// Point3.cs // // Modified MIT License (MIT) // // Copyright (c) 2015 Completely Fair Games Ltd. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // The following content pieces are considered PROPRIETARY and may not be used // in any derivative works, commercial or non commercial, without explicit // written permission from Completely Fair Games: // // * Images (sprites, textures, etc.) // * 3D Models // * Sound Effects // * Music // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using Microsoft.Xna.Framework; namespace DwarfCorp { public struct Point3 : IEquatable { public int X; public int Y; public int Z; public static readonly Point3 Zero = new Point3(0, 0, 0); public Point3(int x, int y, int z) { X = x; Y = y; Z = z; } public override int GetHashCode() { const int p1 = 4273; const int p2 = 6247; return (X * p1 + Y) * p2 + Z; } public bool Equals(Point3 other) { return other.X == X && other.Y == Y && other.Z == Z; } public override bool Equals(object obj) { if(!(obj is Point3)) { return false; } Point3 other = (Point3) obj; return other.X == X && other.Y == Y && other.Z == Z; } public static Point3 operator +(Point3 toAdd1, Point3 toAdd2) { return new Point3(toAdd1.X + toAdd2.X, toAdd1.Y + toAdd2.Y, toAdd1.Z + toAdd2.Z); } public Vector3 ToVector3() { return new Vector3(X, Y, Z); } public override string ToString() { return String.Format("{{{0}, {1}, {2}}}", X, Y, Z); } } }