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|
- //
- // The graphics engine GXScene https://github.com/glscene
- //
- unit Stage.OpenGL4;
- (* -------------------------------------------------------------
- Copyright 1991-1993, Silicon Graphics, Inc.
- All Rights Reserved.
- This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- the contents of this file may not be disclosed to third parties, copied or
- duplicated in any form, in whole or in part, without the prior written
- permission of Silicon Graphics, Inc.
- RESTRICTED RIGHTS LEGEND:
- Use, duplication or disclosure by the Government is subject to restrictions
- as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- rights reserved under the Copyright Laws of the United States.
- ------------------------------------------------------------- *)
- interface
- {$I Stage.Defines.inc}
- uses
- System.SysUtils,
- System.Math,
- {$IFDEF MSWINDOWS}
- Winapi.Windows,
- {$ELSE} X, XLib, XUtil, {$ENDIF}
- Stage.VectorTypes;
- const
- {$IFDEF MSWINDOWS}
- opengl32 = 'OpenGL32.dll';
- glu32 = 'GLU32.dll';
- libEGL = 'libEGL.dll';
- libGLES2 = 'libGLESv2.dll';
- {$ELSE}
- opengl32 = 'libGL.so';
- glu32 = 'libGLU.so';
- libEGL = 'libEGL.so';
- libGLES2 = 'libGLESv2.so';
- {$ENDIF}
- type
- TRCOptions = set of (
- opDoubleBuffered,
- opGDI,
- opStereo
- );
- PGLChar = PAnsiChar;
- TGLString = AnsiString;
- GLenum = Cardinal;
- {$EXTERNALSYM GLenum}
- TGLEnum = Cardinal;
- PGLenum = ^Cardinal;
- GLboolean = BYTEBOOL;
- {$EXTERNALSYM GLboolean}
- TGLboolean = BYTEBOOL;
- PGLboolean = ^TGLboolean;
- GLbitfield = UINT;
- {$EXTERNALSYM GLbitfield}
- TGLbitfield = UINT;
- PGLbitfield = ^TGLbitfield;
- GLbyte = ShortInt;
- {$EXTERNALSYM GLbyte}
- TGLbyte = ShortInt;
- PGLbyte = ^TGLbyte;
- GLshort = SmallInt;
- {$EXTERNALSYM GLshort}
- TGLshort = SmallInt;
- PGLshort = ^TGLshort;
- GLint = Integer;
- {$EXTERNALSYM GLint}
- TGLint = Integer;
- PGLint = ^Integer;
- GLsizei = Integer;
- {$EXTERNALSYM GLsizei}
- TGLsizei = Integer;
- PGLsizei = ^TGLsizei;
- GLint64 = Int64;
- {$EXTERNALSYM GLint64}
- TGLint64 = Int64;
- PGLint64 = ^TGLint64;
- GLint64EXT = Int64;
- TGLint64EXT = Int64;
- PGLint64EXT = ^TGLint64EXT;
- GLuint64 = UInt64;
- TGLuint64 = UInt64;
- PGLuint64 = ^TGLuint64;
- GLuint64EXT = UInt64;
- TGLuint64EXT = UInt64;
- PGLuint64EXT = ^TGLuint64EXT;
- GLubyte = Byte;
- {$EXTERNALSYM GLubyte}
- TGLubyte = Byte;
- PGLubyte = System.PByte;
- GLushort = Word;
- {$EXTERNALSYM GLushort}
- TGLushort = Word;
- PGLushort = System.PWord;
- GLuint = UINT;
- {$EXTERNALSYM GLuint}
- TGLuint = UINT;
- PGLuint = ^TGLuint;
- GLfloat = Single;
- {$EXTERNALSYM GLfloat}
- TGLfloat = Single;
- PGLfloat = System.PSingle;
- GLclampf = Single;
- {$EXTERNALSYM GLclampf}
- TGLclampf = Single;
- PGLclampf = ^TGLclampf;
- GLdouble = Double;
- {$EXTERNALSYM GLdouble}
- TGLdouble = Double;
- PGLdouble = System.PDouble;
- GLclampd = Double;
- TGLclampd = Double;
- PGLclampd = ^TGLclampd;
- GLhandleARB = Cardinal;
- PGLhandleARB = ^GLhandleARB;
- PGLPCharArray = ^PGLChar;
- PGLvoid = Pointer;
- TVector4p = array[0..3] of Pointer;
- PGLPointer = ^Pointer;
- // the size of these depend on platform (32bit or 64bit)
- TGLintptr = NativeInt;
- PGLintptr = ^TGLintptr;
- TGLsizeiptr = NativeInt;
- TGLsync = NativeInt;
- {$IFDEF MSWINDOWS}
- PWGLSwap = ^TWGLSwap;
- _WGLSWAP = packed record
- hdc: HDC;
- uiFlags: UINT;
- end;
- TWGLSwap = _WGLSWAP;
- WGLSWAP = _WGLSWAP;
- {$ELSE}
- // Linux type
- GLXContext = Pointer;
- GLXPixmap = XID;
- GLXDrawable = XID;
- GLXFBConfig = Pointer;
- GLXFBConfigID = XID;
- GLXContextID = XID;
- GLXWindow = XID;
- GLXPbuffer = XID;
- {$ENDIF}
- HPBUFFERARB = Integer;
- // ---------------------------- OpenGL Utility (GLU) types --------------------
- type
- PHGPUNV = ^HGPUNV;
- HGPUNV = THandle;
- HVIDEOINPUTDEVICENV = THandle;
- PHVIDEOINPUTDEVICENV = ^HVIDEOINPUTDEVICENV;
- PGPUDEVICE = ^TGPUDEVICE;
- TGPUDEVICE = record
- cb: Cardinal;
- DeviceName: array [0 .. 31] of AnsiChar;
- DeviceString: array [0 .. 127] of AnsiChar;
- Flags: Cardinal;
- rcVirtualScreen: TRect;
- end;
- TGLUNurbs = record
- end;
- TGLUQuadric = record
- end;
- TGLUTesselator = record
- end;
- PGLUNurbs = ^TGLUNurbs;
- PGLUQuadric = ^TGLUQuadric;
- PGLUTesselator = ^TGLUTesselator;
- // backwards compatibility
- TGLUNurbsObj = TGLUNurbs;
- TGLUQuadricObj = TGLUQuadric;
- TGLUTesselatorObj = TGLUTesselator;
- TGLUTriangulatorObj = TGLUTesselator;
- PGLUNurbsObj = PGLUNurbs;
- PGLUQuadricObj = PGLUQuadric;
- PGLUTesselatorObj = PGLUTesselator;
- PGLUTriangulatorObj = PGLUTesselator;
- // GLUQuadricCallback
- TGLUQuadricErrorProc = procedure(errorCode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GLUTessCallback
- TGLUTessBeginProc = procedure(AType: Cardinal); {$IFDEF MSWINDOWS} stdcall;{$ELSE} cdecl; {$ENDIF}
- TGLUTessEdgeFlagProc = procedure(Flag: TGLboolean);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- TGLUTessVertexProc = procedure(VertexData: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- TGLUTessEndProc = procedure; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- TGLUTessErrorProc = procedure(ErrNo: Cardinal); {$IFDEF MSWINDOWS} stdcall;{$ELSE} cdecl; {$ENDIF}
- TGLUTessCombineProc = procedure(const Coords: TVector3d; const VertexData: TVector4p; const Weight: TVector4f; OutData: PGLPointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- TGLUTessBeginDataProc = procedure(AType: Cardinal; UserData: Pointer);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- TGLUTessEdgeFlagDataProc = procedure(Flag: TGLboolean; UserData: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- TGLUTessEndDataProc = procedure(UserData: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- TGLUTessErrorDataProc = procedure(ErrNo: Cardinal; UserData: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- TGLUTessCombineDataProc = procedure(const Coords: TVector3d; const VertexData: TVector4p; const Weight: TVector4f; OutData: PGLPointer; UserData: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GLUNurbsCallback
- TGLUNurbsErrorProc = procedure(errorCode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- var
- GL_VERSION_4_0,
- GL_VERSION_4_1,
- GL_VERSION_4_2,
- GL_VERSION_4_3,
- GL_VERSION_4_4,
- GL_VERSION_4_5,
- GL_VERSION_4_6,
- GLU_VERSION_1_3,
- GL_3DFX_multisample,
- GL_3DFX_tbuffer,
- GL_3DFX_texture_compression_FXT1,
- GL_APPLE_client_storage,
- GL_APPLE_element_array,
- GL_APPLE_fence,
- GL_APPLE_specular_vector,
- GL_APPLE_transform_hint,
- GL_APPLE_vertex_array_object,
- GL_APPLE_vertex_array_range,
- GL_APPLE_ycbcr_422,
- GL_APPLE_texture_range,
- GL_APPLE_float_pixels,
- GL_APPLE_vertex_program_evaluators,
- GL_APPLE_aux_depth_stencil,
- GL_APPLE_object_purgeable,
- GL_APPLE_row_bytes,
- GL_APPLE_rgb_422,
- GL_ARB_depth_texture,
- GL_ARB_fragment_program,
- GL_ARB_imaging,
- GL_ARB_matrix_palette,
- GL_ARB_multisample,
- GL_ARB_multitexture,
- GL_ARB_point_parameters,
- GL_ARB_shadow,
- GL_ARB_shadow_ambient,
- GL_ARB_texture_border_clamp,
- GL_ARB_texture_compression,
- GL_ARB_texture_cube_map,
- GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine,
- GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3,
- GL_ARB_texture_filter_minmax,
- GL_ARB_texture_mirrored_repeat,
- GL_ARB_transpose_matrix,
- GL_ARB_vertex_blend,
- GL_ARB_vertex_buffer_object,
- GL_ARB_vertex_program,
- GL_ARB_window_pos,
- GL_ARB_shader_objects,
- GL_ARB_vertex_shader,
- GL_ARB_fragment_shader,
- GL_ARB_fragment_shader_interlock,
- GL_ARB_shading_language_100,
- GL_ARB_occlusion_query,
- GL_ARB_texture_non_power_of_two,
- GL_ARB_point_sprite,
- GL_ARB_fragment_program_shadow,
- GL_ARB_draw_buffers,
- GL_ARB_texture_rectangle,
- GL_ARB_color_buffer_float,
- GL_ARB_half_float_pixel,
- GL_ARB_texture_float,
- GL_ARB_pixel_buffer_object,
- GL_ARB_depth_buffer_float,
- GL_ARB_draw_instanced,
- GL_ARB_framebuffer_object,
- GL_ARB_framebuffer_sRGB,
- GL_ARB_geometry_shader4,
- GL_ARB_half_float_vertex,
- GL_ARB_instanced_arrays,
- GL_ARB_map_buffer_range,
- GL_ARB_texture_buffer_object,
- GL_ARB_texture_compression_rgtc,
- GL_ARB_texture_rg,
- GL_ARB_vertex_array_object,
- GL_ARB_uniform_buffer_object,
- GL_ARB_compatibility,
- GL_ARB_copy_buffer,
- GL_ARB_shader_texture_lod,
- GL_ARB_shader_viewport_layer_array,
- GL_ARB_depth_clamp,
- GL_ARB_draw_elements_base_vertex,
- GL_ARB_fragment_coord_conventions,
- GL_ARB_provoking_vertex,
- GL_ARB_seamless_cube_map,
- GL_ARB_sync,
- GL_ARB_texture_multisample,
- GL_ARB_vertex_array_bgra,
- GL_ARB_draw_buffers_blend,
- GL_ARB_sample_shading,
- GL_ARB_sample_locations,
- GL_ARB_sparse_texture2,
- GL_ARB_sparse_texture_clamp,
- GL_ARB_texture_cube_map_array,
- GL_ARB_texture_gather,
- GL_ARB_texture_query_lod,
- GL_ARB_shading_language_include,
- GL_ARB_texture_compression_bptc,
- GL_ARB_blend_func_extended,
- GL_ARB_explicit_attrib_location,
- GL_ARB_occlusion_query2,
- GL_ARB_parallel_shader_compile,
- GL_ARB_post_depth_coverage,
- GL_ARB_sampler_objects,
- GL_ARB_shader_bit_encoding,
- GL_ARB_shader_clock,
- GL_ARB_texture_rgb10_a2ui,
- GL_ARB_texture_swizzle,
- GL_ARB_timer_query,
- GL_ARB_vertex_type_2_10_10_10_rev,
- GL_ARB_draw_indirect,
- GL_ARB_gpu_shader5,
- GL_ARB_gpu_shader_fp64,
- GL_ARB_gpu_shader_int64,
- GL_ARB_shader_subroutine,
- GL_ARB_tessellation_shader,
- GL_ARB_texture_buffer_object_rgb32,
- GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback3,
- GL_ARB_ES2_compatibility,
- GL_ARB_ES3_2_compatibility,
- GL_ARB_get_program_binary,
- GL_ARB_separate_shader_objects,
- GL_ARB_shader_precision,
- GL_ARB_shader_ballot,
- GL_ARB_vertex_attrib_64bit,
- GL_ARB_viewport_array,
- // GL 4.2
- GL_ARB_base_instance,
- GL_ARB_shading_language_420pack,
- GL_ARB_transform_feedback_instanced,
- GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_conservative_depth,
- GL_ARB_internalformat_query,
- GL_ARB_map_buffer_alignment,
- GL_ARB_shader_atomic_counters,
- GL_ARB_shader_image_load_store,
- GL_ARB_shading_language_packing,
- GL_ARB_texture_storage,
- // GL 4.3
- GL_ARB_arrays_of_arrays,
- GL_ARB_fragment_layer_viewport,
- GL_ARB_shader_image_size,
- GL_ARB_ES3_compatibility,
- GL_ARB_clear_buffer_object,
- GL_ARB_compute_shader,
- GL_ARB_copy_image,
- GL_KHR_debug,
- GL_ARB_explicit_uniform_location,
- GL_ARB_framebuffer_no_attachments,
- GL_ARB_internalformat_query2,
- GL_ARB_invalidate_subdata,
- GL_ARB_multi_draw_indirect,
- GL_ARB_program_interface_query,
- GL_ARB_robust_buffer_access_behavior,
- GL_ARB_shader_storage_buffer_object,
- GL_ARB_stencil_texturing,
- GL_ARB_texture_buffer_range,
- GL_ARB_texture_query_levels,
- GL_ARB_texture_storage_multisample,
- GL_ARB_texture_view,
- GL_ARB_vertex_attrib_binding,
- GL_NV_path_rendering,
- GL_AMD_pinned_memory,
- GL_AMD_stencil_operation_extended,
- GL_AMD_vertex_shader_viewport_index,
- GL_AMD_vertex_shader_layer,
- GL_NV_bindless_texture,
- GL_NV_shader_atomic_float,
- GL_AMD_query_buffer_object,
- // GL 4.4
- GL_ARB_buffer_storage,
- GL_ARB_clear_texture,
- GL_ARB_enhanced_layouts,
- GL_ARB_multi_bind,
- GL_ARB_query_buffer_object,
- GL_ARB_texture_mirror_clamp_to_edge,
- GL_ARB_texture_stencil8,
- GL_ARB_vertex_type_10f_11f_11f_rev,
- GL_ARB_bindless_texture,
- GL_ARB_sparse_texture,
- // GL 4.5
- GL_ARB_clip_control,
- GL_ARB_cull_distance,
- GL_ARB_ES3_1_compatibility,
- GL_ARB_conditional_render_inverted,
- GL_KHR_context_flush_control,
- GL_ARB_derivative_control,
- GL_ARB_direct_state_access,
- GL_ARB_get_texture_sub_image,
- GL_KHR_robustness,
- GL_KHR_blend_equation_advanced,
- GL_KHR_blend_equation_advanced_coherent,
- GL_KHR_robust_buffer_access_behavior,
- GL_ARB_shader_texture_image_samples,
- GL_ARB_texture_barrier,
- // GL 4.6
- GL_ARB_indirect_parameters,
- GL_ARB_pipeline_statistics_query,
- GL_ARB_polygon_offset_clamp,
- GL_KHR_no_error,
- GL_ARB_shader_atomic_counter_ops,
- GL_ARB_shader_draw_parameters,
- GL_ARB_shader_group_vote,
- GL_ARB_gl_spirv,
- GL_ARB_spirv_extensions,
- GL_ARB_texture_filter_anisotropic,
- GL_ARB_transform_feedback_overflow_query,
- GL_ARB_cl_event,
- GL_ARB_compute_variable_group_size,
- GL_ARB_debug_output,
- GL_ARB_robustness,
- GL_ARB_shader_stencil_export,
- GL_ATI_draw_buffers,
- GL_ATI_element_array,
- GL_ATI_envmap_bumpmap,
- GL_ATI_fragment_shader,
- GL_ATI_map_object_buffer,
- GL_ATI_pn_triangles,
- GL_ATI_separate_stencil,
- GL_ATI_text_fragment_shader,
- GL_ATI_texture_env_combine3,
- GL_ATI_texture_float,
- GL_ATI_texture_mirror_once,
- GL_ATI_vertex_array_object,
- GL_ATI_vertex_attrib_array_object,
- GL_ATI_vertex_streams,
- GL_ATI_meminfo,
- GL_AMD_performance_monitor,
- GL_AMD_texture_texture4,
- GL_AMD_vertex_shader_tesselator,
- GL_AMD_draw_buffers_blend,
- GL_AMD_shader_stencil_export,
- GL_AMD_seamless_cubemap_per_texture,
- GL_AMD_conservative_depth,
- GL_AMD_name_gen_delete,
- GL_AMD_debug_output,
- GL_AMD_transform_feedback3_lines_triangles,
- GL_AMD_depth_clamp_separate,
- GL_EXT_422_pixels,
- GL_EXT_abgr,
- GL_EXT_bgra,
- GL_EXT_blend_color,
- GL_EXT_blend_func_separate,
- GL_EXT_blend_logic_op,
- GL_EXT_blend_minmax,
- GL_EXT_blend_subtract,
- GL_EXT_clip_volume_hint,
- GL_EXT_cmyka,
- GL_EXT_color_matrix,
- GL_EXT_color_subtable,
- GL_EXT_compiled_vertex_array,
- GL_EXT_convolution,
- GL_EXT_coordinate_frame,
- GL_EXT_copy_texture,
- GL_EXT_cull_vertex,
- GL_EXT_draw_range_elements,
- GL_EXT_fog_coord,
- GL_EXT_framebuffer_object,
- GL_EXT_histogram,
- GL_EXT_index_array_formats,
- GL_EXT_index_func,
- GL_EXT_index_material,
- GL_EXT_index_texture,
- GL_EXT_light_texture,
- GL_EXT_misc_attribute,
- GL_EXT_multi_draw_arrays,
- GL_EXT_multisample,
- GL_EXT_packed_pixels,
- GL_EXT_paletted_texture,
- GL_EXT_pixel_transform,
- GL_EXT_pixel_transform_color_table,
- GL_EXT_point_parameters,
- GL_EXT_polygon_offset,
- GL_EXT_rescale_normal,
- GL_EXT_secondary_color,
- GL_EXT_separate_specular_color,
- GL_EXT_shadow_funcs,
- GL_EXT_shared_texture_palette,
- GL_EXT_stencil_two_side,
- GL_EXT_stencil_wrap,
- GL_EXT_subtexture,
- GL_EXT_texture,
- GL_EXT_texture3D,
- GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_cube_map,
- GL_EXT_texture_edge_clamp,
- GL_EXT_texture_env_add,
- GL_EXT_texture_env_combine,
- GL_EXT_texture_env_dot3,
- GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_lod_bias,
- GL_EXT_texture_object,
- GL_EXT_texture_perturb_normal,
- GL_EXT_texture_rectangle,
- GL_EXT_vertex_array,
- GL_EXT_vertex_shader,
- GL_EXT_vertex_weighting,
- GL_EXT_depth_bounds_test,
- GL_EXT_texture_mirror_clamp,
- GL_EXT_blend_equation_separate,
- GL_EXT_pixel_buffer_object,
- GL_EXT_texture_compression_dxt1,
- GL_EXT_stencil_clear_tag,
- GL_EXT_packed_depth_stencil,
- GL_EXT_texture_sRGB,
- GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample,
- GL_EXT_timer_query,
- GL_EXT_gpu_program_parameters,
- GL_EXT_bindable_uniform,
- GL_EXT_draw_buffers2,
- GL_EXT_draw_instanced,
- GL_EXT_framebuffer_sRGB,
- GL_EXT_geometry_shader4,
- GL_EXT_gpu_shader4,
- GL_EXT_packed_float,
- GL_EXT_texture_array,
- GL_EXT_texture_buffer_object,
- GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc,
- GL_EXT_texture_integer,
- GL_EXT_texture_shared_exponent,
- GL_EXT_transform_feedback,
- GL_EXT_direct_state_access,
- GL_EXT_vertex_array_bgra,
- GL_EXT_texture_swizzle,
- GL_EXT_provoking_vertex,
- GL_EXT_texture_snorm,
- GL_EXT_separate_shader_objects,
- GL_EXT_shader_image_load_store,
- GL_EXT_vertex_attrib_64bit,
- GL_EXT_texture_sRGB_decode,
- GL_FfdMaskSGIX,
- GL_HP_convolution_border_modes,
- GL_HP_image_transform,
- GL_HP_occlusion_test,
- GL_HP_texture_lighting,
- GL_IBM_cull_vertex,
- GL_IBM_multimode_draw_arrays,
- GL_IBM_rasterpos_clip,
- GL_IBM_texture_mirrored_repeat,
- GL_IBM_vertex_array_lists,
- GL_INGR_blend_func_separate,
- GL_INGR_color_clamp,
- GL_INGR_interlace_read,
- GL_INGR_palette_buffer,
- GL_INTEL_framebuffer_CMAA,
- GL_INTEL_parallel_arrays,
- GL_INTEL_texture_scissor,
- GL_MESA_resize_buffers,
- GL_MESA_window_pos,
- GL_NV_blend_square,
- GL_NV_copy_depth_to_color,
- GL_NV_depth_clamp,
- GL_NV_evaluators,
- GL_NV_fence,
- GL_NV_float_buffer,
- GL_NV_fog_distance,
- GL_NV_fragment_program,
- GL_NV_half_float,
- GL_NV_light_max_exponent,
- GL_NV_multisample_filter_hint,
- GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil,
- GL_NV_pixel_data_range,
- GL_NV_point_sprite,
- GL_NV_primitive_restart,
- GL_NV_register_combiners,
- GL_NV_register_combiners2,
- GL_NV_texgen_emboss,
- GL_NV_texgen_reflection,
- GL_NV_texture_compression_vtc,
- GL_NV_texture_env_combine4,
- GL_NV_texture_expand_normal,
- GL_NV_texture_rectangle,
- GL_NV_texture_shader,
- GL_NV_texture_shader2,
- GL_NV_texture_shader3,
- GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2,
- GL_NV_vertex_program,
- GL_NV_vertex_program1_1,
- GL_NV_vertex_program2,
- GL_NV_fragment_program_option,
- GL_NV_fragment_program2,
- GL_NV_vertex_program2_option,
- GL_NV_vertex_program3,
- GL_NV_depth_buffer_float,
- GL_NV_fragment_program4,
- GL_NV_framebuffer_multisample_coverage,
- GL_NV_geometry_program4,
- GL_NV_gpu_program4,
- GL_NV_parameter_buffer_object,
- GL_NV_transform_feedback,
- GL_NV_vertex_program4,
- GL_NV_conditional_render,
- GL_NV_conservative_raster,
- GL_NV_conservative_raster_dilate,
- GL_NV_present_video,
- GL_NV_explicit_multisample,
- GL_NV_transform_feedback2,
- GL_NV_video_capture,
- GL_NV_copy_image,
- GL_NV_parameter_buffer_object2,
- GL_NV_shader_buffer_load,
- GL_NV_vertex_buffer_unified_memory,
- GL_NV_gpu_program5,
- GL_NV_gpu_shader5,
- GL_NV_shader_buffer_store,
- GL_NV_tessellation_program5,
- GL_NV_vertex_attrib_integer_64bit,
- GL_NV_multisample_coverage,
- GL_NV_vdpau_interop,
- GL_NV_texture_barrier,
- GL_OML_interlace,
- GL_OML_resample,
- GL_OML_subsample,
- GL_OVR_multiview,
- GL_OVR_multiview2,
- GL_PGI_misc_hints,
- GL_PGI_vertex_hints,
- GL_REND_screen_coordinates,
- GL_S3_s3tc,
- GL_SGIS_detail_texture,
- GL_SGIS_fog_function,
- GL_SGIS_generate_mipmap,
- GL_SGIS_multisample,
- GL_SGIS_pixel_texture,
- GL_SGIS_point_line_texgen,
- GL_SGIS_point_parameters,
- GL_SGIS_sharpen_texture,
- GL_SGIS_texture4D,
- GL_SGIS_texture_border_clamp,
- GL_SGIS_texture_color_mask,
- GL_SGIS_texture_edge_clamp,
- GL_SGIS_texture_filter4,
- GL_SGIS_texture_lod,
- GL_SGIS_texture_select,
- GL_SGIX_async,
- GL_SGIX_async_histogram,
- GL_SGIX_async_pixel,
- GL_SGIX_blend_alpha_minmax,
- GL_SGIX_calligraphic_fragment,
- GL_SGIX_clipmap,
- GL_SGIX_convolution_accuracy,
- GL_SGIX_depth_pass_instrument,
- GL_SGIX_depth_texture,
- GL_SGIX_flush_raster,
- GL_SGIX_fog_offset,
- GL_SGIX_fog_scale,
- GL_SGIX_fragment_lighting,
- GL_SGIX_framezoom,
- GL_SGIX_igloo_interface,
- GL_SGIX_impact_pixel_texture,
- GL_SGIX_instruments,
- GL_SGIX_interlace,
- GL_SGIX_ir_instrument1,
- GL_SGIX_list_priority,
- GL_SGIX_pixel_texture,
- GL_SGIX_pixel_tiles,
- GL_SGIX_polynomial_ffd,
- GL_SGIX_reference_plane,
- GL_SGIX_resample,
- GL_SGIX_scalebias_hint,
- GL_SGIX_shadow,
- GL_SGIX_shadow_ambient,
- GL_SGIX_sprite,
- GL_SGIX_subsample,
- GL_SGIX_tag_sample_buffer,
- GL_SGIX_texture_add_env,
- GL_SGIX_texture_coordinate_clamp,
- GL_SGIX_texture_lod_bias,
- GL_SGIX_texture_multi_buffer,
- GL_SGIX_texture_scale_bias,
- GL_SGIX_texture_select,
- GL_SGIX_vertex_preclip,
- GL_SGIX_ycrcb,
- GL_SGIX_ycrcb_subsample,
- GL_SGIX_ycrcba,
- GL_SGI_color_matrix,
- GL_SGI_color_table,
- GL_SGI_depth_pass_instrument,
- GL_SGI_texture_color_table,
- GL_SUNX_constant_data,
- GL_SUN_convolution_border_modes,
- GL_SUN_global_alpha,
- GL_SUN_mesh_array,
- GL_SUN_slice_accum,
- GL_SUN_triangle_list,
- GL_SUN_vertex,
- // WGL
- GL_WIN_phong_shading,
- GL_WIN_specular_fog,
- WGL_3DFX_multisample,
- WGL_ARB_buffer_region,
- WGL_ARB_extensions_string,
- WGL_ARB_make_current_read,
- WGL_ARB_multisample,
- WGL_ARB_pbuffer,
- WGL_ARB_pixel_format,
- WGL_ARB_pixel_format_float,
- WGL_ARB_render_texture,
- WGL_ARB_create_context,
- WGL_ARB_create_context_profile,
- WGL_ARB_framebuffer_sRGB,
- WGL_ARB_create_context_robustness,
- WGL_ATI_pixel_format_float,
- WGL_AMD_gpu_association,
- WGL_EXT_depth_float,
- WGL_EXT_display_color_table,
- WGL_EXT_extensions_string,
- WGL_EXT_make_current_read,
- WGL_EXT_multisample,
- WGL_EXT_pbuffer,
- WGL_EXT_pixel_format,
- WGL_EXT_swap_control,
- WGL_EXT_create_context_es2_profile,
- WGL_I3D_digital_video_control,
- WGL_I3D_gamma,
- WGL_I3D_genlock,
- WGL_I3D_image_buffer,
- WGL_I3D_swap_frame_lock,
- WGL_I3D_swap_frame_usage,
- WGL_NV_float_buffer,
- WGL_NV_render_depth_texture,
- WGL_NV_render_texture_rectangle,
- WGL_NV_vertex_array_range,
- WGL_NV_present_video,
- WGL_NV_video_output,
- WGL_NV_swap_group,
- WGL_NV_gpu_affinity,
- WGL_NV_video_capture,
- WGL_NV_copy_image,
- WGL_NV_multisample_coverage,
- WGL_NV_DX_interop,
- WGL_OML_sync_control,
- WGL_3DL_stereo_control,
- WGL_ARB_context_flush_control,
- WIN_draw_range_elements,
- WIN_swap_hint,
- // GLX
- GLX_VERSION_1_4,
- GLX_ARB_multisample,
- GLX_ARB_fbconfig_float,
- GLX_ARB_get_proc_address,
- GLX_ARB_create_context,
- GLX_ARB_create_context_profile,
- GLX_ARB_vertex_buffer_object,
- GLX_ARB_framebuffer_sRGB,
- GLX_ARB_create_context_robustness,
- GLX_EXT_visual_info,
- GLX_EXT_visual_rating,
- GLX_EXT_import_context,
- GLX_EXT_fbconfig_packed_float,
- GLX_EXT_framebuffer_sRGB,
- GLX_EXT_texture_from_pixmap,
- GLX_EXT_swap_control,
- GLX_ARB_context_flush_control,
- GLX_EXT_create_context_es2_profile : Boolean;
- const
- // GL_VERSION_1_1
- { AttribMask }
- GL_DEPTH_BUFFER_BIT = $00000100;
- GL_STENCIL_BUFFER_BIT = $00000400;
- GL_COLOR_BUFFER_BIT = $00004000;
- GL_TRUE = 1;
- GL_FALSE = 0;
- // BeginMode
- GL_POINTS = $0000;
- GL_LINES = $0001;
- GL_LINE_LOOP = $0002;
- GL_LINE_STRIP = $0003;
- GL_TRIANGLES = $0004;
- GL_TRIANGLE_STRIP = $0005;
- GL_TRIANGLE_FAN = $0006;
- { AlphaFunction }
- GL_NEVER = $0200;
- GL_LESS = $0201;
- GL_EQUAL = $0202;
- GL_LEQUAL = $0203;
- GL_GREATER = $0204;
- GL_NOTEQUAL = $0205;
- GL_GEQUAL = $0206;
- GL_ALWAYS = $0207;
- // BlendingFactorDest
- GL_ZERO = 0;
- GL_ONE = 1;
- GL_SRC_COLOR = $0300;
- GL_ONE_MINUS_SRC_COLOR = $0301;
- GL_SRC_ALPHA = $0302;
- GL_ONE_MINUS_SRC_ALPHA = $0303;
- GL_DST_ALPHA = $0304;
- GL_ONE_MINUS_DST_ALPHA = $0305;
- // BlendingFactorSrc
- GL_DST_COLOR = $0306;
- GL_ONE_MINUS_DST_COLOR = $0307;
- GL_SRC_ALPHA_SATURATE = $0308;
- // DrawBufferMode
- GL_NONE = 0;
- GL_FRONT_LEFT = $0400;
- GL_FRONT_RIGHT = $0401;
- GL_BACK_LEFT = $0402;
- GL_BACK_RIGHT = $0403;
- GL_FRONT = $0404;
- GL_BACK = $0405;
- GL_LEFT = $0406;
- GL_RIGHT = $0407;
- GL_FRONT_AND_BACK = $0408;
- // ErrorCode
- GL_NO_ERROR = 0;
- GL_INVALID_ENUM = $0500;
- GL_INVALID_VALUE = $0501;
- GL_INVALID_OPERATION = $0502;
- GL_OUT_OF_MEMORY = $0505;
- // FrontFaceDirection
- GL_CW = $0900;
- GL_CCW = $0901;
- // GetPName
- GL_POINT_SIZE = $0B11;
- GL_POINT_SIZE_RANGE = $0B12;
- GL_POINT_SIZE_GRANULARITY = $0B13;
- GL_LINE_SMOOTH = $0B20;
- GL_LINE_WIDTH = $0B21;
- GL_LINE_WIDTH_RANGE = $0B22;
- GL_LINE_WIDTH_GRANULARITY = $0B23;
- GL_POLYGON_SMOOTH = $0B41;
- GL_CULL_FACE = $0B44;
- GL_CULL_FACE_MODE = $0B45;
- GL_FRONT_FACE = $0B46;
- GL_DEPTH_RANGE = $0B70;
- GL_DEPTH_TEST = $0B71;
- GL_DEPTH_WRITEMASK = $0B72;
- GL_DEPTH_CLEAR_VALUE = $0B73;
- GL_DEPTH_FUNC = $0B74;
- GL_STENCIL_TEST = $0B90;
- GL_STENCIL_CLEAR_VALUE = $0B91;
- GL_STENCIL_FUNC = $0B92;
- GL_STENCIL_VALUE_MASK = $0B93;
- GL_STENCIL_FAIL = $0B94;
- GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
- GL_STENCIL_PASS_DEPTH_PASS = $0B96;
- GL_STENCIL_REF = $0B97;
- GL_STENCIL_WRITEMASK = $0B98;
- GL_VIEWPORT = $0BA2;
- GL_DITHER = $0BD0;
- GL_BLEND_DST = $0BE0;
- GL_BLEND_SRC = $0BE1;
- GL_BLEND = $0BE2;
- GL_LOGIC_OP_MODE = $0BF0;
- GL_COLOR_LOGIC_OP = $0BF2;
- GL_DRAW_BUFFER = $0C01;
- GL_READ_BUFFER = $0C02;
- GL_SCISSOR_BOX = $0C10;
- GL_SCISSOR_TEST = $0C11;
- GL_COLOR_CLEAR_VALUE = $0C22;
- GL_COLOR_WRITEMASK = $0C23;
- GL_DOUBLEBUFFER = $0C32;
- GL_STEREO = $0C33;
- GL_LINE_SMOOTH_HINT = $0C52;
- GL_POLYGON_SMOOTH_HINT = $0C53;
- GL_UNPACK_SWAP_BYTES = $0CF0;
- GL_UNPACK_LSB_FIRST = $0CF1;
- GL_UNPACK_ROW_LENGTH = $0CF2;
- GL_UNPACK_SKIP_ROWS = $0CF3;
- GL_UNPACK_SKIP_PIXELS = $0CF4;
- GL_UNPACK_ALIGNMENT = $0CF5;
- GL_PACK_SWAP_BYTES = $0D00;
- GL_PACK_LSB_FIRST = $0D01;
- GL_PACK_ROW_LENGTH = $0D02;
- GL_PACK_SKIP_ROWS = $0D03;
- GL_PACK_SKIP_PIXELS = $0D04;
- GL_PACK_ALIGNMENT = $0D05;
- GL_MAX_TEXTURE_SIZE = $0D33;
- GL_MAX_VIEWPORT_DIMS = $0D3A;
- GL_SUBPIXEL_BITS = $0D50;
- GL_TEXTURE_1D = $0DE0;
- GL_TEXTURE_2D = $0DE1;
- GL_POLYGON_OFFSET_UNITS = $2A00;
- GL_POLYGON_OFFSET_POINT = $2A01;
- GL_POLYGON_OFFSET_LINE = $2A02;
- GL_POLYGON_OFFSET_FILL = $8037;
- GL_POLYGON_OFFSET_FACTOR = $8038;
- GL_TEXTURE_BINDING_1D = $8068;
- GL_TEXTURE_BINDING_2D = $8069;
- { GetTextureParameter }
- GL_TEXTURE_WIDTH = $1000;
- GL_TEXTURE_HEIGHT = $1001;
- GL_TEXTURE_INTERNAL_FORMAT = $1003;
- GL_TEXTURE_BORDER_COLOR = $1004;
- GL_TEXTURE_BORDER = $1005;
- GL_TEXTURE_RED_SIZE = $805C;
- GL_TEXTURE_GREEN_SIZE = $805D;
- GL_TEXTURE_BLUE_SIZE = $805E;
- GL_TEXTURE_ALPHA_SIZE = $805F;
- // HintMode
- GL_DONT_CARE = $1100;
- GL_FASTEST = $1101;
- GL_NICEST = $1102;
- // DataType
- GL_BYTE = $1400;
- GL_UNSIGNED_BYTE = $1401;
- GL_SHORT = $1402;
- GL_UNSIGNED_SHORT = $1403;
- GL_INT = $1404;
- GL_UNSIGNED_INT = $1405;
- GL_FLOAT = $1406;
- GL_DOUBLE = $140A;
- // LogicOp
- GL_CLEAR = $1500;
- GL_AND = $1501;
- GL_AND_REVERSE = $1502;
- GL_COPY = $1503;
- GL_AND_INVERTED = $1504;
- GL_NOOP = $1505;
- GL_XOR = $1506;
- GL_OR = $1507;
- GL_NOR = $1508;
- GL_EQUIV = $1509;
- GL_INVERT = $150A;
- GL_OR_REVERSE = $150B;
- GL_COPY_INVERTED = $150C;
- GL_OR_INVERTED = $150D;
- GL_NAND = $150E;
- GL_SET = $150F;
- // MatrixMode (for gl3.h, FBO attachment type)
- GL_TEXTURE = $1702;
- // PixelCopyType
- GL_COLOR = $1800;
- GL_DEPTH = $1801;
- GL_STENCIL = $1802;
- // PixelFormat
- GL_STENCIL_INDEX = $1901;
- GL_DEPTH_COMPONENT = $1902;
- GL_RED = $1903;
- GL_GREEN = $1904;
- GL_BLUE = $1905;
- GL_ALPHA = $1906;
- GL_RGB = $1907;
- GL_RGBA = $1908;
- // PolygonMode
- GL_POINT = $1B00;
- GL_LINE = $1B01;
- GL_FILL = $1B02;
- // StencilOp
- GL_KEEP = $1E00;
- GL_REPLACE = $1E01;
- GL_INCR = $1E02;
- GL_DECR = $1E03;
- // StringName
- GL_VENDOR = $1F00;
- GL_RENDERER = $1F01;
- GL_VERSION = $1F02;
- GL_EXTENSIONS = $1F03;
- // TextureMagFilter
- GL_NEAREST = $2600;
- GL_LINEAR = $2601;
- // TextureMinFilter
- GL_NEAREST_MIPMAP_NEAREST = $2700;
- GL_LINEAR_MIPMAP_NEAREST = $2701;
- GL_NEAREST_MIPMAP_LINEAR = $2702;
- GL_LINEAR_MIPMAP_LINEAR = $2703;
- // TextureParameterName
- GL_TEXTURE_MAG_FILTER = $2800;
- GL_TEXTURE_MIN_FILTER = $2801;
- GL_TEXTURE_WRAP_S = $2802;
- GL_TEXTURE_WRAP_T = $2803;
- // TextureTarget
- GL_PROXY_TEXTURE_1D = $8063;
- GL_PROXY_TEXTURE_2D = $8064;
- // TextureWrapMode
- GL_REPEAT = $2901;
- // PixelInternalFormat
- GL_R3_G3_B2 = $2A10;
- GL_RGB4 = $804F;
- GL_RGB5 = $8050;
- GL_RGB8 = $8051;
- GL_RGB10 = $8052;
- GL_RGB12 = $8053;
- GL_RGB16 = $8054;
- GL_RGBA2 = $8055;
- GL_RGBA4 = $8056;
- GL_RGB5_A1 = $8057;
- GL_RGBA8 = $8058;
- GL_RGB10_A2 = $8059;
- GL_RGBA12 = $805A;
- GL_RGBA16 = $805B;
- {$IFDEF USE_DEPRECATED}
- GL_ACCUM = $0100;
- GL_LOAD = $0101;
- GL_RETURN = $0102;
- GL_MULT = $0103;
- GL_ADD = $0104;
- GL_CURRENT_BIT = $00000001;
- GL_POINT_BIT = $00000002;
- GL_LINE_BIT = $00000004;
- GL_POLYGON_BIT = $00000008;
- GL_POLYGON_STIPPLE_BIT = $00000010;
- GL_PIXEL_MODE_BIT = $00000020;
- GL_LIGHTING_BIT = $00000040;
- GL_FOG_BIT = $00000080;
- GL_ACCUM_BUFFER_BIT = $00000200;
- GL_VIEWPORT_BIT = $00000800;
- GL_TRANSFORM_BIT = $00001000;
- GL_ENABLE_BIT = $00002000;
- GL_HINT_BIT = $00008000;
- GL_EVAL_BIT = $00010000;
- GL_LIST_BIT = $00020000;
- GL_TEXTURE_BIT = $00040000;
- GL_SCISSOR_BIT = $00080000;
- GL_ALL_ATTRIB_BITS = $000FFFFF;
- GL_QUADS = $0007;
- GL_QUAD_STRIP = $0008;
- GL_POLYGON = $0009;
- GL_CLIP_PLANE0 = $3000;
- GL_CLIP_PLANE1 = $3001;
- GL_CLIP_PLANE2 = $3002;
- GL_CLIP_PLANE3 = $3003;
- GL_CLIP_PLANE4 = $3004;
- GL_CLIP_PLANE5 = $3005;
- GL_2_BYTES = $1407;
- GL_3_BYTES = $1408;
- GL_4_BYTES = $1409;
- GL_AUX0 = $0409;
- GL_AUX1 = $040A;
- GL_AUX2 = $040B;
- GL_AUX3 = $040C;
- GL_STACK_OVERFLOW = $0503;
- GL_STACK_UNDERFLOW = $0504;
- GL_2D = $0600;
- GL_3D = $0601;
- GL_3D_COLOR = $0602;
- GL_3D_COLOR_TEXTURE = $0603;
- GL_4D_COLOR_TEXTURE = $0604;
- GL_PASS_THROUGH_TOKEN = $0700;
- GL_POINT_TOKEN = $0701;
- GL_LINE_TOKEN = $0702;
- GL_POLYGON_TOKEN = $0703;
- GL_BITMAP_TOKEN = $0704;
- GL_DRAW_PIXEL_TOKEN = $0705;
- GL_COPY_PIXEL_TOKEN = $0706;
- GL_LINE_RESET_TOKEN = $0707;
- GL_EXP = $0800;
- GL_EXP2 = $0801;
- GL_COEFF = $0A00;
- GL_ORDER = $0A01;
- GL_DOMAIN = $0A02;
- GL_CURRENT_COLOR = $0B00;
- GL_CURRENT_INDEX = $0B01;
- GL_CURRENT_NORMAL = $0B02;
- GL_CURRENT_TEXTURE_COORDS = $0B03;
- GL_CURRENT_RASTER_COLOR = $0B04;
- GL_CURRENT_RASTER_INDEX = $0B05;
- GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
- GL_CURRENT_RASTER_POSITION = $0B07;
- GL_CURRENT_RASTER_POSITION_VALID = $0B08;
- GL_CURRENT_RASTER_DISTANCE = $0B09;
- GL_POINT_SMOOTH = $0B10;
- GL_LINE_STIPPLE = $0B24;
- GL_LINE_STIPPLE_PATTERN = $0B25;
- GL_LINE_STIPPLE_REPEAT = $0B26;
- GL_LIST_MODE = $0B30;
- GL_MAX_LIST_NESTING = $0B31;
- GL_LIST_BASE = $0B32;
- GL_LIST_INDEX = $0B33;
- GL_POLYGON_MODE = $0B40;
- GL_POLYGON_STIPPLE = $0B42;
- GL_EDGE_FLAG = $0B43;
- GL_LIGHTING = $0B50;
- GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
- GL_LIGHT_MODEL_TWO_SIDE = $0B52;
- GL_LIGHT_MODEL_AMBIENT = $0B53;
- GL_SHADE_MODEL = $0B54;
- GL_COLOR_MATERIAL_FACE = $0B55;
- GL_COLOR_MATERIAL_PARAMETER = $0B56;
- GL_COLOR_MATERIAL = $0B57;
- GL_FOG = $0B60;
- GL_FOG_INDEX = $0B61;
- GL_FOG_DENSITY = $0B62;
- GL_FOG_START = $0B63;
- GL_FOG_END = $0B64;
- GL_FOG_MODE = $0B65;
- GL_FOG_COLOR = $0B66;
- GL_ACCUM_CLEAR_VALUE = $0B80;
- GL_MATRIX_MODE = $0BA0;
- GL_NORMALIZE = $0BA1;
- GL_MODELVIEW_STACK_DEPTH = $0BA3;
- GL_PROJECTION_STACK_DEPTH = $0BA4;
- GL_TEXTURE_STACK_DEPTH = $0BA5;
- GL_MODELVIEW_MATRIX = $0BA6;
- GL_PROJECTION_MATRIX = $0BA7;
- GL_TEXTURE_MATRIX = $0BA8;
- GL_ATTRIB_STACK_DEPTH = $0BB0;
- GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
- GL_ALPHA_TEST = $0BC0;
- GL_ALPHA_TEST_FUNC = $0BC1;
- GL_ALPHA_TEST_REF = $0BC2;
- GL_INDEX_LOGIC_OP = $0BF1;
- GL_AUX_BUFFERS = $0C00;
- GL_INDEX_CLEAR_VALUE = $0C20;
- GL_INDEX_WRITEMASK = $0C21;
- GL_INDEX_MODE = $0C30;
- GL_RGBA_MODE = $0C31;
- GL_RENDER_MODE = $0C40;
- GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
- GL_POINT_SMOOTH_HINT = $0C51;
- GL_FOG_HINT = $0C54;
- GL_TEXTURE_GEN_S = $0C60;
- GL_TEXTURE_GEN_T = $0C61;
- GL_TEXTURE_GEN_R = $0C62;
- GL_TEXTURE_GEN_Q = $0C63;
- GL_PIXEL_MAP_I_TO_I = $0C70;
- GL_PIXEL_MAP_S_TO_S = $0C71;
- GL_PIXEL_MAP_I_TO_R = $0C72;
- GL_PIXEL_MAP_I_TO_G = $0C73;
- GL_PIXEL_MAP_I_TO_B = $0C74;
- GL_PIXEL_MAP_I_TO_A = $0C75;
- GL_PIXEL_MAP_R_TO_R = $0C76;
- GL_PIXEL_MAP_G_TO_G = $0C77;
- GL_PIXEL_MAP_B_TO_B = $0C78;
- GL_PIXEL_MAP_A_TO_A = $0C79;
- GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
- GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
- GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
- GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
- GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
- GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
- GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
- GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
- GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
- GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
- GL_MAP_COLOR = $0D10;
- GL_MAP_STENCIL = $0D11;
- GL_INDEX_SHIFT = $0D12;
- GL_INDEX_OFFSET = $0D13;
- GL_RED_SCALE = $0D14;
- GL_RED_BIAS = $0D15;
- GL_ZOOM_X = $0D16;
- GL_ZOOM_Y = $0D17;
- GL_GREEN_SCALE = $0D18;
- GL_GREEN_BIAS = $0D19;
- GL_BLUE_SCALE = $0D1A;
- GL_BLUE_BIAS = $0D1B;
- GL_ALPHA_SCALE = $0D1C;
- GL_ALPHA_BIAS = $0D1D;
- GL_DEPTH_SCALE = $0D1E;
- GL_DEPTH_BIAS = $0D1F;
- GL_MAX_EVAL_ORDER = $0D30;
- GL_MAX_LIGHTS = $0D31;
- GL_MAX_CLIP_PLANES = $0D32;
- GL_MAX_PIXEL_MAP_TABLE = $0D34;
- GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
- GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
- GL_MAX_NAME_STACK_DEPTH = $0D37;
- GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
- GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
- GL_INDEX_BITS = $0D51;
- GL_RED_BITS = $0D52;
- GL_GREEN_BITS = $0D53;
- GL_BLUE_BITS = $0D54;
- GL_ALPHA_BITS = $0D55;
- GL_DEPTH_BITS = $0D56;
- GL_STENCIL_BITS = $0D57;
- GL_ACCUM_RED_BITS = $0D58;
- GL_ACCUM_GREEN_BITS = $0D59;
- GL_ACCUM_BLUE_BITS = $0D5A;
- GL_ACCUM_ALPHA_BITS = $0D5B;
- GL_NAME_STACK_DEPTH = $0D70;
- GL_AUTO_NORMAL = $0D80;
- GL_MAP1_COLOR_4 = $0D90;
- GL_MAP1_INDEX = $0D91;
- GL_MAP1_NORMAL = $0D92;
- GL_MAP1_TEXTURE_COORD_1 = $0D93;
- GL_MAP1_TEXTURE_COORD_2 = $0D94;
- GL_MAP1_TEXTURE_COORD_3 = $0D95;
- GL_MAP1_TEXTURE_COORD_4 = $0D96;
- GL_MAP1_VERTEX_3 = $0D97;
- GL_MAP1_VERTEX_4 = $0D98;
- GL_MAP2_COLOR_4 = $0DB0;
- GL_MAP2_INDEX = $0DB1;
- GL_MAP2_NORMAL = $0DB2;
- GL_MAP2_TEXTURE_COORD_1 = $0DB3;
- GL_MAP2_TEXTURE_COORD_2 = $0DB4;
- GL_MAP2_TEXTURE_COORD_3 = $0DB5;
- GL_MAP2_TEXTURE_COORD_4 = $0DB6;
- GL_MAP2_VERTEX_3 = $0DB7;
- GL_MAP2_VERTEX_4 = $0DB8;
- GL_MAP1_GRID_DOMAIN = $0DD0;
- GL_MAP1_GRID_SEGMENTS = $0DD1;
- GL_MAP2_GRID_DOMAIN = $0DD2;
- GL_MAP2_GRID_SEGMENTS = $0DD3;
- GL_FEEDBACK_BUFFER_POINTER = $0DF0;
- GL_FEEDBACK_BUFFER_SIZE = $0DF1;
- GL_FEEDBACK_BUFFER_TYPE = $0DF2;
- GL_SELECTION_BUFFER_POINTER = $0DF3;
- GL_SELECTION_BUFFER_SIZE = $0DF4;
- GL_LIGHT0 = $4000;
- GL_LIGHT1 = $4001;
- GL_LIGHT2 = $4002;
- GL_LIGHT3 = $4003;
- GL_LIGHT4 = $4004;
- GL_LIGHT5 = $4005;
- GL_LIGHT6 = $4006;
- GL_LIGHT7 = $4007;
- GL_AMBIENT = $1200;
- GL_DIFFUSE = $1201;
- GL_SPECULAR = $1202;
- GL_POSITION = $1203;
- GL_SPOT_DIRECTION = $1204;
- GL_SPOT_EXPONENT = $1205;
- GL_SPOT_CUTOFF = $1206;
- GL_CONSTANT_ATTENUATION = $1207;
- GL_LINEAR_ATTENUATION = $1208;
- GL_QUADRATIC_ATTENUATION = $1209;
- GL_COMPILE = $1300;
- GL_COMPILE_AND_EXECUTE = $1301;
- GL_EMISSION = $1600;
- GL_SHININESS = $1601;
- GL_AMBIENT_AND_DIFFUSE = $1602;
- GL_COLOR_INDEXES = $1603;
- GL_MODELVIEW = $1700;
- GL_PROJECTION = $1701;
- GL_COLOR_INDEX = $1900;
- GL_LUMINANCE = $1909;
- GL_LUMINANCE_ALPHA = $190A;
- GL_BITMAP = $1A00;
- GL_RENDER = $1C00;
- GL_FEEDBACK = $1C01;
- GL_SELECT = $1C02;
- GL_FLAT = $1D00;
- GL_SMOOTH = $1D01;
- GL_S = $2000;
- GL_T = $2001;
- GL_R = $2002;
- GL_Q = $2003;
- GL_MODULATE = $2100;
- GL_DECAL = $2101;
- GL_TEXTURE_ENV_MODE = $2200;
- GL_TEXTURE_ENV_COLOR = $2201;
- GL_TEXTURE_ENV = $2300;
- GL_EYE_LINEAR = $2400;
- GL_OBJECT_LINEAR = $2401;
- GL_SPHERE_MAP = $2402;
- GL_TEXTURE_GEN_MODE = $2500;
- GL_OBJECT_PLANE = $2501;
- GL_EYE_PLANE = $2502;
- GL_CLAMP = $2900;
- GL_CLIENT_PIXEL_STORE_BIT = $00000001;
- GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
- GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
- GL_ALPHA4 = $803B;
- GL_ALPHA8 = $803C;
- GL_ALPHA12 = $803D;
- GL_ALPHA16 = $803E;
- GL_LUMINANCE4 = $803F;
- GL_LUMINANCE8 = $8040;
- GL_LUMINANCE12 = $8041;
- GL_LUMINANCE16 = $8042;
- GL_LUMINANCE4_ALPHA4 = $8043;
- GL_LUMINANCE6_ALPHA2 = $8044;
- GL_LUMINANCE8_ALPHA8 = $8045;
- GL_LUMINANCE12_ALPHA4 = $8046;
- GL_LUMINANCE12_ALPHA12 = $8047;
- GL_LUMINANCE16_ALPHA16 = $8048;
- GL_INTENSITY = $8049;
- GL_INTENSITY4 = $804A;
- GL_INTENSITY8 = $804B;
- GL_INTENSITY12 = $804C;
- GL_INTENSITY16 = $804D;
- GL_TEXTURE_LUMINANCE_SIZE = $8060;
- GL_TEXTURE_INTENSITY_SIZE = $8061;
- GL_TEXTURE_PRIORITY = $8066;
- GL_TEXTURE_RESIDENT = $8067;
- GL_VERTEX_ARRAY = $8074;
- GL_NORMAL_ARRAY = $8075;
- GL_COLOR_ARRAY = $8076;
- GL_INDEX_ARRAY = $8077;
- GL_TEXTURE_COORD_ARRAY = $8078;
- GL_EDGE_FLAG_ARRAY = $8079;
- GL_VERTEX_ARRAY_SIZE = $807A;
- GL_VERTEX_ARRAY_TYPE = $807B;
- GL_VERTEX_ARRAY_STRIDE = $807C;
- GL_NORMAL_ARRAY_TYPE = $807E;
- GL_NORMAL_ARRAY_STRIDE = $807F;
- GL_COLOR_ARRAY_SIZE = $8081;
- GL_COLOR_ARRAY_TYPE = $8082;
- GL_COLOR_ARRAY_STRIDE = $8083;
- GL_INDEX_ARRAY_TYPE = $8085;
- GL_INDEX_ARRAY_STRIDE = $8086;
- GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
- GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
- GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
- GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
- GL_VERTEX_ARRAY_POINTER = $808E;
- GL_NORMAL_ARRAY_POINTER = $808F;
- GL_COLOR_ARRAY_POINTER = $8090;
- GL_INDEX_ARRAY_POINTER = $8091;
- GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
- GL_EDGE_FLAG_ARRAY_POINTER = $8093;
- GL_V2F = $2A20;
- GL_V3F = $2A21;
- GL_C4UB_V2F = $2A22;
- GL_C4UB_V3F = $2A23;
- GL_C3F_V3F = $2A24;
- GL_N3F_V3F = $2A25;
- GL_C4F_N3F_V3F = $2A26;
- GL_T2F_V3F = $2A27;
- GL_T4F_V4F = $2A28;
- GL_T2F_C4UB_V3F = $2A29;
- GL_T2F_C3F_V3F = $2A2A;
- GL_T2F_N3F_V3F = $2A2B;
- GL_T2F_C4F_N3F_V3F = $2A2C;
- GL_T4F_C4F_N3F_V4F = $2A2D;
- GL_COLOR_TABLE_FORMAT_EXT = $80D8;
- GL_COLOR_TABLE_WIDTH_EXT = $80D9;
- GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
- GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
- GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
- {$ENDIF}
- // GL_VERSION_1_2
- GL_UNSIGNED_BYTE_3_3_2 = $8032;
- GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
- GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
- GL_UNSIGNED_INT_8_8_8_8 = $8035;
- GL_UNSIGNED_INT_10_10_10_2 = $8036;
- GL_TEXTURE_BINDING_3D = $806A;
- GL_PACK_SKIP_IMAGES = $806B;
- GL_PACK_IMAGE_HEIGHT = $806C;
- GL_UNPACK_SKIP_IMAGES = $806D;
- GL_UNPACK_IMAGE_HEIGHT = $806E;
- GL_TEXTURE_3D = $806F;
- GL_PROXY_TEXTURE_3D = $8070;
- GL_TEXTURE_DEPTH = $8071;
- GL_TEXTURE_WRAP_R = $8072;
- GL_MAX_3D_TEXTURE_SIZE = $8073;
- GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
- GL_UNSIGNED_SHORT_5_6_5 = $8363;
- GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
- GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
- GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
- GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
- GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
- GL_BGR = $80E0;
- GL_BGRA = $80E1;
- GL_MAX_ELEMENTS_VERTICES = $80E8;
- GL_MAX_ELEMENTS_INDICES = $80E9;
- GL_CLAMP_TO_EDGE = $812F;
- GL_TEXTURE_MIN_LOD = $813A;
- GL_TEXTURE_MAX_LOD = $813B;
- GL_TEXTURE_BASE_LEVEL = $813C;
- GL_TEXTURE_MAX_LEVEL = $813D;
- GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
- GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
- GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
- GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
- GL_ALIASED_LINE_WIDTH_RANGE = $846E;
- {$IFDEF USE_DEPRECATED}
- GL_RESCALE_NORMAL = $803A;
- GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
- GL_SINGLE_COLOR = $81F9;
- GL_SEPARATE_SPECULAR_COLOR = $81FA;
- GL_ALIASED_POINT_SIZE_RANGE = $846D;
- {$ENDIF}
- // GL_VERSION_1_3
- GL_TEXTURE0 = $84C0;
- GL_TEXTURE1 = $84C1;
- GL_TEXTURE2 = $84C2;
- GL_TEXTURE3 = $84C3;
- GL_TEXTURE4 = $84C4;
- GL_TEXTURE5 = $84C5;
- GL_TEXTURE6 = $84C6;
- GL_TEXTURE7 = $84C7;
- GL_TEXTURE8 = $84C8;
- GL_TEXTURE9 = $84C9;
- GL_TEXTURE10 = $84CA;
- GL_TEXTURE11 = $84CB;
- GL_TEXTURE12 = $84CC;
- GL_TEXTURE13 = $84CD;
- GL_TEXTURE14 = $84CE;
- GL_TEXTURE15 = $84CF;
- GL_TEXTURE16 = $84D0;
- GL_TEXTURE17 = $84D1;
- GL_TEXTURE18 = $84D2;
- GL_TEXTURE19 = $84D3;
- GL_TEXTURE20 = $84D4;
- GL_TEXTURE21 = $84D5;
- GL_TEXTURE22 = $84D6;
- GL_TEXTURE23 = $84D7;
- GL_TEXTURE24 = $84D8;
- GL_TEXTURE25 = $84D9;
- GL_TEXTURE26 = $84DA;
- GL_TEXTURE27 = $84DB;
- GL_TEXTURE28 = $84DC;
- GL_TEXTURE29 = $84DD;
- GL_TEXTURE30 = $84DE;
- GL_TEXTURE31 = $84DF;
- GL_ACTIVE_TEXTURE = $84E0;
- GL_MULTISAMPLE = $809D;
- GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
- GL_SAMPLE_ALPHA_TO_ONE = $809F;
- GL_SAMPLE_COVERAGE = $80A0;
- GL_SAMPLE_BUFFERS = $80A8;
- GL_SAMPLES = $80A9;
- GL_SAMPLE_COVERAGE_VALUE = $80AA;
- GL_SAMPLE_COVERAGE_INVERT = $80AB;
- GL_TEXTURE_CUBE_MAP = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
- GL_PROXY_TEXTURE_CUBE_MAP = $851B;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
- GL_COMPRESSED_RGB = $84ED;
- GL_COMPRESSED_RGBA = $84EE;
- GL_TEXTURE_COMPRESSION_HINT = $84EF;
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
- GL_TEXTURE_COMPRESSED = $86A1;
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
- GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
- GL_CLAMP_TO_BORDER = $812D;
- {$IFDEF USE_DEPRECATED}
- GL_CLIENT_ACTIVE_TEXTURE = $84E1;
- GL_MAX_TEXTURE_UNITS = $84E2;
- GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
- GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
- GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
- GL_TRANSPOSE_COLOR_MATRIX = $84E6;
- GL_MULTISAMPLE_BIT = $20000000;
- GL_NORMAL_MAP = $8511;
- GL_REFLECTION_MAP = $8512;
- GL_COMPRESSED_ALPHA = $84E9;
- GL_COMPRESSED_LUMINANCE = $84EA;
- GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
- GL_COMPRESSED_INTENSITY = $84EC;
- GL_COMBINE = $8570;
- GL_COMBINE_RGB = $8571;
- GL_COMBINE_ALPHA = $8572;
- GL_SOURCE0_RGB = $8580;
- GL_SOURCE1_RGB = $8581;
- GL_SOURCE2_RGB = $8582;
- GL_SOURCE0_ALPHA = $8588;
- GL_SOURCE1_ALPHA = $8589;
- GL_SOURCE2_ALPHA = $858A;
- GL_OPERAND0_RGB = $8590;
- GL_OPERAND1_RGB = $8591;
- GL_OPERAND2_RGB = $8592;
- GL_OPERAND0_ALPHA = $8598;
- GL_OPERAND1_ALPHA = $8599;
- GL_OPERAND2_ALPHA = $859A;
- GL_RGB_SCALE = $8573;
- GL_ADD_SIGNED = $8574;
- GL_INTERPOLATE = $8575;
- GL_SUBTRACT = $84E7;
- GL_CONSTANT = $8576;
- GL_PRIMARY_COLOR = $8577;
- GL_PREVIOUS = $8578;
- GL_DOT3_RGB = $86AE;
- GL_DOT3_RGBA = $86AF;
- {$ENDIF}
- // GL_VERSION_1_4
- GL_BLEND_DST_RGB = $80C8;
- GL_BLEND_SRC_RGB = $80C9;
- GL_BLEND_DST_ALPHA = $80CA;
- GL_BLEND_SRC_ALPHA = $80CB;
- GL_POINT_FADE_THRESHOLD_SIZE = $8128;
- GL_DEPTH_COMPONENT16 = $81A5;
- GL_DEPTH_COMPONENT24 = $81A6;
- GL_DEPTH_COMPONENT32 = $81A7;
- GL_MIRRORED_REPEAT = $8370;
- GL_MAX_TEXTURE_LOD_BIAS = $84FD;
- GL_TEXTURE_LOD_BIAS = $8501;
- GL_INCR_WRAP = $8507;
- GL_DECR_WRAP = $8508;
- GL_TEXTURE_DEPTH_SIZE = $884A;
- GL_TEXTURE_COMPARE_MODE = $884C;
- GL_TEXTURE_COMPARE_FUNC = $884D;
- {$IFDEF USE_DEPRECATED}
- GL_POINT_SIZE_MIN = $8126;
- GL_POINT_SIZE_MAX = $8127;
- GL_POINT_DISTANCE_ATTENUATION = $8129;
- GL_GENERATE_MIPMAP = $8191;
- GL_GENERATE_MIPMAP_HINT = $8192;
- GL_FOG_COORDINATE_SOURCE = $8450;
- GL_FOG_COORDINATE = $8451;
- GL_FRAGMENT_DEPTH = $8452;
- GL_CURRENT_FOG_COORDINATE = $8453;
- GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
- GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
- GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
- GL_FOG_COORDINATE_ARRAY = $8457;
- GL_COLOR_SUM = $8458;
- GL_CURRENT_SECONDARY_COLOR = $8459;
- GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
- GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
- GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
- GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
- GL_SECONDARY_COLOR_ARRAY = $845E;
- GL_TEXTURE_FILTER_CONTROL = $8500;
- GL_DEPTH_TEXTURE_MODE = $884B;
- GL_COMPARE_R_TO_TEXTURE = $884E;
- {$ENDIF}
- // GL_VERSION_1_5
- GL_BUFFER_SIZE = $8764;
- GL_BUFFER_USAGE = $8765;
- GL_QUERY_COUNTER_BITS = $8864;
- GL_CURRENT_QUERY = $8865;
- GL_QUERY_RESULT = $8866;
- GL_QUERY_RESULT_AVAILABLE = $8867;
- GL_ARRAY_BUFFER = $8892;
- GL_ELEMENT_ARRAY_BUFFER = $8893;
- GL_ARRAY_BUFFER_BINDING = $8894;
- GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
- GL_READ_ONLY = $88B8;
- GL_WRITE_ONLY = $88B9;
- GL_READ_WRITE = $88BA;
- GL_BUFFER_ACCESS = $88BB;
- GL_BUFFER_MAPPED = $88BC;
- GL_BUFFER_MAP_POINTER = $88BD;
- GL_STREAM_DRAW = $88E0;
- GL_STREAM_READ = $88E1;
- GL_STREAM_COPY = $88E2;
- GL_STATIC_DRAW = $88E4;
- GL_STATIC_READ = $88E5;
- GL_STATIC_COPY = $88E6;
- GL_DYNAMIC_DRAW = $88E8;
- GL_DYNAMIC_READ = $88E9;
- GL_DYNAMIC_COPY = $88EA;
- GL_SAMPLES_PASSED = $8914;
- {$IFDEF USE_DEPRECATED}
- GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
- GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
- GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
- GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
- GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
- GL_FOG_COORD_SRC = $8450;
- GL_FOG_COORD = $8451;
- GL_CURRENT_FOG_COORD = $8453;
- GL_FOG_COORD_ARRAY_TYPE = $8454;
- GL_FOG_COORD_ARRAY_STRIDE = $8455;
- GL_FOG_COORD_ARRAY_POINTER = $8456;
- GL_FOG_COORD_ARRAY = $8457;
- GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
- GL_SRC0_RGB = $8580;
- GL_SRC1_RGB = $8581;
- GL_SRC2_RGB = $8582;
- GL_SRC0_ALPHA = $8588;
- GL_SRC1_ALPHA = $8589;
- GL_SRC2_ALPHA = $858A;
- {$ENDIF}
- // GL_VERSION_2_0
- GL_BLEND_EQUATION_RGB = $8009;
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
- GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
- GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
- GL_CURRENT_VERTEX_ATTRIB = $8626;
- GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
- GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
- GL_STENCIL_BACK_FUNC = $8800;
- GL_STENCIL_BACK_FAIL = $8801;
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
- GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
- GL_MAX_DRAW_BUFFERS = $8824;
- GL_DRAW_BUFFER0 = $8825;
- GL_DRAW_BUFFER1 = $8826;
- GL_DRAW_BUFFER2 = $8827;
- GL_DRAW_BUFFER3 = $8828;
- GL_DRAW_BUFFER4 = $8829;
- GL_DRAW_BUFFER5 = $882A;
- GL_DRAW_BUFFER6 = $882B;
- GL_DRAW_BUFFER7 = $882C;
- GL_DRAW_BUFFER8 = $882D;
- GL_DRAW_BUFFER9 = $882E;
- GL_DRAW_BUFFER10 = $882F;
- GL_DRAW_BUFFER11 = $8830;
- GL_DRAW_BUFFER12 = $8831;
- GL_DRAW_BUFFER13 = $8832;
- GL_DRAW_BUFFER14 = $8833;
- GL_DRAW_BUFFER15 = $8834;
- GL_BLEND_EQUATION_ALPHA = $883D;
- GL_MAX_VERTEX_ATTRIBS = $8869;
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
- GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
- GL_FRAGMENT_SHADER = $8B30;
- GL_VERTEX_SHADER = $8B31;
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
- GL_MAX_VARYING_FLOATS = $8B4B;
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
- GL_SHADER_TYPE = $8B4F;
- GL_FLOAT_VEC2 = $8B50;
- GL_FLOAT_VEC3 = $8B51;
- GL_FLOAT_VEC4 = $8B52;
- GL_INT_VEC2 = $8B53;
- GL_INT_VEC3 = $8B54;
- GL_INT_VEC4 = $8B55;
- GL_BOOL = $8B56;
- GL_BOOL_VEC2 = $8B57;
- GL_BOOL_VEC3 = $8B58;
- GL_BOOL_VEC4 = $8B59;
- GL_FLOAT_MAT2 = $8B5A;
- GL_FLOAT_MAT3 = $8B5B;
- GL_FLOAT_MAT4 = $8B5C;
- GL_SAMPLER_1D = $8B5D;
- GL_SAMPLER_2D = $8B5E;
- GL_SAMPLER_3D = $8B5F;
- GL_SAMPLER_CUBE = $8B60;
- GL_SAMPLER_1D_SHADOW = $8B61;
- GL_SAMPLER_2D_SHADOW = $8B62;
- GL_DELETE_STATUS = $8B80;
- GL_COMPILE_STATUS = $8B81;
- GL_LINK_STATUS = $8B82;
- GL_VALIDATE_STATUS = $8B83;
- GL_INFO_LOG_LENGTH = $8B84;
- GL_ATTACHED_SHADERS = $8B85;
- GL_ACTIVE_UNIFORMS = $8B86;
- GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
- GL_SHADER_SOURCE_LENGTH = $8B88;
- GL_ACTIVE_ATTRIBUTES = $8B89;
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
- GL_SHADING_LANGUAGE_VERSION = $8B8C;
- GL_CURRENT_PROGRAM = $8B8D;
- GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
- GL_LOWER_LEFT = $8CA1;
- GL_UPPER_LEFT = $8CA2;
- GL_STENCIL_BACK_REF = $8CA3;
- GL_STENCIL_BACK_VALUE_MASK = $8CA4;
- GL_STENCIL_BACK_WRITEMASK = $8CA5;
- {$IFDEF USE_DEPRECATED}
- GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
- GL_POINT_SPRITE = $8861;
- GL_COORD_REPLACE = $8862;
- GL_MAX_TEXTURE_COORDS = $8871;
- {$ENDIF}
- // GL_VERSION_2_1
- GL_PIXEL_PACK_BUFFER = $88EB;
- GL_PIXEL_UNPACK_BUFFER = $88EC;
- GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
- GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
- GL_FLOAT_MAT2x3 = $8B65;
- GL_FLOAT_MAT2x4 = $8B66;
- GL_FLOAT_MAT3x2 = $8B67;
- GL_FLOAT_MAT3x4 = $8B68;
- GL_FLOAT_MAT4x2 = $8B69;
- GL_FLOAT_MAT4x3 = $8B6A;
- GL_SRGB = $8C40;
- GL_SRGB8 = $8C41;
- GL_SRGB_ALPHA = $8C42;
- GL_SRGB8_ALPHA8 = $8C43;
- GL_COMPRESSED_SRGB = $8C48;
- GL_COMPRESSED_SRGB_ALPHA = $8C49;
- {$IFDEF USE_DEPRECATED}
- GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
- GL_SLUMINANCE_ALPHA = $8C44;
- GL_SLUMINANCE8_ALPHA8 = $8C45;
- GL_SLUMINANCE = $8C46;
- GL_SLUMINANCE8 = $8C47;
- GL_COMPRESSED_SLUMINANCE = $8C4A;
- GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
- {$ENDIF}
- // GL_VERSION_3_0
- GL_COMPARE_REF_TO_TEXTURE = $884E;
- GL_CLIP_DISTANCE0 = $3000;
- GL_CLIP_DISTANCE1 = $3001;
- GL_CLIP_DISTANCE2 = $3002;
- GL_CLIP_DISTANCE3 = $3003;
- GL_CLIP_DISTANCE4 = $3004;
- GL_CLIP_DISTANCE5 = $3005;
- GL_CLIP_DISTANCE6 = $3006;
- GL_CLIP_DISTANCE7 = $3007;
- GL_MAX_CLIP_DISTANCES = $0D32;
- GL_MAJOR_VERSION = $821B;
- GL_MINOR_VERSION = $821C;
- GL_NUM_EXTENSIONS = $821D;
- GL_CONTEXT_FLAGS = $821E;
- GL_DEPTH_BUFFER = $8223;
- GL_STENCIL_BUFFER = $8224;
- GL_COMPRESSED_RED = $8225;
- GL_COMPRESSED_RG = $8226;
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
- GL_RGBA32F = $8814;
- GL_RGB32F = $8815;
- GL_RGBA16F = $881A;
- GL_RGB16F = $881B;
- GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
- GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
- GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
- GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
- GL_CLAMP_READ_COLOR = $891C;
- GL_FIXED_ONLY = $891D;
- GL_MAX_VARYING_COMPONENTS = $8B4B;
- GL_TEXTURE_1D_ARRAY = $8C18;
- GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
- GL_TEXTURE_2D_ARRAY = $8C1A;
- GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
- GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
- GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
- GL_R11F_G11F_B10F = $8C3A;
- GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
- GL_RGB9_E5 = $8C3D;
- GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
- GL_TEXTURE_SHARED_SIZE = $8C3F;
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
- GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
- GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
- GL_PRIMITIVES_GENERATED = $8C87;
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
- GL_RASTERIZER_DISCARD = $8C89;
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
- GL_INTERLEAVED_ATTRIBS = $8C8C;
- GL_SEPARATE_ATTRIBS = $8C8D;
- GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
- GL_RGBA32UI = $8D70;
- GL_RGB32UI = $8D71;
- GL_RGBA16UI = $8D76;
- GL_RGB16UI = $8D77;
- GL_RGBA8UI = $8D7C;
- GL_RGB8UI = $8D7D;
- GL_RGBA32I = $8D82;
- GL_RGB32I = $8D83;
- GL_RGBA16I = $8D88;
- GL_RGB16I = $8D89;
- GL_RGBA8I = $8D8E;
- GL_RGB8I = $8D8F;
- GL_RED_INTEGER = $8D94;
- GL_GREEN_INTEGER = $8D95;
- GL_BLUE_INTEGER = $8D96;
- GL_RGB_INTEGER = $8D98;
- GL_RGBA_INTEGER = $8D99;
- GL_BGR_INTEGER = $8D9A;
- GL_BGRA_INTEGER = $8D9B;
- GL_SAMPLER_1D_ARRAY = $8DC0;
- GL_SAMPLER_2D_ARRAY = $8DC1;
- GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
- GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
- GL_SAMPLER_CUBE_SHADOW = $8DC5;
- GL_UNSIGNED_INT_VEC2 = $8DC6;
- GL_UNSIGNED_INT_VEC3 = $8DC7;
- GL_UNSIGNED_INT_VEC4 = $8DC8;
- GL_INT_SAMPLER_1D = $8DC9;
- GL_INT_SAMPLER_2D = $8DCA;
- GL_INT_SAMPLER_3D = $8DCB;
- GL_INT_SAMPLER_CUBE = $8DCC;
- GL_INT_SAMPLER_1D_ARRAY = $8DCE;
- GL_INT_SAMPLER_2D_ARRAY = $8DCF;
- GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
- GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
- GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
- GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
- GL_QUERY_WAIT = $8E13;
- GL_QUERY_NO_WAIT = $8E14;
- GL_QUERY_BY_REGION_WAIT = $8E15;
- GL_QUERY_BY_REGION_NO_WAIT = $8E16;
- GL_BUFFER_ACCESS_FLAGS = $911F;
- GL_BUFFER_MAP_LENGTH = $9120;
- GL_BUFFER_MAP_OFFSET = $9121;
- {$IFDEF USE_DEPRECATED}
- GL_CLAMP_VERTEX_COLOR = $891A;
- GL_CLAMP_FRAGMENT_COLOR = $891B;
- GL_ALPHA_INTEGER = $8D97;
- {$ENDIF}
- // GL_VERSION_3_1
- GL_SAMPLER_2D_RECT = $8B63;
- GL_SAMPLER_2D_RECT_SHADOW = $8B64;
- GL_SAMPLER_BUFFER = $8DC2;
- GL_INT_SAMPLER_2D_RECT = $8DCD;
- GL_INT_SAMPLER_BUFFER = $8DD0;
- GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
- GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
- GL_TEXTURE_BUFFER = $8C2A;
- GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
- GL_TEXTURE_BINDING_BUFFER = $8C2C;
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
- GL_TEXTURE_BUFFER_FORMAT = $8C2E;
- GL_TEXTURE_RECTANGLE = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
- GL_RED_SNORM = $8F90;
- GL_RG_SNORM = $8F91;
- GL_RGB_SNORM = $8F92;
- GL_RGBA_SNORM = $8F93;
- GL_R8_SNORM = $8F94;
- GL_RG8_SNORM = $8F95;
- GL_RGB8_SNORM = $8F96;
- GL_RGBA8_SNORM = $8F97;
- GL_R16_SNORM = $8F98;
- GL_RG16_SNORM = $8F99;
- GL_RGB16_SNORM = $8F9A;
- GL_RGBA16_SNORM = $8F9B;
- GL_SIGNED_NORMALIZED = $8F9C;
- GL_PRIMITIVE_RESTART = $8F9D;
- GL_PRIMITIVE_RESTART_INDEX = $8F9E;
- // GL_VERSION_3_2
- GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
- GL_LINES_ADJACENCY = $000A;
- GL_LINE_STRIP_ADJACENCY = $000B;
- GL_TRIANGLES_ADJACENCY = $000C;
- GL_TRIANGLE_STRIP_ADJACENCY = $000D;
- GL_PROGRAM_POINT_SIZE = $8642;
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
- GL_GEOMETRY_SHADER = $8DD9;
- GL_GEOMETRY_VERTICES_OUT = $8916;
- GL_GEOMETRY_INPUT_TYPE = $8917;
- GL_GEOMETRY_OUTPUT_TYPE = $8918;
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
- GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
- GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
- GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
- GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
- GL_CONTEXT_PROFILE_MASK = $9126;
- // GL_VERSION_3_3
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
- // GL_VERSION_4_0
- GL_SAMPLE_SHADING = $8C36;
- GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
- GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
- GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
- GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
- // GL_VERSION_4_1
- // GL_VERSION_4_2
- // GL_VERSION_4_3
- GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
- GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
- // GL_3DFX_multisample
- GL_MULTISAMPLE_3DFX = $86B2;
- GL_SAMPLE_BUFFERS_3DFX = $86B3;
- GL_SAMPLES_3DFX = $86B4;
- GL_MULTISAMPLE_BIT_3DFX = $20000000;
- // GL_3DFX_texture_compression_FXT1
- GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
- GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
- // GL_APPLE_client_storage
- GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
- // GL_APPLE_element_array
- GL_ELEMENT_ARRAY_APPLE = $8A0C;
- GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
- GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
- // GL_APPLE_fence
- GL_DRAW_PIXELS_APPLE = $8A0A;
- GL_FENCE_APPLE = $8A0B;
- // GL_APPLE_specular_vector
- GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
- // GL_APPLE_transform_hint
- GL_TRANSFORM_HINT_APPLE = $85B1;
- // GL_APPLE_vertex_array_object
- GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
- // GL_APPLE_vertex_array_range
- GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
- GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
- GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
- GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
- GL_STORAGE_CLIENT_APPLE = $85B4;
- GL_STORAGE_CACHED_APPLE = $85BE;
- GL_STORAGE_SHARED_APPLE = $85BF;
- // GL_APPLE_ycbcr_422
- GL_YCBCR_422_APPLE = $85B9;
- GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
- GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
- GL_RGB_RAW_422_APPLE = $8A51;
- // GL_APPLE_texture_range
- GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
- GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
- GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
- GL_STORAGE_PRIVATE_APPLE = $85BD;
- { reuse GL_STORAGE_CACHED_APPLE }
- { reuse GL_STORAGE_SHARED_APPLE }
- // GL_APPLE_float_pixels
- GL_HALF_APPLE = $140B;
- GL_RGBA_FLOAT32_APPLE = $8814;
- GL_RGB_FLOAT32_APPLE = $8815;
- GL_ALPHA_FLOAT32_APPLE = $8816;
- GL_INTENSITY_FLOAT32_APPLE = $8817;
- GL_LUMINANCE_FLOAT32_APPLE = $8818;
- GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
- GL_RGBA_FLOAT16_APPLE = $881A;
- GL_RGB_FLOAT16_APPLE = $881B;
- GL_ALPHA_FLOAT16_APPLE = $881C;
- GL_INTENSITY_FLOAT16_APPLE = $881D;
- GL_LUMINANCE_FLOAT16_APPLE = $881E;
- GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
- GL_COLOR_FLOAT_APPLE = $8A0F;
- // GL_APPLE_vertex_program_evaluators
- GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
- GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
- GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
- GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
- GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
- GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
- GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
- GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
- GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
- GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
- // GL_APPLE_aux_depth_stencil
- GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
- // GL_APPLE_object_purgeable
- GL_BUFFER_OBJECT_APPLE = $85B3;
- GL_RELEASED_APPLE = $8A19;
- GL_VOLATILE_APPLE = $8A1A;
- GL_RETAINED_APPLE = $8A1B;
- GL_UNDEFINED_APPLE = $8A1C;
- GL_PURGEABLE_APPLE = $8A1D;
- // GL_APPLE_row_bytes
- GL_PACK_ROW_BYTES_APPLE = $8A15;
- GL_UNPACK_ROW_BYTES_APPLE = $8A16;
- // GL_APPLE_rgb_422
- { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
- { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
- // GL_ARB_depth_texture
- GL_DEPTH_COMPONENT16_ARB = $81A5;
- GL_DEPTH_COMPONENT24_ARB = $81A6;
- GL_DEPTH_COMPONENT32_ARB = $81A7;
- GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
- GL_DEPTH_TEXTURE_MODE_ARB = $884B;
- // GL_ARB_fragment_program
- GL_FRAGMENT_PROGRAM_ARB = $8804;
- GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
- GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
- GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
- GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
- GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
- GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
- GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
- GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
- GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
- GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
- GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
- GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
- GL_MAX_TEXTURE_COORDS_ARB = $8871;
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
- // GL_ARB_imaging
- GL_CONSTANT_COLOR_ARB = $8001;
- GL_ONE_MINUS_CONSTANT_COLOR = $8002;
- GL_CONSTANT_ALPHA = $8003;
- GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
- GL_BLEND_COLOR = $8005;
- GL_FUNC_ADD = $8006;
- GL_MIN = $8007;
- GL_MAX = $8008;
- GL_BLEND_EQUATION = $8009;
- GL_FUNC_SUBTRACT = $800A;
- GL_FUNC_REVERSE_SUBTRACT = $800B;
- {$IFDEF USE_DEPRECATED}
- GL_CONVOLUTION_1D = $8010;
- GL_CONVOLUTION_2D = $8011;
- GL_SEPARABLE_2D = $8012;
- GL_CONVOLUTION_BORDER_MODE = $8013;
- GL_CONVOLUTION_FILTER_SCALE = $8014;
- GL_CONVOLUTION_FILTER_BIAS = $8015;
- GL_REDUCE = $8016;
- GL_CONVOLUTION_FORMAT = $8017;
- GL_CONVOLUTION_WIDTH = $8018;
- GL_CONVOLUTION_HEIGHT = $8019;
- GL_MAX_CONVOLUTION_WIDTH = $801A;
- GL_MAX_CONVOLUTION_HEIGHT = $801B;
- GL_POST_CONVOLUTION_RED_SCALE = $801C;
- GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
- GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
- GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
- GL_POST_CONVOLUTION_RED_BIAS = $8020;
- GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
- GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
- GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
- GL_HISTOGRAM = $8024;
- GL_PROXY_HISTOGRAM = $8025;
- GL_HISTOGRAM_WIDTH = $8026;
- GL_HISTOGRAM_FORMAT = $8027;
- GL_HISTOGRAM_RED_SIZE = $8028;
- GL_HISTOGRAM_GREEN_SIZE = $8029;
- GL_HISTOGRAM_BLUE_SIZE = $802A;
- GL_HISTOGRAM_ALPHA_SIZE = $802B;
- GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
- GL_HISTOGRAM_SINK = $802D;
- GL_MINMAX = $802E;
- GL_MINMAX_FORMAT = $802F;
- GL_MINMAX_SINK = $8030;
- GL_TABLE_TOO_LARGE = $8031;
- GL_COLOR_MATRIX = $80B1;
- GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
- GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
- GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
- GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
- GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
- GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
- GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
- GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
- GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
- GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
- GL_COLOR_TABLE = $80D0;
- GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
- GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
- GL_PROXY_COLOR_TABLE = $80D3;
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
- GL_COLOR_TABLE_SCALE = $80D6;
- GL_COLOR_TABLE_BIAS = $80D7;
- GL_COLOR_TABLE_FORMAT = $80D8;
- GL_COLOR_TABLE_WIDTH = $80D9;
- GL_COLOR_TABLE_RED_SIZE = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
- GL_CONSTANT_BORDER = $8151;
- GL_REPLICATE_BORDER = $8153;
- GL_CONVOLUTION_BORDER_COLOR = $8154;
- {$ENDIF}
- // GL_ARB_matrix_palette
- GL_MATRIX_PALETTE_ARB = $8840;
- GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
- GL_MAX_PALETTE_MATRICES_ARB = $8842;
- GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
- GL_MATRIX_INDEX_ARRAY_ARB = $8844;
- GL_CURRENT_MATRIX_INDEX_ARB = $8845;
- GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
- GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
- GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
- GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
- // GL_ARB_multisample
- GL_MULTISAMPLE_ARB = $809D;
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
- GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
- GL_SAMPLE_COVERAGE_ARB = $80A0;
- GL_SAMPLE_BUFFERS_ARB = $80A8;
- GL_SAMPLES_ARB = $80A9;
- GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
- GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
- GL_MULTISAMPLE_BIT_ARB = $20000000;
- // GL_ARB_multitexture
- GL_TEXTURE0_ARB = $84C0;
- GL_TEXTURE1_ARB = $84C1;
- GL_TEXTURE2_ARB = $84C2;
- GL_TEXTURE3_ARB = $84C3;
- GL_TEXTURE4_ARB = $84C4;
- GL_TEXTURE5_ARB = $84C5;
- GL_TEXTURE6_ARB = $84C6;
- GL_TEXTURE7_ARB = $84C7;
- GL_TEXTURE8_ARB = $84C8;
- GL_TEXTURE9_ARB = $84C9;
- GL_TEXTURE10_ARB = $84CA;
- GL_TEXTURE11_ARB = $84CB;
- GL_TEXTURE12_ARB = $84CC;
- GL_TEXTURE13_ARB = $84CD;
- GL_TEXTURE14_ARB = $84CE;
- GL_TEXTURE15_ARB = $84CF;
- GL_TEXTURE16_ARB = $84D0;
- GL_TEXTURE17_ARB = $84D1;
- GL_TEXTURE18_ARB = $84D2;
- GL_TEXTURE19_ARB = $84D3;
- GL_TEXTURE20_ARB = $84D4;
- GL_TEXTURE21_ARB = $84D5;
- GL_TEXTURE22_ARB = $84D6;
- GL_TEXTURE23_ARB = $84D7;
- GL_TEXTURE24_ARB = $84D8;
- GL_TEXTURE25_ARB = $84D9;
- GL_TEXTURE26_ARB = $84DA;
- GL_TEXTURE27_ARB = $84DB;
- GL_TEXTURE28_ARB = $84DC;
- GL_TEXTURE29_ARB = $84DD;
- GL_TEXTURE30_ARB = $84DE;
- GL_TEXTURE31_ARB = $84DF;
- GL_ACTIVE_TEXTURE_ARB = $84E0;
- GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
- GL_MAX_TEXTURE_UNITS_ARB = $84E2;
- // GL_ARB_point_parameters
- GL_POINT_SIZE_MIN_ARB = $8126;
- GL_POINT_SIZE_MAX_ARB = $8127;
- GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
- GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
- // GL_ARB_shadow
- GL_TEXTURE_COMPARE_MODE_ARB = $884C;
- GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
- GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
- // GL_ARB_shadow_ambient
- GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
- // GL_ARB_sparse_buffer
- GL_SPARSE_STORAGE_BIT_ARB = $0400;
- GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
- // GL_ARB_texture_border_clamp
- GL_CLAMP_TO_BORDER_ARB = $812D;
- // GL_ARB_texture_compression
- GL_COMPRESSED_ALPHA_ARB = $84E9;
- GL_COMPRESSED_LUMINANCE_ARB = $84EA;
- GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
- GL_COMPRESSED_INTENSITY_ARB = $84EC;
- GL_COMPRESSED_RGB_ARB = $84ED;
- GL_COMPRESSED_RGBA_ARB = $84EE;
- GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
- GL_TEXTURE_COMPRESSED_ARB = $86A1;
- GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
- GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
- // GL_ARB_texture_cube_map
- GL_NORMAL_MAP_ARB = $8511;
- GL_REFLECTION_MAP_ARB = $8512;
- GL_TEXTURE_CUBE_MAP_ARB = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
- GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
- // GL_ARB_texture_env_combine
- GL_COMBINE_ARB = $8570;
- GL_COMBINE_RGB_ARB = $8571;
- GL_COMBINE_ALPHA_ARB = $8572;
- GL_SOURCE0_RGB_ARB = $8580;
- GL_SOURCE1_RGB_ARB = $8581;
- GL_SOURCE2_RGB_ARB = $8582;
- GL_SOURCE0_ALPHA_ARB = $8588;
- GL_SOURCE1_ALPHA_ARB = $8589;
- GL_SOURCE2_ALPHA_ARB = $858A;
- GL_OPERAND0_RGB_ARB = $8590;
- GL_OPERAND1_RGB_ARB = $8591;
- GL_OPERAND2_RGB_ARB = $8592;
- GL_OPERAND0_ALPHA_ARB = $8598;
- GL_OPERAND1_ALPHA_ARB = $8599;
- GL_OPERAND2_ALPHA_ARB = $859A;
- GL_RGB_SCALE_ARB = $8573;
- GL_ADD_SIGNED_ARB = $8574;
- GL_INTERPOLATE_ARB = $8575;
- GL_SUBTRACT_ARB = $84E7;
- GL_CONSTANT_ARB = $8576;
- GL_PRIMARY_COLOR_ARB = $8577;
- GL_PREVIOUS_ARB = $8578;
- // GL_ARB_texture_env_dot3
- GL_DOT3_RGB_ARB = $86AE;
- GL_DOT3_RGBA_ARB = $86AF;
- // GL_ARB_texture_filter_minmax
- GL_TEXTURE_REDUCTION_MODE_ARB = $9366;
- GL_WEIGHTED_AVERAGE_ARB = $9367;
- // GL_ARB_texture_mirrored_repeat
- GL_MIRRORED_REPEAT_ARB = $8370;
- // GL_ARB_transpose_matrix
- GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
- GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
- GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
- GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
- // GL_ARB_vertex_blend
- GL_MAX_VERTEX_UNITS_ARB = $86A4;
- GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
- GL_WEIGHT_SUM_UNITY_ARB = $86A6;
- GL_VERTEX_BLEND_ARB = $86A7;
- GL_CURRENT_WEIGHT_ARB = $86A8;
- GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
- GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
- GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
- GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
- GL_WEIGHT_ARRAY_ARB = $86AD;
- GL_MODELVIEW0_ARB = $1700;
- GL_MODELVIEW1_ARB = $850A;
- GL_MODELVIEW2_ARB = $8722;
- GL_MODELVIEW3_ARB = $8723;
- GL_MODELVIEW4_ARB = $8724;
- GL_MODELVIEW5_ARB = $8725;
- GL_MODELVIEW6_ARB = $8726;
- GL_MODELVIEW7_ARB = $8727;
- GL_MODELVIEW8_ARB = $8728;
- GL_MODELVIEW9_ARB = $8729;
- GL_MODELVIEW10_ARB = $872A;
- GL_MODELVIEW11_ARB = $872B;
- GL_MODELVIEW12_ARB = $872C;
- GL_MODELVIEW13_ARB = $872D;
- GL_MODELVIEW14_ARB = $872E;
- GL_MODELVIEW15_ARB = $872F;
- GL_MODELVIEW16_ARB = $8730;
- GL_MODELVIEW17_ARB = $8731;
- GL_MODELVIEW18_ARB = $8732;
- GL_MODELVIEW19_ARB = $8733;
- GL_MODELVIEW20_ARB = $8734;
- GL_MODELVIEW21_ARB = $8735;
- GL_MODELVIEW22_ARB = $8736;
- GL_MODELVIEW23_ARB = $8737;
- GL_MODELVIEW24_ARB = $8738;
- GL_MODELVIEW25_ARB = $8739;
- GL_MODELVIEW26_ARB = $873A;
- GL_MODELVIEW27_ARB = $873B;
- GL_MODELVIEW28_ARB = $873C;
- GL_MODELVIEW29_ARB = $873D;
- GL_MODELVIEW30_ARB = $873E;
- GL_MODELVIEW31_ARB = $873F;
- // GL_ARB_vertex_buffer_object
- GL_BUFFER_SIZE_ARB = $8764;
- GL_BUFFER_USAGE_ARB = $8765;
- GL_ARRAY_BUFFER_ARB = $8892;
- GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
- GL_ARRAY_BUFFER_BINDING_ARB = $8894;
- GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
- GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
- GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
- GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
- GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
- GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
- GL_READ_ONLY_ARB = $88B8;
- GL_WRITE_ONLY_ARB = $88B9;
- GL_READ_WRITE_ARB = $88BA;
- GL_BUFFER_ACCESS_ARB = $88BB;
- GL_BUFFER_MAPPED_ARB = $88BC;
- GL_BUFFER_MAP_POINTER_ARB = $88BD;
- GL_STREAM_DRAW_ARB = $88E0;
- GL_STREAM_READ_ARB = $88E1;
- GL_STREAM_COPY_ARB = $88E2;
- GL_STATIC_DRAW_ARB = $88E4;
- GL_STATIC_READ_ARB = $88E5;
- GL_STATIC_COPY_ARB = $88E6;
- GL_DYNAMIC_DRAW_ARB = $88E8;
- GL_DYNAMIC_READ_ARB = $88E9;
- GL_DYNAMIC_COPY_ARB = $88EA;
- // GL_ARB_vertex_program
- GL_COLOR_SUM_ARB = $8458;
- GL_VERTEX_PROGRAM_ARB = $8620;
- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
- GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
- GL_PROGRAM_LENGTH_ARB = $8627;
- GL_PROGRAM_STRING_ARB = $8628;
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
- GL_MAX_PROGRAM_MATRICES_ARB = $862F;
- GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
- GL_CURRENT_MATRIX_ARB = $8641;
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
- GL_PROGRAM_ERROR_POSITION_ARB = $864B;
- GL_PROGRAM_BINDING_ARB = $8677;
- GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
- GL_PROGRAM_ERROR_STRING_ARB = $8874;
- GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
- GL_PROGRAM_FORMAT_ARB = $8876;
- GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
- GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
- GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
- GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
- GL_PROGRAM_TEMPORARIES_ARB = $88A4;
- GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
- GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
- GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
- GL_PROGRAM_PARAMETERS_ARB = $88A8;
- GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
- GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
- GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
- GL_PROGRAM_ATTRIBS_ARB = $88AC;
- GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
- GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
- GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
- GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
- GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
- GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
- GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
- GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
- GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
- GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
- GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
- GL_MATRIX0_ARB = $88C0;
- GL_MATRIX1_ARB = $88C1;
- GL_MATRIX2_ARB = $88C2;
- GL_MATRIX3_ARB = $88C3;
- GL_MATRIX4_ARB = $88C4;
- GL_MATRIX5_ARB = $88C5;
- GL_MATRIX6_ARB = $88C6;
- GL_MATRIX7_ARB = $88C7;
- GL_MATRIX8_ARB = $88C8;
- GL_MATRIX9_ARB = $88C9;
- GL_MATRIX10_ARB = $88CA;
- GL_MATRIX11_ARB = $88CB;
- GL_MATRIX12_ARB = $88CC;
- GL_MATRIX13_ARB = $88CD;
- GL_MATRIX14_ARB = $88CE;
- GL_MATRIX15_ARB = $88CF;
- GL_MATRIX16_ARB = $88D0;
- GL_MATRIX17_ARB = $88D1;
- GL_MATRIX18_ARB = $88D2;
- GL_MATRIX19_ARB = $88D3;
- GL_MATRIX20_ARB = $88D4;
- GL_MATRIX21_ARB = $88D5;
- GL_MATRIX22_ARB = $88D6;
- GL_MATRIX23_ARB = $88D7;
- GL_MATRIX24_ARB = $88D8;
- GL_MATRIX25_ARB = $88D9;
- GL_MATRIX26_ARB = $88DA;
- GL_MATRIX27_ARB = $88DB;
- GL_MATRIX28_ARB = $88DC;
- GL_MATRIX29_ARB = $88DD;
- GL_MATRIX30_ARB = $88DE;
- GL_MATRIX31_ARB = $88DF;
- // GL_ARB_draw_buffers
- GL_MAX_DRAW_BUFFERS_ARB = $8824;
- GL_DRAW_BUFFER0_ARB = $8825;
- GL_DRAW_BUFFER1_ARB = $8826;
- GL_DRAW_BUFFER2_ARB = $8827;
- GL_DRAW_BUFFER3_ARB = $8828;
- GL_DRAW_BUFFER4_ARB = $8829;
- GL_DRAW_BUFFER5_ARB = $882A;
- GL_DRAW_BUFFER6_ARB = $882B;
- GL_DRAW_BUFFER7_ARB = $882C;
- GL_DRAW_BUFFER8_ARB = $882D;
- GL_DRAW_BUFFER9_ARB = $882E;
- GL_DRAW_BUFFER10_ARB = $882F;
- GL_DRAW_BUFFER11_ARB = $8830;
- GL_DRAW_BUFFER12_ARB = $8831;
- GL_DRAW_BUFFER13_ARB = $8832;
- GL_DRAW_BUFFER14_ARB = $8833;
- GL_DRAW_BUFFER15_ARB = $8834;
- // GL_ARB_texture_rectangle
- GL_TEXTURE_RECTANGLE_ARB = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
- // GL_ARB_color_buffer_float
- GL_RGBA_FLOAT_MODE_ARB = $8820;
- GL_CLAMP_VERTEX_COLOR_ARB = $891A;
- GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
- GL_CLAMP_READ_COLOR_ARB = $891C;
- GL_FIXED_ONLY_ARB = $891D;
- WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
- GLX_RGBA_FLOAT_TYPE = $20B9;
- GLX_RGBA_FLOAT_BIT = $00000004;
- // GL_ARB_compute_variable_group_size
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
- // GL_ARB_half_float_pixel
- GL_HALF_FLOAT_ARB = $140B;
- // GL_ARB_texture_float
- GL_TEXTURE_RED_TYPE_ARB = $8C10;
- GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
- GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
- GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
- GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
- GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
- GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
- GL_UNSIGNED_NORMALIZED_ARB = $8C17;
- GL_RGBA32F_ARB = $8814;
- GL_RGB32F_ARB = $8815;
- GL_ALPHA32F_ARB = $8816;
- GL_INTENSITY32F_ARB = $8817;
- GL_LUMINANCE32F_ARB = $8818;
- GL_LUMINANCE_ALPHA32F_ARB = $8819;
- GL_RGBA16F_ARB = $881A;
- GL_RGB16F_ARB = $881B;
- GL_ALPHA16F_ARB = $881C;
- GL_INTENSITY16F_ARB = $881D;
- GL_LUMINANCE16F_ARB = $881E;
- GL_LUMINANCE_ALPHA16F_ARB = $881F;
- // GL_ARB_pixel_buffer_object
- GL_PIXEL_PACK_BUFFER_ARB = $88EB;
- GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
- GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
- // GL_ARB_depth_buffer_float
- GL_DEPTH_COMPONENT32F = $8CAC;
- GL_DEPTH32F_STENCIL8 = $8CAD;
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
- // GL_ARB_framebuffer_object
- GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
- GL_FRAMEBUFFER_DEFAULT = $8218;
- GL_FRAMEBUFFER_UNDEFINED = $8219;
- GL_DEPTH_STENCIL_ATTACHMENT = $821A;
- GL_MAX_RENDERBUFFER_SIZE = $84E8;
- GL_DEPTH_STENCIL = $84F9;
- GL_UNSIGNED_INT_24_8 = $84FA;
- GL_DEPTH24_STENCIL8 = $88F0;
- GL_TEXTURE_STENCIL_SIZE = $88F1;
- GL_TEXTURE_RED_TYPE = $8C10;
- GL_TEXTURE_GREEN_TYPE = $8C11;
- GL_TEXTURE_BLUE_TYPE = $8C12;
- GL_TEXTURE_ALPHA_TYPE = $8C13;
- GL_TEXTURE_DEPTH_TYPE = $8C16;
- GL_UNSIGNED_NORMALIZED = $8C17;
- GL_FRAMEBUFFER_BINDING = $8CA6;
- GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
- GL_RENDERBUFFER_BINDING = $8CA7;
- GL_READ_FRAMEBUFFER = $8CA8;
- GL_DRAW_FRAMEBUFFER = $8CA9;
- GL_READ_FRAMEBUFFER_BINDING = $8CAA;
- GL_RENDERBUFFER_SAMPLES = $8CAB;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
- GL_FRAMEBUFFER_COMPLETE = $8CD5;
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
- GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
- GL_MAX_COLOR_ATTACHMENTS = $8CDF;
- GL_COLOR_ATTACHMENT0 = $8CE0;
- GL_COLOR_ATTACHMENT1 = $8CE1;
- GL_COLOR_ATTACHMENT2 = $8CE2;
- GL_COLOR_ATTACHMENT3 = $8CE3;
- GL_COLOR_ATTACHMENT4 = $8CE4;
- GL_COLOR_ATTACHMENT5 = $8CE5;
- GL_COLOR_ATTACHMENT6 = $8CE6;
- GL_COLOR_ATTACHMENT7 = $8CE7;
- GL_COLOR_ATTACHMENT8 = $8CE8;
- GL_COLOR_ATTACHMENT9 = $8CE9;
- GL_COLOR_ATTACHMENT10 = $8CEA;
- GL_COLOR_ATTACHMENT11 = $8CEB;
- GL_COLOR_ATTACHMENT12 = $8CEC;
- GL_COLOR_ATTACHMENT13 = $8CED;
- GL_COLOR_ATTACHMENT14 = $8CEE;
- GL_COLOR_ATTACHMENT15 = $8CEF;
- GL_DEPTH_ATTACHMENT = $8D00;
- GL_STENCIL_ATTACHMENT = $8D20;
- GL_FRAMEBUFFER = $8D40;
- GL_RENDERBUFFER = $8D41;
- GL_RENDERBUFFER_WIDTH = $8D42;
- GL_RENDERBUFFER_HEIGHT = $8D43;
- GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
- GL_STENCIL_INDEX1 = $8D46;
- GL_STENCIL_INDEX4 = $8D47;
- GL_STENCIL_INDEX8 = $8D48;
- GL_STENCIL_INDEX16 = $8D49;
- GL_RENDERBUFFER_RED_SIZE = $8D50;
- GL_RENDERBUFFER_GREEN_SIZE = $8D51;
- GL_RENDERBUFFER_BLUE_SIZE = $8D52;
- GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
- GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
- GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
- GL_MAX_SAMPLES = $8D57;
- {$IFDEF USE_DEPRECATED}
- GL_INDEX = $8222;
- GL_TEXTURE_LUMINANCE_TYPE = $8C14;
- GL_TEXTURE_INTENSITY_TYPE = $8C15;
- {$ENDIF}
- // GL_ARB_framebuffer_sRGB
- GL_FRAMEBUFFER_SRGB = $8DB9;
- // GL_ARB_geometry_shader4
- GL_LINES_ADJACENCY_ARB = $000A;
- GL_LINE_STRIP_ADJACENCY_ARB = $000B;
- GL_TRIANGLES_ADJACENCY_ARB = $000C;
- GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
- GL_PROGRAM_POINT_SIZE_ARB = $8642;
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
- GL_GEOMETRY_SHADER_ARB = $8DD9;
- GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
- GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
- GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
- // GL_ARB_gl_spirv
- GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = $9551;
- GL_SPIR_V_BINARY_ARB = $9552;
- // GL_ARB_half_float_vertex
- GL_HALF_FLOAT = $140B;
- // GL_ARB_instanced_arrays
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
- // GL_ARB_map_buffer_range
- GL_MAP_READ_BIT = $0001;
- GL_MAP_WRITE_BIT = $0002;
- GL_MAP_INVALIDATE_RANGE_BIT = $0004;
- GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
- GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
- GL_MAP_UNSYNCHRONIZED_BIT = $0020;
- // GL_ARB_texture_buffer_object
- GL_TEXTURE_BUFFER_ARB = $8C2A;
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
- GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
- GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
- // GL_ARB_texture_compression_rgtc
- GL_COMPRESSED_RED_RGTC1 = $8DBB;
- GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
- GL_COMPRESSED_RG_RGTC2 = $8DBD;
- GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
- // GL_ARB_texture_rg
- GL_RG = $8227;
- GL_RG_INTEGER = $8228;
- GL_R8 = $8229;
- GL_R16 = $822A;
- GL_RG8 = $822B;
- GL_RG16 = $822C;
- GL_R16F = $822D;
- GL_R32F = $822E;
- GL_RG16F = $822F;
- GL_RG32F = $8230;
- GL_R8I = $8231;
- GL_R8UI = $8232;
- GL_R16I = $8233;
- GL_R16UI = $8234;
- GL_R32I = $8235;
- GL_R32UI = $8236;
- GL_RG8I = $8237;
- GL_RG8UI = $8238;
- GL_RG16I = $8239;
- GL_RG16UI = $823A;
- GL_RG32I = $823B;
- GL_RG32UI = $823C;
- // GL_ARB_vertex_array_object
- GL_VERTEX_ARRAY_BINDING = $85B5;
- // GL_ARB_uniform_buffer_object
- GL_UNIFORM_BUFFER = $8A11;
- GL_UNIFORM_BUFFER_BINDING = $8A28;
- GL_UNIFORM_BUFFER_START = $8A29;
- GL_UNIFORM_BUFFER_SIZE = $8A2A;
- GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
- GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
- GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
- GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
- GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
- GL_UNIFORM_TYPE = $8A37;
- GL_UNIFORM_SIZE = $8A38;
- GL_UNIFORM_NAME_LENGTH = $8A39;
- GL_UNIFORM_BLOCK_INDEX = $8A3A;
- GL_UNIFORM_OFFSET = $8A3B;
- GL_UNIFORM_ARRAY_STRIDE = $8A3C;
- GL_UNIFORM_MATRIX_STRIDE = $8A3D;
- GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
- GL_UNIFORM_BLOCK_BINDING = $8A3F;
- GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
- GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
- GL_INVALID_INDEX = $FFFFFFFF;
- // GL_ARB_compatibility
- { ARB_compatibility just defines tokens from core 3.0 }
- // GL_ARB_copy_buffer
- GL_COPY_READ_BUFFER_BINDING = $8F36;
- GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
- GL_COPY_WRITE_BUFFER_BINDING = $8F37;
- GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
- // GL_ARB_depth_clamp
- GL_DEPTH_CLAMP = $864F;
- // GL_ARB_provoking_vertex
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
- GL_FIRST_VERTEX_CONVENTION = $8E4D;
- GL_LAST_VERTEX_CONVENTION = $8E4E;
- GL_PROVOKING_VERTEX = $8E4F;
- // GL_ARB_seamless_cube_map
- GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
- // GL_ARB_sync
- GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
- GL_OBJECT_TYPE = $9112;
- GL_SYNC_CONDITION = $9113;
- GL_SYNC_STATUS = $9114;
- GL_SYNC_FLAGS = $9115;
- GL_SYNC_FENCE = $9116;
- GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
- GL_UNSIGNALED = $9118;
- GL_SIGNALED = $9119;
- GL_ALREADY_SIGNALED = $911A;
- GL_TIMEOUT_EXPIRED = $911B;
- GL_CONDITION_SATISFIED = $911C;
- GL_WAIT_FAILED = $911D;
- GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
- GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
- // GL_ARB_texture_multisample
- GL_SAMPLE_POSITION = $8E50;
- GL_SAMPLE_MASK = $8E51;
- GL_SAMPLE_MASK_VALUE = $8E52;
- GL_MAX_SAMPLE_MASK_WORDS = $8E59;
- GL_TEXTURE_2D_MULTISAMPLE = $9100;
- GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
- GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
- GL_TEXTURE_SAMPLES = $9106;
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
- GL_SAMPLER_2D_MULTISAMPLE = $9108;
- GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
- GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
- GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
- GL_MAX_INTEGER_SAMPLES = $9110;
- // GL_ARB_vertex_array_bgra
- { reuse GL_BGRA }
- // GL_ARB_sample_shading
- GL_SAMPLE_SHADING_ARB = $8C36;
- GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
- // GL_ARB_sample_locations
- GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = $933D;
- GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = $933E;
- GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = $933F;
- GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = $9340;
- GL_SAMPLE_LOCATION_ARB = $8E50;
- GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = $9341;
- GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = $9342;
- GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = $9343;
- // GL_ARB_texture_cube_map_array
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
- GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
- // GL_ARB_texture_gather
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
- // GL_ARB_shading_language_include
- GL_SHADER_INCLUDE_ARB = $8DAE;
- GL_NAMED_STRING_LENGTH_ARB = $8DE9;
- GL_NAMED_STRING_TYPE_ARB = $8DEA;
- // GL_ARB_texture_compression_bptc
- GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
- // GL_ARB_blend_func_extended
- GL_SRC1_COLOR = $88F9;
- GL_ONE_MINUS_SRC1_COLOR = $88FA;
- GL_ONE_MINUS_SRC1_ALPHA = $88FB;
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
- // GL_ARB_occlusion_query2
- GL_ANY_SAMPLES_PASSED = $8C2F;
- // GL_ARB_parallel_shader_compile
- GL_MAX_SHADER_COMPILER_THREADS_ARB = $91B0;
- GL_COMPLETION_STATUS_ARB = $91B1;
- // GL_ARB_sampler_objects
- GL_SAMPLER_BINDING = $8919;
- // GL_ARB_texture_rgb10_a2ui
- GL_RGB10_A2UI = $906F;
- // GL_ARB_texture_swizzle
- GL_TEXTURE_SWIZZLE_R = $8E42;
- GL_TEXTURE_SWIZZLE_G = $8E43;
- GL_TEXTURE_SWIZZLE_B = $8E44;
- GL_TEXTURE_SWIZZLE_A = $8E45;
- GL_TEXTURE_SWIZZLE_RGBA = $8E46;
- // GL_ARB_SPARSE_TEXTURE
- GL_TEXTURE_SPARSE_ARB = $91A6;
- GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
- GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
- GL_NUM_SPARSE_LEVELS_ARB = $91AA;
- GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
- GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
- GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
- GL_MIN_SPARSE_LEVEL_ARB = $919B;
- // GL_ARB_timer_query
- GL_TIME_ELAPSED = $88BF;
- GL_TIMESTAMP = $8E28;
- // GL_ARB_vertex_type_2_10_10_10_rev
- (* reuse GL_UNSIGNED_INT_2_10_10_10_REV *)
- GL_INT_2_10_10_10_REV = $8D9F;
- // GL_ARB_draw_indirect
- GL_DRAW_INDIRECT_BUFFER = $8F3F;
- GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
- // GL_ARB_gpu_shader5
- GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
- // GL_ARB_gpu_shader_fp64
- GL_DOUBLE_VEC2 = $8FFC;
- GL_DOUBLE_VEC3 = $8FFD;
- GL_DOUBLE_VEC4 = $8FFE;
- GL_DOUBLE_MAT2 = $8F46;
- GL_DOUBLE_MAT3 = $8F47;
- GL_DOUBLE_MAT4 = $8F48;
- GL_DOUBLE_MAT2x3 = $8F49;
- GL_DOUBLE_MAT2x4 = $8F4A;
- GL_DOUBLE_MAT3x2 = $8F4B;
- GL_DOUBLE_MAT3x4 = $8F4C;
- GL_DOUBLE_MAT4x2 = $8F4D;
- GL_DOUBLE_MAT4x3 = $8F4E;
- // GL_ARB_gpu_shader_int64
- GL_INT64_ARB = $140E;
- GL_INT64_VEC2_ARB = $8FE9;
- GL_INT64_VEC3_ARB = $8FEA;
- GL_INT64_VEC4_ARB = $8FEB;
- GL_UNSIGNED_INT64_VEC2_ARB = $8FF5;
- GL_UNSIGNED_INT64_VEC3_ARB = $8FF6;
- GL_UNSIGNED_INT64_VEC4_ARB = $8FF7;
- // GL_ARB_shader_subroutine
- GL_ACTIVE_SUBROUTINES = $8DE5;
- GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
- GL_MAX_SUBROUTINES = $8DE7;
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
- GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
- GL_COMPATIBLE_SUBROUTINES = $8E4B;
- // GL_ARB_tessellation_shader
- GL_PATCHES = $000E;
- GL_PATCH_VERTICES = $8E72;
- GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
- GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
- GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
- GL_TESS_GEN_MODE = $8E76;
- GL_TESS_GEN_SPACING = $8E77;
- GL_TESS_GEN_VERTEX_ORDER = $8E78;
- GL_TESS_GEN_POINT_MODE = $8E79;
- GL_ISOLINES = $8E7A;
- GL_FRACTIONAL_ODD = $8E7B;
- GL_FRACTIONAL_EVEN = $8E7C;
- GL_MAX_PATCH_VERTICES = $8E7D;
- GL_MAX_TESS_GEN_LEVEL = $8E7E;
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
- GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
- GL_TESS_EVALUATION_SHADER = $8E87;
- GL_TESS_CONTROL_SHADER = $8E88;
- // GL_ARB_texture_buffer_object_rgb32
- // GL_ARB_transform_feedback2
- GL_TRANSFORM_FEEDBACK = $8E22;
- GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
- GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
- GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
- // GL_ARB_transform_feedback_overflow_query
- GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
- // GL_ARB_transform_feedback3
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
- GL_MAX_VERTEX_STREAMS = $8E71;
- // GL_ARB_ES2_compatibility
- GL_FIXED = $140C;
- GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
- GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
- GL_LOW_FLOAT = $8DF0;
- GL_MEDIUM_FLOAT = $8DF1;
- GL_HIGH_FLOAT = $8DF2;
- GL_LOW_INT = $8DF3;
- GL_MEDIUM_INT = $8DF4;
- GL_HIGH_INT = $8DF5;
- GL_SHADER_COMPILER = $8DFA;
- GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
- GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
- GL_MAX_VARYING_VECTORS = $8DFC;
- GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
- GL_RGB565 = $8D62;
- // GL_ARB_ES3_2_compatibility
- GL_PRIMITIVE_BOUNDING_BOX_ARB = $092BE;
- GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = $09381;
- GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = $09382;
- // GL_ARB_get_program_binary
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
- GL_PROGRAM_BINARY_LENGTH = $8741;
- GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
- GL_PROGRAM_BINARY_FORMATS = $87FF;
- // GL_ARB_separate_shader_objects
- GL_VERTEX_SHADER_BIT = $00000001;
- GL_FRAGMENT_SHADER_BIT = $00000002;
- GL_GEOMETRY_SHADER_BIT = $00000004;
- GL_TESS_CONTROL_SHADER_BIT = $00000008;
- GL_TESS_EVALUATION_SHADER_BIT = $00000010;
- GL_ALL_SHADER_BITS = $FFFFFFFF;
- GL_PROGRAM_SEPARABLE = $8258;
- GL_ACTIVE_PROGRAM = $8259;
- GL_PROGRAM_PIPELINE_BINDING = $825A;
- // GL_ARB_vertex_attrib_64bit
- GL_MAX_VIEWPORTS = $825B;
- GL_VIEWPORT_SUBPIXEL_BITS = $825C;
- GL_VIEWPORT_BOUNDS_RANGE = $825D;
- GL_LAYER_PROVOKING_VERTEX = $825E;
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
- GL_UNDEFINED_VERTEX = $8260;
- // GL_ARB_cl_event
- GL_SYNC_CL_EVENT_ARB = $8240;
- GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
- // GL_ARB_debug_output
- GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
- GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
- GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
- GL_DEBUG_SOURCE_API_ARB = $8246;
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
- GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
- GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
- GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
- GL_DEBUG_SOURCE_OTHER_ARB = $824B;
- GL_DEBUG_TYPE_ERROR_ARB = $824C;
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
- GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
- GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
- GL_DEBUG_TYPE_OTHER_ARB = $8251;
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
- GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
- GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
- GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
- GL_DEBUG_SEVERITY_LOW_ARB = $9148;
- // GL_ARB_robustness
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
- GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
- GL_GUILTY_CONTEXT_RESET_ARB = $8253;
- GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
- GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
- GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
- GL_NO_RESET_NOTIFICATION_ARB = $8261;
- // GL_ARB_compressed_texture_pixel_storage
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
- GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
- GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
- GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
- GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
- GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
- // GL_ARB_internalformat_query
- GL_NUM_SAMPLE_COUNTS = $09380;
- // GL_ARB_map_buffer_alignment
- GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
- // GL_ARB_shader_atomic_counters
- GL_ATOMIC_COUNTER_BUFFER = $92C0;
- GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
- GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
- GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
- GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
- GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
- GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
- // GL_ARB_shader_image_load_store
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
- GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
- GL_UNIFORM_BARRIER_BIT = $00000004;
- GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
- GL_COMMAND_BARRIER_BIT = $00000040;
- GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
- GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
- GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
- GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
- GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
- GL_ALL_BARRIER_BITS = $FFFFFFFF;
- GL_MAX_IMAGE_UNITS = $8F38;
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
- GL_IMAGE_BINDING_NAME = $8F3A;
- GL_IMAGE_BINDING_LEVEL = $8F3B;
- GL_IMAGE_BINDING_LAYERED = $8F3C;
- GL_IMAGE_BINDING_LAYER = $8F3D;
- GL_IMAGE_BINDING_ACCESS = $8F3E;
- GL_IMAGE_1D = $904C;
- GL_IMAGE_2D = $904D;
- GL_IMAGE_3D = $904E;
- GL_IMAGE_2D_RECT = $904F;
- GL_IMAGE_CUBE = $9050;
- GL_IMAGE_BUFFER = $9051;
- GL_IMAGE_1D_ARRAY = $9052;
- GL_IMAGE_2D_ARRAY = $9053;
- GL_IMAGE_CUBE_MAP_ARRAY = $9054;
- GL_IMAGE_2D_MULTISAMPLE = $9055;
- GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
- GL_INT_IMAGE_1D = $9057;
- GL_INT_IMAGE_2D = $9058;
- GL_INT_IMAGE_3D = $9059;
- GL_INT_IMAGE_2D_RECT = $905A;
- GL_INT_IMAGE_CUBE = $905B;
- GL_INT_IMAGE_BUFFER = $905C;
- GL_INT_IMAGE_1D_ARRAY = $905D;
- GL_INT_IMAGE_2D_ARRAY = $905E;
- GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
- GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
- GL_UNSIGNED_INT_IMAGE_1D = $9062;
- GL_UNSIGNED_INT_IMAGE_2D = $9063;
- GL_UNSIGNED_INT_IMAGE_3D = $9064;
- GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
- GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
- GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
- GL_MAX_IMAGE_SAMPLES = $906D;
- GL_IMAGE_BINDING_FORMAT = $906E;
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
- GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
- GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
- // GL_ARB_texture_storage
- GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
- // 4.3
- // GL_KHR_texture_compression_astc_hdr
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
- GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
- GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
- GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
- GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
- // (4.3) GL_KHR_debug
- GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
- GL_DEBUG_CALLBACK_FUNCTION = $8244;
- GL_DEBUG_CALLBACK_USER_PARAM = $8245;
- GL_DEBUG_SOURCE_API = $8246;
- GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
- GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
- GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
- GL_DEBUG_SOURCE_APPLICATION = $824A;
- GL_DEBUG_SOURCE_OTHER = $824B;
- GL_DEBUG_TYPE_ERROR = $824C;
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
- GL_DEBUG_TYPE_PORTABILITY = $824F;
- GL_DEBUG_TYPE_PERFORMANCE = $8250;
- GL_DEBUG_TYPE_OTHER = $8251;
- GL_DEBUG_TYPE_MARKER = $8268;
- GL_DEBUG_TYPE_PUSH_GROUP = $8269;
- GL_DEBUG_TYPE_POP_GROUP = $826A;
- GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
- GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
- GL_DEBUG_GROUP_STACK_DEPTH = $826D;
- GL_BUFFER = $82E0;
- GL_SHADER = $82E1;
- GL_PROGRAM = $82E2;
- GL_QUERY = $82E3;
- GL_PROGRAM_PIPELINE = $82E4;
- GL_SAMPLER = $82E6;
- GL_DISPLAY_LIST = $82E7;
- GL_MAX_LABEL_LENGTH = $82E8;
- GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
- GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
- GL_DEBUG_LOGGED_MESSAGES = $9145;
- GL_DEBUG_SEVERITY_HIGH = $9146;
- GL_DEBUG_SEVERITY_MEDIUM = $9147;
- GL_DEBUG_SEVERITY_LOW = $9148;
- GL_DEBUG_OUTPUT = $92E0;
- GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
- GL_COMPUTE_SHADER = $91B9;
- GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
- GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
- GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
- GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
- GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
- GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
- GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
- GL_DISPATCH_INDIRECT_BUFFER = $90EE;
- GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
- GL_COMPUTE_SHADER_BIT = $00000020;
- GL_COMPRESSED_RGB8_ETC2 = $9274;
- GL_COMPRESSED_SRGB8_ETC2 = $9275;
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
- GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
- GL_COMPRESSED_R11_EAC = $9270;
- GL_COMPRESSED_SIGNED_R11_EAC = $9271;
- GL_COMPRESSED_RG11_EAC = $9272;
- GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
- GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
- GL_MAX_ELEMENT_INDEX = $8D6B;
- GL_MAX_UNIFORM_LOCATIONS = $826E;
- GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
- GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
- GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
- GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
- GL_MAX_FRAMEBUFFER_WIDTH = $9315;
- GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
- GL_MAX_FRAMEBUFFER_LAYERS = $9317;
- GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
- GL_INTERNALFORMAT_SUPPORTED = $826F;
- GL_INTERNALFORMAT_PREFERRED = $8270;
- GL_INTERNALFORMAT_RED_SIZE = $8271;
- GL_INTERNALFORMAT_GREEN_SIZE = $8272;
- GL_INTERNALFORMAT_BLUE_SIZE = $8273;
- GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
- GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
- GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
- GL_INTERNALFORMAT_SHARED_SIZE = $8277;
- GL_INTERNALFORMAT_RED_TYPE = $8278;
- GL_INTERNALFORMAT_GREEN_TYPE = $8279;
- GL_INTERNALFORMAT_BLUE_TYPE = $827A;
- GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
- GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
- GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
- GL_MAX_WIDTH = $827E;
- GL_MAX_HEIGHT = $827F;
- GL_MAX_DEPTH = $8280;
- GL_MAX_LAYERS = $8281;
- GL_MAX_COMBINED_DIMENSIONS = $8282;
- GL_COLOR_COMPONENTS = $8283;
- GL_DEPTH_COMPONENTS = $8284;
- GL_STENCIL_COMPONENTS = $8285;
- GL_COLOR_RENDERABLE = $8286;
- GL_DEPTH_RENDERABLE = $8287;
- GL_STENCIL_RENDERABLE = $8288;
- GL_FRAMEBUFFER_RENDERABLE = $8289;
- GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
- GL_FRAMEBUFFER_BLEND = $828B;
- GL_READ_PIXELS = $828C;
- GL_READ_PIXELS_FORMAT = $828D;
- GL_READ_PIXELS_TYPE = $828E;
- GL_TEXTURE_IMAGE_FORMAT = $828F;
- GL_TEXTURE_IMAGE_TYPE = $8290;
- GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
- GL_GET_TEXTURE_IMAGE_TYPE = $8292;
- GL_MIPMAP = $8293;
- GL_MANUAL_GENERATE_MIPMAP = $8294;
- GL_AUTO_GENERATE_MIPMAP = $8295;
- GL_COLOR_ENCODING = $8296;
- GL_SRGB_READ = $8297;
- GL_SRGB_WRITE = $8298;
- GL_SRGB_DECODE_ARB = $8299;
- GL_FILTER = $829A;
- GL_VERTEX_TEXTURE = $829B;
- GL_TESS_CONTROL_TEXTURE = $829C;
- GL_TESS_EVALUATION_TEXTURE = $829D;
- GL_GEOMETRY_TEXTURE = $829E;
- GL_FRAGMENT_TEXTURE = $829F;
- GL_COMPUTE_TEXTURE = $82A0;
- GL_TEXTURE_SHADOW = $82A1;
- GL_TEXTURE_GATHER = $82A2;
- GL_TEXTURE_GATHER_SHADOW = $82A3;
- GL_SHADER_IMAGE_LOAD = $82A4;
- GL_SHADER_IMAGE_STORE = $82A5;
- GL_SHADER_IMAGE_ATOMIC = $82A6;
- GL_IMAGE_TEXEL_SIZE = $82A7;
- GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
- GL_IMAGE_PIXEL_FORMAT = $82A9;
- GL_IMAGE_PIXEL_TYPE = $82AA;
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
- GL_CLEAR_BUFFER = $82B4;
- GL_TEXTURE_VIEW = $82B5;
- GL_VIEW_COMPATIBILITY_CLASS = $82B6;
- GL_FULL_SUPPORT = $82B7;
- GL_CAVEAT_SUPPORT = $82B8;
- GL_IMAGE_CLASS_4_X_32 = $82B9;
- GL_IMAGE_CLASS_2_X_32 = $82BA;
- GL_IMAGE_CLASS_1_X_32 = $82BB;
- GL_IMAGE_CLASS_4_X_16 = $82BC;
- GL_IMAGE_CLASS_2_X_16 = $82BD;
- GL_IMAGE_CLASS_1_X_16 = $82BE;
- GL_IMAGE_CLASS_4_X_8 = $82BF;
- GL_IMAGE_CLASS_2_X_8 = $82C0;
- GL_IMAGE_CLASS_1_X_8 = $82C1;
- GL_IMAGE_CLASS_11_11_10 = $82C2;
- GL_IMAGE_CLASS_10_10_10_2 = $82C3;
- GL_VIEW_CLASS_128_BITS = $82C4;
- GL_VIEW_CLASS_96_BITS = $82C5;
- GL_VIEW_CLASS_64_BITS = $82C6;
- GL_VIEW_CLASS_48_BITS = $82C7;
- GL_VIEW_CLASS_32_BITS = $82C8;
- GL_VIEW_CLASS_24_BITS = $82C9;
- GL_VIEW_CLASS_16_BITS = $82CA;
- GL_VIEW_CLASS_8_BITS = $82CB;
- GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
- GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
- GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
- GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
- GL_VIEW_CLASS_RGTC1_RED = $82D0;
- GL_VIEW_CLASS_RGTC2_RG = $82D1;
- GL_VIEW_CLASS_BPTC_UNORM = $82D2;
- GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
- GL_UNIFORM = $92E1;
- GL_UNIFORM_BLOCK = $92E2;
- GL_PROGRAM_INPUT = $92E3;
- GL_PROGRAM_OUTPUT = $92E4;
- GL_BUFFER_VARIABLE = $92E5;
- GL_SHADER_STORAGE_BLOCK = $92E6;
- GL_VERTEX_SUBROUTINE = $92E8;
- GL_TESS_CONTROL_SUBROUTINE = $92E9;
- GL_TESS_EVALUATION_SUBROUTINE = $92EA;
- GL_GEOMETRY_SUBROUTINE = $92EB;
- GL_FRAGMENT_SUBROUTINE = $92EC;
- GL_COMPUTE_SUBROUTINE = $92ED;
- GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
- GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
- GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
- GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
- GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
- GL_ACTIVE_RESOURCES = $92F5;
- GL_MAX_NAME_LENGTH = $92F6;
- GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
- GL_NAME_LENGTH = $92F9;
- GL_TYPE = $92FA;
- GL_ARRAY_SIZE = $92FB;
- GL_OFFSET = $92FC;
- GL_BLOCK_INDEX = $92FD;
- GL_ARRAY_STRIDE = $92FE;
- GL_MATRIX_STRIDE = $92FF;
- GL_IS_ROW_MAJOR = $9300;
- GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
- GL_BUFFER_BINDING = $9302;
- GL_BUFFER_DATA_SIZE = $9303;
- GL_NUM_ACTIVE_VARIABLES = $9304;
- GL_ACTIVE_VARIABLES = $9305;
- GL_REFERENCED_BY_VERTEX_SHADER = $9306;
- GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
- GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
- GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
- GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
- GL_TOP_LEVEL_ARRAY_SIZE = $930C;
- GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
- GL_LOCATION = $930E;
- GL_LOCATION_INDEX = $930F;
- GL_IS_PER_PATCH = $92E7;
- GL_SHADER_STORAGE_BUFFER = $90D2;
- GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
- GL_SHADER_STORAGE_BUFFER_START = $90D4;
- GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
- GL_SHADER_STORAGE_BARRIER_BIT = $2000;
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
- GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
- GL_TEXTURE_BUFFER_OFFSET = $919D;
- GL_TEXTURE_BUFFER_SIZE = $919E;
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
- GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
- GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
- GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
- GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
- GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
- GL_VERTEX_ATTRIB_BINDING = $82D4;
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
- GL_VERTEX_BINDING_DIVISOR = $82D6;
- GL_VERTEX_BINDING_OFFSET = $82D7;
- GL_VERTEX_BINDING_STRIDE = $82D8;
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
- GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
- // GL 4.4
- GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221;
- GL_TEXTURE_BUFFER_BINDING = $8C2A;
- GL_MAP_PERSISTENT_BIT = $0040;
- GL_MAP_COHERENT_BIT = $0080;
- GL_DYNAMIC_STORAGE_BIT = $0100;
- GL_CLIENT_STORAGE_BIT = $0200;
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
- GL_BUFFER_IMMUTABLE_STORAGE = $821F;
- GL_BUFFER_STORAGE_FLAGS = $8220;
- GL_CLEAR_TEXTURE = $9365;
- GL_LOCATION_COMPONENT = $934A;
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
- GL_QUERY_BUFFER = $9192;
- GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
- GL_QUERY_BUFFER_BINDING = $9193;
- GL_QUERY_RESULT_NO_WAIT = $9194;
- GL_MIRROR_CLAMP_TO_EDGE = $8743;
- // GL 4.5
- GL_CONTEXT_LOST = $0507;
- GL_NEGATIVE_ONE_TO_ONE = $935E;
- GL_ZERO_TO_ONE = $935F;
- GL_CLIP_ORIGIN = $935C;
- GL_CLIP_DEPTH_MODE = $935D;
- GL_QUERY_WAIT_INVERTED = $8E17;
- GL_QUERY_NO_WAIT_INVERTED = $8E18;
- GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
- GL_MAX_CULL_DISTANCES = $82F9;
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
- GL_TEXTURE_TARGET = $1006;
- GL_QUERY_TARGET = $82EA;
- GL_TEXTURE_BINDING = $82EB;
- GL_GUILTY_CONTEXT_RESET = $8253;
- GL_INNOCENT_CONTEXT_RESET = $8254;
- GL_UNKNOWN_CONTEXT_RESET = $8255;
- GL_RESET_NOTIFICATION_STRATEGY = $8256;
- GL_LOSE_CONTEXT_ON_RESET = $8252;
- GL_NO_RESET_NOTIFICATION = $8261;
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
- GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
- // 4.6
- GL_SHADER_BINARY_FORMAT_SPIR_V = $9551;
- GL_SPIR_V_BINARY = $9552;
- GL_PARAMETER_BUFFER = $80EE;
- GL_PARAMETER_BUFFER_BINDING = $80EF;
- GL_CONTEXT_FLAG_NO_ERROR_BIT = $00000008;
- GL_VERTICES_SUBMITTED = $82EE;
- GL_PRIMITIVES_SUBMITTED = $82EF;
- GL_VERTEX_SHADER_INVOCATIONS = $82F0;
- GL_TESS_CONTROL_SHADER_PATCHES = $82F1;
- GL_TESS_EVALUATION_SHADER_INVOCATIONS = $82F2;
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = $82F3;
- GL_FRAGMENT_SHADER_INVOCATIONS = $82F4;
- GL_COMPUTE_SHADER_INVOCATIONS = $82F5;
- GL_CLIPPING_INPUT_PRIMITIVES = $82F6;
- GL_CLIPPING_OUTPUT_PRIMITIVES = $82F7;
- GL_POLYGON_OFFSET_CLAMP = $8E1B;
- GL_SPIR_V_EXTENSIONS = $9553;
- GL_NUM_SPIR_V_EXTENSIONS = $9554;
- GL_TEXTURE_MAX_ANISOTROPY = $84FE;
- GL_MAX_TEXTURE_MAX_ANISOTROPY = $84FF;
- GL_TRANSFORM_FEEDBACK_OVERFLOW = $82EC;
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = $82ED;
- // GL_ATI_draw_buffers
- GL_MAX_DRAW_BUFFERS_ATI = $8824;
- GL_DRAW_BUFFER0_ATI = $8825;
- GL_DRAW_BUFFER1_ATI = $8826;
- GL_DRAW_BUFFER2_ATI = $8827;
- GL_DRAW_BUFFER3_ATI = $8828;
- GL_DRAW_BUFFER4_ATI = $8829;
- GL_DRAW_BUFFER5_ATI = $882A;
- GL_DRAW_BUFFER6_ATI = $882B;
- GL_DRAW_BUFFER7_ATI = $882C;
- GL_DRAW_BUFFER8_ATI = $882D;
- GL_DRAW_BUFFER9_ATI = $882E;
- GL_DRAW_BUFFER10_ATI = $882F;
- GL_DRAW_BUFFER11_ATI = $8830;
- GL_DRAW_BUFFER12_ATI = $8831;
- GL_DRAW_BUFFER13_ATI = $8832;
- GL_DRAW_BUFFER14_ATI = $8833;
- GL_DRAW_BUFFER15_ATI = $8834;
- // GL_ATI_element_array
- GL_ELEMENT_ARRAY_ATI = $8768;
- GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
- GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
- // GL_ATI_envmap_bumpmap
- GL_BUMP_ROT_MATRIX_ATI = $8775;
- GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
- GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
- GL_BUMP_TEX_UNITS_ATI = $8778;
- GL_DUDV_ATI = $8779;
- GL_DU8DV8_ATI = $877A;
- GL_BUMP_ENVMAP_ATI = $877B;
- GL_BUMP_TARGET_ATI = $877C;
- // GL_ATI_fragment_shader
- GL_FRAGMENT_SHADER_ATI = $8920;
- GL_REG_0_ATI = $8921;
- GL_REG_1_ATI = $8922;
- GL_REG_2_ATI = $8923;
- GL_REG_3_ATI = $8924;
- GL_REG_4_ATI = $8925;
- GL_REG_5_ATI = $8926;
- GL_REG_6_ATI = $8927;
- GL_REG_7_ATI = $8928;
- GL_REG_8_ATI = $8929;
- GL_REG_9_ATI = $892A;
- GL_REG_10_ATI = $892B;
- GL_REG_11_ATI = $892C;
- GL_REG_12_ATI = $892D;
- GL_REG_13_ATI = $892E;
- GL_REG_14_ATI = $892F;
- GL_REG_15_ATI = $8930;
- GL_REG_16_ATI = $8931;
- GL_REG_17_ATI = $8932;
- GL_REG_18_ATI = $8933;
- GL_REG_19_ATI = $8934;
- GL_REG_20_ATI = $8935;
- GL_REG_21_ATI = $8936;
- GL_REG_22_ATI = $8937;
- GL_REG_23_ATI = $8938;
- GL_REG_24_ATI = $8939;
- GL_REG_25_ATI = $893A;
- GL_REG_26_ATI = $893B;
- GL_REG_27_ATI = $893C;
- GL_REG_28_ATI = $893D;
- GL_REG_29_ATI = $893E;
- GL_REG_30_ATI = $893F;
- GL_REG_31_ATI = $8940;
- GL_CON_0_ATI = $8941;
- GL_CON_1_ATI = $8942;
- GL_CON_2_ATI = $8943;
- GL_CON_3_ATI = $8944;
- GL_CON_4_ATI = $8945;
- GL_CON_5_ATI = $8946;
- GL_CON_6_ATI = $8947;
- GL_CON_7_ATI = $8948;
- GL_CON_8_ATI = $8949;
- GL_CON_9_ATI = $894A;
- GL_CON_10_ATI = $894B;
- GL_CON_11_ATI = $894C;
- GL_CON_12_ATI = $894D;
- GL_CON_13_ATI = $894E;
- GL_CON_14_ATI = $894F;
- GL_CON_15_ATI = $8950;
- GL_CON_16_ATI = $8951;
- GL_CON_17_ATI = $8952;
- GL_CON_18_ATI = $8953;
- GL_CON_19_ATI = $8954;
- GL_CON_20_ATI = $8955;
- GL_CON_21_ATI = $8956;
- GL_CON_22_ATI = $8957;
- GL_CON_23_ATI = $8958;
- GL_CON_24_ATI = $8959;
- GL_CON_25_ATI = $895A;
- GL_CON_26_ATI = $895B;
- GL_CON_27_ATI = $895C;
- GL_CON_28_ATI = $895D;
- GL_CON_29_ATI = $895E;
- GL_CON_30_ATI = $895F;
- GL_CON_31_ATI = $8960;
- GL_MOV_ATI = $8961;
- GL_ADD_ATI = $8963;
- GL_MUL_ATI = $8964;
- GL_SUB_ATI = $8965;
- GL_DOT3_ATI = $8966;
- GL_DOT4_ATI = $8967;
- GL_MAD_ATI = $8968;
- GL_LERP_ATI = $8969;
- GL_CND_ATI = $896A;
- GL_CND0_ATI = $896B;
- GL_DOT2_ADD_ATI = $896C;
- GL_SECONDARY_INTERPOLATOR_ATI = $896D;
- GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
- GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
- GL_NUM_PASSES_ATI = $8970;
- GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
- GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
- GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
- GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
- GL_COLOR_ALPHA_PAIRING_ATI = $8975;
- GL_SWIZZLE_STR_ATI = $8976;
- GL_SWIZZLE_STQ_ATI = $8977;
- GL_SWIZZLE_STR_DR_ATI = $8978;
- GL_SWIZZLE_STQ_DQ_ATI = $8979;
- GL_SWIZZLE_STRQ_ATI = $897A;
- GL_SWIZZLE_STRQ_DQ_ATI = $897B;
- GL_RED_BIT_ATI = $00000001;
- GL_GREEN_BIT_ATI = $00000002;
- GL_BLUE_BIT_ATI = $00000004;
- GL_2X_BIT_ATI = $00000001;
- GL_4X_BIT_ATI = $00000002;
- GL_8X_BIT_ATI = $00000004;
- GL_HALF_BIT_ATI = $00000008;
- GL_QUARTER_BIT_ATI = $00000010;
- GL_EIGHTH_BIT_ATI = $00000020;
- GL_SATURATE_BIT_ATI = $00000040;
- GL_COMP_BIT_ATI = $00000002;
- GL_NEGATE_BIT_ATI = $00000004;
- GL_BIAS_BIT_ATI = $00000008;
- // GL_ATI_pn_triangles
- GL_PN_TRIANGLES_ATI = $87F0;
- GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
- GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
- GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
- GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
- GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
- GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
- GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
- GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
- // GL_ATI_separate_stencil
- GL_STENCIL_BACK_FUNC_ATI = $8800;
- GL_STENCIL_BACK_FAIL_ATI = $8801;
- GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
- GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
- // GL_ATI_text_fragment_shader
- GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
- // GL_ATI_texture_env_combine3
- GL_MODULATE_ADD_ATI = $8744;
- GL_MODULATE_SIGNED_ADD_ATI = $8745;
- GL_MODULATE_SUBTRACT_ATI = $8746;
- // GL_ATI_texture_float
- GL_RGBA_FLOAT32_ATI = $8814;
- GL_RGB_FLOAT32_ATI = $8815;
- GL_ALPHA_FLOAT32_ATI = $8816;
- GL_INTENSITY_FLOAT32_ATI = $8817;
- GL_LUMINANCE_FLOAT32_ATI = $8818;
- GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
- GL_RGBA_FLOAT16_ATI = $881A;
- GL_RGB_FLOAT16_ATI = $881B;
- GL_ALPHA_FLOAT16_ATI = $881C;
- GL_INTENSITY_FLOAT16_ATI = $881D;
- GL_LUMINANCE_FLOAT16_ATI = $881E;
- GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
- // GL_ATI_texture_mirror_once
- GL_MIRROR_CLAMP_ATI = $8742;
- GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
- // GL_ATI_vertex_array_object
- GL_STATIC_ATI = $8760;
- GL_DYNAMIC_ATI = $8761;
- GL_PRESERVE_ATI = $8762;
- GL_DISCARD_ATI = $8763;
- GL_OBJECT_BUFFER_SIZE_ATI = $8764;
- GL_OBJECT_BUFFER_USAGE_ATI = $8765;
- GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
- GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
- // GL_ATI_vertex_streams
- GL_MAX_VERTEX_STREAMS_ATI = $876B;
- GL_VERTEX_STREAM0_ATI = $876C;
- GL_VERTEX_STREAM1_ATI = $876D;
- GL_VERTEX_STREAM2_ATI = $876E;
- GL_VERTEX_STREAM3_ATI = $876F;
- GL_VERTEX_STREAM4_ATI = $8770;
- GL_VERTEX_STREAM5_ATI = $8771;
- GL_VERTEX_STREAM6_ATI = $8772;
- GL_VERTEX_STREAM7_ATI = $8773;
- GL_VERTEX_SOURCE_ATI = $8774;
- // GL_ATI_meminfo
- GL_VBO_FREE_MEMORY_ATI = $87FB;
- GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
- GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
- // GL_AMD_performance_monitor
- GL_COUNTER_TYPE_AMD = $8BC0;
- GL_COUNTER_RANGE_AMD = $8BC1;
- GL_UNSIGNED_INT64_AMD = $8BC2;
- GL_PERCENTAGE_AMD = $8BC3;
- GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
- GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
- GL_PERFMON_RESULT_AMD = $8BC6;
- // GL_AMD_vertex_shader_tesselator
- GL_SAMPLER_BUFFER_AMD = $9001;
- GL_INT_SAMPLER_BUFFER_AMD = $9002;
- GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
- GL_TESSELLATION_MODE_AMD = $9004;
- GL_TESSELLATION_FACTOR_AMD = $9005;
- GL_DISCRETE_AMD = $9006;
- GL_CONTINUOUS_AMD = $9007;
- // GL_AMD_seamless_cubemap_per_texture
- { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
- // GL_AMD_name_gen_delete
- GL_DATA_BUFFER_AMD = $9151;
- GL_PERFORMANCE_MONITOR_AMD = $9152;
- GL_QUERY_OBJECT_AMD = $9153;
- GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
- GL_SAMPLER_OBJECT_AMD = $9155;
- // GL_AMD_debug_output
- GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
- GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
- GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
- GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
- GL_DEBUG_SEVERITY_LOW_AMD = $9148;
- GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
- GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
- GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
- GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
- GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
- GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
- GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
- GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
- // GL_AMD_depth_clamp_separate
- GL_DEPTH_CLAMP_NEAR_AMD = $901E;
- GL_DEPTH_CLAMP_FAR_AMD = $901F;
- // GL_EXT_422_pixels
- GL_422_EXT = $80CC;
- GL_422_REV_EXT = $80CD;
- GL_422_AVERAGE_EXT = $80CE;
- GL_422_REV_AVERAGE_EXT = $80CF;
- // GL_EXT_abgr
- GL_ABGR_EXT = $8000;
- // GL_EXT_bgra
- GL_BGR_EXT = $80E0;
- GL_BGRA_EXT = $80E1;
- // GL_EXT_blend_color
- GL_CONSTANT_COLOR_EXT = $8001;
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
- GL_CONSTANT_ALPHA_EXT = $8003;
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
- GL_BLEND_COLOR_EXT = $8005;
- // GL_EXT_blend_func_separate
- GL_BLEND_DST_RGB_EXT = $80C8;
- GL_BLEND_SRC_RGB_EXT = $80C9;
- GL_BLEND_DST_ALPHA_EXT = $80CA;
- GL_BLEND_SRC_ALPHA_EXT = $80CB;
- // GL_EXT_blend_minmax
- GL_FUNC_ADD_EXT = $8006;
- GL_MIN_EXT = $8007;
- GL_MAX_EXT = $8008;
- GL_BLEND_EQUATION_EXT = $8009;
- // GL_EXT_blend_subtract
- GL_FUNC_SUBTRACT_EXT = $800A;
- GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
- // GL_EXT_clip_volume_hint
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
- // GL_EXT_cmyka
- GL_CMYK_EXT = $800C;
- GL_CMYKA_EXT = $800D;
- GL_PACK_CMYK_HINT_EXT = $800E;
- GL_UNPACK_CMYK_HINT_EXT = $800F;
- // GL_EXT_compiled_vertex_array
- GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
- GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
- // GL_EXT_convolution
- GL_CONVOLUTION_1D_EXT = $8010;
- GL_CONVOLUTION_2D_EXT = $8011;
- GL_SEPARABLE_2D_EXT = $8012;
- GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
- GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
- GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
- GL_REDUCE_EXT = $8016;
- GL_CONVOLUTION_FORMAT_EXT = $8017;
- GL_CONVOLUTION_WIDTH_EXT = $8018;
- GL_CONVOLUTION_HEIGHT_EXT = $8019;
- GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
- GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
- GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
- GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
- GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
- GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
- GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
- GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
- GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
- GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
- // GL_EXT_coordinate_frame
- GL_TANGENT_ARRAY_EXT = $8439;
- GL_BINORMAL_ARRAY_EXT = $843A;
- GL_CURRENT_TANGENT_EXT = $843B;
- GL_CURRENT_BINORMAL_EXT = $843C;
- GL_TANGENT_ARRAY_TYPE_EXT = $843E;
- GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
- GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
- GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
- GL_TANGENT_ARRAY_POINTER_EXT = $8442;
- GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
- GL_MAP1_TANGENT_EXT = $8444;
- GL_MAP2_TANGENT_EXT = $8445;
- GL_MAP1_BINORMAL_EXT = $8446;
- GL_MAP2_BINORMAL_EXT = $8447;
- // GL_EXT_cull_vertex
- GL_CULL_VERTEX_EXT = $81AA;
- GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
- GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
- // GL_EXT_draw_range_elements
- GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
- GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
- // GL_EXT_fog_coord
- GL_FOG_COORDINATE_SOURCE_EXT = $8450;
- GL_FOG_COORDINATE_EXT = $8451;
- GL_FRAGMENT_DEPTH_EXT = $8452;
- GL_CURRENT_FOG_COORDINATE_EXT = $8453;
- GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
- GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
- GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
- GL_FOG_COORDINATE_ARRAY_EXT = $8457;
- // GL_EXT_framebuffer_object
- GL_FRAMEBUFFER_EXT = $8D40;
- GL_RENDERBUFFER_EXT = $8D41;
- GL_STENCIL_INDEX_EXT = $8D45;
- GL_STENCIL_INDEX1_EXT = $8D46;
- GL_STENCIL_INDEX4_EXT = $8D47;
- GL_STENCIL_INDEX8_EXT = $8D48;
- GL_STENCIL_INDEX16_EXT = $8D49;
- GL_RENDERBUFFER_WIDTH_EXT = $8D42;
- GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
- GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
- GL_COLOR_ATTACHMENT0_EXT = $8CE0;
- GL_COLOR_ATTACHMENT1_EXT = $8CE1;
- GL_COLOR_ATTACHMENT2_EXT = $8CE2;
- GL_COLOR_ATTACHMENT3_EXT = $8CE3;
- GL_COLOR_ATTACHMENT4_EXT = $8CE4;
- GL_COLOR_ATTACHMENT5_EXT = $8CE5;
- GL_COLOR_ATTACHMENT6_EXT = $8CE6;
- GL_COLOR_ATTACHMENT7_EXT = $8CE7;
- GL_COLOR_ATTACHMENT8_EXT = $8CE8;
- GL_COLOR_ATTACHMENT9_EXT = $8CE9;
- GL_COLOR_ATTACHMENT10_EXT = $8CEA;
- GL_COLOR_ATTACHMENT11_EXT = $8CEB;
- GL_COLOR_ATTACHMENT12_EXT = $8CEC;
- GL_COLOR_ATTACHMENT13_EXT = $8CED;
- GL_COLOR_ATTACHMENT14_EXT = $8CEE;
- GL_COLOR_ATTACHMENT15_EXT = $8CEF;
- GL_DEPTH_ATTACHMENT_EXT = $8D00;
- GL_STENCIL_ATTACHMENT_EXT = $8D20;
- GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
- GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
- GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
- GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
- GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
- GL_RENDERBUFFER_BINDING_EXT = $8CA7;
- GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
- GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
- // GL_EXT_histogram
- GL_HISTOGRAM_EXT = $8024;
- GL_PROXY_HISTOGRAM_EXT = $8025;
- GL_HISTOGRAM_WIDTH_EXT = $8026;
- GL_HISTOGRAM_FORMAT_EXT = $8027;
- GL_HISTOGRAM_RED_SIZE_EXT = $8028;
- GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
- GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
- GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
- GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
- GL_HISTOGRAM_SINK_EXT = $802D;
- GL_MINMAX_EXT = $802E;
- GL_MINMAX_FORMAT_EXT = $802F;
- GL_MINMAX_SINK_EXT = $8030;
- GL_TABLE_TOO_LARGE_EXT = $8031;
- // GL_EXT_index_array_formats
- GL_IUI_V2F_EXT = $81AD;
- GL_IUI_V3F_EXT = $81AE;
- GL_IUI_N3F_V2F_EXT = $81AF;
- GL_IUI_N3F_V3F_EXT = $81B0;
- GL_T2F_IUI_V2F_EXT = $81B1;
- GL_T2F_IUI_V3F_EXT = $81B2;
- GL_T2F_IUI_N3F_V2F_EXT = $81B3;
- GL_T2F_IUI_N3F_V3F_EXT = $81B4;
- // GL_EXT_index_func
- GL_INDEX_TEST_EXT = $81B5;
- GL_INDEX_TEST_FUNC_EXT = $81B6;
- GL_INDEX_TEST_REF_EXT = $81B7;
- // GL_EXT_index_material
- GL_INDEX_MATERIAL_EXT = $81B8;
- GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
- GL_INDEX_MATERIAL_FACE_EXT = $81BA;
- // GL_EXT_light_texture
- GL_FRAGMENT_MATERIAL_EXT = $8349;
- GL_FRAGMENT_NORMAL_EXT = $834A;
- GL_FRAGMENT_COLOR_EXT = $834C;
- GL_ATTENUATION_EXT = $834D;
- GL_SHADOW_ATTENUATION_EXT = $834E;
- GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
- GL_TEXTURE_LIGHT_EXT = $8350;
- GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
- GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
- // GL_EXT_multisample
- GL_MULTISAMPLE_EXT = $809D;
- GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
- GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
- GL_SAMPLE_MASK_EXT = $80A0;
- GL_1PASS_EXT = $80A1;
- GL_2PASS_0_EXT = $80A2;
- GL_2PASS_1_EXT = $80A3;
- GL_4PASS_0_EXT = $80A4;
- GL_4PASS_1_EXT = $80A5;
- GL_4PASS_2_EXT = $80A6;
- GL_4PASS_3_EXT = $80A7;
- GL_SAMPLE_BUFFERS_EXT = $80A8;
- GL_SAMPLES_EXT = $80A9;
- GL_SAMPLE_MASK_VALUE_EXT = $80AA;
- GL_SAMPLE_MASK_INVERT_EXT = $80AB;
- GL_SAMPLE_PATTERN_EXT = $80AC;
- GL_MULTISAMPLE_BIT_EXT = $20000000;
- // GL_EXT_packed_pixels
- GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
- GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
- GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
- GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
- GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
- // GL_EXT_paletted_texture
- GL_COLOR_INDEX1_EXT = $80E2;
- GL_COLOR_INDEX2_EXT = $80E3;
- GL_COLOR_INDEX4_EXT = $80E4;
- GL_COLOR_INDEX8_EXT = $80E5;
- GL_COLOR_INDEX12_EXT = $80E6;
- GL_COLOR_INDEX16_EXT = $80E7;
- GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
- // GL_EXT_pixel_transform
- GL_PIXEL_TRANSFORM_2D_EXT = $8330;
- GL_PIXEL_MAG_FILTER_EXT = $8331;
- GL_PIXEL_MIN_FILTER_EXT = $8332;
- GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
- GL_CUBIC_EXT = $8334;
- GL_AVERAGE_EXT = $8335;
- GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
- GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
- GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
- // GL_EXT_point_parameters
- GL_POINT_SIZE_MIN_EXT = $8126;
- GL_POINT_SIZE_MAX_EXT = $8127;
- GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
- GL_DISTANCE_ATTENUATION_EXT = $8129;
- // GL_EXT_polygon_offset
- GL_POLYGON_OFFSET_EXT = $8037;
- GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
- GL_POLYGON_OFFSET_BIAS_EXT = $8039;
- // GL_EXT_rescale_normal
- GL_RESCALE_NORMAL_EXT = $803A;
- // GL_EXT_secondary_color
- GL_COLOR_SUM_EXT = $8458;
- GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
- GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
- GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
- GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
- GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
- // GL_EXT_separate_specular_color
- GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
- GL_SINGLE_COLOR_EXT = $81F9;
- GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
- // GL_EXT_shared_texture_palette
- GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
- // GL_EXT_stencil_two_side
- GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
- GL_ACTIVE_STENCIL_FACE_EXT = $8911;
- // GL_EXT_stencil_wrap
- GL_INCR_WRAP_EXT = $8507;
- GL_DECR_WRAP_EXT = $8508;
- // GL_EXT_texture
- GL_ALPHA4_EXT = $803B;
- GL_ALPHA8_EXT = $803C;
- GL_ALPHA12_EXT = $803D;
- GL_ALPHA16_EXT = $803E;
- GL_LUMINANCE4_EXT = $803F;
- GL_LUMINANCE8_EXT = $8040;
- GL_LUMINANCE12_EXT = $8041;
- GL_LUMINANCE16_EXT = $8042;
- GL_LUMINANCE4_ALPHA4_EXT = $8043;
- GL_LUMINANCE6_ALPHA2_EXT = $8044;
- GL_LUMINANCE8_ALPHA8_EXT = $8045;
- GL_LUMINANCE12_ALPHA4_EXT = $8046;
- GL_LUMINANCE12_ALPHA12_EXT = $8047;
- GL_LUMINANCE16_ALPHA16_EXT = $8048;
- GL_INTENSITY_EXT = $8049;
- GL_INTENSITY4_EXT = $804A;
- GL_INTENSITY8_EXT = $804B;
- GL_INTENSITY12_EXT = $804C;
- GL_INTENSITY16_EXT = $804D;
- GL_RGB2_EXT = $804E;
- GL_RGB4_EXT = $804F;
- GL_RGB5_EXT = $8050;
- GL_RGB8_EXT = $8051;
- GL_RGB10_EXT = $8052;
- GL_RGB12_EXT = $8053;
- GL_RGB16_EXT = $8054;
- GL_RGBA2_EXT = $8055;
- GL_RGBA4_EXT = $8056;
- GL_RGB5_A1_EXT = $8057;
- GL_RGBA8_EXT = $8058;
- GL_RGB10_A2_EXT = $8059;
- GL_RGBA12_EXT = $805A;
- GL_RGBA16_EXT = $805B;
- GL_TEXTURE_RED_SIZE_EXT = $805C;
- GL_TEXTURE_GREEN_SIZE_EXT = $805D;
- GL_TEXTURE_BLUE_SIZE_EXT = $805E;
- GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
- GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
- GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
- GL_REPLACE_EXT = $8062;
- GL_PROXY_TEXTURE_1D_EXT = $8063;
- GL_PROXY_TEXTURE_2D_EXT = $8064;
- GL_TEXTURE_TOO_LARGE_EXT = $8065;
- // GL_EXT_texture3D
- GL_PACK_SKIP_IMAGES_EXT = $806B;
- GL_PACK_IMAGE_HEIGHT_EXT = $806C;
- GL_UNPACK_SKIP_IMAGES_EXT = $806D;
- GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
- GL_TEXTURE_3D_EXT = $806F;
- GL_PROXY_TEXTURE_3D_EXT = $8070;
- GL_TEXTURE_DEPTH_EXT = $8071;
- GL_TEXTURE_WRAP_R_EXT = $8072;
- GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
- // GL_EXT_texture_compression_s3tc
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
- // GL_EXT_texture_cube_map
- GL_NORMAL_MAP_EXT = $8511;
- GL_REFLECTION_MAP_EXT = $8512;
- GL_TEXTURE_CUBE_MAP_EXT = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
- GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
- // GL_EXT_texture_edge_clamp
- GL_CLAMP_TO_EDGE_EXT = $812F;
- // GL_EXT_texture_env_combine
- GL_COMBINE_EXT = $8570;
- GL_COMBINE_RGB_EXT = $8571;
- GL_COMBINE_ALPHA_EXT = $8572;
- GL_RGB_SCALE_EXT = $8573;
- GL_ADD_SIGNED_EXT = $8574;
- GL_INTERPOLATE_EXT = $8575;
- GL_CONSTANT_EXT = $8576;
- GL_PRIMARY_COLOR_EXT = $8577;
- GL_PREVIOUS_EXT = $8578;
- GL_SOURCE0_RGB_EXT = $8580;
- GL_SOURCE1_RGB_EXT = $8581;
- GL_SOURCE2_RGB_EXT = $8582;
- GL_SOURCE0_ALPHA_EXT = $8588;
- GL_SOURCE1_ALPHA_EXT = $8589;
- GL_SOURCE2_ALPHA_EXT = $858A;
- GL_OPERAND0_RGB_EXT = $8590;
- GL_OPERAND1_RGB_EXT = $8591;
- GL_OPERAND2_RGB_EXT = $8592;
- GL_OPERAND0_ALPHA_EXT = $8598;
- GL_OPERAND1_ALPHA_EXT = $8599;
- GL_OPERAND2_ALPHA_EXT = $859A;
- // GL_EXT_texture_env_dot3
- GL_DOT3_RGB_EXT = $8740;
- GL_DOT3_RGBA_EXT = $8741;
- // GL_EXT_texture_filter_anisotropic
- GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
- // GL_EXT_texture_lod_bias
- GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
- GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
- GL_TEXTURE_LOD_BIAS_EXT = $8501;
- // GL_EXT_texture_object
- GL_TEXTURE_PRIORITY_EXT = $8066;
- GL_TEXTURE_RESIDENT_EXT = $8067;
- GL_TEXTURE_1D_BINDING_EXT = $8068;
- GL_TEXTURE_2D_BINDING_EXT = $8069;
- GL_TEXTURE_3D_BINDING_EXT = $806A;
- // GL_EXT_texture_perturb_normal
- GL_PERTURB_EXT = $85AE;
- GL_TEXTURE_NORMAL_EXT = $85AF;
- // GL_EXT_texture_rectangle
- GL_TEXTURE_RECTANGLE_EXT = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
- // GL_EXT_vertex_array
- GL_VERTEX_ARRAY_EXT = $8074;
- GL_NORMAL_ARRAY_EXT = $8075;
- GL_COLOR_ARRAY_EXT = $8076;
- GL_INDEX_ARRAY_EXT = $8077;
- GL_TEXTURE_COORD_ARRAY_EXT = $8078;
- GL_EDGE_FLAG_ARRAY_EXT = $8079;
- GL_VERTEX_ARRAY_SIZE_EXT = $807A;
- GL_VERTEX_ARRAY_TYPE_EXT = $807B;
- GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
- GL_VERTEX_ARRAY_COUNT_EXT = $807D;
- GL_NORMAL_ARRAY_TYPE_EXT = $807E;
- GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
- GL_NORMAL_ARRAY_COUNT_EXT = $8080;
- GL_COLOR_ARRAY_SIZE_EXT = $8081;
- GL_COLOR_ARRAY_TYPE_EXT = $8082;
- GL_COLOR_ARRAY_STRIDE_EXT = $8083;
- GL_COLOR_ARRAY_COUNT_EXT = $8084;
- GL_INDEX_ARRAY_TYPE_EXT = $8085;
- GL_INDEX_ARRAY_STRIDE_EXT = $8086;
- GL_INDEX_ARRAY_COUNT_EXT = $8087;
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
- GL_VERTEX_ARRAY_POINTER_EXT = $808E;
- GL_NORMAL_ARRAY_POINTER_EXT = $808F;
- GL_COLOR_ARRAY_POINTER_EXT = $8090;
- GL_INDEX_ARRAY_POINTER_EXT = $8091;
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
- // GL_EXT_vertex_shader
- GL_VERTEX_SHADER_EXT = $8780;
- GL_VERTEX_SHADER_BINDING_EXT = $8781;
- GL_OP_INDEX_EXT = $8782;
- GL_OP_NEGATE_EXT = $8783;
- GL_OP_DOT3_EXT = $8784;
- GL_OP_DOT4_EXT = $8785;
- GL_OP_MUL_EXT = $8786;
- GL_OP_ADD_EXT = $8787;
- GL_OP_MADD_EXT = $8788;
- GL_OP_FRAC_EXT = $8789;
- GL_OP_MAX_EXT = $878A;
- GL_OP_MIN_EXT = $878B;
- GL_OP_SET_GE_EXT = $878C;
- GL_OP_SET_LT_EXT = $878D;
- GL_OP_CLAMP_EXT = $878E;
- GL_OP_FLOOR_EXT = $878F;
- GL_OP_ROUND_EXT = $8790;
- GL_OP_EXP_BASE_2_EXT = $8791;
- GL_OP_LOG_BASE_2_EXT = $8792;
- GL_OP_POWER_EXT = $8793;
- GL_OP_RECIP_EXT = $8794;
- GL_OP_RECIP_SQRT_EXT = $8795;
- GL_OP_SUB_EXT = $8796;
- GL_OP_CROSS_PRODUCT_EXT = $8797;
- GL_OP_MULTIPLY_MATRIX_EXT = $8798;
- GL_OP_MOV_EXT = $8799;
- GL_OUTPUT_VERTEX_EXT = $879A;
- GL_OUTPUT_COLOR0_EXT = $879B;
- GL_OUTPUT_COLOR1_EXT = $879C;
- GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
- GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
- GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
- GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
- GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
- GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
- GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
- GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
- GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
- GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
- GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
- GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
- GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
- GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
- GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
- GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
- GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
- GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
- GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
- GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
- GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
- GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
- GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
- GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
- GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
- GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
- GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
- GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
- GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
- GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
- GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
- GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
- GL_OUTPUT_FOG_EXT = $87BD;
- GL_SCALAR_EXT = $87BE;
- GL_VECTOR_EXT = $87BF;
- GL_MATRIX_EXT = $87C0;
- GL_VARIANT_EXT = $87C1;
- GL_INVARIANT_EXT = $87C2;
- GL_LOCAL_CONSTANT_EXT = $87C3;
- GL_LOCAL_EXT = $87C4;
- GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
- GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
- GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
- GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
- GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
- GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
- GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
- GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
- GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
- GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
- GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
- GL_X_EXT = $87D5;
- GL_Y_EXT = $87D6;
- GL_Z_EXT = $87D7;
- GL_W_EXT = $87D8;
- GL_NEGATIVE_X_EXT = $87D9;
- GL_NEGATIVE_Y_EXT = $87DA;
- GL_NEGATIVE_Z_EXT = $87DB;
- GL_NEGATIVE_W_EXT = $87DC;
- GL_ZERO_EXT = $87DD;
- GL_ONE_EXT = $87DE;
- GL_NEGATIVE_ONE_EXT = $87DF;
- GL_NORMALIZED_RANGE_EXT = $87E0;
- GL_FULL_RANGE_EXT = $87E1;
- GL_CURRENT_VERTEX_EXT = $87E2;
- GL_MVP_MATRIX_EXT = $87E3;
- GL_VARIANT_VALUE_EXT = $87E4;
- GL_VARIANT_DATATYPE_EXT = $87E5;
- GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
- GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
- GL_VARIANT_ARRAY_EXT = $87E8;
- GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
- GL_INVARIANT_VALUE_EXT = $87EA;
- GL_INVARIANT_DATATYPE_EXT = $87EB;
- GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
- GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
- // GL_EXT_vertex_weighting
- GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
- GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
- GL_MODELVIEW0_MATRIX_EXT = $0BA6;
- GL_MODELVIEW1_MATRIX_EXT = $8506;
- GL_VERTEX_WEIGHTING_EXT = $8509;
- GL_MODELVIEW0_EXT = $1700;
- GL_MODELVIEW1_EXT = $850A;
- GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
- GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
- GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
- GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
- GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
- GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
- // GL_EXT_depth_bounds_test
- GL_DEPTH_BOUNDS_TEST_EXT = $8890;
- GL_DEPTH_BOUNDS_EXT = $8891;
- // GL_EXT_texture_mirror_clamp
- GL_MIRROR_CLAMP_EXT = $8742;
- GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
- GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
- // GL_EXT_blend_equation_separate
- GL_BLEND_EQUATION_RGB_EXT = $8009;
- GL_BLEND_EQUATION_ALPHA_EXT = $883D;
- // GL_EXT_pixel_buffer_object
- GL_PIXEL_PACK_BUFFER_EXT = $88EB;
- GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
- GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
- GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
- // GL_EXT_stencil_clear_tag
- GL_STENCIL_TAG_BITS_EXT = $88F2;
- GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
- // GL_EXT_packed_depth_stencil
- GL_DEPTH_STENCIL_EXT = $84F9;
- GL_UNSIGNED_INT_24_8_EXT = $84FA;
- GL_DEPTH24_STENCIL8_EXT = $88F0;
- GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
- // GL_EXT_texture_sRGB
- GL_SRGB_EXT = $8C40;
- GL_SRGB8_EXT = $8C41;
- GL_SRGB_ALPHA_EXT = $8C42;
- GL_SRGB8_ALPHA8_EXT = $8C43;
- GL_SLUMINANCE_ALPHA_EXT = $8C44;
- GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
- GL_SLUMINANCE_EXT = $8C46;
- GL_SLUMINANCE8_EXT = $8C47;
- GL_COMPRESSED_SRGB_EXT = $8C48;
- GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
- GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
- GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
- // GL_EXT_framebuffer_blit
- GL_READ_FRAMEBUFFER_EXT = $8CA8;
- GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
- GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
- GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
- // GL_EXT_framebuffer_multisample
- GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
- GL_MAX_SAMPLES_EXT = $8D57;
- // GL_EXT_timer_query
- GL_TIME_ELAPSED_EXT = $88BF;
- // GL_EXT_bindable_uniform
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
- GL_UNIFORM_BUFFER_EXT = $8DEE;
- GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
- // GL_EXT_framebuffer_sRGB
- GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
- WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
- GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
- // GL_EXT_geometry_shader4
- GL_GEOMETRY_SHADER_EXT = $8DD9;
- GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
- GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
- GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
- GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
- GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
- GL_LINES_ADJACENCY_EXT = $A;
- GL_LINE_STRIP_ADJACENCY_EXT = $B;
- GL_TRIANGLES_ADJACENCY_EXT = $C;
- GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
- GL_PROGRAM_POINT_SIZE_EXT = $8642;
- // GL_EXT_gpu_shader4
- GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
- GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
- GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
- GL_SAMPLER_BUFFER_EXT = $8DC2;
- GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
- GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
- GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
- GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
- GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
- GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
- GL_INT_SAMPLER_1D_EXT = $8DC9;
- GL_INT_SAMPLER_2D_EXT = $8DCA;
- GL_INT_SAMPLER_3D_EXT = $8DCB;
- GL_INT_SAMPLER_CUBE_EXT = $8DCC;
- GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
- GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
- GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
- GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
- GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
- GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
- GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
- GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
- GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
- GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
- // GL_EXT_packed_float
- GL_R11F_G11F_B10F_EXT = $8C3A;
- GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
- RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
- WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
- GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
- GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
- // GL_EXT_texture_array
- GL_TEXTURE_1D_ARRAY_EXT = $8C18;
- GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
- GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
- GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
- GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
- GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
- GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
- // GL_EXT_texture_buffer_object
- GL_TEXTURE_BUFFER_EXT = $8C2A;
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
- GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
- GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
- // GL_EXT_texture_compression_latc
- GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
- GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
- GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
- GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
- // GL_EXT_texture_compression_rgtc
- GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
- GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
- GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
- GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
- // GL_EXT_texture_integer
- GL_RGBA_INTEGER_MODE_EXT = $8D9E;
- GL_RGBA32UI_EXT = $8D70;
- GL_RGB32UI_EXT = $8D71;
- GL_ALPHA32UI_EXT = $8D72;
- GL_INTENSITY32UI_EXT = $8D73;
- GL_LUMINANCE32UI_EXT = $8D74;
- GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
- GL_RGBA16UI_EXT = $8D76;
- GL_RGB16UI_EXT = $8D77;
- GL_ALPHA16UI_EXT = $8D78;
- GL_INTENSITY16UI_EXT = $8D79;
- GL_LUMINANCE16UI_EXT = $8D7A;
- GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
- GL_RGBA8UI_EXT = $8D7C;
- GL_RGB8UI_EXT = $8D7D;
- GL_ALPHA8UI_EXT = $8D7E;
- GL_INTENSITY8UI_EXT = $8D7F;
- GL_LUMINANCE8UI_EXT = $8D80;
- GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
- GL_RGBA32I_EXT = $8D82;
- GL_RGB32I_EXT = $8D83;
- GL_ALPHA32I_EXT = $8D84;
- GL_INTENSITY32I_EXT = $8D85;
- GL_LUMINANCE32I_EXT = $8D86;
- GL_LUMINANCE_ALPHA32I_EXT = $8D87;
- GL_RGBA16I_EXT = $8D88;
- GL_RGB16I_EXT = $8D89;
- GL_ALPHA16I_EXT = $8D8A;
- GL_INTENSITY16I_EXT = $8D8B;
- GL_LUMINANCE16I_EXT = $8D8C;
- GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
- GL_RGBA8I_EXT = $8D8E;
- GL_RGB8I_EXT = $8D8F;
- GL_ALPHA8I_EXT = $8D90;
- GL_INTENSITY8I_EXT = $8D91;
- GL_LUMINANCE8I_EXT = $8D92;
- GL_LUMINANCE_ALPHA8I_EXT = $8D93;
- GL_RED_INTEGER_EXT = $8D94;
- GL_GREEN_INTEGER_EXT = $8D95;
- GL_BLUE_INTEGER_EXT = $8D96;
- GL_ALPHA_INTEGER_EXT = $8D97;
- GL_RGB_INTEGER_EXT = $8D98;
- GL_RGBA_INTEGER_EXT = $8D99;
- GL_BGR_INTEGER_EXT = $8D9A;
- GL_BGRA_INTEGER_EXT = $8D9B;
- GL_LUMINANCE_INTEGER_EXT = $8D9C;
- GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
- // GL_EXT_texture_shared_exponent
- GL_RGB9_E5_EXT = $8C3D;
- GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
- GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
- // GL_EXT_transform_feedback
- GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
- GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
- GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
- GL_SEPARATE_ATTRIBS_EXT = $8C8D;
- GL_PRIMITIVES_GENERATED_EXT = $8C87;
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
- GL_RASTERIZER_DISCARD_EXT = $8C89;
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
- GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
- // GL_EXT_direct_state_access
- GL_PROGRAM_MATRIX_EXT = $8E2D;
- GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
- GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
- // GL_EXT_texture_swizzle
- GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
- GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
- GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
- GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
- GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
- // GL_EXT_provoking_vertex
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
- GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
- GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
- GL_PROVOKING_VERTEX_EXT = $8E4F;
- // GL_EXT_texture_snorm
- GL_ALPHA_SNORM = $9010;
- GL_LUMINANCE_SNORM = $9011;
- GL_LUMINANCE_ALPHA_SNORM = $9012;
- GL_INTENSITY_SNORM = $9013;
- GL_ALPHA8_SNORM = $9014;
- GL_LUMINANCE8_SNORM = $9015;
- GL_LUMINANCE8_ALPHA8_SNORM = $9016;
- GL_INTENSITY8_SNORM = $9017;
- GL_ALPHA16_SNORM = $9018;
- GL_LUMINANCE16_SNORM = $9019;
- GL_LUMINANCE16_ALPHA16_SNORM = $901A;
- GL_INTENSITY16_SNORM = $901B;
- // GL_EXT_separate_shader_objects
- GL_ACTIVE_PROGRAM_EXT = $8B8D;
- // GL_EXT_shader_image_load_store
- GL_MAX_IMAGE_UNITS_EXT = $8F38;
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
- GL_IMAGE_BINDING_NAME_EXT = $8F3A;
- GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
- GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
- GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
- GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
- GL_IMAGE_1D_EXT = $904C;
- GL_IMAGE_2D_EXT = $904D;
- GL_IMAGE_3D_EXT = $904E;
- GL_IMAGE_2D_RECT_EXT = $904F;
- GL_IMAGE_CUBE_EXT = $9050;
- GL_IMAGE_BUFFER_EXT = $9051;
- GL_IMAGE_1D_ARRAY_EXT = $9052;
- GL_IMAGE_2D_ARRAY_EXT = $9053;
- GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
- GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
- GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
- GL_INT_IMAGE_1D_EXT = $9057;
- GL_INT_IMAGE_2D_EXT = $9058;
- GL_INT_IMAGE_3D_EXT = $9059;
- GL_INT_IMAGE_2D_RECT_EXT = $905A;
- GL_INT_IMAGE_CUBE_EXT = $905B;
- GL_INT_IMAGE_BUFFER_EXT = $905C;
- GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
- GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
- GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
- GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
- GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
- GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
- GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
- GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
- GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
- GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
- GL_MAX_IMAGE_SAMPLES_EXT = $906D;
- GL_IMAGE_BINDING_FORMAT_EXT = $906E;
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
- GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
- GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
- GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
- GL_COMMAND_BARRIER_BIT_EXT = $00000040;
- GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
- GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
- GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
- GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
- GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
- GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
- // GL_EXT_vertex_attrib_64bit
- { reuse GL_DOUBLE }
- GL_DOUBLE_VEC2_EXT = $8FFC;
- GL_DOUBLE_VEC3_EXT = $8FFD;
- GL_DOUBLE_VEC4_EXT = $8FFE;
- GL_DOUBLE_MAT2_EXT = $8F46;
- GL_DOUBLE_MAT3_EXT = $8F47;
- GL_DOUBLE_MAT4_EXT = $8F48;
- GL_DOUBLE_MAT2x3_EXT = $8F49;
- GL_DOUBLE_MAT2x4_EXT = $8F4A;
- GL_DOUBLE_MAT3x2_EXT = $8F4B;
- GL_DOUBLE_MAT3x4_EXT = $8F4C;
- GL_DOUBLE_MAT4x2_EXT = $8F4D;
- GL_DOUBLE_MAT4x3_EXT = $8F4E;
- // GL_EXT_texture_sRGB_decode
- GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
- GL_DECODE_EXT = $8A49;
- GL_SKIP_DECODE_EXT = $8A4A;
- // GL_NV_texture_multisample
- GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
- GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
- // GL_AMD_blend_minmax_factor
- GL_FACTOR_MIN_AMD = $901C;
- GL_FACTOR_MAX_AMD = $901D;
- // GL_AMD_sample_positions
- GL_SUBSAMPLE_DISTANCE_AMD = $883F;
- // GL_EXT_x11_sync_object
- GL_SYNC_X11_FENCE_EXT = $90E1;
- // GL_EXT_framebuffer_multisample_blit_scaled
- GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
- GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
- // (4.3) GL_NV_path_rendering
- GL_PATH_FORMAT_SVG_NV = $9070;
- GL_PATH_FORMAT_PS_NV = $9071;
- GL_STANDARD_FONT_NAME_NV = $9072;
- GL_SYSTEM_FONT_NAME_NV = $9073;
- GL_FILE_NAME_NV = $9074;
- GL_PATH_STROKE_WIDTH_NV = $9075;
- GL_PATH_END_CAPS_NV = $9076;
- GL_PATH_INITIAL_END_CAP_NV = $9077;
- GL_PATH_TERMINAL_END_CAP_NV = $9078;
- GL_PATH_JOIN_STYLE_NV = $9079;
- GL_PATH_MITER_LIMIT_NV = $907A;
- GL_PATH_DASH_CAPS_NV = $907B;
- GL_PATH_INITIAL_DASH_CAP_NV = $907C;
- GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
- GL_PATH_DASH_OFFSET_NV = $907E;
- GL_PATH_CLIENT_LENGTH_NV = $907F;
- GL_PATH_FILL_MODE_NV = $9080;
- GL_PATH_FILL_MASK_NV = $9081;
- GL_PATH_FILL_COVER_MODE_NV = $9082;
- GL_PATH_STROKE_COVER_MODE_NV = $9083;
- GL_PATH_STROKE_MASK_NV = $9084;
- GL_PATH_SAMPLE_QUALITY_NV = $9085;
- GL_PATH_STROKE_BOUND_NV = $9086;
- GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
- GL_COUNT_UP_NV = $9088;
- GL_COUNT_DOWN_NV = $9089;
- GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
- GL_CONVEX_HULL_NV = $908B;
- GL_MULTI_HULLS_NV = $908C;
- GL_BOUNDING_BOX_NV = $908D;
- GL_TRANSLATE_X_NV = $908E;
- GL_TRANSLATE_Y_NV = $908F;
- GL_TRANSLATE_2D_NV = $9090;
- GL_TRANSLATE_3D_NV = $9091;
- GL_AFFINE_2D_NV = $9092;
- GL_PROJECTIVE_2D_NV = $9093;
- GL_AFFINE_3D_NV = $9094;
- GL_PROJECTIVE_3D_NV = $9095;
- GL_TRANSPOSE_AFFINE_2D_NV = $9096;
- GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
- GL_TRANSPOSE_AFFINE_3D_NV = $9098;
- GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
- GL_UTF8_NV = $909A;
- GL_UTF16_NV = $909B;
- GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
- GL_PATH_COMMAND_COUNT_NV = $909D;
- GL_PATH_COORD_COUNT_NV = $909E;
- GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
- GL_PATH_COMPUTED_LENGTH_NV = $90A0;
- GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
- GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
- GL_SQUARE_NV = $90A3;
- GL_ROUND_NV = $90A4;
- GL_TRIANGULAR_NV = $90A5;
- GL_BEVEL_NV = $90A6;
- GL_MITER_REVERT_NV = $90A7;
- GL_MITER_TRUNCATE_NV = $90A8;
- GL_SKIP_MISSING_GLYPH_NV = $90A9;
- GL_USE_MISSING_GLYPH_NV = $90AA;
- GL_PATH_ERROR_POSITION_NV = $90AB;
- GL_PATH_FOG_GEN_MODE_NV = $90AC;
- GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
- GL_ADJACENT_PAIRS_NV = $90AE;
- GL_FIRST_TO_REST_NV = $90AF;
- GL_PATH_GEN_MODE_NV = $90B0;
- GL_PATH_GEN_COEFF_NV = $90B1;
- GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
- GL_PATH_GEN_COMPONENTS_NV = $90B3;
- GL_PATH_STENCIL_FUNC_NV = $90B7;
- GL_PATH_STENCIL_REF_NV = $90B8;
- GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
- GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
- GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
- GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
- GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
- GL_MOVE_TO_RESETS_NV = $90B5;
- GL_MOVE_TO_CONTINUES_NV = $90B6;
- GL_CLOSE_PATH_NV = $00;
- GL_MOVE_TO_NV = $02;
- GL_RELATIVE_MOVE_TO_NV = $03;
- GL_LINE_TO_NV = $04;
- GL_RELATIVE_LINE_TO_NV = $05;
- GL_HORIZONTAL_LINE_TO_NV = $06;
- GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
- GL_VERTICAL_LINE_TO_NV = $08;
- GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
- GL_QUADRATIC_CURVE_TO_NV = $0A;
- GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
- GL_CUBIC_CURVE_TO_NV = $0C;
- GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
- GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
- GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
- GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
- GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
- GL_SMALL_CCW_ARC_TO_NV = $12;
- GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
- GL_SMALL_CW_ARC_TO_NV = $14;
- GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
- GL_LARGE_CCW_ARC_TO_NV = $16;
- GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
- GL_LARGE_CW_ARC_TO_NV = $18;
- GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
- GL_RESTART_PATH_NV = $F0;
- GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
- GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
- GL_RECT_NV = $F6;
- GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
- GL_CIRCULAR_CW_ARC_TO_NV = $FA;
- GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
- GL_ARC_TO_NV = $FE;
- GL_RELATIVE_ARC_TO_NV = $FF;
- GL_BOLD_BIT_NV = $01;
- GL_ITALIC_BIT_NV = $02;
- GL_GLYPH_WIDTH_BIT_NV = $01;
- GL_GLYPH_HEIGHT_BIT_NV = $02;
- GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
- GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
- GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
- GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
- GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
- GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
- GL_GLYPH_HAS_KERNING_NV = $100;
- GL_FONT_X_MIN_BOUNDS_NV = $00010000;
- GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
- GL_FONT_X_MAX_BOUNDS_NV = $00040000;
- GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
- GL_FONT_UNITS_PER_EM_NV = $00100000;
- GL_FONT_ASCENDER_NV = $00200000;
- GL_FONT_DESCENDER_NV = $00400000;
- GL_FONT_HEIGHT_NV = $00800000;
- GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
- GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
- GL_FONT_UNDERLINE_POSITION_NV = $04000000;
- GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
- GL_FONT_HAS_KERNING_NV = $10000000;
- // (4.3) GL_AMD_pinned_memory
- GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
- // (4.3) GL_AMD_stencil_operation_extended
- GL_SET_AMD = $874A;
- GL_REPLACE_VALUE_AMD = $874B;
- GL_STENCIL_OP_VALUE_AMD = $874C;
- GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
- // (4.3) GL_AMD_vertex_shader_viewport_index
- // (4.3) GL_AMD_vertex_shader_layer
- // (4.3) GL_NV_bindless_texture
- // (4.3) GL_NV_shader_atomic_float
- // (4.3) GL_AMD_query_buffer_object
- GL_QUERY_BUFFER_AMD = $9192;
- GL_QUERY_BUFFER_BINDING_AMD = $9193;
- GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
- // GL_FfdMaskSGIX
- GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
- GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
- // GL_HP_convolution_border_modes
- GL_IGNORE_BORDER_HP = $8150;
- GL_CONSTANT_BORDER_HP = $8151;
- GL_REPLICATE_BORDER_HP = $8153;
- GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
- // GL_HP_image_transform
- GL_IMAGE_SCALE_X_HP = $8155;
- GL_IMAGE_SCALE_Y_HP = $8156;
- GL_IMAGE_TRANSLATE_X_HP = $8157;
- GL_IMAGE_TRANSLATE_Y_HP = $8158;
- GL_IMAGE_ROTATE_ANGLE_HP = $8159;
- GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
- GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
- GL_IMAGE_MAG_FILTER_HP = $815C;
- GL_IMAGE_MIN_FILTER_HP = $815D;
- GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
- GL_CUBIC_HP = $815F;
- GL_AVERAGE_HP = $8160;
- GL_IMAGE_TRANSFORM_2D_HP = $8161;
- GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
- GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
- // GL_HP_occlusion_test
- GL_OCCLUSION_TEST_HP = $8165;
- GL_OCCLUSION_TEST_RESULT_HP = $8166;
- // GL_HP_texture_lighting
- GL_TEXTURE_LIGHTING_MODE_HP = $8167;
- GL_TEXTURE_POST_SPECULAR_HP = $8168;
- GL_TEXTURE_PRE_SPECULAR_HP = $8169;
- // GL_IBM_cull_vertex
- GL_CULL_VERTEX_IBM = 103050;
- // GL_IBM_rasterpos_clip
- GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
- // GL_IBM_texture_mirrored_repeat
- GL_MIRRORED_REPEAT_IBM = $8370;
- // GL_IBM_vertex_array_lists
- GL_VERTEX_ARRAY_LIST_IBM = 103070;
- GL_NORMAL_ARRAY_LIST_IBM = 103071;
- GL_COLOR_ARRAY_LIST_IBM = 103072;
- GL_INDEX_ARRAY_LIST_IBM = 103073;
- GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
- GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
- GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
- GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
- GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
- GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
- GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
- GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
- GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
- GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
- GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
- GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
- // GL_INGR_color_clamp
- GL_RED_MIN_CLAMP_INGR = $8560;
- GL_GREEN_MIN_CLAMP_INGR = $8561;
- GL_BLUE_MIN_CLAMP_INGR = $8562;
- GL_ALPHA_MIN_CLAMP_INGR = $8563;
- GL_RED_MAX_CLAMP_INGR = $8564;
- GL_GREEN_MAX_CLAMP_INGR = $8565;
- GL_BLUE_MAX_CLAMP_INGR = $8566;
- GL_ALPHA_MAX_CLAMP_INGR = $8567;
- // GL_INGR_interlace_read
- GL_INTERLACE_READ_INGR = $8568;
- // GL_INTEL_parallel_arrays
- GL_PARALLEL_ARRAYS_INTEL = $83F4;
- GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
- GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
- GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
- GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
- // GL_NV_copy_depth_to_color
- GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
- GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
- // GL_NV_depth_clamp
- GL_DEPTH_CLAMP_NV = $864F;
- // GL_NV_evaluators
- GL_EVAL_2D_NV = $86C0;
- GL_EVAL_TRIANGULAR_2D_NV = $86C1;
- GL_MAP_TESSELLATION_NV = $86C2;
- GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
- GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
- GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
- GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
- GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
- GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
- GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
- GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
- GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
- GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
- GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
- GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
- GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
- GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
- GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
- GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
- GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
- GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
- GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
- GL_MAX_MAP_TESSELLATION_NV = $86D6;
- GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
- // GL_NV_fence
- GL_ALL_COMPLETED_NV = $84F2;
- GL_FENCE_STATUS_NV = $84F3;
- GL_FENCE_CONDITION_NV = $84F4;
- // GL_NV_float_buffer
- GL_FLOAT_R_NV = $8880;
- GL_FLOAT_RG_NV = $8881;
- GL_FLOAT_RGB_NV = $8882;
- GL_FLOAT_RGBA_NV = $8883;
- GL_FLOAT_R16_NV = $8884;
- GL_FLOAT_R32_NV = $8885;
- GL_FLOAT_RG16_NV = $8886;
- GL_FLOAT_RG32_NV = $8887;
- GL_FLOAT_RGB16_NV = $8888;
- GL_FLOAT_RGB32_NV = $8889;
- GL_FLOAT_RGBA16_NV = $888A;
- GL_FLOAT_RGBA32_NV = $888B;
- GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
- GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
- GL_FLOAT_RGBA_MODE_NV = $888E;
- // GL_NV_fog_distance
- GL_FOG_DISTANCE_MODE_NV = $855A;
- GL_EYE_RADIAL_NV = $855B;
- GL_EYE_PLANE_ABSOLUTE_NV = $855C;
- // GL_NV_fragment_program
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
- GL_FRAGMENT_PROGRAM_NV = $8870;
- GL_MAX_TEXTURE_COORDS_NV = $8871;
- GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
- GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
- GL_PROGRAM_ERROR_STRING_NV = $8874;
- // GL_NV_half_float
- GL_HALF_FLOAT_NV = $140B;
- // GL_NV_light_max_exponent
- GL_MAX_SHININESS_NV = $8504;
- GL_MAX_SPOT_EXPONENT_NV = $8505;
- // GL_NV_multisample_filter_hint
- GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
- // GL_NV_occlusion_query
- GL_PIXEL_COUNTER_BITS_NV = $8864;
- GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
- GL_PIXEL_COUNT_NV = $8866;
- GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
- // GL_NV_packed_depth_stencil
- GL_DEPTH_STENCIL_NV = $84F9;
- GL_UNSIGNED_INT_24_8_NV = $84FA;
- // GL_NV_pixel_data_range
- GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
- GL_READ_PIXEL_DATA_RANGE_NV = $8879;
- GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
- GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
- GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
- GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
- // GL_NV_point_sprite
- GL_POINT_SPRITE_NV = $8861;
- GL_COORD_REPLACE_NV = $8862;
- GL_POINT_SPRITE_R_MODE_NV = $8863;
- // GL_NV_primitive_restart
- GL_PRIMITIVE_RESTART_NV = $8558;
- GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
- // GL_NV_register_combiners
- GL_REGISTER_COMBINERS_NV = $8522;
- GL_VARIABLE_A_NV = $8523;
- GL_VARIABLE_B_NV = $8524;
- GL_VARIABLE_C_NV = $8525;
- GL_VARIABLE_D_NV = $8526;
- GL_VARIABLE_E_NV = $8527;
- GL_VARIABLE_F_NV = $8528;
- GL_VARIABLE_G_NV = $8529;
- GL_CONSTANT_COLOR0_NV = $852A;
- GL_CONSTANT_COLOR1_NV = $852B;
- GL_PRIMARY_COLOR_NV = $852C;
- GL_SECONDARY_COLOR_NV = $852D;
- GL_SPARE0_NV = $852E;
- GL_SPARE1_NV = $852F;
- GL_DISCARD_NV = $8530;
- GL_E_TIMES_F_NV = $8531;
- GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
- GL_UNSIGNED_IDENTITY_NV = $8536;
- GL_UNSIGNED_INVERT_NV = $8537;
- GL_EXPAND_NORMAL_NV = $8538;
- GL_EXPAND_NEGATE_NV = $8539;
- GL_HALF_BIAS_NORMAL_NV = $853A;
- GL_HALF_BIAS_NEGATE_NV = $853B;
- GL_SIGNED_IDENTITY_NV = $853C;
- GL_SIGNED_NEGATE_NV = $853D;
- GL_SCALE_BY_TWO_NV = $853E;
- GL_SCALE_BY_FOUR_NV = $853F;
- GL_SCALE_BY_ONE_HALF_NV = $8540;
- GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
- GL_COMBINER_INPUT_NV = $8542;
- GL_COMBINER_MAPPING_NV = $8543;
- GL_COMBINER_COMPONENT_USAGE_NV = $8544;
- GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
- GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
- GL_COMBINER_MUX_SUM_NV = $8547;
- GL_COMBINER_SCALE_NV = $8548;
- GL_COMBINER_BIAS_NV = $8549;
- GL_COMBINER_AB_OUTPUT_NV = $854A;
- GL_COMBINER_CD_OUTPUT_NV = $854B;
- GL_COMBINER_SUM_OUTPUT_NV = $854C;
- GL_MAX_GENERAL_COMBINERS_NV = $854D;
- GL_NUM_GENERAL_COMBINERS_NV = $854E;
- GL_COLOR_SUM_CLAMP_NV = $854F;
- GL_COMBINER0_NV = $8550;
- GL_COMBINER1_NV = $8551;
- GL_COMBINER2_NV = $8552;
- GL_COMBINER3_NV = $8553;
- GL_COMBINER4_NV = $8554;
- GL_COMBINER5_NV = $8555;
- GL_COMBINER6_NV = $8556;
- GL_COMBINER7_NV = $8557;
- // GL_NV_register_combiners2
- GL_PER_STAGE_CONSTANTS_NV = $8535;
- // GL_NV_texgen_emboss
- GL_EMBOSS_LIGHT_NV = $855D;
- GL_EMBOSS_CONSTANT_NV = $855E;
- GL_EMBOSS_MAP_NV = $855F;
- // GL_NV_texgen_reflection
- GL_NORMAL_MAP_NV = $8511;
- GL_REFLECTION_MAP_NV = $8512;
- // GL_NV_texture_env_combine4
- GL_COMBINE4_NV = $8503;
- GL_SOURCE3_RGB_NV = $8583;
- GL_SOURCE3_ALPHA_NV = $858B;
- GL_OPERAND3_RGB_NV = $8593;
- GL_OPERAND3_ALPHA_NV = $859B;
- // GL_NV_texture_expand_normal
- GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
- // GL_NV_texture_rectangle
- GL_TEXTURE_RECTANGLE_NV = $84F5;
- GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
- GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
- // GL_NV_texture_shader
- GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
- GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
- GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
- GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
- GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
- GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
- GL_DSDT_MAG_INTENSITY_NV = $86DC;
- GL_SHADER_CONSISTENT_NV = $86DD;
- GL_TEXTURE_SHADER_NV = $86DE;
- GL_SHADER_OPERATION_NV = $86DF;
- GL_CULL_MODES_NV = $86E0;
- GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
- GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
- GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
- GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
- GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
- GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
- GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
- GL_CONST_EYE_NV = $86E5;
- GL_PASS_THROUGH_NV = $86E6;
- GL_CULL_FRAGMENT_NV = $86E7;
- GL_OFFSET_TEXTURE_2D_NV = $86E8;
- GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
- GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
- GL_DOT_PRODUCT_NV = $86EC;
- GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
- GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
- GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
- GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
- GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
- GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
- GL_HILO_NV = $86F4;
- GL_DSDT_NV = $86F5;
- GL_DSDT_MAG_NV = $86F6;
- GL_DSDT_MAG_VIB_NV = $86F7;
- GL_HILO16_NV = $86F8;
- GL_SIGNED_HILO_NV = $86F9;
- GL_SIGNED_HILO16_NV = $86FA;
- GL_SIGNED_RGBA_NV = $86FB;
- GL_SIGNED_RGBA8_NV = $86FC;
- GL_SIGNED_RGB_NV = $86FE;
- GL_SIGNED_RGB8_NV = $86FF;
- GL_SIGNED_LUMINANCE_NV = $8701;
- GL_SIGNED_LUMINANCE8_NV = $8702;
- GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
- GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
- GL_SIGNED_ALPHA_NV = $8705;
- GL_SIGNED_ALPHA8_NV = $8706;
- GL_SIGNED_INTENSITY_NV = $8707;
- GL_SIGNED_INTENSITY8_NV = $8708;
- GL_DSDT8_NV = $8709;
- GL_DSDT8_MAG8_NV = $870A;
- GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
- GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
- GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
- GL_HI_SCALE_NV = $870E;
- GL_LO_SCALE_NV = $870F;
- GL_DS_SCALE_NV = $8710;
- GL_DT_SCALE_NV = $8711;
- GL_MAGNITUDE_SCALE_NV = $8712;
- GL_VIBRANCE_SCALE_NV = $8713;
- GL_HI_BIAS_NV = $8714;
- GL_LO_BIAS_NV = $8715;
- GL_DS_BIAS_NV = $8716;
- GL_DT_BIAS_NV = $8717;
- GL_MAGNITUDE_BIAS_NV = $8718;
- GL_VIBRANCE_BIAS_NV = $8719;
- GL_TEXTURE_BORDER_VALUES_NV = $871A;
- GL_TEXTURE_HI_SIZE_NV = $871B;
- GL_TEXTURE_LO_SIZE_NV = $871C;
- GL_TEXTURE_DS_SIZE_NV = $871D;
- GL_TEXTURE_DT_SIZE_NV = $871E;
- GL_TEXTURE_MAG_SIZE_NV = $871F;
- // GL_NV_texture_shader2
- GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
- // GL_NV_texture_shader3
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
- GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
- GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
- GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
- GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
- GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
- GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
- GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
- GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
- GL_HILO8_NV = $885E;
- GL_SIGNED_HILO8_NV = $885F;
- GL_FORCE_BLUE_TO_ONE_NV = $8860;
- // GL_NV_vertex_array_range
- GL_VERTEX_ARRAY_RANGE_NV = $851D;
- GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
- GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
- GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
- // GL_NV_vertex_array_range2
- GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
- // GL_NV_vertex_program
- GL_VERTEX_PROGRAM_NV = $8620;
- GL_VERTEX_STATE_PROGRAM_NV = $8621;
- GL_ATTRIB_ARRAY_SIZE_NV = $8623;
- GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
- GL_ATTRIB_ARRAY_TYPE_NV = $8625;
- GL_CURRENT_ATTRIB_NV = $8626;
- GL_PROGRAM_LENGTH_NV = $8627;
- GL_PROGRAM_STRING_NV = $8628;
- GL_MODELVIEW_PROJECTION_NV = $8629;
- GL_IDENTITY_NV = $862A;
- GL_INVERSE_NV = $862B;
- GL_TRANSPOSE_NV = $862C;
- GL_INVERSE_TRANSPOSE_NV = $862D;
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
- GL_MAX_TRACK_MATRICES_NV = $862F;
- GL_MATRIX0_NV = $8630;
- GL_MATRIX1_NV = $8631;
- GL_MATRIX2_NV = $8632;
- GL_MATRIX3_NV = $8633;
- GL_MATRIX4_NV = $8634;
- GL_MATRIX5_NV = $8635;
- GL_MATRIX6_NV = $8636;
- GL_MATRIX7_NV = $8637;
- GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
- GL_CURRENT_MATRIX_NV = $8641;
- GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
- GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
- GL_PROGRAM_PARAMETER_NV = $8644;
- GL_ATTRIB_ARRAY_POINTER_NV = $8645;
- GL_PROGRAM_TARGET_NV = $8646;
- GL_PROGRAM_RESIDENT_NV = $8647;
- GL_TRACK_MATRIX_NV = $8648;
- GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
- GL_VERTEX_PROGRAM_BINDING_NV = $864A;
- GL_PROGRAM_ERROR_POSITION_NV = $864B;
- GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
- GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
- GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
- GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
- GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
- GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
- GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
- GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
- GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
- GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
- GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
- GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
- GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
- GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
- GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
- GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
- GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
- GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
- GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
- GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
- GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
- GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
- GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
- GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
- GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
- GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
- GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
- GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
- GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
- GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
- GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
- GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
- GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
- GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
- GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
- GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
- GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
- GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
- GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
- GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
- GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
- GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
- GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
- GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
- GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
- GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
- GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
- GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
- // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
- GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
- // GL_NV_fragment_program2
- GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
- GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
- GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
- // GL_NV_vertex_program3
- MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
- // GL_NV_depth_buffer_float
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
- GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
- // GL_NV_framebuffer_multisample_coverage
- GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
- GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
- // GL_NV_geometry_program4
- GL_GEOMETRY_PROGRAM_NV = $8C26;
- GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
- GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
- // GL_NV_gpu_program4
- GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
- GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
- GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
- GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
- GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
- GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
- // GL_NV_parameter_buffer_object
- GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
- GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
- GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
- GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
- GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
- // GL_NV_transform_feedback
- GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
- GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
- GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
- GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
- GL_SEPARATE_ATTRIBS_NV = $8C8D;
- GL_PRIMITIVES_GENERATED_NV = $8C87;
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
- GL_RASTERIZER_DISCARD_NV = $8C89;
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
- GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
- GL_ACTIVE_VARYINGS_NV = $8C81;
- GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
- GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
- GL_BACK_PRIMARY_COLOR_NV = $8C77;
- GL_BACK_SECONDARY_COLOR_NV = $8C78;
- GL_TEXTURE_COORD_NV = $8C79;
- GL_CLIP_DISTANCE_NV = $8C7A;
- GL_VERTEX_ID_NV = $8C7B;
- GL_PRIMITIVE_ID_NV = $8C7C;
- GL_GENERIC_ATTRIB_NV = $8C7D;
- GL_LAYER_NV = $8DAA;
- GL_NEXT_BUFFER_NV = -2;
- GL_SKIP_COMPONENTS4_NV = -3;
- GL_SKIP_COMPONENTS3_NV = -4;
- GL_SKIP_COMPONENTS2_NV = -5;
- GL_SKIP_COMPONENTS1_NV = -6;
- // GL_NV_conditional_render
- GL_QUERY_WAIT_NV = $8E13;
- GL_QUERY_NO_WAIT_NV = $8E14;
- GL_QUERY_BY_REGION_WAIT_NV = $8E15;
- GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
- // GL_NV_conservative_raster
- GL_CONSERVATIVE_RASTERIZATION_NV = $9346;
- GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = $9347;
- GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = $9348;
- GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = $9349;
- // GL_NV_conservative_raster_dilate
- GL_CONSERVATIVE_RASTER_DILATE_NV = $9379;
- GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = $937A;
- GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = $937B;
- // GL_NV_present_video
- GL_FRAME_NV = $8E26;
- GL_FIELDS_NV = $8E27;
- GL_CURRENT_TIME_NV = $8E28;
- GL_NUM_FILL_STREAMS_NV = $8E29;
- GL_PRESENT_TIME_NV = $8E2A;
- GL_PRESENT_DURATION_NV = $8E2B;
- // GL_NV_explicit_multisample
- GL_SAMPLE_POSITION_NV = $8E50;
- GL_SAMPLE_MASK_NV = $8E51;
- GL_SAMPLE_MASK_VALUE_NV = $8E52;
- GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
- GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
- GL_TEXTURE_RENDERBUFFER_NV = $8E55;
- GL_SAMPLER_RENDERBUFFER_NV = $8E56;
- GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
- GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
- GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
- // GL_NV_transform_feedback2
- GL_TRANSFORM_FEEDBACK_NV = $8E22;
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
- GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
- // GL_NV_video_capture
- GL_VIDEO_BUFFER_NV = $9020;
- GL_VIDEO_BUFFER_BINDING_NV = $9021;
- GL_FIELD_UPPER_NV = $9022;
- GL_FIELD_LOWER_NV = $9023;
- GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
- GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
- GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
- GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
- GL_VIDEO_BUFFER_PITCH_NV = $9028;
- GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
- GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
- GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
- GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
- GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
- GL_PARTIAL_SUCCESS_NV = $902E;
- GL_SUCCESS_NV = $902F;
- GL_FAILURE_NV = $9030;
- GL_YCBYCR8_422_NV = $9031;
- GL_YCBAYCR8A_4224_NV = $9032;
- GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
- GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
- GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
- GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
- GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
- GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
- GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
- GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
- GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
- GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
- // GL_NV_shader_buffer_load
- GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
- GL_GPU_ADDRESS_NV = $8F34;
- GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
- // GL_NV_vertex_buffer_unified_memory
- GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
- GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
- GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
- GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
- GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
- GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
- GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
- GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
- GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
- GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
- GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
- GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
- GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
- GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
- GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
- GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
- GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
- GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
- GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
- GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
- GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
- GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
- GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
- GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
- GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
- // GL_NV_gpu_program5
- GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
- GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
- GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
- GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
- // GL_NV_gpu_shader5
- GL_INT64_NV = $140E;
- GL_UNSIGNED_INT64_NV = $140F;
- GL_INT8_NV = $8FE0;
- GL_INT8_VEC2_NV = $8FE1;
- GL_INT8_VEC3_NV = $8FE2;
- GL_INT8_VEC4_NV = $8FE3;
- GL_INT16_NV = $8FE4;
- GL_INT16_VEC2_NV = $8FE5;
- GL_INT16_VEC3_NV = $8FE6;
- GL_INT16_VEC4_NV = $8FE7;
- GL_INT64_VEC2_NV = $8FE9;
- GL_INT64_VEC3_NV = $8FEA;
- GL_INT64_VEC4_NV = $8FEB;
- GL_UNSIGNED_INT8_NV = $8FEC;
- GL_UNSIGNED_INT8_VEC2_NV = $8FED;
- GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
- GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
- GL_UNSIGNED_INT16_NV = $8FF0;
- GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
- GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
- GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
- GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
- GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
- GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
- GL_FLOAT16_NV = $8FF8;
- GL_FLOAT16_VEC2_NV = $8FF9;
- GL_FLOAT16_VEC3_NV = $8FFA;
- GL_FLOAT16_VEC4_NV = $8FFB;
- { reuse GL_PATCHES }
- // GL_NV_shader_buffer_store
- GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
- { reuse GL_READ_WRITE }
- { reuse GL_WRITE_ONLY }
- // GL_NV_tessellation_program5
- GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
- GL_TESS_CONTROL_PROGRAM_NV = $891E;
- GL_TESS_EVALUATION_PROGRAM_NV = $891F;
- GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
- GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
- // GL_NV_vertex_attrib_integer_64bit
- { reuse GL_INT64_NV }
- { reuse GL_UNSIGNED_INT64_NV }
- // GL_NV_multisample_coverage
- GL_COVERAGE_SAMPLES_NV = $80A9;
- GL_COLOR_SAMPLES_NV = $8E20;
- // GL_NV_vdpau_interop
- GL_SURFACE_STATE_NV = $86EB;
- GL_SURFACE_REGISTERED_NV = $86FD;
- GL_SURFACE_MAPPED_NV = $8700;
- GL_WRITE_DISCARD_NV = $88BE;
- // GL_OML_interlace
- GL_INTERLACE_OML = $8980;
- GL_INTERLACE_READ_OML = $8981;
- // GL_OML_resample
- GL_PACK_RESAMPLE_OML = $8984;
- GL_UNPACK_RESAMPLE_OML = $8985;
- GL_RESAMPLE_REPLICATE_OML = $8986;
- GL_RESAMPLE_ZERO_FILL_OML = $8987;
- GL_RESAMPLE_AVERAGE_OML = $8988;
- GL_RESAMPLE_DECIMATE_OML = $8989;
- // GL_OML_subsample
- GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
- GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
- // GL_OVR_multiview
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = $9630;
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = $9632;
- GL_MAX_VIEWS_OVR = $9631;
- GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = $9633;
- // GL_PGI_misc_hints
- GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
- GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
- GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
- GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
- GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
- GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
- GL_ALWAYS_FAST_HINT_PGI = $1A20C;
- GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
- GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
- GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
- GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
- GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
- GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
- GL_STRICT_LIGHTING_HINT_PGI = $1A217;
- GL_STRICT_SCISSOR_HINT_PGI = $1A218;
- GL_FULL_STIPPLE_HINT_PGI = $1A219;
- GL_CLIP_NEAR_HINT_PGI = $1A220;
- GL_CLIP_FAR_HINT_PGI = $1A221;
- GL_WIDE_LINE_HINT_PGI = $1A222;
- GL_BACK_NORMALS_HINT_PGI = $1A223;
- // GL_PGI_vertex_hints
- GL_VERTEX_DATA_HINT_PGI = $1A22A;
- GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
- GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
- GL_MAX_VERTEX_HINT_PGI = $1A22D;
- GL_COLOR3_BIT_PGI = $00010000;
- GL_COLOR4_BIT_PGI = $00020000;
- GL_EDGEFLAG_BIT_PGI = $00040000;
- GL_INDEX_BIT_PGI = $00080000;
- GL_MAT_AMBIENT_BIT_PGI = $00100000;
- GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
- GL_MAT_DIFFUSE_BIT_PGI = $00400000;
- GL_MAT_EMISSION_BIT_PGI = $00800000;
- GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
- GL_MAT_SHININESS_BIT_PGI = $02000000;
- GL_MAT_SPECULAR_BIT_PGI = $04000000;
- GL_NORMAL_BIT_PGI = $08000000;
- GL_TEXCOORD1_BIT_PGI = $10000000;
- GL_TEXCOORD2_BIT_PGI = $20000000;
- GL_TEXCOORD3_BIT_PGI = $40000000;
- GL_TEXCOORD4_BIT_PGI = $80000000;
- GL_VERTEX23_BIT_PGI = $00000004;
- GL_VERTEX4_BIT_PGI = $00000008;
- // GL_REND_screen_coordinates
- GL_SCREEN_COORDINATES_REND = $8490;
- GL_INVERTED_SCREEN_W_REND = $8491;
- // GL_S3_s3tc
- GL_RGB_S3TC = $83A0;
- GL_RGB4_S3TC = $83A1;
- GL_RGBA_S3TC = $83A2;
- GL_RGBA4_S3TC = $83A3;
- // GL_SGIS_detail_texture
- GL_DETAIL_TEXTURE_2D_SGIS = $8095;
- GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
- GL_LINEAR_DETAIL_SGIS = $8097;
- GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
- GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
- GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
- GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
- GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
- // GL_SGIS_fog_function
- GL_FOG_FUNC_SGIS = $812A;
- GL_FOG_FUNC_POINTS_SGIS = $812B;
- GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
- // GL_SGIS_generate_mipmap
- GL_GENERATE_MIPMAP_SGIS = $8191;
- GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
- // GL_SGIS_multisample
- GL_MULTISAMPLE_SGIS = $809D;
- GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
- GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
- GL_SAMPLE_MASK_SGIS = $80A0;
- GL_1PASS_SGIS = $80A1;
- GL_2PASS_0_SGIS = $80A2;
- GL_2PASS_1_SGIS = $80A3;
- GL_4PASS_0_SGIS = $80A4;
- GL_4PASS_1_SGIS = $80A5;
- GL_4PASS_2_SGIS = $80A6;
- GL_4PASS_3_SGIS = $80A7;
- GL_SAMPLE_BUFFERS_SGIS = $80A8;
- GL_SAMPLES_SGIS = $80A9;
- GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
- GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
- GL_SAMPLE_PATTERN_SGIS = $80AC;
- // GL_SGIS_pixel_texture
- GL_PIXEL_TEXTURE_SGIS = $8353;
- GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
- GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
- GL_PIXEL_GROUP_COLOR_SGIS = $8356;
- // GL_SGIS_point_line_texgen
- GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
- GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
- GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
- GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
- GL_EYE_POINT_SGIS = $81F4;
- GL_OBJECT_POINT_SGIS = $81F5;
- GL_EYE_LINE_SGIS = $81F6;
- GL_OBJECT_LINE_SGIS = $81F7;
- // GL_SGIS_point_parameters
- GL_POINT_SIZE_MIN_SGIS = $8126;
- GL_POINT_SIZE_MAX_SGIS = $8127;
- GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
- GL_DISTANCE_ATTENUATION_SGIS = $8129;
- // GL_SGIS_sharpen_texture
- GL_LINEAR_SHARPEN_SGIS = $80AD;
- GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
- GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
- GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
- // GL_SGIS_texture4D
- GL_PACK_SKIP_VOLUMES_SGIS = $8130;
- GL_PACK_IMAGE_DEPTH_SGIS = $8131;
- GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
- GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
- GL_TEXTURE_4D_SGIS = $8134;
- GL_PROXY_TEXTURE_4D_SGIS = $8135;
- GL_TEXTURE_4DSIZE_SGIS = $8136;
- GL_TEXTURE_WRAP_Q_SGIS = $8137;
- GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
- GL_TEXTURE_4D_BINDING_SGIS = $814F;
- // GL_SGIS_texture_color_mask
- GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
- // GL_SGIS_texture_edge_clamp
- GL_CLAMP_TO_EDGE_SGIS = $812F;
- // GL_SGIS_texture_filter4
- GL_FILTER4_SGIS = $8146;
- GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
- // GL_SGIS_texture_lod
- GL_TEXTURE_MIN_LOD_SGIS = $813A;
- GL_TEXTURE_MAX_LOD_SGIS = $813B;
- GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
- GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
- // GL_SGIS_texture_select
- GL_DUAL_ALPHA4_SGIS = $8110;
- GL_DUAL_ALPHA8_SGIS = $8111;
- GL_DUAL_ALPHA12_SGIS = $8112;
- GL_DUAL_ALPHA16_SGIS = $8113;
- GL_DUAL_LUMINANCE4_SGIS = $8114;
- GL_DUAL_LUMINANCE8_SGIS = $8115;
- GL_DUAL_LUMINANCE12_SGIS = $8116;
- GL_DUAL_LUMINANCE16_SGIS = $8117;
- GL_DUAL_INTENSITY4_SGIS = $8118;
- GL_DUAL_INTENSITY8_SGIS = $8119;
- GL_DUAL_INTENSITY12_SGIS = $811A;
- GL_DUAL_INTENSITY16_SGIS = $811B;
- GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
- GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
- GL_QUAD_ALPHA4_SGIS = $811E;
- GL_QUAD_ALPHA8_SGIS = $811F;
- GL_QUAD_LUMINANCE4_SGIS = $8120;
- GL_QUAD_LUMINANCE8_SGIS = $8121;
- GL_QUAD_INTENSITY4_SGIS = $8122;
- GL_QUAD_INTENSITY8_SGIS = $8123;
- GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
- GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
- // GL_SGIX_async
- GL_ASYNC_MARKER_SGIX = $8329;
- // GL_SGIX_async_histogram
- GL_ASYNC_HISTOGRAM_SGIX = $832C;
- GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
- // GL_SGIX_async_pixel
- GL_ASYNC_TEX_IMAGE_SGIX = $835C;
- GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
- GL_ASYNC_READ_PIXELS_SGIX = $835E;
- GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
- GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
- GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
- // GL_SGIX_blend_alpha_minmax
- GL_ALPHA_MIN_SGIX = $8320;
- GL_ALPHA_MAX_SGIX = $8321;
- // GL_SGIX_calligraphic_fragment
- GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
- // GL_SGIX_clipmap
- GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
- GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
- GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
- GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
- GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
- GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
- GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
- GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
- GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
- GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
- GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
- GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
- // GL_SGIX_convolution_accuracy
- GL_CONVOLUTION_HINT_SGIX = $8316;
- // GL_SGIX_depth_texture
- GL_DEPTH_COMPONENT16_SGIX = $81A5;
- GL_DEPTH_COMPONENT24_SGIX = $81A6;
- GL_DEPTH_COMPONENT32_SGIX = $81A7;
- // GL_SGIX_fog_offset
- GL_FOG_OFFSET_SGIX = $8198;
- GL_FOG_OFFSET_VALUE_SGIX = $8199;
- // GL_SGIX_fog_scale
- GL_FOG_SCALE_SGIX = $81FC;
- GL_FOG_SCALE_VALUE_SGIX = $81FD;
- // GL_SGIX_fragment_lighting
- GL_FRAGMENT_LIGHTING_SGIX = $8400;
- GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
- GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
- GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
- GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
- GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
- GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
- GL_LIGHT_ENV_MODE_SGIX = $8407;
- GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
- GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
- GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
- GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
- GL_FRAGMENT_LIGHT0_SGIX = $840C;
- GL_FRAGMENT_LIGHT1_SGIX = $840D;
- GL_FRAGMENT_LIGHT2_SGIX = $840E;
- GL_FRAGMENT_LIGHT3_SGIX = $840F;
- GL_FRAGMENT_LIGHT4_SGIX = $8410;
- GL_FRAGMENT_LIGHT5_SGIX = $8411;
- GL_FRAGMENT_LIGHT6_SGIX = $8412;
- GL_FRAGMENT_LIGHT7_SGIX = $8413;
- // GL_SGIX_framezoom
- GL_FRAMEZOOM_SGIX = $818B;
- GL_FRAMEZOOM_FACTOR_SGIX = $818C;
- GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
- // GL_SGIX_impact_pixel_texture
- GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
- GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
- GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
- GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
- GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
- GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
- GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
- // GL_SGIX_instruments
- GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
- GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
- // GL_SGIX_interlace
- GL_INTERLACE_SGIX = $8094;
- // GL_SGIX_ir_instrument1
- GL_IR_INSTRUMENT1_SGIX = $817F;
- // GL_SGIX_list_priority
- GL_LIST_PRIORITY_SGIX = $8182;
- // GL_SGIX_pixel_texture
- GL_PIXEL_TEX_GEN_SGIX = $8139;
- GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
- // GL_SGIX_pixel_tiles
- GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
- GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
- GL_PIXEL_TILE_WIDTH_SGIX = $8140;
- GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
- GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
- GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
- GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
- GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
- // GL_SGIX_polynomial_ffd
- GL_GEOMETRY_DEFORMATION_SGIX = $8194;
- GL_TEXTURE_DEFORMATION_SGIX = $8195;
- GL_DEFORMATIONS_MASK_SGIX = $8196;
- GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
- // GL_SGIX_reference_plane
- GL_REFERENCE_PLANE_SGIX = $817D;
- GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
- // GL_SGIX_resample
- GL_PACK_RESAMPLE_SGIX = $842C;
- GL_UNPACK_RESAMPLE_SGIX = $842D;
- GL_RESAMPLE_REPLICATE_SGIX = $842E;
- GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
- GL_RESAMPLE_DECIMATE_SGIX = $8430;
- // GL_SGIX_scalebias_hint
- GL_SCALEBIAS_HINT_SGIX = $8322;
- // GL_SGIX_shadow
- GL_TEXTURE_COMPARE_SGIX = $819A;
- GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
- GL_TEXTURE_LEQUAL_R_SGIX = $819C;
- GL_TEXTURE_GEQUAL_R_SGIX = $819D;
- // GL_SGIX_shadow_ambient
- GL_SHADOW_AMBIENT_SGIX = $80BF;
- // GL_SGIX_sprite
- GL_SPRITE_SGIX = $8148;
- GL_SPRITE_MODE_SGIX = $8149;
- GL_SPRITE_AXIS_SGIX = $814A;
- GL_SPRITE_TRANSLATION_SGIX = $814B;
- GL_SPRITE_AXIAL_SGIX = $814C;
- GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
- GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
- // GL_SGIX_subsample
- GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
- GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
- GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
- GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
- GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
- // GL_SGIX_texture_add_env
- GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
- // GL_SGIX_texture_coordinate_clamp
- GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
- GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
- GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
- // GL_SGIX_texture_lod_bias
- GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
- GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
- GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
- // GL_SGIX_texture_multi_buffer
- GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
- // GL_SGIX_texture_scale_bias
- GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
- GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
- GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
- GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
- // GL_SGIX_vertex_preclip
- GL_VERTEX_PRECLIP_SGIX = $83EE;
- GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
- // GL_SGIX_ycrcb
- GL_YCRCB_422_SGIX = $81BB;
- GL_YCRCB_444_SGIX = $81BC;
- // GL_SGIX_ycrcba
- GL_YCRCB_SGIX = $8318;
- GL_YCRCBA_SGIX = $8319;
- // GL_SGI_color_matrix
- GL_COLOR_MATRIX_SGI = $80B1;
- GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
- GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
- GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
- GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
- GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
- GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
- GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
- GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
- GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
- GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
- // GL_SGI_color_table
- GL_COLOR_TABLE_SGI = $80D0;
- GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
- GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
- GL_PROXY_COLOR_TABLE_SGI = $80D3;
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
- GL_COLOR_TABLE_SCALE_SGI = $80D6;
- GL_COLOR_TABLE_BIAS_SGI = $80D7;
- GL_COLOR_TABLE_FORMAT_SGI = $80D8;
- GL_COLOR_TABLE_WIDTH_SGI = $80D9;
- GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
- GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
- GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
- GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
- GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
- GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
- // GL_SGI_depth_pass_instrument
- GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
- GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
- GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
- // GL_SGI_texture_color_table
- GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
- GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
- // GL_SUNX_constant_data
- GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
- GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
- // GL_SUN_convolution_border_modes
