GXScene_Physics_RT.dpk 1.5 KB

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  1. //
  2. // The graphics engine GXScene https://github.com/glscene
  3. //
  4. package GXScene_Physics_RT;
  5. {$R *.res}
  6. {$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
  7. {$ALIGN 8}
  8. {$ASSERTIONS ON}
  9. {$BOOLEVAL OFF}
  10. {$DEBUGINFO OFF}
  11. {$EXTENDEDSYNTAX ON}
  12. {$IMPORTEDDATA ON}
  13. {$IOCHECKS ON}
  14. {$LOCALSYMBOLS ON}
  15. {$LONGSTRINGS ON}
  16. {$OPENSTRINGS ON}
  17. {$OPTIMIZATION OFF}
  18. {$OVERFLOWCHECKS OFF}
  19. {$RANGECHECKS OFF}
  20. {$REFERENCEINFO ON}
  21. {$SAFEDIVIDE OFF}
  22. {$STACKFRAMES ON}
  23. {$TYPEDADDRESS OFF}
  24. {$VARSTRINGCHECKS ON}
  25. {$WRITEABLECONST OFF}
  26. {$MINENUMSIZE 1}
  27. {$IMAGEBASE $400000}
  28. {$DEFINE DEBUG}
  29. {$ENDIF IMPLICITBUILDING}
  30. {$DESCRIPTION 'GXScene Physics Managers'}
  31. {$RUNONLY}
  32. {$IMPLICITBUILD ON}
  33. requires
  34. rtl,
  35. fmx,
  36. GXScene_RT;
  37. contains
  38. GXS.NGDManager in '..\Sourcex\GXS.NGDManager.pas',
  39. GXS.NGDRagdoll in '..\Sourcex\GXS.NGDRagdoll.pas',
  40. GXS.ODEManager in '..\Sourcex\GXS.ODEManager.pas',
  41. GXS.ODERagdoll in '..\Sourcex\GXS.ODERagdoll.pas',
  42. GXS.ODESkeletonColliders in '..\Sourcex\GXS.ODESkeletonColliders.pas',
  43. GXS.ODEUtils in '..\Sourcex\GXS.ODEUtils.pas',
  44. GXS.PhysFields in '..\Sourcex\GXS.PhysFields.pas',
  45. GXS.PhysForces in '..\Sourcex\GXS.PhysForces.pas',
  46. GXS.PhysInertias in '..\Sourcex\GXS.PhysInertias.pas',
  47. GXS.PhysJoints in '..\Sourcex\GXS.PhysJoints.pas',
  48. GXS.PhysManager in '..\Sourcex\GXS.PhysManager.pas',
  49. ModuleLoader in '..\Src\ModuleLoader.pas',
  50. Newton.Import in '..\Src\Newton.Import.pas',
  51. NGD.Import in '..\Src\NGD.Import.pas',
  52. ODE.Import in '..\Src\ODE.Import.pas';
  53. end.