12345678910111213141516171819202122232425262728293031323334 |
- precision highp float;
- precision highp sampler2DArray;
- precision highp sampler3D;
- precision highp float;
- precision highp int;
- varying vec2 vUvs;
- uniform vec2 resolution;
- uniform float time;
- uniform int frame;
- uniform sampler2D blueNoise;
- uniform sampler3D perlinWorley;
- vec3 COLOUR_LIGHT_BLUE = vec3(0.42, 0.65, 0.85);
- vec3 COLOUR_LIGHT_GREEN = vec3(0.25, 1.0, 0.25);
- vec3 COLOUR_PALE_GREEN = vec3(0.42, 0.85, 0.65);
- vec3 COLOUR_LIGHT_PURPLE = vec3(0.85, 0.25, 0.85);
- vec3 COLOUR_BRIGHT_PINK = vec3(1.0, 0.5, 0.5);
- vec3 COLOUR_BRIGHT_RED = vec3(1.0, 0.1, 0.02);
- vec3 COLOUR_BRIGHT_BLUE = vec3(0.01, 0.2, 1.0);
- vec3 COLOUR_BRIGHT_GREEN = vec3(0.01, 1.0, 0.2);
- vec3 COLOUR_PALE_BLUE = vec3(0.42, 0.65, 0.85);
- vec3 COLOUR_LIGHT_YELLOW = vec3(1.0, 1.0, 0.25);
- const float TIME_OFFSET = 0.0;
- const float TIME_SPEED = 1.0;
- #define USE_OKLAB
|