically, then it is possible that the
- * current version will be different than the version you compiled against.
- * This function returns the current version, while SDL_VERSION() is a
- * macro that tells you what version you compiled with.
- *
- *
- * compiled: TSDL_Version;
- * linked: TSDL_Version;
- *
- * SDL_VERSION(@compiled);
- * SDL_GetVersion(@linked);
- * WriteLn('We compiled against SDL version: ' +
- * IntToStr(compiled.major) +
- * IntToStr(compiled.minor) +
- * IntToStr(compiled.patch));
- * WriteLn('But we linked against SDL version:' +
- * IntToStr(compiled.major) +
- * IntToStr(compiled.minor) +
- * IntToStr(compiled.patch));
- *
- *
- * This function may be called safely at any time, even before SDL_Init().
- *
- * SDL_VERSION
- *}
- procedure SDL_GetVersion(ver: PSDL_Version);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetVersion' {$ENDIF} {$ENDIF};
- {**
- * Get the code revision of SDL that is linked against your program.
- *
- * Returns an arbitrary string (a hash value) uniquely identifying the
- * exact revision of the SDL library in use, and is only useful in comparing
- * against other revisions. It is NOT an incrementing number.
- *}
- function SDL_GetRevision(): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRevision' {$ENDIF} {$ENDIF};
- {**
- * Get the revision number of SDL that is linked against your program.
- *
- * Returns a number uniquely identifying the exact revision of the SDL
- * library in use. It is an incrementing number based on commits to
- * hg.libsdl.org.
- *}
- function SDL_GetRevisionNumber(): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRevisionNumber' {$ENDIF} {$ENDIF};
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_error.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- const
- ERR_MAX_STRLEN = 128;
- ERR_MAX_ARGS = 5;
- {* Public functions *}
- {* SDL_SetError() unconditionally returns -1. *}
- function SDL_SetError(const fmt: PChar): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetError' {$ENDIF} {$ENDIF};
- function SDL_GetError(): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetError' {$ENDIF} {$ENDIF};
- procedure SDL_ClearError();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ClearError' {$ENDIF} {$ENDIF};
- {*Internal error functions*}
- {**
- * Internal error functions
- *
- * Private error reporting function - used internally.
- *}
- {
- #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
- #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
- #define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
- }
- type
- TSDL_ErrorCode = (SDL_ENOMEM,
- SDL_EFREAD,
- SDL_EFWRITE,
- SDL_EFSEEK,
- SDL_UNSUPPORTED,
- SDL_LASTERROR);
- TSDL_Error = record
- {* This is a numeric value corresponding to the current error *}
- error: SInt32;
- {* This is a key used to index into a language hashtable containing
- internationalized versions of the SDL error messages. If the key
- is not in the hashtable, or no hashtable is available, the key is
- used directly as an error message format string.
- *}
- key: array [0..ERR_MAX_STRLEN] of Char;
- // key: String[ERR_MAX_STRLEN]; **KTI**
- {* These are the arguments for the error functions *}
- argc: SInt32;
- case SInt32 of
- {* What is a character anyway? (UNICODE issues) *}
- 0: (value_c: Byte;);
- 1: (value_ptr: Pointer;);
- 2: (value_i: SInt32;);
- 3: (value_f: Double;);
- 4: (buf: array [0..ERR_MAX_STRLEN] of Char;);
- // 4: (buf: String[ERR_MAX_STRLEN];); **KTI**
- end;
- {* SDL_Error() unconditionally returns -1. *}
- function SDL_Error(code: TSDL_ErrorCode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Error' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_rwops.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- const
- {* RWops Types *}
- SDL_RWOPS_UNKNOWN = 0; {* Unknown stream type *}
- SDL_RWOPS_WINFILE = 1; {* Win32 file *}
- SDL_RWOPS_STDFILE = 2; {* Stdio file *}
- SDL_RWOPS_JNIFILE = 3; {* Android asset *}
- SDL_RWOPS_MEMORY = 4; {* Memory stream *}
- SDL_RWOPS_MEMORY_RO = 5; {* Read-Only memory stream *}
- type
- PSDL_RWops = ^TSDL_RWops;
- {**
- * This is the read/write operation structure -- very basic.
- *}
- {**
- * Return the size of the file in this rwops, or -1 if unknown
- *}
- TSize = function(context: PSDL_RWops): SInt64; cdecl;
- {**
- * Seek to offset relative to whence, one of stdio's whence values:
- * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
- *
- * the final offset in the data stream, or -1 on error.
- *}
- TSeek = function(context: PSDL_RWops; offset: SInt64; whence: SInt32): SInt64; cdecl;
- {**
- * Read up to maxnum objects each of size size from the data
- * stream to the area pointed at by ptr.
- *
- * the number of objects read, or 0 at error or end of file.
- *}
- TRead = function(context: PSDL_RWops; ptr: Pointer; size: size_t; maxnum: size_t): size_t; cdecl;
- {**
- * Write exactly num objects each of size size from the area
- * pointed at by ptr to data stream.
- *
- * the number of objects written, or 0 at error or end of file.
- *}
- TWrite = function(context: PSDL_RWops; const ptr: Pointer; size: size_t; num: size_t): size_t; cdecl;
- {**
- * Close and free an allocated SDL_RWops structure.
- *
- * 0 if successful or -1 on write error when flushing data.
- *}
- TClose = function(context: PSDL_RWops): SInt32; cdecl;
- TStdio = record
- autoclose: TSDL_Bool;
- fp: file;
- end;
- TMem = record
- base: PUInt8;
- here: PUInt8;
- stop: PUInt8;
- end;
- TUnknown = record
- data1: Pointer;
- end;
- TAndroidIO = record
- fileNameRef: Pointer;
- inputStreamRef: Pointer;
- readableByteChannelRef: Pointer;
- readMethod: Pointer;
- assetFileDescriptorRef: Pointer;
- position: LongInt;
- size: LongInt;
- offset: LongInt;
- fd: SInt32;
- end;
- TWindowsIOBuffer = record
- data: Pointer;
- size: size_t;
- left: size_t;
- end;
- TWindowsIO = record
- append: TSDL_Bool;
- h: Pointer;
- buffer: TWindowsIOBuffer;
- end;
- TSDL_RWops = packed record
- size: TSize;
- seek: TSeek;
- read: TRead;
- write: TWrite;
- close: TClose;
- _type: UInt32;
- case Integer of
- 0: (stdio: TStdio);
- 1: (mem: TMem);
- 2: (unknown: TUnknown);
- {$IFDEF ANDROID}
- 3: (androidio: TAndroidIO);
- {$ENDIF}
- {$IFDEF MSWINDOWS}
- 3: (windowsio: TWindowsIO);
- {$ENDIF}
- end;
- {**
- * RWFrom functions
- *
- * Functions to create SDL_RWops structures from various data streams.
- *}
- function SDL_RWFromFile(const _file: PChar; const mode: PChar): PSDL_RWops;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RWFromFile' {$ENDIF} {$ENDIF};
- function SDL_RWFromFP(fp: Pointer; autoclose: TSDL_Bool): PSDL_RWops;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RWFromFP' {$ENDIF} {$ENDIF};
- function SDL_RWFromMem(mem: Pointer; size: SInt32): PSDL_RWops;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RWFromMem' {$ENDIF} {$ENDIF};
- function SDL_RWFromConstMem(const mem: Pointer; size: SInt32): PSDL_RWops;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RWFromConstMem' {$ENDIF} {$ENDIF};
- {*RWFrom functions*}
- function SDL_AllocRW(): PSDL_RWops;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AllocRW' {$ENDIF} {$ENDIF};
- procedure SDL_FreeRW(area: PSDL_RWops);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeRW' {$ENDIF} {$ENDIF};
- const
- RW_SEEK_SET = 0; {**< Seek from the beginning of data *}
- RW_SEEK_CUR = 1; {**< Seek relative to current read point *}
- RW_SEEK_END = 2; {**< Seek relative to the end of data *}
- {**
- * Read/write macros
- *
- * Macros to easily read and write from an SDL_RWops structure.
- *}
- function SDL_RWsize(ctx: PSDL_RWops): SInt64;
- function SDL_RWseek(ctx: PSDL_RWops; offset: SInt64; whence: SInt32): SInt64;
- function SDL_RWtell(ctx: PSDL_RWops): SInt64;
- function SDL_RWread(ctx: PSDL_RWops; ptr: Pointer; size: size_t; n: size_t): size_t;
- function SDL_RWwrite(ctx: PSDL_RWops; ptr: Pointer; size: size_t; n: size_t): size_t;
- function SDL_RWclose(ctx: PSDL_RWops): SInt32;
- { Read/write macros }
- {**
- * Read endian functions
- *
- * Read an item of the specified endianness and return in native format.
- *}
- function SDL_ReadU8(src: PSDL_RWops): UInt8;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadU8' {$ENDIF} {$ENDIF};
- function SDL_ReadLE16(src: PSDL_RWops): UInt16;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadLE16' {$ENDIF} {$ENDIF};
- function SDL_ReadBE16(src: PSDL_RWops): UInt16;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadBE16' {$ENDIF} {$ENDIF};
- function SDL_ReadLE32(src: PSDL_RWops): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadLE32' {$ENDIF} {$ENDIF};
- function SDL_ReadBE32(src: PSDL_RWops): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadBE32' {$ENDIF} {$ENDIF};
- function SDL_ReadLE64(src: PSDL_RWops): UInt64;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadLE64' {$ENDIF} {$ENDIF};
- function SDL_ReadBE64(src: PSDL_RWops): UInt64;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ReadBE64' {$ENDIF} {$ENDIF};
- {*Read endian functions*}
- {**
- * Write endian functions
- *
- * Write an item of native format to the specified endianness.
- *}
- function SDL_WriteU8(dst: PSDL_RWops; value: UInt8): size_t;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteU8' {$ENDIF} {$ENDIF};
- function SDL_WriteLE16(dst: PSDL_RWops; value: UInt16): size_t;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteLE16' {$ENDIF} {$ENDIF};
- function SDL_WriteBE16(dst: PSDL_RWops; value: UInt16): size_t;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteBE16' {$ENDIF} {$ENDIF};
- function SDL_WriteLE32(dst: PSDL_RWops; value: UInt32): size_t;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteLE32' {$ENDIF} {$ENDIF};
- function SDL_WriteBE32(dst: PSDL_RWops; value: UInt32): size_t;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteBE32' {$ENDIF} {$ENDIF};
- function SDL_WriteLE64(dst: PSDL_RWops; value: UInt64): size_t;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteLE64' {$ENDIF} {$ENDIF};
- function SDL_WriteBE64(dst: PSDL_RWops; value: UInt64): size_t;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WriteBE64' {$ENDIF} {$ENDIF};
- { Write endian functions }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_audio.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * Audio format flags.
- *
- * These are what the 16 bits in SDL_AudioFormat currently mean...
- * (Unspecified bits are always zero).
- *
- *
- ++-----------------------sample is signed if set
- ||
- || ++-----------sample is bigendian if set
- || ||
- || || ++---sample is float if set
- || || ||
- || || || +---sample bit size---+
- || || || | |
- 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
- *
- * There are macros in SDL 2.0 and later to query these bits.
- *}
- type
- TSDL_AudioFormat = UInt16;
- {**
- * Audio flags
- *}
- const
- SDL_AUDIO_MASK_BITSIZE = ($FF);
- SDL_AUDIO_MASK_DATATYPE = (1 shl 8);
- SDL_AUDIO_MASK_ENDIAN = (1 shl 12);
- SDL_AUDIO_MASK_SIGNED = (1 shl 15);
- function SDL_AUDIO_BITSIZE(x: Cardinal): Cardinal;
- function SDL_AUDIO_ISFLOAT(x: Cardinal): Cardinal;
- function SDL_AUDIO_ISBIGENDIAN(x: Cardinal): Cardinal;
- function SDL_AUDIO_ISSIGNED(x: Cardinal): Cardinal;
- function SDL_AUDIO_ISINT(x: Cardinal): Cardinal;
- function SDL_AUDIO_ISLITTLEENDIAN(x: Cardinal): Cardinal;
- function SDL_AUDIO_ISUNSIGNED(x: Cardinal): Cardinal;
- {**
- * Audio format flags
- *
- * Defaults to LSB byte order.
- *}
- const
- AUDIO_U8 = $0008; {**< Unsigned 8-bit samples *}
- AUDIO_S8 = $8008; {**< Signed 8-bit samples *}
- AUDIO_U16LSB = $0010; {**< Unsigned 16-bit samples *}
- AUDIO_S16LSB = $8010; {**< Signed 16-bit samples *}
- AUDIO_U16MSB = $1010; {**< As above, but big-endian byte order *}
- AUDIO_S16MSB = $9010; {**< As above, but big-endian byte order *}
- AUDIO_U16 = AUDIO_U16LSB;
- AUDIO_S16 = AUDIO_S16LSB;
- {**
- * int32 support
- *}
- const
- AUDIO_S32LSB = $8020; {**< 32-bit integer samples *}
- AUDIO_S32MSB = $9020; {**< As above, but big-endian byte order *}
- AUDIO_S32 = AUDIO_S32LSB;
- {**
- * float32 support
- *}
- const
- AUDIO_F32LSB = $8120; {**< 32-bit floating point samples *}
- AUDIO_F32MSB = $9120; {**< As above, but big-endian byte order *}
- AUDIO_F32 = AUDIO_F32LSB;
- {**
- * Native audio byte ordering
- *}
- {
- #if SDL_BYTEORDER == SDL_LIL_ENDIAN
- #define AUDIO_U16SYS AUDIO_U16LSB
- #define AUDIO_S16SYS AUDIO_S16LSB
- #define AUDIO_S32SYS AUDIO_S32LSB
- #define AUDIO_F32SYS AUDIO_F32LSB
- #else
- #define AUDIO_U16SYS AUDIO_U16MSB
- #define AUDIO_S16SYS AUDIO_S16MSB
- #define AUDIO_S32SYS AUDIO_S32MSB
- #define AUDIO_F32SYS AUDIO_F32MSB
- #endif}
- {**
- * Allow change flags
- *
- * Which audio format changes are allowed when opening a device.
- *}
- const
- SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = $00000001;
- SDL_AUDIO_ALLOW_FORMAT_CHANGE = $00000002;
- SDL_AUDIO_ALLOW_CHANNELS_CHANGE = $00000004;
- SDL_AUDIO_ALLOW_ANY_CHANGE = (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE or
- SDL_AUDIO_ALLOW_FORMAT_CHANGE or
- SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
- {*Audio flags*}
- {**
- * This function is called when the audio device needs more data.
- *
- * userdata An application-specific parameter saved in
- * the SDL_AudioSpec structure
- * stream A pointer to the audio data buffer.
- * len The length of that buffer in bytes.
- *
- * Once the callback returns, the buffer will no longer be valid.
- * Stereo samples are stored in a LRLRLR ordering.
- *}
- type
- TSDL_AudioCallback = procedure(userdata: Pointer; stream: PUInt8; len: Integer);
- {**
- * The calculated values in this structure are calculated by SDL_OpenAudio().
- *}
- type
- PSDL_AudioSpec = ^TSDL_AudioSpec;
- TSDL_AudioSpec = record
- freq: Integer; {**< DSP frequency -- samples per second *}
- format: TSDL_AudioFormat; {**< Audio data format *}
- channels: UInt8; {**< Number of channels: 1 mono, 2 stereo *}
- silence: UInt8; {**< Audio buffer silence value (calculated) *}
- samples: UInt16; {**< Audio buffer size in samples (power of 2) *}
- padding: UInt16; {**< Necessary for some compile environments *}
- size: UInt32; {**< Audio buffer size in bytes (calculated) *}
- callback: TSDL_AudioCallback;
- userdata: Pointer;
- end;
- PSDL_AudioCVT = ^TSDL_AudioCVT;
- TSDL_AudioFilter = procedure(cvt: PSDL_AudioCVT; format: TSDL_AudioFormat);
- {**
- * A structure to hold a set of audio conversion filters and buffers.
- *}
- TSDL_AudioCVT = record
- needed: Integer; {**< Set to 1 if conversion possible *}
- src_format: TSDL_AudioFormat; {**< Source audio format *}
- dst_format: TSDL_AudioFormat; {**< Target audio format *}
- rate_incr: Double; {**< Rate conversion increment *}
- buf: PUInt8; {**< Buffer to hold entire audio data *}
- len: Integer; {**< Length of original audio buffer *}
- len_cvt: Integer; {**< Length of converted audio buffer *}
- len_mult: Integer; {**< buffer must be len*len_mult big *}
- len_ratio: Double; {**< Given len, final size is len*len_ratio *}
- filters: array[0..9] of TSDL_AudioFilter; {**< Filter list *}
- filter_index: Integer; {**< Current audio conversion function *}
- end;
- {* Function prototypes *}
- {**
- * Driver discovery functions
- *
- * These functions return the list of built in audio drivers, in the
- * order that they are normally initialized by default.
- *}
- function SDL_GetNumAudioDrivers(): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumAudioDrivers' {$ENDIF} {$ENDIF};
- function SDL_GetAudioDriver(index: Integer): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetAudioDriver' {$ENDIF} {$ENDIF};
- {**
- * Initialization and cleanup
- *
- * These functions are used internally, and should not be used unless
- * you have a specific need to specify the audio driver you want to
- * use. You should normally use SDL_Init() or SDL_InitSubSystem().
- *}
- function SDL_AudioInit(driver_name: PChar): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AudioInit' {$ENDIF} {$ENDIF};
- procedure SDL_AudioQuit();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AudioQuit' {$ENDIF} {$ENDIF};
- {**
- * This function returns the name of the current audio driver, or NULL
- * if no driver has been initialized.
- *}
- function SDL_GetCurrentAudioDriver(): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetCurrentAudioDriver' {$ENDIF} {$ENDIF};
- {**
- * This function opens the audio device with the desired parameters, and
- * returns 0 if successful, placing the actual hardware parameters in the
- * structure pointed to by obtained. If obtained is NULL, the audio
- * data passed to the callback function will be guaranteed to be in the
- * requested format, and will be automatically converted to the hardware
- * audio format if necessary. This function returns -1 if it failed
- * to open the audio device, or couldn't set up the audio thread.
- *
- * When filling in the desired audio spec structure,
- * - desired->freq should be the desired audio frequency in samples-per-
- * second.
- * - desired->format should be the desired audio format.
- * - desired->samples is the desired size of the audio buffer, in
- * samples. This number should be a power of two, and may be adjusted by
- * the audio driver to a value more suitable for the hardware. Good values
- * seem to range between 512 and 8096 inclusive, depending on the
- * application and CPU speed. Smaller values yield faster response time,
- * but can lead to underflow if the application is doing heavy processing
- * and cannot fill the audio buffer in time. A stereo sample consists of
- * both right and left channels in LR ordering.
- * Note that the number of samples is directly related to time by the
- * following formula: ms := (samples*1000)/freq;
- * - desired->size is the size in bytes of the audio buffer, and is
- * calculated by SDL_OpenAudio().
- * - desired->silence is the value used to set the buffer to silence,
- * and is calculated by SDL_OpenAudio().
- * - desired->callback should be set to a function that will be called
- * when the audio device is ready for more data. It is passed a pointer
- * to the audio buffer, and the length in bytes of the audio buffer.
- * This function usually runs in a separate thread, and so you should
- * protect data structures that it accesses by calling SDL_LockAudio()
- * and SDL_UnlockAudio() in your code.
- * - desired->userdata is passed as the first parameter to your callback
- * function.
- *
- * The audio device starts out playing silence when it's opened, and should
- * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
- * for your audio callback function to be called. Since the audio driver
- * may modify the requested size of the audio buffer, you should allocate
- * any local mixing buffers after you open the audio device.
- *}
- function SDL_OpenAudio(desired: PSDL_AudioSpec; obtained: PSDL_AudioSpec): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_OpenAudio' {$ENDIF} {$ENDIF};
- {**
- * SDL Audio Device IDs.
- *
- * A successful call to SDL_OpenAudio() is always device id 1, and legacy
- * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
- * always returns devices >= 2 on success. The legacy calls are good both
- * for backwards compatibility and when you don't care about multiple,
- * specific, or capture devices.
- *}
- type
- TSDL_AudioDeviceID = UInt32;
- {**
- * Get the number of available devices exposed by the current driver.
- * Only valid after a successfully initializing the audio subsystem.
- * Returns -1 if an explicit list of devices can't be determined; this is
- * not an error. For example, if SDL is set up to talk to a remote audio
- * server, it can't list every one available on the Internet, but it will
- * still allow a specific host to be specified to SDL_OpenAudioDevice().
- *
- * In many common cases, when this function returns a value <= 0, it can still
- * successfully open the default device (NULL for first argument of
- * SDL_OpenAudioDevice()).
- *}
- function SDL_GetNumAudioDevices(iscapture: Integer): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumAudioDevices' {$ENDIF} {$ENDIF};
- {**
- * Get the human-readable name of a specific audio device.
- * Must be a value between 0 and (number of audio devices-1).
- * Only valid after a successfully initializing the audio subsystem.
- * The values returned by this function reflect the latest call to
- * SDL_GetNumAudioDevices(); recall that function to redetect available
- * hardware.
- *
- * The string returned by this function is UTF-8 encoded, read-only, and
- * managed internally. You are not to free it. If you need to keep the
- * string for any length of time, you should make your own copy of it, as it
- * will be invalid next time any of several other SDL functions is called.
- *}
- function SDL_GetAudioDeviceName(index: Integer; iscapture: Integer): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetAudioDeviceName' {$ENDIF} {$ENDIF};
- {**
- * Open a specific audio device. Passing in a device name of NULL requests
- * the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
- *
- * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
- * some drivers allow arbitrary and driver-specific strings, such as a
- * hostname/IP address for a remote audio server, or a filename in the
- * diskaudio driver.
- *
- * 0 on error, a valid device ID that is >= 2 on success.
- *
- * SDL_OpenAudio(), unlike this function, always acts on device ID 1.
- *}
- function SDL_OpenAudioDevice(device: PChar; iscapture: Integer; desired: PSDL_AudioSpec; obtained: PSDL_AudioSpec; allowed_changes: Integer): TSDL_AudioDeviceID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_OpenAudioDevice' {$ENDIF} {$ENDIF};
- {**
- * Audio state
- *
- * Get the current audio state.
- *}
- type
- TSDL_AudioStatus = (SDL_AUDIO_STOPPED,SDL_AUDIO_PLAYING,SDL_AUDIO_PAUSED);
- function SDL_GetAudioStatus(): TSDL_AudioStatus;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetAudioStatus' {$ENDIF} {$ENDIF};
- function SDL_GetAudioDeviceStatus(dev: TSDL_AudioDeviceID): TSDL_AudioStatus;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetAudioDeviceStatus' {$ENDIF} {$ENDIF};
- {*Audio State*}
- {**
- * Pause audio functions
- *
- * These functions pause and unpause the audio callback processing.
- * They should be called with a parameter of 0 after opening the audio
- * device to start playing sound. This is so you can safely initialize
- * data for your callback function after opening the audio device.
- * Silence will be written to the audio device during the pause.
- *}
- procedure SDL_PauseAudio(pause_on: Integer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PauseAudio' {$ENDIF} {$ENDIF};
- procedure SDL_PauseAudioDevice(dev: TSDL_AudioDeviceID; pause_on: Integer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PauseAudioDevice' {$ENDIF} {$ENDIF};
- {*Pause audio functions*}
- {**
- * This function loads a WAVE from the data source, automatically freeing
- * that source if freesrc is non-zero. For example, to load a WAVE file,
- * you could do:
- *
- * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
- *
- *
- * If this function succeeds, it returns the given SDL_AudioSpec,
- * filled with the audio data format of the wave data, and sets
- * *audio_buf to a malloc()'d buffer containing the audio data,
- * and sets *audio_len to the length of that audio buffer, in bytes.
- * You need to free the audio buffer with SDL_FreeWAV() when you are
- * done with it.
- *
- * This function returns NULL and sets the SDL error message if the
- * wave file cannot be opened, uses an unknown data format, or is
- * corrupt. Currently raw and MS-ADPCM WAVE files are supported.
- *}
- function SDL_LoadWAV_RW(src: PSDL_RWops; freesrc: Integer; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadWAV_RW' {$ENDIF} {$ENDIF};
- {**
- * Loads a WAV from a file.
- * Compatibility convenience function.
- *}
- function SDL_LoadWAV(_file: PChar; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec;
- {**
- * This function frees data previously allocated with SDL_LoadWAV_RW()
- *}
- procedure SDL_FreeWAV(audio_buf: PUInt8);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeWAV' {$ENDIF} {$ENDIF};
- {**
- * This function takes a source format and rate and a destination format
- * and rate, and initializes the cvt structure with information needed
- * by SDL_ConvertAudio() to convert a buffer of audio data from one format
- * to the other.
- *
- * -1 if the format conversion is not supported, 0 if there's
- * no conversion needed, or 1 if the audio filter is set up.
- *}
- function SDL_BuildAudioCVT(cvt: PSDL_AudioCVT; src_format: TSDL_AudioFormat; src_channels: UInt8; src_rate: Integer; dst_format: TSDL_AudioFormat; dst_channels: UInt8; dst_rate: Integer): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_BuildAudioCVT' {$ENDIF} {$ENDIF};
- {**
- * Once you have initialized the cvt structure using SDL_BuildAudioCVT(),
- * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
- * audio data in the source format, this function will convert it in-place
- * to the desired format.
- *
- * The data conversion may expand the size of the audio data, so the buffer
- * cvt->buf should be allocated after the cvt structure is initialized by
- * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
- *}
- function SDL_ConvertAudio(cvt: PSDL_AudioCVT): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ConvertAudio' {$ENDIF} {$ENDIF};
- const
- SDL_MIX_MAXVOLUME = 128;
- {**
- * This takes two audio buffers of the playing audio format and mixes
- * them, performing addition, volume adjustment, and overflow clipping.
- * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
- * for full audio volume. Note this does not change hardware volume.
- * This is provided for convenience -- you can mix your own audio data.
- *}
- procedure SDL_MixAudio(dst: PUInt8; src: PUInt8; len: UInt32; volume: Integer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MixAudio' {$ENDIF} {$ENDIF};
- {**
- * This works like SDL_MixAudio(), but you specify the audio format instead of
- * using the format of audio device 1. Thus it can be used when no audio
- * device is open at all.
- *}
- procedure SDL_MixAudioFormat(dst: PUInt8; src: PUInt8; format: TSDL_AudioFormat; len: UInt32; volume: Integer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MixAudioFormat' {$ENDIF} {$ENDIF};
- {**
- * Audio lock functions
- *
- * The lock manipulated by these functions protects the callback function.
- * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
- * the callback function is not running. Do not call these from the callback
- * function or you will cause deadlock.
- *}
- procedure SDL_LockAudio();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockAudio' {$ENDIF} {$ENDIF};
- procedure SDL_LockAudioDevice(dev: TSDL_AudioDeviceID);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockAudioDevice' {$ENDIF} {$ENDIF};
- procedure SDL_UnlockAudio();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Unlock' {$ENDIF} {$ENDIF};
- procedure SDL_UnlockAudioDevice(dev: TSDL_AudioDeviceID);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnlockAudioDevice' {$ENDIF} {$ENDIF};
- {*Audio lock functions*}
- {**
- * This function shuts down audio processing and closes the audio device.
- *}
- procedure SDL_CloseAudio();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CloseAudio' {$ENDIF} {$ENDIF};
- procedure SDL_CloseAudioDevice(dev: TSDL_AudioDeviceID);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CloseAudioDevice' {$ENDIF} {$ENDIF};
- {**
- * 1 if audio device is still functioning, zero if not, -1 on error.
- *}
- function SDL_AudioDeviceConnected(dev: TSDL_AudioDeviceID): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AudioDeviceConnected' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_power.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * The basic state for the system's power supply.
- *}
- type
- TSDL_PowerState = (SDL_POWERSTATE_UNKNOWN, {**< cannot determine power status *}
- SDL_POWERSTATE_ON_BATTERY, {**< Not plugged in, running on the battery *}
- SDL_POWERSTATE_NO_BATTERY, {**< Plugged in, no battery available *}
- SDL_POWERSTATE_CHARGING, {**< Plugged in, charging battery *}
- SDL_POWERSTATE_CHARGED); {**< Plugged in, battery charged *}
- {**
- * Get the current power supply details.
- *
- * secs Seconds of battery life left. You can pass a NULL here if
- * you don't care. Will return -1 if we can't determine a
- * value, or we're not running on a battery.
- *
- * pct Percentage of battery life left, between 0 and 100. You can
- * pass a NULL here if you don't care. Will return -1 if we
- * can't determine a value, or we're not running on a battery.
- *
- * The state of the battery (if any).
- *}
- function SDL_GetPowerInfo(secs: PInt; pct: PInt): TSDL_PowerState;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPowerInfo' {$ENDIF} {$ENDIF};
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_thread .h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {* The SDL thread structure, defined in SDL_thread.c *}
- //todo!
- type
- {* The SDL thread priority
- *
- * Note: On many systems you require special privileges to set high priority.
- *}
- TSDL_ThreadPriority = (SDL_THREAD_PRIORITY_LOW,
- SDL_THREAD_PRIORITY_NORMAL,
- SDL_THREAD_PRIORITY_HIGH);
- {* The function passed to SDL_CreateThread()
- It is passed a void* user context parameter and returns an int.
- *}
- PSDL_ThreadFunction = ^TSDL_ThreadFunction;
- TSDL_ThreadFunction = function(data: Pointer): Integer; cdecl;
- {* The SDL thread ID *}
- TSDL_ThreadID = LongWord;
- {
- PSDL_Thread = Pointer;
- }
- PSDL_Thread = ^TSDL_Thread;
- TSDL_Thread = record
- threadid: TSDL_ThreadID;
- handle: THandle;
- status: SInt32;
- errbuf: TSDL_Error;
- name: PChar;
- data: Pointer;
- end;
- TSDL_TLSID = Cardinal;
- {$IFDEF MSWINDOWS}
- {**
- * SDL_thread.h
- *
- * We compile SDL into a DLL. This means, that it's the DLL which
- * creates a new thread for the calling process with the SDL_CreateThread()
- * API. There is a problem with this, that only the RTL of the SDL.DLL will
- * be initialized for those threads, and not the RTL of the calling
- * application!
- *
- * To solve this, we make a little hack here.
- *
- * We'll always use the caller's _beginthread() and _endthread() APIs to
- * start a new thread. This way, if it's the SDL.DLL which uses this API,
- * then the RTL of SDL.DLL will be used to create the new thread, and if it's
- * the application, then the RTL of the application will be used.
- *
- * So, in short:
- * Always use the _beginthread() and _endthread() of the calling runtime
- * library!
- *}
- {$DEFINE SDL_PASSED_BEGINTHREAD_ENDTHREAD}
- type
- TThreadID = Cardinal;
- TpfnSDL_CurrentBeginThread = function(SecurityAttributes: Pointer; StackSize: LongWord; ThreadFunc: TThreadFunc; Parameter: Pointer; CreationFlags: LongWord; var ThreadId: TThreadID): Integer;
- TpfnSDL_CurrentEndThread = procedure(ExitCode: Integer);
- {**
- * Create a thread.
- *}
- function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PChar; data: Pointer; pfnBeginThread: TpfnSDL_CurrentBeginThread; pfnEndThread: TpfnSDL_CurrentEndThread): PSDL_Thread;
- cdecl; overload; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF};
- {**
- * Create a thread.
- *}
- function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PChar; data: Pointer): PSDL_Thread; overload;
- {$ELSE}
- {**
- * Create a thread.
- *
- * Thread naming is a little complicated: Most systems have very small
- * limits for the string length (BeOS has 32 bytes, Linux currently has 16,
- * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
- * have to see what happens with your system's debugger. The name should be
- * UTF-8 (but using the naming limits of C identifiers is a better bet).
- * There are no requirements for thread naming conventions, so long as the
- * string is null-terminated UTF-8, but these guidelines are helpful in
- * choosing a name:
- *
- * http://stackoverflow.com/questions/149932/naming-conventions-for-threads
- *
- * If a system imposes requirements, SDL will try to munge the string for
- * it (truncate, etc), but the original string contents will be available
- * from SDL_GetThreadName().
- *}
- function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PChar; data: Pointer): PSDL_Thread;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF};
- {$ENDIF}
- {**
- * Get the thread name, as it was specified in SDL_CreateThread().
- * This function returns a pointer to a UTF-8 string that names the
- * specified thread, or NULL if it doesn't have a name. This is internal
- * memory, not to be free()'d by the caller, and remains valid until the
- * specified thread is cleaned up by SDL_WaitThread().
- *}
- function SDL_GetThreadName(thread: PSDL_Thread): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetThreadName' {$ENDIF} {$ENDIF};
- {**
- * Get the thread identifier for the current thread.
- *}
- function SDL_ThreadID(): TSDL_ThreadID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ThreadID' {$ENDIF} {$ENDIF};
- {**
- * Get the thread identifier for the specified thread.
- *
- * Equivalent to SDL_ThreadID() if the specified thread is NULL.
- *}
- function SDL_GetThreadID(thread: PSDL_Thread): TSDL_ThreadID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetThreadID' {$ENDIF} {$ENDIF};
- {**
- * Set the priority for the current thread
- *}
- function SDL_SetThreadPriority(priority: TSDL_ThreadPriority): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetThreadPriority' {$ENDIF} {$ENDIF};
- {**
- * Wait for a thread to finish.
- *
- * The return code for the thread function is placed in the area
- * pointed to by status, if status is not NULL.
- *}
- procedure SDL_WaitThread(thread: PSDL_Thread; status: PInt);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WaitThread' {$ENDIF} {$ENDIF};
- {**
- * Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
- *
- * The newly created thread local storage identifier, or 0 on error
- *
- * static SDL_SpinLock tls_lock;
- * static SDL_TLSID thread_local_storage;
- *
- * void SetMyThreadData(void *value)
- * {
- * if (!thread_local_storage) {
- * SDL_AtomicLock(&tls_lock);
- * if (!thread_local_storage) {
- * thread_local_storage = SDL_TLSCreate();
- * } {
- * SDL_AtomicUnLock(&tls_lock);
- * } {
- * SDL_TLSSet(thread_local_storage, value);
- * } {
- *
- * void *GetMyThreadData(void)
- * {
- * return SDL_TLSGet(thread_local_storage);
- * }{
- *
- * SDL_TLSGet()
- * SDL_TLSSet()
- *}
- function SDL_TLSCreate(): TSDL_TLSID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_TLSCreate' {$ENDIF} {$ENDIF};
- {**
- * Get the value associated with a thread local storage ID for the current thread.
- *
- * id The thread local storage ID
- *
- * The value associated with the ID for the current thread, or NULL if no value has been set.
- *
- * SDL_TLSCreate()
- * SDL_TLSSet()
- *}
- function SDL_TLSGet(id: TSDL_TLSID): Pointer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_TLSGet' {$ENDIF} {$ENDIF};
- {**
- * Set the value associated with a thread local storage ID for the current thread.
- *
- * id The thread local storage ID
- * value The value to associate with the ID for the current thread
- * destructor_ A function called when the thread exits, to free the value.
- *
- * 0 on success, -1 on error
- *
- * SDL_TLSCreate()
- * SDL_TLSGet()
- *}
- function SDL_TLSSet(id: TSDL_TLSID; value: Pointer; destructor_: Pointer): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_TLSSet' {$ENDIF} {$ENDIF};
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_mutex.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * Synchronization functions which can time out return this value
- * if they time out.
- *}
- const
- SDL_MUTEX_TIMEDOUT = 1;
- {**
- * This is the timeout value which corresponds to never time out.
- *}
- //SDL_MUTEX_MAXWAIT (~(Uint32)0)
- {**
- * Mutex functions
- *}
- type
- {* The SDL mutex structure, defined in SDL_mutex.c *}
- // PSDL_Mutex = Pointer; //todo!
- PSDL_Mutex = ^TSDL_Mutex; //***KTI***
- TSDL_Mutex = record
- id: THANDLE;
- end;
- {**
- * Create a mutex, initialized unlocked.
- *}
- function SDL_CreateMutex(): PSDL_Mutex;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateMutex' {$ENDIF} {$ENDIF};
- {**
- * Lock the mutex.
- *
- * 0, or -1 on error.
- *}
- //#define SDL_mutexP(m) SDL_LockMutex(m)
- function SDL_LockMutex(mutex: PSDL_Mutex): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockMutex' {$ENDIF} {$ENDIF};
- {**
- * Try to lock the mutex
- *
- * 0, SDL_MUTEX_TIMEDOUT, or -1 on error
- *}
- function SDL_TryLockMutex(mutex: PSDL_Mutex): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_TryLockMutex' {$ENDIF} {$ENDIF};
- {**
- * Unlock the mutex.
- *
- * 0, or -1 on error.
- *
- * It is an error to unlock a mutex that has not been locked by
- * the current thread, and doing so results in undefined behavior.
- *}
- //#define SDL_mutexV(m) SDL_UnlockMutex(m)
- function SDL_UnlockMutex(mutex: PSDL_Mutex): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnlockMutex' {$ENDIF} {$ENDIF};
- {**
- * Destroy a mutex.
- *}
- procedure SDL_DestroyMutex(mutex: PSDL_Mutex);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyMutex' {$ENDIF} {$ENDIF};
- {*Mutex functions*}
- {**
- * Semaphore functions
- *}
- type
- {* The SDL semaphore structure, defined in SDL_sem.c *}
- PSDL_Sem = Pointer; //todo!
- {**
- * Create a semaphore, initialized with value, returns NULL on failure.
