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- //
- // The graphics engine GXScene https://github.com/glscene
- //
- package GXScene_RT;
- {$R *.res}
- {$IFDEF IMPLICITBUILDING This IFDEF should not be used by users}
- {$ALIGN 8}
- {$ASSERTIONS ON}
- {$BOOLEVAL OFF}
- {$DEBUGINFO OFF}
- {$EXTENDEDSYNTAX ON}
- {$IMPORTEDDATA ON}
- {$IOCHECKS ON}
- {$LOCALSYMBOLS ON}
- {$LONGSTRINGS ON}
- {$OPENSTRINGS ON}
- {$OPTIMIZATION OFF}
- {$OVERFLOWCHECKS OFF}
- {$RANGECHECKS OFF}
- {$REFERENCEINFO ON}
- {$SAFEDIVIDE OFF}
- {$STACKFRAMES ON}
- {$TYPEDADDRESS OFF}
- {$VARSTRINGCHECKS ON}
- {$WRITEABLECONST OFF}
- {$MINENUMSIZE 1}
- {$IMAGEBASE $400000}
- {$DEFINE DEBUG}
- {$ENDIF IMPLICITBUILDING}
- {$DESCRIPTION 'GLXEngine'}
- {$RUNONLY}
- {$IMPLICITBUILD ON}
- requires
- rtl,
- fmx;
- contains
- Formatx.DDSImage in '..\SourceX\Formatx.DDSImage.pas',
- Formatx.HDRImage in '..\SourceX\Formatx.HDRImage.pas',
- Formatx.TGA in '..\SourceX\Formatx.TGA.pas',
- GXS.AnimatedSprite in '..\SourceX\GXS.AnimatedSprite.pas',
- GXS.ApplicationFileIO in '..\SourceX\GXS.ApplicationFileIO.pas',
- GXS.ArchiveManager in '..\SourceX\GXS.ArchiveManager.pas',
- GXS.AsyncHDS in '..\SourceX\GXS.AsyncHDS.pas',
- GXS.AsyncTimer in '..\SourceX\GXS.AsyncTimer.pas',
- GXS.Atmosphere in '..\SourceX\GXS.Atmosphere.pas',
- GXS.AVIRecorder in '..\SourceX\GXS.AVIRecorder.pas',
- GXS.BaseClasses in '..\sourcex\GXS.BaseClasses.pas',
- GXS.BSP in '..\SourceX\GXS.BSP.pas',
- GXS.BaseMeshSilhouette in '..\SourceX\GXS.BaseMeshSilhouette.pas',
- GXS.Behaviours in '..\SourceX\GXS.Behaviours.pas',
- GXS.BitmapFont in '..\SourceX\GXS.BitmapFont.pas',
- GXS.Blur in '..\SourceX\GXS.Blur.pas',
- GXS.BumpMapping in '..\SourceX\GXS.BumpMapping.pas',
- GXS.BumpmapHDS in '..\SourceX\GXS.BumpmapHDS.pas',
- GXS.Cadencer in '..\SourceX\GXS.Cadencer.pas',
- GXS.CameraController in '..\SourceX\GXS.CameraController.pas',
- GXS.Canvas in '..\SourceX\GXS.Canvas.pas',
- GXS.CelShader in '..\SourceX\GXS.CelShader.pas',
- GXS.Collision in '..\SourceX\GXS.Collision.pas',
- GXS.CompositeImage in '..\SourceX\GXS.CompositeImage.pas',
- GXS.Coordinates in '..\Sourcex\GXS.Coordinates.pas',
- GXS.Console in '..\SourceX\GXS.Console.pas',
- GXS.Context in '..\SourceX\GXS.Context.pas',
- GXS.DCE in '..\SourceX\GXS.DCE.pas',
- GXS.DCEMisc in '..\SourceX\GXS.DCEMisc.pas',
- GXS.EParticleMasksManager in '..\SourceX\GXS.EParticleMasksManager.pas',
- GXS.EllipseCollision in '..\SourceX\GXS.EllipseCollision.pas',
- GXS.ExplosionFx in '..\SourceX\GXS.ExplosionFx.pas',
- GXS.Extrusion in '..\SourceX\GXS.Extrusion.pas',
- GXS.FBO in '..\SourceX\GXS.FBO.pas',
- GXS.FBORenderer in '..\SourceX\GXS.FBORenderer.pas',
