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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using DwarfCorp;
- namespace ABTest
- {
- public class SparseVoxelTree
- {
- public IntegerBoundingBox Bounds;
- public SparseVoxelTree[] Children;
- private Point3 Mid;
- private int Voxel;
- private int[,,] RawBuffer;
- public SparseVoxelTree(Point3 Min, Point3 Max, int Voxel)
- {
- Bounds = new IntegerBoundingBox(Min, Max);
- Bounds.Max.X = Bounds.Min.X + NextPowerOfTwo(Bounds.Width);
- Bounds.Max.Y = Bounds.Min.Y + NextPowerOfTwo(Bounds.Height);
- Bounds.Max.Z = Bounds.Min.Z + NextPowerOfTwo(Bounds.Depth);
- Mid = new Point3(Min.X + Bounds.Width / 2, Min.Y + Bounds.Height / 2, Min.Z + Bounds.Depth / 2);
- this.Voxel = Voxel;
- if (Bounds.Width == 2 && Bounds.Height == 2 && Bounds.Depth == 2)
- {
- RawBuffer = new int[2, 2, 2];
- for (var x = 0; x < 2; ++x)
- for (var y = 0; y < 2; ++y)
- for (var z = 0; z < 2; ++z)
- RawBuffer[x, y, z] = Voxel;
- }
- }
- private int NextPowerOfTwo(int N)
- {
- var r = 1;
- while (r < N)
- r <<= 1;
- return r;
- }
- private void Subdivide()
- {
- var Min = Bounds.Min;
- var Max = Bounds.Max;
- if (Bounds.Height == 64)
- {
- Children = new SparseVoxelTree[4]
- {
- new SparseVoxelTree(Min, new Point3(Max.X, Min.Y + 16, Max.Z), Voxel),
- new SparseVoxelTree(new Point3(Min.X, Min.Y + 16, Min.Z), new Point3(Max.X, Min.Y + 32, Max.Z), Voxel),
- new SparseVoxelTree(new Point3(Min.X, Min.Y + 32, Min.Z), new Point3(Max.X, Min.Y + 48, Max.Z), Voxel),
- new SparseVoxelTree(new Point3(Min.X, Min.Y + 48, Min.Z), new Point3(Max.X, Min.Y + 64, Max.Z), Voxel)
- };
- }
- else
- {
- Children = new SparseVoxelTree[8]
- {
- /*000*/ new SparseVoxelTree(new Point3(Min.X, Min.Y, Min.Z), new Point3(Mid.X, Mid.Y, Mid.Z), Voxel),
- /*001*/ new SparseVoxelTree(new Point3(Mid.X, Min.Y, Min.Z), new Point3(Max.X, Mid.Y, Mid.Z), Voxel),
- /*010*/ new SparseVoxelTree(new Point3(Min.X, Mid.Y, Min.Z), new Point3(Mid.X, Max.Y, Mid.Z), Voxel),
- /*011*/ new SparseVoxelTree(new Point3(Mid.X, Mid.Y, Min.Z), new Point3(Max.X, Max.Y, Mid.Z), Voxel),
- /*100*/ new SparseVoxelTree(new Point3(Min.X, Min.Y, Mid.Z), new Point3(Mid.X, Mid.Y, Max.Z), Voxel),
- /*101*/ new SparseVoxelTree(new Point3(Mid.X, Min.Y, Mid.Z), new Point3(Max.X, Mid.Y, Max.Z), Voxel),
- /*110*/ new SparseVoxelTree(new Point3(Min.X, Mid.Y, Mid.Z), new Point3(Mid.X, Max.Y, Max.Z), Voxel),
- /*111*/ new SparseVoxelTree(new Point3(Mid.X, Mid.Y, Mid.Z), new Point3(Max.X, Max.Y, Max.Z), Voxel)
- };
- }
- }
- public int GetVoxel(Point3 Coordinate)
- {
- if (RawBuffer != null)
- return RawBuffer[Coordinate.X - Bounds.Min.X, Coordinate.Y - Bounds.Min.Y, Coordinate.Z - Bounds.Min.Z];
- if (Children == null)
- return Voxel;
-
- foreach (var c in Children)
- if (c.Bounds.Contains(Coordinate))
- return c.GetVoxel(Coordinate);
- return 0;
- }
- public void SetVoxel(Point3 Coordinate, int Voxel)
- {
- if (RawBuffer != null)
- RawBuffer[Coordinate.X - Bounds.Min.X, Coordinate.Y - Bounds.Min.Y, Coordinate.Z - Bounds.Min.Z] = Voxel;
- else
- {
- if (Children == null)
- {
- if (this.Voxel != Voxel)
- Subdivide();
- else
- return;
- }
- foreach (var c in Children)
- if (c.Bounds.Contains(Coordinate))
- c.SetVoxel(Coordinate, Voxel);
- }
- }
- public Tuple<int, int> CalculateMemoryUsage()
- {
- var r = 24 + 12 + (4 * 5);
- var voxels = 1;
- if (RawBuffer != null)
- {
- r += 4;
- voxels += 8;
- }
- if (Children != null)
- {
- r += (4 * 8);
- foreach (var c in Children)
- {
- var sum = c.CalculateMemoryUsage();
- r += sum.Item1;
- voxels += sum.Item2;
- }
- }
- return Tuple.Create(r, voxels);
- }
- }
- }
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