- *}
- function SDL_CreateSemaphore(initial_value: UInt32): PSDL_sem;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateSemaphore' {$ENDIF} {$ENDIF};
- {**
- * Destroy a semaphore.
- *}
- procedure SDL_DestroySemaphore(sem: PSDL_Sem);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroySemaphore' {$ENDIF} {$ENDIF};
- {**
- * This function suspends the calling thread until the semaphore pointed
- * to by sem has a positive count. It then atomically decreases the
- * semaphore count.
- *}
- function SDL_SemWait(sem: PSDL_Sem): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemWait' {$ENDIF} {$ENDIF};
- {**
- * Non-blocking variant of SDL_SemWait().
- *
- * 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait would
- * block, and -1 on error.
- *}
- function SDL_SemTryWait(sem: PSDL_Sem): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemTryWait' {$ENDIF} {$ENDIF};
- {**
- * Variant of SDL_SemWait() with a timeout in milliseconds.
- *
- * 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
- * succeed in the allotted time, and -1 on error.
- *
- * On some platforms this function is implemented by looping with a
- * delay of 1 ms, and so should be avoided if possible.
- *}
- function SDL_SemWaitTimeout(sem: PSDL_Sem; ms: UInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemWaitTimeout' {$ENDIF} {$ENDIF};
- {**
- * Atomically increases the semaphore's count (not blocking).
- *
- * 0, or -1 on error.
- *}
- function SDL_SemPost(sem: PSDL_Sem): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemPost' {$ENDIF} {$ENDIF};
- {**
- * Returns the current count of the semaphore.
- *}
- function SDL_SemValue(sem: PSDL_Sem): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SemValue' {$ENDIF} {$ENDIF};
- {*Semaphore functions*}
- {**
- * Condition variable functions
- * }
- type
- {* The SDL condition variable structure, defined in SDL_cond.c *}
- PSDL_Cond = Pointer; //todo!!
- {**
- * Create a condition variable.
- *
- * Typical use of condition variables:
- *
- * Thread A:
- * SDL_LockMutex(lock);
- * while ( not condition )
- * begin
- * SDL_CondWait(cond, lock);
- * end;
- * SDL_UnlockMutex(lock);
- *
- * Thread B:
- * SDL_LockMutex(lock);
- * ...
- * condition := true;
- * ...
- * SDL_CondSignal(cond);
- * SDL_UnlockMutex(lock);
- *
- * There is some discussion whether to signal the condition variable
- * with the mutex locked or not. There is some potential performance
- * benefit to unlocking first on some platforms, but there are some
- * potential race conditions depending on how your code is structured.
- *
- * In general it's safer to signal the condition variable while the
- * mutex is locked.
- *}
- function SDL_CreateCond(): PSDL_Cond;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateCond' {$ENDIF} {$ENDIF};
- {**
- * Destroy a condition variable.
- *}
- procedure SDL_DestroyCond(cond: PSDL_Cond);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyCond' {$ENDIF} {$ENDIF};
- {**
- * Restart one of the threads that are waiting on the condition variable.
- *
- * 0 or -1 on error.
- *}
- function SDL_CondSignal(cond: PSDL_Cond): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CondSignal' {$ENDIF} {$ENDIF};
- {**
- * Restart all threads that are waiting on the condition variable.
- *
- * 0 or -1 on error.
- *}
- function SDL_CondBroadcast(cond: PSDL_Cond): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CondBroadcast' {$ENDIF} {$ENDIF};
- {**
- * Wait on the condition variable, unlocking the provided mutex.
- *
- * The mutex must be locked before entering this function!
- *
- * The mutex is re-locked once the condition variable is signaled.
- *
- * 0 when it is signaled, or -1 on error.
- *}
- function SDL_CondWait(cond: PSDL_Cond; mutex: PSDL_Mutex): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CondWait' {$ENDIF} {$ENDIF};
- {**
- * Waits for at most ms milliseconds, and returns 0 if the condition
- * variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
- * signaled in the allotted time, and -1 on error.
- *
- * On some platforms this function is implemented by looping with a
- * delay of 1 ms, and so should be avoided if possible.
- *}
- function SDL_CondWaitTimeout(cond: PSDL_Cond; mutex: PSDL_Mutex; ms: UInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CondWaitTimeout' {$ENDIF} {$ENDIF};
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_timer.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * Get the number of milliseconds since the SDL library initialization.
- *
- * This value wraps if the program runs for more than ~49 days.
- *}
- function SDL_GetTicks(): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTicks' {$ENDIF} {$ENDIF};
- {**
- * Get the current value of the high resolution counter
- *}
- function SDL_GetPerformanceCounter(): UInt64;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPerformanceCounter' {$ENDIF} {$ENDIF};
- {**
- * Get the count per second of the high resolution counter
- *}
- function SDL_GetPerformanceFrequency(): UInt64;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPerformanceFrequency' {$ENDIF} {$ENDIF};
- {**
- * Wait a specified number of milliseconds before returning.
- *}
- procedure SDL_Delay(ms: UInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Delay' {$ENDIF} {$ENDIF};
- {**
- * Function prototype for the timer callback function.
- *
- * The callback function is passed the current timer interval and returns
- * the next timer interval. If the returned value is the same as the one
- * passed in, the periodic alarm continues, otherwise a new alarm is
- * scheduled. If the callback returns 0, the periodic alarm is cancelled.
- *}
- type
- TSDL_TimerCallback = function(interval: UInt32; param: Pointer): UInt32;
- {**
- * Definition of the timer ID type.
- *}
- TSDL_TimerID = SInt32;
- {**
- * Add a new timer to the pool of timers already running.
- *
- * A timer ID, or NULL when an error occurs.
- *}
- function SDL_AddTimer(interval: UInt32; callback: TSDL_TimerCallback; param: Pointer): TSDL_TimerID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AddTimer' {$ENDIF} {$ENDIF};
- {**
- * Remove a timer knowing its ID.
- *
- * A boolean value indicating success or failure.
- *
- * It is not safe to remove a timer multiple times.
- *}
- function SDL_RemoveTimer(id: TSDL_TimerID): Boolean;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RemoveTimer' {$ENDIF} {$ENDIF};
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_pixels.h ///////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * Transparency definitions
- *
- * These define alpha as the opacity of a surface.
- *}
- const
- SDL_ALPHA_OPAQUE = 255;
- SDL_ALPHA_TRANSPARENT = 0;
- {** Pixel type. *}
- SDL_PIXELTYPE_UNKNOWN = 0;
- SDL_PIXELTYPE_INDEX1 = 1;
- SDL_PIXELTYPE_INDEX4 = 2;
- SDL_PIXELTYPE_INDEX8 = 3;
- SDL_PIXELTYPE_PACKED8 = 4;
- SDL_PIXELTYPE_PACKED16 = 5;
- SDL_PIXELTYPE_PACKED32 = 6;
- SDL_PIXELTYPE_ARRAYU8 = 7;
- SDL_PIXELTYPE_ARRAYU16 = 8;
- SDL_PIXELTYPE_ARRAYU32 = 9;
- SDL_PIXELTYPE_ARRAYF16 = 10;
- SDL_PIXELTYPE_ARRAYF32 = 11;
- {** Bitmap pixel order, high bit -> low bit. *}
- SDL_BITMAPORDER_NONE = 0;
- SDL_BITMAPORDER_4321 = 1;
- SDL_BITMAPORDER_1234 = 2;
- {** Packed component order, high bit -> low bit. *}
- SDL_PACKEDORDER_NONE = 0;
- SDL_PACKEDORDER_XRGB = 1;
- SDL_PACKEDORDER_RGBX = 2;
- SDL_PACKEDORDER_ARGB = 3;
- SDL_PACKEDORDER_RGBA = 4;
- SDL_PACKEDORDER_XBGR = 5;
- SDL_PACKEDORDER_BGRX = 6;
- SDL_PACKEDORDER_ABGR = 7;
- SDL_PACKEDORDER_BGRA = 8;
- {** Array component order, low byte -> high byte. *}
- SDL_ARRAYORDER_NONE = 0;
- SDL_ARRAYORDER_RGB = 1;
- SDL_ARRAYORDER_RGBA = 2;
- SDL_ARRAYORDER_ARGB = 3;
- SDL_ARRAYORDER_BGR = 4;
- SDL_ARRAYORDER_BGRA = 5;
- SDL_ARRAYORDER_ABGR = 6;
- {** Packed component layout. *}
- SDL_PACKEDLAYOUT_NONE = 0;
- SDL_PACKEDLAYOUT_332 = 1;
- SDL_PACKEDLAYOUT_4444 = 2;
- SDL_PACKEDLAYOUT_1555 = 3;
- SDL_PACKEDLAYOUT_5551 = 4;
- SDL_PACKEDLAYOUT_565 = 5;
- SDL_PACKEDLAYOUT_8888 = 6;
- SDL_PACKEDLAYOUT_2101010 = 7;
- SDL_PACKEDLAYOUT_1010102 = 8;
- {
- //todo!!
- function SDL_DEFINE_PIXELFORMAT(type, order, layour, bit, bytes: UInt32): Result;
- function SDL_DEFINE_PIXELFOURCC(A,B,C,D: Variant): Variant;
- #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
- ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
- ((bits) << 8) | ((bytes) << 0))
- }
- function SDL_PIXELFLAG(X: Cardinal): Boolean;
- function SDL_PIXELTYPE(X: Cardinal): Boolean;
- function SDL_PIXELORDER(X: Cardinal): Boolean;
- function SDL_PIXELLAYOUT(X: Cardinal): Boolean;
- function SDL_BITSPERPIXEL(X: Cardinal): Boolean;
- function SDL_BYTESPERPIXEL(X: Integer): Integer;
- {
- #define SDL_BYTESPERPIXEL(X) \
- (SDL_ISPIXELFORMAT_FOURCC(X) ? \
- ((((X) == SDL_PIXELFORMAT_YUY2) || \
- ((X) == SDL_PIXELFORMAT_UYVY) || \
- ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
- #define SDL_ISPIXELFORMAT_INDEXED(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
- #define SDL_ISPIXELFORMAT_ALPHA(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA)))
- function SDL_IsPixelFormat_FOURCC(format: Variant);
- {* Note: If you modify this list, update SDL_GetPixelFormatName() *}
- const
- SDL_PIXELFORMAT_UNKNOWN = 0;
- SDL_PIXELFORMAT_INDEX1LSB = (1 shl 28) or
- (SDL_PIXELTYPE_INDEX1 shl 24) or
- (SDL_BITMAPORDER_4321 shl 20) or
- (0 shl 16) or
- (1 shl 8) or
- (0 shl 0);
- SDL_PIXELFORMAT_INDEX1MSB = (1 shl 28) or
- (SDL_PIXELTYPE_INDEX1 shl 24) or
- (SDL_BITMAPORDER_1234 shl 20) or
- (0 shl 16) or
- (1 shl 8) or
- (0 shl 0);
- SDL_PIXELFORMAT_INDEX4LSB = (1 shl 28) or
- (SDL_PIXELTYPE_INDEX4 shl 24) or
- (SDL_BITMAPORDER_4321 shl 20) or
- (0 shl 16) or
- (4 shl 8) or
- (0 shl 0);
- SDL_PIXELFORMAT_INDEX4MSB = (1 shl 28) or
- (SDL_PIXELTYPE_INDEX4 shl 24) or
- (SDL_BITMAPORDER_1234 shl 20) or
- (0 shl 16) or
- (4 shl 8) or
- (0 shl 0);
- SDL_PIXELFORMAT_INDEX8 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED8 shl 24) or
- (0 shl 20) or
- (0 shl 16) or
- (8 shl 8) or
- (1 shl 0);
-
- SDL_PIXELFORMAT_RGB332 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED8 shl 24) or
- (SDL_PACKEDORDER_XRGB shl 20) or
- (SDL_PACKEDLAYOUT_332 shl 16) or
- (8 shl 8) or
- (1 shl 0);
- SDL_PIXELFORMAT_RGB444 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_XRGB shl 20) or
- (SDL_PACKEDLAYOUT_4444 shl 16) or
- (12 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_RGB555 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_XRGB shl 20) or
- (SDL_PACKEDLAYOUT_1555 shl 16) or
- (15 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_BGR555 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_XBGR shl 20) or
- (SDL_PACKEDLAYOUT_1555 shl 16) or
- (15 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_ARGB4444 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_ARGB shl 20) or
- (SDL_PACKEDLAYOUT_4444 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_RGBA4444 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_RGBA shl 20) or
- (SDL_PACKEDLAYOUT_4444 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_ABGR4444 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_ABGR shl 20) or
- (SDL_PACKEDLAYOUT_4444 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_BGRA4444 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_BGRA shl 20) or
- (SDL_PACKEDLAYOUT_4444 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_ARGB1555 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_ARGB shl 20) or
- (SDL_PACKEDLAYOUT_1555 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_RGBA5551 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_RGBA shl 20) or
- (SDL_PACKEDLAYOUT_5551 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_ABGR1555 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_ABGR shl 20) or
- (SDL_PACKEDLAYOUT_1555 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_BGRA5551 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_BGRA shl 20) or
- (SDL_PACKEDLAYOUT_5551 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_RGB565 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_XRGB shl 20) or
- (SDL_PACKEDLAYOUT_565 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_BGR565 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED16 shl 24) or
- (SDL_PACKEDORDER_XBGR shl 20) or
- (SDL_PACKEDLAYOUT_1555 shl 16) or
- (16 shl 8) or
- (2 shl 0);
- SDL_PIXELFORMAT_RGB24 = (1 shl 28) or
- (SDL_PIXELTYPE_ARRAYU8 shl 24) or
- (SDL_ARRAYORDER_RGB shl 20) or
- (0 shl 16) or
- (24 shl 8) or
- (3 shl 0);
- SDL_PIXELFORMAT_BGR24 = (1 shl 28) or
- (SDL_PIXELTYPE_ARRAYU8 shl 24) or
- (SDL_ARRAYORDER_BGR shl 20) or
- (0 shl 16) or
- (24 shl 8) or
- (3 shl 0);
- SDL_PIXELFORMAT_RGB888 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED32 shl 24) or
- (SDL_PACKEDORDER_XRGB shl 20) or
- (SDL_PACKEDLAYOUT_8888 shl 16) or
- (24 shl 8) or
- (4 shl 0);
- SDL_PIXELFORMAT_RGBX8888 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED32 shl 24) or
- (SDL_PACKEDORDER_RGBX shl 20) or
- (SDL_PACKEDLAYOUT_8888 shl 16) or
- (24 shl 8) or
- (4 shl 0);
- SDL_PIXELFORMAT_BGR888 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED32 shl 24) or
- (SDL_PACKEDORDER_XBGR shl 20) or
- (SDL_PACKEDLAYOUT_8888 shl 16) or
- (24 shl 8) or
- (4 shl 0);
- SDL_PIXELFORMAT_BGRX8888 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED32 shl 24) or
- (SDL_PACKEDORDER_BGRX shl 20) or
- (SDL_PACKEDLAYOUT_8888 shl 16) or
- (24 shl 8) or
- (4 shl 0);
- SDL_PIXELFORMAT_ARGB8888 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED32 shl 24) or
- (SDL_PACKEDORDER_ARGB shl 20) or
- (SDL_PACKEDLAYOUT_8888 shl 16) or
- (32 shl 8) or
- (4 shl 0);
- SDL_PIXELFORMAT_RGBA8888 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED32 shl 24) or
- (SDL_PACKEDORDER_RGBA shl 20) or
- (SDL_PACKEDLAYOUT_8888 shl 16) or
- (32 shl 8) or
- (4 shl 0);
- SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED32 shl 24) or
- (SDL_PACKEDORDER_ABGR shl 20) or
- (SDL_PACKEDLAYOUT_8888 shl 16) or
- (32 shl 8) or
- (4 shl 0);
- SDL_PIXELFORMAT_BGRA8888 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED32 shl 24) or
- (SDL_PACKEDORDER_RGBX shl 20) or
- (SDL_PACKEDLAYOUT_8888 shl 16) or
- (32 shl 8) or
- (4 shl 0);
- SDL_PIXELFORMAT_ARGB2101010 = (1 shl 28) or
- (SDL_PIXELTYPE_PACKED32 shl 24) or
- (SDL_PACKEDORDER_ARGB shl 20) or
- (SDL_PACKEDLAYOUT_2101010 shl 16)or
- (32 shl 8) or
- (4 shl 0);
- {**< Planar mode: Y + V + U (3 planes) *}
- SDL_PIXELFORMAT_YV12 = (Integer('Y') ) or
- (Integer('V') shl 8) or
- (Integer('1') shl 16) or
- (Integer('2') shl 24);
- {**< Planar mode: Y + U + V (3 planes) *}
- SDL_PIXELFORMAT_IYUV = (Integer('I') ) or
- (Integer('Y') shl 8) or
- (Integer('U') shl 16) or
- (Integer('V') shl 24);
- {**< Packed mode: Y0+U0+Y1+V0 (1 plane) *}
- SDL_PIXELFORMAT_YUY2 = (Integer('Y') ) or
- (Integer('U') shl 8) or
- (Integer('Y') shl 16) or
- (Integer('2') shl 24);
- {**< Packed mode: U0+Y0+V0+Y1 (1 plane) *}
- SDL_PIXELFORMAT_UYVY = (Integer('U') ) or
- (Integer('Y') shl 8) or
- (Integer('V') shl 16) or
- (Integer('Y') shl 24);
- {**< Packed mode: Y0+V0+Y1+U0 (1 plane) *}
- SDL_PIXELFORMAT_YVYU = (Integer('Y') ) or
- (Integer('V') shl 8) or
- (Integer('Y') shl 16) or
- (Integer('U') shl 24);
- type
- PSDL_Color = ^TSDL_Color;
- TSDL_Color = record
- r: UInt8;
- g: UInt8;
- b: UInt8;
- unused: UInt8;
- end;
- TSDL_Colour = TSDL_Color;
- PSDL_Colour = ^TSDL_Colour;
- PSDL_Palette = ^TSDL_Palette;
- TSDL_Palette = record
- ncolors: SInt32;
- colors: PSDL_Color;
- version: UInt32;
- refcount: SInt32;
- end;
- {**
- * Everything in the pixel format structure is read-only.
- *}
- PSDL_PixelFormat = ^TSDL_PixelFormat;
- TSDL_PixelFormat = record
- format: UInt32;
- palette: PSDL_Palette;
- BitsPerPixel: UInt8;
- BytesPerPixel: UInt8;
- padding: array[0..1] of UInt8;
- Rmask: UInt32;
- Gmask: UInt32;
- Bmask: UInt32;
- Amask: UInt32;
- Rloss: UInt8;
- Gloss: UInt8;
- Bloss: UInt8;
- Aloss: UInt8;
- Rshift: UInt8;
- Gshift: UInt8;
- Bshift: UInt8;
- Ashift: UInt8;
- refcount: SInt32;
- next: PSDL_PixelFormat;
- end;
- {**
- * Get the human readable name of a pixel format
- *}
- function SDL_GetPixelFormatName(format: UInt32): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPixelFormatName' {$ENDIF} {$ENDIF};
- {**
- * Convert one of the enumerated pixel formats to a bpp and RGBA masks.
- *
- * SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
- *
- * SDL_MasksToPixelFormatEnum()
- *}
- function SDL_PixelFormatEnumToMasks(format: UInt32; bpp: PInt; Rmask: PUInt32; Gmask: PUInt32; Bmask: PUInt32; Amask: PUInt32): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PixelFormatEnumToMasks' {$ENDIF} {$ENDIF};
- {**
- * Convert a bpp and RGBA masks to an enumerated pixel format.
- *
- * The pixel format, or SDL_PIXELFORMAT_UNKNOWN if the conversion
- * wasn't possible.
- *
- * SDL_PixelFormatEnumToMasks()
- *}
- function SDL_MasksToPixelFormatEnum(bpp: SInt32; Rmask: UInt32; Gmask: UInt32; Bmask: UInt32; Amask: UInt32): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MasksToPixelFormatEnum' {$ENDIF} {$ENDIF};
- {**
- * Create an SDL_PixelFormat structure from a pixel format enum.
- *}
- function SDL_AllocFormat(pixel_format: UInt32): PSDL_PixelFormat;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AllocFormat' {$ENDIF} {$ENDIF};
- {**
- * Free an SDL_PixelFormat structure.
- *}
- procedure SDL_FreeFormat(format: PSDL_PixelFormat);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeFormat' {$ENDIF} {$ENDIF};
- {**
- * Create a palette structure with the specified number of color
- * entries.
- *
- * A new palette, or nil if there wasn't enough memory.
- *
- * The palette entries are initialized to white.
- *
- * SDL_FreePalette()
- *}
- function SDL_AllocPalette(ncolors: SInt32): PSDL_Palette;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AllocPalette' {$ENDIF} {$ENDIF};
- {**
- * Set the palette for a pixel format structure.
- *}
- function SDL_SetPixelFormatPalette(format: PSDL_PixelFormat; palette: PSDL_Palette): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetPixelFormatPalette' {$ENDIF} {$ENDIF};
- {**
- * Set a range of colors in a palette.
- *
- * palette The palette to modify.
- * colors An array of colors to copy into the palette.
- * firstcolor The index of the first palette entry to modify.
- * ncolors The number of entries to modify.
- *
- * 0 on success, or -1 if not all of the colors could be set.
- *}
- function SDL_SetPaletteColors(palette: PSDL_Palette; const colors: PSDL_Color; firstcolor: SInt32; ncolors: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetPaletteColors' {$ENDIF} {$ENDIF};
- {**
- * Free a palette created with SDL_AllocPalette().
- *
- * SDL_AllocPalette()
- *}
- procedure SDL_FreePalette(palette: PSDL_Palette);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreePalette' {$ENDIF} {$ENDIF};
- {**
- * Maps an RGB triple to an opaque pixel value for a given pixel format.
- *
- * SDL_MapRGBA
- *}
- function SDL_MapRGB(const format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MapRGB' {$ENDIF} {$ENDIF};
- {**
- * Maps an RGBA quadruple to a pixel value for a given pixel format.
- *
- * SDL_MapRGB
- *}
- function SDL_MapRGBA(const format: PSDL_PixelFormat; r: UInt8; g: UInt8; b: UInt8; a: UInt8): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MapRGBA' {$ENDIF} {$ENDIF};
- {**
- * Get the RGB components from a pixel of the specified format.
- *
- * SDL_GetRGBA
- *}
- procedure SDL_GetRGB(pixel: UInt32; const format: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRGB' {$ENDIF} {$ENDIF};
- {**
- * Get the RGBA components from a pixel of the specified format.
- *
- * SDL_GetRGB
- *}
- procedure SDL_GetRGBA(pixel: UInt32; const format: PSDL_PixelFormat; r: PUInt8; g: PUInt8; b: PUInt8; a: PUInt8);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRGBA' {$ENDIF} {$ENDIF};
- {**
- * Calculate a 256 entry gamma ramp for a gamma value.
- *}
- procedure SDL_CalculateGammaRamp(gamma: Float; ramp: PUInt16);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CalculateGammaRamp' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_rect.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- type
- {**
- * The structure that defines a point
- *
- * SDL_EnclosePoints
- *}
- PSDL_Point = ^TSDL_Point;
- TSDL_Point = record
- x: SInt32;
- y: SInt32;
- end;
- {**
- * A rectangle, with the origin at the upper left.
- *
- * SDL_RectEmpty
- * SDL_RectEquals
- * SDL_HasIntersection
- * SDL_IntersectRect
- * SDL_UnionRect
- * SDL_EnclosePoints
- *}
- PSDL_Rect = ^TSDL_Rect;
- TSDL_Rect = record
- x,y: SInt32;
- w,h: SInt32;
- end;
- {**
- * Returns true if the rectangle has no area.
- *}
- //changed from variant(b?????h!) to TSDL_Rect
- //maybe PSDL_Rect?
- function SDL_RectEmpty(X: TSDL_Rect): Boolean;
- {**
- * Returns true if the two rectangles are equal.
- *}
- function SDL_RectEquals(A: TSDL_Rect; B: TSDL_Rect): Boolean;
- {**
- * Determine whether two rectangles intersect.
- *
- * SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- *}
- function SDL_HasIntersection(const A: PSDL_Rect; const B: PSDL_Rect): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HasIntersection' {$ENDIF} {$ENDIF};
- {**
- * Calculate the intersection of two rectangles.
- *
- * SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- *}
- function SDL_IntersectRect(const A: PSDL_Rect; const B: PSDL_Rect; result: PSDL_Rect): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IntersectRect' {$ENDIF} {$ENDIF};
- {**
- * Calculate the union of two rectangles.
- *}
- procedure SDL_UnionRect(const A: PSDL_Rect; const B: PSDL_Rect; result: PSDL_Rect);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnionRect' {$ENDIF} {$ENDIF};
- {**
- * Calculate a minimal rectangle enclosing a set of points
- *
- * SDL_TRUE if any points were within the clipping rect
- *}
- function SDL_EnclosePoints(const points: PSDL_Point; count: SInt32; const clip: PSDL_Rect; result: PSDL_Rect): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_EnclosePoints' {$ENDIF} {$ENDIF};
- {**
- * Calculate the intersection of a rectangle and line segment.
- *
- * SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
- *}
- function SDL_IntersectRectAndLine(const rect: PSDL_Rect; X1: PInt; Y1: PInt; X2: PInt; Y2: PInt): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IntersectRectAndLine' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_blendmode.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * The blend mode used in SDL_RenderCopy() and drawing operations.
- *}
-
- type
- PSDL_BlendMode = ^TSDL_BlendMode;
- TSDL_BlendMode = DWord;
-
- const
- SDL_BLENDMODE_NONE = $00000000; {**< No blending *}
- SDL_BLENDMODE_BLEND = $00000001; {**< dst = (src * A) + (dst * (1-A)) *}
- SDL_BLENDMODE_ADD = $00000002; {**< dst = (src * A) + dst *}
- SDL_BLENDMODE_MOD = $00000004; {**< dst = src * dst *}
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_surface.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- const
- {**
- * Surface flags
- *
- * These are the currently supported flags for the ::SDL_surface.
- *
- * Used internally (read-only).
- *}
- SDL_SWSURFACE = 0; {**< Just here for compatibility *}
- SDL_PREALLOC = $00000001; {**< Surface uses preallocated memory *}
- SDL_RLEACCEL = $00000002; {**< Surface is RLE encoded *}
- SDL_DONTFREE = $00000004; {**< Surface is referenced internally *}
- {*Surface flags*}
- {**
- * Evaluates to true if the surface needs to be locked before access.
- *}
- //SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
- type
- {**
- * A collection of pixels used in software blitting.
- *
- * This structure should be treated as read-only, except for \c pixels,
- * which, if not NULL, contains the raw pixel data for the surface.
- *}
- PSDL_BlitMap = ^TSDL_BlitMap;
- TSDL_BlitMap = record
- map: Pointer;
- end;
- PSDL_Surface = ^TSDL_Surface;
- TSDL_Surface = record
- flags: UInt32; {**< Read-only *}
- format: PSDL_PixelFormat; {**< Read-only *}
- w, h: SInt32; {**< Read-only *}
- pitch: SInt32; {**< Read-only *}
- pixels: Pointer; {**< Read-write *}
- {** Application data associated with the surface *}
- userdata: Pointer; {**< Read-write *}
- {** information needed for surfaces requiring locks *}
- locked: SInt32; {**< Read-only *}
- lock_data: Pointer; {**< Read-only *}
- {** clipping information *}
- clip_rect: PSDL_Rect; {**< Read-only *}
- {** info for fast blit mapping to other surfaces *}
- map: Pointer; {**< Private *} //SDL_BlitMap
- {** Reference count -- used when freeing surface *}
- refcount: SInt32; {**< Read-mostly *}
- end;
- {**
- * The type of function used for surface blitting functions.
- *}
- TSDL_Blit = function(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
- {**
- * Allocate and free an RGB surface.
- *
- * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
- * If the depth is greater than 8 bits, the pixel format is set using the
- * flags '[RGB]mask'.
- *
- * If the function runs out of memory, it will return NULL.
- *
- * flags The flags are obsolete and should be set to 0.
- *}
- function SDL_CreateRGBSurface(flags: UInt32; width: SInt32; height: SInt32; depth: SInt32; Rmask: UInt32; Gmask: UInt32; Bmask: UInt32; Amask: UInt32): PSDL_Surface;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateRGBSurface' {$ENDIF} {$ENDIF};
- function SDL_CreateRGBSurfaceFrom(pixels: Pointer; width: SInt32; height: SInt32; depth: SInt32; pitch: SInt32; Rmask: UInt32; Gmask: UInt32; Bmask: UInt32; Amask: UInt32): PSDL_Surface;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateRGBSurfaceFrom' {$ENDIF} {$ENDIF};
- procedure SDL_FreeSurface(surface: PSDL_Surface);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeSurface' {$ENDIF} {$ENDIF};
- {**
- * Set the palette used by a surface.
- *
- * 0, or -1 if the surface format doesn't use a palette.
- *
- * A single palette can be shared with many surfaces.
- *}
- function SDL_SetSurfacePalette(surface: PSDL_Surface; palette: PSDL_Palette): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfacePalette' {$ENDIF} {$ENDIF};
- {**
- * Sets up a surface for directly accessing the pixels.
- *
- * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
- * to and read from surface.pixels, using the pixel format stored in
- * surface.format. Once you are done accessing the surface, you should
- * use SDL_UnlockSurface() to release it.
- *
- * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
- * to 0, then you can read and write to the surface at any time, and the
- * pixel format of the surface will not change.
- *
- * No operating system or library calls should be made between lock/unlock
- * pairs, as critical system locks may be held during this time.
- *
- * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
- *
- * SDL_UnlockSurface()
- *}
- function SDL_LockSurface(surface: PSDL_Surface): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockSurface' {$ENDIF} {$ENDIF};
- {** SDL_LockSurface() *}
- procedure SDL_UnlockSurface(surface: PSDL_Surface);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnlockSurface' {$ENDIF} {$ENDIF};
- {**
- * Load a surface from a seekable SDL data stream (memory or file).
- *
- * If freesrc is non-zero, the stream will be closed after being read.
- *
- * The new surface should be freed with SDL_FreeSurface().
- *
- * the new surface, or NULL if there was an error.
- *}
- function SDL_LoadBMP_RW(src: PSDL_RWops; freesrc: SInt32): PSDL_Surface;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadBMP_RW' {$ENDIF} {$ENDIF};
- {**
- * Load a surface from a file.
- *
- * Convenience macro.
- *}
- function SDL_LoadBMP(_file: PChar): PSDL_Surface;
- {**
- * Save a surface to a seekable SDL data stream (memory or file).
- *
- * If freedst is non-zero, the stream will be closed after being written.
- *
- * 0 if successful or -1 if there was an error.
- *}
- function SDL_SaveBMP_RW(surface: PSDL_Surface; dst: PSDL_RWops; freedst: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadBMP_RW' {$ENDIF} {$ENDIF};
- {**
- * Save a surface to a file.
- *
- * Convenience macro.
- *}
- function SDL_SaveBMP(surface: PSDL_Surface; _file: PChar): SInt32;
- {**
- * Sets the RLE acceleration hint for a surface.
- *
- * 0 on success, or -1 if the surface is not valid
- *
- * If RLE is enabled, colorkey and alpha blending blits are much faster,
- * but the surface must be locked before directly accessing the pixels.
- *}
- function SDL_SetSurfaceRLE(surface: PSDL_Surface; flag: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfaceRLE' {$ENDIF} {$ENDIF};
- {**
- * Sets the color key (transparent pixel) in a blittable surface.
- *
- * surface The surface to update
- * flag Non-zero to enable colorkey and 0 to disable colorkey
- * key The transparent pixel in the native surface format
- *
- * 0 on success, or -1 if the surface is not valid
- *
- * You can pass SDL_RLEACCEL to enable RLE accelerated blits.
- *}
- function SDL_SetColorKey(surface: PSDL_Surface; flag: SInt32; key: UInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetColorKey' {$ENDIF} {$ENDIF};
- {**
- * Gets the color key (transparent pixel) in a blittable surface.
- *
- * surface The surface to update
- * key A pointer filled in with the transparent pixel in the native
- * surface format
- *
- * 0 on success, or -1 if the surface is not valid or colorkey is not
- * enabled.
- *}
- function SDL_GetColorKey(surface: PSDL_Surface; key: PUInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetColorKey' {$ENDIF} {$ENDIF};
- {**
- * Set an additional color value used in blit operations.
- *
- * surface The surface to update.
- * r The red color value multiplied into blit operations.
- * g The green color value multiplied into blit operations.
- * b The blue color value multiplied into blit operations.
- *
- * 0 on success, or -1 if the surface is not valid.
- *
- * SDL_GetSurfaceColorMod()
- *}
- function SDL_SetSurfaceColorMod(surface: PSDL_Surface; r: UInt8; g: UInt8; b: UInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfaceColorMod' {$ENDIF} {$ENDIF};
- {**
- * Get the additional color value used in blit operations.
- *
- * surface The surface to query.
- * r A pointer filled in with the current red color value.
- * g A pointer filled in with the current green color value.
- * b A pointer filled in with the current blue color value.
- *
- * 0 on success, or -1 if the surface is not valid.
- *
- * SDL_SetSurfaceColorMod()
- *}
- function SDL_GetSurfaceColorMod(surface: PSDL_Surface; r: PUInt8; g: PUInt8; b: PUInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetSurfaceColorMod' {$ENDIF} {$ENDIF};
- {**
- * Set an additional alpha value used in blit operations.
- *
- * surface The surface to update.
- * alpha The alpha value multiplied into blit operations.
- *
- * 0 on success, or -1 if the surface is not valid.
- *
- * SDL_GetSurfaceAlphaMod()
- *}
- function SDL_SetSurfaceAlphaMod(surface: PSDL_Surface; alpha: UInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfaceAlphaMod' {$ENDIF} {$ENDIF};
- {**
- * Get the additional alpha value used in blit operations.
- *
- * surface The surface to query.
- * alpha A pointer filled in with the current alpha value.
- *
- * 0 on success, or -1 if the surface is not valid.
- *
- * SDL_SetSurfaceAlphaMod()
- *}
- function SDL_GetSurfaceAlphaMod(surface: PSDL_Surface; alpha: PUInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetSurfaceAlphaMod' {$ENDIF} {$ENDIF};
- {**
- * Set the blend mode used for blit operations.
- *
- * surface The surface to update.
- * blendMode ::SDL_BlendMode to use for blit blending.
- *
- * 0 on success, or -1 if the parameters are not valid.
- *
- * SDL_GetSurfaceBlendMode()
- *}
- function SDL_SetSurfaceBlendMode(surface: PSDL_Surface; blendMode: TSDL_BlendMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetSurfaceBlendMode' {$ENDIF} {$ENDIF};
- {**
- * Get the blend mode used for blit operations.
- *
- * surface The surface to query.
- * blendMode A pointer filled in with the current blend mode.
- *
- * 0 on success, or -1 if the surface is not valid.
- *
- * SDL_SetSurfaceBlendMode()
- *}
- function SDL_GetSurfaceBlendMode(surface: PSDL_Surface; blendMode: PSDL_BlendMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetSurfaceBlendMode' {$ENDIF} {$ENDIF};
- {**
- * Sets the clipping rectangle for the destination surface in a blit.
- *
- * If the clip rectangle is NULL, clipping will be disabled.
- *
- * If the clip rectangle doesn't intersect the surface, the function will
- * return SDL_FALSE and blits will be completely clipped. Otherwise the
- * function returns SDL_TRUE and blits to the surface will be clipped to
- * the intersection of the surface area and the clipping rectangle.
- *
- * Note that blits are automatically clipped to the edges of the source
- * and destination surfaces.
- *}
- function SDL_SetClipRect(surface: PSDL_Surface; const rect: PSDL_Rect): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetClipRect' {$ENDIF} {$ENDIF};
- {**
- * Gets the clipping rectangle for the destination surface in a blit.
- *
- * rect must be a pointer to a valid rectangle which will be filled
- * with the correct values.
- *}
- procedure SDL_GetClipRect(surface: PSDL_Surface; rect: PSDL_Rect);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetClipRect' {$ENDIF} {$ENDIF};
- {**
- * Creates a new surface of the specified format, and then copies and maps
- * the given surface to it so the blit of the converted surface will be as
- * fast as possible. If this function fails, it returns NULL.
- *
- * The flags parameter is passed to SDL_CreateRGBSurface() and has those
- * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
- * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
- * surface.
- *}
- function SDL_ConvertSurface(src: PSDL_Surface; fmt: PSDL_PixelFormat; flags: UInt32): PSDL_Surface;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ConvertSurface' {$ENDIF} {$ENDIF};
- function SDL_ConvertSurfaceFormat(src: PSDL_Surface; pixel_format: UInt32; flags: UInt32): PSDL_Surface;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ConvertSurfaceFormat' {$ENDIF} {$ENDIF};
- {**
- * Copy a block of pixels of one format to another format
- *
- * 0 on success, or -1 if there was an error
- *}
- function SDL_ConvertPixels(width: SInt32; height: SInt32; src_format: UInt32; const src: Pointer; src_pitch: SInt32; dst_format: UInt32; dst: Pointer; dst_pitch: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ConvertPixels' {$ENDIF} {$ENDIF};
- {**
- * Performs a fast fill of the given rectangle with color.
- *
- * If rect is NULL, the whole surface will be filled with color.
- *
- * The color should be a pixel of the format used by the surface, and
- * can be generated by the SDL_MapRGB() function.
- *
- * 0 on success, or -1 on error.