- GXS.FPSMovement in '..\SourceX\GXS.FPSMovement.pas',
- GXS.Feedback in '..\SourceX\GXS.Feedback.pas',
- GXS.FileASE in '..\SourceX\GXS.FileASE.pas',
- GXS.File3DS in '..\SourceX\GXS.File3DS.pas',
- GXS.File3DSSceneObjects in '..\SourceX\GXS.File3DSSceneObjects.pas',
- GXS.FileB3D in '..\SourceX\GXS.FileB3D.pas',
- GXS.FileBMP in '..\SourceX\GXS.FileBMP.pas',
- GXS.FileGRD in '..\SourceX\GXS.FileGRD.pas',
- GXS.FileGTS in '..\SourceX\GXS.FileGTS.pas',
- GXS.FileDDS in '..\SourceX\GXS.FileDDS.pas',
- GXS.FileDXF in '..\SourceX\GXS.FileDXF.pas',
- GXS.FileHDR in '..\SourceX\GXS.FileHDR.pas',
- GXS.FileGLTF in '..\SourceX\GXS.FileGLTF.pas',
- GXS.FileJPEG in '..\SourceX\GXS.FileJPEG.pas',
- GXS.FileLMTS in '..\SourceX\GXS.FileLMTS.pas',
- GXS.FileLWO in '..\SourceX\GXS.FileLWO.pas',
- GXS.FileMD3 in '..\SourceX\GXS.FileMD3.pas',
- GXS.FileMD5 in '..\SourceX\GXS.FileMD5.pas',
- GXS.FileMDC in '..\SourceX\GXS.FileMDC.pas',
- GXS.FileMP3 in '..\SourceX\GXS.FileMP3.pas',
- GXS.FileMS3D in '..\SourceX\GXS.FileMS3D.pas',
- GXS.FileNMF in '..\SourceX\GXS.FileNMF.pas',
- GXS.FileNurbs in '..\SourceX\GXS.FileNurbs.pas',
- GXS.FileOBJ in '..\SourceX\GXS.FileOBJ.pas',
- GXS.FileOCT in '..\SourceX\GXS.FileOCT.pas',
- GXS.FilePLY in '..\SourceX\GXS.FilePLY.pas',
- GXS.FilePNG in '..\SourceX\GXS.FilePNG.pas',
- GXS.FileQ3BSP in '..\SourceX\GXS.FileQ3BSP.pas',
- GXS.FileSMD in '..\SourceX\GXS.FileSMD.pas',
- GXS.FileSTL in '..\SourceX\GXS.FileSTL.pas',
- GXS.FileTGA in '..\SourceX\GXS.FileTGA.pas',
- GXS.FileTIN in '..\SourceX\GXS.FileTIN.pas',
- GXS.FileVRML in '..\SourceX\GXS.FileVRML.pas',
- GXS.FileWAV in '..\SourceX\GXS.FileWAV.pas',
- GXS.FileX in '..\SourceX\GXS.FileX.pas',
- GXS.FireFX in '..\SourceX\GXS.FireFX.pas',
- GXS.FullScreenViewer in '..\SourceX\GXS.FullScreenViewer.pas',
- GXS.PolygonTesselation in '..\SourceX\GXS.PolygonTesselation.pas',
- GXS.GameMenu in '..\SourceX\GXS.GameMenu.pas',
- GXS.GeomObjects in '..\SourceX\GXS.GeomObjects.pas',
- GXS.Gizmo in '..\SourceX\GXS.Gizmo.pas',
- GXS.GizmoEx in '..\SourceX\GXS.GizmoEx.pas',
- GXS.Graph in '..\SourceX\GXS.Graph.pas',
- GXS.Graphics in '..\SourceX\GXS.Graphics.pas',
- GXS.Gui in '..\SourceX\GXS.Gui.pas',
- GXS.DynamicTexture in '..\SourceX\GXS.DynamicTexture.pas',
- GXS.HUDObjects in '..\SourceX\GXS.HUDObjects.pas',
- GXS.HeightData in '..\SourceX\GXS.HeightData.pas',
- GXS.HeightTileFile in '..\SourceX\GXS.HeightTileFile.pas',
- GXS.HeightTileFileHDS in '..\SourceX\GXS.HeightTileFileHDS.pas',
- GXS.HiddenLineShader in '..\SourceX\GXS.HiddenLineShader.pas',
- GXS.ImageUtils in '..\SourceX\GXS.ImageUtils.pas',
- GXS.Imposter in '..\SourceX\GXS.Imposter.pas',
