#ifndef _XBOX #include #include #include "strutil.h" #include "..\..\..\common_h\Storm3Crt.h" char TBuffer[2048]; char* IntToStr (int val) { crt_snprintf (TBuffer, 2047, "%d", val); return TBuffer; } char* FloatToStr (float val) { crt_snprintf (TBuffer, 2047, "%3.4f", val); int y = strlen (TBuffer); for (int n = (y-1); n >= 0; n--) { if (n < (y-1)) { if (TBuffer[n] != '0') { TBuffer[n+1] = 0; if (TBuffer[n] == '.') { // TBuffer[n] = '0'; TBuffer[n] = 0; } return TBuffer; } } } return TBuffer; } #endif