- *}
- function SDL_FillRect(dst: PSDL_Surface; const rect: PSDL_Rect; color: UInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FillRect' {$ENDIF} {$ENDIF};
- function SDL_FillRects(dst: PSDL_Surface; const rects: PSDL_Rect; count: SInt32; color: UInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FillRects' {$ENDIF} {$ENDIF};
- {**
- * Performs a fast blit from the source surface to the destination surface.
- *
- * This assumes that the source and destination rectangles are
- * the same size. If either \c srcrect or \c dstrect are NULL, the entire
- * surface ( src or dst) is copied. The final blit rectangles are saved
- * in srcrect and dstrect after all clipping is performed.
- *
- * If the blit is successful, it returns 0, otherwise it returns -1.
- *
- * The blit function should not be called on a locked surface.
- *
- * The blit semantics for surfaces with and without alpha and colorkey
- * are defined as follows:
- *
- RGBA->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using alpha-channel).
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy RGB.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
-
- RGB->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value);
- set destination alpha to opaque.
- SDL_SRCALPHA not set:
- copy RGB, set destination alpha to source per-surface alpha value.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.
-
- RGBA->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source alpha channel) the RGB values;
- leave destination alpha untouched. [Note: is this correct?]
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy all of RGBA to the destination.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
- RGB->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value).
- SDL_SRCALPHA not set:
- copy RGB.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.r
- *
- * You should call SDL_BlitSurface() unless you know exactly how SDL
- * blitting works internally and how to use the other blit functions.
- *}
- {**
- * This is the public blit function, SDL_BlitSurface(), and it performs
- * rectangle validation and clipping before passing it to SDL_LowerBlit()
- *}
- function SDL_UpperBlit(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpperBlit' {$ENDIF} {$ENDIF};
- //SDL_BlitSurface = SDL_UpperBlit;
- {**
- * This is a semi-private blit function and it performs low-level surface
- * blitting only.
- *}
- function SDL_LowerBlit(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LowerBlit' {$ENDIF} {$ENDIF};
- {**
- * Perform a fast, low quality, stretch blit between two surfaces of the
- * same pixel format.
- *
- * This function uses a static buffer, and is not thread-safe.
- *}
- function SDL_SoftStretch(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; const dstrect: PSDL_Surface): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SoftStretch' {$ENDIF} {$ENDIF};
- //SDL_BlitScaled = SDL_UpperBlitScaled;
- {**
- * This is the public scaled blit function, SDL_BlitScaled(), and it performs
- * rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
- *}
- function SDL_UpperBlitScaled(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpperBlitScaled' {$ENDIF} {$ENDIF};
- {**
- * This is a semi-private blit function and it performs low-level surface
- * scaled blitting only.
- *}
- function SDL_LowerBlitScaled(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LowerBlitScaled' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_shape.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {** SDL_shape.h
- *
- * Header file for the shaped window API.
- *}
- const
- SDL_NONSHAPEABLE_WINDOW = -1;
- SDL_INVALID_SHAPE_ARGUMENT = -2;
- SDL_WINDOW_LACKS_SHAPE = -3;
-
- type
- PPSDL_Window = ^PSDL_Window;
- PSDL_Window = ^TSDL_Window;
- {** An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. *}
- TWindowShapeMode = ({** The default mode, a binarized alpha cutoff of 1. *}
- ShapeModeDefault,
- {** A binarized alpha cutoff with a given integer value. *}
- ShapeModeBinarizeAlpha,
- {** A binarized alpha cutoff with a given integer value, but with the opposite comparison. *}
- ShapeModeReverseBinarizeAlpha,
- {** A color key is applied. *}
- ShapeModeColorKey);
- //#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
- {** A union containing parameters for shaped windows. *}
- TSDL_WindowShapeParams = record
- case Integer of
- {** a cutoff alpha value for binarization of the window shape's alpha channel. *}
- 0: (binarizationCutoff: UInt8;);
- 1: (colorKey: TSDL_Color;);
- end;
- {** A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. *}
- PSDL_WindowShapeMode = ^TSDL_WindowShapeMode;
- TSDL_WindowShapeMode = record
- {** The mode of these window-shape parameters. *}
- mode: TWindowShapeMode;
- {** Window-shape parameters. *}
- parameters: TSDL_WindowShapeParams;
- end;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_video.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * The structure that defines a display mode
- *
- * SDL_GetNumDisplayModes()
- * SDL_GetDisplayMode()
- * SDL_GetDesktopDisplayMode()
- * SDL_GetCurrentDisplayMode()
- * SDL_GetClosestDisplayMode()
- * SDL_SetWindowDisplayMode()
- * SDL_GetWindowDisplayMode()
- *}
- PSDL_DisplayMode = ^TSDL_DisplayMode;
- TSDL_DisplayMode = record
- format: UInt32; {**< pixel format *}
- w: SInt32; {**< width *}
- h: SInt32; {**< height *}
- refresh_rate: SInt32; {**< refresh rate (or zero for unspecified) *}
- driverdata: Pointer; {**< driver-specific data, initialize to 0 *}
- end;
- {* Define the SDL window-shaper structure *}
- PSDL_WindowShaper = ^TSDL_WindowShaper;
- TSDL_WindowShaper = record
- {* The window associated with the shaper *}
- window: PSDL_Window;
- {* The user's specified coordinates for the window, for once we give it a shape. *}
- userx,usery: UInt32;
- {* The parameters for shape calculation. *}
- mode: TSDL_WindowShapeMode;
- {* Has this window been assigned a shape? *}
- hasshape: TSDL_Bool;
- driverdata: Pointer;
- end;
- PSDL_WindowUserData = ^TSDL_WindowUserData;
- TSDL_WindowUserData = record
- name: PChar;
- data: Pointer;
- next: PSDL_WindowUserData;
- end;
- {* Define the SDL window structure, corresponding to toplevel windows *}
- TSDL_Window = record
- magic: Pointer;
- id: UInt32;
- title: PChar;
- fin_UTF8_title: SInt32; // esta variable está puesta porque la última versión SDL2.dll devuelve un caracter de más en el title y se desplazan todos los otros campos
- x,y: SInt32;
- w,h: SInt32;
- min_w, min_h: SInt32;
- max_w, max_h: SInt32;
- flags: UInt32;
- {* Stored position and size for windowed mode * }
- windowed: TSDL_Rect;
- fullscreen_mode: TSDL_DisplayMode;
- brightness: Float;
- gamma: PUInt16;
- saved_gamma: PUInt16; {* (just offset into gamma) *}
- surface: PSDL_Surface;
- surface_valid: TSDL_Bool;
- shaper: PSDL_WindowShaper;
- data: PSDL_WindowUserData;
- driverdata: Pointer;
- prev: PSDL_Window;
- next: PSDL_Window;
- end;
- {**
- * Get the shape parameters of a shaped window.
- *
- * window The shaped window whose parameters should be retrieved.
- * shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
- *
- * 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
- * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
- * the SDL_Window* given is a shapeable window currently lacking a shape.
- *
- * SDL_WindowShapeMode
- * SDL_SetWindowShape
- *}
- function SDL_GetShapedWindowMode(window: PSDL_Window; shape_mode: TSDL_WindowShapeMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetShapedWindowMode' {$ENDIF} {$ENDIF};
- {**
- * Set the shape and parameters of a shaped window.
- *
- * window The shaped window whose parameters should be set.
- * shape A surface encoding the desired shape for the window.
- * shape_mode The parameters to set for the shaped window.
- *
- * 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
- * if the SDL_Window* given does not reference a valid shaped window.
- *
- * SDL_WindowShapeMode
- * SDL_GetShapedWindowMode.
- *}
- function SDL_SetWindowShape(window: PSDL_Window; shape: PSDL_Surface; shape_mode: PSDL_WindowShapeMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowShape' {$ENDIF} {$ENDIF};
- {**
- * Create a window that can be shaped with the specified position, dimensions, and flags.
- *
- * title The title of the window, in UTF-8 encoding.
- * x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
- * ::SDL_WINDOWPOS_UNDEFINED.
- * y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
- * ::SDL_WINDOWPOS_UNDEFINED.
- * w The width of the window.
- * h The height of the window.
- * flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
- * SDL_WINDOW_OPENGL, SDL_WINDOW_INPUT_GRABBED,
- * SDL_WINDOW_SHOWN, SDL_WINDOW_RESIZABLE,
- * SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED,
- * SDL_WINDOW_BORDERLESS is always set, and SDL_WINDOW_FULLSCREEN is always unset.
- *
- * The window created, or NULL if window creation failed.
- *
- * SDL_DestroyWindow()
- *}
- function SDL_CreateShapedWindow(title: PChar; x: UInt32; y: UInt32; w: UInt32; h: UInt32; flags: UInt32): PSDL_Window;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateShapedWindow' {$ENDIF} {$ENDIF};
- {**
- * Return whether the given window is a shaped window.
- *
- * window The window to query for being shaped.
- *
- * SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
- * SDL_CreateShapedWindow
- *}
- function SDL_IsShapedWindow(window: PSDL_Window): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsShapedWindow' {$ENDIF} {$ENDIF};
- {**
- * The type used to identify a window
- *
- * SDL_CreateWindow()
- * SDL_CreateWindowFrom()
- * SDL_DestroyWindow()
- * SDL_GetWindowData()
- * SDL_GetWindowFlags()
- * SDL_GetWindowGrab()
- * SDL_GetWindowPosition()
- * SDL_GetWindowSize()
- * SDL_GetWindowTitle()
- * SDL_HideWindow()
- * SDL_MaximizeWindow()
- * SDL_MinimizeWindow()
- * SDL_RaiseWindow()
- * SDL_RestoreWindow()
- * SDL_SetWindowData()
- * SDL_SetWindowFullscreen()
- * SDL_SetWindowGrab()
- * SDL_SetWindowIcon()
- * SDL_SetWindowPosition()
- * SDL_SetWindowSize()
- * SDL_SetWindowBordered()
- * SDL_SetWindowTitle()
- * SDL_ShowWindow()
- *}
- const
- {**
- * The flags on a window
- *
- * SDL_GetWindowFlags()
- *}
- SDL_WINDOW_FULLSCREEN = $00000001; {**< fullscreen window *}
- SDL_WINDOW_OPENGL = $00000002; {**< window usable with OpenGL context *}
- SDL_WINDOW_SHOWN = $00000004; {**< window is visible *}
- SDL_WINDOW_HIDDEN = $00000008; {**< window is not visible *}
- SDL_WINDOW_BORDERLESS = $00000010; {**< no window decoration *}
- SDL_WINDOW_RESIZABLE = $00000020; {**< window can be resized *}
- SDL_WINDOW_MINIMIZED = $00000040; {**< window is minimized *}
- SDL_WINDOW_MAXIMIZED = $00000080; {**< window is maximized *}
- SDL_WINDOW_INPUT_GRABBED = $00000100; {**< window has grabbed input focus *}
- SDL_WINDOW_INPUT_FOCUS = $00000200; {**< window has input focus *}
- SDL_WINDOW_MOUSE_FOCUS = $00000400; {**< window has mouse focus *}
- SDL_WINDOW_FULLSCREEN_DESKTOP = SDL_WINDOW_FULLSCREEN or $00001000;
- SDL_WINDOW_FOREIGN = $00000800; {**< window not created by SDL *}
- type
- TSDL_WindowFlags = DWord;
- function SDL_WindowPos_IsUndefined(X: Variant): Variant;
- function SDL_WindowPos_IsCentered(X: Variant): Variant;
- const
- {**
- * Used to indicate that you don't care what the window position is.
- *}
- SDL_WINDOWPOS_UNDEFINED_MASK = $1FFF0000;
- SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_MASK or 0;
- {**
- * Used to indicate that the window position should be centered.
- *}
- SDL_WINDOWPOS_CENTERED_MASK = $2FFF0000;
- SDL_WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED_MASK or 0;
- {**
- * Event subtype for window events
- *}
- SDL_WINDOWEVENT_NONE = 0; {**< Never used *}
- SDL_WINDOWEVENT_SHOWN = 1; {**< Window has been shown *}
- SDL_WINDOWEVENT_HIDDEN = 2; {**< Window has been hidden *}
- SDL_WINDOWEVENT_EXPOSED = 3; {**< Window has been exposed and should be redrawn *}
- SDL_WINDOWEVENT_MOVED = 4; {**< Window has been moved to data1; data2 *}
- SDL_WINDOWEVENT_RESIZED = 5; {**< Window has been resized to data1xdata2 *}
- SDL_WINDOWEVENT_SIZE_CHANGED = 6; {**< The window size has changed; either as a result of an API call or through the system or user changing the window size. *}
- SDL_WINDOWEVENT_MINIMIZED = 7; {**< Window has been minimized *}
- SDL_WINDOWEVENT_MAXIMIZED = 8; {**< Window has been maximized *}
- SDL_WINDOWEVENT_RESTORED = 9; {**< Window has been restored to normal size and position *}
- SDL_WINDOWEVENT_ENTER = 10; {**< Window has gained mouse focus *}
- SDL_WINDOWEVENT_LEAVE = 11; {**< Window has lost mouse focus *}
- SDL_WINDOWEVENT_FOCUS_GAINED = 12; {**< Window has gained keyboard focus *}
- SDL_WINDOWEVENT_FOCUS_LOST = 13; {**< Window has lost keyboard focus *}
- SDL_WINDOWEVENT_CLOSE = 14; {**< The window manager requests that the window be closed *}
- type
- TSDL_WindowEventID = DWord;
- {**
- * An opaque handle to an OpenGL context.
- *}
- TSDL_GLContext = Pointer;
- {**
- * OpenGL configuration attributes
- *}
-
- const
- SDL_GL_RED_SIZE = 0;
- SDL_GL_GREEN_SIZE = 1;
- SDL_GL_BLUE_SIZE = 2;
- SDL_GL_ALPHA_SIZE = 3;
- SDL_GL_BUFFER_SIZE = 4;
- SDL_GL_DOUBLEBUFFER = 5;
- SDL_GL_DEPTH_SIZE = 6;
- SDL_GL_STENCIL_SIZE = 7;
- SDL_GL_ACCUM_RED_SIZE = 8;
- SDL_GL_ACCUM_GREEN_SIZE = 9;
- SDL_GL_ACCUM_BLUE_SIZE = 10;
- SDL_GL_ACCUM_ALPHA_SIZE = 11;
- SDL_GL_STEREO = 12;
- SDL_GL_MULTISAMPLEBUFFERS = 13;
- SDL_GL_MULTISAMPLESAMPLES = 14;
- SDL_GL_ACCELERATED_VISUAL = 15;
- SDL_GL_RETAINED_BACKING = 16;
- SDL_GL_CONTEXT_MAJOR_VERSION = 17;
- SDL_GL_CONTEXT_MINOR_VERSION = 18;
- SDL_GL_CONTEXT_EGL = 19;
- SDL_GL_CONTEXT_FLAGS = 20;
- SDL_GL_CONTEXT_PROFILE_MASK = 21;
- SDL_GL_SHARE_WITH_CURRENT_CONTEXT = 22;
- type
- TSDL_GLattr = DWord;
- const
- SDL_GL_CONTEXT_PROFILE_CORE = $0001;
- SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = $0002;
- SDL_GL_CONTEXT_PROFILE_ES = $0004;
- type
- TSDL_GLprofile = DWord;
- const
- SDL_GL_CONTEXT_DEBUG_FLAG = $0001;
- SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = $0002;
- SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = $0004;
- SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = $0008;
- type
- TSDL_GLcontextFlag = DWord;
- {* Function prototypes *}
- {**
- * Get the number of video drivers compiled into SDL
- *
- * SDL_GetVideoDriver()
- *}
- function SDL_GetNumVideoDrivers(): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumVideoDrivers' {$ENDIF} {$ENDIF};
- {**
- * Get the name of a built in video driver.
- *
- * The video drivers are presented in the order in which they are
- * normally checked during initialization.
- *
- * SDL_GetNumVideoDrivers()
- *}
- function SDL_GetVideoDriver(index: SInt32): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetVideoDriver' {$ENDIF} {$ENDIF};
- {**
- * Initialize the video subsystem, optionally specifying a video driver.
- *
- * driver_name Initialize a specific driver by name, or nil for the
- * default video driver.
- *
- * 0 on success, -1 on error
- *
- * This function initializes the video subsystem; setting up a connection
- * to the window manager, etc, and determines the available display modes
- * and pixel formats, but does not initialize a window or graphics mode.
- *
- * SDL_VideoQuit()
- *}
- function SDL_VideoInit(const driver_name: PChar): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_VideoInit' {$ENDIF} {$ENDIF};
- {**
- * Shuts down the video subsystem.
- *
- * function closes all windows, and restores the original video mode.
- *
- * SDL_VideoInit()
- *}
- procedure SDL_VideoQuit();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_VideoQuit' {$ENDIF} {$ENDIF};
- {**
- * Returns the name of the currently initialized video driver.
- *
- * The name of the current video driver or nil if no driver
- * has been initialized
- *
- * SDL_GetNumVideoDrivers()
- * SDL_GetVideoDriver()
- *}
- function SDL_GetCurrentVideoDriver(): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetCurrentVideoDriver' {$ENDIF} {$ENDIF};
- {**
- * Returns the number of available video displays.
- *
- * SDL_GetDisplayBounds()
- *}
- function SDL_GetNumVideoDisplays(): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumVideoDisplays' {$ENDIF} {$ENDIF};
- {**
- * Get the name of a display in UTF-8 encoding
- *
- * The name of a display, or nil for an invalid display index.
- *
- * SDL_GetNumVideoDisplays()
- *}
- function SDL_GetDisplayName(displayIndex: SInt32): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetDisplayName' {$ENDIF} {$ENDIF};
- {**
- * Get the desktop area represented by a display, with the primary
- * display located at 0,0
- *
- * 0 on success, or -1 if the index is out of range.
- *
- * SDL_GetNumVideoDisplays()
- *}
- function SDL_GetDisplayBounds(displayIndex: SInt32; rect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetDisplayBounds' {$ENDIF} {$ENDIF};
- {**
- * Returns the number of available display modes.
- *
- * SDL_GetDisplayMode()
- *}
- function SDL_GetNumDisplayModes(displayIndex: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumDisplayModes' {$ENDIF} {$ENDIF};
- {**
- * Fill in information about a specific display mode.
- *
- * The display modes are sorted in this priority:
- * bits per pixel -> more colors to fewer colors
- * width -> largest to smallest
- * height -> largest to smallest
- * refresh rate -> highest to lowest
- *
- * SDL_GetNumDisplayModes()
- *}
- function SDL_GetDisplayMode(displayIndex: SInt32; modeIndex: SInt32; mode: PSDL_DisplayMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetDisplayMode' {$ENDIF} {$ENDIF};
- {**
- * Fill in information about the desktop display mode.
- *}
- function SDL_GetDesktopDisplayMode(displayIndex: SInt32; mode: PSDL_DisplayMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetDesktopDisplayMode' {$ENDIF} {$ENDIF};
- {**
- * Fill in information about the current display mode.
- *}
- function SDL_GetCurrentDisplayMode(displayIndex: SInt32; mode: PSDL_DisplayMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetCurrentDisplayIndex' {$ENDIF} {$ENDIF};
- {**
- * Get the closest match to the requested display mode.
- *
- * mode The desired display mode
- * closest A pointer to a display mode to be filled in with the closest
- * match of the available display modes.
- *
- * The passed in value closest, or nil if no matching video mode
- * was available.
- *
- * The available display modes are scanned, and closest is filled in with the
- * closest mode matching the requested mode and returned. The mode format and
- * refresh_rate default to the desktop mode if they are 0. The modes are
- * scanned with size being first priority, format being second priority, and
- * finally checking the refresh_rate. If all the available modes are too
- * small, then nil is returned.
- *
- * SDL_GetNumDisplayModes()
- * SDL_GetDisplayMode()
- *}
- function SDL_GetClosestDisplayMode(displayIndex: SInt32; const mode: PSDL_DisplayMode; closest: PSDL_DisplayMode): PSDL_DisplayMode;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetClosestDisplayMode' {$ENDIF} {$ENDIF};
- {**
- * Get the display index associated with a window.
- *
- * the display index of the display containing the center of the
- * window, or -1 on error.
- *}
- function SDL_GetWindowDisplayIndex(window: PSDL_Window): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowDisplayIndex' {$ENDIF} {$ENDIF};
- {**
- * Set the display mode used when a fullscreen window is visible.
- *
- * By default the window's dimensions and the desktop format and refresh rate
- * are used.
- *
- * mode The mode to use, or nil for the default mode.
- *
- * 0 on success, or -1 if setting the display mode failed.
- *
- * SDL_GetWindowDisplayMode()
- * SDL_SetWindowFullscreen()
- *}
- function SDL_SetWindowDisplayMode(window: PSDL_Window; const mode: PSDL_DisplayMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowDisplayMode' {$ENDIF} {$ENDIF};
- {**
- * Fill in information about the display mode used when a fullscreen
- * window is visible.
- *
- * SDL_SetWindowDisplayMode()
- * SDL_SetWindowFullscreen()
- *}
- function SDL_GetWindowDisplayMode(window: PSDL_Window; mode: PSDL_DisplayMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowDisplayMode' {$ENDIF} {$ENDIF};
- {**
- * Get the pixel format associated with the window.
- *}
- function SDL_GetWindowPixelFormat(window: PSDL_Window): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowPixelFormat' {$ENDIF} {$ENDIF};
- {**
- * Create a window with the specified position, dimensions, and flags.
- *
- * title The title of the window, in UTF-8 encoding.
- * x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
- * ::SDL_WINDOWPOS_UNDEFINED.
- * y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
- * ::SDL_WINDOWPOS_UNDEFINED.
- * w The width of the window.
- * h The height of the window.
- * flags The flags for the window, a mask of any of the following:
- * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
- * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
- * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
- * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
- *
- * The id of the window created, or zero if window creation failed.
- *
- * SDL_DestroyWindow()
- *}
- function SDL_CreateWindow(const title: PChar; x: SInt32; y: SInt32; w: SInt32; h: SInt32; flags: UInt32): PSDL_Window;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateWindow' {$ENDIF} {$ENDIF};
- {**
- * Create an SDL window from an existing native window.
- *
- * data A pointer to driver-dependent window creation data
- *
- * The id of the window created, or zero if window creation failed.
- *
- * SDL_DestroyWindow()
- *}
- function SDL_CreateWindowFrom(const data: Pointer): PSDL_Window;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateWindowFrom' {$ENDIF} {$ENDIF};
- {**
- * Get the numeric ID of a window, for logging purposes.
- *}
- function SDL_GetWindowID(window: PSDL_Window): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowID' {$ENDIF} {$ENDIF};
- {**
- * Get a window from a stored ID, or nil if it doesn't exist.
- *}
- function SDL_GetWindowFromID(id: UInt32): PSDL_Window;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowFromID' {$ENDIF} {$ENDIF};
- {**
- * Get the window flags.
- *}
- function SDL_GetWindowFlags(window: PSDL_Window): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowFlags' {$ENDIF} {$ENDIF};
- {**
- * Set the title of a window, in UTF-8 format.
- *
- * SDL_GetWindowTitle()
- *}
- procedure SDL_SetWindowTitle(window: PSDL_Window; const title: PChar);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowTitle' {$ENDIF} {$ENDIF};
- {**
- * Get the title of a window, in UTF-8 format.
- *
- * SDL_SetWindowTitle()
- *}
- function SDL_GetWindowTitle(window: PSDL_Window): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowTitle' {$ENDIF} {$ENDIF};
- {**
- * Set the icon for a window.
- *
- * icon The icon for the window.
- *}
- procedure SDL_SetWindowIcon(window: PSDL_Window; icon: PSDL_Surface);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowIcon' {$ENDIF} {$ENDIF};
- {**
- * Associate an arbitrary named pointer with a window.
- *
- * window The window to associate with the pointer.
- * name The name of the pointer.
- * userdata The associated pointer.
- *
- * The previous value associated with 'name'
- *
- * The name is case-sensitive.
- *
- * SDL_GetWindowData()
- *}
- function SDL_SetWindowData(window: PSDL_Window; const name: PChar; userdata: Pointer): Pointer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowData' {$ENDIF} {$ENDIF};
- {**
- * Retrieve the data pointer associated with a window.
- *
- * window The window to query.
- * name The name of the pointer.
- *
- * The value associated with 'name'
- *
- * SDL_SetWindowData()
- *}
- function SDL_GetWindowData(window: PSDL_Window; const name: PChar): Pointer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowData' {$ENDIF} {$ENDIF};
- {**
- * Set the position of a window.
- *
- * window The window to reposition.
- * x The x coordinate of the window, SDL_WINDOWPOS_CENTERED, or
- * SDL_WINDOWPOS_UNDEFINED.
- * y The y coordinate of the window, SDL_WINDOWPOS_CENTERED, or
- * SDL_WINDOWPOS_UNDEFINED.
- *
- * The window coordinate origin is the upper left of the display.
- *
- * SDL_GetWindowPosition()
- *}
- procedure SDL_SetWindowPosition(window: PSDL_Window; x: SInt32; y: SInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowPosition' {$ENDIF} {$ENDIF};
- {**
- * Get the position of a window.
- *
- * x Pointer to variable for storing the x position, may be nil
- * y Pointer to variable for storing the y position, may be nil
- *
- * SDL_SetWindowPosition()
- *}
- procedure SDL_GetWindowPosition(window: PSDL_Window; x: PInt; y: PInt);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowPosition' {$ENDIF} {$ENDIF};
- {**
- * Set the size of a window's client area.
- *
- * w The width of the window, must be >0
- * h The height of the window, must be >0
- *
- * You can't change the size of a fullscreen window, it automatically
- * matches the size of the display mode.
- *
- * SDL_GetWindowSize()
- *}
- procedure SDL_SetWindowSize(window: PSDL_Window; w: SInt32; h: SInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowSize' {$ENDIF} {$ENDIF};
- {**
- * Get the size of a window's client area.
- *
- * w Pointer to variable for storing the width, may be nil
- * h Pointer to variable for storing the height, may be nil
- *
- * SDL_SetWindowSize()
- *}
- procedure SDL_GetWindowSize(window: PSDL_Window; w: PInt; h: PInt);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowSize' {$ENDIF} {$ENDIF};
-
- {**
- * Set the minimum size of a window's client area.
- *
- * min_w The minimum width of the window, must be >0
- * min_h The minimum height of the window, must be >0
- *
- * You can't change the minimum size of a fullscreen window, it
- * automatically matches the size of the display mode.
- *
- * SDL_GetWindowMinimumSize()
- * SDL_SetWindowMaximumSize()
- *}
- procedure SDL_SetWindowMinimumSize(window: PSDL_Window; min_w: SInt32; min_h: SInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowMinimumSize' {$ENDIF} {$ENDIF};
-
- {**
- * Get the minimum size of a window's client area.
- *
- * w Pointer to variable for storing the minimum width, may be nil
- * h Pointer to variable for storing the minimum height, may be nil
- *
- * SDL_GetWindowMaximumSize()
- * SDL_SetWindowMinimumSize()
- *}
- procedure SDL_GetWindowMinimumSize(window: PSDL_Window; w: PInt; h: PInt);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowMinimumSize' {$ENDIF} {$ENDIF};
- {**
- * Set the maximum size of a window's client area.
- *
- * max_w The maximum width of the window, must be >0
- * max_h The maximum height of the window, must be >0
- *
- * You can't change the maximum size of a fullscreen window, it
- * automatically matches the size of the display mode.
- *
- * SDL_GetWindowMaximumSize()
- * SDL_SetWindowMinimumSize()
- *}
- procedure SDL_SetWindowMaximumSize(window: PSDL_Window; max_w: SInt32; max_h: SInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowMaximumSize' {$ENDIF} {$ENDIF};
- {**
- * Get the maximum size of a window's client area.
- *
- * w Pointer to variable for storing the maximum width, may be nil
- * h Pointer to variable for storing the maximum height, may be nil
- *
- * SDL_GetWindowMinimumSize()
- * SDL_SetWindowMaximumSize()
- *}
- procedure SDL_GetWindowMaximumSize(window: PSDL_Window; w: PInt; h: PInt);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowMaximumSize' {$ENDIF} {$ENDIF};
- {**
- * Set the border state of a window.
- *
- * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
- * add or remove the border from the actual window. This is a no-op if the
- * window's border already matches the requested state.
- *
- * window The window of which to change the border state.
- * bordered SDL_FALSE to remove border, SDL_TRUE to add border.
- *
- * You can't change the border state of a fullscreen window.
- *
- * SDL_GetWindowFlags()
- *}
- procedure SDL_SetWindowBordered(window: PSDL_Window; bordered: TSDL_Bool);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowBordered' {$ENDIF} {$ENDIF};
- {**
- * Show a window.
- *
- * SDL_HideWindow()
- *}
- procedure SDL_ShowWindow(window: PSDL_Window);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ShowWindow' {$ENDIF} {$ENDIF};
- {**
- * Hide a window.
- *
- * SDL_ShowWindow()
- *}
- procedure SDL_HideWindow(window: PSDL_Window);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HideWindow' {$ENDIF} {$ENDIF};
- {**
- * Raise a window above other windows and set the input focus.
- *}
- procedure SDL_RaiseWindow(window: PSDL_Window);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RaiseWindow' {$ENDIF} {$ENDIF};
- {**
- * Make a window as large as possible.
- *
- * SDL_RestoreWindow()
- *}
- procedure SDL_MaximizeWindow(window: PSDL_Window);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MaximizeWindow' {$ENDIF} {$ENDIF};
- {**
- * Minimize a window to an iconic representation.
- *
- * SDL_RestoreWindow()
- *}
- procedure SDL_MinimizeWindow(window: PSDL_Window);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MinimizeWindow' {$ENDIF} {$ENDIF};
- {**
- * Restore the size and position of a minimized or maximized window.
- *
- * SDL_MaximizeWindow()
- * SDL_MinimizeWindow()
- *}
- procedure SDL_RestoreWindow(window: PSDL_Window);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RestoreWindow' {$ENDIF} {$ENDIF};
- {**
- * Set a window's fullscreen state.
- *
- * 0 on success, or -1 if setting the display mode failed.
- *
- * SDL_SetWindowDisplayMode()
- * SDL_GetWindowDisplayMode()
- *}
- function SDL_SetWindowFullscreen(window: PSDL_Window; flags: UInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowFullscreen' {$ENDIF} {$ENDIF};
- {**
- * Get the SDL surface associated with the window.
- *
- * The window's framebuffer surface, or nil on error.
- *
- * A new surface will be created with the optimal format for the window,
- * if necessary. This surface will be freed when the window is destroyed.
- *
- * You may not combine this with 3D or the rendering API on this window.
- *
- * SDL_UpdateWindowSurface()
- * SDL_UpdateWindowSurfaceRects()
- *}
- function SDL_GetWindowSurface(window: PSDL_Window): PSDL_Surface;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowSurface' {$ENDIF} {$ENDIF};
- {**
- * Copy the window surface to the screen.
- *
- * 0 on success, or -1 on error.
- *
- * SDL_GetWindowSurface()
- * SDL_UpdateWindowSurfaceRects()
- *}
- function SDL_UpdateWindowSurface(window: PSDL_Window): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpdateWindowSurface' {$ENDIF} {$ENDIF};
- {**
- * Copy a number of rectangles on the window surface to the screen.
- *
- * 0 on success, or -1 on error.
- *
- * SDL_GetWindowSurface()
- * SDL_UpdateWindowSurfaceRect()
- *}
- function SDL_UpdateWindowSurfaceRects(window: PSDL_Window; rects: PSDL_Rect; numrects: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpdateWindowSurfaceRects' {$ENDIF} {$ENDIF};
- {**
- * Set a window's input grab mode.
- *
- * grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
- *
- * SDL_GetWindowGrab()
- *}
- procedure SDL_SetWindowGrab(window: PSDL_Window; grabbed: TSDL_Bool);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowGrab' {$ENDIF} {$ENDIF};
- {**
- * Get a window's input grab mode.
- *
- * This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
- *
- * SDL_SetWindowGrab()
- *}
- function SDL_GetWindowGrab(window: PSDL_Window): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowGrab' {$ENDIF} {$ENDIF};
- {**
- * Set the brightness (gamma correction) for a window.
- *
- * 0 on success, or -1 if setting the brightness isn't supported.
- *
- * SDL_GetWindowBrightness()
- * SDL_SetWindowGammaRamp()
- *}
- function SDL_SetWindowBrightness(window: PSDL_Window; brightness: Float): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowBrightness' {$ENDIF} {$ENDIF};
- {**
- * Get the brightness (gamma correction) for a window.
- *
- * The last brightness value passed to SDL_SetWindowBrightness()
- *
- * SDL_SetWindowBrightness()
- *}
- function SDL_GetWindowBrightness(window: PSDL_Window): Float;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowBrightness' {$ENDIF} {$ENDIF};
- {**
- * Set the gamma ramp for a window.
- *
- * red The translation table for the red channel, or nil.
- * green The translation table for the green channel, or nil.
- * blue The translation table for the blue channel, or nil.
- *
- * 0 on success, or -1 if gamma ramps are unsupported.
- *
- * Set the gamma translation table for the red, green, and blue channels
- * of the video hardware. Each table is an array of 256 16-bit quantities,
- * representing a mapping between the input and output for that channel.
- * The input is the index into the array, and the output is the 16-bit
- * gamma value at that index, scaled to the output color precision.
- *
- * SDL_GetWindowGammaRamp()
- *}
- function SDL_SetWindowGammaRamp(window: PSDL_Window; const red: PUInt16; const green: PUInt16; const blue: PUInt16): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetWindowGammaRamp' {$ENDIF} {$ENDIF};
- {**
- * Get the gamma ramp for a window.
- *
- * red A pointer to a 256 element array of 16-bit quantities to hold
- * the translation table for the red channel, or nil.
- * green A pointer to a 256 element array of 16-bit quantities to hold
- * the translation table for the green channel, or nil.
- * blue A pointer to a 256 element array of 16-bit quantities to hold
- * the translation table for the blue channel, or nil.
- *
- * 0 on success, or -1 if gamma ramps are unsupported.
- *
- * SDL_SetWindowGammaRamp()
- *}
- function SDL_GetWindowGammaRamp(window: PSDL_Window; red: PUInt16; green: PUInt16; blue: PUInt16): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetWindowGammaRamp' {$ENDIF} {$ENDIF};
- {**
- * Destroy a window.
- *}
- procedure SDL_DestroyWindow(window: PSDL_Window);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyWindow' {$ENDIF} {$ENDIF};
- {**
- * Returns whether the screensaver is currently enabled (default on).
- *
- * SDL_EnableScreenSaver()
- * SDL_DisableScreenSaver()
- *}
- function SDL_IsScreenSaverEnabled: TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsScreenSaverEnabled' {$ENDIF} {$ENDIF};
- {**
- * Allow the screen to be blanked by a screensaver
- *
- * SDL_IsScreenSaverEnabled()
- * SDL_DisableScreenSaver()
- *}
- procedure SDL_EnableScreenSaver();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_EnableScreenSaver' {$ENDIF} {$ENDIF};
- {**
- * Prevent the screen from being blanked by a screensaver
- *
- * SDL_IsScreenSaverEnabled()
- * SDL_EnableScreenSaver()
- *}
- procedure SDL_DisableScreenSaver();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DisableScreenSaver' {$ENDIF} {$ENDIF};
- {**
- * OpenGL support functions
- *}
- {**
- * Dynamically load an OpenGL library.
- *
- * path The platform dependent OpenGL library name, or nil to open the
- * default OpenGL library.
- *
- * 0 on success, or -1 if the library couldn't be loaded.
- *
- * This should be done after initializing the video driver, but before
- * creating any OpenGL windows. If no OpenGL library is loaded, the default
- * library will be loaded upon creation of the first OpenGL window.
- *
- * If you do this, you need to retrieve all of the GL functions used in
- * your program from the dynamic library using SDL_GL_GetProcAddress().
- *
- * SDL_GL_GetProcAddress()
- * SDL_GL_UnloadLibrary()
- *}
- function SDL_GL_LoadLibrary(const path: PChar): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_LoadLibrary' {$ENDIF} {$ENDIF};
- {**
- * Get the address of an OpenGL function.
- *}
- function SDL_GL_GetProcAddress(const proc: PChar): Pointer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetProcAddress' {$ENDIF} {$ENDIF};
- {**
- * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
- *
- * SDL_GL_LoadLibrary()
- *}
- procedure SDL_GL_UnloadLibrary();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_UnloadLibrary' {$ENDIF} {$ENDIF};
- {**
- * Return true if an OpenGL extension is supported for the current
- * context.
- *}
- function SDL_GL_ExtensionSupported(const extension: PChar): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_ExtensionSupported' {$ENDIF} {$ENDIF};
- {**
- * Set an OpenGL window attribute before window creation.
- *}
- function SDL_GL_SetAttribute(attr: TSDL_GLattr; value: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_SetAttribute' {$ENDIF} {$ENDIF};
- {**
- * Get the actual value for an attribute from the current context.
- *}
- function SDL_GL_GetAttribute(attr: TSDL_GLattr; value: PInt): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetAttribute' {$ENDIF} {$ENDIF};
- {**
- * Create an OpenGL context for use with an OpenGL window, and make it
- * current.
- *
- * SDL_GL_DeleteContext()
- *}
- function SDL_GL_CreateContext(window: PSDL_Window): TSDL_GLContext;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_CreateContext' {$ENDIF} {$ENDIF};
- {**
- * Set up an OpenGL context for rendering into an OpenGL window.
- *
- * The context must have been created with a compatible window.
