MiniPoint3.cs 1.9 KB

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  1. // Point3.cs
  2. //
  3. // Modified MIT License (MIT)
  4. //
  5. // Copyright (c) 2015 Completely Fair Games Ltd.
  6. //
  7. // Permission is hereby granted, free of charge, to any person obtaining a copy
  8. // of this software and associated documentation files (the "Software"), to deal
  9. // in the Software without restriction, including without limitation the rights
  10. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. // copies of the Software, and to permit persons to whom the Software is
  12. // furnished to do so, subject to the following conditions:
  13. //
  14. // The above copyright notice and this permission notice shall be included in
  15. // all copies or substantial portions of the Software.
  16. //
  17. // The following content pieces are considered PROPRIETARY and may not be used
  18. // in any derivative works, commercial or non commercial, without explicit
  19. // written permission from Completely Fair Games:
  20. //
  21. // * Images (sprites, textures, etc.)
  22. // * 3D Models
  23. // * Sound Effects
  24. // * Music
  25. //
  26. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  27. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  28. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  29. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  30. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  31. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  32. // THE SOFTWARE.
  33. using System;
  34. using System.Collections.Generic;
  35. using System.Linq;
  36. using System.Security.Cryptography.X509Certificates;
  37. using System.Text;
  38. using Microsoft.Xna.Framework;
  39. namespace SVT
  40. {
  41. public struct MiniPoint3
  42. {
  43. public byte X;
  44. public byte Y;
  45. public byte Z;
  46. public MiniPoint3(byte x, byte y, byte z)
  47. {
  48. X = x;
  49. Y = y;
  50. Z = z;
  51. }
  52. }
  53. }