- GXS.Isolines in '..\SourceX\GXS.Isolines.pas',
- GXS.Isosurface in '..\SourceX\GXS.Isosurface.pas',
- GXS.Joystick in '..\SourceX\GXS.Joystick.pas',
- GXS.LensFlare in '..\SourceX\GXS.LensFlare.pas',
- GXS.LinePFX in '..\SourceX\GXS.LinePFX.pas',
- GXS.Material in '..\SourceX\GXS.Material.pas',
- GXS.MaterialMultiProxy in '..\SourceX\GXS.MaterialMultiProxy.pas',
- GXS.MaterialScript in '..\SourceX\GXS.MaterialScript.pas',
- GXS.Mesh in '..\SourceX\GXS.Mesh.pas',
- GXS.MeshBuilder in '..\SourceX\GXS.MeshBuilder.pas',
- GXS.MeshCSG in '..\SourceX\GXS.MeshCSG.pas',
- GXS.MeshLines in '..\SourceX\GXS.MeshLines.pas',
- GXS.MeshOptimizer in '..\SourceX\GXS.MeshOptimizer.pas',
- GXS.MeshUtils in '..\SourceX\GXS.MeshUtils.pas',
- GXS.Mirror in '..\SourceX\GXS.Mirror.pas',
- GXS.Movement in '..\SourceX\GXS.Movement.pas',
- GXS.MultiMaterialShader in '..\SourceX\GXS.MultiMaterialShader.pas',
- GXS.MultiPolygon in '..\SourceX\GXS.MultiPolygon.pas',
- GXS.MultiProxy in '..\SourceX\GXS.MultiProxy.pas',
- GXS.MultisampleImage in '..\SourceX\GXS.MultisampleImage.pas',
- GXS.Navigator in '..\SourceX\GXS.Navigator.pas',
- GXS.Nodes in '..\SourceX\GXS.Nodes.pas',
- GXS.ObjectManager in '..\SourceX\GXS.ObjectManager.pas',
- GXS.Objects in '..\SourceX\GXS.Objects.pas',
- GXS.Octree in '..\SourceX\GXS.Octree.pas',
- GXS.OpenGLAdapter in '..\Sourcex\GXS.OpenGLAdapter.pas',
- GXS.InitOpenGL in '..\SourceX\GXS.InitOpenGL.pas',
- GXS.OutlineShader in '..\SourceX\GXS.OutlineShader.pas',
- GXS.ParametricSurfaces in '..\SourceX\GXS.ParametricSurfaces.pas',
- GXS.ParticleFX in '..\SourceX\GXS.ParticleFX.pas',
- GXS.Particles in '..\SourceX\GXS.Particles.pas',
- GXS.Perlin in '..\SourceX\GXS.Perlin.pas',
- GXS.PerlinPFX in '..\SourceX\GXS.PerlinPFX.pas',
- GXS.PictureRegisteredFormats in '..\SourceX\GXS.PictureRegisteredFormats.pas',
- GXS.Portal in '..\SourceX\GXS.Portal.pas',
- GXSL.PostEffects in '..\SourceX\GXSL.PostEffects.pas',
- GXS.ProcTextures in '..\SourceX\GXS.ProcTextures.pas',
- GXS.ProjectedTextures in '..\SourceX\GXS.ProjectedTextures.pas',
- GXS.ProxyObjects in '..\SourceX\GXS.ProxyObjects.pas',
- GXS.ROAMPatch in '..\SourceX\GXS.ROAMPatch.pas',
- GXS.Ragdoll in '..\SourceX\GXS.Ragdoll.pas',
- GXS.RandomHDS in '..\SourceX\GXS.RandomHDS.pas',
- GXS.RenderContextInfo in '..\SourceX\GXS.RenderContextInfo.pas',
- GXS.Scene in '..\SourceX\GXS.Scene.pas',
- GXS.WinContext in '..\SourceX\GXS.WinContext.pas',
- GXS.SceneViewer in '..\SourceX\GXS.SceneViewer.pas',
- GXS.Screen in '..\SourceX\GXS.Screen.pas',
- GXS.ScreenSaver in '..\SourceX\GXS.ScreenSaver.pas',
- GXS.Selection in '..\SourceX\GXS.Selection.pas',
- GXS.ShadowHDS in '..\SourceX\GXS.ShadowHDS.pas',
