AnxEditor.ini 16 KB

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  1. compression = 0
  2. ;Load image
  3. startimage = logo\AnimationEditor.tga
  4. ;Core state flags
  5. trace = 1
  6. memorycheck = 1
  7. panicmemorycheck = 0
  8. debugkeys = 1
  9. ;Services
  10. load service = FileService
  11. load service = Controls
  12. load service = DX8Render
  13. load service = AnimationService
  14. load service = GMXService
  15. load service = SoundService
  16. ;Objects
  17. load class = AnxEditor
  18. windowPosX = 982
  19. windowPosY = 642
  20. [render]
  21. DontShowReloading = 1
  22. full_screen = 0
  23. ForceWideScreen =0
  24. expand2fullscreen = 0
  25. screen_width = 1280
  26. screen_height = 1024
  27. ;screen_width = 800
  28. ;screen_height = 600
  29. dropvideoconveyor = 1
  30. screen_bpp = D3DFMT_X8R8G8B8
  31. screen_depth = D3DFMT_D24S8
  32. texture_degradation = 0
  33. show_info = 0
  34. safe_render = 0
  35. puredevice = 1
  36. multithread = 0
  37. mipfillcolor = 0
  38. debugshader = 0
  39. optimizeoff = 0
  40. backcolor = 0, 0, 0
  41. fov = 1.0
  42. compiledump = 0
  43. ;vertexprocessing = (hw, sw, mixed)
  44. ;devicetype = (hal, ref)
  45. vertexprocessing = hw
  46. devicetype = hal
  47. [fileservice]
  48. NoAsyncOps = 1
  49. [GMX]
  50. Trace = 0
  51. [Animation]
  52. trace = 0
  53. [Mission]
  54. Debug = 0
  55. [sound]
  56. ;Âêëþ÷¸í èëè íåò çâóêîâîé ñåðâèñ 0,1
  57. off = 0
  58. ;Âêëþ÷èòü âûâîä â ëîã ñèñòåìíûõ ñîîáùåíèé 0,1
  59. trace = 0
  60. ;Âûâîä íà ýêðàí îòëàäî÷íîé èíôîðìàöèè ñ ðàçíîé äåòàëèçàöèåé 0,1,2
  61. debug = 0
  62. ;Ãðîìêîñòè: îáùàÿ, çâóêîâ, ìóçûêè
  63. global volume = 1.0
  64. sounds volume = 1.0
  65. music volume = 1.0
  66. [Shadows]
  67. Blur = 0
  68. ;---------------------------------------------------------------------------------------
  69. ;Îïèñàíèå ôîðì ñîáûòèé
  70. ;string = begin$Îïèñàíèå ñîáûòèÿ äëÿ ïîëüçîâàòåëÿ
  71. ;
  72. ;string = name$Èìÿ ñîáûòèÿ îòïðàâëÿåìîå â äâèæ¸ê
  73. ;èëè
  74. ;string = name_nobuffered$Èìÿ ñîáûòèÿ îòïðàâëÿåìîå â äâèæ¸ê íåìåäëåííî
  75. ;
  76. ;
  77. ;string = param$Îïèñàíèå ïàðàìåòðà$çíà÷åíèå, åñëè ýòî êîíñòàíòà
  78. ;string = enum$Îïèñàíèå ïàðàìåòðà$Ïåðâûé ýëåìåíò ïåðå÷èñëåíèÿ$Ñëåäóþùèé ýëåìåíò$È òàê äàëèå
  79. ;string = end
  80. ;
  81. [AnxEvents]
  82. ;Íåèçâåñòíîå ñîáûòèå
  83. string = begin$Empty event
  84. string = name$EmptyEvent
  85. string = end
  86. ;Ïðîèãðàòü çâóê â ïîçèöèè îáúåêòà
  87. string = begin$Play sound
  88. string = name_nobuffered$Snd
  89. ;Çâóê êîòîðûé íàäî ïðîèãðàòü
  90. string = param$Sound name defined in sounds bank:$
  91. ;Åñëè ïðèêðåïèòü ê ëîêàòîðó, òî çâóê ñòàíîâèòüñÿ 3D
  92. string = param$Bind sound to locator and play like 3D sound:$
  93. ;Åñëè çâóê ïðèâÿçàí ê ëîêàòîðó, òî ìîæíî çàäàâ â ýòîì ïîëå èìÿ ìèññèîíîãî îáúåêòà ìîæíî ïåðåñëàòü
  94. ;ýòî ñîáûòèå óêàçàííîìó îáúåêòó â âèäå êîìàíäû "RedirectSoundEvent" ñ ïàðàìåòðàìè ýâåíòà, çà èñêëþ÷åíèåì
  95. ;äàííîãî ïàðàìåòðà, êîòîðûé çàìåíèòüñÿ ïóñòîé ñòðîêîé
  96. string = param$3D sound owner(translate this event to mission object command "RedirectSoundEvent"):$
  97. ;Åñëè ïîäâÿçàòü ê íîäó, òî çâóê ïðåêðàòèò èãðàòüñÿ ïðè ñìåíå íîäà
  98. string = enum$Bind sound to node and fade out when current node is change:$yes$no