- GL_WRAP_BORDER_SUN = $81D4;
- // GL_SUN_global_alpha
- GL_GLOBAL_ALPHA_SUN = $81D9;
- GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
- // GL_SUN_mesh_array
- GL_QUAD_MESH_SUN = $8614;
- GL_TRIANGLE_MESH_SUN = $8615;
- // GL_SUN_slice_accum
- GL_SLICE_ACCUM_SUN = $85CC;
- // GL_SUN_triangle_list
- GL_RESTART_SUN = $0001;
- GL_REPLACE_MIDDLE_SUN = $0002;
- GL_REPLACE_OLDEST_SUN = $0003;
- GL_TRIANGLE_LIST_SUN = $81D7;
- GL_REPLACEMENT_CODE_SUN = $81D8;
- GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
- GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
- GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
- GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
- GL_R1UI_V3F_SUN = $85C4;
- GL_R1UI_C4UB_V3F_SUN = $85C5;
- GL_R1UI_C3F_V3F_SUN = $85C6;
- GL_R1UI_N3F_V3F_SUN = $85C7;
- GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
- GL_R1UI_T2F_V3F_SUN = $85C9;
- GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
- GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
- // GL_WIN_phong_shading
- GL_PHONG_WIN = $80EA;
- GL_PHONG_HINT_WIN = $80EB;
- // GL_WIN_specular_fog
- GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
- // GL_ARB_vertex_shader
- GL_VERTEX_SHADER_ARB = $8B31;
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
- GL_MAX_VARYING_FLOATS_ARB = $8B4B;
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
- // GL_KHR_blend_equation_advanced
- GL_MULTIPLY_KHR = $9294;
- GL_SCREEN_KHR = $9295;
- GL_OVERLAY_KHR = $9296;
- GL_DARKEN_KHR = $9297;
- GL_LIGHTEN_KHR = $9298;
- GL_COLORDODGE_KHR = $9299;
- GL_COLORBURN_KHR = $929A;
- GL_HARDLIGHT_KHR = $929B;
- GL_SOFTLIGHT_KHR = $929C;
- GL_DIFFERENCE_KHR = $929E;
- GL_EXCLUSION_KHR = $92A0;
- GL_HSL_HUE_KHR = $92AD;
- GL_HSL_SATURATION_KHR = $92AE;
- GL_HSL_COLOR_KHR = $92AF;
- GL_HSL_LUMINOSITY_KHR = $92B0;
- // GL_KHR_blend_equation_advanced_coherent
- GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
- // GL_KHR_robustness
- GL_CONTEXT_ROBUST_ACCESS = $90F3;
- // GL_KHR_no_error
- GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = $00000008;
- // GL_ARB_fragment_shader
- GL_FRAGMENT_SHADER_ARB = $8B30;
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
- // GL_ARB_occlusion_query
- GL_SAMPLES_PASSED_ARB = $8914;
- GL_QUERY_COUNTER_BITS_ARB = $8864;
- GL_CURRENT_QUERY_ARB = $8865;
- GL_QUERY_RESULT_ARB = $8866;
- GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
- // GL_ARB_pipeline_statistics_query
- GL_VERTICES_SUBMITTED_ARB = $82EE;
- GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
- GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
- GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
- GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
- GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
- GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
- GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
- GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
- // GL_ARB_point_sprite
- GL_POINT_SPRITE_ARB = $8861;
- GL_COORD_REPLACE_ARB = $8862;
- // GL_ARB_shading_language_100
- GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
- // GL_ARB_shader_objects
- GL_PROGRAM_OBJECT_ARB = $8B40;
- GL_OBJECT_TYPE_ARB = $8B4E;
- GL_OBJECT_SUBTYPE_ARB = $8B4F;
- GL_OBJECT_DELETE_STATUS_ARB = $8B80;
- GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
- GL_OBJECT_LINK_STATUS_ARB = $8B82;
- GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
- GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
- GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
- GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
- GL_SHADER_OBJECT_ARB = $8B48;
- GL_FLOAT_VEC2_ARB = $8B50;
- GL_FLOAT_VEC3_ARB = $8B51;
- GL_FLOAT_VEC4_ARB = $8B52;
- GL_INT_VEC2_ARB = $8B53;
- GL_INT_VEC3_ARB = $8B54;
- GL_INT_VEC4_ARB = $8B55;
- GL_BOOL_ARB = $8B56;
- GL_BOOL_VEC2_ARB = $8B57;
- GL_BOOL_VEC3_ARB = $8B58;
- GL_BOOL_VEC4_ARB = $8B59;
- GL_FLOAT_MAT2_ARB = $8B5A;
- GL_FLOAT_MAT3_ARB = $8B5B;
- GL_FLOAT_MAT4_ARB = $8B5C;
- GL_SAMPLER_1D_ARB = $8B5D;
- GL_SAMPLER_2D_ARB = $8B5E;
- GL_SAMPLER_3D_ARB = $8B5F;
- GL_SAMPLER_CUBE_ARB = $8B60;
- GL_SAMPLER_1D_SHADOW_ARB = $8B61;
- GL_SAMPLER_2D_SHADOW_ARB = $8B62;
- GL_SAMPLER_2D_RECT_ARB = $8B63;
- GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
- // WGL_3DFX_multisample
- WGL_SAMPLE_BUFFERS_3DFX = $2060;
- WGL_SAMPLES_3DFX = $2061;
- // WGL_ARB_buffer_region
- WGL_FRONT_COLOR_BUFFER_BIT_ARB = $00000001;
- WGL_BACK_COLOR_BUFFER_BIT_ARB = $00000002;
- WGL_DEPTH_BUFFER_BIT_ARB = $00000004;
- WGL_STENCIL_BUFFER_BIT_ARB = $00000008;
- // WGL_ARB_context_flush_control
- WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
- WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
- WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
- // WGL_ARB_make_current_read
- ERROR_INVALID_PIXEL_TYPE_ARB = $2043;
- ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = $2054;
- // WGL_ARB_multisample
- WGL_SAMPLE_BUFFERS_ARB = $2041;
- WGL_SAMPLES_ARB = $2042;
- // WGL_ARB_pbuffer
- WGL_DRAW_TO_PBUFFER_ARB = $202D;
- WGL_MAX_PBUFFER_PIXELS_ARB = $202E;
- WGL_MAX_PBUFFER_WIDTH_ARB = $202F;
- WGL_MAX_PBUFFER_HEIGHT_ARB = $2030;
- WGL_PBUFFER_LARGEST_ARB = $2033;
- WGL_PBUFFER_WIDTH_ARB = $2034;
- WGL_PBUFFER_HEIGHT_ARB = $2035;
- WGL_PBUFFER_LOST_ARB = $2036;
- // WGL_ARB_pixel_format
- WGL_NUMBER_PIXEL_FORMATS_ARB = $2000;
- WGL_DRAW_TO_WINDOW_ARB = $2001;
- WGL_DRAW_TO_BITMAP_ARB = $2002;
- WGL_ACCELERATION_ARB = $2003;
- WGL_NEED_PALETTE_ARB = $2004;
- WGL_NEED_SYSTEM_PALETTE_ARB = $2005;
- WGL_SWAP_LAYER_BUFFERS_ARB = $2006;
- WGL_SWAP_METHOD_ARB = $2007;
- WGL_NUMBER_OVERLAYS_ARB = $2008;
- WGL_NUMBER_UNDERLAYS_ARB = $2009;
- WGL_TRANSPARENT_ARB = $200A;
- WGL_TRANSPARENT_RED_VALUE_ARB = $2037;
- WGL_TRANSPARENT_GREEN_VALUE_ARB = $2038;
- WGL_TRANSPARENT_BLUE_VALUE_ARB = $2039;
- WGL_TRANSPARENT_ALPHA_VALUE_ARB = $203A;
- WGL_TRANSPARENT_INDEX_VALUE_ARB = $203B;
- WGL_SHARE_DEPTH_ARB = $200C;
- WGL_SHARE_STENCIL_ARB = $200D;
- WGL_SHARE_ACCUM_ARB = $200E;
- WGL_SUPPORT_GDI_ARB = $200F;
- WGL_SUPPORT_OPENGL_ARB = $2010;
- WGL_DOUBLE_BUFFER_ARB = $2011;
- WGL_STEREO_ARB = $2012;
- WGL_PIXEL_TYPE_ARB = $2013;
- WGL_COLOR_BITS_ARB = $2014;
- WGL_RED_BITS_ARB = $2015;
- WGL_RED_SHIFT_ARB = $2016;
- WGL_GREEN_BITS_ARB = $2017;
- WGL_GREEN_SHIFT_ARB = $2018;
- WGL_BLUE_BITS_ARB = $2019;
- WGL_BLUE_SHIFT_ARB = $201A;
- WGL_ALPHA_BITS_ARB = $201B;
- WGL_ALPHA_SHIFT_ARB = $201C;
- WGL_ACCUM_BITS_ARB = $201D;
- WGL_ACCUM_RED_BITS_ARB = $201E;
- WGL_ACCUM_GREEN_BITS_ARB = $201F;
- WGL_ACCUM_BLUE_BITS_ARB = $2020;
- WGL_ACCUM_ALPHA_BITS_ARB = $2021;
- WGL_DEPTH_BITS_ARB = $2022;
- WGL_STENCIL_BITS_ARB = $2023;
- WGL_AUX_BUFFERS_ARB = $2024;
- WGL_NO_ACCELERATION_ARB = $2025;
- WGL_GENERIC_ACCELERATION_ARB = $2026;
- WGL_FULL_ACCELERATION_ARB = $2027;
- WGL_SWAP_EXCHANGE_ARB = $2028;
- WGL_SWAP_COPY_ARB = $2029;
- WGL_SWAP_UNDEFINED_ARB = $202A;
- WGL_TYPE_RGBA_ARB = $202B;
- WGL_TYPE_COLORINDEX_ARB = $202C;
- // WGL_ARB_pixel_format_float
- WGL_RGBA_FLOAT_MODE_ARB = $8820;
- WGL_CLAMP_VERTEX_COLOR_ARB = $891A;
- WGL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
- WGL_CLAMP_READ_COLOR_ARB = $891C;
- WGL_FIXED_ONLY_ARB = $891D;
- // WGL_ARB_render_texture
- WGL_BIND_TO_TEXTURE_RGB_ARB = $2070;
- WGL_BIND_TO_TEXTURE_RGBA_ARB = $2071;
- WGL_TEXTURE_FORMAT_ARB = $2072;
- WGL_TEXTURE_TARGET_ARB = $2073;
- WGL_MIPMAP_TEXTURE_ARB = $2074;
- WGL_TEXTURE_RGB_ARB = $2075;
- WGL_TEXTURE_RGBA_ARB = $2076;
- WGL_NO_TEXTURE_ARB = $2077;
- WGL_TEXTURE_CUBE_MAP_ARB = $2078;
- WGL_TEXTURE_1D_ARB = $2079;
- WGL_TEXTURE_2D_ARB = $207A;
- WGL_MIPMAP_LEVEL_ARB = $207B;
- WGL_CUBE_MAP_FACE_ARB = $207C;
- WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $207D;
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $207E;
- WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $207F;
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $2080;
- WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $2081;
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $2082;
- WGL_FRONT_LEFT_ARB = $2083;
- WGL_FRONT_RIGHT_ARB = $2084;
- WGL_BACK_LEFT_ARB = $2085;
- WGL_BACK_RIGHT_ARB = $2086;
- WGL_AUX0_ARB = $2087;
- WGL_AUX1_ARB = $2088;
- WGL_AUX2_ARB = $2089;
- WGL_AUX3_ARB = $208A;
- WGL_AUX4_ARB = $208B;
- WGL_AUX5_ARB = $208C;
- WGL_AUX6_ARB = $208D;
- WGL_AUX7_ARB = $208E;
- WGL_AUX8_ARB = $208F;
- WGL_AUX9_ARB = $2090;
- // WGL_ARB_robustness_application_isolation
- WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
- // WGL_ARB_create_context
- WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
- WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
- WGL_CONTEXT_MAJOR_VERSION_ARB = $2091;
- WGL_CONTEXT_MINOR_VERSION_ARB = $2092;
- WGL_CONTEXT_LAYER_PLANE_ARB = $2093;
- WGL_CONTEXT_FLAGS_ARB = $2094;
- ERROR_INVALID_VERSION_ARB = $2095;
- // WGL_ARB_create_context_profile
- WGL_CONTEXT_PROFILE_MASK_ARB = $9126;
- WGL_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
- WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
- ERROR_INVALID_PROFILE_ARB = $2096;
- // WGL_ARB_framebuffer_sRGB
- WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20A9;
- // WGL_ARB_create_context_robustness
- WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
- WGL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
- WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
- WGL_NO_RESET_NOTIFICATION_ARB = $8261;
- // WGL_ATI_pixel_format_float
- WGL_TYPE_RGBA_FLOAT_ATI = $21A0;
- GL_TYPE_RGBA_FLOAT_ATI = $8820;
- GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = $8835;
- // WGL_AMD_gpu_association
- WGL_GPU_VENDOR_AMD = $1F00;
- WGL_GPU_RENDERER_STRING_AMD = $1F01;
- WGL_GPU_OPENGL_VERSION_STRING_AMD = $1F02;
- WGL_GPU_FASTEST_TARGET_GPUS_AMD = $21A2;
- WGL_GPU_RAM_AMD = $21A3;
- WGL_GPU_CLOCK_AMD = $21A4;
- WGL_GPU_NUM_PIPES_AMD = $21A5;
- WGL_GPU_NUM_SIMD_AMD = $21A6;
- WGL_GPU_NUM_RB_AMD = $21A7;
- WGL_GPU_NUM_SPI_AMD = $21A8;
- // WGL_EXT_depth_float
- WGL_DEPTH_FLOAT_EXT = $2040;
- // WGL_EXT_make_current_read
- ERROR_INVALID_PIXEL_TYPE_EXT = $2043;
- // WGL_EXT_multisample
- WGL_SAMPLE_BUFFERS_EXT = $2041;
- WGL_SAMPLES_EXT = $2042;
- // WGL_EXT_pbuffer
- WGL_DRAW_TO_PBUFFER_EXT = $202D;
- WGL_MAX_PBUFFER_PIXELS_EXT = $202E;
- WGL_MAX_PBUFFER_WIDTH_EXT = $202F;
- WGL_MAX_PBUFFER_HEIGHT_EXT = $2030;
- WGL_OPTIMAL_PBUFFER_WIDTH_EXT = $2031;
- WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = $2032;
- WGL_PBUFFER_LARGEST_EXT = $2033;
- WGL_PBUFFER_WIDTH_EXT = $2034;
- WGL_PBUFFER_HEIGHT_EXT = $2035;
- // WGL_EXT_pixel_format
- WGL_NUMBER_PIXEL_FORMATS_EXT = $2000;
- WGL_DRAW_TO_WINDOW_EXT = $2001;
- WGL_DRAW_TO_BITMAP_EXT = $2002;
- WGL_ACCELERATION_EXT = $2003;
- WGL_NEED_PALETTE_EXT = $2004;
- WGL_NEED_SYSTEM_PALETTE_EXT = $2005;
- WGL_SWAP_LAYER_BUFFERS_EXT = $2006;
- WGL_SWAP_METHOD_EXT = $2007;
- WGL_NUMBER_OVERLAYS_EXT = $2008;
- WGL_NUMBER_UNDERLAYS_EXT = $2009;
- WGL_TRANSPARENT_EXT = $200A;
- WGL_TRANSPARENT_VALUE_EXT = $200B;
- WGL_SHARE_DEPTH_EXT = $200C;
- WGL_SHARE_STENCIL_EXT = $200D;
- WGL_SHARE_ACCUM_EXT = $200E;
- WGL_SUPPORT_GDI_EXT = $200F;
- WGL_SUPPORT_OPENGL_EXT = $2010;
- WGL_DOUBLE_BUFFER_EXT = $2011;
- WGL_STEREO_EXT = $2012;
- WGL_PIXEL_TYPE_EXT = $2013;
- WGL_COLOR_BITS_EXT = $2014;
- WGL_RED_BITS_EXT = $2015;
- WGL_RED_SHIFT_EXT = $2016;
- WGL_GREEN_BITS_EXT = $2017;
- WGL_GREEN_SHIFT_EXT = $2018;
- WGL_BLUE_BITS_EXT = $2019;
- WGL_BLUE_SHIFT_EXT = $201A;
- WGL_ALPHA_BITS_EXT = $201B;
- WGL_ALPHA_SHIFT_EXT = $201C;
- WGL_ACCUM_BITS_EXT = $201D;
- WGL_ACCUM_RED_BITS_EXT = $201E;
- WGL_ACCUM_GREEN_BITS_EXT = $201F;
- WGL_ACCUM_BLUE_BITS_EXT = $2020;
- WGL_ACCUM_ALPHA_BITS_EXT = $2021;
- WGL_DEPTH_BITS_EXT = $2022;
- WGL_STENCIL_BITS_EXT = $2023;
- WGL_AUX_BUFFERS_EXT = $2024;
- WGL_NO_ACCELERATION_EXT = $2025;
- WGL_GENERIC_ACCELERATION_EXT = $2026;
- WGL_FULL_ACCELERATION_EXT = $2027;
- WGL_SWAP_EXCHANGE_EXT = $2028;
- WGL_SWAP_COPY_EXT = $2029;
- WGL_SWAP_UNDEFINED_EXT = $202A;
- WGL_TYPE_RGBA_EXT = $202B;
- WGL_TYPE_COLORINDEX_EXT = $202C;
- // WGL_I3D_digital_video_control
- WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = $2050;
- WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = $2051;
- WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = $2052;
- WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = $2053;
- // WGL_I3D_gamma
- WGL_GAMMA_TABLE_SIZE_I3D = $204E;
- WGL_GAMMA_EXCLUDE_DESKTOP_I3D = $204F;
- // WGL_I3D_genlock
- WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = $2044;
- WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = $2045;
- WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = $2046;
- WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = $2047;
- WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = $2048;
- WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = $2049;
- WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = $204A;
- WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = $204B;
- WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = $204C;
- // WGL_I3D_image_buffer
- WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = $00000001;
- WGL_IMAGE_BUFFER_LOCK_I3D = $00000002;
- // WGL_NV_float_buffer
- WGL_FLOAT_COMPONENTS_NV = $20B0;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = $20B1;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = $20B2;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = $20B3;
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = $20B4;
- WGL_TEXTURE_FLOAT_R_NV = $20B5;
- WGL_TEXTURE_FLOAT_RG_NV = $20B6;
- WGL_TEXTURE_FLOAT_RGB_NV = $20B7;
- WGL_TEXTURE_FLOAT_RGBA_NV = $20B8;
- // WGL_NV_render_depth_texture
- WGL_BIND_TO_TEXTURE_DEPTH_NV = $20A3;
- WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = $20A4;
- WGL_DEPTH_TEXTURE_FORMAT_NV = $20A5;
- WGL_TEXTURE_DEPTH_COMPONENT_NV = $20A6;
- WGL_DEPTH_COMPONENT_NV = $20A7;
- // WGL_NV_render_texture_rectangle
- WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = $20A0;
- WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = $20A1;
- WGL_TEXTURE_RECTANGLE_NV = $20A2;
- // WGL_NV_present_video
- WGL_NUM_VIDEO_SLOTS_NV = $20F0;
- // WGL_NV_video_output
- WGL_BIND_TO_VIDEO_RGB_NV = $20C0;
- WGL_BIND_TO_VIDEO_RGBA_NV = $20C1;
- WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = $20C2;
- WGL_VIDEO_OUT_COLOR_NV = $20C3;
- WGL_VIDEO_OUT_ALPHA_NV = $20C4;
- WGL_VIDEO_OUT_DEPTH_NV = $20C5;
- WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = $20C6;
- WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = $20C7;
- WGL_VIDEO_OUT_FRAME = $20C8;
- WGL_VIDEO_OUT_FIELD_1 = $20C9;
- WGL_VIDEO_OUT_FIELD_2 = $20CA;
- WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = $20CB;
- WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = $20CC;
- // WGL_NV_gpu_affinity
- WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = $20D0;
- WGL_ERROR_MISSING_AFFINITY_MASK_NV = $20D1;
- // WGL_NV_video_capture
- WGL_UNIQUE_ID_NV = $20CE;
- WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = $20CF;
- // WGL_NV_multisample_coverage
- WGL_COVERAGE_SAMPLES_NV = $2042;
- WGL_COLOR_SAMPLES_NV = $20B9;
- // WGL_EXT_create_context_es2_profile
- WGL_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
- // WGL_NV_DX_interop
- WGL_ACCESS_READ_ONLY_NV = $00000000;
- WGL_ACCESS_READ_WRITE_NV = $00000001;
- WGL_ACCESS_WRITE_DISCARD_NV = $00000002;
- // WIN_draw_range_elements
- GL_MAX_ELEMENTS_VERTICES_WIN = $80E8;
- GL_MAX_ELEMENTS_INDICES_WIN = $80E9;
- // GLX 1.1 and later:
- GLX_VENDOR = 1;
- GLX_VERSION = 2;
- GLX_EXTENSIONS = 3;
- GLX_USE_GL = 1;
- GLX_BUFFER_SIZE = 2;
- GLX_LEVEL = 3;
- GLX_RGBA = 4;
- GLX_DOUBLEBUFFER = 5;
- GLX_STEREO = 6;
- GLX_AUX_BUFFERS = 7;
- GLX_RED_SIZE = 8;
- GLX_GREEN_SIZE = 9;
- GLX_BLUE_SIZE = 10;
- GLX_ALPHA_SIZE = 11;
- GLX_DEPTH_SIZE = 12;
- GLX_STENCIL_SIZE = 13;
- GLX_ACCUM_RED_SIZE = 14;
- GLX_ACCUM_GREEN_SIZE = 15;
- GLX_ACCUM_BLUE_SIZE = 16;
- GLX_ACCUM_ALPHA_SIZE = 17;
- // GLX_VERSION_1_3
- GLX_WINDOW_BIT = $00000001;
- GLX_PIXMAP_BIT = $00000002;
- GLX_PBUFFER_BIT = $00000004;
- GLX_RGBA_BIT = $00000001;
- GLX_COLOR_INDEX_BIT = $00000002;
- GLX_PBUFFER_CLOBBER_MASK = $08000000;
- GLX_FRONT_LEFT_BUFFER_BIT = $00000001;
- GLX_FRONT_RIGHT_BUFFER_BIT = $00000002;
- GLX_BACK_LEFT_BUFFER_BIT = $00000004;
- GLX_BACK_RIGHT_BUFFER_BIT = $00000008;
- GLX_AUX_BUFFERS_BIT = $00000010;
- GLX_DEPTH_BUFFER_BIT = $00000020;
- GLX_STENCIL_BUFFER_BIT = $00000040;
- GLX_ACCUM_BUFFER_BIT = $00000080;
- GLX_CONFIG_CAVEAT = $20;
- GLX_X_VISUAL_TYPE = $22;
- GLX_TRANSPARENT_TYPE = $23;
- GLX_TRANSPARENT_INDEX_VALUE = $24;
- GLX_TRANSPARENT_RED_VALUE = $25;
- GLX_TRANSPARENT_GREEN_VALUE = $26;
- GLX_TRANSPARENT_BLUE_VALUE = $27;
- GLX_TRANSPARENT_ALPHA_VALUE = $28;
- GLX_DONT_CARE = $FFFFFFFF;
- GLX_NONE = $8000;
- GLX_SLOW_CONFIG = $8001;
- GLX_TRUE_COLOR = $8002;
- GLX_DIRECT_COLOR = $8003;
- GLX_PSEUDO_COLOR = $8004;
- GLX_STATIC_COLOR = $8005;
- GLX_GRAY_SCALE = $8006;
- GLX_STATIC_GRAY = $8007;
- GLX_TRANSPARENT_RGB = $8008;
- GLX_TRANSPARENT_INDEX = $8009;
- GLX_VISUAL_ID = $800B;
- GLX_SCREEN = $800C;
- GLX_NON_CONFORMANT_CONFIG = $800D;
- GLX_DRAWABLE_TYPE = $8010;
- GLX_RENDER_TYPE = $8011;
- GLX_X_RENDERABLE = $8012;
- GLX_FBCONFIG_ID = $8013;
- GLX_RGBA_TYPE = $8014;
- GLX_COLOR_INDEX_TYPE = $8015;
- GLX_MAX_PBUFFER_WIDTH = $8016;
- GLX_MAX_PBUFFER_HEIGHT = $8017;
- GLX_MAX_PBUFFER_PIXELS = $8018;
- GLX_PRESERVED_CONTENTS = $801B;
- GLX_LARGEST_PBUFFER = $801C;
- GLX_WIDTH = $801D;
- GLX_HEIGHT = $801E;
- GLX_EVENT_MASK = $801F;
- GLX_DAMAGED = $8020;
- GLX_SAVED = $8021;
- GLX_WINDOW = $8022;
- GLX_PBUFFER = $8023;
- GLX_PBUFFER_HEIGHT = $8040;
- GLX_PBUFFER_WIDTH = $8041;
- // GLX_VERSION_1_4
- GLX_SAMPLE_BUFFERS = 100000;
- GLX_SAMPLES = 100001;
- // GLX_ARB_multisample
- GLX_SAMPLE_BUFFERS_ARB = 100000;
- GLX_SAMPLES_ARB = 100001;
- // GLX_ARB_robustness_application_isolation
- GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
- // GLX_ARB_fbconfig_float
- GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
- GLX_RGBA_FLOAT_BIT_ARB = $00000004;
- // GLX_ARB_context_flush_control
- GLX_CONTEXT_RELEASE_BEHAVIOR_ARB = $2097;
- GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0;
- GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = $2098;
- // GLX_ARB_create_context
- GLX_CONTEXT_DEBUG_BIT_ARB = $00000001;
- GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
- GLX_CONTEXT_MAJOR_VERSION_ARB = $2091;
- GLX_CONTEXT_MINOR_VERSION_ARB = $2092;
- GLX_CONTEXT_FLAGS_ARB = $2094;
- // GLX_ARB_create_context_profile
- GLX_CONTEXT_CORE_PROFILE_BIT_ARB = $00000001;
- GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = $00000002;
- GLX_CONTEXT_PROFILE_MASK_ARB = $9126;
- // GLX_ARB_vertex_buffer_object
- GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB = $2095;
- // GLX_ARB_framebuffer_sRGB
- GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB = $20B2;
- // GLX_ARB_create_context_robustness
- GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB = $00000004;
- GLX_LOSE_CONTEXT_ON_RESET_ARB = $8252;
- GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
- GLX_NO_RESET_NOTIFICATION_ARB = $8261;
- // GLX_EXT_visual_info
- GLX_X_VISUAL_TYPE_EXT = $22;
- GLX_TRANSPARENT_TYPE_EXT = $23;
- GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
- GLX_TRANSPARENT_RED_VALUE_EXT = $25;
- GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
- GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
- GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
- GLX_NONE_EXT = $8000;
- GLX_TRUE_COLOR_EXT = $8002;
- GLX_DIRECT_COLOR_EXT = $8003;
- GLX_PSEUDO_COLOR_EXT = $8004;
- GLX_STATIC_COLOR_EXT = $8005;
- GLX_GRAY_SCALE_EXT = $8006;
- GLX_STATIC_GRAY_EXT = $8007;
- GLX_TRANSPARENT_RGB_EXT = $8008;
- GLX_TRANSPARENT_INDEX_EXT = $8009;
- // GLX_EXT_visual_rating
- GLX_VISUAL_CAVEAT_EXT = $20;
- GLX_SLOW_VISUAL_EXT = $8001;
- GLX_NON_CONFORMANT_VISUAL_EXT = $800D;
- (* reuse GLX_NONE_EXT *)
- // GLX_EXT_import_context
- GLX_SHARE_CONTEXT_EXT = $800A;
- GLX_VISUAL_ID_EXT = $800B;
- GLX_SCREEN_EXT = $800C;
- // GLX_EXT_fbconfig_packed_float
- // GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
- // GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
- // GLX_EXT_framebuffer_sRGB
- // GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
- // GLX_EXT_texture_from_pixmap
- GLX_TEXTURE_1D_BIT_EXT = $00000001;
- GLX_TEXTURE_2D_BIT_EXT = $00000002;
- GLX_TEXTURE_RECTANGLE_BIT_EXT = $00000004;
- GLX_BIND_TO_TEXTURE_RGB_EXT = $20D0;
- GLX_BIND_TO_TEXTURE_RGBA_EXT = $20D1;
- GLX_BIND_TO_MIPMAP_TEXTURE_EXT = $20D2;
- GLX_BIND_TO_TEXTURE_TARGETS_EXT = $20D3;
- GLX_Y_INVERTED_EXT = $20D4;
- GLX_TEXTURE_FORMAT_EXT = $20D5;
- GLX_TEXTURE_TARGET_EXT = $20D6;
- GLX_MIPMAP_TEXTURE_EXT = $20D7;
- GLX_TEXTURE_FORMAT_NONE_EXT = $20D8;
- GLX_TEXTURE_FORMAT_RGB_EXT = $20D9;
- GLX_TEXTURE_FORMAT_RGBA_EXT = $20DA;
- GLX_TEXTURE_1D_EXT = $20DB;
- GLX_TEXTURE_2D_EXT = $20DC;
- GLX_TEXTURE_RECTANGLE_EXT = $20DD;
- GLX_FRONT_LEFT_EXT = $20DE;
- GLX_FRONT_RIGHT_EXT = $20DF;
- GLX_BACK_LEFT_EXT = $20E0;
- GLX_BACK_RIGHT_EXT = $20E1;
- GLX_FRONT_EXT = GLX_FRONT_LEFT_EXT;
- GLX_BACK_EXT = GLX_BACK_LEFT_EXT;
- GLX_AUX0_EXT = $20E2;
- GLX_AUX1_EXT = $20E3;
- GLX_AUX2_EXT = $20E4;
- GLX_AUX3_EXT = $20E5;
- GLX_AUX4_EXT = $20E6;
- GLX_AUX5_EXT = $20E7;
- GLX_AUX6_EXT = $20E8;
- GLX_AUX7_EXT = $20E9;
- GLX_AUX8_EXT = $20EA;
- GLX_AUX9_EXT = $20EB;
- // GLX_EXT_swap_control
- GLX_SWAP_INTERVAL_EXT = $20F1;
- GLX_MAX_SWAP_INTERVAL_EXT = $20F2;
- // GLX_EXT_create_context_es2_profile
- GLX_CONTEXT_ES2_PROFILE_BIT_EXT = $00000004;
- // GL_EXT_Late_Swaps
- GLX_LATE_SWAPS_TEAR_EXT = $20F3;
- // GLU
- GLU_INVALID_ENUM = 100900;
- GLU_INVALID_VALUE = 100901;
- GLU_OUT_OF_MEMORY = 100902;
- GLU_INCOMPATIBLE_GL_VERSION = 100903;
- GLU_VERSION = 100800;
- GLU_EXTENSIONS = 100801;
- GLU_TRUE = GL_TRUE;
- GLU_FALSE = GL_FALSE;
- GLU_SMOOTH = 100000;
- GLU_FLAT = 100001;
- GLU_NONE = 100002;
- GLU_POINT = 100010;
- GLU_LINE = 100011;
- GLU_FILL = 100012;
- GLU_SILHOUETTE = 100013;
- GLU_OUTSIDE = 100020;
- GLU_INSIDE = 100021;
- GLU_TESS_MAX_COORD = 1.0E150;
- GLU_TESS_WINDING_RULE = 100140;
- GLU_TESS_BOUNDARY_ONLY = 100141;
- GLU_TESS_TOLERANCE = 100142;
- GLU_TESS_WINDING_ODD = 100130;
- GLU_TESS_WINDING_NONZERO = 100131;
- GLU_TESS_WINDING_POSITIVE = 100132;
- GLU_TESS_WINDING_NEGATIVE = 100133;
- GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
- GLU_TESS_BEGIN = 100100;
- GLU_TESS_VERTEX = 100101;
- GLU_TESS_END = 100102;
- GLU_TESS_ERROR = 100103;
- GLU_TESS_EDGE_FLAG = 100104;
- GLU_TESS_COMBINE = 100105;
- GLU_TESS_BEGIN_DATA = 100106;
- GLU_TESS_VERTEX_DATA = 100107;
- GLU_TESS_END_DATA = 100108;
- GLU_TESS_ERROR_DATA = 100109;
- GLU_TESS_EDGE_FLAG_DATA = 100110;
- GLU_TESS_COMBINE_DATA = 100111;
- GLU_TESS_ERROR1 = 100151;
- GLU_TESS_ERROR2 = 100152;
- GLU_TESS_ERROR3 = 100153;
- GLU_TESS_ERROR4 = 100154;
- GLU_TESS_ERROR5 = 100155;
- GLU_TESS_ERROR6 = 100156;
- GLU_TESS_ERROR7 = 100157;
- GLU_TESS_ERROR8 = 100158;
- GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1;
- GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2;
- GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3;
- GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4;
- GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5;
- GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6;
- GLU_AUTO_LOAD_MATRIX = 100200;
- GLU_CULLING = 100201;
- GLU_SAMPLING_TOLERANCE = 100203;
- GLU_DISPLAY_MODE = 100204;
- GLU_PARAMETRIC_TOLERANCE = 100202;
- GLU_SAMPLING_METHOD = 100205;
- GLU_U_STEP = 100206;
- GLU_V_STEP = 100207;
- GLU_PATH_LENGTH = 100215;
- GLU_PARAMETRIC_ERROR = 100216;
- GLU_DOMAIN_DISTANCE = 100217;
- GLU_MAP1_TRIM_2 = 100210;
- GLU_MAP1_TRIM_3 = 100211;
- GLU_OUTLINE_POLYGON = 100240;
- GLU_OUTLINE_PATCH = 100241;
- GLU_NURBS_ERROR1 = 100251;
- GLU_NURBS_ERROR2 = 100252;
- GLU_NURBS_ERROR3 = 100253;
- GLU_NURBS_ERROR4 = 100254;
- GLU_NURBS_ERROR5 = 100255;
- GLU_NURBS_ERROR6 = 100256;
- GLU_NURBS_ERROR7 = 100257;
- GLU_NURBS_ERROR8 = 100258;
- GLU_NURBS_ERROR9 = 100259;
- GLU_NURBS_ERROR10 = 100260;
- GLU_NURBS_ERROR11 = 100261;
- GLU_NURBS_ERROR12 = 100262;
- GLU_NURBS_ERROR13 = 100263;
- GLU_NURBS_ERROR14 = 100264;
- GLU_NURBS_ERROR15 = 100265;
- GLU_NURBS_ERROR16 = 100266;
- GLU_NURBS_ERROR17 = 100267;
- GLU_NURBS_ERROR18 = 100268;
- GLU_NURBS_ERROR19 = 100269;
- GLU_NURBS_ERROR20 = 100270;
- GLU_NURBS_ERROR21 = 100271;
- GLU_NURBS_ERROR22 = 100272;
- GLU_NURBS_ERROR23 = 100273;
- GLU_NURBS_ERROR24 = 100274;
- GLU_NURBS_ERROR25 = 100275;
- GLU_NURBS_ERROR26 = 100276;
- GLU_NURBS_ERROR27 = 100277;
- GLU_NURBS_ERROR28 = 100278;
- GLU_NURBS_ERROR29 = 100279;
- GLU_NURBS_ERROR30 = 100280;
- GLU_NURBS_ERROR31 = 100281;
- GLU_NURBS_ERROR32 = 100282;
- GLU_NURBS_ERROR33 = 100283;
- GLU_NURBS_ERROR34 = 100284;
- GLU_NURBS_ERROR35 = 100285;
- GLU_NURBS_ERROR36 = 100286;
- GLU_NURBS_ERROR37 = 100287;
- GLU_CW = 100120;
- GLU_CCW = 100121;
- GLU_INTERIOR = 100122;
- GLU_EXTERIOR = 100123;
- GLU_UNKNOWN = 100124;
- GLU_BEGIN = GLU_TESS_BEGIN;
- GLU_VERTEX = GLU_TESS_VERTEX;
- GLU_END = GLU_TESS_END;
- GLU_ERROR = GLU_TESS_ERROR;
- GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG;
- // GL functions and procedures
-
- procedure glAccum(op: TGLuint; value: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glAlphaFunc(func: Cardinal; ref: TGLclampf); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- function glAreTexturesResident(n: TGLsizei; Textures: PGLuint; residences: PGLboolean): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glArrayElement(i: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glBegin(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glBindTexture(target: Cardinal; texture: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glBitmap(width: TGLsizei; height: TGLsizei; xorig, yorig: Single; xmove: Single; ymove: Single; bitmap: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glBlendFunc(sfactor: Cardinal; dfactor: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glCallList(list: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glCallLists(n: TGLsizei; atype: Cardinal; lists: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glClear(mask: TGLbitfield); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glClearAccum(red, green, blue, alpha: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glClearColor(red, green, blue, alpha: TGLclampf); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glClearDepth(depth: TGLclampd); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glClearIndex(c: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glClearStencil(s: TGLint ); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glClipPlane(plane: Cardinal; equation: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3b(red, green, blue: TGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3bv(v: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3d(red, green, blue: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3f(red, green, blue: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3i(red, green, blue: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3s(red, green, blue: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3ub(red, green, blue: TGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3ubv(v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3ui(red, green, blue: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3uiv(v: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3us(red, green, blue: TGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor3usv(v: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4b(red, green, blue, alpha: TGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4bv(v: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4d(red, green, blue, alpha: TGLdouble ); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4f(red, green, blue, alpha: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4i(red, green, blue, alpha: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4s(red, green, blue, alpha: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4sv(v: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4ub(red, green, blue, alpha: TGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4ubv(v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4ui(red, green, blue, alpha: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4uiv(v: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4us(red, green, blue, alpha: TGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColor4usv(v: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColorMask(red, green, blue, alpha: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glColorMaterial(face: Cardinal; mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glColorPointer(size: TGLint; atype: Cardinal; stride: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glCopyPixels(x, y: TGLint; width, height: TGLsizei; atype: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glCopyTexImage1D(target: Cardinal; level: TGLint; internalFormat: Cardinal; x, y: TGLint; width: TGLsizei; border: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glCopyTexImage2D(target: Cardinal; level: TGLint; internalFormat: Cardinal; x, y: TGLint; width, height: TGLsizei; border: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glCopyTexSubImage1D(target: Cardinal; level, xoffset, x, y: TGLint; width: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glCopyTexSubImage2D(target: Cardinal; level, xoffset, yoffset, x, y: TGLint; width, height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glCullFace(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glDeleteLists(list: TGLuint; range: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glDeleteTextures(n: TGLsizei; textures: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glDepthFunc(func: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glDepthMask(flag: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glDepthRange(zNear, zFar: TGLclampd); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glDisable(cap: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glDisableClientState(aarray: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glDrawArrays(mode: Cardinal; first: TGLint; count: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glDrawBuffer(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glDrawElements(mode: Cardinal; count: TGLsizei; atype: Cardinal; indices: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glDrawPixels(width, height: TGLsizei; format, atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEdgeFlag(flag: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEdgeFlagPointer(stride: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEdgeFlagv(flag: PGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEnable(cap: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glEnableClientState(aarray: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEnd; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEndList; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalCoord1d(u: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalCoord1dv(u: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalCoord1f(u: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalCoord1fv(u: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalCoord2d(u: TGLdouble; v: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalCoord2dv(u: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalCoord2f(u, v: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalCoord2fv(u: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalMesh1(mode: Cardinal; i1, i2: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalMesh2(mode: Cardinal; i1, i2, j1, j2: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalPoint1(i: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glEvalPoint2(i, j: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glFeedbackBuffer(size: TGLsizei; atype: Cardinal; buffer: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glFinish; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glFlush; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glFogf(pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glFogfv(pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glFogi(pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glFogiv(pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glFrontFace(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glFrustum(left, right, bottom, top, zNear, zFar: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- function glGenLists(range: TGLsizei): TGLuint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGenTextures(n: TGLsizei; textures: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetBooleanv(pname: Cardinal; params: PGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetClipPlane(plane: Cardinal; equation: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetDoublev(pname: Cardinal; params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- function glGetError: TGLuint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetFloatv(pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetIntegerv(pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetLightfv(light, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetLightiv(light, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetMapdv(target, query: Cardinal; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetMapfv(target, query: Cardinal; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetMapiv(target, query: Cardinal; v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetMaterialfv(face, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetMaterialiv(face, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetPixelMapfv(map: Cardinal; values: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetPixelMapuiv(map: Cardinal; values: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetPixelMapusv(map: Cardinal; values: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetPointerv(pname: Cardinal; var params); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetPolygonStipple(mask: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- function glGetString(name: Cardinal): PChar; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetTexEnvfv(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetTexEnviv(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetTexGendv(coord, pname: Cardinal; params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetTexGenfv(coord, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetTexGeniv(coord, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glGetTexImage(target: Cardinal; level: TGLint; format, atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetTexLevelParameterfv(target: Cardinal; level: TGLint; pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetTexLevelParameteriv(target: Cardinal; level: TGLint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetTexParameterfv(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glGetTexParameteriv(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glHint(target, mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glIndexMask(mask: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexPointer(atype: Cardinal; stride: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexd(c: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexdv(c: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexf(c: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexfv(c: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexi(c: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexiv(c: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexs(c: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexsv(c: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexub(c: TGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glIndexubv(c: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glInitNames; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glInterleavedArrays(format: Cardinal; stride: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- function glIsEnabled(cap: Cardinal): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- function glIsList(list: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- function glIsTexture(texture: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glLightModelf(pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLightModelfv(pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLightModeli(pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLightModeliv(pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLightf(light, pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLightfv(light, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLighti(light, pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLightiv(light, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLineStipple(factor: TGLint; pattern: TGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLineWidth(width: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glListBase(base: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLoadIdentity; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLoadMatrixd(m: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLoadMatrixf(m: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLoadName(name: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glLogicOp(opcode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glMap1d(target: Cardinal; u1, u2: TGLdouble; stride, order: TGLint; points: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMap1f(target: Cardinal; u1, u2: Single; stride, order: TGLint; points: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMap2d(target: Cardinal; u1, u2: TGLdouble; ustride, uorder: TGLint; v1, v2: TGLdouble; vstride, vorder: TGLint; points: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMap2f(target: Cardinal; u1, u2: Single; ustride, uorder: TGLint; v1, v2: Single; vstride, vorder: TGLint; points: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMapGrid1d(un: TGLint; u1, u2: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMapGrid1f(un: TGLint; u1, u2: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMapGrid2d(un: TGLint; u1, u2: TGLdouble; vn: TGLint; v1, v2: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMapGrid2f(un: TGLint; u1, u2: Single; vn: TGLint; v1, v2: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMaterialf(face, pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMaterialfv(face, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMateriali(face, pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMaterialiv(face, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMatrixMode(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMultMatrixd(m: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glMultMatrixf(m: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNewList(list: TGLuint; mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3b(nx, ny, nz: TGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3bv(v: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3d(nx, ny, nz: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3f(nx, ny, nz: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3i(nx, ny, nz: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3s(nx, ny, nz: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormal3sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glNormalPointer(atype: Cardinal; stride: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glOrtho(left, right, bottom, top, zNear, zFar: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPassThrough(token: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPixelMapfv(map: Cardinal; mapsize: TGLsizei; values: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPixelMapuiv(map: Cardinal; mapsize: TGLsizei; values: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPixelMapusv(map: Cardinal; mapsize: TGLsizei; values: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPixelStoref(pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glPixelStorei(pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glPixelTransferf(pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPixelTransferi(pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPixelZoom(xfactor, yfactor: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPointSize(size: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glPolygonMode(face, mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glPolygonOffset(factor, units: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glPolygonStipple(mask: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPopAttrib; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPopClientAttrib; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPopMatrix; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPopName; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPrioritizeTextures(n: TGLsizei; textures: PGLuint; priorities: PGLclampf); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPushAttrib(mask: TGLbitfield); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPushClientAttrib(mask: TGLbitfield); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPushMatrix; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glPushName(name: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos2d(x, y: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos2dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos2f(x, y: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos2fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos2i(x, y: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos2iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos2s(x, y: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos2sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos3d(x, y, z: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos3dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos3f(x, y, z: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos3fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos3i(x, y, z: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos3iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos3s(x, y, z: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos3sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos4d(x, y, z, w: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos4dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos4f(x, y, z, w: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos4fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos4i(x, y, z, w: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos4iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos4s(x, y, z, w: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRasterPos4sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glReadBuffer(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glReadPixels(x, y: TGLint; width, height: TGLsizei; format, atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glRectd(x1, y1, x2, y2: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRectdv(v1, v2: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRectf(x1, y1, x2, y2: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRectfv(v1, v2: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRecti(x1, y1, x2, y2: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRectiv(v1, v2: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRects(x1, y1, x2, y2: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRectsv(v1, v2: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- function glRenderMode(mode: Cardinal): TGLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glRotated(angle, x, y, z: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glRotatef(angle, x, y, z: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glScaled(x, y, z: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glScalef(x, y, z: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glScissor(x, y: TGLint; width, height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glSelectBuffer(size: TGLsizei; buffer: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glShadeModel(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glStencilFunc(func: Cardinal; ref: TGLint; mask: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glStencilMask(mask: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glStencilOp(fail, zfail, zpass: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glTexCoord1d(s: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord1dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord1f(s: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord1fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord1i(s: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord1iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord1s(s: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord1sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord2d(s, t: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord2dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord2f(s, t: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord2fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord2i(s, t: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord2iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord2s(s, t: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord2sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord3d(s, t, r: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord3dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord3f(s, t, r: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord3fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord3i(s, t, r: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord3iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord3s(s, t, r: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord3sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord4d(s, t, r, q: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord4dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord4f(s, t, r, q: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord4fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord4i(s, t, r, q: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord4iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord4s(s, t, r, q: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoord4sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexCoordPointer(size: TGLint; atype: Cardinal; stride: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexEnvf(target, pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexEnvfv(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexEnvi(target, pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexEnviv(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexGend(coord, pname: Cardinal; param: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexGendv(coord, pname: Cardinal; params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexGenf(coord, pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexGenfv(coord, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexGeni(coord, pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexGeniv(coord, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTexImage1D(target: Cardinal; level, internalformat: TGLint; width: TGLsizei; border: TGLint; format, atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glTexImage2D(target: Cardinal; level, internalformat: TGLint; width, height: TGLsizei; border: TGLint; format, atype: Cardinal; Pixels:Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glTexParameterf(target, pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glTexParameterfv(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glTexParameteri(target, pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glTexParameteriv(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glTexSubImage1D(target: Cardinal; level, xoffset: TGLint; width: TGLsizei; format, atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glTexSubImage2D(target: Cardinal; level, xoffset, yoffset: TGLint; width, height: TGLsizei; format, atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- procedure glTranslated(x, y, z: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glTranslatef(x, y, z: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex2d(x, y: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex2dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex2f(x, y: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex2fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex2i(x, y: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex2iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex2s(x, y: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex2sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex3d(x, y, z: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex3dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex3f(x, y, z: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex3fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex3i(x, y, z: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex3iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex3s(x, y, z: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex3sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex4d(x, y, z, w: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex4dv(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex4f(x, y, z, w: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex4fv(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex4i(x, y, z, w: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex4iv(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex4s(x, y, z, w: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertex4sv(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glVertexPointer(size: TGLint; atype: Cardinal; stride: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32; //deprecated;
- procedure glViewport(x, y: TGLint; width, height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external opengl32;
- // GLU utility functions and procedures
- function gluErrorString(errCode: Cardinal): PGLChar; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function gluGetString(name: Cardinal): PGLChar; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluBeginCurve(nobj: PGLUnurbs); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluBeginPolygon(tess: PGLUtesselator); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluBeginSurface(nobj: PGLUnurbs); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function gluProject(objx, objy, objz: TGLdouble; const modelMatrix: TMatrix4d; const projMatrix: TMatrix4d; const viewport: TVector4i; winx, winy, winz: PGLdouble): TGLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function gluUnProject(winx, winy, winz: TGLdouble; const modelMatrix: TMatrix4d; const projMatrix: TMatrix4d; const viewport: TVector4i; objx, objy, objz: PGLdouble): TGLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function gluScaleImage(format: Cardinal; widthin, heightin: TGLint; typein: Cardinal; datain: Pointer; widthout, heightout: TGLint; typeout: Cardinal; dataout: Pointer): TGLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function gluBuild1DMipmaps(target: Cardinal; components, width: TGLint; format, atype: Cardinal; data: Pointer): TGLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function gluBuild2DMipmaps(target: Cardinal; components, width, height: TGLint; format, atype: Cardinal; data: Pointer): TGLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function gluNewQuadric: PGLUquadric; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function gluNewNurbsRenderer: PGLUnurbs; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function gluNewTess: PGLUtesselator; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluBeginTrim(nobj: PGLUnurbs); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluCylinder(quadObject: PGLUquadric; baseRadius, topRadius, height: TGLdouble; slices, stacks: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluDeleteNurbsRenderer(nobj: PGLUnurbs); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluDeleteQuadric(state: PGLUquadric); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluDeleteTess(tess: PGLUtesselator); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluDisk(quadObject: PGLUquadric; innerRadius, outerRadius: TGLdouble; slices, loops: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluEndCurve(nobj: PGLUnurbs); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluEndPolygon(tess: PGLUtesselator); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluEndSurface(nobj: PGLUnurbs); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluEndTrim(nobj: PGLUnurbs); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluGetNurbsProperty(nobj: PGLUnurbs; aproperty: Cardinal; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluGetTessProperty(tess: PGLUtesselator; which: Cardinal; value: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluLoadSamplingMatrices(nobj: PGLUnurbs; const modelMatrix: TMatrix4f; const projMatrix: TMatrix4f; const viewport: TVector4i); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluNextContour(tess: PGLUtesselator; atype: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluNurbsCallback(nobj: PGLUnurbs; which: Cardinal; fn: TGLUNurbsErrorProc); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluNurbsCurve(nobj: PGLUnurbs; nknots: TGLint; knot: PGLfloat; stride: TGLint; ctlarray: PGLfloat; order: TGLint; atype: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluNurbsProperty(nobj: PGLUnurbs; aproperty: Cardinal; value: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluNurbsSurface(nobj: PGLUnurbs; sknot_count: TGLint; sknot: PGLfloat; tknot_count: TGLint; tknot: PGLfloat; s_stride, t_stride: TGLint; ctlarray: PGLfloat; sorder, torder: TGLint; atype: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluOrtho2D(left, right, bottom, top: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluPartialDisk(quadObject: PGLUquadric; innerRadius, outerRadius: TGLdouble; slices, loops: TGLint; startAngle, sweepAngle: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluPerspective(fovy, aspect, zNear, zFar: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluPickMatrix(x, y, width, height: TGLdouble; const viewport: TVector4i); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluPwlCurve(nobj: PGLUnurbs; count: TGLint; points: PGLfloat; stride: TGLint; atype: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluQuadricCallback(quadObject: PGLUquadric; which: Cardinal; fn: TGLUQuadricErrorProc); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluQuadricDrawStyle(quadObject: PGLUquadric; drawStyle: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluQuadricNormals(quadObject: PGLUquadric; normals: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluQuadricOrientation(quadObject: PGLUquadric; orientation: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluQuadricTexture(quadObject: PGLUquadric; textureCoords: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluSphere(quadObject: PGLUquadric; radius: TGLdouble; slices, stacks: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluTessBeginContour(tess: PGLUtesselator); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluTessBeginPolygon(tess: PGLUtesselator; polygon_data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluTessCallback(tess: PGLUtesselator; which: Cardinal; fn: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluTessEndContour(tess: PGLUtesselator); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluTessEndPolygon(tess: PGLUtesselator); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluTessNormal(tess: PGLUtesselator; x, y, z: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluTessProperty(tess: PGLUtesselator; which: Cardinal; value: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- procedure gluTessVertex(tess: PGLUtesselator; const coords: TVector3d; data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} external glu32;
- function wglCopyContext(p1: HGLRC; p2: HGLRC; p3: Cardinal): BOOL; stdcall; external opengl32;
- function wglCreateContext(DC: HDC): HGLRC; stdcall; external opengl32;
- function wglCreateLayerContext(p1: HDC; p2: Integer): HGLRC; stdcall; external opengl32;
- function wglDeleteContext(p1: HGLRC): BOOL; stdcall; external opengl32;
- function wglDescribeLayerPlane(p1: HDC; p2, p3: Integer; p4: Cardinal; var p5: TLayerPlaneDescriptor): BOOL; stdcall; external opengl32;
- function wglGetCurrentContext: HGLRC; stdcall; external opengl32;
- function wglGetCurrentDC: HDC; stdcall; external opengl32;
- function wglGetLayerPaletteEntries(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall; external opengl32;
- function wglGetProcAddress(ProcName: PGLChar): Pointer; stdcall; external opengl32;
- function wglMakeCurrent(DC: HDC; p2: HGLRC): BOOL; stdcall; external opengl32;
- function wglRealizeLayerPalette(p1: HDC; p2: Integer; p3: BOOL): BOOL; stdcall; external opengl32;
- function wglSetLayerPaletteEntries(p1: HDC; p2, p3, p4: Integer; var pcr): Integer; stdcall; external opengl32;
- function wglShareLists(p1, p2: HGLRC): BOOL; stdcall; external opengl32;
- function wglSwapLayerBuffers(p1: HDC; p2: Cardinal): BOOL; stdcall; external opengl32;
- function wglSwapMultipleBuffers(p1: UINT; const p2: PWGLSwap): DWORD; stdcall; external opengl32;
- function wglUseFontBitmapsA(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall; external opengl32;
- function wglUseFontOutlinesA (p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall; external opengl32;
- function wglUseFontBitmapsW(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall; external opengl32;
- function wglUseFontOutlinesW (p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall; external opengl32;
- function wglUseFontBitmaps(DC: HDC; p2, p3, p4: DWORD): BOOL; stdcall; external opengl32 name 'wglUseFontBitmapsA';
- function wglUseFontOutlines(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL; stdcall; external opengl32 name 'wglUseFontOutlinesA';
- {$IFDEF USE_MULTITHREAD}
- threadvar
- {$ELSE}
- var
- {$ENDIF}
- // ------------------- OpenGL extension function/procedure definitions ------------------
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 1.2 Core
- // ###########################################################
- // promoted to core v1.2 from GL_EXT_blend_color (#2)
- glBlendColor: procedure(red, green, blue, alpha: TGLclampf); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.2 from GL_EXT_blend_minmax (#37)
- glBlendEquation: procedure(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.2 from GL_EXT_draw_range_elements (#112)
- glDrawRangeElements: procedure(mode: Cardinal; Astart, Aend: TGLuint; count: TGLsizei; Atype: Cardinal;
- indices: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.2 from GL_EXT_texture3D (#6)
- glTexImage3D: procedure(target: Cardinal; level: TGLint; internalformat: Cardinal; width, height, depth: TGLsizei;
- border: TGLint; format: Cardinal; Atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexSubImage3D: procedure(target: Cardinal; level, xoffset, yoffset, zoffset: TGLint; width, height, depth: TGLsizei;
- format: Cardinal; Atype: Cardinal; pixels: Pointer);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.2 from GL_EXT_copy_texture
- glCopyTexSubImage3D: procedure(target: Cardinal; level, xoffset, yoffset, zoffset, x, y: TGLint; width, height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // OpenGL 1.2 deprecated
- // promoted to core v1.2 from GL_SGI_color_table (#14)
- glColorTable: procedure(target, internalformat: Cardinal; width: TGLsizei; format, Atype: Cardinal;
- table: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glColorTableParameterfv: procedure(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glColorTableParameteriv: procedure(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glCopyColorTable: procedure(target, internalformat: Cardinal; x, y: TGLint; width: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetColorTable: procedure(target, format, Atype: Cardinal; table: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetColorTableParameterfv: procedure(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetColorTableParameteriv: procedure(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- // promoted to core v1.2 from GL_EXT_color_subtable (#74)
- glColorSubTable: procedure(target: Cardinal; start, count: TGLsizei; format, Atype: Cardinal; data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glCopyColorSubTable: procedure(target: Cardinal; start: TGLsizei; x, y: TGLint; width: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- // promoted to core v1.2 from GL_EXT_convolution (#12)
- glConvolutionFilter1D: procedure(target, internalformat: Cardinal; width: TGLsizei; format, Atype: Cardinal;
- image: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glConvolutionFilter2D: procedure(target, internalformat: Cardinal; width, height: TGLsizei; format, Atype: Cardinal;
- image: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glConvolutionParameterf: procedure(target, pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glConvolutionParameterfv: procedure(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glConvolutionParameteri: procedure(target, pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glConvolutionParameteriv: procedure(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glCopyConvolutionFilter1D: procedure(target, internalformat: Cardinal; x, y: TGLint; width: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glCopyConvolutionFilter2D: procedure(target, internalformat: Cardinal; x, y: TGLint; width, height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetConvolutionFilter: procedure(target, internalformat, Atype: Cardinal; image: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetConvolutionParameterfv: procedure(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetConvolutionParameteriv: procedure(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetSeparableFilter: procedure(target, format, Atype: Cardinal; row, column, span: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSeparableFilter2D: procedure(target, internalformat: Cardinal; width, height: TGLsizei; format, Atype: Cardinal; row, column: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- // promoted to core v1.2 from GL_EXT_histogram (#11)
- glGetHistogram: procedure(target: Cardinal; reset: TGLboolean; format, Atype: Cardinal; values: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetHistogramParameterfv: procedure(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetHistogramParameteriv: procedure(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetMinmax: procedure(target: Cardinal; reset: TGLboolean; format, Atype: Cardinal; values: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetMinmaxParameterfv: procedure(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glGetMinmaxParameteriv: procedure(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glHistogram: procedure(target: Cardinal; width: TGLsizei; internalformat: Cardinal; sink: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMinmax: procedure(target, internalformat: Cardinal; sink: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glResetHistogram: procedure(target: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glResetMinmax: procedure(target: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 1.3 Core
