#ifndef FLOAT_EDIT_FORM #define FLOAT_EDIT_FORM #include "..\..\..\common_h\gui.h" #define FLOATEDIT_WINDOWNAME "Float" class FloatAttribute; class TFloatEdit : public GUIWindow { public: void OnCreate(); void KeyPressed(int key, bool bSysKey); FloatAttribute* MasterAttrib; GUIButton* btnOK; GUIButton* btnCancel; GUIEdit* eValue; TFloatEdit (int posX, int posY); ~TFloatEdit (); void _cdecl OnDataChange (GUIControl* sender); void _cdecl OnButtonOK (GUIControl* sender); void _cdecl OnButtonCancel (GUIControl* sender); bool ProcessMessages (GUIMessage message, DWORD lparam, DWORD hparam); }; #endif