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- #include "ShipGUIUpdater.h"
- #include "Ships\ship.h"
- ShipGUIUpdater::ShipGUIUpdater()
- {
- m_pShip.Reset();
- }
- bool ShipGUIUpdater::Create(MOPReader & reader)
- {
- ReadMOPs(reader);
- if (!EditMode_IsOn())
- {
- // обновляемся перед GUI для того чтоб на отрисовках уже были новые данные
- SetUpdate(&ShipGUIUpdater::Work, ML_GUI1 - 1);
- }
- return true;
- }
- void ShipGUIUpdater::ReadMOPs(MOPReader & reader)
- {
- long n,q;
- m_MOParams.pcLeftCannonProgress = reader.String();
- m_MOParams.pcRightCannonProgress = reader.String();
- m_MOParams.pcPowerShootProgress = reader.String();
- m_MOParams.pcFlamethrowerProgress = reader.String();
- m_MOParams.pcMineProgress = reader.String();
- m_MOParams.pcMineCountWidget = reader.String();
- q = reader.Array();
- m_MOParams.aMineSeparators.DelAll();
- m_MOParams.aMineSeparators.AddElements( q );
- for( n=0; n<q; n++ )
- {
- m_MOParams.aMineSeparators[n] = reader.Float();
- }
- // left side
- q = reader.Array();
- m_MOParams.aLQuadDamageEnableWidgets.DelAll();
- m_MOParams.aLQuadDamageEnableWidgets.AddElements( q );
- for( n=0; n<q; n++ )
- m_MOParams.aLQuadDamageEnableWidgets[n] = reader.String();
- q = reader.Array();
- m_MOParams.aLQuadDamageDisableWidgets.DelAll();
- m_MOParams.aLQuadDamageDisableWidgets.AddElements( q );
- for( n=0; n<q; n++ )
- m_MOParams.aLQuadDamageDisableWidgets[n] = reader.String();
- // right side
- q = reader.Array();
- m_MOParams.aRQuadDamageEnableWidgets.DelAll();
- m_MOParams.aRQuadDamageEnableWidgets.AddElements( q );
- for( n=0; n<q; n++ )
- m_MOParams.aRQuadDamageEnableWidgets[n] = reader.String();
- q = reader.Array();
- m_MOParams.aRQuadDamageDisableWidgets.DelAll();
- m_MOParams.aRQuadDamageDisableWidgets.AddElements( q );
- for( n=0; n<q; n++ )
- m_MOParams.aRQuadDamageDisableWidgets[n] = reader.String();
- q = reader.Array();
- m_MOParams.aFlamethrowerEnableWidgets.DelAll();
- m_MOParams.aFlamethrowerEnableWidgets.AddElements( q );
- for( n=0; n<q; n++ )
- m_MOParams.aFlamethrowerEnableWidgets[n] = reader.String();
- q = reader.Array();
- m_MOParams.aMineEnableWidgets.DelAll();
- m_MOParams.aMineEnableWidgets.AddElements( q );
- for( n=0; n<q; n++ )
- m_MOParams.aMineEnableWidgets[n] = reader.String();
- }
- void ShipGUIUpdater::PostCreate()
- {
- static const ConstString playerId("Player");
- FindObject(playerId, m_pShip.GetSPObject());
- static const ConstString typeId("Ship");
- if( m_pShip.Ptr() && !m_pShip.Ptr()->Is(typeId) )
- m_pShip.Reset();
- if( !m_pShip.Ptr() )
- return;
- long n;
- FindObject( m_MOParams.pcLeftCannonProgress, m_GUIPointers.pLeftCannonProgress );
- FindObject( m_MOParams.pcRightCannonProgress, m_GUIPointers.pRightCannonProgress );
- FindObject( m_MOParams.pcFlamethrowerProgress, m_GUIPointers.pFlamethowerProgress );
