ShipGUIUpdater.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336
  1. #include "ShipGUIUpdater.h"
  2. #include "Ships\ship.h"
  3. ShipGUIUpdater::ShipGUIUpdater()
  4. {
  5. m_pShip.Reset();
  6. }
  7. bool ShipGUIUpdater::Create(MOPReader & reader)
  8. {
  9. ReadMOPs(reader);
  10. if (!EditMode_IsOn())
  11. {
  12. // обновляемся перед GUI для того чтоб на отрисовках уже были новые данные
  13. SetUpdate(&ShipGUIUpdater::Work, ML_GUI1 - 1);
  14. }
  15. return true;
  16. }
  17. void ShipGUIUpdater::ReadMOPs(MOPReader & reader)
  18. {
  19. long n,q;
  20. m_MOParams.pcLeftCannonProgress = reader.String();
  21. m_MOParams.pcRightCannonProgress = reader.String();
  22. m_MOParams.pcPowerShootProgress = reader.String();
  23. m_MOParams.pcFlamethrowerProgress = reader.String();
  24. m_MOParams.pcMineProgress = reader.String();
  25. m_MOParams.pcMineCountWidget = reader.String();
  26. q = reader.Array();
  27. m_MOParams.aMineSeparators.DelAll();
  28. m_MOParams.aMineSeparators.AddElements( q );
  29. for( n=0; n<q; n++ )
  30. {
  31. m_MOParams.aMineSeparators[n] = reader.Float();
  32. }
  33. // left side
  34. q = reader.Array();
  35. m_MOParams.aLQuadDamageEnableWidgets.DelAll();
  36. m_MOParams.aLQuadDamageEnableWidgets.AddElements( q );
  37. for( n=0; n<q; n++ )
  38. m_MOParams.aLQuadDamageEnableWidgets[n] = reader.String();
  39. q = reader.Array();
  40. m_MOParams.aLQuadDamageDisableWidgets.DelAll();
  41. m_MOParams.aLQuadDamageDisableWidgets.AddElements( q );
  42. for( n=0; n<q; n++ )
  43. m_MOParams.aLQuadDamageDisableWidgets[n] = reader.String();
  44. // right side
  45. q = reader.Array();
  46. m_MOParams.aRQuadDamageEnableWidgets.DelAll();
  47. m_MOParams.aRQuadDamageEnableWidgets.AddElements( q );
  48. for( n=0; n<q; n++ )
  49. m_MOParams.aRQuadDamageEnableWidgets[n] = reader.String();
  50. q = reader.Array();
  51. m_MOParams.aRQuadDamageDisableWidgets.DelAll();
  52. m_MOParams.aRQuadDamageDisableWidgets.AddElements( q );
  53. for( n=0; n<q; n++ )
  54. m_MOParams.aRQuadDamageDisableWidgets[n] = reader.String();
  55. q = reader.Array();
  56. m_MOParams.aFlamethrowerEnableWidgets.DelAll();
  57. m_MOParams.aFlamethrowerEnableWidgets.AddElements( q );
  58. for( n=0; n<q; n++ )
  59. m_MOParams.aFlamethrowerEnableWidgets[n] = reader.String();
  60. q = reader.Array();
  61. m_MOParams.aMineEnableWidgets.DelAll();
  62. m_MOParams.aMineEnableWidgets.AddElements( q );
  63. for( n=0; n<q; n++ )
  64. m_MOParams.aMineEnableWidgets[n] = reader.String();
  65. }
  66. void ShipGUIUpdater::PostCreate()
  67. {
  68. static const ConstString playerId("Player");
  69. FindObject(playerId, m_pShip.GetSPObject());
  70. static const ConstString typeId("Ship");
  71. if( m_pShip.Ptr() && !m_pShip.Ptr()->Is(typeId) )
  72. m_pShip.Reset();
  73. if( !m_pShip.Ptr() )
  74. return;
  75. long n;
  76. FindObject( m_MOParams.pcLeftCannonProgress, m_GUIPointers.pLeftCannonProgress );
  77. FindObject( m_MOParams.pcRightCannonProgress, m_GUIPointers.pRightCannonProgress );
  78. FindObject( m_MOParams.pcFlamethrowerProgress, m_GUIPointers.pFlamethowerProgress );