- *}
- function SDL_GL_MakeCurrent(window: PSDL_Window; context: TSDL_GLContext): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_MakeCurrent' {$ENDIF} {$ENDIF};
- {**
- * Get the currently active OpenGL window.
- *}
- function SDL_GL_GetCurrentWindow(): PSDL_Window;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetCurrentWindow' {$ENDIF} {$ENDIF};
- {**
- * Get the currently active OpenGL context.
- *}
- function SDL_GL_GetCurrentContext(): TSDL_GLContext;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetCurrentContext' {$ENDIF} {$ENDIF};
- {**
- * Set the swap interval for the current OpenGL context.
- *
- * interval 0 for immediate updates, 1 for updates synchronized with the
- * vertical retrace. If the system supports it, you may
- * specify -1 to allow late swaps to happen immediately
- * instead of waiting for the next retrace.
- *
- * 0 on success, or -1 if setting the swap interval is not supported.
- *
- * SDL_GL_GetSwapInterval()
- *}
- function SDL_GL_SetSwapInterval(interval: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_SetSwapInterval' {$ENDIF} {$ENDIF};
- {**
- * Get the swap interval for the current OpenGL context.
- *
- * 0 if there is no vertical retrace synchronization, 1 if the buffer
- * swap is synchronized with the vertical retrace, and -1 if late
- * swaps happen immediately instead of waiting for the next retrace.
- * If the system can't determine the swap interval, or there isn't a
- * valid current context, this will return 0 as a safe default.
- *
- * SDL_GL_SetSwapInterval()
- *}
- function SDL_GL_GetSwapInterval(): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_GetSwapInterval' {$ENDIF} {$ENDIF};
- {**
- * Swap the OpenGL buffers for a window, if double-buffering is
- * supported.
- *}
- procedure SDL_GL_SwapWindow(window: PSDL_Window);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_SwapWindow' {$ENDIF} {$ENDIF};
- {**
- * Delete an OpenGL context.
- *
- * SDL_GL_CreateContext()
- *}
- procedure SDL_GL_DeleteContext(context: TSDL_GLContext);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_DeleteContext' {$ENDIF} {$ENDIF};
- {*OpenGL support functions*}
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_renderer.h ///////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * Flags used when creating a rendering context
- *}
- const
- SDL_RENDERER_SOFTWARE = $00000001; {**< The renderer is a software fallback *}
- SDL_RENDERER_ACCELERATED = $00000002; {**< The renderer uses hardware
- acceleration *}
- SDL_RENDERER_PRESENTVSYNC = $00000004; {**< Present is synchronized
- with the refresh rate *}
- SDL_RENDERER_TARGETTEXTURE = $00000008; {**< The renderer supports
- rendering to texture *}
- type
- PSDL_RendererFlags = ^TSDL_RendererFlags;
- TSDL_RendererFlags = Word;
- {**
- * Information on the capabilities of a render driver or context.
- *}
- PSDL_RendererInfo = ^TSDL_RendererInfo;
- TSDL_RendererInfo = record
- name: PChar; {**< The name of the renderer *}
- flags: UInt32; {**< Supported ::SDL_RendererFlags *}
- num_texture_formats: UInt32; {**< The number of available texture formats *}
- texture_formats: array[0..15] of UInt32; {**< The available texture formats *}
- max_texture_width: SInt32; {**< The maximimum texture width *}
- max_texture_height: SInt32; {**< The maximimum texture height *}
- end;
- {**
- * The access pattern allowed for a texture.
- *}
- type
- PSDL_TextureAccess = ^TSDL_TextureAccess;
- TSDL_TextureAccess = (
- SDL_TEXTUREACCESS_STATIC, {**< Changes rarely, not lockable *}
- SDL_TEXTUREACCESS_STREAMING, {**< Changes frequently, lockable *}
- SDL_TEXTUREACCESS_TARGET {**< Texture can be used as a render target *}
- );
- {**
- * The texture channel modulation used in SDL_RenderCopy().
- *}
- PSDL_TextureModulate = ^TSDL_TextureModulate;
- TSDL_TextureModulate = (
- SDL_TEXTUREMODULATE_NONE, {**< No modulation *}
- SDL_TEXTUREMODULATE_COLOR, {**< srcC = srcC * color *}
- SDL_TEXTUREMODULATE_ALPHA {**< srcA = srcA * alpha *}
- );
- {**
- * Flip constants for SDL_RenderCopyEx
- *}
- type
- PSDL_RendererFlip = ^TSDL_RendererFlip;
- TSDL_RendererFlip = (SDL_FLIP_NONE, {**< Do not flip *}
- SDL_FLIP_HORIZONTAL, {**< flip horizontally *}
- SDL_FLIP_VERTICAL {**< flip vertically *}
- );
- {**
- * A structure representing rendering state
- *}
- PPSDL_Renderer = ^PSDL_Renderer;
- PSDL_Renderer = Pointer; //todo!
- {**
- * An efficient driver-specific representation of pixel data
- *}
- PSDL_Texture = Pointer; //todo!
- {* Function prototypes *}
- {**
- * Get the number of 2D rendering drivers available for the current
- * display.
- *
- * A render driver is a set of code that handles rendering and texture
- * management on a particular display. Normally there is only one, but
- * some drivers may have several available with different capabilities.
- *
- * SDL_GetRenderDriverInfo()
- * SDL_CreateRenderer()
- *}
- function SDL_GetNumRenderDrivers(): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumRenderDrivers' {$ENDIF} {$ENDIF};
- {**
- * Get information about a specific 2D rendering driver for the current
- * display.
- *
- * index The index of the driver to query information about.
- * info A pointer to an SDL_RendererInfo struct to be filled with
- * information on the rendering driver.
- *
- * 0 on success, -1 if the index was out of range.
- *
- * SDL_CreateRenderer()
- *}
- function SDL_GetRenderDriverInfo(index: SInt32; info: PSDL_RendererInfo): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderDriverInfo' {$ENDIF} {$ENDIF};
- {**
- * Create a window and default renderer
- *
- * width The width of the window
- * height The height of the window
- * window_flags The flags used to create the window
- * window A pointer filled with the window, or NULL on error
- * renderer A pointer filled with the renderer, or NULL on error
- *
- * 0 on success, or -1 on error
- *}
- function SDL_CreateWindowAndRenderer(width: SInt32; height: SInt32; window_flags: UInt32; window: PPSDL_Window; renderer: PPSDL_Renderer): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateWindowAndRenderer' {$ENDIF} {$ENDIF};
- {**
- * Create a 2D rendering context for a window.
- *
- * window The window where rendering is displayed.
- * index The index of the rendering driver to initialize, or -1 to
- * initialize the first one supporting the requested flags.
- * flags ::SDL_RendererFlags.
- *
- * A valid rendering context or NULL if there was an error.
- *
- * SDL_CreateSoftwareRenderer()
- * SDL_GetRendererInfo()
- * SDL_DestroyRenderer()
- *}
- function SDL_CreateRenderer(window: PSDL_Window; index: SInt32; flags: UInt32): PSDL_Renderer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateRenderer' {$ENDIF} {$ENDIF};
- {**
- * Create a 2D software rendering context for a surface.
- *
- * surface The surface where rendering is done.
- *
- * A valid rendering context or NULL if there was an error.
- *
- * SDL_CreateRenderer()
- * SDL_DestroyRenderer()
- *}
- function SDL_CreateSoftwareRenderer(surface: PSDL_Surface): PSDL_Renderer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateSoftwareRenderer' {$ENDIF} {$ENDIF};
- {**
- * Get the renderer associated with a window.
- *}
- function SDL_GetRenderer(window: PSDL_Window): PSDL_Renderer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderer' {$ENDIF} {$ENDIF};
- {**
- * Get information about a rendering context.
- *}
- function SDL_GetRendererInfo(renderer: PSDL_Renderer; info: PSDL_RendererInfo): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRendererInfo' {$ENDIF} {$ENDIF};
- {**
- * Get the output size of a rendering context.
- *}
- function SDL_GetRendererOutputSize(renderer: PSDL_Renderer; w: PInt; h: PInt): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRendererOutputSize' {$ENDIF} {$ENDIF};
- {**
- * Create a texture for a rendering context.
- *
- * renderer The renderer.
- * format The format of the texture.
- * access One of the enumerated values in ::SDL_TextureAccess.
- * w The width of the texture in pixels.
- * h The height of the texture in pixels.
- *
- * The created texture is returned, or 0 if no rendering context was
- * active, the format was unsupported, or the width or height were out
- * of range.
- *
- * SDL_QueryTexture()
- * SDL_UpdateTexture()
- * SDL_DestroyTexture()
- *}
- function SDL_CreateTexture(renderer: PSDL_Renderer; format: UInt32; access: SInt32; w: SInt32; h: SInt32): PSDL_Texture;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateTexture' {$ENDIF} {$ENDIF};
- {**
- * Create a texture from an existing surface.
- *
- * renderer The renderer.
- * surface The surface containing pixel data used to fill the texture.
- *
- * The created texture is returned, or 0 on error.
- *
- * The surface is not modified or freed by this function.
- *
- * SDL_QueryTexture()
- * SDL_DestroyTexture()
- *}
- function SDL_CreateTextureFromSurface(renderer: PSDL_Renderer; surface: PSDL_Surface): PSDL_Texture;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateTextureFromSurface' {$ENDIF} {$ENDIF};
- {**
- * Query the attributes of a texture
- *
- * texture A texture to be queried.
- * format A pointer filled in with the raw format of the texture. The
- * actual format may differ, but pixel transfers will use this
- * format.
- * access A pointer filled in with the actual access to the texture.
- * w A pointer filled in with the width of the texture in pixels.
- * h A pointer filled in with the height of the texture in pixels.
- *
- * 0 on success, or -1 if the texture is not valid.
- *}
- function SDL_QueryTexture(texture: PSDL_Texture; format: PUInt32; access: PInt; w: PInt; h: PInt): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_QueryTexture' {$ENDIF} {$ENDIF};
- {**
- * Set an additional color value used in render copy operations.
- *
- * texture The texture to update.
- * r The red color value multiplied into copy operations.
- * g The green color value multiplied into copy operations.
- * b The blue color value multiplied into copy operations.
- *
- * 0 on success, or -1 if the texture is not valid or color modulation
- * is not supported.
- *
- * SDL_GetTextureColorMod()
- *}
- function SDL_SetTextureColorMod(texture: PSDL_Texture; r: UInt8; g: UInt8; b: UInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetTextureColorMod' {$ENDIF} {$ENDIF};
- {**
- * Get the additional color value used in render copy operations.
- *
- * texture The texture to query.
- * r A pointer filled in with the current red color value.
- * g A pointer filled in with the current green color value.
- * b A pointer filled in with the current blue color value.
- *
- * 0 on success, or -1 if the texture is not valid.
- *
- * SDL_SetTextureColorMod()
- *}
- function SDL_GetTextureColorMod(texture: PSDL_Texture; r: PUInt8; g: PUInt8; b: PUInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTextureColorMod' {$ENDIF} {$ENDIF};
- {**
- * Set an additional alpha value used in render copy operations.
- *
- * texture The texture to update.
- * alpha The alpha value multiplied into copy operations.
- *
- * 0 on success, or -1 if the texture is not valid or alpha modulation
- * is not supported.
- *
- * SDL_GetTextureAlphaMod()
- *}
- function SDL_SetTextureAlphaMod(texture: PSDL_Texture; alpha: UInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetTextureAlphaMod' {$ENDIF} {$ENDIF};
- {**
- * Get the additional alpha value used in render copy operations.
- *
- * texture The texture to query.
- * alpha A pointer filled in with the current alpha value.
- *
- * 0 on success, or -1 if the texture is not valid.
- *
- * SDL_SetTextureAlphaMod()
- *}
- function SDL_GetTextureAlphaMod(texture: PSDL_Texture; alpha: PUInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTextureAlphaMod' {$ENDIF} {$ENDIF};
- {**
- * Set the blend mode used for texture copy operations.
- *
- * texture The texture to update.
- * blendMode ::SDL_BlendMode to use for texture blending.
- *
- * 0 on success, or -1 if the texture is not valid or the blend mode is
- * not supported.
- *
- * If the blend mode is not supported, the closest supported mode is
- * chosen.
- *
- * SDL_GetTextureBlendMode()
- *}
- function SDL_SetTextureBlendMode(texture: PSDL_Texture; blendMode: TSDL_BlendMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetTextureBlendMode' {$ENDIF} {$ENDIF};
- {**
- * Get the blend mode used for texture copy operations.
- *
- * texture The texture to query.
- * blendMode A pointer filled in with the current blend mode.
- *
- * 0 on success, or -1 if the texture is not valid.
- *
- * SDL_SetTextureBlendMode()
- *}
- function SDL_GetTextureBlendMode(texture: PSDL_Texture; blendMode: PSDL_BlendMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTextureBlendMode' {$ENDIF} {$ENDIF};
- {**
- * Update the given texture rectangle with new pixel data.
- *
- * texture The texture to update
- * rect A pointer to the rectangle of pixels to update, or NULL to
- * update the entire texture.
- * pixels The raw pixel data.
- * pitch The number of bytes between rows of pixel data.
- *
- * 0 on success, or -1 if the texture is not valid.
- *
- * This is a fairly slow function.
- *}
- function SDL_UpdateTexture(texture: PSDL_Texture; rect: PSDL_Rect; pixels: Pointer; pitch: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UpdateTexture' {$ENDIF} {$ENDIF};
- {**
- * Lock a portion of the texture for write-only pixel access.
- *
- * texture The texture to lock for access, which was created with
- * SDL_TEXTUREACCESS_STREAMING.
- * rect A pointer to the rectangle to lock for access. If the rect
- * is NULL, the entire texture will be locked.
- * pixels This is filled in with a pointer to the locked pixels,
- * appropriately offset by the locked area.
- * pitch This is filled in with the pitch of the locked pixels.
- *
- * 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
- *
- * SDL_UnlockTexture()
- *}
- function SDL_LockTexture(texture: PSDL_Texture; rect: PSDL_Rect; pixels: PPointer; pitch: PInt): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockTexture' {$ENDIF} {$ENDIF};
- {**
- * Unlock a texture, uploading the changes to video memory, if needed.
- *
- * SDL_LockTexture()
- *}
- procedure SDL_UnlockTexture(texture: PSDL_Texture);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LockTexture' {$ENDIF} {$ENDIF};
- {**
- * Determines whether a window supports the use of render targets
- *
- * renderer The renderer that will be checked
- *
- * SDL_TRUE if supported, SDL_FALSE if not.
- *}
- function SDL_RenderTargetSupported(renderer: PSDL_Renderer): Boolean;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderTargetSupported' {$ENDIF} {$ENDIF};
- {**
- * Set a texture as the current rendering target.
- *
- * renderer The renderer.
- * texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
- *
- * 0 on success, or -1 on error
- *
- * SDL_GetRenderTarget()
- *}
- function SDL_SetRenderTarget(renderer: PSDL_Renderer; texture: PSDL_Texture): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetRenderTarget' {$ENDIF} {$ENDIF};
- {**
- * Get the current render target or NULL for the default render target.
- *
- * The current render target
- *
- * SDL_SetRenderTarget()
- *}
- function SDL_GetRenderTarget(renderer: PSDL_Renderer): PSDL_Texture;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderTarget' {$ENDIF} {$ENDIF};
- {**
- * Set device independent resolution for rendering
- *
- * renderer The renderer for which resolution should be set.
- * w The width of the logical resolution
- * h The height of the logical resolution
- *
- * This function uses the viewport and scaling functionality to allow a fixed logical
- * resolution for rendering, regardless of the actual output resolution. If the actual
- * output resolution doesn't have the same aspect ratio the output rendering will be
- * centered within the output display.
- *
- * If the output display is a window, mouse events in the window will be filtered
- * and scaled so they seem to arrive within the logical resolution.
- *
- * If this function results in scaling or subpixel drawing by the
- * rendering backend, it will be handled using the appropriate
- * quality hints.
- *
- * SDL_RenderGetLogicalSize()
- * SDL_RenderSetScale()
- * SDL_RenderSetViewport()
- *}
- function SDL_RenderSetLogicalSize(renderer: PSDL_Renderer; w: SInt32; h: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderSetLogicalSize' {$ENDIF} {$ENDIF};
- {**
- * Get device independent resolution for rendering
- *
- * renderer The renderer from which resolution should be queried.
- * w A pointer filled with the width of the logical resolution
- * h A pointer filled with the height of the logical resolution
- *
- * SDL_RenderSetLogicalSize()
- *}
- procedure SDL_RenderGetLogicalSize(renderer: PSDL_Renderer; w: PInt; h: PInt);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderGetLogicalSize' {$ENDIF} {$ENDIF};
- {**
- * Set the drawing area for rendering on the current target.
- *
- * renderer The renderer for which the drawing area should be set.
- * rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
- *
- * The x,y of the viewport rect represents the origin for rendering.
- *
- * 0 on success, or -1 on error
- *
- * If the window associated with the renderer is resized, the viewport is automatically reset.
- *
- * SDL_RenderGetViewport()
- * SDL_RenderSetLogicalSize()
- *}
- function SDL_RenderSetViewport(renderer: PSDL_Renderer; const rect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderSetViewport' {$ENDIF} {$ENDIF};
- {**
- * Get the drawing area for the current target.
- *
- * SDL_RenderSetViewport()
- *}
- procedure SDL_RenderGetViewport(renderer: PSDL_Renderer; rect: PSDL_Rect);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderGetViewport' {$ENDIF} {$ENDIF};
- {**
- * Set the clip rectangle for the current target.
- *
- * renderer The renderer for which clip rectangle should be set.
- * rect A pointer to the rectangle to set as the clip rectangle, or
- * NULL to disable clipping.
- *
- * 0 on success, or -1 on error
- *
- * SDL_RenderGetClipRect()
- *}
- function SDL_RenderSetClipRect(renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderSetClipRect' {$ENDIF} {$ENDIF};
- {**
- * Get the clip rectangle for the current target.
- *
- * renderer The renderer from which clip rectangle should be queried.
- * rect A pointer filled in with the current clip rectangle, or
- * an empty rectangle if clipping is disabled.
- *
- * SDL_RenderSetClipRect()
- *}
- procedure SDL_RenderGetClipRect(renderer: PSDL_Renderer; rect: PSDL_Rect);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderGetClipRect' {$ENDIF} {$ENDIF};
- {**
- * Set the drawing scale for rendering on the current target.
- *
- * renderer The renderer for which the drawing scale should be set.
- * scaleX The horizontal scaling factor
- * scaleY The vertical scaling factor
- *
- * The drawing coordinates are scaled by the x/y scaling factors
- * before they are used by the renderer. This allows resolution
- * independent drawing with a single coordinate system.
- *
- * If this results in scaling or subpixel drawing by the
- * rendering backend, it will be handled using the appropriate
- * quality hints. For best results use integer scaling factors.
- *
- * SDL_RenderGetScale()
- * SDL_RenderSetLogicalSize()
- *}
- function SDL_RenderSetScale(renderer: PSDL_Renderer; scaleX: Float; scaleY: Float): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderSetScale' {$ENDIF} {$ENDIF};
- {**
- * Get the drawing scale for the current target.
- *
- * renderer The renderer from which drawing scale should be queried.
- * scaleX A pointer filled in with the horizontal scaling factor
- * scaleY A pointer filled in with the vertical scaling factor
- *
- * SDL_RenderSetScale()
- *}
- procedure SDL_RenderGetScale(renderer: PSDL_Renderer; scaleX: PFloat; scaleY: PFloat);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderGetScale' {$ENDIF} {$ENDIF};
- {**
- * Set the color used for drawing operations (Rect, Line and Clear).
- *
- * renderer The renderer for which drawing color should be set.
- * r The red value used to draw on the rendering target.
- * g The green value used to draw on the rendering target.
- * b The blue value used to draw on the rendering target.
- * a The alpha value used to draw on the rendering target, usually
- * SDL_ALPHA_OPAQUE (255).
- *
- * 0 on success, or -1 on error
- *}
- function SDL_SetRenderDrawColor(renderer: PSDL_Renderer; r: UInt8; g: UInt8; b: UInt8; a: UInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetRenderDrawColor' {$ENDIF} {$ENDIF};
- {**
- * Get the color used for drawing operations (Rect, Line and Clear).
- *
- * renderer The renderer from which drawing color should be queried.
- * r A pointer to the red value used to draw on the rendering target.
- * g A pointer to the green value used to draw on the rendering target.
- * b A pointer to the blue value used to draw on the rendering target.
- * a A pointer to the alpha value used to draw on the rendering target,
- * usually SDL_ALPHA_OPAQUE (255).
- *
- * 0 on success, or -1 on error
- *}
- function SDL_GetRenderDrawColor(renderer: PSDL_Renderer; r: PUInt8; g: PUInt8; b: PUInt8; a: PUInt8): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderDrawColor' {$ENDIF} {$ENDIF};
- {**
- * Set the blend mode used for drawing operations (Fill and Line).
- *
- * renderer The renderer for which blend mode should be set.
- * blendMode SDL_BlendMode to use for blending.
- *
- * 0 on success, or -1 on error
- *
- * If the blend mode is not supported, the closest supported mode is
- * chosen.
- *
- * SDL_GetRenderDrawBlendMode()
- *}
- function SDL_SetRenderDrawBlendMode(renderer: PSDL_Renderer; blendMode: TSDL_BlendMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetRenderDrawBlendMode' {$ENDIF} {$ENDIF};
- {**
- * Get the blend mode used for drawing operations.
- *
- * renderer The renderer from which blend mode should be queried.
- * blendMode A pointer filled in with the current blend mode.
- *
- * 0 on success, or -1 on error
- *
- * SDL_SetRenderDrawBlendMode()
- *}
- function SDL_GetRenderDrawBlendMode(renderer: PSDL_Renderer; blendMode: PSDL_BlendMode): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRenderDrawBlendMode' {$ENDIF} {$ENDIF};
- {**
- * Clear the current rendering target with the drawing color
- *
- * This function clears the entire rendering target, ignoring the viewport.
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderClear(renderer: PSDL_Renderer): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderClear' {$ENDIF} {$ENDIF};
- {**
- * Draw a point on the current rendering target.
- *
- * renderer The renderer which should draw a point.
- * x The x coordinate of the point.
- * y The y coordinate of the point.
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderDrawPoint(renderer: PSDL_Renderer; x: SInt32; y: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawPoint' {$ENDIF} {$ENDIF};
- {**
- * Draw multiple points on the current rendering target.
- *
- * renderer The renderer which should draw multiple points.
- * points The points to draw
- * count The number of points to draw
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderDrawPoints(renderer: PSDL_Renderer; points: PSDL_Point; count: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawPoints' {$ENDIF} {$ENDIF};
- {**
- * Draw a line on the current rendering target.
- *
- * renderer The renderer which should draw a line.
- * x1 The x coordinate of the start point.
- * y1 The y coordinate of the start point.
- * x2 The x coordinate of the end point.
- * y2 The y coordinate of the end point.
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderDrawLine(renderer: PSDL_Renderer; x1: SInt32; y1: SInt32; x2: SInt32; y2: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawLine' {$ENDIF} {$ENDIF};
- {**
- * \brief Draw a series of connected lines on the current rendering target.
- *
- * \param renderer The renderer which should draw multiple lines.
- * \param points The points along the lines
- * \param count The number of points, drawing count-1 lines
- *
- * \return 0 on success, or -1 on error
- *}
- function SDL_RenderDrawLines(renderer: PSDL_Renderer; points: PSDL_Point; count: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawLines' {$ENDIF} {$ENDIF};
- {**
- * Draw a rectangle on the current rendering target.
- *
- * renderer The renderer which should draw a rectangle.
- * rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderDrawRect(renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawRect' {$ENDIF} {$ENDIF};
- {**
- * Draw some number of rectangles on the current rendering target.
- *
- * renderer The renderer which should draw multiple rectangles.
- * rects A pointer to an array of destination rectangles.
- * count The number of rectangles.
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderDrawRects(renderer: PSDL_Renderer; rects: PSDL_Rect; count: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderDrawRects' {$ENDIF} {$ENDIF};
- {**
- * Fill a rectangle on the current rendering target with the drawing color.
- *
- * renderer The renderer which should fill a rectangle.
- * rect A pointer to the destination rectangle, or NULL for the entire
- * rendering target.
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderFillRect(renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderFillRect' {$ENDIF} {$ENDIF};
- {**
- * Fill some number of rectangles on the current rendering target with the drawing color.
- *
- * renderer The renderer which should fill multiple rectangles.
- * rects A pointer to an array of destination rectangles.
- * count The number of rectangles.
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderFillRects(renderer: PSDL_Renderer; rects: PSDL_Rect; count: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderFillRects' {$ENDIF} {$ENDIF};
- {**
- * Copy a portion of the texture to the current rendering target.
- *
- * renderer The renderer which should copy parts of a texture.
- * texture The source texture.
- * srcrect A pointer to the source rectangle, or NULL for the entire
- * texture.
- * dstrect A pointer to the destination rectangle, or NULL for the
- * entire rendering target.
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderCopy(renderer: PSDL_Renderer; texture: PSDL_Texture; srcrect: PSDL_Rect; dstrect: PSDL_Rect): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderCopy' {$ENDIF} {$ENDIF};
- {**
- * Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
- *
- * renderer The renderer which should copy parts of a texture.
- * texture The source texture.
- * srcrect A pointer to the source rectangle, or NULL for the entire
- * texture.
- * dstrect A pointer to the destination rectangle, or NULL for the
- * entire rendering target.
- * angle An angle in degrees that indicates the rotation that will be applied to dstrect
- * center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
- * flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
- *
- * 0 on success, or -1 on error
- *}
- function SDL_RenderCopyEx(renderer: PSDL_Renderer; texture: PSDL_Texture; const srcrect: PSDL_Rect; dstrect: PSDL_Rect; angle: Double; center: PSDL_Point; flip: PSDL_RendererFlip): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderCopyEx' {$ENDIF} {$ENDIF};
- {**
- * Read pixels from the current rendering target.
- *
- * renderer The renderer from which pixels should be read.
- * rect A pointer to the rectangle to read, or NULL for the entire
- * render target.
- * format The desired format of the pixel data, or 0 to use the format
- * of the rendering target
- * pixels A pointer to be filled in with the pixel data
- * pitch The pitch of the pixels parameter.
- *
- * 0 on success, or -1 if pixel reading is not supported.
- *
- * This is a very slow operation, and should not be used frequently.
- *}
- function SDL_RenderReadPixels(renderer: PSDL_Renderer; rect: PSDL_Rect; format: UInt32; pixels: Pointer; pitch: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderReadPixels' {$ENDIF} {$ENDIF};
- {**
- * Update the screen with rendering performed.
- *}
- procedure SDL_RenderPresent(renderer: PSDL_Renderer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RenderPresent' {$ENDIF} {$ENDIF};
- {**
- * Destroy the specified texture.
- *
- * SDL_CreateTexture()
- * SDL_CreateTextureFromSurface()
- *}
- procedure SDL_DestroyTexture(texture: PSDL_Texture);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyTexture' {$ENDIF} {$ENDIF};
- {**
- * Destroy the rendering context for a window and free associated
- * textures.
- *
- * SDL_CreateRenderer()
- *}
- procedure SDL_DestroyRenderer(renderer: PSDL_Renderer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DestroyRenderer' {$ENDIF} {$ENDIF};
- {**
- * Bind the texture to the current OpenGL/ES/ES2 context for use with
- * OpenGL instructions.
- *
- * texture The SDL texture to bind
- * texw A pointer to a float that will be filled with the texture width
- * texh A pointer to a float that will be filled with the texture height
- *
- * 0 on success, or -1 if the operation is not supported
- *}
- function SDL_GL_BindTexture(texture: PSDL_Texture; texw: PFloat; texh: PFloat): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_BindTexture' {$ENDIF} {$ENDIF};
- {**
- * Unbind a texture from the current OpenGL/ES/ES2 context.
- *
- * texture The SDL texture to unbind
- *
- * 0 on success, or -1 if the operation is not supported
- *}
- function SDL_GL_UnbindTexture(texture: PSDL_Texture): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GL_UnbindTexture' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_scancode.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * The SDL keyboard scancode representation.
- *
- * Values of this type are used to represent keyboard keys, among other places
- * in the SDL_Keysym.scancode key.keysym.scancode \endlink field of the
- * SDL_Event structure.
- *
- * The values in this enumeration are based on the USB usage page standard:
- * http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf
- *}
- const
- SDL_SCANCODE_UNKNOWN = 0;
- {**
- * Usage page $07
- *
- * These values are from usage page $07 (USB keyboard page).
- *}
- SDL_SCANCODE_A = 4;
- SDL_SCANCODE_B = 5;
- SDL_SCANCODE_C = 6;
- SDL_SCANCODE_D = 7;
- SDL_SCANCODE_E = 8;
- SDL_SCANCODE_F = 9;
- SDL_SCANCODE_G = 10;
- SDL_SCANCODE_H = 11;
- SDL_SCANCODE_I = 12;
- SDL_SCANCODE_J = 13;
- SDL_SCANCODE_K = 14;
- SDL_SCANCODE_L = 15;
- SDL_SCANCODE_M = 16;
- SDL_SCANCODE_N = 17;
- SDL_SCANCODE_O = 18;
- SDL_SCANCODE_P = 19;
- SDL_SCANCODE_Q = 20;
- SDL_SCANCODE_R = 21;
- SDL_SCANCODE_S = 22;
- SDL_SCANCODE_T = 23;
- SDL_SCANCODE_U = 24;
- SDL_SCANCODE_V = 25;
- SDL_SCANCODE_W = 26;
- SDL_SCANCODE_X = 27;
- SDL_SCANCODE_Y = 28;
- SDL_SCANCODE_Z = 29;
- SDL_SCANCODE_1 = 30;
- SDL_SCANCODE_2 = 31;
- SDL_SCANCODE_3 = 32;
- SDL_SCANCODE_4 = 33;
- SDL_SCANCODE_5 = 34;
- SDL_SCANCODE_6 = 35;
- SDL_SCANCODE_7 = 36;
- SDL_SCANCODE_8 = 37;
- SDL_SCANCODE_9 = 38;
- SDL_SCANCODE_0 = 39;
- SDL_SCANCODE_RETURN = 40;
- SDL_SCANCODE_ESCAPE = 41;
- SDL_SCANCODE_BACKSPACE = 42;
- SDL_SCANCODE_TAB = 43;
- SDL_SCANCODE_SPACE = 44;
- SDL_SCANCODE_MINUS = 45;
- SDL_SCANCODE_EQUALS = 46;
- SDL_SCANCODE_LEFTBRACKET = 47;
- SDL_SCANCODE_RIGHTBRACKET = 48;
- SDL_SCANCODE_BACKSLASH = 49; {**< Located at the lower left of the return
- * key on ISO keyboards and at the right end
- * of the QWERTY row on ANSI keyboards.
- * Produces REVERSE SOLIDUS (backslash) and
- * VERTICAL LINE in a US layout; REVERSE
- * SOLIDUS and VERTICAL LINE in a UK Mac
- * layout; NUMBER SIGN and TILDE in a UK
- * Windows layout; DOLLAR SIGN and POUND SIGN
- * in a Swiss German layout; NUMBER SIGN and
- * APOSTROPHE in a German layout; GRAVE
- * ACCENT and POUND SIGN in a French Mac
- * layout; and ASTERISK and MICRO SIGN in a
- * French Windows layout.
- *}
- SDL_SCANCODE_NONUSHASH = 50; {**< ISO USB keyboards actually use this code
- * instead of 49 for the same key; but all
- * OSes I've seen treat the two codes
- * identically. So; as an implementor; unless
- * your keyboard generates both of those
- * codes and your OS treats them differently;
- * you should generate SDL_SCANCODE_BACKSLASH
- * instead of this code. As a user; you
- * should not rely on this code because SDL
- * will never generate it with most (all?)
- * keyboards.
- *}
- SDL_SCANCODE_SEMICOLON = 51;
- SDL_SCANCODE_APOSTROPHE = 52;
- SDL_SCANCODE_GRAVE = 53; {**< Located in the top left corner (on both ANSI
- * and ISO keyboards). Produces GRAVE ACCENT and
- * TILDE in a US Windows layout and in US and UK
- * Mac layouts on ANSI keyboards; GRAVE ACCENT
- * and NOT SIGN in a UK Windows layout; SECTION
- * SIGN and PLUS-MINUS SIGN in US and UK Mac
- * layouts on ISO keyboards; SECTION SIGN and
- * DEGREE SIGN in a Swiss German layout (Mac:
- * only on ISO keyboards); CIRCUMFLEX ACCENT and
- * DEGREE SIGN in a German layout (Mac: only on
- * ISO keyboards); SUPERSCRIPT TWO and TILDE in a
- * French Windows layout; COMMERCIAL AT and
- * NUMBER SIGN in a French Mac layout on ISO
- * keyboards; and LESS-THAN SIGN and GREATER-THAN
- * SIGN in a Swiss German; German; or French Mac
- * layout on ANSI keyboards.
- *}
- SDL_SCANCODE_COMMA = 54;
- SDL_SCANCODE_PERIOD = 55;
- SDL_SCANCODE_SLASH = 56;
- SDL_SCANCODE_CAPSLOCK = 57;
- SDL_SCANCODE_F1 = 58;
- SDL_SCANCODE_F2 = 59;
- SDL_SCANCODE_F3 = 60;
- SDL_SCANCODE_F4 = 61;
- SDL_SCANCODE_F5 = 62;
- SDL_SCANCODE_F6 = 63;
- SDL_SCANCODE_F7 = 64;
- SDL_SCANCODE_F8 = 65;
- SDL_SCANCODE_F9 = 66;
- SDL_SCANCODE_F10 = 67;
- SDL_SCANCODE_F11 = 68;
- SDL_SCANCODE_F12 = 69;
- SDL_SCANCODE_PRINTSCREEN = 70;
- SDL_SCANCODE_SCROLLLOCK = 71;
- SDL_SCANCODE_PAUSE = 72;
- SDL_SCANCODE_INSERT = 73; {**< insert on PC; help on some Mac keyboards (but
- does send code 73; not 117) *}
- SDL_SCANCODE_HOME = 74;
- SDL_SCANCODE_PAGEUP = 75;
- SDL_SCANCODE_DELETE = 76;
- SDL_SCANCODE_END = 77;
- SDL_SCANCODE_PAGEDOWN = 78;
- SDL_SCANCODE_RIGHT = 79;
- SDL_SCANCODE_LEFT = 80;
- SDL_SCANCODE_DOWN = 81;
- SDL_SCANCODE_UP = 82;
- SDL_SCANCODE_NUMLOCKCLEAR = 83; {**< num lock on PC; clear on Mac keyboards
- *}
- SDL_SCANCODE_KP_DIVIDE = 84;
- SDL_SCANCODE_KP_MULTIPLY = 85;
- SDL_SCANCODE_KP_MINUS = 86;
- SDL_SCANCODE_KP_PLUS = 87;
- SDL_SCANCODE_KP_ENTER = 88;
- SDL_SCANCODE_KP_1 = 89;
- SDL_SCANCODE_KP_2 = 90;
- SDL_SCANCODE_KP_3 = 91;
- SDL_SCANCODE_KP_4 = 92;
- SDL_SCANCODE_KP_5 = 93;
- SDL_SCANCODE_KP_6 = 94;
- SDL_SCANCODE_KP_7 = 95;
- SDL_SCANCODE_KP_8 = 96;
- SDL_SCANCODE_KP_9 = 97;
- SDL_SCANCODE_KP_0 = 98;
- SDL_SCANCODE_KP_PERIOD = 99;
- SDL_SCANCODE_NONUSBACKSLASH = 100; {**< This is the additional key that ISO
- * keyboards have over ANSI ones;
- * located between left shift and Y.