- FindObject( m_MOParams.pcMineProgress, m_GUIPointers.pMineProgress );
- FindObject( m_MOParams.pcMineCountWidget, m_GUIPointers.pMineCount );
- FindObject( m_MOParams.pcPowerShootProgress, m_GUIPointers.pPowerShootProgress );
- // left side
- m_GUIPointers.aLQuadDamageEnableWidgets.DelAll();
- if( m_MOParams.aLQuadDamageEnableWidgets.Size() > 0 )
- {
- m_GUIPointers.aLQuadDamageEnableWidgets.AddElements( m_MOParams.aLQuadDamageEnableWidgets.Size() );
- for( n=0; n<m_GUIPointers.aLQuadDamageEnableWidgets; n++ )
- FindObject( m_MOParams.aLQuadDamageEnableWidgets[n], m_GUIPointers.aLQuadDamageEnableWidgets[n] );
- }
- m_GUIPointers.aLQuadDamageDisableWidgets.DelAll();
- if( m_MOParams.aLQuadDamageDisableWidgets.Size() > 0 )
- {
- m_GUIPointers.aLQuadDamageDisableWidgets.AddElements( m_MOParams.aLQuadDamageDisableWidgets.Size() );
- for( n=0; n<m_GUIPointers.aLQuadDamageDisableWidgets; n++ )
- FindObject( m_MOParams.aLQuadDamageDisableWidgets[n], m_GUIPointers.aLQuadDamageDisableWidgets[n] );
- }
- // right side
- m_GUIPointers.aRQuadDamageEnableWidgets.DelAll();
- if( m_MOParams.aRQuadDamageEnableWidgets.Size() > 0 )
- {
- m_GUIPointers.aRQuadDamageEnableWidgets.AddElements( m_MOParams.aRQuadDamageEnableWidgets.Size() );
- for( n=0; n<m_GUIPointers.aRQuadDamageEnableWidgets; n++ )
- FindObject( m_MOParams.aRQuadDamageEnableWidgets[n], m_GUIPointers.aRQuadDamageEnableWidgets[n] );
- }
- m_GUIPointers.aRQuadDamageDisableWidgets.DelAll();
- if( m_MOParams.aRQuadDamageDisableWidgets.Size() > 0 )
- {
- m_GUIPointers.aRQuadDamageDisableWidgets.AddElements( m_MOParams.aRQuadDamageDisableWidgets.Size() );
- for( n=0; n<m_GUIPointers.aRQuadDamageDisableWidgets; n++ )
- FindObject( m_MOParams.aRQuadDamageDisableWidgets[n], m_GUIPointers.aRQuadDamageDisableWidgets[n] );
- }
- m_GUIPointers.aFlamethrowerEnableWidgets.DelAll();
- if( m_MOParams.aFlamethrowerEnableWidgets.Size() > 0 )
- {
- m_GUIPointers.aFlamethrowerEnableWidgets.AddElements( m_MOParams.aFlamethrowerEnableWidgets.Size() );
- for( n=0; n<m_GUIPointers.aFlamethrowerEnableWidgets; n++ )
- FindObject( m_MOParams.aFlamethrowerEnableWidgets[n], m_GUIPointers.aFlamethrowerEnableWidgets[n] );
- }
- m_GUIPointers.aMineEnableWidgets.DelAll();
- if( m_MOParams.aMineEnableWidgets.Size() > 0 )
- {
- m_GUIPointers.aMineEnableWidgets.AddElements( m_MOParams.aMineEnableWidgets.Size() );
- for( n=0; n<m_GUIPointers.aMineEnableWidgets; n++ )
- FindObject( m_MOParams.aMineEnableWidgets[n], m_GUIPointers.aMineEnableWidgets[n] );
- }
- m_GUIPointers.bLQuadEnable = true;
- EnableObjects( m_GUIPointers.aLQuadDamageDisableWidgets, false );
- EnableObjects( m_GUIPointers.aLQuadDamageEnableWidgets, true );
- m_GUIPointers.bRQuadEnable = true;
- EnableObjects( m_GUIPointers.aRQuadDamageDisableWidgets, false );