  99. ;Âðåìÿ ôýéäà ïîäâÿçàííîãî çâóêà ïðè ñìåíå íîäà
  100. string = param$Fade out time of binded sound:$
  101. ;Àêòèâèðîâàòü ëèöåâóþ àíèìàöèþ, åñëè ýòî âîçìîæíî
  102. string = enum$Activate face animation if possible when sound is play (voice sound):$no$yes
  103. string = end
  104. ;Çàïóñòèòü ïðîâåðêó íà çàïóñê ñëîóìî
  105. string = begin$Slowmo Property
  106. string = name$Slowmo
  107. string = enum$Damage type$circle$sector
  108. string = param$Locator name$
  109. string = param$Sector direction (degrees) (0-forward, 90-right, 180-back, 270-left)$
  110. string = param$Sector width (degrees)$
  111. string = param$Radius$
  112. string = param$Damage$
  113. string = param$Slowmo time$
  114. string = param$Slowmo coeff(0..1)$
  115. string = param$Probability (each enemy add that number)$
  116. string = param$Random delay before slowmo$
  117. string = end
  118. ;Âçîðâàòü ïàò÷ ñ íóæíûì òèïîì âçðûâà â ëîêàòîðå èëè â ïîçèöèè ÷àðà
  119. string = begin$Patch Explosion
  120. string = name$PatchExplosion
  121. string = param$Type of explosion$
  122. string = param$Locator (if none - use character position)$
  123. string = end
  124. ;Çàïóñòèòü ïàðòèêëîâóþ ñèñòåìó áåç ïîäâÿçêè ê ëîêàòîðó
  125. string = begin$Start partices in locator point
  126. string = name_nobuffered$PlyPrt
  127. string = param$Locator name:$
  128. string = param$Particles system name:$
  129. string = param$Scale:$
  130. string = end
  131. ;Çàïóñòèòü ïàðòèêëîâóþ ñèñòåìó ñ ïîäâÿçêîé ê ëîêàòîðó
  132. string = begin$Start partices linked to locator
  133. string = name_nobuffered$LocPrt
  134. string = param$Locator name:$
  135. string = param$Particles system name:$
  136. string = param$Scale:$
  137. string = end
  138. ;Óäàëèòü ïàðòèêëîâóþ ñèñòåìó ñ ïîäâÿçêîé ê ëîêàòîðó
  139. string = begin$Delete partices linked to locator
  140. string = name_nobuffered$DelLocPrt
  141. string = param$Locator name (if need it):$
  142. string = param$Particles system name:$
  143. string = enum$Do it as:$instant$stop emmision
  144. string = end
  145. ;Çàïóñòèòü ïàðòèêëîâóþ íà ëîêàòîðå èòåìà
  146. string = begin$Start partices in item locator point
  147. string = name_nobuffered$ChrItemPrt
  148. string = param$Item identifier:$
  149. string = param$Locator name of item's model:$
  150. string = param$Particles system name:$
  151. string = param$Scale:$
  152. string = end
  153. ;Çàïóñòèòü ïàðòèêëîâóþ íà ëîêàòîðå èòåìà
  154. string = begin$Start partices linked to item locator point
  155. string = name_nobuffered$ChrItemLnkPrt
  156. string = param$Item identifier:$
  157. string = param$Locator name of item's model:$
  158. string = param$Particles system name:$
  159. string = param$Scale:$
  160. string = end
  161. ;Óäàëèòü âñå ïàðòèêëîâûå ñèñòåìû
  162. string = begin$Delete all partices
  163. string = name_nobuffered$DelAllPrt
  164. string = enum$Do it as:$instant$stop emmision
  165. string = end
  166. ;Ñîáûòèå àêòèâèðîâàíèÿ
  167. string = begin$Activate some mission object
  168. string = name_nobuffered$ActivateObject
  169. string = param$Mission object name:$
  170. string = enum$Set object state:$Active$Deactive
  171. string = end
  172. ;Ñîáûòèå ñêîëàïøèâàíèÿ êîñòè
  173. string = begin$Collapse bone
  174. string = name_nobuffered$BoneCollapse
  175. string = enum$Bone is :$Collapsed$Normal