- * Produces GRAVE ACCENT and TILDE in a
- * US or UK Mac layout; REVERSE SOLIDUS
- * (backslash) and VERTICAL LINE in a
- * US or UK Windows layout; and
- * LESS-THAN SIGN and GREATER-THAN SIGN
- * in a Swiss German; German; or French
- * layout. *}
- SDL_SCANCODE_APPLICATION = 101; {**< windows contextual menu; compose *}
- SDL_SCANCODE_POWER = 102; {**< The USB document says this is a status flag;
- * not a physical key - but some Mac keyboards
- * do have a power key. *}
- SDL_SCANCODE_KP_EQUALS = 103;
- SDL_SCANCODE_F13 = 104;
- SDL_SCANCODE_F14 = 105;
- SDL_SCANCODE_F15 = 106;
- SDL_SCANCODE_F16 = 107;
- SDL_SCANCODE_F17 = 108;
- SDL_SCANCODE_F18 = 109;
- SDL_SCANCODE_F19 = 110;
- SDL_SCANCODE_F20 = 111;
- SDL_SCANCODE_F21 = 112;
- SDL_SCANCODE_F22 = 113;
- SDL_SCANCODE_F23 = 114;
- SDL_SCANCODE_F24 = 115;
- SDL_SCANCODE_EXECUTE = 116;
- SDL_SCANCODE_HELP = 117;
- SDL_SCANCODE_MENU = 118;
- SDL_SCANCODE_SELECT = 119;
- SDL_SCANCODE_STOP = 120;
- SDL_SCANCODE_AGAIN = 121; {**< redo *}
- SDL_SCANCODE_UNDO = 122;
- SDL_SCANCODE_CUT = 123;
- SDL_SCANCODE_COPY = 124;
- SDL_SCANCODE_PASTE = 125;
- SDL_SCANCODE_FIND = 126;
- SDL_SCANCODE_MUTE = 127;
- SDL_SCANCODE_VOLUMEUP = 128;
- SDL_SCANCODE_VOLUMEDOWN = 129;
- {* not sure whether there's a reason to enable these *}
- {* SDL_SCANCODE_LOCKINGCAPSLOCK = 130; *}
- {* SDL_SCANCODE_LOCKINGNUMLOCK = 131; *}
- {* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132; *}
- SDL_SCANCODE_KP_COMMA = 133;
- SDL_SCANCODE_KP_EQUALSAS400 = 134;
- SDL_SCANCODE_INTERNATIONAL1 = 135; {**< used on Asian keyboards; see footnotes in USB doc *}
- SDL_SCANCODE_INTERNATIONAL2 = 136;
- SDL_SCANCODE_INTERNATIONAL3 = 137; {**< Yen *}
- SDL_SCANCODE_INTERNATIONAL4 = 138;
- SDL_SCANCODE_INTERNATIONAL5 = 139;
- SDL_SCANCODE_INTERNATIONAL6 = 140;
- SDL_SCANCODE_INTERNATIONAL7 = 141;
- SDL_SCANCODE_INTERNATIONAL8 = 142;
- SDL_SCANCODE_INTERNATIONAL9 = 143;
- SDL_SCANCODE_LANG1 = 144; {**< Hangul{English toggle *}
- SDL_SCANCODE_LANG2 = 145; {**< Hanja conversion *}
- SDL_SCANCODE_LANG3 = 146; {**< Katakana *}
- SDL_SCANCODE_LANG4 = 147; {**< Hiragana *}
- SDL_SCANCODE_LANG5 = 148; {**< Zenkaku{Hankaku *}
- SDL_SCANCODE_LANG6 = 149; {**< reserved *}
- SDL_SCANCODE_LANG7 = 150; {**< reserved *}
- SDL_SCANCODE_LANG8 = 151; {**< reserved *}
- SDL_SCANCODE_LANG9 = 152; {**< reserved *}
- SDL_SCANCODE_ALTERASE = 153; {**< Erase-Eaze *}
- SDL_SCANCODE_SYSREQ = 154;
- SDL_SCANCODE_CANCEL = 155;
- SDL_SCANCODE_CLEAR = 156;
- SDL_SCANCODE_PRIOR = 157;
- SDL_SCANCODE_RETURN2 = 158;
- SDL_SCANCODE_SEPARATOR = 159;
- SDL_SCANCODE_OUT = 160;
- SDL_SCANCODE_OPER = 161;
- SDL_SCANCODE_CLEARAGAIN = 162;
- SDL_SCANCODE_CRSEL = 163;
- SDL_SCANCODE_EXSEL = 164;
- SDL_SCANCODE_KP_00 = 176;
- SDL_SCANCODE_KP_000 = 177;
- SDL_SCANCODE_THOUSANDSSEPARATOR = 178;
- SDL_SCANCODE_DECIMALSEPARATOR = 179;
- SDL_SCANCODE_CURRENCYUNIT = 180;
- SDL_SCANCODE_CURRENCYSUBUNIT = 181;
- SDL_SCANCODE_KP_LEFTPAREN = 182;
- SDL_SCANCODE_KP_RIGHTPAREN = 183;
- SDL_SCANCODE_KP_LEFTBRACE = 184;
- SDL_SCANCODE_KP_RIGHTBRACE = 185;
- SDL_SCANCODE_KP_TAB = 186;
- SDL_SCANCODE_KP_BACKSPACE = 187;
- SDL_SCANCODE_KP_A = 188;
- SDL_SCANCODE_KP_B = 189;
- SDL_SCANCODE_KP_C = 190;
- SDL_SCANCODE_KP_D = 191;
- SDL_SCANCODE_KP_E = 192;
- SDL_SCANCODE_KP_F = 193;
- SDL_SCANCODE_KP_XOR = 194;
- SDL_SCANCODE_KP_POWER = 195;
- SDL_SCANCODE_KP_PERCENT = 196;
- SDL_SCANCODE_KP_LESS = 197;
- SDL_SCANCODE_KP_GREATER = 198;
- SDL_SCANCODE_KP_AMPERSAND = 199;
- SDL_SCANCODE_KP_DBLAMPERSAND = 200;
- SDL_SCANCODE_KP_VERTICALBAR = 201;
- SDL_SCANCODE_KP_DBLVERTICALBAR = 202;
- SDL_SCANCODE_KP_COLON = 203;
- SDL_SCANCODE_KP_HASH = 204;
- SDL_SCANCODE_KP_SPACE = 205;
- SDL_SCANCODE_KP_AT = 206;
- SDL_SCANCODE_KP_EXCLAM = 207;
- SDL_SCANCODE_KP_MEMSTORE = 208;
- SDL_SCANCODE_KP_MEMRECALL = 209;
- SDL_SCANCODE_KP_MEMCLEAR = 210;
- SDL_SCANCODE_KP_MEMADD = 211;
- SDL_SCANCODE_KP_MEMSUBTRACT = 212;
- SDL_SCANCODE_KP_MEMMULTIPLY = 213;
- SDL_SCANCODE_KP_MEMDIVIDE = 214;
- SDL_SCANCODE_KP_PLUSMINUS = 215;
- SDL_SCANCODE_KP_CLEAR = 216;
- SDL_SCANCODE_KP_CLEARENTRY = 217;
- SDL_SCANCODE_KP_BINARY = 218;
- SDL_SCANCODE_KP_OCTAL = 219;
- SDL_SCANCODE_KP_DECIMAL = 220;
- SDL_SCANCODE_KP_HEXADECIMAL = 221;
- SDL_SCANCODE_LCTRL = 224;
- SDL_SCANCODE_LSHIFT = 225;
- SDL_SCANCODE_LALT = 226; {**< alt; option *}
- SDL_SCANCODE_LGUI = 227; {**< windows; command (apple); meta *}
- SDL_SCANCODE_RCTRL = 228;
- SDL_SCANCODE_RSHIFT = 229;
- SDL_SCANCODE_RALT = 230; {**< alt gr; option *}
- SDL_SCANCODE_RGUI = 231; {**< windows; command (apple); meta *}
- SDL_SCANCODE_MODE = 257; {**< I'm not sure if this is really not covered
- * by any of the above; but since there's a
- * special KMOD_MODE for it I'm adding it here
- *}
-
- {*Usage page $07*}
- {**
- * Usage page $0C
- *
- * These values are mapped from usage page $0C (USB consumer page).
- *}
- SDL_SCANCODE_AUDIONEXT = 258;
- SDL_SCANCODE_AUDIOPREV = 259;
- SDL_SCANCODE_AUDIOSTOP = 260;
- SDL_SCANCODE_AUDIOPLAY = 261;
- SDL_SCANCODE_AUDIOMUTE = 262;
- SDL_SCANCODE_MEDIASELECT = 263;
- SDL_SCANCODE_WWW = 264;
- SDL_SCANCODE_MAIL = 265;
- SDL_SCANCODE_CALCULATOR = 266;
- SDL_SCANCODE_COMPUTER = 267;
- SDL_SCANCODE_AC_SEARCH = 268;
- SDL_SCANCODE_AC_HOME = 269;
- SDL_SCANCODE_AC_BACK = 270;
- SDL_SCANCODE_AC_FORWARD = 271;
- SDL_SCANCODE_AC_STOP = 272;
- SDL_SCANCODE_AC_REFRESH = 273;
- SDL_SCANCODE_AC_BOOKMARKS = 274;
- {*Usage page $0C*}
- {**
- * Walther keys
- *
- * These are values that Christian Walther added (for mac keyboard?).
- *}
- SDL_SCANCODE_BRIGHTNESSDOWN = 275;
- SDL_SCANCODE_BRIGHTNESSUP = 276;
- SDL_SCANCODE_DISPLAYSWITCH = 277; {**< display mirroring{dual display
- switch; video mode switch *}
- SDL_SCANCODE_KBDILLUMTOGGLE = 278;
- SDL_SCANCODE_KBDILLUMDOWN = 279;
- SDL_SCANCODE_KBDILLUMUP = 280;
- SDL_SCANCODE_EJECT = 281;
- SDL_SCANCODE_SLEEP = 282;
- SDL_SCANCODE_APP1 = 283;
- SDL_SCANCODE_APP2 = 284;
- {*Walther keys*}
- {* Add any other keys here. *}
- SDL_NUM_SCANCODES = 512; {**< not a key, just marks the number of scancodes
- for array bounds *}
- type
- PSDL_ScanCode = ^TSDL_ScanCode;
- TSDL_ScanCode = DWord;
- //from "sdl_keycode.h"
- {**
- * The SDL virtual key representation.
- *
- * Values of this type are used to represent keyboard keys using the current
- * layout of the keyboard. These values include Unicode values representing
- * the unmodified character that would be generated by pressing the key, or
- * an SDLK_* constant for those keys that do not generate characters.
- *}
- PSDL_KeyCode = ^TSDL_KeyCode;
- TSDL_KeyCode = SInt32;
- const
- SDLK_SCANCODE_MASK = 1 shl 30;
- SDLK_UNKNOWN = 0;
- SDLK_RETURN = '\r';
- SDLK_ESCAPE = '\033';
- SDLK_BACKSPACE = '\b';
- SDLK_TAB = '\t';
- SDLK_SPACE = ' ';
- SDLK_EXCLAIM = '!';
- SDLK_QUOTEDBL = '"';
- SDLK_HASH = '#';
- SDLK_PERCENT = '%';
- SDLK_DOLLAR = '$';
- SDLK_AMPERSAND = '&';
- SDLK_QUOTE = '\';
- SDLK_LEFTPAREN = '(';
- SDLK_RIGHTPAREN = ')';
- SDLK_ASTERISK = '*';
- SDLK_PLUS = '+';
- SDLK_COMMA = ';';
- SDLK_MINUS = '-';
- SDLK_PERIOD = '.';
- SDLK_SLASH = '/';
- SDLK_0 = '0';
- SDLK_1 = '1';
- SDLK_2 = '2';
- SDLK_3 = '3';
- SDLK_4 = '4';
- SDLK_5 = '5';
- SDLK_6 = '6';
- SDLK_7 = '7';
- SDLK_8 = '8';
- SDLK_9 = '9';
- SDLK_COLON = ':';
- SDLK_SEMICOLON = ';';
- SDLK_LESS = '<';
- SDLK_EQUALS = '=';
- SDLK_GREATER = '>';
- SDLK_QUESTION = '?';
- SDLK_AT = '@';
- {*
- Skip uppercase letters
- *}
- SDLK_LEFTBRACKET = '[';
- SDLK_BACKSLASH = '\\';
- SDLK_RIGHTBRACKET = ']';
- SDLK_CARET = '^';
- SDLK_UNDERSCORE = '_';
- SDLK_BACKQUOTE = '`';
- SDLK_a = 'a';
- SDLK_b = 'b';
- SDLK_c = 'c';
- SDLK_d = 'd';
- SDLK_e = 'e';
- SDLK_f = 'f';
- SDLK_g = 'g';
- SDLK_h = 'h';
- SDLK_i = 'i';
- SDLK_j = 'j';
- SDLK_k = 'k';
- SDLK_l = 'l';
- SDLK_m = 'm';
- SDLK_n = 'n';
- SDLK_o = 'o';
- SDLK_p = 'p';
- SDLK_q = 'q';
- SDLK_r = 'r';
- SDLK_s = 's';
- SDLK_t = 't';
- SDLK_u = 'u';
- SDLK_v = 'v';
- SDLK_w = 'w';
- SDLK_x = 'x';
- SDLK_y = 'y';
- SDLK_z = 'z';
- SDLK_CAPSLOCK = SDL_SCANCODE_CAPSLOCK or SDLK_SCANCODE_MASK;
- SDLK_F1 = SDL_SCANCODE_F1 or SDLK_SCANCODE_MASK;
- SDLK_F2 = SDL_SCANCODE_F2 or SDLK_SCANCODE_MASK;
- SDLK_F3 = SDL_SCANCODE_F3 or SDLK_SCANCODE_MASK;
- SDLK_F4 = SDL_SCANCODE_F4 or SDLK_SCANCODE_MASK;
- SDLK_F5 = SDL_SCANCODE_F5 or SDLK_SCANCODE_MASK;
- SDLK_F6 = SDL_SCANCODE_F6 or SDLK_SCANCODE_MASK;
- SDLK_F7 = SDL_SCANCODE_F7 or SDLK_SCANCODE_MASK;
- SDLK_F8 = SDL_SCANCODE_F8 or SDLK_SCANCODE_MASK;
- SDLK_F9 = SDL_SCANCODE_F9 or SDLK_SCANCODE_MASK;
- SDLK_F10 = SDL_SCANCODE_F10 or SDLK_SCANCODE_MASK;
- SDLK_F11 = SDL_SCANCODE_F11 or SDLK_SCANCODE_MASK;
- SDLK_F12 = SDL_SCANCODE_F12 or SDLK_SCANCODE_MASK;
- SDLK_PRINTSCREEN = SDL_SCANCODE_PRINTSCREEN or SDLK_SCANCODE_MASK;
- SDLK_SCROLLLOCK = SDL_SCANCODE_SCROLLLOCK or SDLK_SCANCODE_MASK;
- SDLK_PAUSE = SDL_SCANCODE_PAUSE or SDLK_SCANCODE_MASK;
- SDLK_INSERT = SDL_SCANCODE_INSERT or SDLK_SCANCODE_MASK;
- SDLK_HOME = SDL_SCANCODE_HOME or SDLK_SCANCODE_MASK;
- SDLK_PAGEUP = SDL_SCANCODE_PAGEUP or SDLK_SCANCODE_MASK;
- SDLK_DELETE = '\177';
- SDLK_END = SDL_SCANCODE_END or SDLK_SCANCODE_MASK;
- SDLK_PAGEDOWN = SDL_SCANCODE_PAGEDOWN or SDLK_SCANCODE_MASK;
- SDLK_RIGHT = SDL_SCANCODE_RIGHT or SDLK_SCANCODE_MASK;
- SDLK_LEFT = SDL_SCANCODE_LEFT or SDLK_SCANCODE_MASK;
- SDLK_DOWN = SDL_SCANCODE_DOWN or SDLK_SCANCODE_MASK;
- SDLK_UP = SDL_SCANCODE_UP or SDLK_SCANCODE_MASK;
- SDLK_NUMLOCKCLEAR = SDL_SCANCODE_NUMLOCKCLEAR or SDLK_SCANCODE_MASK;
- SDLK_KP_DIVIDE = SDL_SCANCODE_KP_DIVIDE or SDLK_SCANCODE_MASK;
- SDLK_KP_MULTIPLY = SDL_SCANCODE_KP_MULTIPLY or SDLK_SCANCODE_MASK;
- SDLK_KP_MINUS = SDL_SCANCODE_KP_MINUS or SDLK_SCANCODE_MASK;
- SDLK_KP_PLUS = SDL_SCANCODE_KP_PLUS or SDLK_SCANCODE_MASK;
- SDLK_KP_ENTER = SDL_SCANCODE_KP_ENTER or SDLK_SCANCODE_MASK;
- SDLK_KP_1 = SDL_SCANCODE_KP_1 or SDLK_SCANCODE_MASK;
- SDLK_KP_2 = SDL_SCANCODE_KP_2 or SDLK_SCANCODE_MASK;
- SDLK_KP_3 = SDL_SCANCODE_KP_3 or SDLK_SCANCODE_MASK;
- SDLK_KP_4 = SDL_SCANCODE_KP_4 or SDLK_SCANCODE_MASK;
- SDLK_KP_5 = SDL_SCANCODE_KP_5 or SDLK_SCANCODE_MASK;
- SDLK_KP_6 = SDL_SCANCODE_KP_6 or SDLK_SCANCODE_MASK;
- SDLK_KP_7 = SDL_SCANCODE_KP_7 or SDLK_SCANCODE_MASK;
- SDLK_KP_8 = SDL_SCANCODE_KP_8 or SDLK_SCANCODE_MASK;
- SDLK_KP_9 = SDL_SCANCODE_KP_9 or SDLK_SCANCODE_MASK;
- SDLK_KP_0 = SDL_SCANCODE_KP_0 or SDLK_SCANCODE_MASK;
- SDLK_KP_PERIOD = SDL_SCANCODE_KP_PERIOD or SDLK_SCANCODE_MASK;
- SDLK_APPLICATION = SDL_SCANCODE_APPLICATION or SDLK_SCANCODE_MASK;
- SDLK_POWER = SDL_SCANCODE_POWER or SDLK_SCANCODE_MASK;
- SDLK_KP_EQUALS = SDL_SCANCODE_KP_EQUALS or SDLK_SCANCODE_MASK;
- SDLK_F13 = SDL_SCANCODE_F13 or SDLK_SCANCODE_MASK;
- SDLK_F14 = SDL_SCANCODE_F14 or SDLK_SCANCODE_MASK;
- SDLK_F15 = SDL_SCANCODE_F15 or SDLK_SCANCODE_MASK;
- SDLK_F16 = SDL_SCANCODE_F16 or SDLK_SCANCODE_MASK;
- SDLK_F17 = SDL_SCANCODE_F17 or SDLK_SCANCODE_MASK;
- SDLK_F18 = SDL_SCANCODE_F18 or SDLK_SCANCODE_MASK;
- SDLK_F19 = SDL_SCANCODE_F19 or SDLK_SCANCODE_MASK;
- SDLK_F20 = SDL_SCANCODE_F20 or SDLK_SCANCODE_MASK;
- SDLK_F21 = SDL_SCANCODE_F21 or SDLK_SCANCODE_MASK;
- SDLK_F22 = SDL_SCANCODE_F22 or SDLK_SCANCODE_MASK;
- SDLK_F23 = SDL_SCANCODE_F23 or SDLK_SCANCODE_MASK;
- SDLK_F24 = SDL_SCANCODE_F24 or SDLK_SCANCODE_MASK;
- SDLK_EXECUTE = SDL_SCANCODE_EXECUTE or SDLK_SCANCODE_MASK;
- SDLK_HELP = SDL_SCANCODE_HELP or SDLK_SCANCODE_MASK;
- SDLK_MENU = SDL_SCANCODE_MENU or SDLK_SCANCODE_MASK;
- SDLK_SELECT = SDL_SCANCODE_SELECT or SDLK_SCANCODE_MASK;
- SDLK_STOP = SDL_SCANCODE_STOP or SDLK_SCANCODE_MASK;
- SDLK_AGAIN = SDL_SCANCODE_AGAIN or SDLK_SCANCODE_MASK;
- SDLK_UNDO = SDL_SCANCODE_UNDO or SDLK_SCANCODE_MASK;
- SDLK_CUT = SDL_SCANCODE_CUT or SDLK_SCANCODE_MASK;
- SDLK_COPY = SDL_SCANCODE_COPY or SDLK_SCANCODE_MASK;
- SDLK_PASTE = SDL_SCANCODE_PASTE or SDLK_SCANCODE_MASK;
- SDLK_FIND = SDL_SCANCODE_FIND or SDLK_SCANCODE_MASK;
- SDLK_MUTE = SDL_SCANCODE_MUTE or SDLK_SCANCODE_MASK;
- SDLK_VOLUMEUP = SDL_SCANCODE_VOLUMEUP or SDLK_SCANCODE_MASK;
- SDLK_VOLUMEDOWN = SDL_SCANCODE_VOLUMEDOWN or SDLK_SCANCODE_MASK;
- SDLK_KP_COMMA = SDL_SCANCODE_KP_COMMA or SDLK_SCANCODE_MASK;
- SDLK_KP_EQUALSAS400 = SDL_SCANCODE_KP_EQUALSAS400 or SDLK_SCANCODE_MASK;
- SDLK_ALTERASE = SDL_SCANCODE_ALTERASE or SDLK_SCANCODE_MASK;
- SDLK_SYSREQ = SDL_SCANCODE_SYSREQ or SDLK_SCANCODE_MASK;
- SDLK_CANCEL = SDL_SCANCODE_CANCEL or SDLK_SCANCODE_MASK;
- SDLK_CLEAR = SDL_SCANCODE_CLEAR or SDLK_SCANCODE_MASK;
- SDLK_PRIOR = SDL_SCANCODE_PRIOR or SDLK_SCANCODE_MASK;
- SDLK_RETURN2 = SDL_SCANCODE_RETURN2 or SDLK_SCANCODE_MASK;
- SDLK_SEPARATOR = SDL_SCANCODE_SEPARATOR or SDLK_SCANCODE_MASK;
- SDLK_OUT = SDL_SCANCODE_OUT or SDLK_SCANCODE_MASK;
- SDLK_OPER = SDL_SCANCODE_OPER or SDLK_SCANCODE_MASK;
- SDLK_CLEARAGAIN = SDL_SCANCODE_CLEARAGAIN or SDLK_SCANCODE_MASK;
- SDLK_CRSEL = SDL_SCANCODE_CRSEL or SDLK_SCANCODE_MASK;
- SDLK_EXSEL = SDL_SCANCODE_EXSEL or SDLK_SCANCODE_MASK;
- SDLK_KP_00 = SDL_SCANCODE_KP_00 or SDLK_SCANCODE_MASK;
- SDLK_KP_000 = SDL_SCANCODE_KP_000 or SDLK_SCANCODE_MASK;
- SDLK_THOUSANDSSEPARATOR = SDL_SCANCODE_THOUSANDSSEPARATOR or SDLK_SCANCODE_MASK;
- SDLK_DECIMALSEPARATOR = SDL_SCANCODE_DECIMALSEPARATOR or SDLK_SCANCODE_MASK;
- SDLK_CURRENCYUNIT = SDL_SCANCODE_CURRENCYUNIT or SDLK_SCANCODE_MASK;
- SDLK_CURRENCYSUBUNIT = SDL_SCANCODE_CURRENCYSUBUNIT or SDLK_SCANCODE_MASK;
- SDLK_KP_LEFTPAREN = SDL_SCANCODE_KP_LEFTPAREN or SDLK_SCANCODE_MASK;
- SDLK_KP_RIGHTPAREN = SDL_SCANCODE_KP_RIGHTPAREN or SDLK_SCANCODE_MASK;
- SDLK_KP_LEFTBRACE = SDL_SCANCODE_KP_LEFTBRACE or SDLK_SCANCODE_MASK;
- SDLK_KP_RIGHTBRACE = SDL_SCANCODE_KP_RIGHTBRACE or SDLK_SCANCODE_MASK;
- SDLK_KP_TAB = SDL_SCANCODE_KP_TAB or SDLK_SCANCODE_MASK;
- SDLK_KP_BACKSPACE = SDL_SCANCODE_KP_BACKSPACE or SDLK_SCANCODE_MASK;
- SDLK_KP_A = SDL_SCANCODE_KP_A or SDLK_SCANCODE_MASK;
- SDLK_KP_B = SDL_SCANCODE_KP_B or SDLK_SCANCODE_MASK;
- SDLK_KP_C = SDL_SCANCODE_KP_C or SDLK_SCANCODE_MASK;
- SDLK_KP_D = SDL_SCANCODE_KP_D or SDLK_SCANCODE_MASK;
- SDLK_KP_E = SDL_SCANCODE_KP_E or SDLK_SCANCODE_MASK;
- SDLK_KP_F = SDL_SCANCODE_KP_F or SDLK_SCANCODE_MASK;
- SDLK_KP_XOR = SDL_SCANCODE_KP_XOR or SDLK_SCANCODE_MASK;
- SDLK_KP_POWER = SDL_SCANCODE_KP_POWER or SDLK_SCANCODE_MASK;
- SDLK_KP_PERCENT = SDL_SCANCODE_KP_PERCENT or SDLK_SCANCODE_MASK;
- SDLK_KP_LESS = SDL_SCANCODE_KP_LESS or SDLK_SCANCODE_MASK;
- SDLK_KP_GREATER = SDL_SCANCODE_KP_GREATER or SDLK_SCANCODE_MASK;
- SDLK_KP_AMPERSAND = SDL_SCANCODE_KP_AMPERSAND or SDLK_SCANCODE_MASK;
- SDLK_KP_DBLAMPERSAND = SDL_SCANCODE_KP_DBLAMPERSAND or SDLK_SCANCODE_MASK;
- SDLK_KP_VERTICALBAR = SDL_SCANCODE_KP_VERTICALBAR or SDLK_SCANCODE_MASK;
- SDLK_KP_DBLVERTICALBAR = SDL_SCANCODE_KP_DBLVERTICALBAR or SDLK_SCANCODE_MASK;
- SDLK_KP_COLON = SDL_SCANCODE_KP_COLON or SDLK_SCANCODE_MASK;
- SDLK_KP_HASH = SDL_SCANCODE_KP_HASH or SDLK_SCANCODE_MASK;
- SDLK_KP_SPACE = SDL_SCANCODE_KP_SPACE or SDLK_SCANCODE_MASK;
- SDLK_KP_AT = SDL_SCANCODE_KP_AT or SDLK_SCANCODE_MASK;
- SDLK_KP_EXCLAM = SDL_SCANCODE_KP_EXCLAM or SDLK_SCANCODE_MASK;
- SDLK_KP_MEMSTORE = SDL_SCANCODE_KP_MEMSTORE or SDLK_SCANCODE_MASK;
- SDLK_KP_MEMRECALL = SDL_SCANCODE_KP_MEMRECALL or SDLK_SCANCODE_MASK;
- SDLK_KP_MEMCLEAR = SDL_SCANCODE_KP_MEMCLEAR or SDLK_SCANCODE_MASK;
- SDLK_KP_MEMADD = SDL_SCANCODE_KP_MEMADD or SDLK_SCANCODE_MASK;
- SDLK_KP_MEMSUBTRACT = SDL_SCANCODE_KP_MEMSUBTRACT or SDLK_SCANCODE_MASK;
- SDLK_KP_MEMMULTIPLY = SDL_SCANCODE_KP_MEMMULTIPLY or SDLK_SCANCODE_MASK;
- SDLK_KP_MEMDIVIDE = SDL_SCANCODE_KP_MEMDIVIDE or SDLK_SCANCODE_MASK;
- SDLK_KP_PLUSMINUS = SDL_SCANCODE_KP_PLUSMINUS or SDLK_SCANCODE_MASK;
- SDLK_KP_CLEAR = SDL_SCANCODE_KP_CLEAR or SDLK_SCANCODE_MASK;
- SDLK_KP_CLEARENTRY = SDL_SCANCODE_KP_CLEARENTRY or SDLK_SCANCODE_MASK;
- SDLK_KP_BINARY = SDL_SCANCODE_KP_BINARY or SDLK_SCANCODE_MASK;
- SDLK_KP_OCTAL = SDL_SCANCODE_KP_OCTAL or SDLK_SCANCODE_MASK;
- SDLK_KP_DECIMAL = SDL_SCANCODE_KP_DECIMAL or SDLK_SCANCODE_MASK;
- SDLK_KP_HEXADECIMAL = SDL_SCANCODE_KP_HEXADECIMAL or SDLK_SCANCODE_MASK;
- SDLK_LCTRL = SDL_SCANCODE_LCTRL or SDLK_SCANCODE_MASK;
- SDLK_LSHIFT = SDL_SCANCODE_LSHIFT or SDLK_SCANCODE_MASK;
- SDLK_LALT = SDL_SCANCODE_LALT or SDLK_SCANCODE_MASK;
- SDLK_LGUI = SDL_SCANCODE_LGUI or SDLK_SCANCODE_MASK;
- SDLK_RCTRL = SDL_SCANCODE_RCTRL or SDLK_SCANCODE_MASK;
- SDLK_RSHIFT = SDL_SCANCODE_RSHIFT or SDLK_SCANCODE_MASK;
- SDLK_RALT = SDL_SCANCODE_RALT or SDLK_SCANCODE_MASK;
- SDLK_RGUI = SDL_SCANCODE_RGUI or SDLK_SCANCODE_MASK;
- SDLK_MODE = SDL_SCANCODE_MODE or SDLK_SCANCODE_MASK;
- SDLK_AUDIONEXT = SDL_SCANCODE_AUDIONEXT or SDLK_SCANCODE_MASK;
- SDLK_AUDIOPREV = SDL_SCANCODE_AUDIOPREV or SDLK_SCANCODE_MASK;
- SDLK_AUDIOSTOP = SDL_SCANCODE_AUDIOSTOP or SDLK_SCANCODE_MASK;
- SDLK_AUDIOPLAY = SDL_SCANCODE_AUDIOPLAY or SDLK_SCANCODE_MASK;
- SDLK_AUDIOMUTE = SDL_SCANCODE_AUDIOMUTE or SDLK_SCANCODE_MASK;
- SDLK_MEDIASELECT = SDL_SCANCODE_MEDIASELECT or SDLK_SCANCODE_MASK;
- SDLK_WWW = SDL_SCANCODE_WWW or SDLK_SCANCODE_MASK;
- SDLK_MAIL = SDL_SCANCODE_MAIL or SDLK_SCANCODE_MASK;
- SDLK_CALCULATOR = SDL_SCANCODE_CALCULATOR or SDLK_SCANCODE_MASK;
- SDLK_COMPUTER = SDL_SCANCODE_COMPUTER or SDLK_SCANCODE_MASK;
- SDLK_AC_SEARCH = SDL_SCANCODE_AC_SEARCH or SDLK_SCANCODE_MASK;
- SDLK_AC_HOME = SDL_SCANCODE_AC_HOME or SDLK_SCANCODE_MASK;
- SDLK_AC_BACK = SDL_SCANCODE_AC_BACK or SDLK_SCANCODE_MASK;
- SDLK_AC_FORWARD = SDL_SCANCODE_AC_FORWARD or SDLK_SCANCODE_MASK;
- SDLK_AC_STOP = SDL_SCANCODE_AC_STOP or SDLK_SCANCODE_MASK;
- SDLK_AC_REFRESH = SDL_SCANCODE_AC_REFRESH or SDLK_SCANCODE_MASK;
- SDLK_AC_BOOKMARKS = SDL_SCANCODE_AC_BOOKMARKS or SDLK_SCANCODE_MASK;
- SDLK_BRIGHTNESSDOWN = SDL_SCANCODE_BRIGHTNESSDOWN or SDLK_SCANCODE_MASK;
- SDLK_BRIGHTNESSUP = SDL_SCANCODE_BRIGHTNESSUP or SDLK_SCANCODE_MASK;
- SDLK_DISPLAYSWITCH = SDL_SCANCODE_DISPLAYSWITCH or SDLK_SCANCODE_MASK;
- SDLK_KBDILLUMTOGGLE = SDL_SCANCODE_KBDILLUMTOGGLE or SDLK_SCANCODE_MASK;
- SDLK_KBDILLUMDOWN = SDL_SCANCODE_KBDILLUMDOWN or SDLK_SCANCODE_MASK;
- SDLK_KBDILLUMUP = SDL_SCANCODE_KBDILLUMUP or SDLK_SCANCODE_MASK;
- SDLK_EJECT = SDL_SCANCODE_EJECT or SDLK_SCANCODE_MASK;
- SDLK_SLEEP = SDL_SCANCODE_SLEEP or SDLK_SCANCODE_MASK;
- {**
- * Enumeration of valid key mods (possibly OR'd together).
- *}
- KMOD_NONE = $0000;
- KMOD_LSHIFT = $0001;
- KMOD_RSHIFT = $0002;
- KMOD_LCTRL = $0040;
- KMOD_RCTRL = $0080;
- KMOD_LALT = $0100;
- KMOD_RALT = $0200;
- KMOD_LGUI = $0400;
- KMOD_RGUI = $0800;
- KMOD_NUM = $1000;
- KMOD_CAPS = $2000;
- KMOD_MODE = $4000;
- KMOD_RESERVED = $8000;
- type
- PSDL_KeyMod = ^TSDL_KeyMod;
- TSDL_KeyMod = Word;
- const
- KMOD_CTRL = KMOD_LCTRL or KMOD_RCTRL;
- KMOD_SHIFT = KMOD_LSHIFT or KMOD_RSHIFT;
- KMOD_ALT = KMOD_LALT or KMOD_RALT;
- KMOD_GUI = KMOD_LGUI or KMOD_RGUI;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_keyboard.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- type
- {**
- * The SDL keysym structure, used in key events.
- *}
- PSDL_Keysym = ^TSDL_Keysym;
- TSDL_Keysym = record
- scancode: TSDL_ScanCode; // SDL physical key code - see SDL_Scancode for details
- sym: TSDL_KeyCode; // SDL virtual key code - see SDL_Keycode for details
- _mod: UInt16; // current key modifiers
- unicode: UInt32; // (deprecated) use SDL_TextInputEvent instead
- end;
- {**
- * Get the window which currently has keyboard focus.
- *}
- function SDL_GetKeyboardFocus(): PSDL_Window;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyboardFocus' {$ENDIF} {$ENDIF};
- {**
- * Get a snapshot of the current state of the keyboard.
- *
- * numkeys if non-nil, receives the length of the returned array.
- *
- * An array of key states. Indexes into this array are obtained by using SDL_Scancode values.
- *
- *}
- function SDL_GetKeyboardState(numkeys: PInt): PUInt8;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyboardState' {$ENDIF} {$ENDIF};
- {**
- * Get the current key modifier state for the keyboard.
- *}
- function SDL_GetModState(): TSDL_KeyMod;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetModState' {$ENDIF} {$ENDIF};
- {**
- * Set the current key modifier state for the keyboard.
- *
- * This does not change the keyboard state, only the key modifier flags.
- *}
- procedure SDL_SetModState(modstate: TSDL_KeyMod);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetModState' {$ENDIF} {$ENDIF};
- {**
- * Get the key code corresponding to the given scancode according
- * to the current keyboard layout.
- *
- * See SDL_Keycode for details.
- *
- * SDL_GetKeyName()
- *}
- function SDL_GetKeyFromScancode(scancode: TSDL_ScanCode): TSDL_KeyCode;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyFromScancode' {$ENDIF} {$ENDIF};
- {**
- * Get the scancode corresponding to the given key code according to the
- * current keyboard layout.
- *
- * See SDL_Scancode for details.
- *
- * SDL_GetScancodeName()
- *}
- function SDL_GetScancodeFromKey(key: TSDL_KeyCode): TSDL_ScanCode;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetScancodeFromKey' {$ENDIF} {$ENDIF};
- {**
- * Get a human-readable name for a scancode.
- *
- * A pointer to the name for the scancode.
- *
- * If the scancode doesn't have a name, this function returns
- * an empty string ("").
- *
- *}
- function SDL_GetScancodeName(scancode: TSDL_ScanCode): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetScancodeName' {$ENDIF} {$ENDIF};
- {**
- * Get a scancode from a human-readable name
- *
- * scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
- *
- * SDL_Scancode
- *}
- function SDL_GetScancodeFromName(const name: PChar): TSDL_ScanCode;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetScancodeFromName' {$ENDIF} {$ENDIF};
- {**
- * Get a human-readable name for a key.
- *
- * A pointer to a UTF-8 string that stays valid at least until the next
- * call to this function. If you need it around any longer, you must
- * copy it. If the key doesn't have a name, this function returns an
- * empty string ("").
- *
- * SDL_Key
- *}
- function SDL_GetKeyName(key: TSDL_ScanCode): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyName' {$ENDIF} {$ENDIF};
- {**
- * Get a key code from a human-readable name
- *
- * key code, or SDLK_UNKNOWN if the name wasn't recognized
- *
- * SDL_Keycode
- *}
- function SDL_GetKeyFromName(const name: PChar): TSDL_KeyCode;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetKeyFromName' {$ENDIF} {$ENDIF};
- {**
- * Start accepting Unicode text input events.
- * This function will show the on-screen keyboard if supported.
- *
- * SDL_StopTextInput()
- * SDL_SetTextInputRect()
- * SDL_HasScreenKeyboardSupport()
- *}
- procedure SDL_StartTextInput();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_StartTextInput' {$ENDIF} {$ENDIF};
- {**
- * Return whether or not Unicode text input events are enabled.
- *
- * SDL_StartTextInput()
- * SDL_StopTextInput()
- *}
- function SDL_IsTextInputActive(): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsTextInputActive' {$ENDIF} {$ENDIF};
- {**
- * Stop receiving any text input events.
- * This function will hide the on-screen keyboard if supported.
- *
- * SDL_StartTextInput()
- * SDL_HasScreenKeyboardSupport()
- *}
- procedure SDL_StopTextInput();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_StopTextInput' {$ENDIF} {$ENDIF};
- {**
- * Set the rectangle used to type Unicode text inputs.
- * This is used as a hint for IME and on-screen keyboard placement.
- *
- * SDL_StartTextInput()
- *}
- procedure SDL_SetTextInputRect(rect: PSDL_Rect);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetTextInputRect' {$ENDIF} {$ENDIF};
- {**
- * Returns whether the platform has some screen keyboard support.
- *
- * SDL_TRUE if some keyboard support is available else SDL_FALSE.
- *
- * Not all screen keyboard functions are supported on all platforms.
- *
- * SDL_IsScreenKeyboardShown()
- *}
- function SDL_HasScreenKeyboardSupport(): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HasScreenKeyboardSupport' {$ENDIF} {$ENDIF};
- {**
- * Returns whether the screen keyboard is shown for given window.
- *
- * window The window for which screen keyboard should be queried.
- *
- * Result - SDL_TRUE if screen keyboard is shown else SDL_FALSE.
- *
- * SDL_HasScreenKeyboardSupport()
- *}
- function SDL_IsScreenKeyboardShown(window: PSDL_Window): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsScreenKeyboardShown' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_mouse.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- type
- PSDL_Cursor = Pointer;
-
- const
- {**
- * Cursor types for SDL_CreateSystemCursor.