- EnableObjects( m_GUIPointers.aRQuadDamageEnableWidgets, true );
- }
- void ShipGUIUpdater::EnableObjects(array<MOSafePointer> & aMO, bool bEnable)
- {
- for( long n=0; n<aMO; n++ )
- if( aMO[n].Ptr() )
- aMO[n].Ptr()->Show( bEnable );
- }
- void _cdecl ShipGUIUpdater::Work(float fDeltaTime, long level)
- {
- if( !m_pShip.Validate() )
- return;
- // получаем данные от корабля
- long n;
- float fLCannonProgress, fRCannonProgress, fFlamethrowerProgress, fMineProgress;
- char param[256];
- const char* pPar = param;
- m_pShip.Ptr()->GetWeaponSidesProgress( fLCannonProgress, fRCannonProgress, fFlamethrowerProgress, fMineProgress );
- long nMineQ = m_pShip.Ptr()->GetMineCount();
- float fPowerShootProgress = m_pShip.Ptr()->GetCannonPowerShootProgress();
- // left quad damage
- if( fLCannonProgress < 1.f )
- {
- if( m_GUIPointers.bLQuadEnable )
- {
- m_GUIPointers.bLQuadEnable = false;
- EnableObjects( m_GUIPointers.aLQuadDamageEnableWidgets, false );
- EnableObjects( m_GUIPointers.aLQuadDamageDisableWidgets, true );
- }
- }
- else
- {
- if( !m_GUIPointers.bLQuadEnable )
- {
- m_GUIPointers.bLQuadEnable = true;
- EnableObjects( m_GUIPointers.aLQuadDamageDisableWidgets, false );
- EnableObjects( m_GUIPointers.aLQuadDamageEnableWidgets, true );
- }
- }
- // right quad damage
- if( fRCannonProgress < 1.f )
- {
- if( m_GUIPointers.bRQuadEnable )
- {
- m_GUIPointers.bRQuadEnable = false;
- EnableObjects( m_GUIPointers.aRQuadDamageEnableWidgets, false );
- EnableObjects( m_GUIPointers.aRQuadDamageDisableWidgets, true );
- }
- }
- else
- {
- if( !m_GUIPointers.bRQuadEnable )
- {
- m_GUIPointers.bRQuadEnable = true;
- EnableObjects( m_GUIPointers.aRQuadDamageDisableWidgets, false );
- EnableObjects( m_GUIPointers.aRQuadDamageEnableWidgets, true );
- }
- }
- // flamethrower
- if( fFlamethrowerProgress < 1.f )
- {
- if( m_GUIPointers.bFlameEnable )
- {
- m_GUIPointers.bFlameEnable = false;
- for( n=0; n<m_GUIPointers.aFlamethrowerEnableWidgets; n++ )
- if( m_GUIPointers.aFlamethrowerEnableWidgets[n].Ptr() )
- m_GUIPointers.aFlamethrowerEnableWidgets[n].Ptr()->Show( false );
- }
- }
- else
- {
- if( !m_GUIPointers.bFlameEnable )
- {
- m_GUIPointers.bFlameEnable = true;
- for( n=0; n<m_GUIPointers.aFlamethrowerEnableWidgets; n++ )
- if( m_GUIPointers.aFlamethrowerEnableWidgets[n].Ptr() )
- m_GUIPointers.aFlamethrowerEnableWidgets[n].Ptr()->Show( true );
- }
- }
- // mine
- if( fMineProgress < 1.f )
- {
- if( m_GUIPointers.bMineEnable )
- {
- m_GUIPointers.bMineEnable = false;
- for( n=0; n<m_GUIPointers.aMineEnableWidgets; n++ )
- if( m_GUIPointers.aMineEnableWidgets[n].Ptr() )
- m_GUIPointers.aMineEnableWidgets[n].Ptr()->Show( false );
- }
- }
- else
- {
- if( !m_GUIPointers.bMineEnable )
- {
- m_GUIPointers.bMineEnable = true;
- for( n=0; n<m_GUIPointers.aMineEnableWidgets; n++ )