  176. string = param$Bone name:$
  177. string = end
  178. ;Ñîáûòèå íà÷àëà àíèìàöèè
  179. string = begin$Start animation clip
  180. string = name_nobuffered$StartAnimation
  181. string = end
  182. ;Ñîáûòèå îêîí÷àíèÿ àíèìàöèè
  183. string = begin$End animation clip
  184. string = name_nobuffered$EndAnimation
  185. string = end
  186. ;Àòàêà
  187. string = begin$Prepare for attack (need 0 frame)
  188. string = name_nobuffered$PrepareAttack
  189. string = end
  190. string = begin$Begin attack
  191. string = name_nobuffered$BegAttack
  192. string = param$Item id:$
  193. string = end
  194. string = begin$End attack
  195. string = name_nobuffered$EndAttack
  196. string = param$Item id:$
  197. string = end
  198. ;Øëåéô çà øïàãîé
  199. string = begin$Show sword trail
  200. string = name_nobuffered$ShowTrail
  201. string = param$Item id:$
  202. string = end
  203. string = begin$Hide sword trail
  204. string = name_nobuffered$HideTrail
  205. string = param$Item id:$
  206. string = end
  207. ;Íàíåñåíèÿ ïîñòîÿííîãî ñïåë äåìàäæà
  208. string = begin$Begin splashdamage
  209. string = name_nobuffered$BeginSplashdamage
  210. string = end
  211. string = begin$End splashdamage
  212. string = name_nobuffered$EndSplashdamage
  213. string = end
  214. ;Ñîáûòèå ìîäèôèêàöèè ëîãè÷åñêîãî ëîêàòîðà
  215. string = begin$Move logic locator
  216. string = name$MoveLocator
  217. string = param$Logic locator name:$
  218. string = param$Geometry locator name:$
  219. string = end
  220. ;Êîìàíäà äëÿ ÷àðàêòåðà
  221. string = begin$Character command
  222. string = name$ChrCommand
  223. string = param$Command:$
  224. string = param$Param 1:$
  225. string = param$Param 2:$
  226. string = param$Param 3:$
  227. string = param$Param 4:$
  228. string = param$Param 5:$
  229. string = end
  230. ;Ìîìåíò ðàçäàâàíèÿ ëþëåé îò âûñòðåëà
  231. string = begin$Shoot moment
  232. string = name_nobuffered$ShootDmg
  233. string = param$Damage$
  234. string = end
  235. ;Ìîìåíò áðîñêà áîìáû
  236. string = begin$Bomb drop
  237. string = name_nobuffered$dropbomb
  238. string = param$Damage$
  239. string = param$TimeLie$
  240. string = end
  241. ;Ðýãäîë
  242. string = begin$Animation to ragdoll
  243. string = name$AniToRgd
  244. string = param$Blend time in seconds$
  245. string = end
  246. string = begin$Ragdoll to animation
  247. string = name$RgdToAni
  248. string = param$Blend time in seconds$
  249. string = end
  250. ;Ïðåâðàòèòü ðåãäîë â áîìáó
  251. string = begin$Make Ragdoll SelfDestructBomb
  252. string = name$ArmRagdoll
  253. string = end
  254. string = begin$Mission object command
  255. string = name_nobuffered$MOCmd
  256. string = param$Object Id:$
  257. string = param$Command:$
  258. string = param$Param 1:$
  259. string = param$Param 2:$
  260. string = param$Param 3:$
  261. string = param$Param 4:$
  262. string = param$Param 5:$
  263. string = end
  264. ;Íåèçâåñòíîå ñîáûòèå
  265. string = begin$AI event
  266. string = name$AI event
  267. string = param$Id:$
  268. string = param$Param 1:$
  269. string = param$Param 2:$
  270. string = param$Param 3:$
  271. string = end
  272. ;Ìîìåíò îòëåòà ãîëîâ
  273. string = begin$Fly Body Part
  274. string = name_nobuffered$FlyBodyPart
  275. string = param$ID$
  276. string = param$ParticalName$