- *}
- SDL_SYSTEM_CURSOR_ARROW = 0; // Arrow
- SDL_SYSTEM_CURSOR_IBEAM = 1; // I-beam
- SDL_SYSTEM_CURSOR_WAIT = 2; // Wait
- SDL_SYSTEM_CURSOR_CROSSHAIR = 3; // Crosshair
- SDL_SYSTEM_CURSOR_WAITARROW = 4; // Small wait cursor (or Wait if not available)
- SDL_SYSTEM_CURSOR_SIZENWSE = 5; // Double arrow pointing northwest and southeast
- SDL_SYSTEM_CURSOR_SIZENESW = 6; // Double arrow pointing northeast and southwest
- SDL_SYSTEM_CURSOR_SIZEWE = 7; // Double arrow pointing west and east
- SDL_SYSTEM_CURSOR_SIZENS = 8; // Double arrow pointing north and south
- SDL_SYSTEM_CURSOR_SIZEALL = 9; // Four pointed arrow pointing north, south, east, and west
- SDL_SYSTEM_CURSOR_NO = 10; // Slashed circle or crossbones
- SDL_SYSTEM_CURSOR_HAND = 11; // Hand
- SDL_NUM_SYSTEM_CURSORS = 12;
- type
- PSDL_SystemCursor = ^TSDL_SystemCursor;
- TSDL_SystemCursor = Word;
- {* Function prototypes *}
- {**
- * Get the window which currently has mouse focus.
- *}
- function SDL_GetMouseFocus(): PSDL_Window;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetMouseFocus' {$ENDIF} {$ENDIF};
- {**
- * Retrieve the current state of the mouse.
- *
- * The current button state is returned as a button bitmask, which can
- * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- * mouse cursor position relative to the focus window for the currently
- * selected mouse. You can pass nil for either x or y.
- *
- * SDL_Button = 1 shl ((X)-1)
- *}
- function SDL_GetMouseState(x: PInt; y: PInt): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetMouseState' {$ENDIF} {$ENDIF};
- {**
- * Retrieve the relative state of the mouse.
- *
- * The current button state is returned as a button bitmask, which can
- * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- * mouse deltas since the last call to SDL_GetRelativeMouseState().
- *}
- function SDL_GetRelativeMouseState(x: PInt; y: PInt): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRelativeMouseState' {$ENDIF} {$ENDIF};
- {**
- * Moves the mouse to the given position within the window.
- *
- * window The window to move the mouse into, or nil for the current mouse focus
- * x The x coordinate within the window
- * y The y coordinate within the window
- *
- * This function generates a mouse motion event
- *}
- procedure SDL_WarpMouseInWindow(window: PSDL_Window; x: SInt32; y: SInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WarpMouseInWindow' {$ENDIF} {$ENDIF};
- {**
- * Set relative mouse mode.
- *
- * enabled Whether or not to enable relative mode
- *
- * 0 on success, or -1 if relative mode is not supported.
- *
- * While the mouse is in relative mode, the cursor is hidden, and the
- * driver will try to report continuous motion in the current window.
- * Only relative motion events will be delivered, the mouse position
- * will not change.
- *
- * This function will flush any pending mouse motion.
- *
- * SDL_GetRelativeMouseMode()
- *}
- function SDL_SetRelativeMouseMode(enabled: TSDL_Bool): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetRelativeMouseMode' {$ENDIF} {$ENDIF};
- {**
- * Query whether relative mouse mode is enabled.
- *
- * SDL_SetRelativeMouseMode()
- *}
- function SDL_GetRelativeMouseMode(): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetRelativeMouseMode' {$ENDIF} {$ENDIF};
- {**
- * Create a cursor, using the specified bitmap data and
- * mask (in MSB format).
- *
- * The cursor width must be a multiple of 8 bits.
- *
- * The cursor is created in black and white according to the following:
- * <table>
- * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
- * <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
- * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
- * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
- * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
- * if not. </td></tr>
- * </table>
- *
- * SDL_FreeCursor()
- *}
- function SDL_CreateCursor(const data: PUInt8; const mask: PUInt8; w: SInt32; h: SInt32; hot_x: SInt32; hot_y: SInt32): PSDL_Cursor;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateCursor' {$ENDIF} {$ENDIF};
- {**
- * Create a color cursor.
- *
- * SDL_FreeCursor()
- *}
- function SDL_CreateColorCursor(surface: PSDL_Surface; hot_x: SInt32; hot_y: SInt32): PSDL_Cursor;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateColorCursor' {$ENDIF} {$ENDIF};
- {**
- * Create a system cursor.
- *
- * SDL_FreeCursor()
- *}
- function SDL_CreateSystemCursor(id: TSDL_SystemCursor): PSDL_Cursor;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_CreateSystemCursor' {$ENDIF} {$ENDIF};
- {**
- * Set the active cursor.
- *}
- procedure SDL_SetCursor(cursor: PSDL_Cursor);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetCursor' {$ENDIF} {$ENDIF};
- {**
- * Return the active cursor.
- *}
- function SDL_GetCursor(): PSDL_Cursor;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetCursor' {$ENDIF} {$ENDIF};
- {**
- * Frees a cursor created with SDL_CreateCursor().
- *
- * SDL_CreateCursor()
- *}
- procedure SDL_FreeCursor(cursor: PSDL_Cursor);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FreeCursor' {$ENDIF} {$ENDIF};
- {**
- * Toggle whether or not the cursor is shown.
- *
- * toggle 1 to show the cursor, 0 to hide it, -1 to query the current
- * state.
- *
- * 1 if the cursor is shown, or 0 if the cursor is hidden.
- *}
- function SDL_ShowCursor(toggle: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ShowCursor' {$ENDIF} {$ENDIF};
- const
- {**
- * Used as a mask when testing buttons in buttonstate.
- * - Button 1: Left mouse button
- * - Button 2: Middle mouse button
- * - Button 3: Right mouse button
- *}
- SDL_BUTTON_LEFT = 1;
- SDL_BUTTON_MIDDLE = 2;
- SDL_BUTTON_RIGHT = 3;
- SDL_BUTTON_X1 = 4;
- SDL_BUTTON_X2 = 5;
- SDL_BUTTON_LMASK = 1 shl ((SDL_BUTTON_LEFT) - 1);
- SDL_BUTTON_MMASK = 1 shl ((SDL_BUTTON_MIDDLE) - 1);
- SDL_BUTTON_RMASK = 1 shl ((SDL_BUTTON_RIGHT) - 1);
- SDL_BUTTON_X1MASK = 1 shl ((SDL_BUTTON_X1) - 1);
- SDL_BUTTON_X2MASK = 1 shl ((SDL_BUTTON_X2) - 1);
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_joystick.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * SDL_joystick.h
- *
- * In order to use these functions, SDL_Init() must have been called
- * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
- * for joysticks, and load appropriate drivers.
- *}
- type
- {* The joystick structure used to identify an SDL joystick *}
- PSDL_Joystick = Pointer; // todo!!
- {* A structure that encodes the stable unique id for a joystick device *}
- TSDL_JoystickGUID = record
- data: array[0..15] of UInt8;
- end;
- TSDL_JoystickID = SInt32;
- {* Function prototypes *}
- {**
- * Count the number of joysticks attached to the system right now
- *}
- function SDL_NumJoysticks(): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_NumJoysticks' {$ENDIF} {$ENDIF};
- {**
- * Get the implementation dependent name of a joystick.
- * This can be called before any joysticks are opened.
- * If no name can be found, this function returns NULL.
- *}
- function SDL_JoystickNameForIndex(device_index: SInt32): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNameForIndex' {$ENDIF} {$ENDIF};
- {**
- * Open a joystick for use.
- * The index passed as an argument refers tothe N'th joystick on the system.
- * This index is the value which will identify this joystick in future joystick
- * events.
- *
- * A joystick identifier, or NULL if an error occurred.
- *}
- function SDL_JoystickOpen(device_index: SInt32): PSDL_Joystick;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickOpen' {$ENDIF} {$ENDIF};
- {**
- * Return the name for this currently opened joystick.
- * If no name can be found, this function returns NULL.
- *}
- function SDL_JoystickName(joystick: PSDL_Joystick): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickName' {$ENDIF} {$ENDIF};
- {**
- * Return the GUID for the joystick at this index
- *}
- function SDL_JoystickGetDeviceGUID(device_index: SInt32): TSDL_JoystickGUID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetDeviceGUID' {$ENDIF} {$ENDIF};
- {**
- * Return the GUID for this opened joystick
- *}
- function SDL_JoystickGetGUID(joystick: PSDL_Joystick): TSDL_JoystickGUID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetGUID' {$ENDIF} {$ENDIF};
- {**
- * Return a string representation for this guid. pszGUID must point to at least 33 bytes
- * (32 for the string plus a NULL terminator).
- *}
- procedure SDL_JoystickGetGUIDString(guid: TSDL_JoystickGUId; pszGUID: PChar; cbGUID: SInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetGUIDString' {$ENDIF} {$ENDIF};
- {**
- * convert a string into a joystick formatted guid
- *}
- function SDL_JoystickGetGUIDFromString(const pchGUID: PChar): TSDL_JoystickGUID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetGUIDFromString' {$ENDIF} {$ENDIF};
- {**
- * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
- *}
- function SDL_JoystickGetAttached(joystick: PSDL_Joystick): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetAttached' {$ENDIF} {$ENDIF};
- {**
- * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
- *}
- function SDL_JoystickInstanceID(joystick: PSDL_Joystick): TSDL_JoystickID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickInstanceID' {$ENDIF} {$ENDIF};
- {**
- * Get the number of general axis controls on a joystick.
- *}
- function SDL_JoystickNumAxes(joystick: PSDL_Joystick): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNumAxes' {$ENDIF} {$ENDIF};
- {**
- * Get the number of trackballs on a joystick.
- *
- * Joystick trackballs have only relative motion events associated
- * with them and their state cannot be polled.
- *}
- function SDL_JoystickNumBalls(joystick: PSDL_Joystick): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNumBalls' {$ENDIF} {$ENDIF};
- {**
- * Get the number of POV hats on a joystick.
- *}
- function SDL_JoystickNumHats(joystick: PSDL_Joystick): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNumHats' {$ENDIF} {$ENDIF};
- {**
- * Get the number of buttons on a joystick.
- *}
- function SDL_JoystickNumButtons(joystick: PSDL_Joystick): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickNumButtons' {$ENDIF} {$ENDIF};
- {**
- * Update the current state of the open joysticks.
- *
- * This is called automatically by the event loop if any joystick
- * events are enabled.
- *}
- procedure SDL_JoystickUpdate();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickUpdate' {$ENDIF} {$ENDIF};
- {**
- * Enable/disable joystick event polling.
- *
- * If joystick events are disabled, you must call SDL_JoystickUpdate()
- * yourself and check the state of the joystick when you want joystick
- * information.
- *
- * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
- *}
- function SDL_JoystickEventState(state: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickEventState' {$ENDIF} {$ENDIF};
- {**
- * Get the current state of an axis control on a joystick.
- *
- * The state is a value ranging from -32768 to 32767.
- *
- * The axis indices start at index 0.
- *}
- function SDL_JoystickGetAxis(joystick: PSDL_Joystick; axis: SInt32): SInt16;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetAxis' {$ENDIF} {$ENDIF};
- {**
- * Hat positions
- *}
- const
- SDL_HAT_CENTERED = $00;
- SDL_HAT_UP = $01;
- SDL_HAT_RIGHT = $02;
- SDL_HAT_DOWN = $04;
- SDL_HAT_LEFT = $08;
- SDL_HAT_RIGHTUP = SDL_HAT_RIGHT or SDL_HAT_UP;
- SDL_HAT_RIGHTDOWN = SDL_HAT_RIGHT or SDL_HAT_DOWN;
- SDL_HAT_LEFTUP = SDL_HAT_LEFT or SDL_HAT_UP;
- SDL_HAT_LEFTDOWN = SDL_HAT_LEFT or SDL_HAT_DOWN;
- {**
- * Get the current state of a POV hat on a joystick.
- *
- * The hat indices start at index 0.
- *
- * The return value is one of the following positions:
- * - SDL_HAT_CENTERED
- * - SDL_HAT_UP
- * - SDL_HAT_RIGHT
- * - SDL_HAT_DOWN
- * - SDL_HAT_LEFT
- * - SDL_HAT_RIGHTUP
- * - SDL_HAT_RIGHTDOWN
- * - SDL_HAT_LEFTUP
- * - SDL_HAT_LEFTDOWN
- *}
- function SDL_JoystickGetHat(joystick: PSDL_Joystick; hat: SInt32): UInt8;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetHat' {$ENDIF} {$ENDIF};
- {**
- * Get the ball axis change since the last poll.
- *
- * 0, or -1 if you passed it invalid parameters.
- *
- * The ball indices start at index 0.
- *}
- function SDL_JoystickGetBall(joystick: PSDL_Joystick; ball: SInt32; dx: PInt; dy: PInt): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetBall' {$ENDIF} {$ENDIF};
- {**
- * Get the current state of a button on a joystick.
- *
- * The button indices start at index 0.
- *}
- function SDL_JoystickGetButton(joystick: PSDL_Joystick; button: SInt32): UInt8;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickGetButton' {$ENDIF} {$ENDIF};
- {**
- * Close a joystick previously opened with SDL_JoystickOpen().
- *}
- procedure SDL_JoystickClose(joystick: PSDL_Joystick);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickClose' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_gamecontroller.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * SDL_gamecontroller.h
- *
- * In order to use these functions, SDL_Init() must have been called
- * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
- * for game controllers, and load appropriate drivers.
- *
- * If you would like to receive controller updates while the application
- * is in the background, you should set the following hint before calling
- * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
- *}
- {* The gamecontroller structure used to identify an SDL game controller *}
- type
- PSDL_GameController = ^TSDL_GameController;
- TSDL_GameController = Pointer; //todo
- TSDL_GameControllerBindType = (SDL_CONTROLLER_BINDTYPE_NONE,
- SDL_CONTROLLER_BINDTYPE_BUTTON,
- SDL_CONTROLLER_BINDTYPE_AXIS,
- SDL_CONTROLLER_BINDTYPE_HAT);
- {**
- * Get the SDL joystick layer binding for this controller button/axis mapping
- *}
- THat = record
- hat: Integer;
- hat_mask: Integer;
- end;
- TSDL_GameControllerButtonBind = record
- bindType: TSDL_GameControllerBindType;
- case Integer of
- 0: ( button: Integer; );
- 1: ( axis: Integer; );
- 2: ( hat: THat; );
- end;
- {**
- * To count the number of game controllers in the system for the following:
- * int nJoysticks = SDL_NumJoysticks();
- * int nGameControllers = 0;
- * for ( int i = 0; i < nJoysticks; i++ ) {
- * if ( SDL_IsGameController(i) ) {
- * nGameControllers++;
- *
- *
- *
- * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
- * guid,name,mappings
- *
- * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
- * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
- * The mapping format for joystick is:
- * bX - a joystick button, index X
- * hX.Y - hat X with value Y
- * aX - axis X of the joystick
- * Buttons can be used as a controller axis and vice versa.
- *
- * This string shows an example of a valid mapping for a controller
- * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
- *
- *}
- {**
- * Add or update an existing mapping configuration
- *
- * 1 if mapping is added, 0 if updated, -1 on error
- *}
- function SDL_GameControllerAddMapping( mappingString: PChar ): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerAddMapping' {$ENDIF} {$ENDIF};
- {**
- * Get a mapping string for a GUID
- *
- * the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
- *}
- function SDL_GameControllerMappingForGUID( guid: TSDL_JoystickGUID ): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerMappingForGUID' {$ENDIF} {$ENDIF};
- {**
- * Get a mapping string for an open GameController
- *
- * the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
- *}
- function SDL_GameControllerMapping( gamecontroller: PSDL_GameController ): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerMapping' {$ENDIF} {$ENDIF};
- {**
- * Is the joystick on this index supported by the game controller interface?
- *}
- function SDL_IsGameController(joystick_index: Integer): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_IsGameController' {$ENDIF} {$ENDIF};
- {**
- * Get the implementation dependent name of a game controller.
- * This can be called before any controllers are opened.
- * If no name can be found, this function returns NULL.
- *}
- function SDL_GameControllerNameForIndex(joystick_index: Integer): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS}name '_SDL_GameControllerNameForIndex' {$ENDIF} {$ENDIF};
- {**
- * Open a game controller for use.
- * The index passed as an argument refers to the N'th game controller on the system.
- * This index is the value which will identify this controller in future controller
- * events.
- *
- * A controller identifier, or NULL if an error occurred.
- *}
- function SDL_GameControllerOpen(joystick_index: Integer): PSDL_GameController;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerOpen' {$ENDIF} {$ENDIF};
- {**
- * Return the name for this currently opened controller
- *}
- function SDL_GameControllerName(gamecontroller: PSDL_GameController): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerName' {$ENDIF} {$ENDIF};
- {**
- * Returns SDL_TRUE if the controller has been opened and currently connected,
- * or SDL_FALSE if it has not.
- *}
- function SDL_GameControllerGetAttached(gamecontroller: PSDL_GameController): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetAttached' {$ENDIF} {$ENDIF};
- {**
- * Get the underlying joystick object used by a controller
- *}
- function SDL_GameControllerGetJoystick(gamecontroller: PSDL_GameController): PSDL_Joystick;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetJoystick' {$ENDIF} {$ENDIF};
- {**
- * Enable/disable controller event polling.
- *
- * If controller events are disabled, you must call SDL_GameControllerUpdate()
- * yourself and check the state of the controller when you want controller
- * information.
- *
- * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
- *}
- function SDL_GameControllerEventState(state: Integer): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerEventState' {$ENDIF} {$ENDIF};
- {**
- * Update the current state of the open game controllers.
- *
- * This is called automatically by the event loop if any game controller
- * events are enabled.
- *}
- procedure SDL_GameControllerUpdate();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerUpdate' {$ENDIF} {$ENDIF};
- {**
- * The list of axes available from a controller
- *}
- const
- SDL_CONTROLLER_AXIS_INVALID = -1;
- SDL_CONTROLLER_AXIS_LEFTX = 0;
- SDL_CONTROLLER_AXIS_LEFTY = 1;
- SDL_CONTROLLER_AXIS_RIGHTX = 2;
- SDL_CONTROLLER_AXIS_RIGHTY = 3;
- SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4;
- SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5;
- SDL_CONTROLLER_AXIS_MAX = 6;
- type
- TSDL_GameControllerAxis = Byte;
- {**
- * turn this string into a axis mapping
- *}
- function SDL_GameControllerGetAxisFromString(pchString: PChar): TSDL_GameControllerAxis;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetAxisFromString' {$ENDIF} {$ENDIF};
- {**
- * turn this axis enum into a string mapping
- *}
- function SDL_GameControllerGetStringForAxis(axis: TSDL_GameControllerAxis): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS}name '_SDL_GameControllerGetStringForAxis' {$ENDIF} {$ENDIF};
- {**
- * Get the SDL joystick layer binding for this controller button mapping
- *}
- function SDL_GameControllerGetBindForAxis(gamecontroller: PSDL_GameController; axis: TSDL_GameControllerAxis): TSDL_GameControllerButtonBind;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetBindForAxis' {$ENDIF} {$ENDIF};
- {**
- * Get the current state of an axis control on a game controller.
- *
- * The state is a value ranging from -32768 to 32767.
- *
- * The axis indices start at index 0.
- *}
- function SDL_GameControllerGetAxis(gamecontroller: PSDL_GameController; axis: TSDL_GameControllerAxis): SInt16;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetAxis' {$ENDIF} {$ENDIF};
- {**
- * The list of buttons available from a controller
- *}
- const
- SDL_CONTROLLER_BUTTON_INVALID = -1;
- SDL_CONTROLLER_BUTTON_A = 0;
- SDL_CONTROLLER_BUTTON_B = 1;
- SDL_CONTROLLER_BUTTON_X = 2;
- SDL_CONTROLLER_BUTTON_Y = 3;
- SDL_CONTROLLER_BUTTON_BACK = 4;
- SDL_CONTROLLER_BUTTON_GUIDE = 5;
- SDL_CONTROLLER_BUTTON_START = 6;
- SDL_CONTROLLER_BUTTON_LEFTSTICK = 7;
- SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8;
- SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9;
- SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10;
- SDL_CONTROLLER_BUTTON_DPAD_UP = 11;
- SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12;
- SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13;
- SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14;
- SDL_CONTROLLER_BUTTON_MAX = 15;
- type
- TSDL_GameControllerButton = Byte;
- {**
- * turn this string into a button mapping
- *}
- function SDL_GameControllerGetButtonFromString(pchString: PChar): TSDL_GameControllerButton;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetButtonFromString' {$ENDIF} {$ENDIF};
- {**
- * turn this button enum into a string mapping
- *}
- function SDL_GameControllerGetStringForButton(button: TSDL_GameControllerButton): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetStringForButton' {$ENDIF} {$ENDIF};
- {**
- * Get the SDL joystick layer binding for this controller button mapping
- *}
- function SDL_GameControllerGetBindForButton(gamecontroller: PSDL_GameController; button: TSDL_GameControllerButton): TSDL_GameControllerButtonBind;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetBindForButton' {$ENDIF} {$ENDIF};
- {**
- * Get the current state of a button on a game controller.
- *
- * The button indices start at index 0.
- *}
- function SDL_GameControllerGetButton(gamecontroller: PSDL_GameController; button: TSDL_GameControllerButton): UInt8;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerGetButton' {$ENDIF} {$ENDIF};
- {**
- * Close a controller previously opened with SDL_GameControllerOpen().
- *}
- procedure SDL_GameControllerClose(gamecontroller: PSDL_GameController);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GameControllerClose' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_haptic.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- *
- * The SDL Haptic subsystem allows you to control haptic (force feedback)
- * devices.
- *
- * The basic usage is as follows:
- * - Initialize the Subsystem (::SDL_INIT_HAPTIC).
- * - Open a Haptic Device.
- * - SDL_HapticOpen() to open from index.
- * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
- * - Create an effect (::SDL_HapticEffect).
- * - Upload the effect with SDL_HapticNewEffect().
- * - Run the effect with SDL_HapticRunEffect().
- * - (optional) Free the effect with SDL_HapticDestroyEffect().
- * - Close the haptic device with SDL_HapticClose().
- *
- * Simple rumble example:
- *
- * SDL_Haptic *haptic;
- *
- * // Open the device
- * haptic = SDL_HapticOpen( 0 );
- * if (haptic == NULL)
- * return -1;
- *
- * // Initialize simple rumble
- * if (SDL_HapticRumbleInit( haptic ) != 0)
- * return -1;
- *
- * // Play effect at 50% strength for 2 seconds
- * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
- * return -1;
- * SDL_Delay( 2000 );
- *
- * // Clean up
- * SDL_HapticClose( haptic );
- *
- *
- * Complete example:
- *
- * int test_haptic( SDL_Joystick * joystick )
- * SDL_Haptic *haptic;
- * SDL_HapticEffect effect;
- * int effect_id;
- *
- * // Open the device
- * haptic = SDL_HapticOpenFromJoystick( joystick );
- * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
- *
- * // See if it can do sine waves
- * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0)
- * SDL_HapticClose(haptic); // No sine effect
- * return -1;
- *
- *
- * // Create the effect
- * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
- * effect.type = SDL_HAPTIC_SINE;
- * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
- * effect.periodic.direction.dir[0] = 18000; // Force comes from south
- * effect.periodic.period = 1000; // 1000 ms
- * effect.periodic.magnitude = 20000; // 20000/32767 strength
- * effect.periodic.length = 5000; // 5 seconds long
- * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
- * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
- *
- * // Upload the effect
- * effect_id = SDL_HapticNewEffect( haptic, &effect );
- *
- * // Test the effect
- * SDL_HapticRunEffect( haptic, effect_id, 1 );
- * SDL_Delay( 5000); // Wait for the effect to finish
- *
- * // We destroy the effect, although closing the device also does this
- * SDL_HapticDestroyEffect( haptic, effect_id );
- *
- * // Close the device
- * SDL_HapticClose(haptic);
- *
- * return 0; // Success
- *
- *
- *
- * You can also find out more information on my blog:
- * http://bobbens.dyndns.org/journal/2010/sdl_haptic/
- *
- * Edgar Simo Serra
- *}
- {**
- * SDL_Haptic
- *
- * The haptic structure used to identify an SDL haptic.
- *
- * SDL_HapticOpen
- * SDL_HapticOpenFromJoystick
- * SDL_HapticClose
- *}
- type
- PSDL_Haptic = ^TSDL_Haptic;
- TSDL_Haptic = record end;
- {**
- * Haptic features
- *
- * Different haptic features a device can have.
- *}
- {**
- * Haptic effects
- *}
- {**
- * Constant effect supported.
- *
- * Constant haptic effect.
- *
- * SDL_HapticCondition
- *}
- const
- SDL_HAPTIC_CONSTANT = (1 shl 0);
- {**
- * Sine wave effect supported.
- *
- * Periodic haptic effect that simulates sine waves.
- *
- * SDL_HapticPeriodic
- *}
- const
- SDL_HAPTIC_SINE = (1 shl 1);
- {**
- * Square wave effect supported.
- *
- * Periodic haptic effect that simulates square waves.
- *
- * SDL_HapticPeriodic
- *}
- const
- SDL_HAPTIC_SQUARE = (1 shl 2);
- {**
- * Triangle wave effect supported.
- *
- * Periodic haptic effect that simulates triangular waves.
- *
- * SDL_HapticPeriodic
- *}
- const
- SDL_HAPTIC_TRIANGLE = (1 shl 3);
- {**
- * Sawtoothup wave effect supported.
- *
- * Periodic haptic effect that simulates saw tooth up waves.
- *
- * SDL_HapticPeriodic
- *}
- const
- SDL_HAPTIC_SAWTOOTHUP = (1 shl 4);
- {**
- * Sawtoothdown wave effect supported.
- *
- * Periodic haptic effect that simulates saw tooth down waves.
- *
- * SDL_HapticPeriodic
- *}
- const
- SDL_HAPTIC_SAWTOOTHDOWN = (1 shl 5);
- {**
- * Ramp effect supported.
- *
- * Ramp haptic effect.
- *
- * SDL_HapticRamp
- *}
- const
- SDL_HAPTIC_RAMP = (1 shl 6);
- {**
- * Spring effect supported - uses axes position.
- *
- * Condition haptic effect that simulates a spring. Effect is based on the
- * axes position.
- *
- * SDL_HapticCondition
- *}
- const
- SDL_HAPTIC_SPRING = (1 shl 7);
- {**
- * Damper effect supported - uses axes velocity.
- *
- * Condition haptic effect that simulates dampening. Effect is based on the
- * axes velocity.
- *
- * SDL_HapticCondition
- *}
- const
- SDL_HAPTIC_DAMPER = (1 shl 8);
- {**
- * Inertia effect supported - uses axes acceleration.
- *
- * Condition haptic effect that simulates inertia. Effect is based on the axes
- * acceleration.
- *
- * SDL_HapticCondition
- *}
- const
- SDL_HAPTIC_INERTIA = (1 shl 9);
- {**
- * Friction effect supported - uses axes movement.
- *
- * Condition haptic effect that simulates friction. Effect is based on the
- * axes movement.
- *
- * SDL_HapticCondition
- *}
- const
- SDL_HAPTIC_FRICTION = (1 shl 10);
- {**
- * Custom effect is supported.
- *
- * User defined custom haptic effect.
- *}
- const
- SDL_HAPTIC_CUSTOM = (1 shl 11);
- {*Haptic effects*}
- {* These last few are features the device has, not effects *}
- {**
- * Device can set global gain.
- *
- * Device supports setting the global gain.
- *
- * SDL_HapticSetGain
- *}
- const
- SDL_HAPTIC_GAIN = (1 shl 12);
- {**
- * Device can set autocenter.
- *
- * Device supports setting autocenter.
- *
- * SDL_HapticSetAutocenter
- *}
- const
- SDL_HAPTIC_AUTOCENTER = (1 shl 13);
- {**
- * Device can be queried for effect status.
- *
- * Device can be queried for effect status.
- *
- * SDL_HapticGetEffectStatus
- *}
- const
- SDL_HAPTIC_STATUS = (1 shl 14);
- {**
- * Device can be paused.
- *
- * SDL_HapticPause
- * SDL_HapticUnpause
- *}
- const
- SDL_HAPTIC_PAUSE = (1 shl 15);
- {**
- * Direction encodings
- *}
- {**
- * Uses polar coordinates for the direction.
- *
- * SDL_HapticDirection
- *}
- const
- SDL_HAPTIC_POLAR = 0;
- {**
- * Uses cartesian coordinates for the direction.
- *
- * SDL_HapticDirection
- *}
- const
- SDL_HAPTIC_CARTESIAN = 1;
- {**
- * Uses spherical coordinates for the direction.
- *
- * SDL_HapticDirection
- *}
- const
- SDL_HAPTIC_SPHERICAL = 2;
- {*Direction encodings*}
- {*Haptic features*}
- {*
- * Misc defines.
- *}
- {**
- * Used to play a device an infinite number of times.
- *
- * SDL_HapticRunEffect
- *}
- const
- //SDL_HAPTIC_INFINITY = 4294967295U;
- SDL_HAPTIC_INFINITY = 4294967295; //right?!
- {**
- * Structure that represents a haptic direction.
- *
- * Directions can be specified by:
- * - SDL_HAPTIC_POLAR : Specified by polar coordinates.
- * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
- * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
- *
- * Cardinal directions of the haptic device are relative to the positioning
- * of the device. North is considered to be away from the user.
- *
- * The following diagram represents the cardinal directions:
- *
- .--.
- |__| .-------.
- |=.| |.-----.|
- |--| || ||
- | | |'-----'|
- |__|~')_____('
- [ COMPUTER ]
- North (0,-1)
- ^
- |
- |
- (1,0) West <----[ HAPTIC ]----> East (-1,0)
- |
- |
- v
- South (0,1)
- [ USER ]
- \|||/
- (o o)
- ---ooO-(_)-Ooo---
- *
- * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
- * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
- * the first dir parameter. The cardinal directions would be:
- * - North: 0 (0 degrees)
- * - East: 9000 (90 degrees)
- * - South: 18000 (180 degrees)
- * - West: 27000 (270 degrees)
- *
- * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
- * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
- * the first three dir parameters. The cardinal directions would be:
- * - North: 0,-1, 0
- * - East: -1, 0, 0
- * - South: 0, 1, 0
- * - West: 1, 0, 0
- *
- * The Z axis represents the height of the effect if supported, otherwise
- * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
- * can use any multiple you want, only the direction matters.
- *
- * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
- * The first two dir parameters are used. The dir parameters are as
- * follows (all values are in hundredths of degrees):
- * - Degrees from (1, 0) rotated towards (0, 1).
- * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
- *
- *
- * Example of force coming from the south with all encodings (force coming
- * from the south means the user will have to pull the stick to counteract):
- *
- * SDL_HapticDirection direction;
- *
- * // Cartesian directions
- * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
- * direction.dir[0] = 0; // X position
- * direction.dir[1] = 1; // Y position
- * // Assuming the device has 2 axes, we don't need to specify third parameter.
- *
- * // Polar directions
- * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
- * direction.dir[0] = 18000; // Polar only uses first parameter
- *
- * // Spherical coordinates
- * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
- * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
- *
- *
- * SDL_HAPTIC_POLAR
- * SDL_HAPTIC_CARTESIAN
- * SDL_HAPTIC_SPHERICAL
- * SDL_HapticEffect
- * SDL_HapticNumAxes
- *}
- type
- TSDL_HapticDirection = record
- _type: UInt8; {**< The type of encoding. *}
- dir: array[0..2] of SInt32; {**< The encoded direction. *}
- end;
- {**
- * A structure containing a template for a Constant effect.
- *
- * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
- *
- * A constant effect applies a constant force in the specified direction
- * to the joystick.
- *
- * SDL_HAPTIC_CONSTANT
- * SDL_HapticEffect
- *}
- type
- TSDL_HapticConstant = record
- {* Header *}
- _type: UInt16; {**< SDL_HAPTIC_CONSTANT *}
- direction: TSDL_HapticDirection; {**< Direction of the effect. *}
- {* Replay *}
- length: UInt32; {**< Duration of the effect. *}
- delay: UInt16; {**< Delay before starting the effect. *}
- {* Trigger *}
- button: UInt16; {**< Button that triggers the effect. *}
- interval: UInt16; {**< How soon it can be triggered again after button. *}
- {* Constant *}
- level: SInt16; {**< Strength of the constant effect. *}
- {* Envelope *}
- attack_length: UInt16; {**< Duration of the attack. *}
- attack_level: UInt16; {**< Level at the start of the attack. *}
- fade_length: UInt16; {**< Duration of the fade. *}
- fade_level: UInt16; {**< Level at the end of the fade. *}
- end;
- {**
- * A structure containing a template for a Periodic effect.
- *
- * The struct handles the following effects:
- * - SDL_HAPTIC_SINE
- * - SDL_HAPTIC_SQUARE
- * - SDL_HAPTIC_TRIANGLE
- * - SDL_HAPTIC_SAWTOOTHUP
- * - SDL_HAPTIC_SAWTOOTHDOWN
- *
- * A periodic effect consists in a wave-shaped effect that repeats itself
- * over time. The type determines the shape of the wave and the parameters
- * determine the dimensions of the wave.
- *
- * Phase is given by hundredth of a cycle meaning that giving the phase a value
- * of 9000 will displace it 25% of its period. Here are sample values:
- * - 0: No phase displacement.
- * - 9000: Displaced 25% of its period.
- * - 18000: Displaced 50% of its period.
- * - 27000: Displaced 75% of its period.
- * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
- *
- * Examples:
- *
- SDL_HAPTIC_SINE
- __ __ __ __
- / \ / \ / \ /
- / \__/ \__/ \__/
- SDL_HAPTIC_SQUARE
- __ __ __ __ __
- | | | | | | | | | |
- | |__| |__| |__| |__| |
- SDL_HAPTIC_TRIANGLE
- /\ /\ /\ /\ /\
- / \ / \ / \ / \ /
- / \/ \/ \/ \/
- SDL_HAPTIC_SAWTOOTHUP
- /| /| /| /| /| /| /|
- / | / | / | / | / | / | / |
- / |/ |/ |/ |/ |/ |/ |
- SDL_HAPTIC_SAWTOOTHDOWN
- \ |\ |\ |\ |\ |\ |\ |
- \ | \ | \ | \ | \ | \ | \ |
- \| \| \| \| \| \| \|
- *
- * SDL_HAPTIC_SINE
- * SDL_HAPTIC_SQUARE
- * SDL_HAPTIC_TRIANGLE
- * SDL_HAPTIC_SAWTOOTHUP
- * SDL_HAPTIC_SAWTOOTHDOWN
- * SDL_HapticEffect
- *}
- type
- TSDL_HapticPeriodic = record
- { Header *}
- _type: UInt16; {**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE,
- SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or
- SDL_HAPTIC_SAWTOOTHDOWN *}
- direction: TSDL_HapticDirection; {**< Direction of the effect. *}
- {* Replay *}
- length: UInt32; {**< Duration of the effect. *}
- delay: UInt16; {**< Delay before starting the effect. *}
- {* Trigger *}
- button: UInt16; {**< Button that triggers the effect. *}
- interval: UInt16; {**< How soon it can be triggered again after button. *}
- {* Periodic *}
- period: UInt16; {**< Period of the wave. *}
- magnitude: SInt16; {**< Peak value. *}
- offset: SInt16; {**< Mean value of the wave. *}
- phase: UInt16; {**< Horizontal shift given by hundredth of a cycle. *}
- {* Envelope *}
- attack_length: UInt16; {**< Duration of the attack. *}
- attack_level: UInt16; {**< Level at the start of the attack. *}
- fade_length: UInt16; {**< Duration of the fade. *}
- fade_level: UInt16; {**< Level at the end of the fade. *}
- end;
- {**
- * A structure containing a template for a Condition effect.
- *
- * The struct handles the following effects:
- * - SDL_HAPTIC_SPRING: Effect based on axes position.
- * - SDL_HAPTIC_DAMPER: Effect based on axes velocity.
- * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
- * - SDL_HAPTIC_FRICTION: Effect based on axes movement.
- *
- * Direction is handled by condition internals instead of a direction member.
- * The condition effect specific members have three parameters. The first
- * refers to the X axis, the second refers to the Y axis and the third
- * refers to the Z axis. The right terms refer to the positive side of the
- * axis and the left terms refer to the negative side of the axis. Please
- * refer to the ::SDL_HapticDirection diagram for which side is positive and
- * which is negative.
- *
- * SDL_HapticDirection
- * SDL_HAPTIC_SPRING
- * SDL_HAPTIC_DAMPER
- * SDL_HAPTIC_INERTIA
- * SDL_HAPTIC_FRICTION
- * SDL_HapticEffect
- *}
- type
- TSDL_HapticCondition = record
- {* Header *}
- _type: UInt16; {**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER,
- SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION *}
- direction: TSDL_HapticDirection; {**< Direction of the effect - Not used ATM. *}
- {* Replay *}
- length: UInt32; {**< Duration of the effect. *}
- delay: UInt16; {**< Delay before starting the effect. *}
- {* Trigger *}
- button: UInt16; {**< Button that triggers the effect. *}
- interval: UInt16; {**< How soon it can be triggered again after button. *}
- {* Condition *}
- right_sat: array[0..2] of UInt16; {**< Level when joystick is to the positive side. *}
- left_sat: array[0..2] of UInt16; {**< Level when joystick is to the negative side. *}
- right_coeff: array[0..2] of SInt16; {**< How fast to increase the force towards the positive side. *}
- left_coeff: array[0..2] of SInt16; {**< How fast to increase the force towards the negative side. *}
- deadband: array[0..2] of UInt16; {**< Size of the dead zone. *}
- center: array[0..2] of SInt16; {**< Position of the dead zone. *}
- end;
- {**
- * A structure containing a template for a Ramp effect.