- // ###########################################################
- // promoted to core v1.3 from GL_ARB_multitexture (#1)
- glActiveTexture: procedure(texture: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.3 from GL_ARB_multisample (#5)
- glSampleCoverage: procedure(Value: TGLclampf; invert: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.3 from GL_ARB_texture_compression (#12)
- glCompressedTexImage3D: procedure(target: Cardinal; level: TGLint; internalformat: Cardinal; Width, Height, depth: TGLsizei; border: TGLint; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexImage2D: procedure(target: Cardinal; level: TGLint; internalformat: Cardinal; Width, Height: TGLsizei; border: TGLint; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexImage1D: procedure(target: Cardinal; level: TGLint; internalformat: Cardinal; Width: TGLsizei; border: TGLint; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexSubImage3D: procedure(target: Cardinal; level: TGLint; xoffset, yoffset, zoffset: TGLint; width, height, depth: TGLsizei; Format: Cardinal; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexSubImage2D: procedure(target: Cardinal; level: TGLint; xoffset, yoffset: TGLint; width, height: TGLsizei; Format: Cardinal; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexSubImage1D: procedure(target: Cardinal; level: TGLint; xoffset: TGLint; width: TGLsizei; Format: Cardinal; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetCompressedTexImage: procedure(target: Cardinal; level: TGLint; img: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.3 from GL_ARB_multitexture (#1)
- glClientActiveTexture: procedure(texture: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord1d: procedure(target: Cardinal; s: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord1dV: procedure(target: Cardinal; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord1f: procedure(target: Cardinal; s: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord1fV: procedure(target: Cardinal; v: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord1i: procedure(target: Cardinal; s: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord1iV: procedure(target: Cardinal; v: PGLInt); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord1s: procedure(target: Cardinal; s: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord1sV: procedure(target: Cardinal; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord2d: procedure(target: Cardinal; s, t: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord2dv: procedure(target: Cardinal; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord2f: procedure(target: Cardinal; s, t: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord2fv: procedure(target: Cardinal; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord2i: procedure(target: Cardinal; s, t: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord2iv: procedure(target: Cardinal; v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord2s: procedure(target: Cardinal; s, t: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord2sv: procedure(target: Cardinal; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord3d: procedure(target: Cardinal; s, t, r: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord3dv: procedure(target: Cardinal; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord3f: procedure(target: Cardinal; s, t, r: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord3fv: procedure(target: Cardinal; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord3i: procedure(target: Cardinal; s, t, r: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord3iv: procedure(target: Cardinal; v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord3s: procedure(target: Cardinal; s, t, r: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord3sv: procedure(target: Cardinal; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord4d: procedure(target: Cardinal; s, t, r, q: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord4dv: procedure(target: Cardinal; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord4f: procedure(target: Cardinal; s, t, r, q: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord4fv: procedure(target: Cardinal; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord4i: procedure(target: Cardinal; s, t, r, q: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord4iv: procedure(target: Cardinal; v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord4s: procedure(target: Cardinal; s, t, r, q: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultiTexCoord4sv: procedure(target: Cardinal; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- // promoted to core v1.3 from GL_ARB_transpose_matrix
- glLoadTransposeMatrixf: procedure(m: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glLoadTransposeMatrixd: procedure(m: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultTransposeMatrixf: procedure(m: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glMultTransposeMatrixd: procedure(m: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 1.4 Core
- // ###########################################################
- // promoted to core v1.4 from GL_EXT_blend_func_separate (#173)
- glBlendFuncSeparate: procedure(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.4 from GL_EXT_multi_draw_arrays (#148)
- glMultiDrawArrays: procedure(mode: Cardinal; First: PGLint; Count: PGLsizei; primcount: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiDrawElements: procedure(mode: Cardinal; Count: PGLsizei; AType: Cardinal; var indices; primcount: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.4 from GL_ARB_point_parameters (#14), GL_NV_point_sprite (#262)
- glPointParameterf: procedure(pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPointParameterfv: procedure(pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPointParameteri: procedure(pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPointParameteriv: procedure(pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.4 from GL_EXT_fog_coord (#149)
- glFogCoordf: procedure(coord: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glFogCoordfv: procedure(coord: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glFogCoordd: procedure(coord: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glFogCoorddv: procedure(coord: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glFogCoordPointer: procedure(AType: Cardinal; stride: TGLsizei; p: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- // promoted to core v1.4 from GL_EXT_secondary_color (#145)
- glSecondaryColor3b: procedure(red, green, blue: TGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3bv: procedure(v: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3d: procedure(red, green, blue: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3dv: procedure(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3f: procedure(red, green, blue: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3fv: procedure(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3i: procedure(red, green, blue: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3iv: procedure(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3s: procedure(red, green, blue: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3sv: procedure(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3ub: procedure(red, green, blue: TGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3ubv: procedure(v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3ui: procedure(red, green, blue: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3uiv: procedure(v: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3us: procedure(red, green, blue: TGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColor3usv: procedure(v: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glSecondaryColorPointer: procedure(Size: TGLint; Atype: Cardinal; stride: TGLsizei; p: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- // promoted to core v1.4 from GL_ARB_window_pos (#25)
- glWindowPos2d: procedure(x,y : TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos2dv: procedure(v : PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos2f: procedure(x,y : Single);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos2fv: procedure(v : PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos2i: procedure(x,y : TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos2iv: procedure(v : PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos2s: procedure(x,y : TGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos2sv: procedure(v : PGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos3d: procedure(x,y,z : TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos3dv: procedure(v : PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos3f: procedure(x,y,z : Single);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos3fv: procedure(v : PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos3i: procedure(x,y,z : TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos3iv: procedure(v : PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos3s: procedure(x,y,z : TGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- glWindowPos3sv: procedure(v : PGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //deprecated;
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 1.5 Core
- // ###########################################################
- // promoted to core v1.5 from GL_ARB_occlusion_query (#29)
- glGenQueries: procedure(n: TGLsizei; ids: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteQueries: procedure(n: TGLsizei; const ids: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsQuery: function(id: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBeginQuery: procedure(target: Cardinal; id: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndQuery: procedure(target: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryiv: procedure(target: Cardinal; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryObjectiv: procedure(id: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryObjectuiv: procedure(id: TGLuint; pname: Cardinal; params: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.5 from GL_ARB_vertex_buffer_object (#28)
- glBindBuffer: procedure(target: GLenum; buffer: GLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteBuffers: procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenBuffers: procedure(n: GLsizei; buffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsBuffer: function(buffer: GLuint): GLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBufferData: procedure(target: GLenum; size: GLsizei; const data: Pointer; usage: GLenum); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBufferSubData: procedure(target: GLenum; offset: GLuint; size: GLsizei; const data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBufferSubData: procedure(target: GLenum; offset: GLuint; size: GLsizei; data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMapBuffer: function(target: GLenum; access: GLenum): Pointer; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUnmapBuffer: function(target: GLenum): GLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBufferParameteriv: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBufferPointerv: procedure(target: GLenum; pname: GLenum; params: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v1.5 from GL_EXT_shadow_funcs (#267)
- // (no functions or procedures)
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 2.0 Core
- // ###########################################################
- // promoted to core v2.0 from GL_EXT_blend_equation_separate (#299)
- glBlendEquationSeparate: procedure(modeRGB: Cardinal; modeAlpha: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v2.0 from GL_ARB_draw_buffers (#37)
- glDrawBuffers: procedure(n: GLSizei; const bufs: PGLenum); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v2.0 from GL_ARB_stencil_two_side (no # found)
- glStencilOpSeparate: procedure(face, sfail, dpfail, dppass: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glStencilFuncSeparate: procedure(face, func: Cardinal; ref: TGLint; mask: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glStencilMaskSeparate: procedure(face: Cardinal; mask: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v2.0 from GL_ARB_shader_objects (#30) / GL_ARB_vertex_shader (#31) / GL_ARB_fragment_shader (#32)
- glAttachShader: procedure(_program: TGLuint; shader: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindAttribLocation: procedure(_program: TGLuint; index: TGLuint; const name: PGLChar);
- glCompileShader: procedure(shader: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCreateProgram: function(): TGLuint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCreateShader: function(_type: Cardinal): TGLuint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteProgram: procedure(_program: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteShader: procedure(shader: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDetachShader: procedure(_program: TGLuint; shader: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDisableVertexAttribArray: procedure(index: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEnableVertexAttribArray: procedure(index: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveAttrib: procedure(_program: TGLuint; index: TGLuint; bufSize: TGLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveUniform: procedure(_program: TGLuint; index: TGLuint; bufSize: TGLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetAttachedShaders: procedure(_program: TGLuint; maxCount: TGLsizei; count: PGLSizei; obj: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetAttribLocation: function(_program: TGLuint; const name: PGLChar): TGLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramiv: procedure(_program: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramInfoLog: procedure(_program: TGLuint; bufSize: TGLsizei; length: PGLsizei; infoLog: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetShaderiv: procedure(shader: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetShaderInfoLog: procedure(shader: TGLuint; bufSize: TGLsizei; length: PGLsizei; infoLog: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetShaderSource: procedure(shader:TGLuint; bufSize: TGLsizei; length: PGLsizei; source: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformLocation: function(_program: TGLuint; const name: PGLChar): TGLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformfv: procedure(_program: TGLuint; location: TGLint; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformiv: procedure(_program: TGLuint; location: TGLint; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribdv: procedure(index:TGLuint; pname: Cardinal; params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribfv: procedure(index: TGLuint; pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribiv: procedure(index: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribPointerv: procedure(index: TGLuint; pname: Cardinal; _pointer:pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsProgram: function(_program: TGLuint):TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsShader: function(shader: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glLinkProgram: procedure(_program: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glShaderSource: procedure(shader: TGLuint; count: TGLsizei; const _string: PGLPCharArray; const length: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUseProgram: procedure(_program: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1f: procedure(location: GLint; v0: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2f: procedure(location: GLint; v0: Single; v1: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3f: procedure(location: GLint; v0: Single; v1: Single; v2: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4f: procedure(location: GLint; v0: Single; v1: Single; v2: Single; v3: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1i: procedure(location: GLint; v0: GLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2i: procedure(location: GLint; v0: GLint; v1: GLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4i: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1fv: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2fv: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3fv: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4fv: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1iv: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2iv: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3iv: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4iv: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix2fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix3fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix4fv: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glValidateProgram: procedure(_program: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1d: procedure(index:TGLuint; x: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1dv: procedure(index:TGLuint; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1f: procedure(index:TGLuint; x: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1fv: procedure(index:TGLuint; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1s: procedure(index:TGLuint; x: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1sv: procedure(index:TGLuint; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2d: procedure(index:TGLuint; x,y: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2dv: procedure(index:TGLuint; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2f: procedure(index:TGLuint; x,y: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2fv: procedure(index:TGLuint; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2s: procedure(index:TGLuint; x,y: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2sv: procedure(index:TGLuint; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3d: procedure(index:TGLuint; x,y,z: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3dv: procedure(index:TGLuint; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3f: procedure(index:TGLuint; x,y,z: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3fv: procedure(index:TGLuint; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3s: procedure(index:TGLuint; x,y,z: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3sv: procedure(index:TGLuint; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4Nbv: procedure(index:TGLuint; v: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4Niv: procedure(index:TGLuint; v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4Nsv: procedure(index:TGLuint; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4Nub: procedure(index:TGLuint; x,y,z,w: TGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4Nubv: procedure(index:TGLuint; v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4Nuiv: procedure(index:TGLuint; v: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4Nusv: procedure(index:TGLuint; v: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4bv: procedure(index:TGLuint; v: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4d: procedure(index:TGLuint; x,y,z,w: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4dv: procedure(index:TGLuint; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4f: procedure(index:TGLuint; x,y,z,w: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4fv: procedure(index:TGLuint; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4iv: procedure(index:TGLuint; v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4s: procedure(index:TGLuint; x,y,z,w: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4sv: procedure(index:TGLuint; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4ubv: procedure(index:TGLuint; v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4uiv: procedure(index:TGLuint; v: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4usv: procedure(index:TGLuint; v: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribPointer: procedure(index:TGLuint; size: TGLint; _type: Cardinal; normalized: TGLboolean; stride:TGLsizei; _pointer:pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 2.1 Core
- // ###########################################################
- glUniformMatrix2x3fv: procedure(location: TGLint; count: TGLsizei; transpose: TGLBoolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix3x2fv: procedure(location: TGLint; count: TGLsizei; transpose: TGLBoolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix2x4fv: procedure(location: TGLint; count: TGLsizei; transpose: TGLBoolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix4x2fv: procedure(location: TGLint; count: TGLsizei; transpose: TGLBoolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix3x4fv: procedure(location: TGLint; count: TGLsizei; transpose: TGLBoolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix4x3fv: procedure(location: TGLint; count: TGLsizei; transpose: TGLBoolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 3.0 Core
- // ###########################################################
- glVertexAttribI1i: procedure(index: TGLuint; x: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI2i: procedure(index: TGLuint; x: TGLint; y: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI3i: procedure(index: TGLuint; x: TGLint; y: TGLint; z: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4i: procedure(index: TGLuint; x: TGLint; y: TGLint; z: TGLint; w: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI1ui: procedure(index: TGLuint; x: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI2ui: procedure(index: TGLuint; x: TGLuint; y: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI3ui: procedure(index: TGLuint; x: TGLuint; y: TGLuint; z: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4ui: procedure(index: TGLuint; x: TGLuint; y: TGLuint; z: TGLuint; w: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI1iv: procedure(index: TGLuint; v:PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI2iv: procedure(index: TGLuint; v:PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI3iv: procedure(index: TGLuint; v:PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4iv: procedure(index: TGLuint; v:PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI1uiv: procedure(index: TGLuint; v:PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI2uiv: procedure(index: TGLuint; v:PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI3uiv: procedure(index: TGLuint; v:PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4uiv: procedure(index: TGLuint; v:PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4bv: procedure(index: TGLuint; v:PGLbyte);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4sv: procedure(index: TGLuint; v:PGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4ubv: procedure(index: TGLuint; v: PGLUbyte);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4usv: procedure(index: TGLuint; v: PGLushort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribIPointer: procedure(index: TGLuint; size: TGLint; _type: Cardinal;
- stride: TGLsizei; _pointer: pointer);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribIiv: procedure(index: TGLuint; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribIuiv: procedure(index: TGLuint; pname: Cardinal; params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1ui: procedure(location: TGLInt; v0: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2ui: procedure(location: TGLInt; v0: TGLuint; v1: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3ui: procedure(location: TGLInt; v0: TGLuint; v1: TGLuint; v2: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4ui: procedure(location: TGLInt; v0: TGLuint; v1: TGLuint; v2: TGLuint; v3: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1uiv: procedure(location: TGLInt; count: TGLsizei; value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2uiv: procedure(location: TGLInt; count: TGLsizei; value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3uiv: procedure(location: TGLInt; count: TGLsizei; value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4uiv: procedure(location: TGLInt; count: TGLsizei; value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformuiv: procedure(_program: TGLuint; location: TGLint; params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindFragDataLocation: procedure(_program: TGLuint; colorNumber: TGLuint; name: PGLChar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetFragDataLocation: function(_program: TGLuint; name: PGLChar): TGLint;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBeginConditionalRender: procedure(id: TGLuint; mode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndConditionalRender: procedure();{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glClampColor: procedure (target: Cardinal; clamp: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v3.0 from GL_EXT_texture_integer
- //glClearColorIi: procedure(r: TGLint; g: TGLint; b: TGLint; a: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //glClearColorIui: procedure(r: TGLuint; g: TGLuint; b: TGLuint; a: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexParameterIiv: procedure(target: Cardinal; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexParameterIuiv: procedure(target: Cardinal; pname: Cardinal; params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetTexParameterIiv: procedure(target: Cardinal; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetTexParameterIuiv: procedure(target: Cardinal; pname: Cardinal; params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // promoted to core v3.0 from GL_EXT_draw_buffers2
- glColorMaski: procedure(index: TGLuint; r: TGLboolean; g: TGLboolean;
- b: TGLboolean; a: TGLboolean);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBooleani_v: procedure(target: Cardinal; index: TGLuint; data: PGLboolean);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetIntegeri_v: procedure(target: Cardinal; index: TGLuint; data: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEnablei: procedure(target: Cardinal; index: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDisablei: procedure(target: Cardinal; index: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsEnabledi: function(target: Cardinal; index: TGLuint): TGLboolean;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //promoted to core v3.0 from GL_EXT_transform_feedback
- glBindBufferRange: procedure(target: Cardinal; index: TGLuint; buffer: TGLuint;
- offset: TGLintptr; size: TGLsizeiptr);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindBufferBase: procedure(target: Cardinal; index: TGLuint; buffer: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBeginTransformFeedback: procedure(primitiveMode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndTransformFeedback: procedure();{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTransformFeedbackVaryings: procedure(_program: TGLuint; count: TGLsizei;
- const varyings: PGLPCharArray; bufferMode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetTransformFeedbackVarying: procedure(_program: TGLuint; index: TGLuint;
- bufSize: TGLsizei; length: PGLsizei; size: PGLsizei; _type: PGLenum; name: PGLChar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // New commands in OpenGL 3.0
- glClearBufferiv: procedure(buffer: Cardinal; drawbuffer: TGLint; value: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glClearBufferuiv: procedure(buffer: Cardinal; drawbuffer: TGLint; value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glClearBufferfv: procedure(buffer: Cardinal; drawbuffer: TGLint; value: PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glClearBufferfi: procedure(buffer: Cardinal; drawbuffer: TGLint; depth: Single; stencil: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetStringi: function(name: Cardinal; index: TGLuint): PGLChar;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 3.1 Core
- // ###########################################################
- glDrawArraysInstanced: procedure(mode: Cardinal; first: TGLint; count: TGLsizei; primcount: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDrawElementsInstanced: procedure(mode: Cardinal; count: TGLsizei; _type: Cardinal; indices: PGLvoid; primcount: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexBuffer: procedure(target: Cardinal; internalformat: Cardinal; buffer: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPrimitiveRestartIndex: procedure(index: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 3.2 Core
- // ###########################################################
- glGetInteger64i_v: procedure(target: Cardinal; index: TGLuint; data: PGLint64);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBufferParameteri64v: procedure(target: Cardinal; pname: Cardinal; params: PGLint64);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramParameteri: procedure(_program: TGLuint; pname: Cardinal; value: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTexture: procedure(target: Cardinal; attachment: Cardinal; texture: TGLuint; level: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // glFramebufferTextureFace: procedure(target: Cardinal; attachment: Cardinal; texture: TGLuint; level: TGLint; face: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // OpenGL 3.2 also reuses entry points from these extensions:
- // GL_ARB_draw_elements_base_vertex
- // GL_ARB_provoking_vertex
- // GL_ARB_sync
- // GL_ARB_texture_multisample
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 3.3 Core
- // ###########################################################
- // OpenGL 3.3 reuses entry points from these extensions:
- // GL_ARB_blend_func_extended (ARB #78)
- (* ARB_sampler_objects *)
- // GL_ARB_explicit_attrib_location (ARB #79) (none)
- // GL_ARB_occlusion_query2 (ARB #80)
- // GL_ARB_sampler_objects (ARB #81)
- // GL_ARB_shader_bit_encoding (ARB #82)
- // GL_ARB_texture_rgb10_a2ui (ARB #83)
- // GL_ARB_texture_swizzle (ARB #84)
- // GL_ARB_timer_query (ARB #85)
- // GL_ARB_vertex_type_2_10_10_10_rev (ARB #86)
- // ###########################################################
- // function and procedure definitions for
- // extensions integrated into OpenGL 4.0 Core
- // ###########################################################
- // OpenGL 4.0 uses entry points from these extensions:
- (* ARB_texture_query_lod (no entry points) *)
- // GL_ARB_draw_indirect (ARB #87)
- // GL_ARB_gpu_shader5 (ARB #88) (none)
- // GL_ARB_gpu_shader_fp64 (ARB #89)
- // GL_ARB_shader_subroutine (ARB #90)
- // GL_ARB_tessellation_shader (ARB #91)
- // GL_ARB_texture_buffer_object_rgb32 (ARB #92) (none)
- // GL_ARB_transform_feedback2 (ARB #93)
- // GL_ARB_transform_feedback3 (ARB #94)
- // GL_VERSION_4_1
- // ###########################################################
- // function and procedure definitions for
- // GLU extensions
- // ###########################################################
- // GLU extensions
- gluNurbsCallbackDataEXT: procedure(nurb: PGLUnurbs; userData: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- gluNewNurbsTessellatorEXT: function: PGLUnurbs; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- gluDeleteNurbsTessellatorEXT: procedure(nurb: PGLUnurbs); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- {$IFDEF SUPPORT_WGL}
- // ###########################################################
- // function and procedure definitions for
- // ARB approved WGL extensions
- // ###########################################################
- // WGL_buffer_region (ARB #4)
- wglCreateBufferRegionARB: function(DC: HDC; iLayerPlane: Integer; uType: Cardinal) : Integer; stdcall;
- wglDeleteBufferRegionARB: procedure(hRegion: Integer); stdcall;
- wglSaveBufferRegionARB: function(hRegion: Integer; x, y, width, height: Integer): BOOL; stdcall;
- wglRestoreBufferRegionARB: function(hRegion: Integer; x, y, width, height: Integer;
- xSrc, ySrc: Integer): BOOL; stdcall;
- // WGL_ARB_extensions_string (ARB #8)
- wglGetExtensionsStringARB: function(DC: HDC): PGLChar; stdcall;
- // WGL_ARB_pixel_format (ARB #9)
- wglGetPixelFormatAttribivARB: function(DC: HDC; iPixelFormat, iLayerPlane: Integer; nAttributes: Cardinal;
- const piAttributes: PGLint; piValues : PGLint) : BOOL; stdcall;
- wglGetPixelFormatAttribfvARB: function(DC: HDC; iPixelFormat, iLayerPlane: Integer; nAttributes: Cardinal;
- const piAttributes: PGLint; piValues: PGLFloat) : BOOL; stdcall;
- wglChoosePixelFormatARB: function(DC: HDC; const piAttribIList: PGLint; const pfAttribFList: PGLFloat;
- nMaxFormats: GLuint; piFormats: PGLint; nNumFormats: PGLenum) : BOOL; stdcall;
- // WGL_make_current_read (ARB #10)
- wglMakeContextCurrentARB: function(hDrawDC: HDC; hReadDC: HDC; _hglrc: HGLRC): BOOL; stdcall;
- wglGetCurrentReadDCARB: function(): HDC; stdcall;
- // WGL_ARB_pbuffer (ARB #11)
- wglCreatePbufferARB: function(DC: HDC; iPixelFormat: GLInt; iWidth, iHeight : GLInt;
- const piAttribList: PGLint) : HPBUFFERARB; stdcall;
- wglGetPbufferDCARB: function(hPbuffer: HPBUFFERARB) : HDC; stdcall;
- wglReleasePbufferDCARB: function(hPbuffer: HPBUFFERARB; DC: HDC) : Integer; stdcall;
- wglDestroyPbufferARB: function(hPbuffer: HPBUFFERARB): BOOL; stdcall;
- wglQueryPbufferARB: function(hPbuffer: HPBUFFERARB; iAttribute : Integer;
- piValue: PGLint) : BOOL; stdcall;
- // WGL_ARB_render_texture (ARB #20)
- wglBindTexImageARB: function(hPbuffer: HPBUFFERARB; iBuffer: Integer): BOOL; stdcall;
- wglReleaseTexImageARB: function(hpBuffer: HPBUFFERARB; iBuffer: Integer): BOOL; stdcall;
- wglSetPbufferAttribARB: function(hpBuffer: HPBUFFERARB; const piAttribList: PGLint): BOOL; stdcall;
- // WGL_ARB_create_context (ARB #55)
- wglCreateContextAttribsARB: function(DC: HDC; hShareContext: HGLRC;
- attribList: PGLint):HGLRC; stdcall;
- // WGL_NV_gpu_affinity
- wglEnumGpusNV: function(iGpuIndex: Cardinal; var hGpu: HGPUNV): Boolean;
- wglEnumGpuDevicesNV: function(hGpu: HGPUNV; iDeviceIndex: Cardinal; lpGpuDevice: PGPUDevice): Boolean;
- wglCreateAffinityDCNV: function(hGpuList: PHGPUNV): HDC;
- wglEnumGpusFromAffinityDCNV: function(hAffinityDC: HDC; iGpuIndex: Cardinal; var hGpu: HGPUNV): Boolean;
- wglDeleteDCNV: function(hdc: HDC): Boolean;
- {$ENDIF}
- {$IFDEF SUPPORT_WGL}
- // ###########################################################
- // function and procedure definitions for
- // Vendor/EXT WGL extensions
- // ###########################################################
- // WGL_EXT_swap_control (EXT #172)
- wglSwapIntervalEXT: function(interval : Integer) : BOOL; stdcall;
- wglGetSwapIntervalEXT: function : Integer; stdcall;
- {$ENDIF}
- {$IFDEF SUPPORT_GLX}
- // ###########################################################
- // function and procedure definitions for
- // ARB approved GLX extensions
- // ###########################################################
- // GLX 1.3 and later
- glXChooseFBConfig: function(dpy: PDisplay; screen: TGLInt; attribList: PGLInt; nitems: PGLInt): GLXFBConfig; cdecl;
- glXGetFBConfigAttrib: function(dpy: PDisplay; config: GLXFBConfig; attribute: TGLInt; value: PGLInt): TGLInt; cdecl;
- glXGetFBConfigs: function(dpy: PDisplay; screen: TGLInt; nelements: PGLInt): GLXFBConfig; cdecl;
- glXGetVisualFromFBConfig: function(dpy: PDisplay; config: GLXFBConfig): PXVisualInfo; cdecl;
- glXCreateWindow: function(dpy: PDisplay; config: GLXFBConfig; win: GLXWindow; const attribList: PGLInt): GLXWindow; cdecl;
- glXDestroyWindow: procedure(dpy: PDisplay; window: GLXWindow); cdecl;
- glXCreatePixmap: function(dpy: PDisplay; config: GLXFBConfig; pixmap: GLXPixmap; attribList: PGLInt): GLXPixmap; cdecl;
- glXDestroyPixmap: procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
- glXCreatePbuffer: function(dpy: PDisplay; config: GLXFBConfig; attribList: PGLInt): GLXPBuffer; cdecl;
- glXDestroyPbuffer: procedure(dpy: PDisplay; pbuf: GLXPBuffer); cdecl;
- glXQueryDrawable: procedure(dpy: PDisplay; draw: GLXDrawable; attribute: TGLInt; value: PGLuint); cdecl;
- glXCreateNewContext: function(dpy: PDisplay; config: GLXFBConfig; renderType: TGLInt; shareList: GLXContext; direct: TGLboolean): GLXContext; cdecl;
- glXMakeContextCurrent: function(dpy: PDisplay; draw: GLXDrawable; read: GLXDrawable; ctx: GLXContext): TGLboolean; cdecl;
- glXGetCurrentReadDrawable: function: GLXDrawable; cdecl;
- glXQueryContext: function(dpy: PDisplay; ctx: GLXContext; attribute: TGLInt; value: PGLInt): TGLInt; cdecl;
- glXSelectEvent: procedure(dpy: PDisplay; drawable: GLXDrawable; mask: TGLsizei); cdecl;
- glXGetSelectedEvent: procedure(dpy: PDisplay; drawable: GLXDrawable; mask: TGLsizei); cdecl;
- glXBindTexImageARB: function(dpy: PDisplay; pbuffer: GLXPbuffer; buffer: TGLInt): TGLboolean; cdecl;
- glXReleaseTexImageARB: function(dpy: PDisplay; pbuffer: GLXPbuffer; buffer: TGLint): TGLboolean; cdecl;
- glxDrawableAttribARB: function(dpy: PDisplay; draw: GLXDrawable; const attribList:PGLInt): TGLboolean; cdecl;
- //GLX 1.4
- // GLX_ARB_create_context (EXT #56)
- glXCreateContextAttribsARB: function(dpy: PDisplay; config: GLXFBConfig;
- share_context: GLXContext; direct: TGLBoolean;
- attrib_list: PGLint): GLXContext; cdecl;
- glXGetProcAddress: function(const name: PAnsiChar): pointer; cdecl;
- glXGetProcAddressARB: function (const name: PAnsiChar): pointer; cdecl;
- {$ENDIF}
- {$IFDEF SUPPORT_GLX}
- // ###########################################################
- // function and procedure definitions for
- // Vendor/EXT GLX extensions
- // ###########################################################
- // GLX_SGI_swap_control (EXT #40)
- glXSwapIntervalSGI: function(interval: TGLint): TGLint; cdecl;
- glXGetVideoSyncSGI: function(count: PGLuint): TGLInt; cdecl;
- glXWaitVideoSyncSGI: function(divisor: TGLInt; remainder: TGLInt; count: PGLuint): TGLInt; cdecl;
- glXFreeContextEXT: procedure(dpy: PDisplay; context: GLXContext); cdecl;
- glXGetContextIDEXT: function(const context: GLXContext): GLXContextID; cdecl;
- glXGetCurrentDisplayEXT: function: PDisplay; cdecl;
- glXImportContextEXT: function(dpy: PDisplay; contextID: GLXContextID): GLXContext; cdecl;
- glXQueryContextInfoEXT: function(dpy: PDisplay; context: GLXContext; attribute: TGLInt; value: PGLInt): TGLInt; cdecl;
- glXCopySubBufferMESA: procedure(dpy: PDisplay; drawable: GLXDrawable; x: TGLInt; y: TGLInt; width: TGLInt; height: TGLInt); cdecl;
- glXCreateGLXPixmapMESA: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap; cmap: XColormap): GLXPixmap; cdecl;
- glXReleaseBuffersMESA: function(dpy: PDisplay; d: GLXDrawable): TGLboolean; cdecl;
- glXSet3DfxModeMESA: function(mode: TGLint): TGLboolean; cdecl;
- glXBindTexImageEXT: procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint; const attrib_list: PGLint); cdecl;
- glXReleaseTexImageEXT: procedure(dpy: PDisplay; drawable: GLXDrawable; buffer: GLint); cdecl;
- //GLX 1.4
- glXMakeCurrentReadSGI: function(dpy: PDisplay; draw: GLXDrawable; read: GLXDrawable; ctx: GLXContext): TGLboolean; cdecl;
- glXGetCurrentReadDrawableSGI: function: GLXDrawable; cdecl;
- glXGetFBConfigAttribSGIX: function(dpy: PDisplay; config: GLXFBConfigSGIX; attribute: TGLInt; value: PGLInt):TGLInt; cdecl;
- glXChooseFBConfigSGIX: function(dpy: PDisplay; screen: TGLInt; attribList: PGLInt; nitems: PGLInt): GLXFBConfigSGIX; cdecl;
- glXCreateGLXPixmapWithConfigSGIX: function(dpy: PDisplay; config:GLXFBConfigSGIX; pixmap: GLXPixmap): GLXPixmap; cdecl;
- glXCreateContextWithConfigSGIX: function(dpy: PDisplay; config: GLXFBConfigSGIX; renderType: TGLInt; shareList: GLXContext; direct: TGLboolean): GLXContext; cdecl;
- glXGetVisualFromFBConfigSGIX: function(dpy: PDisplay; config: GLXFBConfigSGIX): PXVisualInfo; cdecl;
- glXGetFBConfigFromVisualSGIX: function(dpy: PDisplay; vis: PXVisualInfo): GLXFBConfigSGIX; cdecl;
- glXCreateGLXPbufferSGIX: function(dpy: PDisplay; config: GLXFBConfigSGIX; width:PGLuint; height: PGLuint; attribList: PGLInt): GLXPBufferSGIX; cdecl;
- glXDestroyGLXPbufferSGIX: procedure(dpy: PDisplay; pbuf: GLXFBConfigSGIX); cdecl;
- glXQueryGLXPbufferSGIX: function(dpy: PDisplay; pbuf: GLXFBConfigSGIX; attribute: PGLInt; value: PGLuint): TGLInt; cdecl;
- glXSelectEventSGIX: procedure(dpy: PDisplay; drawable: GLXDrawable; mask: PGLuint64); cdecl;
- glXGetSelectedEventSGIX: procedure(dpy: PDisplay; drawable: GLXDrawable; mask: PGLuint64); cdecl;
- glXCushionSGI: procedure(dpy: PDisplay; window: TWindow; cushion: Single); cdecl;
- glXBindChannelToWindowSGIX: function(dpy: PDisplay; screen: TGLInt; channel: TGLInt; window: TWindow): TGLInt; cdecl;
- glXChannelRectSGIX: function (dpy: PDisplay; screen: TGLInt; channel:TGLInt; x, y, w, h: TGLInt): TGLInt; cdecl;
- glXQueryChannelRectSGIX: function (dpy: PDisplay; screen: TGLInt; channel:TGLInt; dx, dy, dw, dh: TGLInt): TGLInt; cdecl;
- glXQueryChannelDeltasSGIX: function (dpy: PDisplay; screen: TGLInt; channel:TGLInt; x, y, w, h: TGLInt): TGLInt; cdecl;
- glXChannelRectSyncSGIX: function (dpy: PDisplay; screen: TGLInt; channel: TGLInt; synctype: Cardinal): TGLInt; cdecl;
- glXJoinSwapGroupSGIX: procedure (dpy: PDisplay; drawable: GLXDrawable; member: GLXDrawable); cdecl;
- glXBindSwapBarrierSGIX: procedure (dpy: PDisplay; drawable: GLXDrawable; barrier: TGLInt); cdecl;
- glXQueryMaxSwapBarriersSGIX: procedure (dpy: PDisplay; screen: TGLInt; max: TGLInt); cdecl;
- glXQueryHyperpipeNetworkSGIX: function (dpy: PDisplay; npipes:PGLint): PGLXHyperpipeNetworkSGIX; cdecl;
- glXHyperpipeConfigSGIX: function(dpy: PDisplay; networkId, npipes: PGLint; cfg: PGLXHyperpipeConfigSGIX; hpId: PGLInt): TGLint; cdecl;
- glXQueryHyperpipeConfigSGIX: function(dpy: PDisplay; hpId: TGLInt; npipes: PGLInt): PGLXHyperpipeConfigSGIX; cdecl;
- glXDestroyHyperpipeConfigSGIX: function(dpy: PDisplay; hpId:TGLint): PGLInt; cdecl;
- glXBindHyperpipeSGIX: function(dpy: PDisplay; hpId: PGLint): PGLInt; cdecl;
- glXQueryHyperpipeBestAttribSGIX: function(dpy: PDisplay; timeSlice: TGLint; attrib: TGLint; size: TGLint; attribList: TGLint; returnAttribList: TGLint): TGLint; cdecl;
- glXHyperpipeAttribSGIX: function(dpy: PDisplay; timeSlice: TGLint; attrib: TGLint; size: TGLint; attribList: TGLint): TGLint; cdecl;
- glXQueryHyperpipeAttribSGIX: function(dpy: PDisplay; timeSlice: TGLint; attrib: TGLint; size: TGLint; returnAttribList: TGLint): TGLint; cdecl;
- glXGetAGPOffsetMESA: function(param: Pointer): PGLInt;cdecl;
- glXEnumerateVideoDevicesNV: function(dpy: PDisplay; screen: TGLInt; nelements: PGLint): PGLuint; cdecl;
- glXBindVideoDeviceNV: function(dpy: PDisplay; video_slot: TGLInt; video_device: TGLInt; attrib_list: PGLint): TGLint; cdecl;
- GetVideoDeviceNV: function(dpy: PDisplay; screen: TGLInt; numVideoDevices: TGLInt; pVideoDevice: GLXVideoDeviceNV): TGLInt; cdecl;
- glXAllocateMemoryNV: procedure( size: TGLsizei; readFrequency: Single; writeFrequency: Single; priority: Single ); cdecl;
- glXFreeMemoryNV: procedure ( GLvoid: pointer ); cdecl;
- glXReleaseVideoDeviceNV: function(dpy: PDisplay; screen: TGLInt; VideoDevice: GLXVideoDeviceNV): TGLuint; cdecl;
- glXBindVideoImageNV: function(dpy: PDisplay; VideoDevice: GLXVideoDeviceNV; pbuf: GLXPbuffer; iVideoBuffer: TGLInt): TGLuint; cdecl;
- glXReleaseVideoImageNV: function(dpy: PDisplay; pbuf: GLXPbuffer): TGLInt; cdecl;
- glXSendPbufferToVideoNV: function(dpy: PDisplay; pbuf: GLXPbuffer; iBufferType: TGLInt; pulCounterPbuffer: TGLuint64; bBlock: TGLboolean): TGLInt; cdecl;
- glXGetVideoInfoNV: function(dpy: PDisplay; screen: TGLInt; VideoDevice: GLXVideoDeviceNV; pulCounterOutputPbuffer: TGLuInt64; pulCounterOutputVideo: TGLuInt64): TGLInt; cdecl;
- glXJoinSwapGroupNV: function(dpy: PDisplay; drawable: GLXDrawable; group: TGLuint): TGLBoolean; cdecl;
- glXBindSwapBarrierNV: function(dpy: PDisplay; group: TGLuint; barrier: TGLuint): TGLboolean; cdecl;
- glXQuerySwapGroupNV: function(dpy: PDisplay; drawable: GLXDrawable; group: PGLuint; barrier: PGLuint): TGLBoolean; cdecl;
- glXQueryMaxSwapGroupsNV: function(dpy: PDisplay; screen: TGLInt; maxGroups: TGLuInt; maxBarriers: TGLuInt): TGLBoolean; cdecl;
- glXQueryFrameCountNV: function(dpy: PDisplay; screen: TGLInt; count: TGLuint): TGLBoolean; cdecl;
- glXResetFrameCountNV: function(dpy: PDisplay; screen: TGLInt): TGLBoolean; cdecl;
- glXBindVideoCaptureDeviceNV: function(dpy: PDisplay; video_capture_slot: TGLuint; device: GLXVideoCaptureDeviceNV): TGLint; cdecl;
- glXEnumerateVideoCaptureDevicesNV: function(dpy: PDisplay; screen: TGLInt; nelements: PGLint): GLXVideoCaptureDeviceNV; cdecl;
- glxLockVideoCaptureDeviceNV: procedure (dpy: PDisplay; device: GLXVideoCaptureDeviceNV); cdecl;
- glXQueryVideoCaptureDeviceNV: function(dpy: PDisplay; device: GLXVideoCaptureDeviceNV; attribute:TGLint; value: PGLint): TGLint; cdecl;
- glXReleaseVideoCaptureDeviceNV: procedure(dpy: PDisplay; device: GLXVideoCaptureDeviceNV); cdecl;
- glXSwapIntervalEXT: function(dpy: PDisplay; drawable: GLXDrawable; interval:TGLint): TGLint; cdecl;
- glXCopyImageSubDataNV: procedure(dpy: PDisplay; srcCtx: GLXContext; srcName: TGLuint; srcTarget: Cardinal;
- srcLevel: TGLuint; srcX: TGLuint;
- srcY: TGLuint; srcZ: TGLuint;
- dstCtx:GLXContext; dstName:TGLuint; dstTarget: Cardinal; dstLevel: TGLint;
- dstX: TGLint; dstY: TGLint; dstZ: TGLint; width: GLsizei; height: GLsizei;
- depth: GLsizei); cdecl;
- {$ENDIF}
- // ###########################################################
- // function and procedure definitions for
- // ARB approved extensions
- // ###########################################################
- // unknown ARB extension
- glSamplePassARB: procedure(pass: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
- // GL_ARB_multitexture (ARB #1)
- glActiveTextureARB: procedure(target: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glClientActiveTextureARB: procedure(target: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord1dARB: procedure(target: Cardinal; s: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord1dVARB: procedure(target: Cardinal; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord1fARB: procedure(target: Cardinal; s: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord1fVARB: procedure(target: Cardinal; v: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord1iARB: procedure(target: Cardinal; s: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord1iVARB: procedure(target: Cardinal; v: PGLInt); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord1sARB: procedure(target: Cardinal; s: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord1sVARB: procedure(target: Cardinal; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord2dARB: procedure(target: Cardinal; s, t: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord2dvARB: procedure(target: Cardinal; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord2fARB: procedure(target: Cardinal; s, t: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord2fvARB: procedure(target: Cardinal; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord2iARB: procedure(target: Cardinal; s, t: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord2ivARB: procedure(target: Cardinal; v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord2sARB: procedure(target: Cardinal; s, t: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord2svARB: procedure(target: Cardinal; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord3dARB: procedure(target: Cardinal; s, t, r: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord3dvARB: procedure(target: Cardinal; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord3fARB: procedure(target: Cardinal; s, t, r: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord3fvARB: procedure(target: Cardinal; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord3iARB: procedure(target: Cardinal; s, t, r: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord3ivARB: procedure(target: Cardinal; v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord3sARB: procedure(target: Cardinal; s, t, r: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord3svARB: procedure(target: Cardinal; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord4dARB: procedure(target: Cardinal; s, t, r, q: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord4dvARB: procedure(target: Cardinal; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord4fARB: procedure(target: Cardinal; s, t, r, q: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord4fvARB: procedure(target: Cardinal; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord4iARB: procedure(target: Cardinal; s, t, r, q: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord4ivARB: procedure(target: Cardinal; v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord4sARB: procedure(target: Cardinal; s, t, r, q: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoord4svARB: procedure(target: Cardinal; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_transpose_matrix (ARB #3)
- glLoadTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glLoadTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultTransposeMatrixfARB: procedure(m: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultTransposeMatrixdARB: procedure(m: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
- // GL_ARB_multisample (ARB #5)
- glSampleCoverageARB: procedure(Value: TGLclampf; invert: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_texture_compression (ARB #12)
- glCompressedTexImage3DARB: procedure(target: Cardinal; level: TGLint; internalformat: Cardinal; Width, Height, depth: TGLsizei; border: TGLint; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexImage2DARB: procedure(target: Cardinal; level: TGLint; internalformat: Cardinal; Width, Height: TGLsizei; border: TGLint; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexImage1DARB: procedure(target: Cardinal; level: TGLint; internalformat: Cardinal; Width: TGLsizei; border: TGLint; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexSubImage3DARB: procedure(target: Cardinal; level: TGLint; xoffset, yoffset, zoffset: TGLint; width, height, depth: TGLsizei; Format: Cardinal; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexSubImage2DARB: procedure(target: Cardinal; level: TGLint; xoffset, yoffset: TGLint; width, height: TGLsizei; Format: Cardinal; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompressedTexSubImage1DARB: procedure(target: Cardinal; level: TGLint; xoffset: TGLint; width: TGLsizei; Format: Cardinal; imageSize: TGLsizei; data: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetCompressedTexImageARB: procedure(target: Cardinal; level: TGLint; img: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_point_parameter (ARB #14)
- glPointParameterfARB: procedure(pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPointParameterfvARB: procedure(pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_vertex_blend (ARB #15) {deprecated?}
- glWeightbvARB: procedure(size: TGLint; weights: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWeightsvARB: procedure(size: TGLint; weights: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWeightivARB: procedure(size: TGLint; weights: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWeightfvARB: procedure(size: TGLint; weights: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWeightdvARB: procedure(size: TGLint; weights: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWeightubvARB: procedure(size: TGLint; weights: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWeightusvARB: procedure(size: TGLint; weights: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWeightuivARB: procedure(size: TGLint; weights: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWeightPointerARB: procedure(size: TGLint; _type: Cardinal; stride:TGLsizei; _pointer:pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexBlendARB: procedure(count: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
- // GL_ARB_matrix_palette (ARB #16) {deprecated?}
- glCurrentPaletteMatrixARB: procedure(index: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMatrixIndexubvARB: procedure(size: TGLint; indices: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMatrixIndexusvARB: procedure(size: TGLint; indices: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMatrixIndexuivARB: procedure(size: TGLint; indices: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMatrixIndexPointerARB: procedure(size: TGLint; _type: Cardinal; stride: TGLsizei; _pointer:pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_window_pos (ARB #25)
- glWindowPos2dARB: procedure(x,y : TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos2dvARB: procedure(v : PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos2fARB: procedure(x,y : Single);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos2fvARB: procedure(v : PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos2iARB: procedure(x,y : TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos2ivARB: procedure(v : PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos2sARB: procedure(x,y : TGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos2svARB: procedure(v : PGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos3dARB: procedure(x,y,z : TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos3dvARB: procedure(v : PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos3fARB: procedure(x,y,z : Single);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos3fvARB: procedure(v : PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos3iARB: procedure(x,y,z : TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos3ivARB: procedure(v : PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos3sARB: procedure(x,y,z : TGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWindowPos3svARB: procedure(v : PGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_vertex_program (ARB #26)
- glVertexAttrib1dARB: procedure(index: GLuint; x: GLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1fARB: procedure(index: GLuint; x: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1sARB: procedure(index: GLuint; x: GLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2fARB: procedure(index: GLuint; x: Single; y: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2sARB: procedure(index: GLuint; x: GLshort; y: GLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3fARB: procedure(index: GLuint; x: Single; y: Single; z: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4NbvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4NivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4NsvARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4NubARB: procedure(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4NubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4NuivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4NusvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4bvARB: procedure(index: GLuint; const v: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4dARB: procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4dvARB: procedure(index: GLuint; const v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4fARB: procedure(index: GLuint; x: Single; y: Single; z: Single; w: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4fvARB: procedure(index: GLuint; const v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4ivARB: procedure(index: GLuint; const v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4sARB: procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4svARB: procedure(index: GLuint; const v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4ubvARB: procedure(index: GLuint; const v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4uivARB: procedure(index: GLuint; const v: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4usvARB: procedure(index: GLuint; const v: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribPointerARB: procedure(index: GLuint; size: GLint; _type: GLenum; normalized: GLboolean; stride: GLsizei; const _pointer: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEnableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDisableVertexAttribArrayARB: procedure(index: GLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramStringARB: procedure(target: GLenum; format: GLenum; len: GLsizei; const _string: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindProgramARB: procedure(target: GLenum; _program: GLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteProgramsARB: procedure(n: GLsizei; const programs: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenProgramsARB: procedure(n: GLsizei; programs: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramEnvParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramEnvParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramEnvParameter4fARB: procedure(target: GLenum; index: GLuint; x: Single; y: Single; z: Single; w: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramEnvParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramLocalParameter4dARB: procedure(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramLocalParameter4dvARB: procedure(target: GLenum; index: GLuint; const params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramLocalParameter4fARB: procedure(target: GLenum; index: GLuint; x: Single; y: Single; z: Single; w: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramLocalParameter4fvARB: procedure(target: GLenum; index: GLuint; const params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramEnvParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramEnvParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramLocalParameterdvARB: procedure(target: GLenum; index: GLuint; params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramLocalParameterfvARB: procedure(target: GLenum; index: GLuint; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramStringARB: procedure(target: GLenum; pname: GLenum; _string: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribdvARB: procedure(index: GLuint; pname: GLenum; params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribfvARB: procedure(index: GLuint; pname: GLenum; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribivARB: procedure(index: GLuint; pname: GLenum; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribPointervARB: procedure(index: GLuint; pname: GLenum; _pointer: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsProgramARB: function(_program: GLuint): GLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_vertex_buffer_object (ARB #28)
- glBindBufferARB: procedure(target: GLenum; buffer: GLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteBuffersARB: procedure(n: GLsizei; const buffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenBuffersARB: procedure(n: GLsizei; buffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsBufferARB: function(buffer: GLuint): GLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBufferDataARB: procedure(target: GLenum; size: GLsizei; const data: Pointer; usage: GLenum); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBufferSubDataARB: procedure(target: GLenum; offset: GLuint; size: GLsizei; const data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBufferSubDataARB: procedure(target: GLenum; offset: GLuint; size: GLsizei; data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMapBufferARB: function(target: GLenum; access: GLenum): Pointer; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUnmapBufferARB: function(target: GLenum): GLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBufferParameterivARB: procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBufferPointervARB: procedure(target: GLenum; pname: GLenum; params: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_occlusion_query (ARB #29)
- glGenQueriesARB: procedure(n: TGLsizei; ids: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteQueriesARB: procedure(n: TGLsizei; const ids: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsQueryARB: function(id: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBeginQueryARB: procedure(target: Cardinal; id: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndQueryARB: procedure(target: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryivARB: procedure(target: Cardinal; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryObjectivARB: procedure(id: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryObjectuivARB: procedure(id: TGLuint; pname: Cardinal; params: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_shader_objects (ARB #30)
- glDeleteObjectARB: procedure(obj: GLhandleARB); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetHandleARB: function(pname: GLenum): GLhandleARB; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDetachObjectARB: procedure(containerObj: GLhandleARB; attachedObj: GLhandleARB); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCreateShaderObjectARB: function(shaderType: GLenum): GLhandleARB; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glShaderSourceARB: procedure(shaderObj: GLhandleARB; count: GLsizei; const _string: PGLPCharArray; const length: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCompileShaderARB: procedure(shaderObj: GLhandleARB); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCreateProgramObjectARB: function(): GLhandleARB; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glAttachObjectARB: procedure(containerObj: GLhandleARB; obj: GLhandleARB); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glLinkProgramARB: procedure(programObj: GLhandleARB); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUseProgramObjectARB: procedure(programObj: GLhandleARB); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glValidateProgramARB: procedure(programObj: GLhandleARB); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1fARB: procedure(location: GLint; v0: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2fARB: procedure(location: GLint; v0: Single; v1: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3fARB: procedure(location: GLint; v0: Single; v1: Single; v2: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4fARB: procedure(location: GLint; v0: Single; v1: Single; v2: Single; v3: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1iARB: procedure(location: GLint; v0: GLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2iARB: procedure(location: GLint; v0: GLint; v1: GLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4iARB: procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4fvARB: procedure(location: GLint; count: GLsizei; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4ivARB: procedure(location: GLint; count: GLsizei; value: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix2fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix3fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix4fvARB: procedure(location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetObjectParameterfvARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetObjectParameterivARB: procedure(obj: GLhandleARB; pname: GLenum; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetInfoLogARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetAttachedObjectsARB: procedure(containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; obj: PGLhandleARB); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformLocationARB: function(programObj: GLhandleARB; const name: PGLChar): GLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveUniformARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformfvARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformivARB: procedure(programObj: GLhandleARB; location: GLint; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetShaderSourceARB: procedure(obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_vertex_shader (ARB #31)