- GXS.ShadowPlane in '..\SourceX\GXS.ShadowPlane.pas',
- GXS.ShadowVolume in '..\SourceX\GXS.ShadowVolume.pas',
- GXS.Silhouette in '..\SourceX\GXS.Silhouette.pas',
- GXS.SimpleNavigation in '..\SourceX\GXS.SimpleNavigation.pas',
- GXS.Skydome in '..\SourceX\GXS.Skydome.pas',
- GXS.SmoothNavigator in '..\SourceX\GXS.SmoothNavigator.pas',
- GXS.SoundManager in '..\Sourcex\GXS.SoundManager.pas',
- GXS.SoundFileObjects in '..\SourceX\GXS.SoundFileObjects.pas',
- GXS.SpaceText in '..\SourceX\GXS.SpaceText.pas',
- GXS.SpatialPartitioning in '..\SourceX\GXS.SpatialPartitioning.pas',
- GXS.State in '..\SourceX\GXS.State.pas',
- GXS.TerrainRenderer in '..\SourceX\GXS.TerrainRenderer.pas',
- GXS.TexLensFlare in '..\SourceX\GXS.TexLensFlare.pas',
- GXS.Texture in '..\SourceX\GXS.Texture.pas',
- GXS.TextureCombiners in '..\SourceX\GXS.TextureCombiners.pas',
- GXS.TextureImageEditors in '..\SourceX\GXS.TextureImageEditors.pas',
- GXS.TexturedHDS in '..\SourceX\GXS.TexturedHDS.pas',
- GXS.ThorFX in '..\SourceX\GXS.ThorFX.pas',
- GXS.TilePlane in '..\SourceX\GXS.TilePlane.pas',
- GXS.TimeEventsMgr in '..\SourceX\GXS.TimeEventsMgr.pas',
- GXS.Trail in '..\SourceX\GXS.Trail.pas',
- GXS.Tree in '..\SourceX\GXS.Tree.pas',
- GXS.VectorFileObjects in '..\SourceX\GXS.VectorFileObjects.pas',
- GXS.VerletClothify in '..\SourceX\GXS.VerletClothify.pas',
- GXS.VerletTypes in '..\SourceX\GXS.VerletTypes.pas',
- GXS.WaterPlane in '..\SourceX\GXS.WaterPlane.pas',
- GXS.Windows in '..\SourceX\GXS.Windows.pas',
- GXS.WindowsFont in '..\SourceX\GXS.WindowsFont.pas',
- GXS.zBuffer in '..\SourceX\GXS.zBuffer.pas',
- GXS.PAKArchive in '..\SourceX\GXS.PAKArchive.pas',
- GXS.SpacePartition in '..\SourceX\GXS.SpacePartition.pas',
- GXS.XOpenGL in '..\SourceX\GXS.XOpenGL.pas',
- GXS.ViewerOpenGL in '..\SourceX\GXS.ViewerOpenGL.pas',
- GXSL.AsmShader in '..\SourceX\GXSL.AsmShader.pas',
- GXSL.BumpShaders in '..\SourceX\GXSL.BumpShaders.pas',
- GXSL.CustomShader in '..\SourceX\GXSL.CustomShader.pas',
- GXSL.DiffuseSpecularShader in '..\SourceX\GXSL.DiffuseSpecularShader.pas',
- GXSL.PhongShader in '..\SourceX\GXSL.PhongShader.pas',
- GXSL.PostShaders in '..\SourceX\GXSL.PostShaders.pas',
- GXSL.ProjectedTextures in '..\SourceX\GXSL.ProjectedTextures.pas',
- GXSL.Shader in '..\SourceX\GXSL.Shader.pas',
- GXSL.ShaderCombiner in '..\SourceX\GXSL.ShaderCombiner.pas',
- GXSL.TextureShaders in '..\SourceX\GXSL.TextureShaders.pas',
- GXSL.Parameter in '..\SourceX\GXSL.Parameter.pas',
- GXSL.UserShader in '..\SourceX\GXSL.UserShader.pas',
- GXSL.ShaderParameter in '..\SourceX\GXSL.ShaderParameter.pas',
- GXSL.ShapeShaders in '..\SourceX\GXSL.ShapeShaders.pas',
- GXSL.LineShaders in '..\SourceX\GXSL.LineShaders.pas',
