SparseVoxelTree-Levels.cs 8.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using DwarfCorp;
  7. namespace SVT
  8. {
  9. public class Level2
  10. {
  11. public MiniPoint3 Origin;
  12. private int[] RawBuffer;
  13. private int Voxel;
  14. public Level2(MiniPoint3 Min, int Voxel)
  15. {
  16. Origin = Min;
  17. this.Voxel = Voxel;
  18. }
  19. private void Subdivide()
  20. {
  21. RawBuffer = new int[8];
  22. for (var x = 0; x < 8; ++x)
  23. RawBuffer[x] = Voxel;
  24. }
  25. public int GetVoxel(MiniPoint3 Coordinate)
  26. {
  27. if (RawBuffer == null)
  28. return Voxel;
  29. return RawBuffer[EncodeIndex(Coordinate.X - Origin.X, Coordinate.Y - Origin.Y, Coordinate.Z - Origin.Z)];
  30. }
  31. public void SetVoxel(MiniPoint3 Coordinate, int Voxel)
  32. {
  33. if (RawBuffer == null)
  34. {
  35. if (this.Voxel == Voxel)
  36. return;
  37. Subdivide();
  38. }
  39. RawBuffer[EncodeIndex(Coordinate.X - Origin.X, Coordinate.Y - Origin.Y, Coordinate.Z - Origin.Z)] = Voxel;
  40. }
  41. public Tuple<int, int> CalculateMemoryUsage()
  42. {
  43. return Tuple.Create(7, 8);
  44. }
  45. public static int EncodeIndex(int X, int Y, int Z)
  46. {
  47. return (Z << 2) + (Y << 1) + X;
  48. }
  49. public override string ToString()
  50. {
  51. return String.Format("L2 {0} {1} {2}", Origin.X, Origin.Y, Origin.Z);
  52. }
  53. }
  54. public class Level4
  55. {
  56. private MiniPoint3 Origin;
  57. private Level2[] Children;
  58. private int Voxel;
  59. public Level4(MiniPoint3 Origin, int Voxel)
  60. {
  61. this.Origin = Origin;
  62. this.Voxel = Voxel;
  63. }
  64. private void Subdivide()
  65. {
  66. Children = new Level2[8]
  67. {
  68. /*000*/ new Level2(Origin, Voxel),
  69. /*001*/ new Level2(new MiniPoint3((byte)(Origin.X + 2), Origin.Y, Origin.Z), Voxel),
  70. /*010*/ new Level2(new MiniPoint3(Origin.X, (byte)(Origin.Y + 2), Origin.Z), Voxel),
  71. /*011*/ new Level2(new MiniPoint3((byte)(Origin.X + 2), (byte)(Origin.Y + 2), Origin.Z), Voxel),
  72. /*100*/ new Level2(new MiniPoint3(Origin.X, Origin.Y, (byte)(Origin.Z + 2)), Voxel),
  73. /*101*/ new Level2(new MiniPoint3((byte)(Origin.X + 2), Origin.Y, (byte)(Origin.Z + 2)), Voxel),
  74. /*110*/ new Level2(new MiniPoint3(Origin.X, (byte)(Origin.Y + 2), (byte)(Origin.Z + 2)), Voxel),
  75. /*111*/ new Level2(new MiniPoint3((byte)(Origin.X + 2), (byte)(Origin.Y + 2), (byte)(Origin.Z + 2)), Voxel)
  76. };
  77. }
  78. public int GetVoxel(MiniPoint3 Coordinate)
  79. {
  80. if (Children == null)
  81. return Voxel;
  82. return Children[EncodeIndex(Coordinate)].GetVoxel(Coordinate);
  83. }
  84. public void SetVoxel(MiniPoint3 Coordinate, int Voxel)
  85. {
  86. if (Children == null)
  87. {
  88. if (this.Voxel == Voxel) return;
  89. Subdivide();
  90. }
  91. Children[EncodeIndex(Coordinate)].SetVoxel(Coordinate, Voxel);
  92. }
  93. private int EncodeIndex(MiniPoint3 Coordinate)
  94. {
  95. var x = ((Coordinate.X - Origin.X) >> 1) & 0x1;
  96. var y = ((Coordinate.Y - Origin.Y) >> 1) & 0x1;
  97. var z = ((Coordinate.Z - Origin.Z) >> 1) & 0x1;
  98. return Level2.EncodeIndex(x, y, z);
  99. }
  100. }
  101. public class Level8
  102. {
  103. private MiniPoint3 Origin;
  104. private Level4[] Children;
  105. private int Voxel;
  106. public Level8(MiniPoint3 Origin, int Voxel)
  107. {
  108. this.Origin = Origin;
  109. this.Voxel = Voxel;
  110. }
  111. private void Subdivide()
  112. {
  113. Children = new Level4[8]
  114. {
  115. /*000*/ new Level4(Origin, Voxel),
  116. /*001*/ new Level4(new MiniPoint3((byte)(Origin.X + 4), Origin.Y, Origin.Z), Voxel),
  117. /*010*/ new Level4(new MiniPoint3(Origin.X, (byte)(Origin.Y + 4), Origin.Z), Voxel),
  118. /*011*/ new Level4(new MiniPoint3((byte)(Origin.X + 4), (byte)(Origin.Y + 4), Origin.Z), Voxel),
  119. /*100*/ new Level4(new MiniPoint3(Origin.X, Origin.Y, (byte)(Origin.Z + 4)), Voxel),