- glBindAttribLocationARB: procedure(programObj: GLhandleARB; index: GLuint; const name: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveAttribARB: procedure(programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; _type: PGLenum; name: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetAttribLocationARB: function(programObj: GLhandleARB; const name: PGLChar): GLint; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_DrawBuffers (ARB #37)
- glDrawBuffersARB: procedure (n: GLSizei; const bufs: PGLenum); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_color_buffer_float (ARB #39)
- glClampColorARB: procedure (target: Cardinal; clamp: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_draw_instanced (ARB #44)
- glDrawArraysInstancedARB: procedure(mode: Cardinal; first: TGLint; count: TGLsizei;
- primcount: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDrawElementsInstancedARB: procedure(mode: Cardinal; count: TGLSizei; _type: Cardinal;
- indices: PGLvoid; primcount: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_framebuffer_object (ARB #45)
- glIsRenderbuffer: function(renderbuffer: TGLuint): TGLBoolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindRenderbuffer: procedure(target: Cardinal; renderbuffer: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteRenderbuffers: procedure(n: TGLsizei; renderbuffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenRenderbuffers: procedure(n: TGLSizei; renderbuffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glRenderbufferStorage: procedure(target: Cardinal; internalformat: Cardinal;
- width: TGLsizei; height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glRenderbufferStorageMultisample: procedure(target: Cardinal; samples: TGLsizei; internalformat: Cardinal;
- width: TGLsizei; height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetRenderbufferParameteriv: procedure(target: Cardinal; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsFramebuffer: function(framebuffer: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindFramebuffer: procedure(target: Cardinal; framebuffer: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteFramebuffers: procedure(n: TGLsizei; framebuffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenFramebuffers: procedure(n: TGLsizei; framebuffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCheckFramebufferStatus: function(target: Cardinal): Cardinal; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTexture1D: procedure(target: Cardinal; attachment: Cardinal;
- textarget: Cardinal; texture: TGLuint; level: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTexture2D: procedure(target: Cardinal; attachment: Cardinal;
- textarget: Cardinal; texture: TGLuint; level: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTexture3D: procedure(target: Cardinal; attachment: Cardinal;
- textarget: Cardinal; texture: TGLuint;
- level: TGLint; layer: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTextureLayer: procedure(target: Cardinal; attachment: Cardinal;
- texture: TGLuint; level: TGLint; layer: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferRenderbuffer: procedure(target: Cardinal; attachment: Cardinal;
- renderbuffertarget: Cardinal; renderbuffer: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetFramebufferAttachmentParameteriv: procedure(target: Cardinal; attachment: Cardinal;
- pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBlitFramebuffer: procedure(srcX0: TGLint; srcY0: TGLint; srcX1: TGLint; srcY1: TGLint;
- dstX0: TGLint; dstY0: TGLint; dstX1: TGLint; dstY1: TGLint;
- mask: TGLbitfield; filter: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenerateMipmap: procedure(target: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_geometry_shader4 (ARB #47)
- glProgramParameteriARB: procedure ( _program:TGLuint; pname:Cardinal; value: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTextureARB: procedure ( target:Cardinal; attachment:Cardinal; texture:TGLuint; level:TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTextureLayerARB: procedure ( target:Cardinal; attachment:Cardinal; texture:TGLuint; level:TGLint; layer:TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTextureFaceARB: procedure ( target:Cardinal; attachment:Cardinal; texture:TGLuint; level:TGLint; face:Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_instanced_arrays (ARB #49)
- glVertexAttribDivisorARB: procedure(index: TGLuint; divisor: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_map_buffer_range (ARB #50)
- glMapBufferRange: function(target: Cardinal; offset: TGLint{ptr}; length: TGLsizei{ptr};
- access: TGLbitfield ): Pointer;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFlushMappedBufferRange: procedure( target: Cardinal; offset: TGLint{ptr}; length: TGLsizei{ptr} );{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_texture_buffer_object (ARB #51)
- glTexBufferARB: procedure(target: Cardinal; internalformat: Cardinal; buffer: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_vertex_array_object (ARB #54)
- glBindVertexArray: procedure(_array: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteVertexArrays: procedure(n: TGLsizei; arrays: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenVertexArrays: procedure(n: TGLsizei; arrays: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsVertexArray: function(_array: TGLuint): TGLboolean;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_uniform_buffer_object (ARB #57)
- glGetUniformIndices: procedure(_program: TGLuint; uniformCount: TGLsizei; uniformNames: PGLPCharArray; uniformIndices: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveUniformsiv: procedure(_program: TGLuint; uniformCount: TGLsizei; uniformIndices: PGLuint; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveUniformName: procedure(_program: TGLuint; uniformIndex: TGLuint; bufSize: TGLsizei; length: PGLsizei; uniformName: PGLchar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformBlockIndex: function(_program: TGLuint; uniformBlockName: PGLchar): TGLuint;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveUniformBlockiv: procedure(_program: TGLuint; uniformBlockIndex: TGLuint; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveUniformBlockName: procedure(_program: TGLuint; uniformBlockIndex: TGLuint; bufSize: TGLsizei; length: PGLsizei; uniformBlockName: PGLchar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformBlockBinding: procedure(_program: TGLuint; uniformBlockIndex: TGLuint; uniformBlockBinding: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_copy_buffer (ARB #59)
- glCopyBufferSubData: procedure(readTarget: Cardinal; writeTarget: Cardinal;
- readOffset: TGLintptr; writeOffset: TGLintptr; size: TGLsizeiptr);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_draw_elements_base_vertex (ARB #62)
- glDrawElementsBaseVertex: procedure(mode: Cardinal; count: TGLsizei;
- _type: Cardinal; indices: PGLvoid; basevertex: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDrawRangeElementsBaseVertex: procedure(mode: Cardinal; start: TGLuint; _end: TGLuint;
- count: TGLsizei; _type: Cardinal; indices: PGLvoid; basevertex: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDrawElementsInstancedBaseVertex: procedure(mode: Cardinal; count: TGLsizei;
- _type: Cardinal; indices: PGLvoid; primcount: TGLsizei; basevertex: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiDrawElementsBaseVertex: procedure(mode: Cardinal; count: PGLsizei;
- _type: Cardinal; var indices; primcount: TGLsizei; basevertex: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_provoking_vertex (ARB #64)
- glProvokingVertex: procedure(mode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_sync (ARB #66)
- glFenceSync: function(condition: Cardinal; flags: TGLbitfield): TGLsync;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsSync: function(sync: TGLsync): TGLboolean;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteSync: procedure(sync: TGLsync);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glClientWaitSync: function(sync: TGLsync; flags: TGLbitfield; timeout: TGLuint64): Cardinal;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glWaitSync: procedure(sync: TGLsync; flags: TGLbitfield; timeout: TGLuint64);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetInteger64v: procedure(pname: Cardinal; params: PGLint64);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetSynciv: procedure(sync: TGLsync; pname: Cardinal; bufSize: TGLsizei; length: PGLsizei; values: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_texture_multisample (ARB #67)
- glTexImage2DMultisample: procedure(target: Cardinal; samples: TGLsizei; internalformat: TGLint;
- width: TGLsizei; height: TGLsizei;
- fixedsamplelocations: TGLboolean);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexImage3DMultisample: procedure(target: Cardinal; samples: TGLsizei; internalformat: TGLint;
- width: TGLsizei; height: TGLsizei; depth: TGLsizei;
- fixedsamplelocations: TGLboolean);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetMultisamplefv: procedure(pname: Cardinal; index: TGLuint; val: PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSampleMaski: procedure(index: TGLuint; mask: TGLbitfield);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_draw_buffers_blend (ARB #69)
- glBlendEquationi: procedure(buf: TGLuint; mode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBlendEquationSeparatei: procedure(buf: TGLuint; modeRGB: Cardinal; modeAlpha: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBlendFunci: procedure(buf: TGLuint; src: Cardinal; dst: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBlendFuncSeparatei: procedure(buf: TGLuint; srcRGB: Cardinal; dstRGB: Cardinal;
- srcAlpha: Cardinal; dstAlpha: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_sample_shading (ARB #70)
- glMinSampleShading: procedure(value: TGLclampf);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_blend_func_extended (ARB #78)
- glBindFragDataLocationIndexed: procedure (_program: TGLuint; colorNumber: TGLuint; index: TGLuint; const name: PGLchar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetFragDataIndex: function (_program: TGLuint; const name: PGLchar): TGLint;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_sampler_objects (ARB #81)
- glGenSamplers: procedure(count: TGLsizei; samplers: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteSamplers: procedure(count: TGLsizei; const samplers: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsSampler: function(sampler: TGLuint): TGLboolean;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindSampler: procedure(_unit: TGLuint; sampler: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSamplerParameteri: procedure(sampler: TGLuint; pname: Cardinal; param: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSamplerParameteriv: procedure(sampler: TGLuint; pname: Cardinal; const params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSamplerParameterf: procedure(sampler: TGLuint; pname: Cardinal; param: Single);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSamplerParameterfv: procedure(sampler: TGLuint; pname: Cardinal; const params: PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSamplerParameterIiv: procedure(sampler: TGLuint; pname: Cardinal; const params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSamplerParameterIuiv: procedure(sampler: TGLuint; pname: Cardinal; const params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetSamplerParameteriv: procedure(sampler: TGLuint; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetSamplerParameterIiv: procedure(sampler: TGLuint; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetSamplerParameterfv: procedure(sampler: TGLuint; pname: Cardinal; params: PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetSamplerParameterIfv: procedure(sampler: TGLuint; pname: Cardinal; params: PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_timer_query (ARB #85)
- glQueryCounter: procedure(id: TGLuint; target: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryObjecti64v: procedure(id: TGLuint; pname: Cardinal; params: PGLint64);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryObjectui64v: procedure(id: TGLuint; pname: Cardinal; params: PGLuint64);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_vertex_type_2_10_10_10_rev (ARB #86)
- glVertexP2ui: procedure(_type: Cardinal; value: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexP2uiv: procedure(_type: Cardinal; const value: PGLuint );{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexP3ui: procedure(_type: Cardinal; value: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexP3uiv: procedure(_type: Cardinal; const value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexP4ui: procedure(_type: Cardinal; value: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexP4uiv: procedure(_type: Cardinal; const value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexCoordP1ui: procedure(_type: Cardinal; coords: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexCoordP1uiv: procedure(_type: Cardinal; const coords: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexCoordP2ui: procedure(_type: Cardinal; coords: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexCoordP2uiv: procedure(_type: Cardinal; const coords: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexCoordP3ui: procedure(_type: Cardinal; coords: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexCoordP3uiv: procedure(_type: Cardinal; const coords: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexCoordP4ui: procedure(_type: Cardinal; coords: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexCoordP4uiv: procedure(_type: Cardinal; const coords: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoordP1ui: procedure(texture: Cardinal; _type: GLenum; coords: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoordP1uiv: procedure(texture: Cardinal; _type: GLenum; const coords: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoordP2ui: procedure(texture: Cardinal; _type: GLenum; coords: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoordP2uiv: procedure(texture: Cardinal; _type: GLenum; const coords: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoordP3ui: procedure(texture: Cardinal; _type: GLenum; coords: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoordP3uiv: procedure(texture: Cardinal; _type: GLenum; const coords: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoordP4ui: procedure(texture: Cardinal; _type: GLenum; coords: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiTexCoordP4uiv: procedure(texture: Cardinal; _type: GLenum; const coords: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glNormalP3ui: procedure(_type: Cardinal; coords: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glNormalP3uiv: procedure(_type: Cardinal; const coords: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glColorP3ui: procedure(_type: Cardinal; color: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glColorP3uiv: procedure(_type: Cardinal; const color: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glColorP4ui: procedure(_type: Cardinal; color: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glColorP4uiv: procedure(_type: Cardinal; const color: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColorP3ui: procedure(_type: Cardinal; color: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColorP3uiv: procedure(_type: Cardinal; const color: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribP1ui: procedure(index: TGLuint; _type: Cardinal; normalized: TGLboolean; value: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribP1uiv: procedure(index: TGLuint; _type: Cardinal; normalized: TGLboolean; const value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribP2ui: procedure(index: TGLuint; _type: Cardinal; normalized: TGLboolean; value: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribP2uiv: procedure(index: TGLuint; _type: Cardinal; normalized: TGLboolean; const value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribP3ui: procedure(index: TGLuint; _type: Cardinal; normalized: TGLboolean; value: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribP3uiv: procedure(index: TGLuint; _type: Cardinal; normalized: TGLboolean; const value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribP4ui: procedure(index: TGLuint; _type: Cardinal; normalized: TGLboolean; value: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribP4uiv: procedure(index: TGLuint; _type: Cardinal; normalized: TGLboolean; const value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_draw_indirect (ARB #87)
- glDrawArraysIndirect: procedure(mode: Cardinal; const indirect: PGLvoid);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDrawElementsIndirect: procedure(mode: Cardinal; _type: Cardinal; const indirect: PGLvoid);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_gpu_shader_fp64 (ARB #89)
- glUniform1d: procedure(location: TGLint; x: TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2d: procedure(location: TGLint; x: TGLdouble; y: TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3d: procedure(location: TGLint; x: TGLdouble; y: TGLdouble; z: TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4d: procedure(location: TGLint; x: TGLdouble; y: TGLdouble; z: TGLdouble; w: TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1dv: procedure(location: TGLint; count: TGLsizei; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2dv: procedure(location: TGLint; count: TGLsizei; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3dv: procedure(location: TGLint; count: TGLsizei; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4dv: procedure(location: TGLint; count: TGLsizei; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix2dv: procedure(location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix3dv: procedure(location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix4dv: procedure(location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix2x3dv: procedure(location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix2x4dv: procedure(location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix3x2dv: procedure(location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix3x4dv: procedure(location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix4x2dv: procedure(location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformMatrix4x3dv: procedure(location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformdv: procedure(_program: TGLuint; location: TGLint; params : PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // glProgramUniformXXX only valid if EXT_direct_state_access is available
- glProgramUniform1dEXT: procedure(_program: TGLuint; location: TGLint; x: TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniform2dEXT: procedure(_program: TGLuint; location: TGLint; x: TGLdouble; y: TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniform3dEXT: procedure(_program: TGLuint; location: TGLint; x: TGLdouble; y: TGLdouble; z: TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniform4dEXT: procedure(_program: TGLuint; location: TGLint; x: TGLdouble; y: TGLdouble; z: TGLdouble; w: TGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniform1dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniform2dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniform3dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniform4dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformMatrix2dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformMatrix3dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformMatrix4dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformMatrix2x3dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformMatrix2x4dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformMatrix3x2dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformMatrix3x4dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformMatrix4x2dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformMatrix4x3dvEXT: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; transpose: TGLboolean; const value: PGLdouble);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_shader_subroutine (ARB #90)
- glGetSubroutineUniformLocation: function(_program: TGLuint; shadertype: Cardinal; const name: PGLchar): TGLint;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetSubroutineIndex: function(_program: TGLuint; shadertype: Cardinal; const name: PGLchar): TGLuint;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveSubroutineUniformiv: procedure(_program: TGLuint; shadertype: Cardinal; index: TGLuint; pname: Cardinal; values: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveSubroutineUniformName: procedure(_program: TGLuint; shadertype: Cardinal; index: TGLuint; bufsize: TGLsizei; length: PGLsizei; name: PGLchar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveSubroutineName: procedure(_program: TGLuint; shadertype: Cardinal; index: TGLuint; bufsize: TGLsizei; length: PGLsizei; name: PGLchar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformSubroutinesuiv: procedure(shadertype: Cardinal; count: TGLsizei; const indices: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformSubroutineuiv: procedure(shadertype: Cardinal; location: TGLint; params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramStageiv: procedure(_program: TGLuint; shadertype: Cardinal; pname: Cardinal; values: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_tessellation_shader (ARB #91)
- glPatchParameteri: procedure(pname: Cardinal; value: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPatchParameterfv: procedure(pname: Cardinal; const values: PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_transform_feedback2 (ARB #93)
- glBindTransformFeedback: procedure(target: Cardinal; id: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteTransformFeedbacks: procedure(n: TGLsizei; const ids: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenTransformFeedbacks: procedure(n: TGLsizei; ids: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsTransformFeedback: function(id: TGLuint): TGLboolean;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPauseTransformFeedback: procedure();{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glResumeTransformFeedback: procedure();{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDrawTransformFeedback: procedure(mode: Cardinal; id: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ARB_transform_feedback3 (ARB #94)
- glDrawTransformFeedbackStream: procedure(mode: Cardinal; id: TGLuint; stream: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBeginQueryIndexed: procedure(target: Cardinal; index: TGLuint; id: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndQueryIndexed: procedure(target: Cardinal; index: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryIndexediv: procedure(target: Cardinal; index: TGLuint; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // ###########################################################
- // function and procedure definitions for
- // Vendor/EXT extensions
- // ###########################################################
- // Unknown Vendor/EXT functions
- glArrayElementArrayEXT: procedure(mode: Cardinal; count: TGLsizei; pi: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_WIN_swap_hint (extension # not found)
- glAddSwapHintRectWIN: procedure(x, y: TGLint; width, height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_blend_color (EXT #2)
- glBlendColorEXT: procedure(red, green, blue: TGLclampf; alpha: TGLclampf); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_polygon_offset (EXT #3)
- glPolygonOffsetEXT: procedure(factor, bias: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_texture3D (EXT #6)
- glTexImage3DEXT: procedure(target: Cardinal; level: TGLint; internalformat: Cardinal; width, height, depth: TGLsizei; border: TGLint; Format, AType: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_subtexture (EXT #9)
- glTexSubImage1DEXT: procedure(target: Cardinal; level, xoffset: TGLint; width: TGLsizei; format, Atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexSubImage2DEXT: procedure(target: Cardinal; level, xoffset, yoffset: TGLint; width, height: TGLsizei; format, Atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexSubImage3DEXT: procedure(target: Cardinal; level, xoffset, yoffset, zoffset: TGLint; width, height, depth: TGLsizei; format, Atype: Cardinal; pixels: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_copy_texture (EXT #10)
- glCopyTexImage1DEXT: procedure(target: Cardinal; level: TGLint; internalFormat: Cardinal; x, y: TGLint; width: TGLsizei; border: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCopyTexImage2DEXT: procedure(target: Cardinal; level: TGLint; internalFormat: Cardinal; x, y: TGLint; width, height: TGLsizei; border: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCopyTexSubImage1DEXT: procedure(target: Cardinal; level, xoffset, x, y: TGLint; width: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCopyTexSubImage2DEXT: procedure(target: Cardinal; level, xoffset, yoffset, x, y: TGLint; width, height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCopyTexSubImage3DEXT: procedure(target: Cardinal; level, xoffset, yoffset, zoffset, x, y: TGLint; width, height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_texture_object (EXT #20)
- glGenTexturesEXT: procedure(n: TGLsizei; textures: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteTexturesEXT: procedure(n: TGLsizei; textures: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindTextureEXT: procedure(target: Cardinal; texture: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPrioritizeTexturesEXT: procedure(n: TGLsizei; textures: PGLuint; priorities: PGLclampf); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glAreTexturesResidentEXT: function(n: TGLsizei; textures: PGLuint; residences: PGLBoolean): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsTextureEXT: function(texture: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_SGIS_multisample (EXT #25)
- glSampleMaskSGIS: procedure(Value: TGLclampf; invert: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSamplePatternSGIS: procedure(pattern: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_blend_minmax (EXT #37)
- glBlendEquationEXT: procedure(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_paletted_texture (EXT #78)
- glColorTableEXT: procedure(target, internalFormat: Cardinal; width: TGLsizei; format, atype: Cardinal; data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glColorSubTableExt: procedure(target: Cardinal; start, count: TGLsizei; format, atype: Cardinal; data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetColorTableEXT: procedure(target, format, atype: Cardinal; data: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetColorTableParameterfvEXT: procedure(target, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetColorTableParameterivEXT: procedure(target, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // glGetColorTableParameterfvEXT: procedure(target, pname: Cardinal; params: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // glGetColorTableParameterivEXT: procedure(target, pname: Cardinal; params: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_index_material (EXT #94)
- glIndexMaterialEXT: procedure(face: Cardinal; mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_index_func (EXT #95)
- glIndexFuncEXT: procedure(func: Cardinal; ref: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_compiled_vertex_array (EXT #97)
- glLockArraysEXT: procedure(first: TGLint; count: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUnlockArraysEXT: procedure; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_draw_range_elements (EXT #112)
- glDrawRangeElementsEXT: procedure(mode: Cardinal; start, Aend: TGLuint; Count: TGLsizei; Atype: Cardinal; indices: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_scene_marker (EXT #120)
- glBeginSceneEXT: procedure; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndSceneEXT: procedure; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_secondary_color (EXT #145)
- glSecondaryColor3bEXT: procedure(red, green, blue: TGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3bvEXT: procedure(v: PGLbyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3dEXT: procedure(red, green, blue: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3dvEXT: procedure(v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3fEXT: procedure(red, green, blue: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3fvEXT: procedure(v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3iEXT: procedure(red, green, blue: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3ivEXT: procedure(v: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3sEXT: procedure(red, green, blue: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3svEXT: procedure(v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3ubEXT: procedure(red, green, blue: TGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3ubvEXT: procedure(v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3uiEXT: procedure(red, green, blue: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3uivEXT: procedure(v: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3usEXT: procedure(red, green, blue: TGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColor3usvEXT: procedure(v: PGLushort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColorPointerEXT: procedure(Size: TGLint; Atype: Cardinal; stride: TGLsizei; p: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_multi_draw_arrays (EXT #148)
- glMultiDrawArraysEXT: procedure(mode: Cardinal; First: PGLint; Count: PGLsizei; primcount: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMultiDrawElementsEXT: procedure(mode: Cardinal; Count: PGLsizei; AType: Cardinal; var indices; primcount: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_fog_coord (EXT #149)
- glFogCoordfEXT: procedure(coord: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFogCoordfvEXT: procedure(coord: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFogCoorddEXT: procedure(coord: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFogCoorddvEXT: procedure(coord: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFogCoordPointerEXT: procedure(AType: Cardinal; stride: TGLsizei; p: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_blend_func_separate (EXT #173)
- glBlendFuncSeparateEXT: procedure(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_vertex_array_range (EXT #190)
- glFlushVertexArrayRangeNV: procedure; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexArrayRangeNV: procedure(Size: TGLsizei; p: pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- wglAllocateMemoryNV: function(size: TGLsizei; readFrequency, writeFrequency, priority: Single): Pointer; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- wglFreeMemoryNV: procedure(ptr: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_register_combiners (EXT #191)
- glCombinerParameterfvNV: procedure(pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCombinerParameterfNV: procedure(pname: Cardinal; param: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCombinerParameterivNV: procedure(pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCombinerParameteriNV: procedure(pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCombinerInputNV: procedure(stage, portion, variable, input, mapping, componentUsage: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCombinerOutputNV: procedure(stage, portion, abOutput, cdOutput, sumOutput, scale, bias: Cardinal; abDotProduct, cdDotProduct, muxSum: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFinalCombinerInputNV: procedure(variable, input, mapping, componentUsage: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetCombinerInputParameterfvNV: procedure(stage, portion, variable, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetCombinerInputParameterivNV: procedure(stage, portion, variable, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetCombinerOutputParameterfvNV: procedure(stage, portion, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetCombinerOutputParameterivNV: procedure(stage, portion, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetFinalCombinerInputParameterfvNV: procedure(variable, pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetFinalCombinerInputParameterivNV: procedure(variable, pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_MESA_resize_buffers (EXT #196)
- glResizeBuffersMESA: procedure; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_3DFX_tbuffer (EXT #208)
- glTbufferMask3DFX: procedure(mask: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_multisample (EXT #209)
- glSampleMaskEXT: procedure(Value: TGLclampf; invert: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSamplePatternEXT: procedure(pattern: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_SGIS_texture_color_mask (EXT #214)
- glTextureColorMaskSGIS: procedure(red, green, blue, alpha: TGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_fence (EXT #222)
- glGenFencesNV: procedure(n: TGLsizei; fences: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteFencesNV: procedure(n: TGLsizei; fences: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSetFenceNV: procedure(fence: TGLuint; condition: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTestFenceNV: function(fence: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFinishFenceNV: procedure(fence: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsFenceNV: function(fence: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetFenceivNV: procedure(fence: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_vertex_program (EXT #233)
- glAreProgramsResidentNV: procedure(n: TGLSizei; programs: PGLuint; residences: PGLboolean); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindProgramNV: procedure(target: Cardinal; id: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteProgramsNV: procedure(n: TGLSizei; programs: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glExecuteProgramNV: procedure(target: Cardinal; id: TGLuint; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenProgramsNV: procedure(n: TGLSizei; programs: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramParameterdvNV: procedure (target: Cardinal; index: TGLuint; pname: Cardinal; params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramParameterfvNV: procedure (target: Cardinal; index: TGLuint; pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramivNV: procedure (id: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetProgramStringNV: procedure (id: TGLuint; pname: Cardinal; programIdx: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetTrackMatrixivNV: procedure (target: Cardinal; address: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribdvNV: procedure (index: TGLuint; pname: Cardinal; params: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribfvNV: procedure (index: TGLuint; pname: Cardinal; params: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribivNV: procedure (index: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribPointervNV: procedure (index: TGLuint; pname: Cardinal; pointer: PGLPointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsProgramNV: function (id: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glLoadProgramNV: procedure (target: Cardinal; id: TGLuint; len: TGLSizei; programIdx: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramParameter4dNV: procedure (target: Cardinal; index: TGLuint; x, y, z, w: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramParameter4dvNV: procedure (target: Cardinal; index: TGLuint; v: PGLdouble ); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramParameter4fNV: procedure (target: Cardinal; index: TGLuint; x, y, z, w: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramParameter4fvNV: procedure (target: Cardinal; index: TGLuint; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramParameters4dvNV: procedure (target: Cardinal; index: TGLuint; count: TGLSizei; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramParameters4fvNV: procedure (target: Cardinal; index: TGLuint; count: TGLSizei; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glRequestResidentProgramsNV: procedure (n: TGLSizei; programs: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTrackMatrixNV: procedure (target: Cardinal; address: TGLuint; matrix: Cardinal; transform: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribPointerNV: procedure (index: TGLuint; fsize: TGLint; vertextype: Cardinal; stride: TGLSizei; pointer: Pointer); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1dNV: procedure (index: TGLuint; x: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1dvNV: procedure (index: TGLuint; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1fNV: procedure (index: TGLuint; x: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1fvNV: procedure (index: TGLuint; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1sNV: procedure (index: TGLuint; x: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib1svNV: procedure (index: TGLuint; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2dNV: procedure (index: TGLuint; x: TGLdouble; y: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2dvNV: procedure (index: TGLuint; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2fNV: procedure (index: TGLuint; x: Single; y: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2fvNV: procedure (index: TGLuint; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2sNV: procedure (index: TGLuint; x: TGLshort; y: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib2svNV: procedure (index: TGLuint; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3dNV: procedure (index: TGLuint; x: TGLdouble; y: TGLdouble; z: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3dvNV: procedure (index: TGLuint; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3fNV: procedure (index: TGLuint; x: Single; y: Single; z: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3fvNV: procedure (index: TGLuint; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3sNV: procedure (index: TGLuint; x: TGLshort; y: TGLshort; z: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib3svNV: procedure (index: TGLuint; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4dNV: procedure (index: TGLuint; x: TGLdouble; y: TGLdouble; z: TGLdouble; w: TGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4dvNV: procedure (index: TGLuint; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4fNV: procedure(index: TGLuint; x: Single; y: Single; z: Single; w: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4fvNV: procedure(index: TGLuint; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4sNV: procedure (index: TGLuint; x: TGLshort; y: TGLshort; z: TGLdouble; w: TGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4svNV: procedure (index: TGLuint; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttrib4ubvNV: procedure (index: TGLuint; v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs1dvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs1fvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs1svNV: procedure (index: TGLuint; count: TGLSizei; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs2dvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs2fvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs2svNV: procedure (index: TGLuint; count: TGLSizei; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs3dvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs3fvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs3svNV: procedure (index: TGLuint; count: TGLSizei; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs4dvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLdouble); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs4fvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLfloat); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs4svNV: procedure (index: TGLuint; count: TGLSizei; v: PGLshort); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribs4ubvNV: procedure (index: TGLuint; count: TGLSizei; v: PGLubyte); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_occlusion_query (EXT #261)
- glGenOcclusionQueriesNV: procedure(n: TGLsizei; ids: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteOcclusionQueriesNV: procedure(n: TGLsizei; const ids: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsOcclusionQueryNV: function(id: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBeginOcclusionQueryNV: procedure(id: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndOcclusionQueryNV: procedure; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetOcclusionQueryivNV: procedure(id: TGLuint; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetOcclusionQueryuivNV: procedure(id: TGLuint; pname: Cardinal; params: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_point_sprite (EXT #262)
- glPointParameteriNV: procedure(pname: Cardinal; param: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPointParameterivNV: procedure(pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_stencil_two_side (EXT #268)
- glActiveStencilFaceEXT: procedure(face: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_ATI_draw_buffers (EXT #277)
- glDrawBuffersATI: procedure(n: GLsizei; const bufs: PGLenum); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_primitive_restart (EXT #285)
- glPrimitiveRestartNV: procedure();{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glPrimitiveRestartIndexNV: procedure(index: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_depth_bounds_test (EXT #297)
- glDepthBoundsEXT: procedure(zmin: TGLclampd; zmax: TGLclampd);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_blend_equation_separate (EXT #299)
- glBlendEquationSeparateEXT: procedure(modeRGB: Cardinal; modeAlpha: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_framebuffer_object (EXT #310)
- glIsRenderbufferEXT: function(renderbuffer: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindRenderbufferEXT: procedure(target: Cardinal; renderbuffer: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteRenderbuffersEXT: procedure(n: TGLsizei; renderbuffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenRenderbuffersEXT: procedure(n: TGLsizei; renderbuffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glRenderbufferStorageEXT: procedure(target: Cardinal; internalformat: Cardinal; width: TGLsizei; height: TGLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetRenderbufferParameterivEXT: procedure(target: Cardinal; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsFramebufferEXT: function(framebuffer: TGLuint): TGLboolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindFramebufferEXT: procedure(target: Cardinal; framebuffer: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDeleteFramebuffersEXT: procedure(n: TGLsizei; framebuffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenFramebuffersEXT: procedure(n: TGLsizei; framebuffers: PGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glCheckFramebufferStatusEXT: function(target: Cardinal): Cardinal; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTexture1DEXT: procedure(target: Cardinal; attachment: Cardinal; textarget: Cardinal; texture: TGLuint; level: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTexture2DEXT: procedure(target: Cardinal; attachment: Cardinal; textarget: Cardinal; texture: TGLuint; level: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTexture3DEXT: procedure(target: Cardinal; attachment: Cardinal; textarget: Cardinal; texture: TGLuint; level: TGLint; zoffset: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferRenderbufferEXT: procedure(target: Cardinal; attachment: Cardinal; renderbuffertarget: Cardinal; renderbuffer: TGLuint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetFramebufferAttachmentParameterivEXT: procedure(target: Cardinal; attachment: Cardinal; pname: Cardinal; params: PGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGenerateMipmapEXT: procedure(target: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_stencil_clear_tag (EXT #314)
- glStencilClearTagEXT: procedure(stencilTagBits: TGLsizei; stencilClearTag: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_framebuffer_blit (#316)
- glBlitFramebufferEXT: procedure(srcX0: TGLint; srcY0: TGLint; srcX1: TGLint; srcY1: TGLint;
- dstX0: TGLint; dstY0: TGLint; dstX1: TGLint; dstY1: TGLint;
- mask: TGLbitfield; filter: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_framebuffer_multisample (#317)
- glRenderbufferStorageMultisampleEXT: procedure(target: Cardinal; samples: TGLsizei;
- internalformat: Cardinal; width: TGLsizei; height: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_timer_query (#319)
- glGetQueryObjecti64vEXT: procedure(id: TGLuint; pname: Cardinal; params: PGLint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetQueryObjectui64vEXT: procedure(id: TGLuint; pname: Cardinal; params: PGLuint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_gpu_program_parameters (EXT #320)
- glProgramEnvParameters4fvEXT: procedure(target:Cardinal; index:TGLuint; count:TGLsizei;
- const params:PGLfloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramLocalParameters4fvEXT: procedure(target:Cardinal; index:TGLuint; count:TGLsizei;
- const params:PGLFloat);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_geometry_program4 (EXT #323)
- glProgramVertexLimitNV: procedure (target: Cardinal; limit: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_geometry_shader4 (EXT #324)
- glProgramParameteriEXT: procedure ( _program:TGLuint; pname:Cardinal; value: TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTextureEXT: procedure ( target:Cardinal; attachment:Cardinal; texture:TGLuint; level:TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTextureLayerEXT: procedure ( target:Cardinal; attachment:Cardinal; texture:TGLuint; level:TGLint; layer:TGLint); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFramebufferTextureFaceEXT: procedure ( target:Cardinal; attachment:Cardinal; texture:TGLuint; level:TGLint; face:Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_gpu_shader4 (EXT #326)
- glVertexAttribI1iEXT: procedure(index: TGLuint; x: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI2iEXT: procedure(index: TGLuint; x: TGLint; y: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI3iEXT: procedure(index: TGLuint; x: TGLint; y: TGLint; z: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4iEXT: procedure(index: TGLuint; x: TGLint; y: TGLint; z: TGLint; w: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI1uiEXT: procedure(index: TGLuint; x: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI2uiEXT: procedure(index: TGLuint; x: TGLuint; y: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI3uiEXT: procedure(index: TGLuint; x: TGLuint; y: TGLuint; z: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4uiEXT: procedure(index: TGLuint; x: TGLuint; y: TGLuint; z: TGLuint; w: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI1ivEXT: procedure(index: TGLuint; v:PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI2ivEXT: procedure(index: TGLuint; v:PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI3ivEXT: procedure(index: TGLuint; v:PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4ivEXT: procedure(index: TGLuint; v:PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI1uivEXT: procedure(index: TGLuint; v:PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI2uivEXT: procedure(index: TGLuint; v:PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI3uivEXT: procedure(index: TGLuint; v:PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4uivEXT: procedure(index: TGLuint; v:PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4bvEXT: procedure(index: TGLuint; v:PGLbyte);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4svEXT: procedure(index: TGLuint; v:PGLshort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4ubvEXT: procedure(index: TGLuint; v: PGLUbyte);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribI4usvEXT: procedure(index: TGLuint; v: PGLushort);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribIPointerEXT: procedure(index: TGLuint; size: TGLint; _type: Cardinal;
- stride: TGLsizei; _pointer: pointer);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribIivEXT: procedure(index: TGLuint; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVertexAttribIuivEXT: procedure(index: TGLuint; pname: Cardinal; params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1uiEXT: procedure(location: TGLInt; v0: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2uiEXT: procedure(location: TGLInt; v0: TGLuint; v1: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3uiEXT: procedure(location: TGLInt; v0: TGLuint; v1: TGLuint; v2: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4uiEXT: procedure(location: TGLInt; v0: TGLuint; v1: TGLuint; v2: TGLuint; v3: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform1uivEXT: procedure(location: TGLInt; count: TGLsizei; value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform2uivEXT: procedure(location: TGLInt; count: TGLsizei; value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform3uivEXT: procedure(location: TGLInt; count: TGLsizei; value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniform4uivEXT: procedure(location: TGLInt; count: TGLsizei; value: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformuivEXT: procedure(_program: TGLuint; location: TGLint; params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindFragDataLocationEXT: procedure(_program: TGLuint; colorNumber: TGLuint; name: PGLChar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetFragDataLocationEXT: function(_program: TGLuint; name: PGLChar): TGLint;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_draw_instanced (#327)
- glDrawArraysInstancedEXT: procedure(mode: Cardinal; first: TGLint; count: TGLsizei;
- primcount: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDrawElementsInstancedEXT: procedure(mode: Cardinal; count: TGLSizei; _type: Cardinal;
- indices: PGLvoid; primcount: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_packed_float (#328)
- // WGL_EXT_pixel_format_packed_float
- // GLX_EXT_fbconfig_packed_float
- // GL_EXT_texture_array (#329)
- //glFramebufferTextureLayerEXT: procedure(target: Cardinal; attachment: Cardinal;
- // texture: TGLuint; level: TGLint; layer: TGLint);
- // GL_EXT_texture_buffer_object (#330)
- glTexBufferEXT: procedure(target: Cardinal; internalformat: Cardinal; buffer: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_draw_buffers2 (#340)
- glColorMaskIndexedEXT: procedure(buf: TGLuint; r: TGLboolean; g: TGLboolean;
- b: TGLboolean; a: TGLboolean);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBooleanIndexedvEXT: procedure(value: Cardinal; index: TGLuint; data: PGLboolean);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetIntegerIndexedvEXT: procedure(value: Cardinal; index: TGLuint; data: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEnableIndexedEXT: procedure(target: Cardinal; index: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glDisableIndexedEXT: procedure(target: Cardinal; index: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsEnabledIndexedEXT: function(target: Cardinal; index: TGLuint): TGLboolean;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_transform_feedback (#341)
- glBindBufferRangeNV: procedure(target: Cardinal; index: TGLuint; buffer: TGLuint;
- offset: TGLintptr; size: TGLsizeiptr);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindBufferOffsetNV: procedure(target: Cardinal; index: TGLuint; buffer: TGLuint;
- offset: TGLintptr);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindBufferBaseNV: procedure(target: Cardinal; index: TGLuint; buffer: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTransformFeedbackAttribsNV: procedure(count: TGLsizei; attribs: PGLint;
- bufferMode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTransformFeedbackVaryingsNV: procedure(_program: TGLuint; count: TGLsizei;
- locations: PGLint;
- bufferMode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBeginTransformFeedbackNV: procedure(primitiveMode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndTransformFeedbackNV: procedure();{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetVaryingLocationNV: function(_program: TGLuint; name: PGLChar): TGLint;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetActiveVaryingNV: procedure(_program: TGLuint; index: TGLuint;
- bufSize: TGLsizei; length: PGLsizei; size: PGLsizei;
- _type: Cardinal; name: PGLChar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glActiveVaryingNV: procedure(_program: TGLuint; name: PGLChar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetTransformFeedbackVaryingNV: procedure(_program: TGLuint; index: TGLuint;
- location: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_bindable_uniform (#342)
- glUniformBufferEXT: procedure(_program: TGLUint; location: TGLint; buffer: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformBufferSizeEXT: function(_program: TGLuint; location: TGLint): TGLint;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformOffsetEXT: function(_program: TGLuint; location: TGLint): PGLint;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_texture_integer (#343)
- glClearColorIiEXT: procedure(r: TGLint; g: TGLint; b: TGLint; a: TGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glClearColorIuiEXT: procedure(r: TGLuint; g: TGLuint; b: TGLuint; a: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexParameterIivEXT: procedure(target: Cardinal; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexParameterIuivEXT: procedure(target: Cardinal; pname: Cardinal; params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetTexParameterIivEXT: procedure(target: Cardinal; pname: Cardinal; params: PGLint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetTexParameterIuivEXT: procedure(target: Cardinal; pname: Cardinal; params: PGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_conditional_render (#346)
- glBeginConditionalRenderNV: procedure(id: TGLuint; mode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndConditionalRenderNV: procedure();{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_EXT_transform_feedback (#352)
- glBindBufferRangeEXT: procedure(target: Cardinal; index: TGLuint; buffer: TGLuint;
- offset:TGLintptr; size: TGLsizeiptr);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindBufferOffsetEXT: procedure(target: Cardinal; index: TGLuint; buffer: TGLuint;
- offset:TGLintptr);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBindBufferBaseEXT: procedure(target: Cardinal; index: TGLuint; buffer: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glBeginTransformFeedbackEXT: procedure(primitiveMode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEndTransformFeedbackEXT: procedure();{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTransformFeedbackVaryingsEXT: procedure(_program: TGLuint; count: TGLsizei;
- const varyings: PGLPCharArray; bufferMode: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetTransformFeedbackVaryingEXT: procedure(_program: TGLuint; index: TGLuint;
- bufSize: TGLsizei; length: PGLsizei;
- size: PGLsizei; _type: PGLenum; name: PGLChar);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_AMD_vertex_shader_tessellator (#363)
- glTessellationFactorAMD: procedure(factor: Single); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTessellationModeAMD: procedure(mode: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_copy_image (#376)
- glCopyImageSubDataNV: procedure(
- srcName: GLuint; srcTarget: GLenum; srcLevel: GLint;
- srcX: GLint; srcY: GLint; srcZ: GLint;
- dstName: GLuint; dstTarget: GLenum; dstLevel: GLint;
- dstX: GLint; dstY: GLint; dstZ: GLint;
- width: GLsizei; height: GLsizei; depth: GLsizei); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_shader_buffer_load (#379)
- glMakeBufferResidentNV: procedure(target: Cardinal; access: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMakeBufferNonResidentNV: procedure(target: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsBufferResidentNV: function(target: Cardinal): TGLboolean;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMakeNamedBufferResidentNV: procedure(buffer: TGLuint; access: Cardinal);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glMakeNamedBufferNonResidentNV: procedure(buffer: TGLuint);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIsNamedBufferResidentNV: function (buffer: TGLuint): TGLboolean;{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetBufferParameterui64vNV: procedure(target: Cardinal; pname: Cardinal; params: PGLuint64EXT );{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetNamedBufferParameterui64vNV: procedure(buffer: TGLuint; pname: Cardinal; params: PGLuint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetIntegerui64vNV: procedure(value: Cardinal; result: PGLuint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformui64NV: procedure(location: TGLint; value: TGLuint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glUniformui64vNV: procedure(location: GLint; count: TGLsizei; const value: PGLuint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetUniformui64vNV: procedure(_program: TGLuint; location: TGLint; params: PGLuint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformui64NV: procedure(_program: TGLuint; location: TGLint; value: TGLuint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glProgramUniformui64vNV: procedure(_program: TGLuint; location: TGLint; count: TGLsizei; const value: PGLuint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // GL_NV_vertex_buffer_unified_memory (#380)
- glBufferAddressRangeNV: procedure(pname: Cardinal; index: TGLuint; address: TGLuint64EXT; length: TGLsizeiptr);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexFormatNV: procedure(size: TGLint; _type: Cardinal; stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glNormalFormatNV: procedure(_type: Cardinal; stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glColorFormatNV: procedure(size: TGLint; _type: Cardinal; stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glIndexFormatNV: procedure(_type: Cardinal; stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glTexCoordFormatNV: procedure(size: TGLint; _type: Cardinal; stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glEdgeFlagFormatNV: procedure(stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glSecondaryColorFormatNV: procedure(size: TGLint; _type: Cardinal; stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glFogCoordFormatNV: procedure(_type: Cardinal; stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribFormatNV: procedure(index: TGLuint; size: TGLint; _type: Cardinal; normalized: TGLboolean; stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glVertexAttribIFormatNV: procedure(index: TGLuint; size: TGLint; _type: Cardinal; stride: TGLsizei);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glGetIntegerui64i_vNV: procedure(value: Cardinal; index: TGLuint; result: PGLuint64EXT);{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // Special Gremedy debugger extension
- glFrameTerminatorGREMEDY: procedure(); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- glStringMarkerGREMEDY: procedure(len: GLsizei; str: PGLChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //------------------------------------------------------------------------------
- function GLGetProcAddress(ProcName: PGLChar): Pointer;
- procedure ReadExtensions;
- procedure ReadImplementationProperties;
- {$IFDEF SUPPORT_WGL}
- procedure ReadWGLExtensions;
- procedure ReadWGLImplementationProperties;
- {$ENDIF}
- {$IFDEF SUPPORT_GLX}
- procedure ReadGLXExtensions;
- procedure ReadGLXImplementationProperties;
- {$ENDIF}
- procedure CloseOpenGL;
- function InitOpenGL : Boolean;
- function InitOpenGLFromLibrary(const GLName, GLUName : String) : Boolean;
- function IsOpenGLInitialized: Boolean;
- // compatibility routines
- procedure UnloadOpenGL;
- function LoadOpenGL : Boolean;
- function LoadOpenGLFromLibrary(const GLName, GLUName: String): Boolean;
- function IsOpenGLLoaded : Boolean;
- function IsMesaGL : Boolean;
- procedure TrimAndSplitVersionString(Buffer: String; out Max, Min: Integer);
- function IsVersionMet(MajorVersion,MinorVersion, actualMajorVersion, actualMinorVersion:Integer): boolean;
- function IsOpenGLVersionMet(MajorVersion,MinorVersion: Integer): boolean;
- type
- EOpenGLError = class(Exception);
- procedure CheckOpenGLError; //Gets the oldest error and tries to clear the error queue
- procedure ClearGLError; //Clears all pending OpenGL errors
- procedure RaiseOpenGLError(const msg : String); //Raises an EOpenGLError with 'msg' error string
- var
- vIgnoreOpenGLErrors : Boolean = false;
- // ------------------------------------------------------------------
- implementation
- // ------------------------------------------------------------------
- // ************** Windows specific ********************
- {$IFDEF MSWINDOWS}
- const
- INVALID_MODULEHANDLE = 0;
- var
- GLHandle: HINST;
- GLUHandle: HINST;
- function GLGetProcAddress(ProcName: PGLChar):Pointer;
- begin
- result := wglGetProcAddress(ProcName);
- end;
- {$ENDIF}
- // ************** UNIX specific ********************
- {$IFDEF Unix}
- const
- INVALID_MODULEHANDLE = 0;//nil;
- var
- GLHandle: TLibHandle = 0;//Pointer;
- GLUHandle: TLibHandle = 0;//Pointer;
- function GLGetProcAddress(ProcName: PGLChar):Pointer;
- begin
- {$IFDEF SUPPORT_GLX}
- if @glXGetProcAddress<>nil then
- result := glXGetProcAddress(ProcName);
- if result <> nil then exit;
- if @glXGetProcAddressARB<>nil then
- result := glXGetProcAddressARB(ProcName);
- if result <> nil then exit;
- {$ENDIF}
- result := GetProcAddress(GLHandle, ProcName);
- end;
- {$ENDIF}
- procedure CheckOpenGLError;
- var
- GLError : LongWord;
- Count : Word;
- begin
- GLError:=glGetError;
- if GLError <> GL_NO_ERROR then begin
- Count:=0;
- // Because under some circumstances reading the error code creates a new error
- // and thus hanging up the thread, we limit the loop to 6 reads.