- if( m_GUIPointers.aMineEnableWidgets[n].Ptr() )
- m_GUIPointers.aMineEnableWidgets[n].Ptr()->Show( true );
- }
- }
- fLCannonProgress *= 10000.f;
- fRCannonProgress *= 10000.f;
- fFlamethrowerProgress *= 10000.f;
- fMineProgress *= 10000.f;
- fPowerShootProgress *= 10000.f;
- // ставим данные в GUI
- //----------------------------------------------------------------------
- if( m_GUIPointers.pLeftCannonProgress.Ptr() )
- {
- crt_snprintf(param,sizeof(param),"%f",fLCannonProgress);
- m_GUIPointers.pLeftCannonProgress.Ptr()->Command( "Set", 1, &pPar );
- }
- if( m_GUIPointers.pRightCannonProgress.Ptr() )
- {
- crt_snprintf(param,sizeof(param),"%f",fRCannonProgress);
- m_GUIPointers.pRightCannonProgress.Ptr()->Command( "Set", 1, &pPar );
- }
- if( m_GUIPointers.pFlamethowerProgress.Ptr() )
- {
- crt_snprintf(param,sizeof(param),"%f",fFlamethrowerProgress);
- m_GUIPointers.pFlamethowerProgress.Ptr()->Command( "Set", 1, &pPar );
- }
- if( m_GUIPointers.pMineProgress.Ptr() )
- {
- crt_snprintf(param,sizeof(param),"%f",fMineProgress);
- m_GUIPointers.pMineProgress.Ptr()->Command( "Set", 1, &pPar );
- }
- if( m_GUIPointers.pMineCount.Ptr() && m_MOParams.aMineSeparators.Size()>0 && nMineQ>=0 )
- {
- float fMineQ = (nMineQ >= m_MOParams.aMineSeparators) ? m_MOParams.aMineSeparators.LastE() : m_MOParams.aMineSeparators[nMineQ];
- crt_snprintf(param,sizeof(param),"%f",fMineQ);
- m_GUIPointers.pMineCount.Ptr()->Command( "Set", 1, &pPar );
- }
- if( m_GUIPointers.pPowerShootProgress.Ptr() )
- {
- crt_snprintf(param,sizeof(param),"%f",fPowerShootProgress);
- m_GUIPointers.pPowerShootProgress.Ptr()->Command( "Set", 1, &pPar );
- }
- }
- MOP_BEGINLISTCG(ShipGUIUpdater, "ShipGUIUpdater", '1.00', 100, "Ship GUI updater", "Arcade Sea");
- MOP_STRING("Left side cannons progress", "");
- MOP_STRING("Right side cannons progress", "");
- MOP_STRING("PowerShoot progress", "");
- MOP_STRING("Flamethrower progress", "");
- MOP_STRING("Mine ready progress", "");
- MOP_STRING("Mine counter progress", "");
- MOP_ARRAYBEG("Mine counter separator",1,100);
- MOP_FLOAT("Value",10000.f);
- MOP_ARRAYEND;
- MOP_ARRAYBEG("Left side quaddamage enable widgets",0,100);
- MOP_STRING("object name","");
- MOP_ARRAYEND;
- MOP_ARRAYBEG("Left side quaddamage disable widgets",0,100);
- MOP_STRING("object name","");
- MOP_ARRAYEND;
- MOP_ARRAYBEG("Right side quaddamage enable widgets",0,100);
- MOP_STRING("object name","");
- MOP_ARRAYEND;
- MOP_ARRAYBEG("Right side quaddamage disable widgets",0,100);
- MOP_STRING("object name","");
- MOP_ARRAYEND;
- MOP_ARRAYBEG("Flamethrower enable widgets",0,100);
- MOP_STRING("object name","");
- MOP_ARRAYEND;
- MOP_ARRAYBEG("Mine enable widgets",0,100);
- MOP_STRING("object name","");
- MOP_ARRAYEND;
- MOP_ENDLIST(ShipGUIUpdater)
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