  79. FindObject( m_MOParams.pcMineProgress, m_GUIPointers.pMineProgress );
  80. FindObject( m_MOParams.pcMineCountWidget, m_GUIPointers.pMineCount );
  81. FindObject( m_MOParams.pcPowerShootProgress, m_GUIPointers.pPowerShootProgress );
  82. // left side
  83. m_GUIPointers.aLQuadDamageEnableWidgets.DelAll();
  84. if( m_MOParams.aLQuadDamageEnableWidgets.Size() > 0 )
  85. {
  86. m_GUIPointers.aLQuadDamageEnableWidgets.AddElements( m_MOParams.aLQuadDamageEnableWidgets.Size() );
  87. for( n=0; n<m_GUIPointers.aLQuadDamageEnableWidgets; n++ )
  88. FindObject( m_MOParams.aLQuadDamageEnableWidgets[n], m_GUIPointers.aLQuadDamageEnableWidgets[n] );
  89. }
  90. m_GUIPointers.aLQuadDamageDisableWidgets.DelAll();
  91. if( m_MOParams.aLQuadDamageDisableWidgets.Size() > 0 )
  92. {
  93. m_GUIPointers.aLQuadDamageDisableWidgets.AddElements( m_MOParams.aLQuadDamageDisableWidgets.Size() );
  94. for( n=0; n<m_GUIPointers.aLQuadDamageDisableWidgets; n++ )
  95. FindObject( m_MOParams.aLQuadDamageDisableWidgets[n], m_GUIPointers.aLQuadDamageDisableWidgets[n] );
  96. }
  97. // right side
  98. m_GUIPointers.aRQuadDamageEnableWidgets.DelAll();
  99. if( m_MOParams.aRQuadDamageEnableWidgets.Size() > 0 )
  100. {
  101. m_GUIPointers.aRQuadDamageEnableWidgets.AddElements( m_MOParams.aRQuadDamageEnableWidgets.Size() );
  102. for( n=0; n<m_GUIPointers.aRQuadDamageEnableWidgets; n++ )
  103. FindObject( m_MOParams.aRQuadDamageEnableWidgets[n], m_GUIPointers.aRQuadDamageEnableWidgets[n] );
  104. }
  105. m_GUIPointers.aRQuadDamageDisableWidgets.DelAll();
  106. if( m_MOParams.aRQuadDamageDisableWidgets.Size() > 0 )
  107. {
  108. m_GUIPointers.aRQuadDamageDisableWidgets.AddElements( m_MOParams.aRQuadDamageDisableWidgets.Size() );
  109. for( n=0; n<m_GUIPointers.aRQuadDamageDisableWidgets; n++ )
  110. FindObject( m_MOParams.aRQuadDamageDisableWidgets[n], m_GUIPointers.aRQuadDamageDisableWidgets[n] );
  111. }
  112. m_GUIPointers.aFlamethrowerEnableWidgets.DelAll();
  113. if( m_MOParams.aFlamethrowerEnableWidgets.Size() > 0 )
  114. {
  115. m_GUIPointers.aFlamethrowerEnableWidgets.AddElements( m_MOParams.aFlamethrowerEnableWidgets.Size() );
  116. for( n=0; n<m_GUIPointers.aFlamethrowerEnableWidgets; n++ )
  117. FindObject( m_MOParams.aFlamethrowerEnableWidgets[n], m_GUIPointers.aFlamethrowerEnableWidgets[n] );
  118. }
  119. m_GUIPointers.aMineEnableWidgets.DelAll();
  120. if( m_MOParams.aMineEnableWidgets.Size() > 0 )
  121. {
  122. m_GUIPointers.aMineEnableWidgets.AddElements( m_MOParams.aMineEnableWidgets.Size() );
  123. for( n=0; n<m_GUIPointers.aMineEnableWidgets; n++ )
  124. FindObject( m_MOParams.aMineEnableWidgets[n], m_GUIPointers.aMineEnableWidgets[n] );
  125. }
  126. m_GUIPointers.bLQuadEnable = true;
  127. EnableObjects( m_GUIPointers.aLQuadDamageDisableWidgets, false );
  128. EnableObjects( m_GUIPointers.aLQuadDamageEnableWidgets, true );
  129. m_GUIPointers.bRQuadEnable = true;
  130. EnableObjects( m_GUIPointers.aRQuadDamageDisableWidgets, false );
  131. EnableObjects( m_GUIPointers.aRQuadDamageEnableWidgets, true );
  132. }