- try
- while (glGetError <> GL_NO_ERROR) and (Count < 6) do Inc(Count);
- except
- // Egg : ignore exceptions here, will perhaps avoid problem expressed before
- end;
- if not vIgnoreOpenGLErrors then
- raise EOpenGLError.Create(String(gluErrorString(GLError)));
- end;
- end;
- procedure ClearGLError;
- var
- n : Integer;
- begin
- n:=0;
- while (glGetError<>GL_NO_ERROR) and (n<6) do Inc(n);
- end;
- procedure RaiseOpenGLError(const msg : String);
- begin
- raise EOpenGLError.Create(msg);
- end;
- // ************** Extensions ********************
- procedure ReadExtensions;
- begin
- glBlendColor := GLGetProcAddress('glBlendColor');
- glBlendEquation := GLGetProcAddress('glBlendEquation');
- glDrawRangeElements := GLGetProcAddress('glDrawRangeElements');
- glColorTable := GLGetProcAddress('glColorTable');
- glColorTableParameterfv := GLGetProcAddress('glColorTableParameterfv');
- glColorTableParameteriv := GLGetProcAddress('glColorTableParameteriv');
- glCopyColorTable := GLGetProcAddress('glCopyColorTable');
- glGetColorTable := GLGetProcAddress('glGetColorTable');
- glGetColorTableParameterfv := GLGetProcAddress('glGetColorTableParameterfv');
- glGetColorTableParameteriv := GLGetProcAddress('glGetColorTableParameteriv');
- glColorSubTable := GLGetProcAddress('glColorSubTable');
- glCopyColorSubTable := GLGetProcAddress('glCopyColorSubTable');
- glConvolutionFilter1D := GLGetProcAddress('glConvolutionFilter1D');
- glConvolutionFilter2D := GLGetProcAddress('glConvolutionFilter2D');
- glConvolutionParameterf := GLGetProcAddress('glConvolutionParameterf');
- glConvolutionParameterfv := GLGetProcAddress('glConvolutionParameterfv');
- glConvolutionParameteri := GLGetProcAddress('glConvolutionParameteri');
- glConvolutionParameteriv := GLGetProcAddress('glConvolutionParameteriv');
- glCopyConvolutionFilter1D := GLGetProcAddress('glCopyConvolutionFilter1D');
- glCopyConvolutionFilter2D := GLGetProcAddress('glCopyConvolutionFilter2D');
- glGetConvolutionFilter := GLGetProcAddress('glGetConvolutionFilter');
- glGetConvolutionParameterfv := GLGetProcAddress('glGetConvolutionParameterfv');
- glGetConvolutionParameteriv := GLGetProcAddress('glGetConvolutionParameteriv');
- glGetSeparableFilter := GLGetProcAddress('glGetSeparableFilter');
- glSeparableFilter2D := GLGetProcAddress('glSeparableFilter2D');
- glGetHistogram := GLGetProcAddress('glGetHistogram');
- glGetHistogramParameterfv := GLGetProcAddress('glGetHistogramParameterfv');
- glGetHistogramParameteriv := GLGetProcAddress('glGetHistogramParameteriv');
- glGetMinmax := GLGetProcAddress('glGetMinmax');
- glGetMinmaxParameterfv := GLGetProcAddress('glGetMinmaxParameterfv');
- glGetMinmaxParameteriv := GLGetProcAddress('glGetMinmaxParameteriv');
- glHistogram := GLGetProcAddress('glHistogram');
- glMinmax := GLGetProcAddress('glMinmax');
- glResetHistogram := GLGetProcAddress('glResetHistogram');
- glResetMinmax := GLGetProcAddress('glResetMinmax');
- glTexImage3D := GLGetProcAddress('glTexImage3D');
- glTexSubImage3D := GLGetProcAddress('glTexSubImage3D');
- glCopyTexSubImage3D := GLGetProcAddress('glCopyTexSubImage3D');
- glActiveTexture := GLGetProcAddress('glActiveTexture');
- glClientActiveTexture := GLGetProcAddress('glClientActiveTexture');
- glMultiTexCoord1d := GLGetProcAddress('glMultiTexCoord1d');
- glMultiTexCoord1dV := GLGetProcAddress('glMultiTexCoord1dV');
- glMultiTexCoord1f := GLGetProcAddress('glMultiTexCoord1f');
- glMultiTexCoord1fV := GLGetProcAddress('glMultiTexCoord1fV');
- glMultiTexCoord1i := GLGetProcAddress('glMultiTexCoord1i');
- glMultiTexCoord1iV := GLGetProcAddress('glMultiTexCoord1iV');
- glMultiTexCoord1s := GLGetProcAddress('glMultiTexCoord1s');
- glMultiTexCoord1sV := GLGetProcAddress('glMultiTexCoord1sV');
- glMultiTexCoord2d := GLGetProcAddress('glMultiTexCoord2d');
- glMultiTexCoord2dv := GLGetProcAddress('glMultiTexCoord2dv');
- glMultiTexCoord2f := GLGetProcAddress('glMultiTexCoord2f');
- glMultiTexCoord2fv := GLGetProcAddress('glMultiTexCoord2fv');
- glMultiTexCoord2i := GLGetProcAddress('glMultiTexCoord2i');
- glMultiTexCoord2iv := GLGetProcAddress('glMultiTexCoord2iv');
- glMultiTexCoord2s := GLGetProcAddress('glMultiTexCoord2s');
- glMultiTexCoord2sv := GLGetProcAddress('glMultiTexCoord2sv');
- glMultiTexCoord3d := GLGetProcAddress('glMultiTexCoord3d');
- glMultiTexCoord3dv := GLGetProcAddress('glMultiTexCoord3dv');
- glMultiTexCoord3f := GLGetProcAddress('glMultiTexCoord3f');
- glMultiTexCoord3fv := GLGetProcAddress('glMultiTexCoord3fv');
- glMultiTexCoord3i := GLGetProcAddress('glMultiTexCoord3i');
- glMultiTexCoord3iv := GLGetProcAddress('glMultiTexCoord3iv');
- glMultiTexCoord3s := GLGetProcAddress('glMultiTexCoord3s');
- glMultiTexCoord3sv := GLGetProcAddress('glMultiTexCoord3sv');
- glMultiTexCoord4d := GLGetProcAddress('glMultiTexCoord4d');
- glMultiTexCoord4dv := GLGetProcAddress('glMultiTexCoord4dv');
- glMultiTexCoord4f := GLGetProcAddress('glMultiTexCoord4f');
- glMultiTexCoord4fv := GLGetProcAddress('glMultiTexCoord4fv');
- glMultiTexCoord4i := GLGetProcAddress('glMultiTexCoord4i');
- glMultiTexCoord4iv := GLGetProcAddress('glMultiTexCoord4iv');
- glMultiTexCoord4s := GLGetProcAddress('glMultiTexCoord4s');
- glMultiTexCoord4sv := GLGetProcAddress('glMultiTexCoord4sv');
- glLoadTransposeMatrixf := GLGetProcAddress('glLoadTransposeMatrixf');
- glLoadTransposeMatrixd := GLGetProcAddress('glLoadTransposeMatrixd');
- glMultTransposeMatrixf := GLGetProcAddress('glMultTransposeMatrixf');
- glMultTransposeMatrixd := GLGetProcAddress('glMultTransposeMatrixd');
- glSampleCoverage := GLGetProcAddress('glSampleCoverage');
- glCompressedTexImage3D := GLGetProcAddress('glCompressedTexImage3D');
- glCompressedTexImage2D := GLGetProcAddress('glCompressedTexImage2D');
- glCompressedTexImage1D := GLGetProcAddress('glCompressedTexImage1D');
- glCompressedTexSubImage3D := GLGetProcAddress('glCompressedTexSubImage3D');
- glCompressedTexSubImage2D := GLGetProcAddress('glCompressedTexSubImage2D');
- glCompressedTexSubImage1D := GLGetProcAddress('glCompressedTexSubImage1D');
- glGetCompressedTexImage := GLGetProcAddress('glGetCompressedTexImage');
- glBlendFuncSeparate := GLGetProcAddress('glBlendFuncSeparate');
- glFogCoordf := GLGetProcAddress('glFogCoordf');
- glFogCoordfv := GLGetProcAddress('glFogCoordfv');
- glFogCoordd := GLGetProcAddress('glFogCoordd');
- glFogCoorddv := GLGetProcAddress('glFogCoorddv');
- glFogCoordPointer := GLGetProcAddress('glFogCoordPointer');
- glMultiDrawArrays := GLGetProcAddress('glMultiDrawArrays');
- glMultiDrawElements := GLGetProcAddress('glMultiDrawElements');
- glPointParameterf := GLGetProcAddress('glPointParameterf');
- glPointParameterfv := GLGetProcAddress('glPointParameterfv');
- glPointParameteri := GLGetProcAddress('glPointParameteri');
- glPointParameteriv := GLGetProcAddress('glPointParameteriv');
- glSecondaryColor3b := GLGetProcAddress('glSecondaryColor3b');
- glSecondaryColor3bv := GLGetProcAddress('glSecondaryColor3bv');
- glSecondaryColor3d := GLGetProcAddress('glSecondaryColor3d');
- glSecondaryColor3dv := GLGetProcAddress('glSecondaryColor3dv');
- glSecondaryColor3f := GLGetProcAddress('glSecondaryColor3f');
- glSecondaryColor3fv := GLGetProcAddress('glSecondaryColor3fv');
- glSecondaryColor3i := GLGetProcAddress('glSecondaryColor3i');
- glSecondaryColor3iv := GLGetProcAddress('glSecondaryColor3iv');
- glSecondaryColor3s := GLGetProcAddress('glSecondaryColor3s');
- glSecondaryColor3sv := GLGetProcAddress('glSecondaryColor3sv');
- glSecondaryColor3ub := GLGetProcAddress('glSecondaryColor3ub');
- glSecondaryColor3ubv := GLGetProcAddress('glSecondaryColor3ubv');
- glSecondaryColor3ui := GLGetProcAddress('glSecondaryColor3ui');
- glSecondaryColor3uiv := GLGetProcAddress('glSecondaryColor3uiv');
- glSecondaryColor3us := GLGetProcAddress('glSecondaryColor3us');
- glSecondaryColor3usv := GLGetProcAddress('glSecondaryColor3usv');
- glSecondaryColorPointer := GLGetProcAddress('glSecondaryColorPointer');
- glWindowPos2d := GLGetProcAddress('glWindowPos2d');
- glWindowPos2dv := GLGetProcAddress('glWindowPos2dv');
- glWindowPos2f := GLGetProcAddress('glWindowPos2f');
- glWindowPos2fv := GLGetProcAddress('glWindowPos2fv');
- glWindowPos2i := GLGetProcAddress('glWindowPos2i');
- glWindowPos2iv := GLGetProcAddress('glWindowPos2iv');
- glWindowPos2s := GLGetProcAddress('glWindowPos2s');
- glWindowPos2sv := GLGetProcAddress('glWindowPos2sv');
- glWindowPos3d := GLGetProcAddress('glWindowPos3d');
- glWindowPos3dv := GLGetProcAddress('glWindowPos3dv');
- glWindowPos3f := GLGetProcAddress('glWindowPos3f');
- glWindowPos3fv := GLGetProcAddress('glWindowPos3fv');
- glWindowPos3i := GLGetProcAddress('glWindowPos3i');
- glWindowPos3iv := GLGetProcAddress('glWindowPos3iv');
- glWindowPos3s := GLGetProcAddress('glWindowPos3s');
- glWindowPos3sv := GLGetProcAddress('glWindowPos3sv');
- glGenQueries := GLGetProcAddress('glGenQueries');
- glDeleteQueries := GLGetProcAddress('glDeleteQueries');
- glIsQuery := GLGetProcAddress('glIsQuery');
- glBeginQuery := GLGetProcAddress('glBeginQuery');
- glEndQuery := GLGetProcAddress('glEndQuery');
- glGetQueryiv := GLGetProcAddress('glGetQueryiv');
- glGetQueryObjectiv := GLGetProcAddress('glGetQueryObjectiv');
- glGetQueryObjectuiv := GLGetProcAddress('glGetQueryObjectuiv');
- glBindBuffer := GLGetProcAddress('glBindBuffer');
- glDeleteBuffers := GLGetProcAddress('glDeleteBuffers');
- glGenBuffers := GLGetProcAddress('glGenBuffers');
- glIsBuffer := GLGetProcAddress('glIsBuffer');
- glBufferData := GLGetProcAddress('glBufferData');
- glBufferSubData := GLGetProcAddress('glBufferSubData');
- glGetBufferSubData := GLGetProcAddress('glGetBufferSubData');
- glMapBuffer := GLGetProcAddress('glMapBuffer');
- glUnmapBuffer := GLGetProcAddress('glUnmapBuffer');
- glGetBufferParameteriv := GLGetProcAddress('glGetBufferParameteriv');
- glGetBufferPointerv := GLGetProcAddress('glGetBufferPointerv');
- glBlendEquationSeparate := GLGetProcAddress('glBlendEquationSeparate');
- glDrawBuffers := GLGetProcAddress('glDrawBuffers');
- glStencilOpSeparate := GLGetProcAddress('glStencilOpSeparate');
- glStencilFuncSeparate := GLGetProcAddress('glStencilFuncSeparate');
- glStencilMaskSeparate := GLGetProcAddress('glStencilMaskSeparate');
- glAttachShader := GLGetProcAddress('glAttachShader');
- glBindAttribLocation := GLGetProcAddress('glBindAttribLocation');
- glCompileShader := GLGetProcAddress('glCompileShader');
- glCreateProgram := GLGetProcAddress('glCreateProgram');
- glCreateShader := GLGetProcAddress('glCreateShader');
- glDeleteProgram := GLGetProcAddress('glDeleteProgram');
- glDeleteShader := GLGetProcAddress('glDeleteShader');
- glDetachShader := GLGetProcAddress('glDetachShader');
- glDisableVertexAttribArray := GLGetProcAddress('glDisableVertexAttribArray');
- glEnableVertexAttribArray := GLGetProcAddress('glEnableVertexAttribArray');
- glGetActiveAttrib := GLGetProcAddress('glGetActiveAttrib');
- glGetActiveUniform := GLGetProcAddress('glGetActiveUniform');
- glGetAttachedShaders := GLGetProcAddress('glGetAttachedShaders');
- glGetAttribLocation := GLGetProcAddress('glGetAttribLocation');
- glGetProgramiv := GLGetProcAddress('glGetProgramiv');
- glGetProgramInfoLog := GLGetProcAddress('glGetProgramInfoLog');
- glGetShaderiv := GLGetProcAddress('glGetShaderiv');
- glGetShaderInfoLog := GLGetProcAddress('glGetShaderInfoLog');
- glGetShaderSource := GLGetProcAddress('glGetShaderSource');
- glGetUniformLocation := GLGetProcAddress('glGetUniformLocation');
- glGetUniformfv := GLGetProcAddress('glGetUniformfv');
- glGetUniformiv := GLGetProcAddress('glGetUniformiv');
- glGetVertexAttribdv := GLGetProcAddress('glGetVertexAttribdv');
- glGetVertexAttribfv := GLGetProcAddress('glGetVertexAttribfv');
- glGetVertexAttribiv := GLGetProcAddress('glGetVertexAttribiv');
- glGetVertexAttribPointerv := GLGetProcAddress('glGetVertexAttribPointerv');
- glIsProgram := GLGetProcAddress('glIsProgram');
- glIsShader := GLGetProcAddress('glIsShader');
- glLinkProgram := GLGetProcAddress('glLinkProgram');
- glShaderSource := GLGetProcAddress('glShaderSource');
- glUseProgram := GLGetProcAddress('glUseProgram');
- glUniform1f := GLGetProcAddress('glUniform1f');
- glUniform2f := GLGetProcAddress('glUniform2f');
- glUniform3f := GLGetProcAddress('glUniform3f');
- glUniform4f := GLGetProcAddress('glUniform4f');
- glUniform1i := GLGetProcAddress('glUniform1i');
- glUniform2i := GLGetProcAddress('glUniform2i');
- glUniform3i := GLGetProcAddress('glUniform3i');
- glUniform4i := GLGetProcAddress('glUniform4i');
- glUniform1fv := GLGetProcAddress('glUniform1fv');
- glUniform2fv := GLGetProcAddress('glUniform2fv');
- glUniform3fv := GLGetProcAddress('glUniform3fv');
- glUniform4fv := GLGetProcAddress('glUniform4fv');
- glUniform1iv := GLGetProcAddress('glUniform1iv');
- glUniform2iv := GLGetProcAddress('glUniform2iv');
- glUniform3iv := GLGetProcAddress('glUniform3iv');
- glUniform4iv := GLGetProcAddress('glUniform4iv');
- glUniformMatrix2fv := GLGetProcAddress('glUniformMatrix2fv');
- glUniformMatrix3fv := GLGetProcAddress('glUniformMatrix3fv');
- glUniformMatrix4fv := GLGetProcAddress('glUniformMatrix4fv');
- glValidateProgram := GLGetProcAddress('glValidateProgram');
- glVertexAttrib1d := GLGetProcAddress('glVertexAttrib1d');
- glVertexAttrib1dv := GLGetProcAddress('glVertexAttrib1dv');
- glVertexAttrib1f := GLGetProcAddress('glVertexAttrib1f');
- glVertexAttrib1fv := GLGetProcAddress('glVertexAttrib1fv');
- glVertexAttrib1s := GLGetProcAddress('glVertexAttrib1s');
- glVertexAttrib1sv := GLGetProcAddress('glVertexAttrib1sv');
- glVertexAttrib2d := GLGetProcAddress('glVertexAttrib2d');
- glVertexAttrib2dv := GLGetProcAddress('glVertexAttrib2dv');
- glVertexAttrib2f := GLGetProcAddress('glVertexAttrib2f');
- glVertexAttrib2fv := GLGetProcAddress('glVertexAttrib2fv');
- glVertexAttrib2s := GLGetProcAddress('glVertexAttrib2s');
- glVertexAttrib2sv := GLGetProcAddress('glVertexAttrib2sv');
- glVertexAttrib3d := GLGetProcAddress('glVertexAttrib3d');
- glVertexAttrib3dv := GLGetProcAddress('glVertexAttrib3dv');
- glVertexAttrib3f := GLGetProcAddress('glVertexAttrib3f');
- glVertexAttrib3fv := GLGetProcAddress('glVertexAttrib3fv');
- glVertexAttrib3s := GLGetProcAddress('glVertexAttrib3s');
- glVertexAttrib3sv := GLGetProcAddress('glVertexAttrib3sv');
- glVertexAttrib4Nbv := GLGetProcAddress('glVertexAttrib4Nbv');
- glVertexAttrib4Niv := GLGetProcAddress('glVertexAttrib4Niv');
- glVertexAttrib4Nsv := GLGetProcAddress('glVertexAttrib4Nsv');
- glVertexAttrib4Nub := GLGetProcAddress('glVertexAttrib4Nub');
- glVertexAttrib4Nubv := GLGetProcAddress('glVertexAttrib4Nubv');
- glVertexAttrib4Nuiv := GLGetProcAddress('glVertexAttrib4Nuiv');
- glVertexAttrib4Nusv := GLGetProcAddress('glVertexAttrib4Nusv');
- glVertexAttrib4bv := GLGetProcAddress('glVertexAttrib4bv');
- glVertexAttrib4d := GLGetProcAddress('glVertexAttrib4d');
- glVertexAttrib4dv := GLGetProcAddress('glVertexAttrib4dv');
- glVertexAttrib4f := GLGetProcAddress('glVertexAttrib4f');
- glVertexAttrib4fv := GLGetProcAddress('glVertexAttrib4fv');
- glVertexAttrib4iv := GLGetProcAddress('glVertexAttrib4iv');
- glVertexAttrib4s := GLGetProcAddress('glVertexAttrib4s');
- glVertexAttrib4sv := GLGetProcAddress('glVertexAttrib4sv');
- glVertexAttrib4ubv := GLGetProcAddress('glVertexAttrib4ubv');
- glVertexAttrib4uiv := GLGetProcAddress('glVertexAttrib4uiv');
- glVertexAttrib4usv := GLGetProcAddress('glVertexAttrib4usv');
- glVertexAttribPointer := GLGetProcAddress('glVertexAttribPointer');
- glUniformMatrix2x3fv := GLGetProcAddress('glUniformMatrix2x3fv');
- glUniformMatrix3x2fv := GLGetProcAddress('glUniformMatrix3x2fv');
- glUniformMatrix2x4fv := GLGetProcAddress('glUniformMatrix2x4fv');
- glUniformMatrix4x2fv := GLGetProcAddress('glUniformMatrix4x2fv');
- glUniformMatrix3x4fv := GLGetProcAddress('glUniformMatrix3x4fv');
- glUniformMatrix4x3fv := GLGetProcAddress('glUniformMatrix4x3fv');
- glVertexAttribI1i := GLGetProcAddress('glVertexAttribI1i');
- glVertexAttribI2i := GLGetProcAddress('glVertexAttribI2i');
- glVertexAttribI3i := GLGetProcAddress('glVertexAttribI3i');
- glVertexAttribI4i := GLGetProcAddress('glVertexAttribI4i');
- glVertexAttribI1ui := GLGetProcAddress('glVertexAttribI1ui');
- glVertexAttribI2ui := GLGetProcAddress('glVertexAttribI2ui');
- glVertexAttribI3ui := GLGetProcAddress('glVertexAttribI3ui');
- glVertexAttribI4ui := GLGetProcAddress('glVertexAttribI4ui');
- glVertexAttribI1iv := GLGetProcAddress('glVertexAttribI1iv');
- glVertexAttribI2iv := GLGetProcAddress('glVertexAttribI2iv');
- glVertexAttribI3iv := GLGetProcAddress('glVertexAttribI3iv');
- glVertexAttribI4iv := GLGetProcAddress('glVertexAttribI4iv');
- glVertexAttribI1uiv := GLGetProcAddress('glVertexAttribI1uiv');
- glVertexAttribI2uiv := GLGetProcAddress('glVertexAttribI2uiv');
- glVertexAttribI3uiv := GLGetProcAddress('glVertexAttribI3uiv');
- glVertexAttribI4uiv := GLGetProcAddress('glVertexAttribI4uiv');
- glVertexAttribI4bv := GLGetProcAddress('glVertexAttribI4bv');
- glVertexAttribI4sv := GLGetProcAddress('glVertexAttribI4sv');
- glVertexAttribI4ubv := GLGetProcAddress('glVertexAttribI4ubv');
- glVertexAttribI4usv := GLGetProcAddress('glVertexAttribI4usv');
- glVertexAttribIPointer := GLGetProcAddress('glVertexAttribIPointer');
- glGetVertexAttribIiv := GLGetProcAddress('glGetVertexAttribIiv');
- glGetVertexAttribIuiv := GLGetProcAddress('glGetVertexAttribIuiv');
- glUniform1ui := GLGetProcAddress('glUniform1ui');
- glUniform2ui := GLGetProcAddress('glUniform2ui');
- glUniform3ui := GLGetProcAddress('glUniform3ui');
- glUniform4ui := GLGetProcAddress('glUniform4ui');
- glUniform1uiv := GLGetProcAddress('glUniform1uiv');
- glUniform2uiv := GLGetProcAddress('glUniform2uiv');
- glUniform3uiv := GLGetProcAddress('glUniform3uiv');
- glUniform4uiv := GLGetProcAddress('glUniform4uiv');
- glGetUniformuiv := GLGetProcAddress('glGetUniformuiv');
- glBindFragDataLocation := GLGetProcAddress('glBindFragDataLocation');
- glGetFragDataLocation := GLGetProcAddress('glGetFragDataLocation');
- glBeginConditionalRender := GLGetProcAddress('glBeginConditionalRender');
- glEndConditionalRender := GLGetProcAddress('glEndConditionalRender');
- glClampColor := GLGetProcAddress('glClampColor');
- //glClearColorIi := GLGetProcAddress('glClearColorIi');
- //glClearColorIui := GLGetProcAddress('glClearColorIui');
- glTexParameterIiv := GLGetProcAddress('glTexParameterIiv');
- glTexParameterIuiv := GLGetProcAddress('glTexParameterIuiv');
- glGetTexParameterIiv := GLGetProcAddress('glGetTexParameterIiv');
- glGetTexParameterIuiv := GLGetProcAddress('glGetTexParameterIuiv');
- glColorMaski := GLGetProcAddress('glColorMaski');
- glGetBooleani_v := GLGetProcAddress('glGetBooleani_v');
- glGetIntegeri_v := GLGetProcAddress('glGetIntegeri_v');
- glEnablei := GLGetProcAddress('glEnablei');
- glDisablei := GLGetProcAddress('glDisablei');
- glIsEnabledi := GLGetProcAddress('glIsEnabledi');
- glBindBufferRange := GLGetProcAddress('glBindBufferRange');
- glBindBufferBase := GLGetProcAddress('glBindBufferBase');
- glBeginTransformFeedback := GLGetProcAddress('glBeginTransformFeedback');
- glEndTransformFeedback := GLGetProcAddress('glEndTransformFeedback');
- glTransformFeedbackVaryings := GLGetProcAddress('glTransformFeedbackVaryings');
- glGetTransformFeedbackVarying := GLGetProcAddress('glGetTransformFeedbackVarying');
- glClearBufferiv := GLGetProcAddress('glClearBufferiv');
- glClearBufferuiv := GLGetProcAddress('glClearBufferuiv');
- glClearBufferfv := GLGetProcAddress('glClearBufferfv');
- glClearBufferfi := GLGetProcAddress('glClearBufferfi');
- glGetStringi := GLGetProcAddress('glGetStringi');
- glDrawArraysInstanced := GLGetProcAddress('glDrawArraysInstanced');
- glDrawElementsInstanced := GLGetProcAddress('glDrawElementsInstanced');
- glTexBuffer := GLGetProcAddress('glTexBuffer');
- glPrimitiveRestartIndex := GLGetProcAddress('glPrimitiveRestartIndex');
- glGetInteger64i_v := GLGetProcAddress('glGetInteger64i_v');
- glGetBufferParameteri64v := GLGetProcAddress('glGetBufferParameteri64v');
- glProgramParameteri := GLGetProcAddress('glProgramParameteri');
- glFramebufferTexture := GLGetProcAddress('glFramebufferTexture');
- glVertexAttribDivisorARB := GLGetProcAddress('glVertexAttribDivisor');
- glBlendEquationi := GLGetProcAddress('glBlendEquationi');
- glBlendEquationSeparatei := GLGetProcAddress('glBlendEquationSeparatei');
- glBlendFunci := GLGetProcAddress('glBlendFunci');
- glBlendFuncSeparatei := GLGetProcAddress('glBlendFuncSeparatei');
- glMinSampleShading := GLGetProcAddress('glMinSampleShading');
- gluNurbsCallbackDataEXT := GLGetProcAddress('gluNurbsCallbackDataEXT');
- gluNewNurbsTessellatorEXT := GLGetProcAddress('gluNewNurbsTessellatorEXT');
- gluDeleteNurbsTessellatorEXT := GLGetProcAddress('gluDeleteNurbsTessellatorEXT');
- glActiveTextureARB := GLGetProcAddress('glActiveTextureARB');
- glClientActiveTextureARB := GLGetProcAddress('glClientActiveTextureARB');
- glMultiTexCoord1dARB := GLGetProcAddress('glMultiTexCoord1dARB');
- glMultiTexCoord1dVARB := GLGetProcAddress('glMultiTexCoord1dVARB');
- glMultiTexCoord1fARB := GLGetProcAddress('glMultiTexCoord1fARB');
- glMultiTexCoord1fVARB := GLGetProcAddress('glMultiTexCoord1fVARB');
- glMultiTexCoord1iARB := GLGetProcAddress('glMultiTexCoord1iARB');
- glMultiTexCoord1iVARB := GLGetProcAddress('glMultiTexCoord1iVARB');
- glMultiTexCoord1sARB := GLGetProcAddress('glMultiTexCoord1sARB');
- glMultiTexCoord1sVARB := GLGetProcAddress('glMultiTexCoord1sVARB');
- glMultiTexCoord2dARB := GLGetProcAddress('glMultiTexCoord2dARB');
- glMultiTexCoord2dvARB := GLGetProcAddress('glMultiTexCoord2dvARB');
- glMultiTexCoord2fARB := GLGetProcAddress('glMultiTexCoord2fARB');
- glMultiTexCoord2fvARB := GLGetProcAddress('glMultiTexCoord2fvARB');
- glMultiTexCoord2iARB := GLGetProcAddress('glMultiTexCoord2iARB');
- glMultiTexCoord2ivARB := GLGetProcAddress('glMultiTexCoord2ivARB');
- glMultiTexCoord2sARB := GLGetProcAddress('glMultiTexCoord2sARB');
- glMultiTexCoord2svARB := GLGetProcAddress('glMultiTexCoord2svARB');
- glMultiTexCoord3dARB := GLGetProcAddress('glMultiTexCoord3dARB');
- glMultiTexCoord3dvARB := GLGetProcAddress('glMultiTexCoord3dvARB');
- glMultiTexCoord3fARB := GLGetProcAddress('glMultiTexCoord3fARB');
- glMultiTexCoord3fvARB := GLGetProcAddress('glMultiTexCoord3fvARB');
- glMultiTexCoord3iARB := GLGetProcAddress('glMultiTexCoord3iARB');
- glMultiTexCoord3ivARB := GLGetProcAddress('glMultiTexCoord3ivARB');
- glMultiTexCoord3sARB := GLGetProcAddress('glMultiTexCoord3sARB');
- glMultiTexCoord3svARB := GLGetProcAddress('glMultiTexCoord3svARB');
- glMultiTexCoord4dARB := GLGetProcAddress('glMultiTexCoord4dARB');
- glMultiTexCoord4dvARB := GLGetProcAddress('glMultiTexCoord4dvARB');
- glMultiTexCoord4fARB := GLGetProcAddress('glMultiTexCoord4fARB');
- glMultiTexCoord4fvARB := GLGetProcAddress('glMultiTexCoord4fvARB');
- glMultiTexCoord4iARB := GLGetProcAddress('glMultiTexCoord4iARB');
- glMultiTexCoord4ivARB := GLGetProcAddress('glMultiTexCoord4ivARB');
- glMultiTexCoord4sARB := GLGetProcAddress('glMultiTexCoord4sARB');
- glMultiTexCoord4svARB := GLGetProcAddress('glMultiTexCoord4svARB');
- glLoadTransposeMatrixfARB := GLGetProcAddress('glLoadTransposeMatrixfARB');
- glLoadTransposeMatrixdARB := GLGetProcAddress('glLoadTransposeMatrixdARB');
- glMultTransposeMatrixfARB := GLGetProcAddress('glMultTransposeMatrixfARB');
- glMultTransposeMatrixdARB := GLGetProcAddress('glMultTransposeMatrixdARB');
- glSampleCoverageARB := GLGetProcAddress('glSampleCoverageARB');
- glCompressedTexImage3DARB := GLGetProcAddress('glCompressedTexImage3DARB');
- glCompressedTexImage2DARB := GLGetProcAddress('glCompressedTexImage2DARB');
- glCompressedTexImage1DARB := GLGetProcAddress('glCompressedTexImage1DARB');
- glCompressedTexSubImage3DARB := GLGetProcAddress('glCompressedTexSubImage3DARB');
- glCompressedTexSubImage2DARB := GLGetProcAddress('glCompressedTexSubImage2DARB');
- glCompressedTexSubImage1DARB := GLGetProcAddress('glCompressedTexSubImage1DARB');
- glGetCompressedTexImageARB := GLGetProcAddress('glGetCompressedTexImageARB');
- glPointParameterfARB := GLGetProcAddress('glPointParameterfARB');
- glPointParameterfvARB := GLGetProcAddress('glPointParameterfvARB');
- glWeightbvARB := GLGetProcAddress('glWeightbvARB');
- glWeightsvARB := GLGetProcAddress('glWeightsvARB');
- glWeightivARB := GLGetProcAddress('glWeightivARB');
- glWeightfvARB := GLGetProcAddress('glWeightfvARB');
- glWeightdvARB := GLGetProcAddress('glWeightdvARB');
- glWeightubvARB := GLGetProcAddress('glWeightubvARB');
- glWeightusvARB := GLGetProcAddress('glWeightusvARB');
- glWeightuivARB := GLGetProcAddress('glWeightuivARB');
- glWeightPointerARB := GLGetProcAddress('glWeightPointerARB');
- glVertexBlendARB := GLGetProcAddress('glVertexBlendARB');
- glCurrentPaletteMatrixARB := GLGetProcAddress('glCurrentPaletteMatrixARB');
- glMatrixIndexubvARB := GLGetProcAddress('glMatrixIndexubvARB');
- glMatrixIndexusvARB := GLGetProcAddress('glMatrixIndexusvARB');
- glMatrixIndexuivARB := GLGetProcAddress('glMatrixIndexuivARB');
- glMatrixIndexPointerARB := GLGetProcAddress('glMatrixIndexPointerARB');
- glWindowPos2dARB := GLGetProcAddress('glWindowPos2dARB');
- glWindowPos2dvARB := GLGetProcAddress('glWindowPos2dvARB');
- glWindowPos2fARB := GLGetProcAddress('glWindowPos2fARB');
- glWindowPos2fvARB := GLGetProcAddress('glWindowPos2fvARB');
- glWindowPos2iARB := GLGetProcAddress('glWindowPos2iARB');
- glWindowPos2ivARB := GLGetProcAddress('glWindowPos2ivARB');
- glWindowPos2sARB := GLGetProcAddress('glWindowPos2sARB');
- glWindowPos2svARB := GLGetProcAddress('glWindowPos2svARB');
- glWindowPos3dARB := GLGetProcAddress('glWindowPos3dARB');
- glWindowPos3dvARB := GLGetProcAddress('glWindowPos3dvARB');
- glWindowPos3fARB := GLGetProcAddress('glWindowPos3fARB');
- glWindowPos3fvARB := GLGetProcAddress('glWindowPos3fvARB');
- glWindowPos3iARB := GLGetProcAddress('glWindowPos3iARB');
- glWindowPos3ivARB := GLGetProcAddress('glWindowPos3ivARB');
- glWindowPos3sARB := GLGetProcAddress('glWindowPos3sARB');
- glWindowPos3svARB := GLGetProcAddress('glWindowPos3svARB');
- glVertexAttrib1dARB := GLGetProcAddress('glVertexAttrib1dARB');
- glVertexAttrib1dvARB := GLGetProcAddress('glVertexAttrib1dvARB');
- glVertexAttrib1fARB := GLGetProcAddress('glVertexAttrib1fARB');
- glVertexAttrib1fvARB := GLGetProcAddress('glVertexAttrib1fvARB');
- glVertexAttrib1sARB := GLGetProcAddress('glVertexAttrib1sARB');
- glVertexAttrib1svARB := GLGetProcAddress('glVertexAttrib1svARB');
- glVertexAttrib2dARB := GLGetProcAddress('glVertexAttrib2dARB');
- glVertexAttrib2dvARB := GLGetProcAddress('glVertexAttrib2dvARB');
- glVertexAttrib2fARB := GLGetProcAddress('glVertexAttrib2fARB');
- glVertexAttrib2fvARB := GLGetProcAddress('glVertexAttrib2fvARB');
- glVertexAttrib2sARB := GLGetProcAddress('glVertexAttrib2sARB');
- glVertexAttrib2svARB := GLGetProcAddress('glVertexAttrib2svARB');
- glVertexAttrib3dARB := GLGetProcAddress('glVertexAttrib3dARB');
- glVertexAttrib3dvARB := GLGetProcAddress('glVertexAttrib3dvARB');
- glVertexAttrib3fARB := GLGetProcAddress('glVertexAttrib3fARB');
- glVertexAttrib3fvARB := GLGetProcAddress('glVertexAttrib3fvARB');
- glVertexAttrib3sARB := GLGetProcAddress('glVertexAttrib3sARB');
- glVertexAttrib3svARB := GLGetProcAddress('glVertexAttrib3svARB');
- glVertexAttrib4NbvARB := GLGetProcAddress('glVertexAttrib4NbvARB');
- glVertexAttrib4NivARB := GLGetProcAddress('glVertexAttrib4NivARB');
- glVertexAttrib4NsvARB := GLGetProcAddress('glVertexAttrib4NsvARB');
- glVertexAttrib4NubARB := GLGetProcAddress('glVertexAttrib4NubARB');
- glVertexAttrib4NubvARB := GLGetProcAddress('glVertexAttrib4NubvARB');
- glVertexAttrib4NuivARB := GLGetProcAddress('glVertexAttrib4NuivARB');
- glVertexAttrib4NusvARB := GLGetProcAddress('glVertexAttrib4NusvARB');
- glVertexAttrib4bvARB := GLGetProcAddress('glVertexAttrib4bvARB');
- glVertexAttrib4dARB := GLGetProcAddress('glVertexAttrib4dARB');
- glVertexAttrib4dvARB := GLGetProcAddress('glVertexAttrib4dvARB');
- glVertexAttrib4fARB := GLGetProcAddress('glVertexAttrib4fARB');
- glVertexAttrib4fvARB := GLGetProcAddress('glVertexAttrib4fvARB');
- glVertexAttrib4ivARB := GLGetProcAddress('glVertexAttrib4ivARB');
- glVertexAttrib4sARB := GLGetProcAddress('glVertexAttrib4sARB');
- glVertexAttrib4svARB := GLGetProcAddress('glVertexAttrib4svARB');
- glVertexAttrib4ubvARB := GLGetProcAddress('glVertexAttrib4ubvARB');
- glVertexAttrib4uivARB := GLGetProcAddress('glVertexAttrib4uivARB');
- glVertexAttrib4usvARB := GLGetProcAddress('glVertexAttrib4usvARB');
- glVertexAttribPointerARB := GLGetProcAddress('glVertexAttribPointerARB');
- glEnableVertexAttribArrayARB := GLGetProcAddress('glEnableVertexAttribArrayARB');
- glDisableVertexAttribArrayARB := GLGetProcAddress('glDisableVertexAttribArrayARB');
- glProgramStringARB := GLGetProcAddress('glProgramStringARB');
- glBindProgramARB := GLGetProcAddress('glBindProgramARB');
- glDeleteProgramsARB := GLGetProcAddress('glDeleteProgramsARB');
- glGenProgramsARB := GLGetProcAddress('glGenProgramsARB');
- glProgramEnvParameter4dARB := GLGetProcAddress('glProgramEnvParameter4dARB');
- glProgramEnvParameter4dvARB := GLGetProcAddress('glProgramEnvParameter4dvARB');
- glProgramEnvParameter4fARB := GLGetProcAddress('glProgramEnvParameter4fARB');
- glProgramEnvParameter4fvARB := GLGetProcAddress('glProgramEnvParameter4fvARB');
- glProgramLocalParameter4dARB := GLGetProcAddress('glProgramLocalParameter4dARB');
- glProgramLocalParameter4dvARB := GLGetProcAddress('glProgramLocalParameter4dvARB');
- glProgramLocalParameter4fARB := GLGetProcAddress('glProgramLocalParameter4fARB');
- glProgramLocalParameter4fvARB := GLGetProcAddress('glProgramLocalParameter4fvARB');
- glGetProgramEnvParameterdvARB := GLGetProcAddress('glGetProgramEnvParameterdvARB');
- glGetProgramEnvParameterfvARB := GLGetProcAddress('glGetProgramEnvParameterfvARB');
- glGetProgramLocalParameterdvARB := GLGetProcAddress('glGetProgramLocalParameterdvARB');
- glGetProgramLocalParameterfvARB := GLGetProcAddress('glGetProgramLocalParameterfvARB');
- glGetProgramivARB := GLGetProcAddress('glGetProgramivARB');
- glGetProgramStringARB := GLGetProcAddress('glGetProgramStringARB');
- glGetVertexAttribdvARB := GLGetProcAddress('glGetVertexAttribdvARB');
- glGetVertexAttribfvARB := GLGetProcAddress('glGetVertexAttribfvARB');
- glGetVertexAttribivARB := GLGetProcAddress('glGetVertexAttribivARB');
- glGetVertexAttribPointervARB := GLGetProcAddress('glGetVertexAttribPointervARB');
- glIsProgramARB := GLGetProcAddress('glIsProgramARB');
- glBindBufferARB := GLGetProcAddress('glBindBufferARB');
- glDeleteBuffersARB := GLGetProcAddress('glDeleteBuffersARB');
- glGenBuffersARB := GLGetProcAddress('glGenBuffersARB');
- glIsBufferARB := GLGetProcAddress('glIsBufferARB');
- glBufferDataARB := GLGetProcAddress('glBufferDataARB');
- glBufferSubDataARB := GLGetProcAddress('glBufferSubDataARB');
- glGetBufferSubDataARB := GLGetProcAddress('glGetBufferSubDataARB');
- glMapBufferARB := GLGetProcAddress('glMapBufferARB');
- glUnmapBufferARB := GLGetProcAddress('glUnmapBufferARB');
- glGetBufferParameterivARB := GLGetProcAddress('glGetBufferParameterivARB');
- glGetBufferPointervARB := GLGetProcAddress('glGetBufferPointervARB');
- glGenQueriesARB := GLGetProcAddress('glGenQueriesARB');
- glDeleteQueriesARB := GLGetProcAddress('glDeleteQueriesARB');
- glIsQueryARB := GLGetProcAddress('glIsQueryARB');
- glBeginQueryARB := GLGetProcAddress('glBeginQueryARB');
- glEndQueryARB := GLGetProcAddress('glEndQueryARB');
- glGetQueryivARB := GLGetProcAddress('glGetQueryivARB');
- glGetQueryObjectivARB := GLGetProcAddress('glGetQueryObjectivARB');
- glGetQueryObjectuivARB := GLGetProcAddress('glGetQueryObjectuivARB');
- glDeleteObjectARB := GLGetProcAddress('glDeleteObjectARB');
- glGetHandleARB := GLGetProcAddress('glGetHandleARB');
- glDetachObjectARB := GLGetProcAddress('glDetachObjectARB');
- glCreateShaderObjectARB := GLGetProcAddress('glCreateShaderObjectARB');
- glShaderSourceARB := GLGetProcAddress('glShaderSourceARB');
- glCompileShaderARB := GLGetProcAddress('glCompileShaderARB');
- glCreateProgramObjectARB := GLGetProcAddress('glCreateProgramObjectARB');
- glAttachObjectARB := GLGetProcAddress('glAttachObjectARB');
- glLinkProgramARB := GLGetProcAddress('glLinkProgramARB');
- glUseProgramObjectARB := GLGetProcAddress('glUseProgramObjectARB');
- glValidateProgramARB := GLGetProcAddress('glValidateProgramARB');
- glUniform1fARB := GLGetProcAddress('glUniform1fARB');
- glUniform2fARB := GLGetProcAddress('glUniform2fARB');
- glUniform3fARB := GLGetProcAddress('glUniform3fARB');
- glUniform4fARB := GLGetProcAddress('glUniform4fARB');
- glUniform1iARB := GLGetProcAddress('glUniform1iARB');
- glUniform2iARB := GLGetProcAddress('glUniform2iARB');
- glUniform3iARB := GLGetProcAddress('glUniform3iARB');
- glUniform4iARB := GLGetProcAddress('glUniform4iARB');
- glUniform1fvARB := GLGetProcAddress('glUniform1fvARB');
- glUniform2fvARB := GLGetProcAddress('glUniform2fvARB');
- glUniform3fvARB := GLGetProcAddress('glUniform3fvARB');
- glUniform4fvARB := GLGetProcAddress('glUniform4fvARB');
- glUniform1ivARB := GLGetProcAddress('glUniform1ivARB');
- glUniform2ivARB := GLGetProcAddress('glUniform2ivARB');
- glUniform3ivARB := GLGetProcAddress('glUniform3ivARB');
- glUniform4ivARB := GLGetProcAddress('glUniform4ivARB');
- glUniformMatrix2fvARB := GLGetProcAddress('glUniformMatrix2fvARB');
- glUniformMatrix3fvARB := GLGetProcAddress('glUniformMatrix3fvARB');
- glUniformMatrix4fvARB := GLGetProcAddress('glUniformMatrix4fvARB');
- glGetObjectParameterfvARB := GLGetProcAddress('glGetObjectParameterfvARB');
- glGetObjectParameterivARB := GLGetProcAddress('glGetObjectParameterivARB');
- glGetInfoLogARB := GLGetProcAddress('glGetInfoLogARB');
- glGetAttachedObjectsARB := GLGetProcAddress('glGetAttachedObjectsARB');
- glGetUniformLocationARB := GLGetProcAddress('glGetUniformLocationARB');
- glGetActiveUniformARB := GLGetProcAddress('glGetActiveUniformARB');
- glGetUniformfvARB := GLGetProcAddress('glGetUniformfvARB');
- glGetUniformivARB := GLGetProcAddress('glGetUniformivARB');
- glGetShaderSourceARB := GLGetProcAddress('glGetShaderSourceARB');
- glBindAttribLocationARB := GLGetProcAddress('glBindAttribLocationARB');
- glGetActiveAttribARB := GLGetProcAddress('glGetActiveAttribARB');
- glGetAttribLocationARB := GLGetProcAddress('glGetAttribLocationARB');
- glDrawBuffersARB := GLGetProcAddress('glDrawBuffersARB');
- glClampColorARB := GLGetProcAddress('glClampColorARB');
- glDrawArraysInstancedARB := GLGetProcAddress('glDrawArraysInstancedARB');
- glDrawElementsInstancedARB := GLGetProcAddress('glDrawElementsInstancedARB');
- glIsRenderbuffer := GLGetProcAddress('glIsRenderbuffer');
- glBindRenderbuffer := GLGetProcAddress('glBindRenderbuffer');
- glDeleteRenderbuffers := GLGetProcAddress('glDeleteRenderbuffers');
- glGenRenderbuffers := GLGetProcAddress('glGenRenderbuffers');
- glRenderbufferStorage := GLGetProcAddress('glRenderbufferStorage');
- glRenderbufferStorageMultisample := GLGetProcAddress('glRenderbufferStorageMultisample');
- glGetRenderbufferParameteriv := GLGetProcAddress('glGetRenderbufferParameteriv');
- glIsFramebuffer := GLGetProcAddress('glIsFramebuffer');
- glBindFramebuffer := GLGetProcAddress('glBindFramebuffer');
- glDeleteFramebuffers := GLGetProcAddress('glDeleteFramebuffers');
- glGenFramebuffers := GLGetProcAddress('glGenFramebuffers');
- glCheckFramebufferStatus := GLGetProcAddress('glCheckFramebufferStatus');
- glFramebufferTexture1D := GLGetProcAddress('glFramebufferTexture1D');
- glFramebufferTexture2D := GLGetProcAddress('glFramebufferTexture2D');
- glFramebufferTexture3D := GLGetProcAddress('glFramebufferTexture3D');
- glFramebufferTextureLayer := GLGetProcAddress('glFramebufferTextureLayer');
- glFramebufferRenderbuffer := GLGetProcAddress('glFramebufferRenderbuffer');
- glGetFramebufferAttachmentParameteriv := GLGetProcAddress('glGetFramebufferAttachmentParameteriv');
- glBlitFramebuffer := GLGetProcAddress('glBlitFramebuffer');
- glGenerateMipmap := GLGetProcAddress('glGenerateMipmap');
- glProgramParameteriARB := GLGetProcAddress('glProgramParameteriARB');
- glFramebufferTextureARB := GLGetProcAddress('glFramebufferTextureARB');
- glFramebufferTextureLayerARB := GLGetProcAddress('glFramebufferTextureLayerARB');
- glFramebufferTextureFaceARB := GLGetProcAddress('glFramebufferTextureFaceARB');
- glVertexAttribDivisorARB := GLGetProcAddress('glVertexAttribDivisorARB');
- glMapBufferRange := GLGetProcAddress('glMapBufferRange');
- glFlushMappedBufferRange := GLGetProcAddress('glFlushMappedBufferRange');
- glTexBufferARB := GLGetProcAddress('glTexBufferARB');
- glBindVertexArray := GLGetProcAddress('glBindVertexArray');
- glDeleteVertexArrays := GLGetProcAddress('glDeleteVertexArrays');
- glGenVertexArrays := GLGetProcAddress('glGenVertexArrays');
- glIsVertexArray := GLGetProcAddress('glIsVertexArray');
- glGetUniformIndices := GLGetProcAddress('glGetUniformIndices');
- glGetActiveUniformsiv := GLGetProcAddress('glGetActiveUniformsiv');
- glGetActiveUniformName := GLGetProcAddress('glGetActiveUniformName');
- glGetUniformBlockIndex := GLGetProcAddress('glGetUniformBlockIndex');
- glGetActiveUniformBlockiv := GLGetProcAddress('glGetActiveUniformBlockiv');
- glGetActiveUniformBlockName := GLGetProcAddress('glGetActiveUniformBlockName');
- glUniformBlockBinding := GLGetProcAddress('glUniformBlockBinding');
- glCopyBufferSubData := GLGetProcAddress('glCopyBufferSubData');
- glDrawElementsBaseVertex := GLGetProcAddress('glDrawElementsBaseVertex');
- glDrawRangeElementsBaseVertex := GLGetProcAddress('glDrawRangeElementsBaseVertex');
- glDrawElementsInstancedBaseVertex := GLGetProcAddress('glDrawElementsInstancedBaseVertex');
- glMultiDrawElementsBaseVertex := GLGetProcAddress('glMultiDrawElementsBaseVertex');
- glProvokingVertex := GLGetProcAddress('glProvokingVertex');
- glFenceSync := GLGetProcAddress('glFenceSync');
- glIsSync := GLGetProcAddress('glIsSync');
- glDeleteSync := GLGetProcAddress('glDeleteSync');
- glClientWaitSync := GLGetProcAddress('glClientWaitSync');
- glWaitSync := GLGetProcAddress('glWaitSync');
- glGetInteger64v := GLGetProcAddress('glGetInteger64v');
- glGetSynciv := GLGetProcAddress('glGetSynciv');
- glTexImage2DMultisample := GLGetProcAddress('glTexImage2DMultisample');
- glTexImage3DMultisample := GLGetProcAddress('glTexImage3DMultisample');
- glGetMultisamplefv := GLGetProcAddress('glGetMultisamplefv');
- glSampleMaski := GLGetProcAddress('glSampleMaski');
- glBlendEquation := GLGetProcAddress('glBlendEquationiARB');
- glBlendEquationSeparatei := GLGetProcAddress('glBlendEquationSeparateiARB');
- glBlendFunci := GLGetProcAddress('glBlendFunciARB');
- glBlendFuncSeparatei := GLGetProcAddress('glBlendFuncSeparateiARB');
- glMinSampleShading := GLGetProcAddress('glMinSampleShadingARB');
- glBindFragDataLocationIndexed := GLGetProcAddress('glBindFragDataLocationIndexed');
- glGetFragDataIndex := GLGetProcAddress('glGetFragDataIndex');
- glGenSamplers := GLGetProcAddress('glGenSamplers');
- glDeleteSamplers := GLGetProcAddress('glDeleteSamplers');
- glIsSampler := GLGetProcAddress('glIsSampler');
- glBindSampler := GLGetProcAddress('glBindSampler');
- glSamplerParameteri := GLGetProcAddress('glSamplerParameteri');
- glSamplerParameteriv := GLGetProcAddress('glSamplerParameteriv');
- glSamplerParameterf := GLGetProcAddress('glSamplerParameterf');
- glSamplerParameterfv := GLGetProcAddress('glSamplerParameterfv');
- glSamplerParameterIiv := GLGetProcAddress('glSamplerParameterIiv');
- glSamplerParameterIuiv := GLGetProcAddress('glSamplerParameterIuiv');
- glGetSamplerParameteriv := GLGetProcAddress('glGetSamplerParameteriv');
- glGetSamplerParameterIiv := GLGetProcAddress('glGetSamplerParameterIiv');
- glGetSamplerParameterfv := GLGetProcAddress('glGetSamplerParameterfv');
- glGetSamplerParameterIfv := GLGetProcAddress('glGetSamplerParameterIfv');
- glQueryCounter := GLGetProcAddress('glQueryCounter');
- glGetQueryObjecti64v := GLGetProcAddress('glGetQueryObjecti64v');
- glGetQueryObjectui64v := GLGetProcAddress('glGetQueryObjectui64v');
- glVertexP2ui := GLGetProcAddress('glVertexP2ui');
- glVertexP2uiv := GLGetProcAddress('glVertexP2uiv');
- glVertexP3ui := GLGetProcAddress('glVertexP3ui');
- glVertexP3uiv := GLGetProcAddress('glVertexP3uiv');
- glVertexP4ui := GLGetProcAddress('glVertexP4ui');
- glVertexP4uiv := GLGetProcAddress('glVertexP4uiv');
- glTexCoordP1ui := GLGetProcAddress('glTexCoordP1ui');
- glTexCoordP1uiv := GLGetProcAddress('glTexCoordP1uiv');
- glTexCoordP2ui := GLGetProcAddress('glTexCoordP2ui');
- glTexCoordP2uiv := GLGetProcAddress('glTexCoordP2uiv');
- glTexCoordP3ui := GLGetProcAddress('glTexCoordP3ui');
- glTexCoordP3uiv := GLGetProcAddress('glTexCoordP3uiv');
- glTexCoordP4ui := GLGetProcAddress('glTexCoordP4ui');
- glTexCoordP4uiv := GLGetProcAddress('glTexCoordP4uiv');
- glMultiTexCoordP1ui := GLGetProcAddress('glMultiTexCoordP1ui');
- glMultiTexCoordP1uiv := GLGetProcAddress('glMultiTexCoordP1uiv');
- glMultiTexCoordP2ui := GLGetProcAddress('glMultiTexCoordP2ui');
- glMultiTexCoordP2uiv := GLGetProcAddress('glMultiTexCoordP2uiv');
- glMultiTexCoordP3ui := GLGetProcAddress('glMultiTexCoordP3ui');
- glMultiTexCoordP3uiv := GLGetProcAddress('glMultiTexCoordP3uiv');
- glMultiTexCoordP4ui := GLGetProcAddress('glMultiTexCoordP4ui');
- glMultiTexCoordP4uiv := GLGetProcAddress('glMultiTexCoordP4uiv');
- glNormalP3ui := GLGetProcAddress('glNormalP3ui');
- glNormalP3uiv := GLGetProcAddress('glNormalP3uiv');
- glColorP3ui := GLGetProcAddress('glColorP3ui');
- glColorP3uiv := GLGetProcAddress('glColorP3uiv');
- glColorP4ui := GLGetProcAddress('glColorP4ui');
- glColorP4uiv := GLGetProcAddress('glColorP4uiv');
- glSecondaryColorP3ui := GLGetProcAddress('glSecondaryColorP3ui');
- glSecondaryColorP3uiv := GLGetProcAddress('glSecondaryColorP3uiv');
- glVertexAttribP1ui := GLGetProcAddress('glVertexAttribP1ui');
- glVertexAttribP1uiv := GLGetProcAddress('glVertexAttribP1uiv');
- glVertexAttribP2ui := GLGetProcAddress('glVertexAttribP2ui');
- glVertexAttribP2uiv := GLGetProcAddress('glVertexAttribP2uiv');
- glVertexAttribP3ui := GLGetProcAddress('glVertexAttribP3ui');
- glVertexAttribP3uiv := GLGetProcAddress('glVertexAttribP3uiv');
- glVertexAttribP4ui := GLGetProcAddress('glVertexAttribP4ui');
- glVertexAttribP4uiv := GLGetProcAddress('glVertexAttribP4uiv');
- glDrawArraysIndirect := GLGetProcAddress('glDrawArraysIndirect');
- glDrawElementsIndirect := GLGetProcAddress('glDrawElementsIndirect');
- glUniform1d := GLGetProcAddress('glUniform1d');
- glUniform2d := GLGetProcAddress('glUniform2d');
- glUniform3d := GLGetProcAddress('glUniform3d');
- glUniform4d := GLGetProcAddress('glUniform4d');
- glUniform1dv := GLGetProcAddress('glUniform1dv');
- glUniform2dv := GLGetProcAddress('glUniform2dv');
- glUniform3dv := GLGetProcAddress('glUniform3dv');
- glUniform4dv := GLGetProcAddress('glUniform4dv');
- glUniformMatrix2dv := GLGetProcAddress('glUniformMatrix2dv');
- glUniformMatrix3dv := GLGetProcAddress('glUniformMatrix3dv');
- glUniformMatrix4dv := GLGetProcAddress('glUniformMatrix4dv');
- glUniformMatrix2x3dv := GLGetProcAddress('glUniformMatrix2x3dv');
- glUniformMatrix2x4dv := GLGetProcAddress('glUniformMatrix2x4dv');
- glUniformMatrix3x2dv := GLGetProcAddress('glUniformMatrix3x2dv');
- glUniformMatrix3x4dv := GLGetProcAddress('glUniformMatrix3x4dv');
- glUniformMatrix4x2dv := GLGetProcAddress('glUniformMatrix4x2dv');
- glUniformMatrix4x3dv := GLGetProcAddress('glUniformMatrix4x3dv');
- glGetUniformdv := GLGetProcAddress('glGetUniformdv');
- glProgramUniform1dEXT := GLGetProcAddress('glProgramUniform1dEXT');
- glProgramUniform2dEXT := GLGetProcAddress('glProgramUniform2dEXT');
- glProgramUniform3dEXT := GLGetProcAddress('glProgramUniform3dEXT');
- glProgramUniform4dEXT := GLGetProcAddress('glProgramUniform4dEXT');
- glProgramUniform1dvEXT := GLGetProcAddress('glProgramUniform1dvEXT');
- glProgramUniform2dvEXT := GLGetProcAddress('glProgramUniform2dvEXT');
- glProgramUniform3dvEXT := GLGetProcAddress('glProgramUniform3dvEXT');
- glProgramUniform4dvEXT := GLGetProcAddress('glProgramUniform4dvEXT');
- glProgramUniformMatrix2dvEXT := GLGetProcAddress('glProgramUniformMatrix2dvEXT');
- glProgramUniformMatrix3dvEXT := GLGetProcAddress('glProgramUniformMatrix3dvEXT');
- glProgramUniformMatrix4dvEXT := GLGetProcAddress('glProgramUniformMatrix4dvEXT');
- glProgramUniformMatrix2x3dvEXT := GLGetProcAddress('glProgramUniformMatrix2x3dvEXT');
- glProgramUniformMatrix2x4dvEXT := GLGetProcAddress('glProgramUniformMatrix2x4dvEXT');
- glProgramUniformMatrix3x2dvEXT := GLGetProcAddress('glProgramUniformMatrix3x2dvEXT');
- glProgramUniformMatrix3x4dvEXT := GLGetProcAddress('glProgramUniformMatrix3x4dvEXT');
- glProgramUniformMatrix4x2dvEXT := GLGetProcAddress('glProgramUniformMatrix4x2dvEXT');
- glProgramUniformMatrix4x3dvEXT := GLGetProcAddress('glProgramUniformMatrix4x3dvEXT');
- glGetSubroutineUniformLocation := GLGetProcAddress('glGetSubroutineUniformLocation');
- glGetSubroutineIndex := GLGetProcAddress('glGetSubroutineIndex');
- glGetActiveSubroutineUniformiv := GLGetProcAddress('glGetActiveSubroutineUniformiv');
- glGetActiveSubroutineUniformName := GLGetProcAddress('glGetActiveSubroutineUniformName');
- glGetActiveSubroutineName := GLGetProcAddress('glGetActiveSubroutineName');
- glUniformSubroutinesuiv := GLGetProcAddress('glUniformSubroutinesuiv');
- glGetUniformSubroutineuiv := GLGetProcAddress('glGetUniformSubroutineuiv');
- glGetProgramStageiv := GLGetProcAddress('glGetProgramStageiv');
- glPatchParameteri := GLGetProcAddress('glPatchParameteri');
- glPatchParameterfv := GLGetProcAddress('glPatchParameterfv');
- glBindTransformFeedback := GLGetProcAddress('glBindTransformFeedback');
- glDeleteTransformFeedbacks := GLGetProcAddress('glDeleteTransformFeedbacks');
- glGenTransformFeedbacks := GLGetProcAddress('glGenTransformFeedbacks');
- glIsTransformFeedback := GLGetProcAddress('glIsTransformFeedback');
- glPauseTransformFeedback := GLGetProcAddress('glPauseTransformFeedback');
- glResumeTransformFeedback := GLGetProcAddress('glResumeTransformFeedback');
- glDrawTransformFeedback := GLGetProcAddress('glDrawTransformFeedback');
- glDrawTransformFeedbackStream := GLGetProcAddress('glDrawTransformFeedbackStream');
- glBeginQueryIndexed := GLGetProcAddress('glBeginQueryIndexed');
- glEndQueryIndexed := GLGetProcAddress('glEndQueryIndexed');
- glGetQueryIndexediv := GLGetProcAddress('glGetQueryIndexediv');
- {
- glReleaseShaderCompiler := GLGetProcAddress('glReleaseShaderCompiler');
- glShaderBinary := GLGetProcAddress('glShaderBinary');
- glGetShaderPrecisionFormat := GLGetProcAddress('glGetShaderPrecisionFormat');
- glDepthRangef := GLGetProcAddress('glDepthRangef');
- glClearDepthf := GLGetProcAddress('glClearDepthf');
- glGetProgramBinary := GLGetProcAddress('glGetProgramBinary');
- glProgramBinary := GLGetProcAddress('glProgramBinary');
- glProgramParameteri := GLGetProcAddress('glProgramParameteri');
- glUseProgramStages := GLGetProcAddress('glUseProgramStages');
- glActiveShaderProgram := GLGetProcAddress('glActiveShaderProgram');
- glCreateShaderProgramv := GLGetProcAddress('glCreateShaderProgramv');
- glBindProgramPipeline := GLGetProcAddress('glBindProgramPipeline');
- glDeleteProgramPipelines := GLGetProcAddress('glDeleteProgramPipelines');
- glGenProgramPipelines := GLGetProcAddress('glGenProgramPipelines');
- glIsProgramPipeline := GLGetProcAddress('glIsProgramPipeline');
- glGetProgramPipelineiv := GLGetProcAddress('glGetProgramPipelineiv');
- glProgramUniform1i := GLGetProcAddress('glProgramUniform1i');
- glProgramUniform1iv := GLGetProcAddress('glProgramUniform1iv');
- glProgramUniform1f := GLGetProcAddress('glProgramUniform1f');
- glProgramUniform1fv := GLGetProcAddress('glProgramUniform1fv');
- glProgramUniform1d := GLGetProcAddress('glProgramUniform1d');
- glProgramUniform1dv := GLGetProcAddress('glProgramUniform1dv');
- glProgramUniform1ui := GLGetProcAddress('glProgramUniform1ui');
- glProgramUniform1uiv := GLGetProcAddress('glProgramUniform1uiv');
- glProgramUniform2i := GLGetProcAddress('glProgramUniform2i');
- glProgramUniform2iv := GLGetProcAddress('glProgramUniform2iv');
- glProgramUniform2f := GLGetProcAddress('glProgramUniform2f');
- glProgramUniform2fv := GLGetProcAddress('glProgramUniform2fv');
- glProgramUniform2d := GLGetProcAddress('glProgramUniform2d');
- glProgramUniform2dv := GLGetProcAddress('glProgramUniform2dv');
- glProgramUniform2ui := GLGetProcAddress('glProgramUniform2ui');
- glProgramUniform2uiv := GLGetProcAddress('glProgramUniform2uiv');
- glProgramUniform3i := GLGetProcAddress('glProgramUniform3i');
- glProgramUniform3iv := GLGetProcAddress('glProgramUniform3iv');
- glProgramUniform3f := GLGetProcAddress('glProgramUniform3f');
- glProgramUniform3fv := GLGetProcAddress('glProgramUniform3fv');
- glProgramUniform3d := GLGetProcAddress('glProgramUniform3d');
- glProgramUniform3dv := GLGetProcAddress('glProgramUniform3dv');
- glProgramUniform3ui := GLGetProcAddress('glProgramUniform3ui');
- glProgramUniform3uiv := GLGetProcAddress('glProgramUniform3uiv');
- glProgramUniform4i := GLGetProcAddress('glProgramUniform4i');
- glProgramUniform4iv := GLGetProcAddress('glProgramUniform4iv');
- glProgramUniform4f := GLGetProcAddress('glProgramUniform4f');
- glProgramUniform4fv := GLGetProcAddress('glProgramUniform4fv');
- glProgramUniform4d := GLGetProcAddress('glProgramUniform4d');
- glProgramUniform4dv := GLGetProcAddress('glProgramUniform4dv');
- glProgramUniform4ui := GLGetProcAddress('glProgramUniform4ui');
- glProgramUniform4uiv := GLGetProcAddress('glProgramUniform4uiv');
- glProgramUniformMatrix2fv := GLGetProcAddress('glProgramUniformMatrix2fv');
- glProgramUniformMatrix3fv := GLGetProcAddress('glProgramUniformMatrix3fv');
- glProgramUniformMatrix4fv := GLGetProcAddress('glProgramUniformMatrix4fv');
- glProgramUniformMatrix2dv := GLGetProcAddress('glProgramUniformMatrix2dv');
- glProgramUniformMatrix3dv := GLGetProcAddress('glProgramUniformMatrix3dv');
- glProgramUniformMatrix4dv := GLGetProcAddress('glProgramUniformMatrix4dv');
- glProgramUniformMatrix2x3fv := GLGetProcAddress('glProgramUniformMatrix2x3fv');
- glProgramUniformMatrix3x2fv := GLGetProcAddress('glProgramUniformMatrix3x2fv');
- glProgramUniformMatrix2x4fv := GLGetProcAddress('glProgramUniformMatrix2x4fv');
- glProgramUniformMatrix4x2fv := GLGetProcAddress('glProgramUniformMatrix4x2fv');
- glProgramUniformMatrix3x4fv := GLGetProcAddress('glProgramUniformMatrix3x4fv');
- glProgramUniformMatrix4x3fv := GLGetProcAddress('glProgramUniformMatrix4x3fv');
- glProgramUniformMatrix2x3dv := GLGetProcAddress('glProgramUniformMatrix2x3dv');
- glProgramUniformMatrix3x2dv := GLGetProcAddress('glProgramUniformMatrix3x2dv');
- glProgramUniformMatrix2x4dv := GLGetProcAddress('glProgramUniformMatrix2x4dv');
- glProgramUniformMatrix4x2dv := GLGetProcAddress('glProgramUniformMatrix4x2dv');
- glProgramUniformMatrix3x4dv := GLGetProcAddress('glProgramUniformMatrix3x4dv');
- glProgramUniformMatrix4x3dv := GLGetProcAddress('glProgramUniformMatrix4x3dv');
- glValidateProgramPipeline := GLGetProcAddress('glValidateProgramPipeline');
- glGetProgramPipelineInfoLog := GLGetProcAddress('glGetProgramPipelineInfoLog');
- glVertexAttribL1d := GLGetProcAddress('glVertexAttribL1d');
- glVertexAttribL2d := GLGetProcAddress('glVertexAttribL2d');
- glVertexAttribL3d := GLGetProcAddress('glVertexAttribL3d');
- glVertexAttribL4d := GLGetProcAddress('glVertexAttribL4d');
- glVertexAttribL1dv := GLGetProcAddress('glVertexAttribL1dv');
- glVertexAttribL2dv := GLGetProcAddress('glVertexAttribL2dv');
- glVertexAttribL3dv := GLGetProcAddress('glVertexAttribL3dv');
- glVertexAttribL4dv := GLGetProcAddress('glVertexAttribL4dv');
- glVertexAttribLPointer := GLGetProcAddress('glVertexAttribLPointer');
- glGetVertexAttribLdv := GLGetProcAddress('glGetVertexAttribLdv');
- glVertexArrayVertexAttribLOffsetEXT := GLGetProcAddress('glVertexArrayVertexAttribLOffsetEXT');
- glViewportArrayv := GLGetProcAddress('glViewportArrayv');
- glViewportIndexedf := GLGetProcAddress('glViewportIndexedf');
- glViewportIndexedfv := GLGetProcAddress('glViewportIndexedfv');
- glScissorArrayv := GLGetProcAddress('glScissorArrayv');
- glScissorIndexed := GLGetProcAddress('glScissorIndexed');
- glScissorIndexedv := GLGetProcAddress('glScissorIndexedv');
- glDepthRangeArrayv := GLGetProcAddress('glDepthRangeArrayv');
- glDepthRangeIndexed := GLGetProcAddress('glDepthRangeIndexed');
- glGetFloati_v := GLGetProcAddress('glGetFloati_v');
- glGetDoublei_v := GLGetProcAddress('glGetDoublei_v');
- glDebugMessageControlARB := GLGetProcAddress('glDebugMessageControlARB');
- glDebugMessageInsertARB := GLGetProcAddress('glDebugMessageInsertARB');
- glDebugMessageCallbackARB := GLGetProcAddress('glDebugMessageCallbackARB');
- glGetDebugMessageLogARB := GLGetProcAddress('glGetDebugMessageLogARB');
- glGetGraphicsResetStatusARB := GLGetProcAddress('glGetGraphicsResetStatusARB');
- glGetnMapdvARB := GLGetProcAddress('glGetnMapdvARB');
- glGetnMapfvARB := GLGetProcAddress('glGetnMapfvARB');
- glGetnMapivARB := GLGetProcAddress('glGetnMapivARB');
- glGetnPixelMapfvARB := GLGetProcAddress('glGetnPixelMapfvARB');
- glGetnPixelMapuivARB := GLGetProcAddress('glGetnPixelMapuivARB');
- glGetnPixelMapusvARB := GLGetProcAddress('glGetnPixelMapusvARB');
- glGetnPolygonStippleARB := GLGetProcAddress('glGetnPolygonStippleARB');
- glGetnColorTableARB := GLGetProcAddress('glGetnColorTableARB');
- glGetnConvolutionFilterARB := GLGetProcAddress('glGetnConvolutionFilterARB');
- glGetnSeparableFilterARB := GLGetProcAddress('glGetnSeparableFilterARB');
- glGetnHistogramARB := GLGetProcAddress('glGetnHistogramARB');
- glGetnMinmaxARB := GLGetProcAddress('glGetnMinmaxARB');
- glGetnTexImageARB := GLGetProcAddress('glGetnTexImageARB');
- glReadnPixelsARB := GLGetProcAddress('glReadnPixelsARB');
- glGetnCompressedTexImageARB := GLGetProcAddress('glGetnCompressedTexImageARB');
- glGetnUniformfvARB := GLGetProcAddress('glGetnUniformfvARB');
- glGetnUniformivARB := GLGetProcAddress('glGetnUniformivARB');
- glGetnUniformuivARB := GLGetProcAddress('glGetnUniformuivARB');
- glGetnUniformdvARB := GLGetProcAddress('glGetnUniformdvARB');
- }
- glSamplePassARB := GLGetProcAddress('glSamplePassARB');
- glArrayElementArrayEXT := GLGetProcAddress('glArrayElementArrayEXT');
- glAddSwapHintRectWIN := GLGetProcAddress('glAddSwapHintRectWIN');
- glBlendColorEXT := GLGetProcAddress('glBlendColorEXT');
- glPolygonOffsetEXT := GLGetProcAddress('glPolygonOffsetEXT');
- glTexImage3DEXT := GLGetProcAddress('glTexImage3DEXT');
- glTexSubImage1dEXT := GLGetProcAddress('glTexSubImage1DEXT');
- glTexSubImage2dEXT := GLGetProcAddress('glTexSubImage2DEXT');
- glTexSubImage3dEXT := GLGetProcAddress('glTexSubImage3DEXT');
- glCopyTexImage1DEXT := GLGetProcAddress('glCopyTexImage1DEXT');
- glCopyTexImage2DEXT := GLGetProcAddress('glCopyTexImage2DEXT');
- glCopyTexSubImage1DEXT := GLGetProcAddress('glCopyTexSubImage1DEXT');
- glCopyTexSubImage2DEXT := GLGetProcAddress('glCopyTexSubImage2DEXT');
- glCopyTexSubImage3DEXT := GLGetProcAddress('glCopyTexSubImage3DEXT');
- glGenTexturesEXT := GLGetProcAddress('glGenTexturesEXT');
- glDeleteTexturesEXT := GLGetProcAddress('glDeleteTexturesEXT');
- glBindTextureEXT := GLGetProcAddress('glBindTextureEXT');
- glPrioritizeTexturesEXT := GLGetProcAddress('glPrioritizeTexturesEXT');