  277. string = param$ImpulseVertPower$
  278. string = param$ImpulseHorzPower$
  279. string = param$torque$
  280. string = param$CollapseBone$
  281. string = end
  282. ;Ìîìåíò áðîñàíèå ïðåäìåòîâ
  283. string = begin$Drop Items
  284. string = name_nobuffered$DropItems
  285. string = end
  286. ;Ìîìåíò áðîñàíèå ïðåäìåòîâ
  287. string = begin$Drop Item
  288. string = name_nobuffered$DropItem
  289. string = param$ID$
  290. string = end
  291. ;Ìîìåíò íà÷àëî ìèíèãåéìà
  292. string = begin$MiniGame Params
  293. string = name_nobuffered$BeginMiniGameParams
  294. string = param$ID$
  295. string = end
  296. ;Ìîìåíò îêîí÷àíèÿ ìèíèãåéìà
  297. string = begin$MiniGame - End
  298. string = name$ChooseAnimLink
  299. string = end
  300. ;Îðèåíòèðîâàòü ïåðñî íà àòàêóåùåãî âî ðåìÿ ïîïàäàíèÿ
  301. string = begin$OrientOnAttacker
  302. string = name$OrientOnAttacker
  303. string = end
  304. ;Îðèåíòèðîâàòü ïåðñî íà àòàêóåùåãî âî ðåìÿ ïîïàäàíèÿ
  305. string = begin$Auto Aim
  306. string = name$AutoAim
  307. string = param$Distance:$
  308. string = param$Sektor:$
  309. string = end
  310. ;Îòòîëêíóòü ïåðñîíàæà ðåãäîëåì
  311. string = begin$Kick
  312. string = name$Kick
  313. string = param$Power$
  314. string = end
  315. string = begin$Shoot multiple targets
  316. string = name_nobuffered$ShootMultipleDmg
  317. string = param$Damage$
  318. string = enum$Kick:$yes$not
  319. string = param$Kick Distance:$
  320. string = param$Damage Radius:$
  321. string = param$Reaction:$
  322. string = enum$Only one:$not$yes
  323. string = end
  324. string = begin$Blood puff
  325. string = name_nobuffered$BloodPuff
  326. string = param$NumPuffs$
  327. string = end
  328. ;Ìîìåíò ïèíêà â äâåðü
  329. string = begin$Quick Event
  330. string = name_nobuffered$QuickEvent
  331. string = param$Event
  332. string = end
  333. ;Ñïëåäåìåäæ èãðîêà
  334. string = begin$Splash Damage
  335. string = name_nobuffered$SpDamage
  336. string = param$Locator Name$
  337. string = param$Particale$
  338. string = param$Radius$
  339. string = param$Max Damage$
  340. string = enum$Make Ragdoll:$yes$not
  341. string = param$reaction$
  342. string = end
  343. ;Ìîìåíò ïîäíÿòèÿ îðóæèÿ
  344. string = begin$Weapon Pick Up
  345. string = name$WeaponPickUp
  346. string = end
  347. ;Ìîìåíò áðîñàíèÿ îðóæèÿ
  348. string = begin$Weapon Drop
  349. string = name$WeaponDrop
  350. string = enum$Action$drop$animblend$broke
  351. string = end
  352. ;MoneyBeatUp
  353. string = begin$Money BeatUp
  354. string = name$MoneyBeatUp
  355. string = end
  356. ;Ïðèàòòà÷èâàíèå ÷àðà
  357. string = begin$Attach char
  358. string = name$AttachÑhar
  359. string = param$Character$
  360. string = param$GotoLink$
  361. string = param$body_type$
  362. string = end
  363. ;Äåàòòà÷èâàíèå ÷àðà
  364. string = begin$Deattach char
  365. string = name$DeattachÑhar
  366. string = end
  367. ;Çàìåäëåíèå àíèìàöèè
  368. string = begin$Anim SlowDown
  369. string = name$AnimSlowDown
  370. string = end
  371. ;Ïîâèáðèðóé ìåíÿ ;)
  372. string = begin$Start Vibration
  373. string = name_nobuffered$StartVibration
  374. string = param$vibration$
  375. string = end
  376. ;áðîñèòü áîíóñ
  377. string = begin$Drop Bonus
  378. string = name_nobuffered$DropBonus
  379. string = param$TableName$