  133. void ShipGUIUpdater::EnableObjects(array<MOSafePointer> & aMO, bool bEnable)
  134. {
  135. for( long n=0; n<aMO; n++ )
  136. if( aMO[n].Ptr() )
  137. aMO[n].Ptr()->Show( bEnable );
  138. }
  139. void _cdecl ShipGUIUpdater::Work(float fDeltaTime, long level)
  140. {
  141. if( !m_pShip.Validate() )
  142. return;
  143. // получаем данные от корабля
  144. long n;
  145. float fLCannonProgress, fRCannonProgress, fFlamethrowerProgress, fMineProgress;
  146. char param[256];
  147. const char* pPar = param;
  148. m_pShip.Ptr()->GetWeaponSidesProgress( fLCannonProgress, fRCannonProgress, fFlamethrowerProgress, fMineProgress );
  149. long nMineQ = m_pShip.Ptr()->GetMineCount();
  150. float fPowerShootProgress = m_pShip.Ptr()->GetCannonPowerShootProgress();
  151. // left quad damage
  152. if( fLCannonProgress < 1.f )
  153. {
  154. if( m_GUIPointers.bLQuadEnable )
  155. {
  156. m_GUIPointers.bLQuadEnable = false;
  157. EnableObjects( m_GUIPointers.aLQuadDamageEnableWidgets, false );
  158. EnableObjects( m_GUIPointers.aLQuadDamageDisableWidgets, true );
  159. }
  160. }
  161. else
  162. {
  163. if( !m_GUIPointers.bLQuadEnable )
  164. {
  165. m_GUIPointers.bLQuadEnable = true;
  166. EnableObjects( m_GUIPointers.aLQuadDamageDisableWidgets, false );
  167. EnableObjects( m_GUIPointers.aLQuadDamageEnableWidgets, true );
  168. }
  169. }
  170. // right quad damage
  171. if( fRCannonProgress < 1.f )
  172. {
  173. if( m_GUIPointers.bRQuadEnable )
  174. {
  175. m_GUIPointers.bRQuadEnable = false;
  176. EnableObjects( m_GUIPointers.aRQuadDamageEnableWidgets, false );
  177. EnableObjects( m_GUIPointers.aRQuadDamageDisableWidgets, true );
  178. }
  179. }
  180. else
  181. {
  182. if( !m_GUIPointers.bRQuadEnable )
  183. {
  184. m_GUIPointers.bRQuadEnable = true;
  185. EnableObjects( m_GUIPointers.aRQuadDamageDisableWidgets, false );
  186. EnableObjects( m_GUIPointers.aRQuadDamageEnableWidgets, true );
  187. }
  188. }
  189. // flamethrower
  190. if( fFlamethrowerProgress < 1.f )
  191. {
  192. if( m_GUIPointers.bFlameEnable )
  193. {
  194. m_GUIPointers.bFlameEnable = false;
  195. for( n=0; n<m_GUIPointers.aFlamethrowerEnableWidgets; n++ )
  196. if( m_GUIPointers.aFlamethrowerEnableWidgets[n].Ptr() )
  197. m_GUIPointers.aFlamethrowerEnableWidgets[n].Ptr()->Show( false );
  198. }
  199. }
  200. else
  201. {
  202. if( !m_GUIPointers.bFlameEnable )
  203. {
  204. m_GUIPointers.bFlameEnable = true;
  205. for( n=0; n<m_GUIPointers.aFlamethrowerEnableWidgets; n++ )
  206. if( m_GUIPointers.aFlamethrowerEnableWidgets[n].Ptr() )
  207. m_GUIPointers.aFlamethrowerEnableWidgets[n].Ptr()->Show( true );
  208. }
  209. }
  210. // mine
  211. if( fMineProgress < 1.f )
  212. {
  213. if( m_GUIPointers.bMineEnable )
  214. {
  215. m_GUIPointers.bMineEnable = false;
  216. for( n=0; n<m_GUIPointers.aMineEnableWidgets; n++ )
  217. if( m_GUIPointers.aMineEnableWidgets[n].Ptr() )
  218. m_GUIPointers.aMineEnableWidgets[n].Ptr()->Show( false );
  219. }
  220. }
  221. else
  222. {
  223. if( !m_GUIPointers.bMineEnable )
  224. {
  225. m_GUIPointers.bMineEnable = true;
  226. for( n=0; n<m_GUIPointers.aMineEnableWidgets; n++ )