  120. /*101*/ new Level4(new MiniPoint3((byte)(Origin.X + 4), Origin.Y, (byte)(Origin.Z + 4)), Voxel),
  121. /*110*/ new Level4(new MiniPoint3(Origin.X, (byte)(Origin.Y + 4), (byte)(Origin.Z + 4)), Voxel),
  122. /*111*/ new Level4(new MiniPoint3((byte)(Origin.X + 4), (byte)(Origin.Y + 4), (byte)(Origin.Z + 4)), Voxel)
  123. };
  124. }
  125. public int GetVoxel(MiniPoint3 Coordinate)
  126. {
  127. if (Children == null)
  128. return Voxel;
  129. return Children[EncodeIndex(Coordinate)].GetVoxel(Coordinate);
  130. }
  131. public void SetVoxel(MiniPoint3 Coordinate, int Voxel)
  132. {
  133. if (Children == null)
  134. {
  135. if (this.Voxel == Voxel) return;
  136. Subdivide();
  137. }
  138. Children[EncodeIndex(Coordinate)].SetVoxel(Coordinate, Voxel);
  139. }
  140. private int EncodeIndex(MiniPoint3 Coordinate)
  141. {
  142. var x = ((Coordinate.X - Origin.X) >> 2) & 0x1;
  143. var y = ((Coordinate.Y - Origin.Y) >> 2) & 0x1;
  144. var z = ((Coordinate.Z - Origin.Z) >> 2) & 0x1;
  145. return Level2.EncodeIndex(x, y, z);
  146. }
  147. }
  148. public class Level16
  149. {
  150. private MiniPoint3 Origin;
  151. private Level8[] Children;
  152. private int Voxel;
  153. public Level16(MiniPoint3 Origin, int Voxel)
  154. {
  155. this.Origin = Origin;
  156. this.Voxel = Voxel;
  157. }
  158. private void Subdivide()
  159. {
  160. Children = new Level8[8]
  161. {
  162. /*000*/ new Level8(Origin, Voxel),
  163. /*001*/ new Level8(new MiniPoint3((byte)(Origin.X + 8), Origin.Y, Origin.Z), Voxel),
  164. /*010*/ new Level8(new MiniPoint3(Origin.X, (byte)(Origin.Y + 8), Origin.Z), Voxel),
  165. /*011*/ new Level8(new MiniPoint3((byte)(Origin.X + 8), (byte)(Origin.Y + 8), Origin.Z), Voxel),
  166. /*100*/ new Level8(new MiniPoint3(Origin.X, Origin.Y, (byte)(Origin.Z + 8)), Voxel),
  167. /*101*/ new Level8(new MiniPoint3((byte)(Origin.X + 8), Origin.Y, (byte)(Origin.Z + 8)), Voxel),
  168. /*110*/ new Level8(new MiniPoint3(Origin.X, (byte)(Origin.Y + 8), (byte)(Origin.Z + 8)), Voxel),
  169. /*111*/ new Level8(new MiniPoint3((byte)(Origin.X + 8), (byte)(Origin.Y + 8), (byte)(Origin.Z + 8)), Voxel)
  170. };
  171. }
  172. public int GetVoxel(MiniPoint3 Coordinate)
  173. {
  174. if (Children == null)
  175. return Voxel;
  176. return Children[EncodeIndex(Coordinate)].GetVoxel(Coordinate);
  177. }
  178. public void SetVoxel(MiniPoint3 Coordinate, int Voxel)
  179. {
  180. if (Children == null)
  181. {
  182. if (this.Voxel == Voxel) return;
  183. Subdivide();
  184. }
  185. Children[EncodeIndex(Coordinate)].SetVoxel(Coordinate, Voxel);
  186. }
  187. private int EncodeIndex(MiniPoint3 Coordinate)
  188. {
  189. var x = ((Coordinate.X - Origin.X) >> 3) & 0x1;
  190. var y = ((Coordinate.Y - Origin.Y) >> 3) & 0x1;
  191. var z = ((Coordinate.Z - Origin.Z) >> 3) & 0x1;
  192. return Level2.EncodeIndex(x, y, z);
  193. }
  194. }
  195. public class Level_TOP
  196. {
  197. private Level16[] Children;
  198. private int Voxel;
  199. public Level_TOP(int Voxel)
  200. {
  201. this.Voxel = Voxel;
  202. }
  203. private void Subdivide()
  204. {
  205. Children = new Level16[4]
  206. {
  207. /*000*/ new Level16(new MiniPoint3(0,0,0), Voxel),
  208. /*001*/ new Level16(new MiniPoint3(0,16,0), Voxel),
  209. /*010*/ new Level16(new MiniPoint3(0,32,0), Voxel),
  210. /*011*/ new Level16(new MiniPoint3(0,48,0), Voxel)
  211. };
  212. }
  213. public int GetVoxel(MiniPoint3 Coordinate)
  214. {
  215. if (Children == null)
  216. return Voxel;
  217. return Children[EncodeIndex(Coordinate)].GetVoxel(Coordinate);
  218. }
  219. public void SetVoxel(MiniPoint3 Coordinate, int Voxel)
  220. {
  221. if (Children == null)
  222. {
  223. if (this.Voxel == Voxel) return;
  224. Subdivide();
  225. }
  226. Children[EncodeIndex(Coordinate)].SetVoxel(Coordinate, Voxel);
  227. }
  228. private int EncodeIndex(MiniPoint3 Coordinate)
  229. {
  230. return (Coordinate.Y >> 4) & 0x3;
  231. }
  232. }
  233. }