- *
- * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
- *
- * The ramp effect starts at start strength and ends at end strength.
- * It augments in linear fashion. If you use attack and fade with a ramp
- * the effects get added to the ramp effect making the effect become
- * quadratic instead of linear.
- *
- * SDL_HAPTIC_RAMP
- * SDL_HapticEffect
- *}
- type
- TSDL_HapticRamp = record
- {* Header *}
- _type: UInt16; {**< SDL_HAPTIC_RAMP *}
- direction: TSDL_HapticDirection; {**< Direction of the effect. *}
- {* Replay *}
- length: UInt32; {**< Duration of the effect. *}
- delay: UInt16; {**< Delay before starting the effect. *}
- {* Trigger *}
- button: UInt16; {**< Button that triggers the effect. *}
- interval: UInt16; {**< How soon it can be triggered again after button. *}
- {* Ramp *}
- start: SInt16; {**< Beginning strength level. *}
- _end: SInt16; {**< Ending strength level. *}
- {* Envelope *}
- attack_length: UInt16; {**< Duration of the attack. *}
- attack_level: UInt16; {**< Level at the start of the attack. *}
- fade_length: UInt16; {**< Duration of the fade. *}
- fade_level: UInt16; {**< Level at the end of the fade. *}
- end;
- {**
- * A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
- *
- * A custom force feedback effect is much like a periodic effect, where the
- * application can define its exact shape. You will have to allocate the
- * data yourself. Data should consist of channels * samples Uint16 samples.
- *
- * If channels is one, the effect is rotated using the defined direction.
- * Otherwise it uses the samples in data for the different axes.
- *
- * SDL_HAPTIC_CUSTOM
- * SDL_HapticEffect
- *}
- type
- TSDL_HapticCustom = record
- {* Header *}
- _type: UInt16; {**< SDL_HAPTIC_CUSTOM *}
- direction: TSDL_HapticDirection; {**< Direction of the effect. *}
- {* Replay *}
- length: UInt32; {**< Duration of the effect. *}
- delay: UInt16; {**< Delay before starting the effect. *}
- {* Trigger *}
- button: UInt16; {**< Button that triggers the effect. *}
- interval: UInt16; {**< How soon it can be triggered again after button. *}
- {* Custom *}
- channels: UInt8; {**< Axes to use, minimum of one. *}
- period: UInt16; {**< Sample periods. *}
- samples: UInt16; {**< Amount of samples. *}
- data: PUInt16; {**< Should contain channels*samples items. *}
- {* Envelope *}
- attack_length: UInt16; {**< Duration of the attack. *}
- attack_level: UInt16; {**< Level at the start of the attack. *}
- fade_length: UInt16; {**< Duration of the fade. *}
- fade_level: UInt16; {**< Level at the end of the fade. *}
- end;
- {**
- * The generic template for any haptic effect.
- *
- * All values max at 32767 (0x7FFF). Signed values also can be negative.
- * Time values unless specified otherwise are in milliseconds.
- *
- * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767
- * value. Neither delay, interval, attack_length nor fade_length support
- * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
- *
- * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of
- * SDL_HAPTIC_INFINITY.
- *
- * Button triggers may not be supported on all devices, it is advised to not
- * use them if possible. Buttons start at index 1 instead of index 0 like
- * the joystick.
- *
- * If both attack_length and fade_level are 0, the envelope is not used,
- * otherwise both values are used.
- *
- * Common parts:
- *
- * // Replay - All effects have this
- * Uint32 length; // Duration of effect (ms).
- * Uint16 delay; // Delay before starting effect.
- *
- * // Trigger - All effects have this
- * Uint16 button; // Button that triggers effect.
- * Uint16 interval; // How soon before effect can be triggered again.
- *
- * // Envelope - All effects except condition effects have this
- * Uint16 attack_length; // Duration of the attack (ms).
- * Uint16 attack_level; // Level at the start of the attack.
- * Uint16 fade_length; // Duration of the fade out (ms).
- * Uint16 fade_level; // Level at the end of the fade.
- *
- *
- *
- * Here we have an example of a constant effect evolution in time:
- *
- Strength
- ^
- |
- | effect level --> _________________
- | / \
- | / \
- | / \
- | / \
- | attack_level --> | \
- | | | <--- fade_level
- |
- +--------------------------------------------------> Time
- [--] [---]
- attack_length fade_length
- [------------------][-----------------------]
- delay length
- *
- * Note either the attack_level or the fade_level may be above the actual
- * effect level.
- *
- * SDL_HapticConstant
- * SDL_HapticPeriodic
- * SDL_HapticCondition
- * SDL_HapticRamp
- * SDL_HapticCustom
- *}
- type
- PSDL_HapticEffect = ^TSDL_HapticEffect;
- TSDL_HapticEffect = record
- {* Common for all force feedback effects *}
- _type: UInt16; {**< Effect type. *}
- case UInt16 of
- 0: (constant: TSDL_HapticConstant;); {**< Constant effect. *}
- 1: (periodic: TSDL_HapticPeriodic;); {**< Periodic effect. *}
- 2: (condition: TSDL_HapticCondition;); {**< Condition effect. *}
- 3: (ramp: TSDL_HapticRamp;); {**< Ramp effect. *}
- 4: (custom: TSDL_HapticCustom;); {**< Custom effect. *}
- end;
- {* Function prototypes *}
- {**
- * Count the number of haptic devices attached to the system.
- *
- * Number of haptic devices detected on the system.
- *}
- function SDL_NumHaptics(): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_NumHaptics' {$ENDIF} {$ENDIF};
- {**
- * Get the implementation dependent name of a Haptic device.
- *
- * This can be called before any joysticks are opened.
- * If no name can be found, this function returns NULL.
- *
- * device_index Index of the device to get its name.
- * Name of the device or NULL on error.
- *
- * SDL_NumHaptics
- *}
- function SDL_HapticName(device_index: Integer): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticName' {$ENDIF} {$ENDIF};
- {**
- * Opens a Haptic device for usage.
- *
- * The index passed as an argument refers to the N'th Haptic device on this
- * system.
- *
- * When opening a haptic device, its gain will be set to maximum and
- * autocenter will be disabled. To modify these values use
- * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
- *
- * device_index Index of the device to open.
- * Device identifier or NULL on error.
- *
- * SDL_HapticIndex
- * SDL_HapticOpenFromMouse
- * SDL_HapticOpenFromJoystick
- * SDL_HapticClose
- * SDL_HapticSetGain
- * SDL_HapticSetAutocenter
- * SDL_HapticPause
- * SDL_HapticStopAll
- *}
- function SDL_HapticOpen(device_index: Integer): PSDL_Haptic;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticOpen' {$ENDIF} {$ENDIF};
- {**
- * Checks if the haptic device at index has been opened.
- *
- * device_index Index to check to see if it has been opened.
- * 1 if it has been opened or 0 if it hasn't.
- *
- * SDL_HapticOpen
- * SDL_HapticIndex
- *}
- function SDL_HapticOpened(device_index: Integer): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticOpened' {$ENDIF} {$ENDIF};
- {**
- * Gets the index of a haptic device.
- *
- * haptic Haptic device to get the index of.
- * The index of the haptic device or -1 on error.
- *
- * SDL_HapticOpen
- * SDL_HapticOpened
- *}
- function SDL_HapticIndex(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticIndex' {$ENDIF} {$ENDIF};
- {**
- * Gets whether or not the current mouse has haptic capabilities.
- *
- * SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
- *
- * SDL_HapticOpenFromMouse
- *}
- function SDL_MouseIsHaptic() : Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_MouseInHaptic' {$ENDIF} {$ENDIF};
- {**
- * Tries to open a haptic device from the current mouse.
- *
- * The haptic device identifier or NULL on error.
- *
- * SDL_MouseIsHaptic
- * SDL_HapticOpen
- *}
- function SDL_HapticOpenFromMouse() : PSDL_Haptic;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticOpenFromMouse' {$ENDIF} {$ENDIF};
- {**
- * Checks to see if a joystick has haptic features.
- *
- * joystick Joystick to test for haptic capabilities.
- * 1 if the joystick is haptic, 0 if it isn't
- * or -1 if an error ocurred.
- *
- * SDL_HapticOpenFromJoystick
- *}
- function SDL_JoystickIsHaptic(joystick: PSDL_Joystick): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_JoystickIsHaptic' {$ENDIF} {$ENDIF};
- {**
- * Opens a Haptic device for usage from a Joystick device.
- *
- * You must still close the haptic device seperately. It will not be closed
- * with the joystick.
- *
- * When opening from a joystick you should first close the haptic device before
- * closing the joystick device. If not, on some implementations the haptic
- * device will also get unallocated and you'll be unable to use force feedback
- * on that device.
- *
- * joystick Joystick to create a haptic device from.
- * A valid haptic device identifier on success or NULL on error.
- *
- * SDL_HapticOpen
- * SDL_HapticClose
- *}
- function SDL_HapticOpenFromJoystick(joystick: PSDL_Joystick): PSDL_Haptic;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticOpenFromJoystick' {$ENDIF} {$ENDIF};
- {**
- * Closes a Haptic device previously opened with SDL_HapticOpen().
- *
- * haptic Haptic device to close.
- *}
- procedure SDL_HapticClose(haptic: PSDL_Haptic);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticClose' {$ENDIF} {$ENDIF};
- {**
- * Returns the number of effects a haptic device can store.
- *
- * On some platforms this isn't fully supported, and therefore is an
- * approximation. Always check to see if your created effect was actually
- * created and do not rely solely on SDL_HapticNumEffects().
- *
- * haptic The haptic device to query effect max.
- * The number of effects the haptic device can store or
- * -1 on error.
- *
- * SDL_HapticNumEffectsPlaying
- * SDL_HapticQuery
- *}
- function SDL_HapticNumEffects(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticNumEffects' {$ENDIF} {$ENDIF};
- {**
- * Returns the number of effects a haptic device can play at the same
- * time.
- *
- * This is not supported on all platforms, but will always return a value.
- * Added here for the sake of completeness.
- *
- * haptic The haptic device to query maximum playing effects.
- * The number of effects the haptic device can play at the same time
- * or -1 on error.
- *
- * SDL_HapticNumEffects
- * SDL_HapticQuery
- *}
- function SDL_HapticNumEffectsPlaying(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticNumEffectsPlaying' {$ENDIF} {$ENDIF};
- {**
- * Gets the haptic devices supported features in bitwise matter.
- *
- * Example:
- *
- * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT)
- * printf("We have constant haptic effect!");
- *
- *
- *
- * haptic The haptic device to query.
- * Haptic features in bitwise manner (OR'd).
- *
- * SDL_HapticNumEffects
- * SDL_HapticEffectSupported
- *}
- function SDL_HapticQuery(haptic: PSDL_Haptic): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticQuery' {$ENDIF} {$ENDIF};
- {**
- * Gets the number of haptic axes the device has.
- *
- * SDL_HapticDirection
- *}
- function SDL_HapticNumAxes(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticNumAxes' {$ENDIF} {$ENDIF};
- {**
- * Checks to see if effect is supported by haptic.
- *
- * haptic Haptic device to check on.
- * effect Effect to check to see if it is supported.
- * SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
- *
- * SDL_HapticQuery
- * SDL_HapticNewEffect
- *}
- function SDL_HapticEffectSupported(haptic: PSDL_Haptic; effect: PSDL_HapticEffect): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticEffectSupported' {$ENDIF} {$ENDIF};
- {**
- * Creates a new haptic effect on the device.
- *
- * haptic Haptic device to create the effect on.
- * effect Properties of the effect to create.
- * The id of the effect on success or -1 on error.
- *
- * SDL_HapticUpdateEffect
- * SDL_HapticRunEffect
- * SDL_HapticDestroyEffect
- *}
- function SDL_HapticNewEffect(haptic: PSDL_Haptic; effect: PSDL_HapticEffect): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticNewEffect' {$ENDIF} {$ENDIF};
- {**
- * Updates the properties of an effect.
- *
- * Can be used dynamically, although behaviour when dynamically changing
- * direction may be strange. Specifically the effect may reupload itself
- * and start playing from the start. You cannot change the type either when
- * running SDL_HapticUpdateEffect().
- *
- * haptic Haptic device that has the effect.
- * effect Effect to update.
- * data New effect properties to use.
- * The id of the effect on success or -1 on error.
- *
- * SDL_HapticNewEffect
- * SDL_HapticRunEffect
- * SDL_HapticDestroyEffect
- *}
- function SDL_HapticUpdateEffect(haptic: PSDL_Haptic; effect: Integer; data: PSDL_HapticEffect): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticUpdateEffect' {$ENDIF} {$ENDIF};
- {**
- * Runs the haptic effect on its associated haptic device.
- *
- * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
- * repeating the envelope (attack and fade) every time. If you only want the
- * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
- * parameter.
- *
- * haptic Haptic device to run the effect on.
- * effect Identifier of the haptic effect to run.
- * iterations Number of iterations to run the effect. Use
- * SDL_HAPTIC_INFINITY for infinity.
- * 0 on success or -1 on error.
- *
- * SDL_HapticStopEffect
- * SDL_HapticDestroyEffect
- * SDL_HapticGetEffectStatus
- *}
- function SDL_HapticRunEffect(haptic: PSDL_Haptic; effect: Integer; iterations: UInt32): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRunEffect' {$ENDIF} {$ENDIF};
- {**
- * Stops the haptic effect on its associated haptic device.
- *
- * haptic Haptic device to stop the effect on.
- * effect Identifier of the effect to stop.
- * 0 on success or -1 on error.
- *
- * SDL_HapticRunEffect
- * SDL_HapticDestroyEffect
- *}
- function SDL_HapticStopEffect(haptic: PSDL_Haptic; effect: Integer): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticStopEffect' {$ENDIF} {$ENDIF};
- {**
- * Destroys a haptic effect on the device.
- *
- * This will stop the effect if it's running. Effects are automatically
- * destroyed when the device is closed.
- *
- * haptic Device to destroy the effect on.
- * effect Identifier of the effect to destroy.
- *
- * SDL_HapticNewEffect
- *}
- procedure SDL_HapticDestroyEffect(haptic: PSDL_Haptic; effect: Integer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticDestroyEffect' {$ENDIF} {$ENDIF};
- {**
- * Gets the status of the current effect on the haptic device.
- *
- * Device must support the ::SDL_HAPTIC_STATUS feature.
- *
- * haptic Haptic device to query the effect status on.
- * effect Identifier of the effect to query its status.
- * 0 if it isn't playing, 1 if it is playing or -1 on error.
- *
- * SDL_HapticRunEffect
- * SDL_HapticStopEffect
- *}
- function SDL_HapticGetEffectStatus(haptic: PSDL_Haptic; effect: Integer): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticGetEffectStatus' {$ENDIF} {$ENDIF};
- {**
- * Sets the global gain of the device.
- *
- * Device must support the SDL_HAPTIC_GAIN feature.
- *
- * The user may specify the maximum gain by setting the environment variable
- * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
- * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
- * maximum.
- *
- * haptic Haptic device to set the gain on.
- * gain Value to set the gain to, should be between 0 and 100.
- * 0 on success or -1 on error.
- *
- * SDL_HapticQuery
- *}
- function SDL_HapticSetGain(haptic: PSDL_Haptic; gain: Integer): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticSetGain' {$ENDIF} {$ENDIF};
- {**
- * Sets the global autocenter of the device.
- *
- * Autocenter should be between 0 and 100. Setting it to 0 will disable
- * autocentering.
- *
- * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
- *
- * haptic Haptic device to set autocentering on.
- * autocenter Value to set autocenter to, 0 disables autocentering.
- * 0 on success or -1 on error.
- *
- * SDL_HapticQuery
- *}
- function SDL_HapticSetAutocenter(haptic: PSDL_Haptic; autocenter: Integer): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticSetAutocenter' {$ENDIF} {$ENDIF};
- {**
- * Pauses a haptic device.
- *
- * Device must support the SDL_HAPTIC_PAUSE feature. Call
- * SDL_HapticUnpause() to resume playback.
- *
- * Do not modify the effects nor add new ones while the device is paused.
- * That can cause all sorts of weird errors.
- *
- * haptic Haptic device to pause.
- * 0 on success or -1 on error.
- *
- * SDL_HapticUnpause
- *}
- function SDL_HapticPause(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticPause' {$ENDIF} {$ENDIF};
- {**
- * Unpauses a haptic device.
- *
- * Call to unpause after SDL_HapticPause().
- *
- * haptic Haptic device to pause.
- * 0 on success or -1 on error.
- *
- * SDL_HapticPause
- *}
- function SDL_HapticUnpause(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticUnPause' {$ENDIF} {$ENDIF};
- {**
- * Stops all the currently playing effects on a haptic device.
- *
- * haptic Haptic device to stop.
- * 0 on success or -1 on error.
- *}
- function SDL_HapticStopAll(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticStopAll' {$ENDIF} {$ENDIF};
- {**
- * Checks to see if rumble is supported on a haptic device..
- *
- * haptic Haptic device to check to see if it supports rumble.
- * SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
- *
- * SDL_HapticRumbleInit
- * SDL_HapticRumblePlay
- * SDL_HapticRumbleStop
- *}
- function SDL_HapticRumbleSupported(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRumbleSupported' {$ENDIF} {$ENDIF};
- {**
- * Initializes the haptic device for simple rumble playback.
- *
- * haptic Haptic device to initialize for simple rumble playback.
- * 0 on success or -1 on error.
- *
- * SDL_HapticOpen
- * SDL_HapticRumbleSupported
- * SDL_HapticRumblePlay
- * SDL_HapticRumbleStop
- *}
- function SDL_HapticRumbleInit(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRumbleInit' {$ENDIF} {$ENDIF};
- {**
- * Runs simple rumble on a haptic device
- *
- * haptic Haptic device to play rumble effect on.
- * strength Strength of the rumble to play as a 0-1 float value.
- * length Length of the rumble to play in milliseconds.
- * 0 on success or -1 on error.
- *
- * SDL_HapticRumbleSupported
- * SDL_HapticRumbleInit
- * SDL_HapticRumbleStop
- *}
- function SDL_HapticRumblePlay(haptic: PSDL_Haptic; strength: Float; length: UInt32): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRumblePlay' {$ENDIF} {$ENDIF};
- {**
- * Stops the simple rumble on a haptic device.
- *
- * haptic Haptic to stop the rumble on.
- * 0 on success or -1 on error.
- *
- * SDL_HapticRumbleSupported
- * SDL_HapticRumbleInit
- * SDL_HapticRumblePlay
- *}
- function SDL_HapticRumbleStop(haptic: PSDL_Haptic): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HapticRumbleStop' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_touch.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- type
- PSDL_TouchID = ^TSDL_TouchID;
- TSDL_TouchID = SInt64;
- PSDL_FingerID = ^TSDL_FingerID;
- TSDL_FingerID = SInt64;
- PSDL_Finger = ^TSDL_Finger;
- TSDL_Finger = record
- id: TSDL_FingerID;
- x: Float;
- y: Float;
- pressure: Float;
- end;
- {* Used as the device ID for mouse events simulated with touch input *}
- const
- SDL_TOUCH_MOUSEID = UInt32(-1);
- {* Function prototypes *}
- {**
- * Get the number of registered touch devices.
- *}
- function SDL_GetNumTouchDevices(): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumTouchDevices' {$ENDIF} {$ENDIF};
- {**
- * Get the touch ID with the given index, or 0 if the index is invalid.
- *}
- function SDL_GetTouchDevice(index: SInt32): TSDL_TouchID;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTouchDevice' {$ENDIF} {$ENDIF};
- {**
- * Get the number of active fingers for a given touch device.
- *}
- function SDL_GetNumTouchFingers(touchID: TSDL_TouchID): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetNumTouchFingers' {$ENDIF} {$ENDIF};
- {**
- * Get the finger object of the given touch, with the given index.
- *}
- function SDL_GetTouchFinger(touchID: TSDL_TouchID; index: SInt32): PSDL_Finger;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetTouchFinger' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_gesture.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- type
- TSDL_GestureID = SInt64;
- {* Function prototypes *}
- {**
- * Begin Recording a gesture on the specified touch, or all touches (-1)
- *
- *
- *}
- function SDL_RecordGesture(touchId: TSDL_TouchID): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RecordGesture' {$ENDIF} {$ENDIF};
- {**
- * Save all currently loaded Dollar Gesture templates
- *
- *
- *}
- function SDL_SaveAllDollarTemplates(src: PSDL_RWops): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SaveAllDollarTemplates' {$ENDIF} {$ENDIF};
- {**
- * Save a currently loaded Dollar Gesture template
- *
- *
- *}
- function SDL_SaveDollarTemplate(gestureId: TSDL_GestureID; src: PSDL_RWops): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SaveDollarTemplate' {$ENDIF} {$ENDIF};
- {**
- * Load Dollar Gesture templates from a file
- *
- *
- *}
- function SDL_LoadDollarTemplates(touchId: TSDL_TouchID; src: PSDL_RWops): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadDollarTemplates' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_events.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * The types of events that can be delivered.
- *}
- const
- SDL_FIRSTEVENT = 0; // Unused (do not remove) (needed in pascal?)
- SDL_COMMONEVENT = 1; //added for pascal-compatibility
- { Application events }
- SDL_QUITEV = $100; // User-requested quit (originally SDL_QUIT, but changed, cause theres a method called SDL_QUIT)
- {* These application events have special meaning on iOS, see README.iOS for details *}
- SDL_APP_TERMINATING = $101; {**< The application is being terminated by the OS
- Called on iOS in applicationWillTerminate()
- Called on Android in onDestroy()
- *}
- SDL_APP_LOWMEMORY = $102; {**< The application is low on memory, free memory if possible.
- Called on iOS in applicationDidReceiveMemoryWarning()
- Called on Android in onLowMemory()
- *}
- SDL_APP_WILLENTERBACKGROUND = $103; {**< The application is about to enter the background
- Called on iOS in applicationWillResignActive()
- Called on Android in onPause()
- *}
- SDL_APP_DIDENTERBACKGROUND = $104; {**< The application did enter the background and may not get CPU for some time
- Called on iOS in applicationDidEnterBackground()
- Called on Android in onPause()
- *}
- SDL_APP_WILLENTERFOREGROUND = $105; {**< The application is about to enter the foreground
- Called on iOS in applicationWillEnterForeground()
- Called on Android in onResume()
- *}
- SDL_APP_DIDENTERFOREGROUND = $106; {**< The application is now interactive
- Called on iOS in applicationDidBecomeActive()
- Called on Android in onResume()
- *}
- { Window events }
- SDL_WINDOWEVENT = $200; // Window state change
- SDL_SYSWMEVENT = $201; // System specific event
- { Keyboard events }
- SDL_KEYDOWN = $300; // Key pressed
- SDL_KEYUP = $301; // Key released
- SDL_TEXTEDITING = $302; // Keyboard text editing (composition)
- SDL_TEXTINPUT = $303; // Keyboard text input
- { Mouse events }
- SDL_MOUSEMOTION = $400; // Mouse moved
- SDL_MOUSEBUTTONDOWN = $401; // Mouse button pressed
- SDL_MOUSEBUTTONUP = $402; // Mouse button released
- SDL_MOUSEWHEEL = $403; // Mouse wheel motion
- { Joystick events }
- SDL_JOYAXISMOTION = $600; // Joystick axis motion
- SDL_JOYBALLMOTION = $601; // Joystick trackball motion
- SDL_JOYHATMOTION = $602; // Joystick hat position change
- SDL_JOYBUTTONDOWN = $603; // Joystick button pressed
- SDL_JOYBUTTONUP = $604; // Joystick button released
- SDL_JOYDEVICEADDED = $605; // A new joystick has been inserted into the system
- SDL_JOYDEVICEREMOVED = $606; // An opened joystick has been removed
- { Game controller events }
- SDL_CONTROLLERAXISMOTION = $650; // Game controller axis motion
- SDL_CONTROLLERBUTTONDOWN = $651; // Game controller button pressed
- SDL_CONTROLLERBUTTONUP = $652; // Game controller button released
- SDL_CONTROLLERDEVICEADDED = $653; // A new Game controller has been inserted into the system
- SDL_CONTROLLERDEVICEREMOVED = $654; // An opened Game controller has been removed
- SDL_CONTROLLERDEVICEREMAPPED = $655; // The controller mapping was updated
- { Touch events }
- SDL_FINGERDOWN = $700;
- SDL_FINGERUP = $701;
- SDL_FINGERMOTION = $702;
- { Gesture events }
- SDL_DOLLARGESTURE = $800;
- SDL_DOLLARRECORD = $801;
- SDL_MULTIGESTURE = $802;
- { Clipboard events }
- SDL_CLIPBOARDUPDATE = $900; // The clipboard changed
- { Drag and drop events }
- SDL_DROPFILE = $1000; // The system requests a file open
- {** Events SDL_USEREVENT through SDL_LASTEVENT are for your use,
- * and should be allocated with SDL_RegisterEvents()
- *}
- SDL_USEREVENT = $8000;
- {**
- * This last event is only for bounding internal arrays (needed in pascal ??)
- *}
- SDL_LASTEVENT = $FFFF;
- type
- TSDL_EventType = Word;
- {**
- * Fields shared by every event
- *}
- TSDL_CommonEvent = record
- type_: UInt32;
- timestamp: UInt32;
- end;
- {**
- * Window state change event data (event.window.*)
- *}
- TSDL_WindowEvent = record
- type_: UInt32; // SDL_WINDOWEVENT
- timestamp: UInt32;
- windowID: UInt32; // The associated window
- event: UInt8; // SDL_WindowEventID
- padding1: UInt8;
- padding2: UInt8;
- padding3: UInt8;
- data1: SInt32; // event dependent data
- data2: SInt32; // event dependent data
- end;
- {**
- * Keyboard button event structure (event.key.*)
- *}
- TSDL_KeyboardEvent = record
- type_: UInt32; // SDL_KEYDOWN or SDL_KEYUP
- timestamp: UInt32;
- windowID: UInt32; // The window with keyboard focus, if any
- state: UInt8; // SDL_PRESSED or SDL_RELEASED
- _repeat: UInt8; // Non-zero if this is a key repeat
- padding2: UInt8;
- padding3: UInt8;
- keysym: TSDL_KeySym; // The key that was pressed or released
- end;
- const
- SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32;
-
- type
-
- {**
- * Keyboard text editing event structure (event.edit.*)
- *}
-
- TSDL_TextEditingEvent = record
- type_: UInt32; // SDL_TEXTEDITING
- timestamp: UInt32;
- windowID: UInt32; // The window with keyboard focus, if any
- text: array[0..SDL_TEXTEDITINGEVENT_TEXT_SIZE] of Char; // The editing text
- start: SInt32; // The start cursor of selected editing text
- length: SInt32; // The length of selected editing text
- end;
- const
- SDL_TEXTINPUTEVENT_TEXT_SIZE = 32;
- type
- {**
- * Keyboard text input event structure (event.text.*)
- *}
-
- TSDL_TextInputEvent = record
- type_: UInt32; // SDL_TEXTINPUT
- timestamp: UInt32;
- windowID: UInt32; // The window with keyboard focus, if any
- text: array[0..SDL_TEXTINPUTEVENT_TEXT_SIZE] of Char; // The input text
- end;
- {**
- * Mouse motion event structure (event.motion.*)
- *}
-
- TSDL_MouseMotionEvent = record
- type_: UInt32; // SDL_MOUSEMOTION
- timestamp: UInt32;
- windowID: UInt32; // The window with mouse focus, if any
- which: UInt32; // The mouse instance id, or SDL_TOUCH_MOUSEID
- state: UInt8; // The current button state
- padding1: UInt8;
- padding2: UInt8;
- padding3: UInt8;
- x: SInt32; // X coordinate, relative to window
- y: SInt32; // Y coordinate, relative to window
- xrel: SInt32; // The relative motion in the X direction
- yrel: SInt32; // The relative motion in the Y direction
- end;
- {**
- * Mouse button event structure (event.button.*)
- *}
-
- TSDL_MouseButtonEvent = record
- type_: UInt32; // SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
- timestamp: UInt32;
- windowID: UInt32; // The window with mouse focus, if any
- which: UInt32; // The mouse instance id, or SDL_TOUCH_MOUSEID
- button: UInt8; // The mouse button index
- state: UInt8; // SDL_PRESSED or SDL_RELEASED
- padding1: UInt8;
- padding2: UInt8;
- x: SInt32; // X coordinate, relative to window
- y: SInt32; // Y coordinate, relative to window
- end;
- {**
- * Mouse wheel event structure (event.wheel.*)
- *}
-
- TSDL_MouseWheelEvent = record
- type_: UInt32; // SDL_MOUSEWHEEL
- timestamp: UInt32;
- windowID: UInt32; // The window with mouse focus, if any
- which: UInt32; // The mouse instance id, or SDL_TOUCH_MOUSEID
- x: SInt32; // The amount scrolled horizontally
- y: SInt32; // The amount scrolled vertically
- end;
- {**
- * Joystick axis motion event structure (event.jaxis.*)
- *}
-
- TSDL_JoyAxisEvent = record
- type_: UInt32; // SDL_JOYAXISMOTION
- timestamp: UInt32;
- which: TSDL_JoystickID; // The joystick instance id
- axis: UInt8; // The joystick axis index
- padding1: UInt8;
- padding2: UInt8;
- padding3: UInt8;
- value: SInt16; // The axis value (range: -32768 to 32767)
- padding4: UInt16;
- end;
- {**
- * Joystick trackball motion event structure (event.jball.*)
- *}
- TSDL_JoyBallEvent = record
- type_: UInt32; // SDL_JOYBALLMOTION
- timestamp: UInt32;
- which: TSDL_JoystickID; // The joystick instance id
- ball: UInt8; // The joystick trackball index
- padding1: UInt8;
- padding2: UInt8;
- padding3: UInt8;
- xrel: SInt16; // The relative motion in the X direction
- yrel: SInt16; // The relative motion in the Y direction
- end;
- {**
- * Joystick hat position change event structure (event.jhat.*)
- *}
- TSDL_JoyHatEvent = record
- type_: UInt32; // SDL_JOYHATMOTION
- timestamp: UInt32;
- which: TSDL_JoystickID; // The joystick instance id
- hat: UInt8; // The joystick hat index
- value: UInt8; {* The hat position value.
- * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
- * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
- * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
- *
- * Note that zero means the POV is centered.
- *}
- padding1: UInt8;
- padding2: UInt8;
- end;
- {**
- * Joystick button event structure (event.jbutton.*)
- *}
- TSDL_JoyButtonEvent = record
- type_: UInt32; // SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
- timestamp: UInt32;
- which: TSDL_JoystickID; // The joystick instance id
- button: UInt8; // The joystick button index
- state: UInt8; // SDL_PRESSED or SDL_RELEASED
- padding1: UInt8;
- padding2: UInt8;
- end;
- {**
- * Joystick device event structure (event.jdevice.*)
- *}
- TSDL_JoyDeviceEvent = record
- type_: UInt32; // SDL_JOYDEVICEADDED or SDL_JOYDEVICEREMOVED
- timestamp: UInt32;
- which: SInt32; // The joystick device index for the ADDED event, instance id for the REMOVED event
- end;
- {**
- * Game controller axis motion event structure (event.caxis.*)
- *}
- TSDL_ControllerAxisEvent = record
- type_: UInt32; // SDL_CONTROLLERAXISMOTION
- timestamp: UInt32;
- which: TSDL_JoystickID; // The joystick instance id
- axis: UInt8; // The controller axis (SDL_GameControllerAxis)
- padding1: UInt8;
- padding2: UInt8;
- padding3: UInt8;
- value: SInt16; // The axis value (range: -32768 to 32767)
- padding4: UInt16;
- end;
- {**
- * Game controller button event structure (event.cbutton.*)
- *}
- TSDL_ControllerButtonEvent = record
- type_: UInt32; // SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP
- timestamp: UInt32;
- which: TSDL_JoystickID; // The joystick instance id
- button: UInt8; // The controller button (SDL_GameControllerButton)
- state: UInt8; // SDL_PRESSED or SDL_RELEASED
- padding1: UInt8;
- padding2: UInt8;
- end;
- {**
- * Controller device event structure (event.cdevice.*)
- *}
- TSDL_ControllerDeviceEvent = record
- type_: UInt32; // SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, or SDL_CONTROLLERDEVICEREMAPPED
- timestamp: UInt32;
- which: SInt32; // The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event
- end;
- {**
- * Touch finger event structure (event.tfinger.*)
- *}
- TSDL_TouchFingerEvent = record
- type_: UInt32; // SDL_FINGERMOTION or SDL_FINGERDOWN or SDL_FINGERUP
- timestamp: UInt32;
- touchId: TSDL_TouchID; // The touch device id
- fingerId: TSDL_FingerID;
- x: Float; // Normalized in the range 0...1
- y: Float; // Normalized in the range 0...1
- dx: Float; // Normalized in the range 0...1
- dy: Float; // Normalized in the range 0...1
- pressure: Float; // Normalized in the range 0...1
- end;
- {**
- * Multiple Finger Gesture Event (event.mgesture.*)
- *}
- TSDL_MultiGestureEvent = record
- type_: UInt32; // SDL_MULTIGESTURE
- timestamp: UInt32;
- touchId: TSDL_TouchID; // The touch device index
- dTheta: Float;
- dDist: Float;
- x: Float;
- y: Float;
- numFingers: UInt16;
- padding: UInt16;
- end;
- {* (event.dgesture.*) *}
- TSDL_DollarGestureEvent = record
- type_: UInt32; // SDL_DOLLARGESTURE
- timestamp: UInt32;
- touchId: TSDL_TouchID; // The touch device id
- gestureId: TSDL_GestureID;
- numFingers: UInt32;
- error: Float;
- x: Float; // Normalized center of gesture
- y: Float; // Normalized center of gesture
- end;
- {**
- * An event used to request a file open by the system (event.drop.*)
- * This event is disabled by default, you can enable it with SDL_EventState()
- * If you enable this event, you must free the filename in the event.
- *}
- TSDL_DropEvent = record
- type_: UInt32; // SDL_DROPFILE
- timestamp: UInt32;
- _file: PChar; // The file name, which should be freed with SDL_free()
- end;
- {**
- * The "quit requested" event
- *}
- TSDL_QuitEvent = record
- type_: UInt32; // SDL_QUIT
- timestamp: UInt32;
- end;
- {**
- * A user-defined event type (event.user.*)
- *}
- TSDL_UserEvent = record
- type_: UInt32; // SDL_USEREVENT through SDL_NUMEVENTS-1
- timestamp: UInt32;
- windowID: UInt32; // The associated window if any
- code: SInt32; // User defined event code
- data1: Pointer; // User defined data pointer
- data2: Pointer; // User defined data pointer
- end;
- {$IFDEF Unix}
- //These are the various supported subsystems under UNIX
- TSDL_SysWm = ( SDL_SYSWM_X11 ) ;
- {$ENDIF}
- // The windows custom event structure
- {$IFDEF MSWINDOWS}
- PSDL_SysWMmsg = ^TSDL_SysWMmsg;
- TSDL_SysWMmsg = record
- version: TSDL_Version;
- h_wnd: HWND; // The window for the message
- msg: UInt32; // The type of message
- w_Param: WPARAM; // WORD message parameter
- lParam: LPARAM; // LONG message parameter
- end;
- {$ELSE}
- {$IFDEF Unix}
- { The Linux custom event structure }
- PSDL_SysWMmsg = ^TSDL_SysWMmsg;
- TSDL_SysWMmsg = record
- version : TSDL_Version;
- subsystem : TSDL_SysWm;
- {$IFDEF FPC}
- {$IFNDEF DARWIN}
- event : TXEvent;
- {$ENDIF}
- {$ELSE}
- event : XEvent;
- {$ENDIF}
- end;
- {$ELSE}
- { The generic custom event structure }
- PSDL_SysWMmsg = ^TSDL_SysWMmsg;
- TSDL_SysWMmsg = record
- version: TSDL_Version;
- data: Integer;
- end;
- {$ENDIF}
- {$ENDIF}
- // The Windows custom window manager information structure
- {$IFDEF MSWINDOWS}
- PSDL_SysWMinfo = ^TSDL_SysWMinfo;
- TSDL_SysWMinfo = record
- version : TSDL_Version;
- window : HWnd; // The display window
- end;
- {$ELSE}
- // The Linux custom window manager information structure
- {$IFDEF Unix}
- {$IFNDEF DARWIN}
- TX11 = record
- display : PDisplay; // The X11 display
- window : TWindow; // The X11 display window */
- {* These locking functions should be called around
- any X11 functions using the display variable.
- They lock the event thread, so should not be
- called around event functions or from event filters.
- *}
- lock_func : Pointer;
- unlock_func : Pointer;
- // Introduced in SDL 1.0.2
- fswindow : TWindow; // The X11 fullscreen window */
- wmwindow : TWindow; // The X11 managed input window */
- end;
- {$ENDIF}
- PSDL_SysWMinfo = ^TSDL_SysWMinfo;
- TSDL_SysWMinfo = record
- version : TSDL_Version;
- subsystem : TSDL_SysWm;
- {$IFNDEF DARWIN}
- X11 : TX11;
- {$ENDIF}
- end;
- {$ELSE}
- // The generic custom window manager information structure
- PSDL_SysWMinfo = ^TSDL_SysWMinfo;
- TSDL_SysWMinfo = record
- version : TSDL_Version;
- data : integer;
- end;
- {$ENDIF}
- {$ENDIF}
- {**
- * A video driver dependent system event (event.syswm.*)
- * This event is disabled by default, you can enable it with SDL_EventState()
- *
- * If you want to use this event, you should include SDL_syswm.h.
