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- //
- // The graphics engine GLScene
- //
- unit PhysX.Import;
- interface
- uses
- Winapi.Windows;
- const
- {$IFDEF WIN32}
- PhysXDLL = 'PhysXwrap.dll';
- {$ELSE}
- PhysXDLL = 'PhysXwrap.dll';
- {$ENDIF}
- procedure SDK_Version(major, minor, bugfix: pdword); stdcall; external PhysXDLL;
- procedure InitNx; stdcall; external PhysXDLL;
- procedure ReleaseNx; stdcall; external PhysXDLL;
- procedure SimulateNx(dt: single); stdcall; external PhysXDLL;
- procedure GetResultsNx; stdcall; external PhysXDLL;
- procedure ActorCount(count: pdword); stdcall; external PhysXDLL;
- procedure GetActor(index: dword; obj: pdword); stdcall; external PhysXDLL;
- procedure GetActorGlobalPosition(actor: dword; x,y,z: psingle); stdcall; external PhysXDLL;
- procedure SetActorGlobalPosition(actor: dword; x,y,z: single); stdcall; external PhysXDLL;
- procedure GetActorGlobalOrientation(actor: dword; x,y,z,w: psingle); stdcall; external PhysXDLL;
- procedure SetActorGlobalOrientation(actor: dword; x,y,z,w: single); stdcall; external PhysXDLL;
- procedure GetActorCMassGlobalPosition(actor: dword; x,y,z: psingle); stdcall; external PhysXDLL;
- procedure SetActorCMassGlobalPosition(actor: dword; x,y,z: single); stdcall; external PhysXDLL;
- procedure GetActorMass(actor: dword; m: psingle); stdcall; external PhysXDLL;
- procedure SetActorMass(actor: dword; m: single); stdcall; external PhysXDLL;
- procedure ActorAddForce(actor: dword; x,y,z: single); stdcall; external PhysXDLL;
- procedure CreateGroundPlane(actor: pdword); stdcall; external PhysXDLL;
- procedure CreateBox(actor: pdword; sx,sy,sz,dens: single); stdcall; external PhysXDLL;
- procedure CreateSphere(actor: pdword; rad: single; dens: single); stdcall; external PhysXDLL;
- procedure CreateCylinder(actor: pdword; rad: single; height: single; dens: single); stdcall; external PhysXDLL;
- //--------------------------------------------
- implementation
- //--------------------------------------------
- end.
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