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- //
- // Copyright (c) 2013 Jason Bell
- //
- // Permission is hereby granted, free of charge, to any person obtaining a
- // copy of this software and associated documentation files (the "Software"),
- // to deal in the Software without restriction, including without limitation
- // the rights to use, copy, modify, merge, publish, distribute, sublicense,
- // and/or sell copies of the Software, and to permit persons to whom the
- // Software is furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included
- // in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- // DEALINGS IN THE SOFTWARE.
- //
- using System;
- namespace LibNoise
- {
- /// <summary>
- /// Provides math operations not found in System.Math.
- /// </summary>
- public class Math
- {
- /// <summary>
- /// Returns the given value clamped between the given lower and upper bounds.
- /// </summary>
- public static int ClampValue(int value, int lowerBound, int upperBound)
- {
- if (value < lowerBound)
- {
- return lowerBound;
- }
- else if (value > upperBound)
- {
- return upperBound;
- }
- else
- {
- return value;
- }
- }
- /// <summary>
- /// Returns the cubic interpolation of two values bound between two other values.
- /// </summary>
- /// <param name="n0">The value before the first value.</param>
- /// <param name="n1">The first value.</param>
- /// <param name="n2">The second value.</param>
- /// <param name="n3">The value after the second value.</param>
- /// <param name="a">The alpha value.</param>
- /// <returns></returns>
- protected double CubicInterpolate(double n0, double n1, double n2, double n3, double a)
- {
- double p = (n3 - n2) - (n0 - n1);
- double q = (n0 - n1) - p;
- double r = n2 - n0;
- double s = n1;
- return p * a * a * a + q * a * a + r * a + s;
- }
- /// <summary>
- /// Returns the smaller of the two given numbers.
- /// </summary>
- public static double GetSmaller(double a, double b)
- {
- return (a < b ? a : b);
- }
- /// <summary>
- /// Returns the larger of the two given numbers.
- /// </summary>
- public static double GetLarger(double a, double b)
- {
- return (a > b ? a : b);
- }
- /// <summary>
- /// Swaps the values contained by the two given variables.
- /// </summary>
- public static void SwapValues(ref double a, ref double b)
- {
- double c = a;
- a = b;
- b = c;
- }
- /// <summary>
- /// Returns the linear interpolation of two values with the given alpha.
- /// </summary>
- protected double LinearInterpolate(double n0, double n1, double a)
- {
- return ((1.0 - a) * n0) + (a * n1);
- }
- /// <summary>
- /// Returns the given value, modified to be able to fit into a 32-bit integer.
- /// </summary>
- /*public double MakeInt32Range(double n)
- {
- if (n >= 1073741824.0)
- {
- return ((2.0 * System.Math.IEEERemainder(n, 1073741824.0)) - 1073741824.0);
- }
- else if (n <= -1073741824.0)
- {
- return ((2.0 * System.Math.IEEERemainder(n, 1073741824.0)) + 1073741824.0);
- }
- else
- {
- return n;
- }
- }*/
- /// <summary>
- /// Returns the given value mapped onto a cubic S-curve.
- /// </summary>
- protected double SCurve3(double a)
- {
- return (a * a * (3.0 - 2.0 * a));
- }
- /// <summary>
- /// Returns the given value mapped onto a quintic S-curve.
- /// </summary>
- protected double SCurve5(double a)
- {
- double a3 = a * a * a;
- double a4 = a3 * a;
- double a5 = a4 * a;
- return (6.0 * a5) - (15.0 * a4) + (10.0 * a3);
- }
- /// <summary>
- /// Returns the value of the mathematical constant PI.
- /// </summary>
- public static readonly double PI = 3.1415926535897932385;
- /// <summary>
- /// Returns the square root of 2.
- /// </summary>
- public static readonly double Sqrt2 = 1.4142135623730950488;
- /// <summary>
- /// Returns the square root of 3.
- /// </summary>
- public static readonly double Sqrt3 = 1.7320508075688772935;
- /// <summary>
- /// Returns PI/180.0, used for converting degrees to radians.
- /// </summary>
- public static readonly double DEG_TO_RAD = PI / 180.0;
- /// <summary>
- /// Provides the X, Y, and Z coordinates on the surface of a sphere
- /// cooresponding to the given latitude and longitude.
- /// </summary>
- protected void LatLonToXYZ(double lat, double lon, ref double x, ref double y, ref double z)
- {
- double r = System.Math.Cos (DEG_TO_RAD * lat);
- x = r * System.Math.Cos(DEG_TO_RAD * lon);
- y = System.Math.Sin(DEG_TO_RAD * lat);
- z = r * System.Math.Sin(DEG_TO_RAD * lon);
- }
- }
- }
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