- GXSL.MultiMaterialShader in '..\SourceX\GXSL.MultiMaterialShader.pas',
- GXS.ScriptBase in '..\Sourcex\GXS.ScriptBase.pas',
- GXS.SmartObjects in '..\Sourcex\GXS.SmartObjects.pas',
- GXS.CyborgManager in '..\Sourcex\GXS.CyborgManager.pas',
- GXS.PersistentClasses in '..\Sourcex\GXS.PersistentClasses.pas',
- GXS.VectorLists in '..\Sourcex\GXS.VectorLists.pas',
- GXS.Color in '..\Sourcex\GXS.Color.pas',
- GXS.CurvesAndSurfaces in '..\Sourcex\GXS.CurvesAndSurfaces.pas',
- GXS.GeometryBB in '..\Sourcex\GXS.GeometryBB.pas',
- GXS.XCollection in '..\Sourcex\GXS.XCollection.pas',
- Formatx.DXTC in '..\Sourcex\Formatx.DXTC.pas',
- Formatx.VFW in '..\Sourcex\Formatx.VFW.pas',
- Formatx.m3DS in '..\Sourcex\Formatx.m3DS.pas',
- Formatx.m3DSConst in '..\Sourcex\Formatx.m3DSConst.pas',
- Formatx.m3DSTypes in '..\Sourcex\Formatx.m3DSTypes.pas',
- Formatx.m3DSUtils in '..\Sourcex\Formatx.m3DSUtils.pas',
- Formatx.MD3 in '..\Sourcex\Formatx.MD3.pas',
- Formatx.MD2 in '..\Sourcex\Formatx.MD2.pas',
- Formatx.LWO in '..\Sourcex\Formatx.LWO.pas',
- Formatx.OCT in '..\Sourcex\Formatx.OCT.pas',
- Formatx.Q3BSP in '..\Sourcex\Formatx.Q3BSP.pas',
- Formatx.X in '..\Sourcex\Formatx.X.pas',
- Formatx.VRML in '..\Sourcex\Formatx.VRML.pas',
- Formatx.Q3MD3 in '..\Sourcex\Formatx.Q3MD3.pas',
- Formatx.B3D in '..\Sourcex\Formatx.B3D.pas',
- gnuGettext in '..\Src\gnuGettext.pas',
- gnuGettextInit in '..\Src\gnuGettextInit.pas',
- PasDblStrUtils in '..\Src\PasDblStrUtils.pas',
- PasGLTF in '..\Src\PasGLTF.pas',
- PasJSON in '..\Src\PasJSON.pas',
- Stage.AnimationUtils in '..\Src\Stage.AnimationUtils.pas',
- Stage.Generics in '..\Src\Stage.Generics.pas',
- Stage.Keyboard in '..\Src\Stage.Keyboard.pas',
- Stage.Logger in '..\Src\Stage.Logger.pas',
- Stage.Manager in '..\Src\Stage.Manager.pas',
- Stage.OpenGL4 in '..\Src\Stage.OpenGL4.pas',
- Stage.OpenGLTokens in '..\Src\Stage.OpenGLTokens.pas',
- Stage.PipelineTransform in '..\Src\Stage.PipelineTransform.pas',
- Stage.Polynomials in '..\Src\Stage.Polynomials.pas',
- Stage.RandomLib in '..\Src\Stage.RandomLib.pas',
- Stage.RedBlackTree in '..\Src\Stage.RedBlackTree.pas',
- Stage.RGBE in '..\Src\Stage.RGBE.pas',
- Stage.Spline in '..\Src\Stage.Spline.pas',
- Stage.Strings in '..\Src\Stage.Strings.pas',
- Stage.TextureFormat in '..\Src\Stage.TextureFormat.pas',
- Stage.Triangulation in '..\Src\Stage.Triangulation.pas',
- Stage.Utils in '..\Src\Stage.Utils.pas',
- Stage.VectorGeometry in '..\Src\Stage.VectorGeometry.pas',
- Stage.VectorTypes in '..\Src\Stage.VectorTypes.pas',
- Stage.VectorTypesExt in '..\Src\Stage.VectorTypesExt.pas';
- end.
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