  227. if( m_GUIPointers.aMineEnableWidgets[n].Ptr() )
  228. m_GUIPointers.aMineEnableWidgets[n].Ptr()->Show( true );
  229. }
  230. }
  231. fLCannonProgress *= 10000.f;
  232. fRCannonProgress *= 10000.f;
  233. fFlamethrowerProgress *= 10000.f;
  234. fMineProgress *= 10000.f;
  235. fPowerShootProgress *= 10000.f;
  236. // ставим данные в GUI
  237. //----------------------------------------------------------------------
  238. if( m_GUIPointers.pLeftCannonProgress.Ptr() )
  239. {
  240. crt_snprintf(param,sizeof(param),"%f",fLCannonProgress);
  241. m_GUIPointers.pLeftCannonProgress.Ptr()->Command( "Set", 1, &pPar );
  242. }
  243. if( m_GUIPointers.pRightCannonProgress.Ptr() )
  244. {
  245. crt_snprintf(param,sizeof(param),"%f",fRCannonProgress);
  246. m_GUIPointers.pRightCannonProgress.Ptr()->Command( "Set", 1, &pPar );
  247. }
  248. if( m_GUIPointers.pFlamethowerProgress.Ptr() )
  249. {
  250. crt_snprintf(param,sizeof(param),"%f",fFlamethrowerProgress);
  251. m_GUIPointers.pFlamethowerProgress.Ptr()->Command( "Set", 1, &pPar );
  252. }
  253. if( m_GUIPointers.pMineProgress.Ptr() )
  254. {
  255. crt_snprintf(param,sizeof(param),"%f",fMineProgress);
  256. m_GUIPointers.pMineProgress.Ptr()->Command( "Set", 1, &pPar );
  257. }
  258. if( m_GUIPointers.pMineCount.Ptr() && m_MOParams.aMineSeparators.Size()>0 && nMineQ>=0 )
  259. {
  260. float fMineQ = (nMineQ >= m_MOParams.aMineSeparators) ? m_MOParams.aMineSeparators.LastE() : m_MOParams.aMineSeparators[nMineQ];
  261. crt_snprintf(param,sizeof(param),"%f",fMineQ);
  262. m_GUIPointers.pMineCount.Ptr()->Command( "Set", 1, &pPar );
  263. }
  264. if( m_GUIPointers.pPowerShootProgress.Ptr() )
  265. {
  266. crt_snprintf(param,sizeof(param),"%f",fPowerShootProgress);
  267. m_GUIPointers.pPowerShootProgress.Ptr()->Command( "Set", 1, &pPar );
  268. }
  269. }
  270. MOP_BEGINLISTCG(ShipGUIUpdater, "ShipGUIUpdater", '1.00', 100, "Ship GUI updater", "Arcade Sea");
  271. MOP_STRING("Left side cannons progress", "");
  272. MOP_STRING("Right side cannons progress", "");
  273. MOP_STRING("PowerShoot progress", "");
  274. MOP_STRING("Flamethrower progress", "");
  275. MOP_STRING("Mine ready progress", "");
  276. MOP_STRING("Mine counter progress", "");
  277. MOP_ARRAYBEG("Mine counter separator",1,100);
  278. MOP_FLOAT("Value",10000.f);
  279. MOP_ARRAYEND;
  280. MOP_ARRAYBEG("Left side quaddamage enable widgets",0,100);
  281. MOP_STRING("object name","");
  282. MOP_ARRAYEND;
  283. MOP_ARRAYBEG("Left side quaddamage disable widgets",0,100);
  284. MOP_STRING("object name","");
  285. MOP_ARRAYEND;
  286. MOP_ARRAYBEG("Right side quaddamage enable widgets",0,100);
  287. MOP_STRING("object name","");
  288. MOP_ARRAYEND;
  289. MOP_ARRAYBEG("Right side quaddamage disable widgets",0,100);
  290. MOP_STRING("object name","");
  291. MOP_ARRAYEND;
  292. MOP_ARRAYBEG("Flamethrower enable widgets",0,100);
  293. MOP_STRING("object name","");
  294. MOP_ARRAYEND;
  295. MOP_ARRAYBEG("Mine enable widgets",0,100);
  296. MOP_STRING("object name","");
  297. MOP_ARRAYEND;
  298. MOP_ENDLIST(ShipGUIUpdater)