header.glsl 216 B

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  1. precision highp float;
  2. precision highp sampler2D;
  3. precision highp sampler2DArray;
  4. precision highp sampler3D;
  5. precision highp int;
  6. #define USE_OKLAB
  7. const float PI = 3.14159265359;
  8. const float TAU = 6.28318530718;