- glAreTexturesResidentEXT := GLGetProcAddress('glAreTexturesResidentEXT');
- glIsTextureEXT := GLGetProcAddress('glIsTextureEXT');
- glSampleMaskSGIS := GLGetProcAddress('glSampleMaskSGIS');
- glSamplePatternSGIS := GLGetProcAddress('glSamplePatternSGIS');
- glBlendEquationEXT := GLGetProcAddress('glBlendEquationEXT');
- glColorTableEXT := GLGetProcAddress('glColorTableEXT');
- glColorSubTableEXT := GLGetProcAddress('glColorSubTableEXT');
- glGetColorTableEXT := GLGetProcAddress('glGetColorTableEXT');
- glGetColorTableParameterivEXT := GLGetProcAddress('glGetColorTableParameterivEXT');
- glGetColorTableParameterfvEXT := GLGetProcAddress('glGetColorTableParameterfvEXT');
- glIndexMaterialEXT := GLGetProcAddress('glIndexMaterialEXT');
- glIndexFuncEXT := GLGetProcAddress('glIndexFuncEXT');
- glLockArraysEXT := GLGetProcAddress('glLockArraysEXT');
- glUnlockArraysEXT := GLGetProcAddress('glUnlockArraysEXT');
- glDrawRangeElementsEXT := GLGetProcAddress('glDrawRangeElementsEXT');
- glSecondaryColor3bEXT := GLGetProcAddress('glSecondaryColor3bEXT');
- glSecondaryColor3bvEXT := GLGetProcAddress('glSecondaryColor3bvEXT');
- glSecondaryColor3dEXT := GLGetProcAddress('glSecondaryColor3dEXT');
- glSecondaryColor3dvEXT := GLGetProcAddress('glSecondaryColor3dvEXT');
- glSecondaryColor3fEXT := GLGetProcAddress('glSecondaryColor3fEXT');
- glSecondaryColor3fvEXT := GLGetProcAddress('glSecondaryColor3fvEXT');
- glSecondaryColor3iEXT := GLGetProcAddress('glSecondaryColor3iEXT');
- glSecondaryColor3ivEXT := GLGetProcAddress('glSecondaryColor3ivEXT');
- glSecondaryColor3sEXT := GLGetProcAddress('glSecondaryColor3sEXT');
- glSecondaryColor3svEXT := GLGetProcAddress('glSecondaryColor3svEXT');
- glSecondaryColor3ubEXT := GLGetProcAddress('glSecondaryColor3ubEXT');
- glSecondaryColor3ubvEXT := GLGetProcAddress('glSecondaryColor3ubvEXT');
- glSecondaryColor3uiEXT := GLGetProcAddress('glSecondaryColor3uiEXT');
- glSecondaryColor3uivEXT := GLGetProcAddress('glSecondaryColor3uivEXT');
- glSecondaryColor3usEXT := GLGetProcAddress('glSecondaryColor3usEXT');
- glSecondaryColor3usvEXT := GLGetProcAddress('glSecondaryColor3usvEXT');
- glSecondaryColorPointerEXT := GLGetProcAddress('glSecondaryColorPointerEXT');
- glMultiDrawArraysEXT := GLGetProcAddress('glMultiDrawArraysEXT');
- glMultiDrawElementsEXT := GLGetProcAddress('glMultiDrawElementsEXT');
- glFogCoordfEXT := GLGetProcAddress('glFogCoordfEXT');
- glFogCoordfvEXT := GLGetProcAddress('glFogCoordfvEXT');
- glFogCoorddEXT := GLGetProcAddress('glFogCoorddEXT');
- glFogCoorddvEXT := GLGetProcAddress('glFogCoorddvEXT');
- glFogCoordPointerEXT := GLGetProcAddress('glFogCoordPointerEXT');
- glBlendFuncSeparateEXT := GLGetProcAddress('glBlendFuncSeparateEXT');
- glFlushVertexArrayRangeNV := GLGetProcAddress('glFlushVertexArrayRangeNV');
- glVertexArrayRangeNV := GLGetProcAddress('glVertexArrayRangeNV');
- wglAllocateMemoryNV := GLGetProcAddress('wglAllocateMemoryNV');
- wglFreeMemoryNV := GLGetProcAddress('wglFreeMemoryNV');
- glCombinerParameterfvNV := GLGetProcAddress('glCombinerParameterfvNV');
- glCombinerParameterfNV := GLGetProcAddress('glCombinerParameterfNV');
- glCombinerParameterivNV := GLGetProcAddress('glCombinerParameterivNV');
- glCombinerParameteriNV := GLGetProcAddress('glCombinerParameteriNV');
- glCombinerInputNV := GLGetProcAddress('glCombinerInputNV');
- glCombinerOutputNV := GLGetProcAddress('glCombinerOutputNV');
- glFinalCombinerInputNV := GLGetProcAddress('glFinalCombinerInputNV');
- glGetCombinerInputParameterfvNV := GLGetProcAddress('glGetCombinerInputParameterfvNV');
- glGetCombinerInputParameterivNV := GLGetProcAddress('glGetCombinerInputParameterivNV');
- glGetCombinerOutputParameterfvNV := GLGetProcAddress('glGetCombinerOutputParameterfvNV');
- glGetCombinerOutputParameterivNV := GLGetProcAddress('glGetCombinerOutputParameterivNV');
- glGetFinalCombinerInputParameterfvNV := GLGetProcAddress('glGetFinalCombinerInputParameterfvNV');
- glGetFinalCombinerInputParameterivNV := GLGetProcAddress('glGetFinalCombinerInputParameterivNV');
- glResizeBuffersMESA := GLGetProcAddress('glResizeBuffersMESA');
- glTbufferMask3DFX := GLGetProcAddress('glTbufferMask3DFX');
- glSampleMaskEXT := GLGetProcAddress('glSampleMaskEXT');
- glSamplePatternEXT := GLGetProcAddress('glSamplePatternEXT');
- glTextureColorMaskSGIS := GLGetProcAddress('glTextureColorMaskSGIS');
- glGenFencesNV := GLGetProcAddress('glGenFencesNV');
- glDeleteFencesNV := GLGetProcAddress('glDeleteFencesNV');
- glSetFenceNV := GLGetProcAddress('glSetFenceNV');
- glTestFenceNV := GLGetProcAddress('glTestFenceNV');
- glFinishFenceNV := GLGetProcAddress('glFinishFenceNV');
- glIsFenceNV := GLGetProcAddress('glIsFenceNV');
- glGetFenceivNV := GLGetProcAddress('glGetFenceivNV');
- glAreProgramsResidentNV := GLGetProcAddress('glAreProgramsResidentNV');
- glBindProgramNV := GLGetProcAddress('glBindProgramNV');
- glDeleteProgramsNV := GLGetProcAddress('glDeleteProgramsNV');
- glExecuteProgramNV := GLGetProcAddress('glExecuteProgramNV');
- glGenProgramsNV := GLGetProcAddress('glGenProgramsNV');
- glGetProgramParameterdvNV := GLGetProcAddress('glGetProgramParameterdvNV');
- glGetProgramParameterfvNV := GLGetProcAddress('glGetProgramParameterfvNV');
- glGetProgramivNV := GLGetProcAddress('glGetProgramivNV');
- glGetProgramStringNV := GLGetProcAddress('glGetProgramStringNV');
- glGetTrackMatrixivNV := GLGetProcAddress('glGetTrackMatrixivNV');
- glGetVertexAttribdvNV:= GLGetProcAddress('glGetVertexAttribdvNV');
- glGetVertexAttribfvNV:= GLGetProcAddress('glGetVertexAttribfvNV');
- glGetVertexAttribivNV:= GLGetProcAddress('glGetVertexAttribivNV');
- glGetVertexAttribPointervNV := GLGetProcAddress ('glGetVertexAttribPointervNV');
- glIsProgramNV := GLGetProcAddress('glIsProgramNV');
- glLoadProgramNV := GLGetProcAddress('glLoadProgramNV');
- glProgramParameter4dNV := GLGetProcAddress('glProgramParameter4dNV');
- glProgramParameter4dvNV := GLGetProcAddress('glProgramParameter4dvNV');
- glProgramParameter4fNV := GLGetProcAddress('glProgramParameter4fNV');
- glProgramParameter4fvNV := GLGetProcAddress('glProgramParameter4fvNV');
- glProgramParameters4dvNV := GLGetProcAddress ('glProgramParameters4dvNV');
- glProgramParameters4fvNV := GLGetProcAddress ('glProgramParameters4fvNV');
- glRequestResidentProgramsNV := GLGetProcAddress ('glRequestResidentProgramsNV');
- glTrackMatrixNV := GLGetProcAddress('glTrackMatrixNV');
- glVertexAttribPointerNV := GLGetProcAddress('glVertexAttribPointerNV');
- glVertexAttrib1dNV := GLGetProcAddress('glVertexAttrib1dNV');
- glVertexAttrib1dvNV := GLGetProcAddress('glVertexAttrib1dvNV');
- glVertexAttrib1fNV := GLGetProcAddress('glVertexAttrib1fNV');
- glVertexAttrib1fvNV := GLGetProcAddress('glVertexAttrib1fvNV');
- glVertexAttrib1sNV := GLGetProcAddress('glVertexAttrib1sNV');
- glVertexAttrib1svNV := GLGetProcAddress('glVertexAttrib1svNV');
- glVertexAttrib2dNV := GLGetProcAddress('glVertexAttrib2dNV');
- glVertexAttrib2dvNV := GLGetProcAddress('glVertexAttrib2dvNV');
- glVertexAttrib2fNV := GLGetProcAddress('glVertexAttrib2fNV');
- glVertexAttrib2fvNV := GLGetProcAddress('glVertexAttrib2fvNV');
- glVertexAttrib2sNV := GLGetProcAddress('glVertexAttrib2sNV');
- glVertexAttrib2svNV := GLGetProcAddress('glVertexAttrib2svNV');
- glVertexAttrib3dNV := GLGetProcAddress('glVertexAttrib3dNV');
- glVertexAttrib3dvNV := GLGetProcAddress('glVertexAttrib3dvNV');
- glVertexAttrib3fNV := GLGetProcAddress('glVertexAttrib3fNV');
- glVertexAttrib3fvNV := GLGetProcAddress('glVertexAttrib3fvNV');
- glVertexAttrib3sNV := GLGetProcAddress('glVertexAttrib3sNV');
- glVertexAttrib3svNV := GLGetProcAddress('glVertexAttrib3svNV');
- glVertexAttrib4dNV := GLGetProcAddress('glVertexAttrib4dNV');
- glVertexAttrib4dvNV := GLGetProcAddress('glVertexAttrib4dvNV');
- glVertexAttrib4fNV := GLGetProcAddress('glVertexAttrib4fNV');
- glVertexAttrib4fvNV := GLGetProcAddress('glVertexAttrib4fvNV');
- glVertexAttrib4sNV := GLGetProcAddress('glVertexAttrib4sNV');
- glVertexAttrib4svNV := GLGetProcAddress('glVertexAttrib4svNV');
- glVertexAttrib4ubvNV := GLGetProcAddress('glVertexAttrib4ubvNV');
- glVertexAttribs1dvNV := GLGetProcAddress('glVertexAttribs1dvNV');
- glVertexAttribs1fvNV := GLGetProcAddress('glVertexAttribs1fvNV');
- glVertexAttribs1svNV := GLGetProcAddress('glVertexAttribs1svNV');
- glVertexAttribs2dvNV := GLGetProcAddress('glVertexAttribs2dvNV');
- glVertexAttribs2fvNV := GLGetProcAddress('glVertexAttribs2fvNV');
- glVertexAttribs2svNV := GLGetProcAddress('glVertexAttribs2svNV');
- glVertexAttribs3dvNV := GLGetProcAddress('glVertexAttribs3dvNV');
- glVertexAttribs3fvNV := GLGetProcAddress('glVertexAttribs3fvNV');
- glVertexAttribs3svNV := GLGetProcAddress('glVertexAttribs3svNV');
- glVertexAttribs4dvNV := GLGetProcAddress('glVertexAttribs4dvNV');
- glVertexAttribs4fvNV := GLGetProcAddress('glVertexAttribs4fvNV');
- glVertexAttribs4svNV := GLGetProcAddress('glVertexAttribs4svNV');
- glVertexAttribs4ubvNV := GLGetProcAddress('glVertexAttribs4ubvN');
- glGenOcclusionQueriesNV := GLGetProcAddress('glGenOcclusionQueriesNV');
- glDeleteOcclusionQueriesNV := GLGetProcAddress('glDeleteOcclusionQueriesNV');
- glIsOcclusionQueryNV := GLGetProcAddress('glIsOcclusionQueryNV');
- glBeginOcclusionQueryNV := GLGetProcAddress('glBeginOcclusionQueryNV');
- glEndOcclusionQueryNV := GLGetProcAddress('glEndOcclusionQueryNV');
- glGetOcclusionQueryivNV := GLGetProcAddress('glGetOcclusionQueryivNV');
- glGetOcclusionQueryuivNV := GLGetProcAddress('glGetOcclusionQueryuivNV');
- glPointParameteriNV := GLGetProcAddress('glPointParameteriNV');
- glPointParameterivNV := GLGetProcAddress('glPointParameterivNV');
- glActiveStencilFaceEXT := GLGetProcAddress('glActiveStencilFaceEXT');
- glDrawBuffersATI := GLGetProcAddress('glDrawBuffersATI');
- glPrimitiveRestartNV := GLGetProcAddress('glPrimitiveRestartNV');
- glPrimitiveRestartIndexNV := GLGetProcAddress('glPrimitiveRestartIndexNV');
- glPrimitiveRestartIndex := GLGetProcAddress('glPrimitiveRestartIndex');
- if Addr(glPrimitiveRestartIndex) = nil then
- glPrimitiveRestartIndex := glPrimitiveRestartIndexNV;
- glDepthBoundsEXT := GLGetProcAddress('glDepthBoundsEXT');
- glBlendEquationSeparateEXT := GLGetProcAddress('glBlendEquationSeparateEXT');
- glIsRenderbufferEXT := GLGetProcAddress('glIsRenderbufferEXT');
- glBindRenderbufferEXT := GLGetProcAddress('glBindRenderbufferEXT');
- glDeleteRenderbuffersEXT := GLGetProcAddress('glDeleteRenderbuffersEXT');
- glGenRenderbuffersEXT := GLGetProcAddress('glGenRenderbuffersEXT');
- glRenderbufferStorageEXT := GLGetProcAddress('glRenderbufferStorageEXT');
- glGetRenderbufferParameterivEXT := GLGetProcAddress('glGetRenderbufferParameterivEXT');
- glIsFramebufferEXT := GLGetProcAddress('glIsFramebufferEXT');
- glBindFramebufferEXT := GLGetProcAddress('glBindFramebufferEXT');
- glDeleteFramebuffersEXT := GLGetProcAddress('glDeleteFramebuffersEXT');
- glGenFramebuffersEXT := GLGetProcAddress('glGenFramebuffersEXT');
- glCheckFramebufferStatusEXT := GLGetProcAddress('glCheckFramebufferStatusEXT');
- glFramebufferTexture1DEXT := GLGetProcAddress('glFramebufferTexture1DEXT');
- glFramebufferTexture2DEXT := GLGetProcAddress('glFramebufferTexture2DEXT');
- glFramebufferTexture3DEXT := GLGetProcAddress('glFramebufferTexture3DEXT');
- glFramebufferRenderbufferEXT := GLGetProcAddress('glFramebufferRenderbufferEXT');
- glGetFramebufferAttachmentParameterivEXT := GLGetProcAddress('glGetFramebufferAttachmentParameterivEXT');
- glGenerateMipmapEXT := GLGetProcAddress('glGenerateMipmapEXT');
- glStringMarkerGREMEDY := GLGetProcAddress('glStringMarkerGREMEDY');
- glStencilClearTagEXT := GLGetProcAddress('glStencilClearTagEXT');
- glBlitFramebufferEXT := GLGetProcAddress('glBlitFramebufferEXT');
- glRenderbufferStorageMultisampleEXT := GLGetProcAddress('glRenderbufferStorageMultisampleEXT');
- glGetQueryObjecti64vEXT := GLGetProcAddress('glGetQueryObjecti64vEXT');
- glGetQueryObjectui64vEXT := GLGetProcAddress('glGetQueryObjectui64vEXT');
- glProgramEnvParameters4fvEXT := GLGetProcAddress('glProgramEnvParameters4fvEXT');
- glProgramLocalParameters4fvEXT := GLGetProcAddress('glProgramLocalParameters4fvEXT');
- glProgramVertexLimitNV := GLGetProcAddress('glProgramVertexLimitNV');
- glProgramParameteriEXT := GLGetProcAddress('glProgramParameteriEXT');
- glFramebufferTextureEXT := GLGetProcAddress('glFramebufferTextureEXT');
- glFramebufferTextureLayerEXT := GLGetProcAddress('glFramebufferTextureLayerEXT');
- glFramebufferTextureFaceEXT := GLGetProcAddress('glFramebufferTextureFaceEXT');
- glVertexAttribI1iEXT := GLGetProcAddress('glVertexAttribI1iEXT');
- glVertexAttribI2iEXT := GLGetProcAddress('glVertexAttribI2iEXT');
- glVertexAttribI3iEXT := GLGetProcAddress('glVertexAttribI3iEXT');
- glVertexAttribI4iEXT := GLGetProcAddress('glVertexAttribI4iEXT');
- glVertexAttribI1uiEXT := GLGetProcAddress('glVertexAttribI1uiEXT');
- glVertexAttribI2uiEXT := GLGetProcAddress('glVertexAttribI2uiEXT');
- glVertexAttribI3uiEXT := GLGetProcAddress('glVertexAttribI3uiEXT');
- glVertexAttribI4uiEXT := GLGetProcAddress('glVertexAttribI4uiEXT');
- glVertexAttribI1ivEXT := GLGetProcAddress('glVertexAttribI1ivEXT');
- glVertexAttribI2ivEXT := GLGetProcAddress('glVertexAttribI2ivEXT');
- glVertexAttribI3ivEXT := GLGetProcAddress('glVertexAttribI3ivEXT');
- glVertexAttribI4ivEXT := GLGetProcAddress('glVertexAttribI4ivEXT');
- glVertexAttribI1uivEXT := GLGetProcAddress('glVertexAttribI1uivEXT');
- glVertexAttribI2uivEXT := GLGetProcAddress('glVertexAttribI2uivEXT');
- glVertexAttribI3uivEXT := GLGetProcAddress('glVertexAttribI3uivEXT');
- glVertexAttribI4uivEXT := GLGetProcAddress('glVertexAttribI4uivEXT');
- glVertexAttribI4bvEXT := GLGetProcAddress('glVertexAttribI4bvEXT');
- glVertexAttribI4svEXT := GLGetProcAddress('glVertexAttribI4svEXT');
- glVertexAttribI4ubvEXT := GLGetProcAddress('glVertexAttribI4ubvEXT');
- glVertexAttribI4usvEXT := GLGetProcAddress('glVertexAttribI4usvEXT');
- glVertexAttribIPointerEXT := GLGetProcAddress('glVertexAttribIPointerEXT');
- glGetVertexAttribIivEXT := GLGetProcAddress('glGetVertexAttribIivEXT');
- glGetVertexAttribIuivEXT := GLGetProcAddress('glGetVertexAttribIuivEXT');
- glUniform1uiEXT := GLGetProcAddress('glUniform1uiEXT');
- glUniform2uiEXT := GLGetProcAddress('glUniform2uiEXT');
- glUniform3uiEXT := GLGetProcAddress('glUniform3uiEXT');
- glUniform4uiEXT := GLGetProcAddress('glUniform4uiEXT');
- glUniform1uivEXT := GLGetProcAddress('glUniform1uivEXT');
- glUniform2uivEXT := GLGetProcAddress('glUniform2uivEXT');
- glUniform3uivEXT := GLGetProcAddress('glUniform3uivEXT');
- glUniform4uivEXT := GLGetProcAddress('glUniform4uivEXT');
- glGetUniformuivEXT := GLGetProcAddress('glGetUniformuivEXT');
- glBindFragDataLocationEXT := GLGetProcAddress('glBindFragDataLocationEXT');
- glGetFragDataLocationEXT := GLGetProcAddress('glGetFragDataLocationEXT');
- glDrawArraysInstancedEXT := GLGetProcAddress('glDrawArraysInstancedEXT');
- glDrawElementsInstancedEXT := GLGetProcAddress('glDrawElementsInstancedEXT');
- // glFramebufferTextureLayerEXT:= GLGetProcAddress('glFramebufferTextureLayerEXT');
- glTexBufferEXT := GLGetProcAddress('glTexBufferEXT');
- glColorMaskIndexedEXT := GLGetProcAddress('glColorMaskIndexedEXT');
- glGetBooleanIndexedvEXT := GLGetProcAddress('glGetBooleanIndexedvEXT');
- glGetIntegerIndexedvEXT:= GLGetProcAddress('glGetIntegerIndexedvEXT');
- glEnableIndexedEXT:= GLGetProcAddress('glEnableIndexedEXT');
- glDisableIndexedEXT:= GLGetProcAddress('glDisableIndexedEXT');
- glIsEnabledIndexedEXT:= GLGetProcAddress('glIsEnabledIndexedEXT');
- glBindBufferRangeNV := GLGetProcAddress('glBindBufferRangeNV');
- glBindBufferOffsetNV := GLGetProcAddress('glBindBufferOffsetNV');
- glBindBufferBaseNV := GLGetProcAddress('glBindBufferBaseNV');
- glTransformFeedbackAttribsNV := GLGetProcAddress('glTransformFeedbackAttribsNV');
- glTransformFeedbackVaryingsNV := GLGetProcAddress('glTransformFeedbackVaryingsNV');
- glBeginTransformFeedbackNV := GLGetProcAddress('glBeginTransformFeedbackNV');
- glEndTransformFeedbackNV := GLGetProcAddress('glEndTransformFeedbackNV');
- glGetVaryingLocationNV := GLGetProcAddress('glGetVaryingLocationNV');
- glGetActiveVaryingNV := GLGetProcAddress('glGetActiveVaryingNV');
- glActiveVaryingNV := GLGetProcAddress('glActiveVaryingNV');
- glGetTransformFeedbackVaryingNV := GLGetProcAddress('glGetTransformFeedbackVaryingNV');
- glUniformBufferEXT := GLGetProcAddress('glUniformBufferEXT');
- glGetUniformBufferSizeEXT := GLGetProcAddress('glGetUniformBufferSizeEXT');
- glGetUniformOffsetEXT := GLGetProcAddress('glGetUniformOffsetEXT');
- glClearColorIiEXT := GLGetProcAddress('glClearColorIiEXT');
- glClearColorIuiEXT := GLGetProcAddress('glClearColorIuiEXT');
- glTexParameterIivEXT := GLGetProcAddress('glTexParameterIivEXT');
- glTexParameterIuivEXT := GLGetProcAddress('glTexParameterIuivEXT');
- glGetTexParameterIivEXT := GLGetProcAddress('glGetTexParameterIivEXT');
- glGetTexParameterIuivEXT := GLGetProcAddress('glGetTexParameterIuivEXT');
- glFrameTerminatorGREMEDY := GLGetProcAddress('glFrameTerminatorGREMEDY');
- glBeginConditionalRenderNV := GLGetProcAddress('glBeginConditionalRenderNV');
- glEndConditionalRenderNV := GLGetProcAddress('glEndConditionalRenderNV');
- glBindBufferRangeEXT := GLGetProcAddress('glBindBufferRangeEXT');
- glBindBufferOffsetEXT := GLGetProcAddress('glBindBufferOffsetEXT');
- glBindBufferBaseEXT := GLGetProcAddress('glBindBufferBaseEXT');
- glBeginTransformFeedbackEXT := GLGetProcAddress('glBeginTransformFeedbackEXT');
- glEndTransformFeedbackEXT := GLGetProcAddress('glEndTransformFeedbackEXT');
- glTransformFeedbackVaryingsEXT := GLGetProcAddress('glTransformFeedbackVaryingsEXT');
- glGetTransformFeedbackVaryingEXT:= GLGetProcAddress('glGetTransformFeedbackVaryingEXT');
- glTessellationFactorAMD := GLGetProcAddress('glTessellationFactorAMD');
- glTessellationModeAMD := GLGetProcAddress('glTessellationModeAMD');
- glCopyImageSubDataNV := GLGetProcAddress('glCopyImageSubDataNV');
- glMakeBufferResidentNV := GLGetProcAddress('glMakeBufferResidentNV');
- glMakeBufferNonResidentNV := GLGetProcAddress('glMakeBufferNonResidentNV');
- glIsBufferResidentNV := GLGetProcAddress('glIsBufferResidentNV');
- glMakeNamedBufferResidentNV := GLGetProcAddress('glMakeNamedBufferResidentNV');
- glMakeNamedBufferNonResidentNV := GLGetProcAddress('glMakeNamedBufferNonResidentNV');
- glIsNamedBufferResidentNV := GLGetProcAddress('glIsNamedBufferResidentNV');
- glGetBufferParameterui64vNV := GLGetProcAddress('glGetBufferParameterui64vNV');
- glGetNamedBufferParameterui64vNV := GLGetProcAddress('glGetNamedBufferParameterui64vNV');
- glGetIntegerui64vNV := GLGetProcAddress('glGetIntegerui64vNV');
- glUniformui64NV := GLGetProcAddress('glUniformui64NV');
- glUniformui64vNV := GLGetProcAddress('glUniformui64vNV');
- glGetUniformui64vNV := GLGetProcAddress('glGetUniformui64vNV');
- glProgramUniformui64NV := GLGetProcAddress('glProgramUniformui64NV');
- glProgramUniformui64vNV := GLGetProcAddress('glProgramUniformui64vNV');
- glBufferAddressRangeNV := GLGetProcAddress('glBufferAddressRangeNV');
- glVertexFormatNV := GLGetProcAddress('glVertexFormatNV');
- glNormalFormatNV := GLGetProcAddress('glNormalFormatNV');
- glColorFormatNV := GLGetProcAddress('glColorFormatNV');
- glIndexFormatNV := GLGetProcAddress('glIndexFormatNV');
- glTexCoordFormatNV := GLGetProcAddress('glTexCoordFormatNV');
- glEdgeFlagFormatNV := GLGetProcAddress('glEdgeFlagFormatNV');
- glSecondaryColorFormatNV := GLGetProcAddress('glSecondaryColorFormatNV');
- glFogCoordFormatNV := GLGetProcAddress('glFogCoordFormatNV');
- glVertexAttribFormatNV := GLGetProcAddress('glVertexAttribFormatNV');
- glVertexAttribIFormatNV := GLGetProcAddress('glVertexAttribIFormatNV');
- glGetIntegerui64i_vNV := GLGetProcAddress('glGetIntegerui64i_vNV');
- //------ locate functions/procedures for Windows OpenGL (WGL) extensions -------
- {$IFDEF SUPPORT_WGL}
- ReadWGLExtensions;
- {$ENDIF}
- //------------------- locate functions/procedures for GLX extensions -----------
- {$IFDEF SUPPORT_GLX}
- ReadGLXExtensions;
- {$ENDIF}
- end;
- {$IFDEF SUPPORT_WGL}
- // ReadWGLExtensions
- //
- procedure ReadWGLExtensions;
- begin
- wglCreateBufferRegionARB := GLGetProcAddress('wglCreateBufferRegionARB');
- wglDeleteBufferRegionARB := GLGetProcAddress('wglDeleteBufferRegionARB');
- wglSaveBufferRegionARB := GLGetProcAddress('wglSaveBufferRegionARB');
- wglRestoreBufferRegionARB := GLGetProcAddress('wglRestoreBufferRegionARB');
- wglGetExtensionsStringARB := GLGetProcAddress('wglGetExtensionsStringARB');
- wglGetPixelFormatAttribivARB := GLGetProcAddress('wglGetPixelFormatAttribivARB');
- wglGetPixelFormatAttribfvARB := GLGetProcAddress('wglGetPixelFormatAttribfvARB');
- wglChoosePixelFormatARB := GLGetProcAddress('wglChoosePixelFormatARB');
- wglMakeContextCurrentARB := GLGetProcAddress('wglMakeContextCurrentARB');
- wglGetCurrentReadDCARB := GLGetProcAddress('wglGetCurrentReadDCARB');
- wglCreatePbufferARB := GLGetProcAddress('wglCreatePbufferARB');
- wglGetPbufferDCARB := GLGetProcAddress('wglGetPbufferDCARB');
- wglReleasePbufferDCARB := GLGetProcAddress('wglReleasePbufferDCARB');
- wglDestroyPbufferARB := GLGetProcAddress('wglDestroyPbufferARB');
- wglQueryPbufferARB := GLGetProcAddress('wglQueryPbufferARB');
- wglBindTexImageARB := GLGetProcAddress('wglBindTexImageARB');
- wglReleaseTexImageARB := GLGetProcAddress('wglReleaseTexImageARB');
- wglSetPbufferAttribARB := GLGetProcAddress('wglSetPbufferAttribARB');
- wglCreateContextAttribsARB := GLGetProcAddress('wglCreateContextAttribsARB');
- wglSwapIntervalEXT := GLGetProcAddress('wglSwapIntervalEXT');
- wglGetSwapIntervalEXT := GLGetProcAddress('wglGetSwapIntervalEXT');
- wglAllocateMemoryNV := GLGetProcAddress('wglAllocateMemoryNV');
- wglFreeMemoryNV := GLGetProcAddress('wglFreeMemoryNV');
- wglEnumGpusNV := GLGetProcAddress('wglEnumGpusNV');
- wglEnumGpuDevicesNV := GLGetProcAddress('wglEnumGpuDevicesNV');
- wglCreateAffinityDCNV := GLGetProcAddress('wglCreateAffinityDCNV');
- wglEnumGpusFromAffinityDCNV := GLGetProcAddress('wglEnumGpusFromAffinityDCNV');
- wglDeleteDCNV := GLGetProcAddress('wglDeleteDCNV');
- end;
- {$ENDIF}
- {$IFDEF SUPPORT_GLX}
- procedure ReadGLXExtensions;
- begin
- glXGetProcAddress := GLLibGetProcAddress('glXGetProcAddress');
- glXGetProcAddressARB := GLLibGetProcAddress('glXGetProcAddressARB');
- glXChooseFBConfig := GLGetProcAddress('glXChooseFBConfig');
- glXGetFBConfigAttrib := GLGetProcAddress('glXGetFBConfigAttrib');
- glXGetFBConfigs := GLGetProcAddress('glXGetFBConfigs');
- glXGetVisualFromFBConfig := GLGetProcAddress('glXGetVisualFromFBConfig');
- glXCreateWindow := GLGetProcAddress('glXCreateWindow');
- glXDestroyWindow := GLGetProcAddress('glXDestroyWindow');
- glXCreatePixmap := GLGetProcAddress('glXCreatePixmap');
- glXDestroyPixmap := GLGetProcAddress('glXDestroyPixmap');
- glXCreatePbuffer := GLGetProcAddress('glXCreatePbuffer');
- glXDestroyPbuffer := GLGetProcAddress('glXDestroyPbuffer');
- glXQueryDrawable := GLGetProcAddress('glXQueryDrawable');
- glXCreateNewContext := GLGetProcAddress('glXCreateNewContext');
- glXMakeContextCurrent := GLGetProcAddress('glXMakeContextCurrent');
- glXGetCurrentReadDrawable := GLGetProcAddress('glXGetCurrentReadDrawable');
- glXQueryContext := GLGetProcAddress('glXQueryContext');
- glXSelectEvent := GLGetProcAddress('glXSelectEvent');
- glXGetSelectedEvent := GLGetProcAddress('glXGetSelectedEvent');
- glXBindTexImageARB := GLGetProcAddress('glXBindTexImageARB');
- glXReleaseTexImageARB := GLGetProcAddress('glXReleaseTexImageARB');
- glxDrawableAttribARB := GLGetProcAddress('glxDrawableAttribARB');
- glXCreateContextAttribsARB := GLGetProcAddress('glXCreateContextAttribsARB');
- glXSwapIntervalSGI := GLGetProcAddress('glXSwapIntervalSGI');
- glXGetVideoSyncSGI := GLGetProcAddress('glXGetVideoSyncSGI');
- glXWaitVideoSyncSGI := GLGetProcAddress('glXWaitVideoSyncSGI');
- glXFreeContextEXT := GLGetProcAddress('glXFreeContextEXT');
- glXGetContextIDEXT := GLGetProcAddress('glXGetContextIDEXT');
- glXGetCurrentDisplayEXT := GLGetProcAddress('glXGetCurrentDisplayEXT');
- glXImportContextEXT := GLGetProcAddress('glXImportContextEXT');
- glXQueryContextInfoEXT := GLGetProcAddress('glXQueryContextInfoEXT');
- glXCopySubBufferMESA := GLGetProcAddress('glXCopySubBufferMESA');
- glXCreateGLXPixmapMESA := GLGetProcAddress('glXCreateGLXPixmapMESA');
- glXReleaseBuffersMESA := GLGetProcAddress('glXReleaseBuffersMESA');
- glXSet3DfxModeMESA := GLGetProcAddress('glXSet3DfxModeMESA');
- glXBindTexImageEXT := GLGetProcAddress('glXBindTexImageEXT');
- glXReleaseTexImageEXT := GLGetProcAddress('glXReleaseTexImageEXT');
- glXMakeCurrentReadSGI := GLGetProcAddress('glXMakeCurrentReadSGI');
- glXGetCurrentReadDrawableSGI := GLGetProcAddress('glXGetCurrentReadDrawableSGI');
- glXGetFBConfigAttribSGIX := GLGetProcAddress('glXGetFBConfigAttribSGIX');
- glXChooseFBConfigSGIX := GLGetProcAddress('glXChooseFBConfigSGIX');
- glXCreateGLXPixmapWithConfigSGIX := GLGetProcAddress('glXCreateGLXPixmapWithConfigSGIX');
- glXCreateContextWithConfigSGIX := GLGetProcAddress('glXCreateContextWithConfigSGIX');
- glXGetVisualFromFBConfigSGIX := GLGetProcAddress('glXGetVisualFromFBConfigSGIX');
- glXGetFBConfigFromVisualSGIX := GLGetProcAddress('glXGetFBConfigFromVisualSGIX');
- glXCreateGLXPbufferSGIX := GLGetProcAddress('glXCreateGLXPbufferSGIX');
- glXDestroyGLXPbufferSGIX := GLGetProcAddress('glXDestroyGLXPbufferSGIX');
- glXQueryGLXPbufferSGIX := GLGetProcAddress('glXQueryGLXPbufferSGIX');
- glXSelectEventSGIX := GLGetProcAddress('glXSelectEventSGIX');
- glXGetSelectedEventSGIX := GLGetProcAddress('glXGetSelectedEventSGIX');
- glXCushionSGI := GLGetProcAddress('glXCushionSGI');
- glXBindChannelToWindowSGIX := GLGetProcAddress('glXBindChannelToWindowSGIX');
- glXChannelRectSGIX := GLGetProcAddress('glXChannelRectSGIX');
- glXQueryChannelRectSGIX := GLGetProcAddress('glXQueryChannelRectSGIX');
- glXQueryChannelDeltasSGIX := GLGetProcAddress('glXQueryChannelDeltasSGIX');
- glXChannelRectSyncSGIX := GLGetProcAddress('glXChannelRectSyncSGIX');
- glXJoinSwapGroupSGIX := GLGetProcAddress('glXJoinSwapGroupSGIX');
- glXBindSwapBarrierSGIX := GLGetProcAddress('glXBindSwapBarrierSGIX');
- glXQueryMaxSwapBarriersSGIX := GLGetProcAddress('glXQueryMaxSwapBarriersSGIX');
- glXQueryHyperpipeNetworkSGIX := GLGetProcAddress('glXQueryHyperpipeNetworkSGIX');
- glXHyperpipeConfigSGIX := GLGetProcAddress('glXHyperpipeConfigSGIX');
- glXQueryHyperpipeConfigSGIX := GLGetProcAddress('glXQueryHyperpipeConfigSGIX');
- glXDestroyHyperpipeConfigSGIX := GLGetProcAddress('glXDestroyHyperpipeConfigSGIX');
- glXBindHyperpipeSGIX := GLGetProcAddress('glXBindHyperpipeSGIX');
- glXQueryHyperpipeBestAttribSGIX := GLGetProcAddress('glXQueryHyperpipeBestAttribSGIX');
- glXHyperpipeAttribSGIX := GLGetProcAddress('glXHyperpipeAttribSGIX');
- glXQueryHyperpipeAttribSGIX := GLGetProcAddress('glXQueryHyperpipeAttribSGIX');
- glXGetAGPOffsetMESA := GLGetProcAddress('glXGetAGPOffsetMESA');
- glXEnumerateVideoDevicesNV := GLGetProcAddress('glXEnumerateVideoDevicesNV');
- glXBindVideoDeviceNV := GLGetProcAddress('glXBindVideoDeviceNV');
- glxGetVideoDeviceNV := GLGetProcAddress('glxGetVideoDeviceNV');
- glXCopySubBufferMESA := GLGetProcAddress('glXCopySubBufferMESA');
- glXReleaseBuffersMESA := GLGetProcAddress('glXReleaseBuffersMESA');
- glXCreateGLXPixmapMESA := GLGetProcAddress('glXCreateGLXPixmapMESA');
- glXSet3DfxModeMESA := GLGetProcAddress('glXSet3DfxModeMESA');
- glXAllocateMemoryNV := GLGetProcAddress('glXAllocateMemoryNV');
- glXFreeMemoryNV := GLGetProcAddress('glXFreeMemoryNV');
- glXReleaseVideoDeviceNV := GLGetProcAddress('glXReleaseVideoDeviceNV');
- glXBindVideoImageNV := GLGetProcAddress('glXBindVideoImageNV');
- glXReleaseVideoImageNV := GLGetProcAddress('glXReleaseVideoImageNV');
- glXSendPbufferToVideoNV := GLGetProcAddress('glXSendPbufferToVideoNV');
- glXGetVideoInfoNV := GLGetProcAddress('glXGetVideoInfoNV');
- glXJoinSwapGroupNV := GLGetProcAddress('glXJoinSwapGroupNV');
- glXBindSwapBarrierNV := GLGetProcAddress('glXBindSwapBarrierNV');
- glXQuerySwapGroupNV := GLGetProcAddress('glXQuerySwapGroupNV');
- glXQueryMaxSwapGroupsNV := GLGetProcAddress('glXQueryMaxSwapGroupsNV');
- glXQueryFrameCountNV := GLGetProcAddress('glXQueryFrameCountNV');
- glXResetFrameCountNV := GLGetProcAddress('glXResetFrameCountNV');
- glXBindVideoCaptureDeviceNV := GLGetProcAddress('glXBindVideoCaptureDeviceNV');
- glXEnumerateVideoCaptureDevicesNV := GLGetProcAddress('glXEnumerateVideoCaptureDevicesNV');
- glxLockVideoCaptureDeviceNV := GLGetProcAddress('glxLockVideoCaptureDeviceNV');
- glXQueryVideoCaptureDeviceNV := GLGetProcAddress('glXQueryVideoCaptureDeviceNV');
- glXReleaseVideoCaptureDeviceNV := GLGetProcAddress('glXReleaseVideoCaptureDeviceNV');
- glXSwapIntervalEXT := GLGetProcAddress('glXSwapIntervalEXT');
- glXCopyImageSubDataNV := GLGetProcAddress('glXCopyImageSubDataNV');
- end;
- {$ENDIF}
- procedure TrimAndSplitVersionString(Buffer: String; out Max, Min: Integer);
- // Peels out the X.Y form from the given Buffer which must contain a version string like "text Minor.Major.Build text"
- // at least however "Major.Minor".
- var
- Separator: Integer;
- begin
- try
- // There must be at least one dot to separate major and minor version number.
- Separator := Pos('.', Buffer);
- // At least one number must be before and one after the dot.
- if (Separator > 1) and (Separator < Length(Buffer)) and
- (AnsiChar(Buffer[Separator - 1]) in ['0'..'9']) and
- (AnsiChar(Buffer[Separator + 1]) in ['0'..'9']) then
- begin
- // OK, it's a valid version string. Now remove unnecessary parts.
- Dec(Separator);
- // Find last non-numeric character before version number.
- while (Separator > 0) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
- Dec(Separator);
- // Delete leading characters which do not belong to the version string.
- Delete(Buffer, 1, Separator);
- Separator := Pos('.', Buffer) + 1;
- // Find first non-numeric character after version number
- while (Separator <= Length(Buffer)) and
- (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
- Inc(Separator);
- // delete trailing characters not belonging to the version string
- Delete(Buffer, Separator, 255);
- // Now translate the numbers.
- Separator := Pos('.', Buffer); // This is necessary because the buffer length might have changed.
- Max := StrToInt(Copy(Buffer, 1, Separator - 1));
- Min := StrToInt(Copy(Buffer, Separator + 1, 255));
- end
- else
- Abort;
- except
- Min := 0;
- Max := 0;
- end;
- end;
- function IsVersionMet(MajorVersion, MinorVersion, actualMajorVersion,
- actualMinorVersion: Integer): Boolean;
- begin
- Result := (actualMajorVersion > MajorVersion) or
- ((actualMajorVersion = MajorVersion) and
- (actualMinorVersion >= MinorVersion));
- end;
- procedure ReadImplementationProperties;
- var
- Buffer : String;
- MajorVersion, MinorVersion: Integer;
- // Checks if the given Extension string is in Buffer.
- function CheckExtension(const Extension: string): Boolean; //PALOFF
- var
- ExtPos: Integer;
- begin
- // First find the position of the extension string as substring in Buffer.
- ExtPos := Pos(Extension, Buffer);
- Result := ExtPos > 0;
- // Now check that it isn't only a substring of another extension.
- if Result then
- Result := ((ExtPos + Length(Extension) - 1)= Length(Buffer))
- or (Buffer[ExtPos + Length(Extension)]=' ');
- end;
- begin
- // determine OpenGL versions supported
- Buffer := string(glGetString(GL_VERSION));
- TrimAndSplitVersionString(Buffer, MajorVersion, MinorVersion);
- GL_VERSION_4_0 := IsVersionMet(4, 0, MajorVersion, MinorVersion);
- GL_VERSION_4_1 := IsVersionMet(4, 1, MajorVersion, MinorVersion);
- GL_VERSION_4_2 := IsVersionMet(4, 2, MajorVersion, MinorVersion);
- GL_VERSION_4_3 := IsVersionMet(4, 3, MajorVersion, MinorVersion);
- GL_VERSION_4_4 := IsVersionMet(4, 4, MajorVersion, MinorVersion);
- GL_VERSION_4_5 := IsVersionMet(4, 5, MajorVersion, MinorVersion);
- // determine GLU versions met
- buffer:=String(gluGetString(GLU_VERSION));
- TrimAndSplitVersionString(buffer, majorversion, minorVersion);
- GLU_VERSION_1_3:=IsVersionMet(1,3,majorVersion,minorVersion);
- // check supported OpenGL extensions
- Buffer := String(glGetString(GL_EXTENSIONS));
- GL_ARB_blend_func_extended := CheckExtension('GL_ARB_blend_func_extended');
- GL_ARB_color_buffer_float := CheckExtension('GL_ARB_color_buffer_float');
- GL_ARB_compatibility := CheckExtension('GL_ARB_compatibility');
- GL_ARB_copy_buffer := CheckExtension('GL_ARB_copy_buffer');
- GL_ARB_debug_output := CheckExtension('GL_ARB_debug_output');
- GL_ARB_depth_buffer_float := CheckExtension('GL_ARB_depth_buffer_float');
- GL_ARB_depth_clamp := CheckExtension('GL_ARB_depth_clamp');
- GL_ARB_depth_texture := CheckExtension('GL_ARB_depth_texture');
- GL_ARB_draw_buffers := CheckExtension('GL_ARB_draw_buffers');
- GL_ARB_draw_buffers_blend := CheckExtension('GL_ARB_draw_buffers_blend');
- GL_ARB_draw_elements_base_vertex := CheckExtension('GL_ARB_draw_elements_base_vertex');
- GL_ARB_draw_indirect := CheckExtension('GL_ARB_draw_indirect');
- GL_ARB_draw_instanced := CheckExtension('GL_ARB_draw_instanced');
- GL_ARB_ES2_compatibility := CheckExtension('GL_ARB_ES2_compatibility');
- GL_ARB_explicit_attrib_location := CheckExtension('GL_ARB_explicit_attrib_location');
- GL_ARB_fragment_coord_conventions := CheckExtension('GL_ARB_fragment_coord_conventions');
- GL_ARB_fragment_program := CheckExtension('GL_ARB_fragment_program');
- GL_ARB_fragment_program_shadow := CheckExtension('GL_ARB_fragment_program_shadow');
- GL_ARB_fragment_shader := CheckExtension('GL_ARB_fragment_shader');
- GL_ARB_framebuffer_object := CheckExtension('GL_ARB_framebuffer_object');
- GL_ARB_framebuffer_sRGB := CheckExtension('GL_ARB_framebuffer_sRGB');
- GL_ARB_geometry_shader4 := CheckExtension('GL_ARB_geometry_shader4');
- GL_ARB_get_program_binary := CheckExtension('GL_ARB_get_program_binary');
- GL_ARB_gpu_shader_fp64 := CheckExtension('GL_ARB_gpu_shader_fp64');
- GL_ARB_gpu_shader5 := CheckExtension('GL_ARB_gpu_shader5');
- GL_ARB_half_float_pixel := CheckExtension('GL_ARB_half_float_pixel');
- GL_ARB_half_float_vertex := CheckExtension('GL_ARB_half_float_vertex');
- GL_ARB_imaging := CheckExtension('GL_ARB_imaging');
- GL_ARB_instanced_arrays := CheckExtension('GL_ARB_instanced_arrays');
- GL_ARB_map_buffer_range := CheckExtension('GL_ARB_map_buffer_range');
- GL_ARB_matrix_palette := CheckExtension('GL_ARB_matrix_palette');
- GL_ARB_multisample := CheckExtension(' GL_ARB_multisample'); // ' ' to avoid collision with WGL variant
- GL_ARB_multitexture := CheckExtension('GL_ARB_multitexture');
- GL_ARB_occlusion_query := CheckExtension('GL_ARB_occlusion_query');
- GL_ARB_occlusion_query2 := CheckExtension('GL_ARB_occlusion_query2');
- GL_ARB_pixel_buffer_object := CheckExtension('GL_ARB_pixel_buffer_object');
- GL_ARB_point_parameters := CheckExtension('GL_ARB_point_parameters');
- GL_ARB_point_sprite := CheckExtension('GL_ARB_point_sprite');
- GL_ARB_provoking_vertex := CheckExtension('GL_ARB_provoking_vertex');
- GL_ARB_robustness := CheckExtension('GL_ARB_robustness');
- GL_ARB_sample_shading := CheckExtension('GL_ARB_sample_shading');
- GL_ARB_sampler_objects := CheckExtension('GL_ARB_sampler_objects');
- GL_ARB_seamless_cube_map := CheckExtension('GL_ARB_seamless_cube_map');
- GL_ARB_separate_shader_objects := CheckExtension('GL_ARB_separate_shader_objects');
- GL_ARB_shader_bit_encoding := CheckExtension('GL_ARB_shader_bit_encoding');
- GL_ARB_shader_precision := CheckExtension('GL_ARB_shader_precision');
- GL_ARB_shader_objects := CheckExtension('GL_ARB_shader_objects');
- GL_ARB_shader_stencil_export := CheckExtension('GL_ARB_shader_stencil_export');
- GL_ARB_shader_subroutine := CheckExtension('GL_ARB_shader_subroutine');
- GL_ARB_shader_texture_lod := CheckExtension('GL_ARB_shader_texture_lod');
- GL_ARB_shading_language_100 := CheckExtension('GL_ARB_shading_language_100');
- GL_ARB_shadow := CheckExtension('GL_ARB_shadow');
- GL_ARB_shadow_ambient := CheckExtension('GL_ARB_shadow_ambient');
- GL_ARB_sync := CheckExtension('GL_ARB_sync');
- GL_ARB_tessellation_shader := CheckExtension('GL_ARB_tessellation_shader');
- GL_ARB_texture_border_clamp := CheckExtension('GL_ARB_texture_border_clamp');
- GL_ARB_texture_buffer_object := CheckExtension('GL_ARB_texture_buffer_object');
- GL_ARB_texture_buffer_object_rgb32 := CheckExtension('GL_ARB_texture_buffer_object_rgb32');
- GL_ARB_texture_compression := CheckExtension('GL_ARB_texture_compression');
- GL_ARB_texture_compression_rgtc := CheckExtension('GL_ARB_texture_compression_rgtc');
- GL_ARB_texture_cube_map := CheckExtension('GL_ARB_texture_cube_map');
- GL_ARB_texture_cube_map_array := CheckExtension('GL_ARB_texture_cube_map_array');
- GL_ARB_texture_env_add := CheckExtension('GL_ARB_texture_env_add');
- GL_ARB_texture_env_combine := CheckExtension('GL_ARB_texture_env_combine');
- GL_ARB_texture_env_crossbar := CheckExtension('GL_ARB_texture_env_crossbar');
- GL_ARB_texture_env_dot3 := CheckExtension('GL_ARB_texture_env_dot3');
- GL_ARB_texture_float := CheckExtension('GL_ARB_texture_float');
- GL_ARB_texture_gather := CheckExtension('GL_ARB_texture_gather');
- GL_ARB_texture_mirrored_repeat := CheckExtension('GL_ARB_texture_mirrored_repeat');
- GL_ARB_texture_multisample := CheckExtension('GL_ARB_texture_multisample');
- GL_ARB_texture_non_power_of_two := CheckExtension('GL_ARB_texture_non_power_of_two');
- GL_ARB_texture_query_lod := CheckExtension('GL_ARB_texture_query_lod');
- GL_ARB_texture_rectangle := CheckExtension('GL_ARB_texture_rectangle');
- GL_ARB_texture_rg := CheckExtension('GL_ARB_texture_rg');
- GL_ARB_texture_rgb10_a2ui := CheckExtension('GL_ARB_texture_rgb10_a2ui');
- GL_ARB_texture_swizzle := CheckExtension('GL_ARB_texture_swizzle');
- GL_ARB_timer_query := CheckExtension('GL_ARB_timer_query');
- GL_ARB_transform_feedback2 := CheckExtension('GL_ARB_transform_feedback2');
- GL_ARB_transform_feedback3 := CheckExtension('GL_ARB_transform_feedback3');
- GL_ARB_transpose_matrix := CheckExtension('GL_ARB_transpose_matrix');
- GL_ARB_uniform_buffer_object := CheckExtension('GL_ARB_uniform_buffer_object');
- GL_ARB_vertex_array_bgra := CheckExtension('GL_ARB_vertex_array_bgra');
- GL_ARB_vertex_array_object := CheckExtension('GL_ARB_vertex_array_object');
- GL_ARB_vertex_attrib_64bit := CheckExtension('GL_ARB_vertex_attrib_64bit');
- GL_ARB_vertex_blend := CheckExtension('GL_ARB_vertex_blend');
- GL_ARB_vertex_buffer_object := CheckExtension('GL_ARB_vertex_buffer_object');
- GL_ARB_vertex_program := CheckExtension('GL_ARB_vertex_program');
- GL_ARB_vertex_shader := CheckExtension('GL_ARB_vertex_shader');
- GL_ARB_vertex_type_2_10_10_10_rev := CheckExtension('GL_ARB_vertex_type_2_10_10_10_rev');
- GL_ARB_viewport_array := CheckExtension('GL_ARB_viewport_array');
- GL_ARB_window_pos := CheckExtension('GL_ARB_window_pos');
- GL_ARB_texture_compression_bptc := CheckExtension('GL_ARB_texture_compression_bptc');
- GL_3DFX_multisample := CheckExtension('GL_3DFX_multisample');
- GL_3DFX_tbuffer := CheckExtension('GL_3DFX_tbuffer');
- GL_3DFX_texture_compression_FXT1 := CheckExtension('GL_3DFX_texture_compression_FXT1');
- GL_ATI_draw_buffers := CheckExtension('GL_ATI_draw_buffers');
- // GL_ATI_texture_compression_3dc := CheckExtension('GL_ATI_texture_compression_3dc');
- GL_ATI_texture_float := CheckExtension('GL_ATI_texture_float');
- GL_ATI_texture_mirror_once := CheckExtension('GL_ATI_texture_mirror_once');
- GL_S3_s3tc := CheckExtension('GL_S3_s3tc');
- GL_EXT_abgr := CheckExtension('GL_EXT_abgr');
- GL_EXT_bgra := CheckExtension('GL_EXT_bgra');
- GL_EXT_bindable_uniform := CheckExtension('GL_EXT_bindable_uniform');
- GL_EXT_blend_color := CheckExtension('GL_EXT_blend_color');
- GL_EXT_blend_equation_separate := CheckExtension('GL_EXT_blend_equation_separate');
- GL_EXT_blend_func_separate := CheckExtension('GL_EXT_blend_func_separate');
- GL_EXT_blend_logic_op := CheckExtension('GL_EXT_blend_logic_op');
- GL_EXT_blend_minmax := CheckExtension('GL_EXT_blend_minmax');
- GL_EXT_blend_subtract := CheckExtension('GL_EXT_blend_subtract');
- /// GL_EXT_Cg_shader := CheckExtension('GL_EXT_Cg_shader');
- GL_EXT_clip_volume_hint := CheckExtension('GL_EXT_clip_volume_hint');
- GL_EXT_compiled_vertex_array := CheckExtension('GL_EXT_compiled_vertex_array');
- GL_EXT_copy_texture := CheckExtension('GL_EXT_copy_texture');
- GL_EXT_depth_bounds_test := CheckExtension('GL_EXT_depth_bounds_test');
- GL_EXT_draw_buffers2 := CheckExtension('GL_EXT_draw_buffers2');
- GL_EXT_draw_instanced := CheckExtension('GL_EXT_draw_instanced');
- GL_EXT_draw_range_elements := CheckExtension('GL_EXT_draw_range_elements');
- GL_EXT_fog_coord := CheckExtension('GL_EXT_fog_coord');
- GL_EXT_framebuffer_blit := CheckExtension('GL_EXT_framebuffer_blit');
- GL_EXT_framebuffer_multisample := CheckExtension('GL_EXT_framebuffer_multisample');
- GL_EXT_framebuffer_object := CheckExtension('GL_EXT_framebuffer_object');
- GL_EXT_framebuffer_sRGB := CheckExtension('GL_EXT_framebuffer_sRGB');
- GL_EXT_geometry_shader4 := CheckExtension('GL_EXT_geometry_shader4');
- GL_EXT_gpu_program_parameters := CheckExtension('GL_EXT_gpu_program_parameters');
- GL_EXT_gpu_shader4 := CheckExtension('GL_EXT_gpu_shader4');
- GL_EXT_multi_draw_arrays := CheckExtension('GL_EXT_multi_draw_arrays');
- GL_EXT_multisample := CheckExtension('GL_EXT_multisample');
- GL_EXT_packed_depth_stencil := CheckExtension('GL_EXT_packed_depth_stencil');
- GL_EXT_packed_float := CheckExtension('GL_EXT_packed_float');
- GL_EXT_packed_pixels := CheckExtension('GL_EXT_packed_pixels');
- GL_EXT_paletted_texture := CheckExtension('GL_EXT_paletted_texture');
- GL_EXT_pixel_buffer_object := CheckExtension('GL_EXT_pixel_buffer_object');
- GL_EXT_polygon_offset := CheckExtension('GL_EXT_polygon_offset');
- GL_EXT_rescale_normal := CheckExtension('GL_EXT_rescale_normal');
- GL_EXT_secondary_color := CheckExtension('GL_EXT_secondary_color');
- GL_EXT_separate_specular_color := CheckExtension('GL_EXT_separate_specular_color');
- GL_EXT_shadow_funcs := CheckExtension('GL_EXT_shadow_funcs');
- GL_EXT_shared_texture_palette := CheckExtension('GL_EXT_shared_texture_palette');
- GL_EXT_stencil_clear_tag := CheckExtension('GL_EXT_stencil_clear_tag');
- GL_EXT_stencil_two_side := CheckExtension('GL_EXT_stencil_two_side');
- GL_EXT_stencil_wrap := CheckExtension('GL_EXT_stencil_wrap');
- GL_EXT_texture3D := CheckExtension('GL_EXT_texture3D');
- GL_EXT_texture_array := CheckExtension('GL_EXT_texture_array');
- GL_EXT_texture_buffer_object := CheckExtension('GL_EXT_texture_buffer_object');
- GL_EXT_texture_compression_latc := CheckExtension('GL_EXT_texture_compression_latc');
- GL_EXT_texture_compression_rgtc := CheckExtension('GL_EXT_texture_compression_rgtc');
- GL_EXT_texture_compression_s3tc := CheckExtension('GL_EXT_texture_compression_s3tc');
- GL_EXT_texture_cube_map := CheckExtension('GL_EXT_texture_cube_map');
- GL_EXT_texture_edge_clamp := CheckExtension('GL_EXT_texture_edge_clamp');
- GL_EXT_texture_env_add := CheckExtension('GL_EXT_texture_env_add');
- GL_EXT_texture_env_combine := CheckExtension('GL_EXT_texture_env_combine');
- GL_EXT_texture_env_dot3 := CheckExtension('GL_EXT_texture_env_dot3');
- GL_EXT_texture_filter_anisotropic := CheckExtension('GL_EXT_texture_filter_anisotropic');
- GL_EXT_texture_integer := CheckExtension('GL_EXT_texture_integer');
- /// GL_EXT_texture_lod := CheckExtension('GL_EXT_texture_lod');
- GL_EXT_texture_lod_bias := CheckExtension('GL_EXT_texture_lod_bias');
- GL_EXT_texture_mirror_clamp := CheckExtension('GL_EXT_texture_mirror_clamp');
- GL_EXT_texture_object := CheckExtension('GL_EXT_texture_object');
- GL_EXT_texture_rectangle := CheckExtension('GL_EXT_texture_rectangle');
- GL_EXT_texture_sRGB := CheckExtension('GL_EXT_texture_sRGB');
- GL_EXT_texture_shared_exponent := CheckExtension('GL_EXT_texture_shared_exponent');
- GL_EXT_timer_query := CheckExtension('GL_EXT_timer_query');
- GL_EXT_transform_feedback := CheckExtension('GL_EXT_transform_feedback');
- GL_EXT_vertex_array := CheckExtension('GL_EXT_vertex_array');
- GL_HP_occlusion_test := CheckExtension('GL_HP_occlusion_test');
- GL_IBM_rasterpos_clip := CheckExtension('GL_IBM_rasterpos_clip');
- /// GL_KTX_buffer_region := CheckExtension('GL_KTX_buffer_region');
- GL_MESA_resize_buffers := CheckExtension('GL_MESA_resize_buffers');
- GL_NV_blend_square := CheckExtension('GL_NV_blend_square');
- GL_NV_conditional_render := CheckExtension('GL_NV_conditional_render');
- GL_NV_copy_image := CheckExtension('GL_NV_copy_image');
- GL_NV_depth_buffer_float := CheckExtension('GL_NV_depth_buffer_float');
- GL_NV_fence := CheckExtension('GL_NV_fence');
- GL_NV_float_buffer := CheckExtension('GL_NV_float_buffer');
- GL_NV_fog_distance := CheckExtension('GL_NV_fog_distance');
- GL_NV_geometry_program4 := CheckExtension('GL_NV_geometry_program4');
- GL_NV_light_max_exponent := CheckExtension('GL_NV_light_max_exponent');
- GL_NV_multisample_filter_hint := CheckExtension('GL_NV_multisample_filter_hint');
- GL_NV_occlusion_query := CheckExtension('GL_NV_occlusion_query');
- GL_NV_point_sprite := CheckExtension('GL_NV_point_sprite');
- GL_NV_primitive_restart := CheckExtension('GL_NV_primitive_restart');
- GL_NV_register_combiners := CheckExtension('GL_NV_register_combiners');
- GL_NV_shader_buffer_load := CheckExtension('GL_NV_shader_buffer_load');
- GL_NV_texgen_reflection := CheckExtension('GL_NV_texgen_reflection');
- GL_NV_texture_compression_vtc := CheckExtension('GL_NV_texture_compression_vtc');
- GL_NV_texture_env_combine4 := CheckExtension('GL_NV_texture_env_combine4');
- GL_NV_texture_rectangle := CheckExtension('GL_NV_texture_rectangle');
- GL_NV_texture_shader := CheckExtension('GL_NV_texture_shader');
- GL_NV_texture_shader2 := CheckExtension('GL_NV_texture_shader2');
- GL_NV_texture_shader3 := CheckExtension('GL_NV_texture_shader3');
- GL_NV_transform_feedback := CheckExtension('GL_NV_transform_feedback');
- GL_NV_vertex_array_range := CheckExtension('GL_NV_vertex_array_range');
- GL_NV_vertex_array_range2 := CheckExtension('GL_NV_vertex_array_range2');
- GL_NV_vertex_buffer_unified_memory := CheckExtension('GL_NV_vertex_buffer_unified_memory');
- GL_NV_vertex_program := CheckExtension('GL_NV_vertex_program');
- GL_SGI_color_matrix := CheckExtension('GL_SGI_color_matrix');
- GL_SGIS_generate_mipmap := CheckExtension('GL_SGIS_generate_mipmap');
- GL_SGIS_multisample := CheckExtension('GL_SGIS_multisample');
- GL_SGIS_texture_border_clamp := CheckExtension('GL_SGIS_texture_border_clamp');
- GL_SGIS_texture_color_mask := CheckExtension('GL_SGIS_texture_color_mask');
- GL_SGIS_texture_edge_clamp := CheckExtension('GL_SGIS_texture_edge_clamp');
- GL_SGIS_texture_lod := CheckExtension('GL_SGIS_texture_lod');
- GL_SGIX_depth_texture := CheckExtension('GL_SGIX_depth_texture');
- GL_SGIX_shadow := CheckExtension('GL_SGIX_shadow');
- GL_SGIX_shadow_ambient := CheckExtension('GL_SGIX_shadow_ambient');
- /// GL_AMD_vertex_shader_tessellator := CheckExtension('GL_AMD_vertex_shader_tessellator');
- /// GL_WIN_swap_hint := CheckExtension('GL_WIN_swap_hint');
- /// GL_GREMEDY_frame_terminator := CheckExtension('GL_GREMEDY_frame_terminator');
- /// GL_GREMEDY_string_marker := CheckExtension('GL_GREMEDY_string_marker');
- // check supported GLU extensions
- Buffer := String(gluGetString(GLU_EXTENSIONS));
- /// GLU_EXT_nurbs_tessellator := CheckExtension('GLU_EXT_nurbs_tessellator');
- /// GLU_EXT_object_space_tess := CheckExtension('GLU_EXT_object_space_tess');
- /// GLU_EXT_TEXTURE := CheckExtension('GLU_EXT_TEXTURE');
- {$IFDEF SUPPORT_WGL}
- //check supported WGL extensions
- ReadWGLImplementationProperties;
- {$ENDIF}
- {$IFDEF SUPPORT_GLX}
- //check supported GLX extensions
- ReadGLXImplementationProperties;
- {$ENDIF}
- end;
- {$IFDEF SUPPORT_WGL}
- procedure ReadWGLImplementationProperties;
- var
- Buffer: string;
- // Checks if the given Extension string is in Buffer.
- function CheckExtension(const Extension: string): Boolean; //PALOFF
- var
- ExtPos: Integer;
- begin
- // First find the position of the extension string as substring in Buffer.
- ExtPos := Pos(Extension, Buffer);
- Result := ExtPos > 0;
- // Now check that it isn't only a substring of another extension.
- if Result then
- Result := ((ExtPos + Length(Extension) - 1)= Length(Buffer))
- or (Buffer[ExtPos + Length(Extension)]=' ');
- end;
- begin
- // ARB wgl extensions
- if Assigned(wglGetExtensionsStringARB) then
- Buffer:=String(wglGetExtensionsStringARB(wglGetCurrentDC))
- else Buffer:='';
- WGL_ARB_buffer_region:=CheckExtension('WGL_ARB_buffer_region');
- WGL_ARB_create_context := CheckExtension('WGL_ARB_create_context');
- WGL_ARB_create_context_profile := CheckExtension('WGL_ARB_create_context_profile');
- WGL_ARB_extensions_string:=CheckExtension('WGL_ARB_extensions_string');
- WGL_ARB_framebuffer_sRGB := CheckExtension('WGL_ARB_framebuffer_sRGB');
- WGL_ARB_make_current_read:=CheckExtension('WGL_ARB_make_current_read');
- WGL_ARB_multisample:=CheckExtension('WGL_ARB_multisample');
- WGL_ARB_pbuffer:=CheckExtension('WGL_ARB_pbuffer');
- WGL_ARB_pixel_format:=CheckExtension('WGL_ARB_pixel_format');
- WGL_ARB_pixel_format_float:=CheckExtension('WGL_ARB_pixel_format_float');
- WGL_ARB_render_texture:=CheckExtension('WGL_ARB_render_texture');
- // Vendor/EXT wgl extensions
- WGL_ATI_pixel_format_float := CheckExtension('WGL_ATI_pixel_format_float');
- WGL_EXT_pbuffer := CheckExtension('WGL_EXT_pbuffer');
- WGL_EXT_pixel_format := CheckExtension('WGL_EXT_pixel_format');
- WGL_EXT_swap_control := CheckExtension('WGL_EXT_swap_control');
- WGL_NV_gpu_affinity := CheckExtension('WGL_NV_gpu_affinity');
- end;
- {$ENDIF}
- {$IFDEF SUPPORT_GLX}
- procedure ReadGLXImplementationProperties;
- var
- Buffer: string;
- MajorVersion, MinorVersion: Integer;
- Dpy: PDisplay;
- // Checks if the given Extension string is in Buffer.
- function CheckExtension(const Extension: string): Boolean;
- var
- ExtPos: Integer;
- begin
- // First find the position of the extension string as substring in Buffer.
- ExtPos := Pos(Extension, Buffer);
- Result := ExtPos > 0;
- // Now check that it isn't only a substring of another extension.
- if Result then
- Result := ((ExtPos + Length(Extension) - 1)= Length(Buffer))
- or (Buffer[ExtPos + Length(Extension)]=' ');
- end;
- begin
- Dpy:=glXGetCurrentDisplay();
- buffer:=String(glXQueryServerString(Dpy, XDefaultScreen(Dpy), GLX_VERSION));
- TrimAndSplitVersionString(buffer, majorversion, minorVersion);
- GLX_VERSION_1_1:=IsVersionMet(1,1,majorVersion,minorVersion);
- GLX_VERSION_1_2:=IsVersionMet(1,2,majorVersion,minorVersion);
- GLX_VERSION_1_3:=IsVersionMet(1,3,majorVersion,minorVersion);
- GLX_VERSION_1_4:=IsVersionMet(1,4,majorVersion,minorVersion);
- // This procedure will probably need changing, as totally untested
- // This might only work if GLX functions/procedures are loaded dynamically
- if Assigned(glXQueryExtensionsString) then
- Buffer := glXQueryExtensionsString(Dpy, 0) //guess at a valid screen
- else
- Buffer:='';
- GLX_ARB_create_context := CheckExtension('GLX_ARB_create_context');
- GLX_ARB_create_context_profile := CheckExtension('GLX_ARB_create_context_profile');
- GLX_ARB_framebuffer_sRGB := CheckExtension('GLX_ARB_framebuffer_sRGB');
- GLX_EXT_framebuffer_sRGB := CheckExtension('GLX_EXT_framebuffer_sRGB');
- GLX_EXT_fbconfig_packed_float := CheckExtension('GLX_EXT_fbconfig_packed_float');
- GLX_SGI_swap_control := CheckExtension('GLX_SGI_swap_control');
- GLX_ARB_multisample := CheckExtension('GLX_ARB_multisample');
- GLX_SGIS_multisample := CheckExtension('GLX_SGIS_multisample');
- GLX_EXT_visual_info := CheckExtension('GLX_EXT_visual_info');
- GLX_SGI_video_sync := CheckExtension('GLX_SGI_video_sync');
- GLX_SGI_make_current_read := CheckExtension('GLX_SGI_make_current_read');
- GLX_SGIX_video_source := CheckExtension('GLX_SGIX_video_source');
- GLX_EXT_visual_rating := CheckExtension('GLX_EXT_visual_rating');
- GLX_EXT_import_context := CheckExtension('GLX_EXT_import_context');
- GLX_SGIX_fbconfig := CheckExtension('GLX_SGIX_fbconfig');
- GLX_SGIX_pbuffer := CheckExtension('GLX_SGIX_pbuffer');
- GLX_SGI_cushion := CheckExtension('GLX_SGI_cushion');
- GLX_SGIX_video_resize := CheckExtension('GLX_SGIX_video_resize');
- GLX_SGIX_dmbuffer := CheckExtension('GLX_SGIX_dmbuffer');
- GLX_SGIX_swap_group := CheckExtension('GLX_SGIX_swap_group');
- GLX_SGIX_swap_barrier := CheckExtension('GLX_SGIX_swap_barrier');
- GLX_SGIS_blended_overlay := CheckExtension('GLX_SGIS_blended_overlay');
- GLX_SGIS_shared_multisample := CheckExtension('GLX_SGIS_shared_multisample');
- GLX_SUN_get_transparent_index := CheckExtension('GLX_SUN_get_transparent_index');
- GLX_3DFX_multisample := CheckExtension('GLX_3DFX_multisample');
- GLX_MESA_copy_sub_buffer := CheckExtension('GLX_MESA_copy_sub_buffer');
- GLX_MESA_pixmap_colormap := CheckExtension('GLX_MESA_pixmap_colormap');
- GLX_MESA_release_buffers := CheckExtension('GLX_MESA_release_buffers');
- GLX_MESA_set_3dfx_mode := CheckExtension('GLX_MESA_set_3dfx_mode');
- GLX_SGIX_visual_select_group := CheckExtension('GLX_SGIX_visual_select_group');
- GLX_SGIX_hyperpipe := CheckExtension('GLX_SGIX_hyperpipe');
- end;
- {$ENDIF}
- function InitOpenGL : Boolean;
- begin
- if (GLHandle=INVALID_MODULEHANDLE) or (GLUHandle=INVALID_MODULEHANDLE) then
- Result:=InitOpenGLFromLibrary(opengl32, glu32)
- else Result:=True;
- end;
- function InitOpenGLFromLibrary(const GLName, GLUName : String) : Boolean;
- begin
- Result := False;
- CloseOpenGL;
- GLHandle := LoadLibrary(PChar(GLName));
- GLUHandle := LoadLibrary(PChar(GLUName));
- if (GLHandle<>INVALID_MODULEHANDLE) and (GLUHandle<>INVALID_MODULEHANDLE) then
- Result:=True
- else begin
- if GLHandle<>INVALID_MODULEHANDLE then
- FreeLibrary(Cardinal(GLHandle));
- if GLUHandle<>INVALID_MODULEHANDLE then
- FreeLibrary(Cardinal(GLUHandle));
- end;
- end;
- function IsOpenGLInitialized: Boolean;
- begin
- Result:=(GLHandle<>INVALID_MODULEHANDLE);
- end;
- procedure CloseOpenGL;
- begin
- if GLHandle<>INVALID_MODULEHANDLE then begin
- FreeLibrary(Cardinal(GLHandle));
- GLHandle:=INVALID_MODULEHANDLE;
- end;
- if GLUHandle<>INVALID_MODULEHANDLE then begin
- FreeLibrary(Cardinal(GLUHandle));
- GLUHandle:=INVALID_MODULEHANDLE;
- end;
- end;
- // compatibility routines
- procedure UnloadOpenGL;
- begin
- CloseOpenGL;
- end;
- function LoadOpenGL: Boolean;
- begin
- Result := InitOpenGL;
- end;
- function LoadOpenGLFromLibrary(const GLName, GLUName: String): Boolean;
- begin
- Result := InitOpenGLFromLibrary(GLName, GLUName);
- end;
- function IsOpenGLLoaded: Boolean;
- begin
- Result := IsOpenGLInitialized();
- end;
- function IsMesaGL : Boolean;
- begin
- Result := GLGetProcAddress('glResizeBuffersMESA') <> nil;
- end;
- function IsOpenGLVersionMet(MajorVersion, MinorVersion: Integer): Boolean;
- var
- Buffer : String;
- GLMajorVersion, GLMinorVersion: Integer;
- begin
- buffer:=String(glGetString(GL_VERSION));
- TrimAndSplitVersionString(buffer, GLMajorVersion, GLMinorVersion);
- Result:=IsVersionMet(MajorVersion,MinorVersion,GLMajorVersion,GLMinorVersion);
- end;
- initialization //-------------------------------------------------------------
- Set8087CW($133F);
- finalization //---------------------------------------------------------------
- CloseOpenGL;
- end.
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