- *}
- PSDL_SysWMEvent = ^TSDL_SysWMEvent;
- TSDL_SysWMEvent = record
- type_: UInt32; // SDL_SYSWMEVENT
- timestamp: UInt32;
- msg: PSDL_SysWMmsg; // driver dependent data (defined in SDL_syswm.h)
- end;
- {**
- * General event structure
- *}
- PSDL_Event = ^TSDL_Event;
- TSDL_Event = record
- case Integer of
- 0: (type_: UInt32);
- SDL_COMMONEVENT: (common: TSDL_CommonEvent);
- SDL_WINDOWEVENT: (window: TSDL_WindowEvent);
- SDL_KEYUP,
- SDL_KEYDOWN: (key: TSDL_KeyboardEvent);
- SDL_TEXTEDITING: (edit: TSDL_TextEditingEvent);
- SDL_TEXTINPUT: (text: TSDL_TextInputEvent);
- SDL_MOUSEMOTION: (motion: TSDL_MouseMotionEvent);
- SDL_MOUSEBUTTONUP,
- SDL_MOUSEBUTTONDOWN: (button: TSDL_MouseButtonEvent);
- SDL_MOUSEWHEEL: (wheel: TSDL_MouseWheelEvent);
-
- SDL_JOYAXISMOTION: (jaxis: TSDL_JoyAxisEvent);
- SDL_JOYBALLMOTION: (jball: TSDL_JoyBallEvent);
- SDL_JOYHATMOTION: (jhat: TSDL_JoyHatEvent);
- SDL_JOYBUTTONDOWN,
- SDL_JOYBUTTONUP: (jbutton: TSDL_JoyButtonEvent);
- SDL_JOYDEVICEADDED,
- SDL_JOYDEVICEREMOVED: (jdevice: TSDL_JoyDeviceEvent);
- SDL_CONTROLLERAXISMOTION: (caxis: TSDL_ControllerAxisEvent);
- SDL_CONTROLLERBUTTONUP,
- SDL_CONTROLLERBUTTONDOWN: (cbutton: TSDL_ControllerButtonEvent);
- SDL_CONTROLLERDEVICEADDED,
- SDL_CONTROLLERDEVICEREMOVED,
- SDL_CONTROLLERDEVICEREMAPPED: (cdevice: TSDL_ControllerDeviceEvent);
- SDL_QUITEV: (quit: TSDL_QuitEvent);
- SDL_USEREVENT: (user: TSDL_UserEvent);
- SDL_SYSWMEVENT: (syswm: TSDL_SysWMEvent);
- SDL_FINGERDOWN,
- SDL_FINGERUP,
- SDL_FINGERMOTION: (tfinger: TSDL_TouchFingerEvent);
- SDL_MULTIGESTURE: (mgesture: TSDL_MultiGestureEvent);
- SDL_DOLLARGESTURE,SDL_DOLLARRECORD: (dgesture: TSDL_DollarGestureEvent);
- SDL_DROPFILE: (drop: TSDL_DropEvent);
- end;
- {* Function prototypes *}
- {**
- * Pumps the event loop, gathering events from the input devices.
- *
- * This function updates the event queue and internal input device state.
- *
- * This should only be run in the thread that sets the video mode.
- *}
- procedure SDL_PumpEvents();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PumpEvents' {$ENDIF} {$ENDIF};
- const
- SDL_ADDEVENT = 0;
- SDL_PEEKEVENT = 1;
- SDL_GETEVENT = 2;
- type
- TSDL_EventAction = Word;
- {**
- * Checks the event queue for messages and optionally returns them.
- *
- * If action is SDL_ADDEVENT, up to numevents events will be added to
- * the back of the event queue.
- *
- * If action is SDL_PEEKEVENT, up to numevents events at the front
- * of the event queue, within the specified minimum and maximum type,
- * will be returned and will not be removed from the queue.
- *
- * If action is SDL_GETEVENT, up to numevents events at the front
- * of the event queue, within the specified minimum and maximum type,
- * will be returned and will be removed from the queue.
- *
- * Result: The number of events actually stored, or -1 if there was an error.
- *
- * This function is thread-safe.
- *}
- function SDL_PeepEvents(events: PSDL_Event; numevents: SInt32; action: TSDL_EventAction; minType: UInt32; maxType: UInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PeepEvents' {$ENDIF} {$ENDIF};
- {**
- * Checks to see if certain event types are in the event queue.
- *}
- function SDL_HasEvent(type_: UInt32): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HasEvent' {$ENDIF} {$ENDIF};
- function SDL_HasEvents(minType: UInt32; maxType: UInt32): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_HasEvents' {$ENDIF} {$ENDIF};
- {**
- * This function clears events from the event queue
- *}
- procedure SDL_FlushEvent(type_: UInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FlushEvent' {$ENDIF} {$ENDIF};
- procedure SDL_FlushEvents(minType: UInt32; maxType: UInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FlushEvents' {$ENDIF} {$ENDIF};
- {**
- * Polls for currently pending events.
- *
- * 1 if there are any pending events, or 0 if there are none available.
- *
- * event - If not nil, the next event is removed from the queue and
- * stored in that area.
- *}
- function SDL_PollEvent(event: PSDL_Event): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PollEvent' {$ENDIF} {$ENDIF};
- {**
- * Waits indefinitely for the next available event.
- *
- * 1, or 0 if there was an error while waiting for events.
- *
- * event - If not nil, the next event is removed from the queue and
- * stored in that area.
- *}
- function SDL_WaitEvent(event: PSDL_Event): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WaitEvent' {$ENDIF} {$ENDIF};
- {**
- * Waits until the specified timeout (in milliseconds) for the next
- * available event.
- *
- * 1, or 0 if there was an error while waiting for events.
- *
- * event - If not nil, the next event is removed from the queue and
- * stored in that area.
- *}
- function SDL_WaitEventTimeout(event: PSDL_Event; timeout: SInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WaitEventTimeout' {$ENDIF} {$ENDIF};
- {**
- * Add an event to the event queue.
- *
- * 1 on success, 0 if the event was filtered, or -1 if the event queue
- * was full or there was some other error.
- *}
- function SDL_PushEvent(event: PSDL_Event): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_PumpEvents' {$ENDIF} {$ENDIF};
- type
- PSDL_EventFilter = ^TSDL_EventFilter;
- TSDL_EventFilter = function( event: PSDL_Event ): Integer; cdecl;
- {**
- * Sets up a filter to process all events before they change internal state and
- * are posted to the internal event queue.
- *
- * If the filter returns 1, then the event will be added to the internal queue.
- * If it returns 0, then the event will be dropped from the queue, but the
- * internal state will still be updated. This allows selective filtering of
- * dynamically arriving events.
- *
- * Be very careful of what you do in the event filter function, as
- * it may run in a different thread!
- *
- * There is one caveat when dealing with the SDL_QUITEVENT event type. The
- * event filter is only called when the window manager desires to close the
- * application window. If the event filter returns 1, then the window will
- * be closed, otherwise the window will remain open if possible.
- *
- * If the quit event is generated by an interrupt signal, it will bypass the
- * internal queue and be delivered to the application at the next event poll.
- *}
- procedure SDL_SetEventFilter(filter: TSDL_EventFilter; userdata: Pointer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetEventFilter' {$ENDIF} {$ENDIF};
- {**
- * Return the current event filter - can be used to "chain" filters.
- * If there is no event filter set, this function returns SDL_FALSE.
- *}
- function SDL_GetEventFilter(filter: PSDL_EventFilter; userdata: Pointer): TSDL_Bool;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetEventFilter' {$ENDIF} {$ENDIF};
- {**
- * Add a function which is called when an event is added to the queue.
- *}
- procedure SDL_AddEventWatch(filter: TSDL_EventFilter; userdata: Pointer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AddEventWatch' {$ENDIF} {$ENDIF};
- {**
- * Remove an event watch function added with SDL_AddEventWatch()
- *}
- procedure SDL_DelEventWatch(filter: TSDL_EventFilter; userdata: Pointer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DelEventWatch' {$ENDIF} {$ENDIF};
- {**
- * Run the filter function on the current event queue, removing any
- * events for which the filter returns 0.
- *}
- procedure SDL_FilterEvents(filter: TSDL_EventFilter; userdata: Pointer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_FilterEvents' {$ENDIF} {$ENDIF};
- const
- SDL_QUERY = -1;
- SDL_IGNORE = 0;
- SDL_DISABLE = 0;
- SDL_ENABLE = 1;
- {**
- * This function allows you to set the state of processing certain events.
- * - If state is set to SDL_IGNORE, that event will be automatically
- * dropped from the event queue and will not event be filtered.
- * - If state is set to SDL_ENABLE, that event will be processed
- * normally.
- * - If state is set to SDL_QUERY, SDL_EventState() will return the
- * current processing state of the specified event.
- *}
- function SDL_EventState(type_: UInt32; state: SInt32): UInt8;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_EventState' {$ENDIF} {$ENDIF};
- function SDL_GetEventState(type_: UInt32): UInt8;
- {**
- * This function allocates a set of user-defined events, and returns
- * the beginning event number for that set of events.
- *
- * If there aren't enough user-defined events left, this function
- * returns (Uint32)-1
- *}
- function SDL_RegisterEvents(numevents: SInt32): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_RegisterEvents' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- const
- SDL_INIT_TIMER = $00000001;
- {$EXTERNALSYM SDL_INIT_TIMER}
- SDL_INIT_AUDIO = $00000010;
- {$EXTERNALSYM SDL_INIT_AUDIO}
- SDL_INIT_VIDEO = $00000020;
- {$EXTERNALSYM SDL_INIT_VIDEO}
- SDL_INIT_JOYSTICK = $00000200;
- {$EXTERNALSYM SDL_INIT_JOYSTICK}
- SDL_INIT_HAPTIC = $00001000;
- {$EXTERNALSYM SDL_INIT_HAPTIC}
- SDL_INIT_GAMECONTROLLER = $00002000; //turn on game controller also implicitly does JOYSTICK
- {$EXTERNALSYM SDL_INIT_GAMECONTROLLER}
- SDL_INIT_NOPARACHUTE = $00100000; //Don't catch fatal signals
- {$EXTERNALSYM SDL_INIT_NOPARACHUTE}
- SDL_INIT_EVERYTHING = SDL_INIT_TIMER or
- SDL_INIT_AUDIO or
- SDL_INIT_VIDEO or
- SDL_INIT_JOYSTICK or
- SDL_INIT_HAPTIC or
- SDL_INIT_GAMECONTROLLER;
- {$EXTERNALSYM SDL_INIT_EVERYTHING}
- {**
- * This function initializes the subsystems specified by flags
- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
- *}
- function SDL_Init(flags: UInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Init' {$ENDIF} {$ENDIF};
- {**
- * This function initializes specific SDL subsystems
- *}
- function SDL_InitSubSystem(flags: UInt32): SInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_InitSubSystem' {$ENDIF} {$ENDIF};
- {**
- * This function cleans up specific SDL subsystems
- *}
- procedure SDL_QuitSubSystem(flags: UInt32);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_QuitSubSystem' {$ENDIF} {$ENDIF};
- {**
- * This function returns a mask of the specified subsystems which have
- * previously been initialized.
- *
- * If flags is 0, it returns a mask of all initialized subsystems.
- *}
- function SDL_WasInit(flags: UInt32): UInt32;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_WasInit' {$ENDIF} {$ENDIF};
- {**
- * This function cleans up all initialized subsystems. You should
- * call it upon all exit conditions.
- *}
- procedure SDL_Quit();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_Quit' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_loadso.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * This function dynamically loads a shared object and returns a pointer
- * to the object handle (or NULL if there was an error).
- * The 'sofile' parameter is a system dependent name of the object file.
- *}
- function SDL_LoadObject(sofile: PChar): Pointer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadObject' {$ENDIF} {$ENDIF};
- {**
- * Given an object handle, this function looks up the address of the
- * named function in the shared object and returns it. This address
- * is no longer valid after calling SDL_UnloadObject().
- *}
- function SDL_LoadFunction(handle: Pointer; name: PChar): Pointer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_LoadFunction' {$ENDIF} {$ENDIF};
- {**
- * Unload a shared object from memory.
- *}
- procedure SDL_UnloadObject(handle: Pointer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_UnloadObject' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_platform.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * Gets the name of the platform.
- *}
- function SDL_GetPlatform(): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetPlatform' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_hints.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {/**
- * \file SDL_hints.h
- *
- * Official documentation for SDL configuration variables
- *
- * This file contains functions to set and get configuration hints,
- * as well as listing each of them alphabetically.
- *
- * The convention for naming hints is SDL_HINT_X, where "SDL_X" is
- * the environment variable that can be used to override the default.
- *
- * In general these hints are just that - they may or may not be
- * supported or applicable on any given platform, but they provide
- * a way for an application or user to give the library a hint as
- * to how they would like the library to work.
- */
- }
- const
- (**
- * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
- *
- * SDL can try to accelerate the SDL screen surface by using streaming
- * textures with a 3D rendering engine. This variable controls whether and
- * how this is done.
- *
- * This variable can be set to the following values:
- * "0" - Disable 3D acceleration
- * "1" - Enable 3D acceleration, using the default renderer.
- * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
- *
- * By default SDL tries to make a best guess for each platform whether
- * to use acceleration or not.
- *)
- SDL_HINT_FRAMEBUFFER_ACCELERATION = 'SDL_FRAMEBUFFER_ACCELERATION';
- {/**
- * \brief A variable specifying which render driver to use.
- *
- * If the application doesn't pick a specific renderer to use, this variable
- * specifies the name of the preferred renderer. If the preferred renderer
- * can't be initialized, the normal default renderer is used.
- *
- * This variable is case insensitive and can be set to the following values:
- * "direct3d"
- * "opengl"
- * "opengles2"
- * "opengles"
- * "software"
- *
- * The default varies by platform, but it's the first one in the list that
- * is available on the current platform.
- */}
- SDL_HINT_RENDER_DRIVER = 'SDL_RENDER_DRIVER';
- {/**
- * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
- *
- * This variable can be set to the following values:
- * "0" - Disable shaders
- * "1" - Enable shaders
- *
- * By default shaders are used if OpenGL supports them.
- */}
- SDL_HINT_RENDER_OPENGL_SHADERS = 'SDL_RENDER_OPENGL_SHADERS';
- {/**
- * \brief A variable controlling the scaling quality
- *
- * This variable can be set to the following values:
- * "0" or "nearest" - Nearest pixel sampling
- * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
- * "2" or "best" - Currently this is the same as "linear"
- *
- * By default nearest pixel sampling is used
- */}
- SDL_HINT_RENDER_SCALE_QUALITY = 'SDL_RENDER_SCALE_QUALITY';
- {/**
- * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
- *
- * This variable can be set to the following values:
- * "0" - Disable vsync
- * "1" - Enable vsync
- *
- * By default SDL does not sync screen surface updates with vertical refresh.
- */}
- SDL_HINT_RENDER_VSYNC = 'SDL_RENDER_VSYNC';
- {/**
- * \brief A variable controlling whether the X11 VidMode extension should be used.
- *
- * This variable can be set to the following values:
- * "0" - Disable XVidMode
- * "1" - Enable XVidMode
- *
- * By default SDL will use XVidMode if it is available.
- */}
- SDL_HINT_VIDEO_X11_XVIDMODE = 'SDL_VIDEO_X11_XVIDMODE';
- {/**
- * \brief A variable controlling whether the X11 Xinerama extension should be used.
- *
- * This variable can be set to the following values:
- * "0" - Disable Xinerama
- * "1" - Enable Xinerama
- *
- * By default SDL will use Xinerama if it is available.
- */}
- SDL_HINT_VIDEO_X11_XINERAMA = 'SDL_VIDEO_X11_XINERAMA';
- {/**
- * \brief A variable controlling whether the X11 XRandR extension should be used.
- *
- * This variable can be set to the following values:
- * "0" - Disable XRandR
- * "1" - Enable XRandR
- *
- * By default SDL will not use XRandR because of window manager issues.
- */}
- SDL_HINT_VIDEO_X11_XRANDR = 'SDL_VIDEO_X11_XRANDR';
- {/**
- * \brief A variable controlling whether grabbing input grabs the keyboard
- *
- * This variable can be set to the following values:
- * "0" - Grab will affect only the mouse
- * "1" - Grab will affect mouse and keyboard
- *
- * By default SDL will not grab the keyboard so system shortcuts still work.
- */}
- SDL_HINT_GRAB_KEYBOARD = 'SDL_GRAB_KEYBOARD';
- {/**
- * \brief Minimize your SDL_Window if it loses key focus when in Fullscreen mode. Defaults to true.
- *
- */}
- SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS = 'SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS';
- {/**
- * \brief A variable controlling whether the idle timer is disabled on iOS.
- *
- * When an iOS app does not receive touches for some time, the screen is
- * dimmed automatically. For games where the accelerometer is the only input
- * this is problematic. This functionality can be disabled by setting this
- * hint.
- *
- * This variable can be set to the following values:
- * "0" - Enable idle timer
- * "1" - Disable idle timer
- */}
- SDL_HINT_IDLE_TIMER_DISABLED = 'SDL_IOS_IDLE_TIMER_DISABLED';
- {/**
- * \brief A variable controlling which orientations are allowed on iOS.
- *
- * In some circumstances it is necessary to be able to explicitly control
- * which UI orientations are allowed.
- *
- * This variable is a space delimited list of the following values:
- * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
- */}
- SDL_HINT_ORIENTATIONS = 'SDL_IOS_ORIENTATIONS';
- {/**
- * \brief A variable that lets you disable the detection and use of Xinput gamepad devices
- *
- * The variable can be set to the following values:
- * "0" - Disable XInput timer (only uses direct input)
- * "1" - Enable XInput timer (the default)
- */}
- SDL_HINT_XINPUT_ENABLED = 'SDL_XINPUT_ENABLED';
- {/**
- * \brief A variable that lets you manually hint extra gamecontroller db entries
- *
- * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
- *
- * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
- * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
- */}
- SDL_HINT_GAMECONTROLLERCONFIG = 'SDL_GAMECONTROLLERCONFIG';
- {/**
- * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
- *
- * The variable can be set to the following values:
- * "0" - Disable joystick & gamecontroller input events when the
- * application is in the background.
- * "1" - Enable joystick & gamecontroller input events when the
- * application is in the backgroumd.
- *
- * The default value is "0". This hint may be set at any time.
- */}
- SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS = 'SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS';
- {/**
- * \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
- * This is a debugging aid for developers and not expected to be used by end users. The default is "1"
- *
- * This variable can be set to the following values:
- * "0" - don't allow topmost
- * "1" - allow topmost
- */}
- SDL_HINT_ALLOW_TOPMOST = 'SDL_ALLOW_TOPMOST';
- {/**
- * \brief A variable that controls the timer resolution, in milliseconds.
- *
- * The higher resolution the timer, the more frequently the CPU services
- * timer interrupts, and the more precise delays are, but this takes up
- * power and CPU time. This hint is only used on Windows 7 and earlier.
- *
- * See this blog post for more information:
- * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
- *
- * If this variable is set to "0", the system timer resolution is not set.
- *
- * The default value is "1". This hint may be set at any time.
- */}
- SDL_HINT_TIMER_RESOLUTION = 'SDL_TIMER_RESOLUTION';
- {/**
- * \brief A hint that specifies whether the Direct3D device is initialized for thread-safe operations.
- *
- * By default the Direct3D device is created with thread-safety disabled.
- *
- * This variable can be set to the following values:
- * "0" - disable thread-safety (faster)
- * "1" - enable thread-safety (slower)
- */}
- SDL_HINT_RENDER_DIRECT3D_THREADSAFE = 'SDL_RENDER_DIRECT3D_THREADSAFE';
- {/**
- * \brief An enumeration of hint priorities
- */}
- type
- SDL_HintPriority = (SDL_HINT_DEFAULT, SDL_HINT_NORMAL, SDL_HINT_OVERRIDE);
- {/**
- * \brief Set a hint with a specific priority
- *
- * The priority controls the behavior when setting a hint that already
- * has a value. Hints will replace existing hints of their priority and
- * lower. Environment variables are considered to have override priority.
- *
- * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
- */}
- function SDL_SetHintWithPriority( const name: PChar; const value: PChar; priority: SDL_HintPriority) : boolean;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetHintWithPriority' {$ENDIF} {$ENDIF};
- {/**
- * \brief Set a hint with normal priority
- *
- * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
- */}
- function SDL_SetHint( const name: PChar; const value: PChar) : boolean;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_SetHint' {$ENDIF} {$ENDIF};
- {/**
- * \brief Get a hint
- *
- * \return The string value of a hint variable.
- */}
- function SDL_GetHint( const name: PChar): PChar;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_GetHint' {$ENDIF} {$ENDIF};
- {/**
- * \brief Add a function to watch a particular hint
- *
- * \param name The hint to watch
- * \param callback The function to call when the hint value changes
- * \param userdata A pointer to pass to the callback function
- */}
- type
- TSDL_HintCallback = procedure(userdata: Pointer; const name: PChar; const oldValue: PChar; const newValue: PChar);
- procedure SDL_AddHintCallback(const name: PChar; callback: TSDL_HintCallback; userdata: Pointer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_AddHintCallback' {$ENDIF} {$ENDIF};
- {/**
- * \brief Remove a function watching a particular hint
- *
- * \param name The hint being watched
- * \param callback The function being called when the hint value changes
- * \param userdata A pointer being passed to the callback function
- */}
- procedure SDL_DelHintCallback(const name: PChar; callback: TSDL_HintCallback; userdata: Pointer);
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_DelHintCallback' {$ENDIF} {$ENDIF};
- {/**
- * \brief Clear all hints
- *
- * This function is called during SDL_Quit() to free stored hints.
- */}
- procedure SDL_ClearHints();
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ClearHints' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_byteorder.h ////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- const
- // SDL_byteorder.h constants
- // The two types of endianness
- SDL_LIL_ENDIAN = 1234;
- SDL_BIG_ENDIAN = 4321;
- SDL_BYTEORDER = SDL_LIL_ENDIAN;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_messagebox.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {**
- * SDL_MessageBox flags. If supported will display warning icon, etc.
- *}
- const
- SDL_MESSAGEBOX_ERROR = $00000010; {**< error dialog *}
- SDL_MESSAGEBOX_WARNING = $00000020; {**< warning dialog *}
- SDL_MESSAGEBOX_INFORMATION = $00000040; {**< informational dialog *}
- type
- TSDL_MessageBoxFlags = Byte;
- {**
- * Flags for SDL_MessageBoxButtonData.
- *}
- const
- SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = $00000001; {**< Marks the default button when return is hit *}
- SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = $00000002; {**< Marks the default button when escape is hit *}
- type
- TSDL_MessageBoxButtonFlags = Byte;
- {**
- * Individual button data.
- *}
- type
- PSDL_MessageBoxButtonData = ^TSDL_MessageBoxButtonData;
- TSDL_MessageBoxButtonData = record
- flags: UInt32; {**< ::SDL_MessageBoxButtonFlags *}
- buttonid: Integer; {**< User defined button id (value returned via SDL_ShowMessageBox) *}
- text: PChar; {**< The UTF-8 button text *}
- end;
- {**
- * RGB value used in a message box color scheme
- *}
- type
- PSDL_MessageBoxColor = ^TSDL_MessageBoxColor;
- TSDL_MessageBoxColor = record
- r, g, b: UInt8;
- end;
- PSDL_MessageBoxColorType = ^TSDL_MessageBoxColorType;
- TSDL_MessageBoxColorType = (SDL_MESSAGEBOX_COLOR_BACKGROUND,
- SDL_MESSAGEBOX_COLOR_TEXT,
- SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
- SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
- SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
- SDL_MESSAGEBOX_COLOR_MAX);
- {**
- * A set of colors to use for message box dialogs
- *}
- type
- PSDL_MessageBoxColorScheme = ^TSDL_MessageBoxColorScheme;
- TSDL_MessageBoxColorScheme = record
- //colors: array[0..SDL_MESSAGEBOX_COLOR_MAX-1] of TSDL_MessageBoxColor;
- colors: array[0..4] of TSDL_MessageBoxColor; //right?!
- end;
- {**
- * MessageBox structure containing title, text, window, etc.
- *}
- type
- PSDL_MessageBoxData = ^TSDL_MessageBoxData;
- TSDL_MessageBoxData = record
- flags: UInt32; {**< SDL_MessageBoxFlags *}
- window: PSDL_Window; {**< Parent window, can be NULL *}
- title: PChar; {**< UTF-8 title *}
- _message: PChar; {**< UTF-8 message text *}
- numbuttons: Integer;
- buttons: PSDL_MessageBoxButtonData;
- colorScheme: PSDL_MessageBoxColorScheme; {**< SDL_MessageBoxColorScheme, can be NULL to use system settings *}
- end;
- {**
- * Create a modal message box.
- *
- * messageboxdata The SDL_MessageBoxData structure with title, text, etc.
- * buttonid The pointer to which user id of hit button should be copied.
- *
- * -1 on error, otherwise 0 and buttonid contains user id of button
- * hit or -1 if dialog was closed.
- *
- * This function should be called on the thread that created the parent
- * window, or on the main thread if the messagebox has no parent. It will
- * block execution of that thread until the user clicks a button or
- * closes the messagebox.
- *}
- function SDL_ShowMessageBox(messageboxdata: PSDL_MessageBoxData; buttonid: PInt): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ShowMessageBox' {$ENDIF} {$ENDIF};
- {**
- * Create a simple modal message box
- *
- * flags SDL_MessageBoxFlags
- * title UTF-8 title text
- * message UTF-8 message text
- * window The parent window, or NULL for no parent
- *
- * 0 on success, -1 on error
- *
- * SDL_ShowMessageBox
- *}
- function SDL_ShowSimpleMessageBox(flags: UInt32; title: PChar; _message: PChar; window: PSDL_Window): Integer;
- cdecl; external SDL_LibName {$IFDEF MACOS} {$IFNDEF IOS} name '_SDL_ShowSimpleMessageBox' {$ENDIF} {$ENDIF};
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// *** KTI *** ////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- type
- // SDLPantalla contiene la ventana SDL el Render donde se pinta y el zoom de los ejes X e Y
- PSDLPantalla = ^TSDLPantalla;
- TSDLPantalla = record
- Window : PSDL_Window;
- Renderer : PSDL_Renderer;
- rx : Integer; // X donde empieza el render (para los ClipRect y el ratón) expresado en resolución lógica
- ry : Integer; // Y donde empieza el render (para los ClipRect y el ratón)
- lw : Integer; // ancho de la ventana en resolución lógica
- lh : Integer; // alto de la ventana en resolución lógica
- sx : Float; // multiplicador para pasar de resolución lógica a resolución real
- sy : Float; // multiplicador para pasar de resolución lógica a resolución real
- max_texture_width : SInt32; // ancho máximo de las texturas
- max_texture_height : SInt32; // alto máximo de las texturas
- hardware : Boolean; // indica si usamos aceleración hardware
- render_name : String; // nombre de la VGA utilizada
- end;
- function SDL_Swap32(D: Uint32): Uint32;
- function SDLStreamSetup( stream : TStream ) : PSDL_RWops;
- function LoadSDLBMPFromStream( Stream : TStream ) : PSDL_Surface;
- procedure SaveSDLBMPToStream( SDL_Surface : PSDL_Surface; stream : TStream );
- procedure SDLStreamCloseRWops( SDL_RWops : PSDL_RWops );
- //******************************************************************************
- //******************************************************************************
- //******************************************************************************
- //******************************************************************************
- //******************************************************************************
- implementation
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_version.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- procedure SDL_VERSION(x: PSDL_Version);
- begin
- x.major := SDL_MAJOR_VERSION;
- x.minor := SDL_MINOR_VERSION;
- x.patch := SDL_PATCHLEVEL;
- end;
- //******************************************************************************
- function SDL_VERSIONNUM(X,Y,Z: UInt32): Cardinal;
- begin
- Result := X*1000 + Y*100 + Z;
- end;
- //******************************************************************************
- function SDL_COMPILEDVERSION(): Cardinal;
- begin
- Result := SDL_VERSIONNUM(SDL_MAJOR_VERSION,
- SDL_MINOR_VERSION,
- SDL_PATCHLEVEL);
- end;
- //******************************************************************************
- function SDL_VERSION_ATLEAST(X,Y,Z: Cardinal): Boolean;
- begin
- Result := SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X,Y,Z);
- end;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_thread .h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- {$IFDEF MSWINDOWS}
- function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PChar; data: Pointer): PSDL_Thread; overload;
- begin
- Result := SDL_CreateThread(fn,name,data,nil,nil);
- end;
- {$ENDIF}
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_rect.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- function SDL_RectEmpty(X: TSDL_Rect): Boolean;
- begin
- Result := (X.w <= 0) or (X.h <= 0);
- end;
- //******************************************************************************
- function SDL_RectEquals(A: TSDL_Rect; B: TSDL_Rect): Boolean;
- begin
- Result := (A.x = B.x) and (A.y = B.y) and (A.w = B.w) and (A.h = B.h);
- end;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_rwops.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- function SDL_RWsize(ctx: PSDL_RWops): SInt64;
- begin
- Result := ctx^.size(ctx);
- end;
- //******************************************************************************
- function SDL_RWseek(ctx: PSDL_RWops; offset: SInt64; whence: SInt32): SInt64;
- begin
- Result := ctx^.seek(ctx,offset,whence);
- end;
- //******************************************************************************
- function SDL_RWtell(ctx: PSDL_RWops): SInt64;
- begin
- Result := ctx^.seek(ctx, 0, RW_SEEK_CUR);
- end;
- //******************************************************************************
- function SDL_RWread(ctx: PSDL_RWops; ptr: Pointer; size: size_t; n: size_t): size_t;
- begin
- Result := ctx^.read(ctx, ptr, size, n);
- end;
- //******************************************************************************
- function SDL_RWwrite(ctx: PSDL_RWops; ptr: Pointer; size: size_t; n: size_t): size_t;
- begin
- Result := ctx^.write(ctx, ptr, size, n);
- end;
- //******************************************************************************
- function SDL_RWclose(ctx: PSDL_RWops): SInt32;
- begin
- Result := ctx^.close(ctx);
- end;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_audio.h ///////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- function SDL_LoadWAV(_file: PChar; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec;
- begin
- Result := SDL_LoadWAV_RW(SDL_RWFromFile(_file, 'rb'), 1, spec, audio_buf, audio_len);
- end;
- //******************************************************************************
- function SDL_AUDIO_BITSIZE(x: Cardinal): Cardinal;
- begin
- Result := x and SDL_AUDIO_MASK_BITSIZE;
- end;
- //******************************************************************************
- function SDL_AUDIO_ISFLOAT(x: Cardinal): Cardinal;
- begin
- Result := x and SDL_AUDIO_MASK_DATATYPE;
- end;
- //******************************************************************************
- function SDL_AUDIO_ISBIGENDIAN(x: Cardinal): Cardinal;
- begin
- Result := x and SDL_AUDIO_MASK_ENDIAN;
- end;
- //******************************************************************************
- function SDL_AUDIO_ISSIGNED(x: Cardinal): Cardinal;
- begin
- Result := x and SDL_AUDIO_MASK_SIGNED;
- end;
- //******************************************************************************
- function SDL_AUDIO_ISINT(x: Cardinal): Cardinal;
- begin
- Result := not SDL_AUDIO_ISFLOAT(x);
- end;
- //******************************************************************************
- function SDL_AUDIO_ISLITTLEENDIAN(x: Cardinal): Cardinal;
- begin
- Result := not SDL_AUDIO_ISLITTLEENDIAN(x);
- end;
- //******************************************************************************
- function SDL_AUDIO_ISUNSIGNED(x: Cardinal): Cardinal;
- begin
- Result := not SDL_AUDIO_ISSIGNED(x);
- end;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_pixels.h ///////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- function SDL_PIXELFLAG(X: Cardinal): Boolean;
- begin
- Result := (X shr 28) = $0F;
- end;
- //******************************************************************************
- function SDL_PIXELTYPE(X: Cardinal): Boolean;
- begin
- Result := (X shr 24) = $0F;
- end;
- //******************************************************************************
- function SDL_PIXELORDER(X: Cardinal): Boolean;
- begin
- Result := (X shr 20) = $0F;
- end;
- //******************************************************************************
- function SDL_PIXELLAYOUT(X: Cardinal): Boolean;
- begin
- Result := (X shr 16) = $0F;
- end;
- //******************************************************************************
- function SDL_BITSPERPIXEL(X: Cardinal): Boolean;
- begin
- Result := (X shr 8) = $FF;
- end;
- //******************************************************************************
- function SDL_IsPixelFormat_FOURCC(format: Variant): Boolean;
- begin
- {* The flag is set to 1 because 0x1? is not in the printable ASCII range *}
- Result := format and SDL_PIXELFLAG(format) <> 1;
- end;
- function SDL_BYTESPERPIXEL(X: Integer): Integer;
- begin
- if SDL_ISPIXELFORMAT_FOURCC(X) then
- begin
- if (X = SDL_PIXELFORMAT_YUY2) or (X = SDL_PIXELFORMAT_UYVY) or (X = SDL_PIXELFORMAT_YVYU) then
- Result := 2
- else
- Result := 1;
- end
- else
- Result := X and $FF;
- end;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_surface.h //////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- function SDL_LoadBMP(_file: PChar): PSDL_Surface;
- begin
- Result := SDL_LoadBMP_RW(SDL_RWFromFile(_file, 'rb'), 1);
- end;
- //******************************************************************************
- function SDL_SaveBMP(surface: PSDL_Surface; _file: PChar): SInt32;
- begin
- Result := SDL_SaveBMP_RW(surface, SDL_RWFromFile(_file, 'wb'), 1);
- end;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_video.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- function SDL_WindowPos_IsUndefined(X: Variant): Variant;
- begin
- Result := (X and $FFFF0000) = SDL_WINDOWPOS_UNDEFINED_MASK;
- end;
- //******************************************************************************
- function SDL_WindowPos_IsCentered(X: Variant): Variant;
- begin
- Result := (X and $FFFF0000) = SDL_WINDOWPOS_CENTERED_MASK;
- end;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// SDL_events.h ////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- function SDL_GetEventState(type_: UInt32): UInt8;
- begin
- Result := SDL_EventState(type_, SDL_QUERY);
- end;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////// *** KTI *** ////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- function SDL_Swap32(D: Uint32): Uint32;
- begin
- Result := ((D shl 24) or ((D shl 8) and $00FF0000) or ((D shr 8) and $0000FF00) or (D shr 24));
- end;
- //******************************************************************************
- function SdlStreamSeek( context : PSDL_RWops; offset : SInt64; whence : SInt32 ) : SInt64; cdecl;
- var
- stream : TStream;
- origin : Word;
- begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamSeek on nil' );
- case whence of
- 0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0.
- 1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset.
- 2 : origin := soFromEnd;
- else
- origin := soFromBeginning; // just in case
- end;
- Result := stream.Seek( offset, origin );
- end;
- //******************************************************************************
- function SDLStreamWrite( context : PSDL_RWops; const Ptr : Pointer; size : size_t; num : size_t ) : size_t; cdecl;
- var
- stream : TStream;
- begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamWrite on nil' );
- try
- Result := stream.Write( Ptr^, Size * num ) div size;
- except
- Result := 0;
- end;
- end;
- //******************************************************************************
- function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : size_t; maxnum : size_t ) : size_t; cdecl;
- var
- stream : TStream;
- begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamRead on nil' );
- try
- Result := stream.read( Ptr^, Size * maxnum ) div size;
- except
- Result := 0;
- end;
- end;
- //******************************************************************************
- function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl;
- var
- stream : TStream;
- begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamClose on nil' );
- stream.Free;
- Result := 1;
- end;
- //******************************************************************************
- function SDLStreamSetup( stream : TStream ) : PSDL_RWops;
- begin
- result := SDL_AllocRW;
- if ( result = nil ) then
- raise EInvalidContainer.Create( 'could not create SDLStream on nil' );
- result.unknown := TUnknown( stream );
- result.seek := SDLStreamSeek;
- result.read := SDLStreamRead;
- result.write := SDLStreamWrite;
- result.close := SDLStreamClose;
- Result._type := 2; // TUnknown
- end;
- //******************************************************************************
- procedure SDLStreamCloseRWops( SDL_RWops : PSDL_RWops );
- begin
- // this only closes the SDL part of the stream, not the context
- SDL_FreeRW( SDL_RWops );
- end;
- //******************************************************************************
- function LoadSDLBMPFromStream( stream : TStream ) : PSDL_Surface;
- var
- SDL_RWops : PSDL_RWops;
- begin
- SDL_RWops := SDLStreamSetup( stream );
- result := SDL_LoadBMP_RW( SDL_RWops, 0 );
- SDLStreamCloseRWops( SDL_RWops );
- end;
- //******************************************************************************
- procedure SaveSDLBMPToStream( SDL_Surface : PSDL_Surface; stream : TStream );
- var
- SDL_RWops : PSDL_RWops;
- begin
- SDL_RWops := SDLStreamSetup( stream );
- SDL_SaveBMP_RW( SDL_Surface, SDL_RWops, 0 );
- SDLStreamCloseRWops( SDL_RWops );
- stream.Position := 0;
- end;
- end.
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