  380. string = end
  381. ;èñêàòü æåðòâó äëÿ óáèéñòâà â SLO MO
  382. string = begin$Begin SloMo
  383. string = name$BeginSloMo
  384. string = param$Marker ID$
  385. string = param$Slomo Time$
  386. string = end
  387. ;Ìàðêåð äëÿ SloMo
  388. string = begin$SloMo Marker
  389. string = name_nobuffered$SloMoMarker
  390. string = param$ID
  391. string = param$sub ID
  392. string = param$Weapon ID$
  393. string = end
  394. ;Çâóê øàãà
  395. string = begin$Foot Step
  396. string = name_nobuffered$FootStep
  397. string = param$Locator$
  398. string = end
  399. ;Çàïóñòèòü ïàðòèêëîâóþ ñèñòåìó áåç ïîäâÿçêè ê ëîêàòîðó
  400. string = begin$Play Effect in locator point
  401. string = name_nobuffered$PlayEff
  402. string = param$Locator name:$
  403. string = end
  404. ;Çàïóñòèòü ïàðòèêëîâóþ ñèñòåìó ñ ïîäâÿçêîé ê ëîêàòîðó
  405. string = begin$Play Effect linked to locator
  406. string = name_nobuffered$PlayLocEff
  407. string = param$Locator name:$
  408. string = end
  409. ;Ñïðÿòàòü âòîðîå îðóæèå
  410. string = begin$Show weapon
  411. string = name_nobuffered$ShowWeapon
  412. string = enum$Show:$yes$not
  413. string = param$ID:$
  414. string = end
  415. string = begin$Allow Orient
  416. string = name$AllowOrient
  417. string = end
  418. string = begin$Prohibition Rotation
  419. string = name$ProhibitionRotation
  420. string = end
  421. string = begin$Blood Stain
  422. string = name_nobuffered$BloodStain
  423. string = end
  424. string = begin$Add Rage
  425. string = name_nobuffered$AddRage
  426. string = param$Count:$
  427. string = end
  428. ;Ñîáûòèå äëÿ êîðàáåëüíûõ ÷åëîâå÷êîâ
  429. string = begin$Events for lowmans
  430. string = name$Lowman
  431. string = param$Param:$
  432. string = end
  433. ;Ýâåíò øóòåðåà íà çóìèðîâàíèå
  434. string = begin$Zoom Camera
  435. string = name$ZoomCamera
  436. string = enum$Enable:$yes$no
  437. string = end
  438. string = begin$Sword Effect
  439. string = name_nobuffered$SwordEffect
  440. string = param$effect id
  441. string = end
  442. string = begin$Stop Sword Effect
  443. string = name_nobuffered$SwordStopEffect
  444. string = param$effect id
  445. string = end
  446. string = begin$Pair Failed
  447. string = name_nobuffered$PairFailed
  448. string = end
  449. ;Ýâåíò äëÿ òàðàíà
  450. string = begin$Taran event
  451. string = name_nobuffered$TaranEvent
  452. string = param$SoundName$
  453. string = end
  454. ;---------------------------------------------------------------------------------------
  455. ;Îïèñàíèå ôîðì êîíñòàíò
  456. ;
  457. ;string = begin$ôîðìà$Îïèñàíèå ôîðìû äëÿ ïîëüçîâàòåëÿ
  458. ;
  459. ;ôîðìû: standart - ïðåäñòàâëåíèå â âèäå ñïèñêà ïàðàìåòðîâ
  460. ; attack - ïðåäñòàâëåíèå ïàðàìåòðîâ äëÿ îïèñàíèÿ àòàêè
  461. ;
  462. ;string = string$èìÿ ïàðàìåòðà$Îïèñàíèå ïàðàìåòðà
  463. ;string = enumstring$èìÿ ïàðàìåòðà$Îïèñàíèå ïàðàìåòðà$Ïåðâûé ýëåìåíò ïåðå÷èñëåíèÿ$Ñëåäóþùèé ýëåìåíò$È òàê äàëèå
  464. ;string = float$èìÿ ïàðàìåòðà$Îïèñàíèå ïàðàìåòðà
  465. ;string = enumfloat$èìÿ ïàðàìåòðà$Îïèñàíèå ïàðàìåòðà$Ïåðâûé ýëåìåíò ïåðå÷èñëåíèÿ$Ñëåäóþùèé ýëåìåíò$È òàê äàëèå
  466. ;string = blend$èìÿ ïàðàìåòðà$Îïèñàíèå ïàðàìåòðà
  467. ;string = enumblend$èìÿ ïàðàìåòðà$Îïèñàíèå ïàðàìåòðà$Ïåðâûé ýëåìåíò ïåðå÷èñëåíèÿ$Ñëåäóþùèé ýëåìåíò$È òàê äàëèå
  468. ;string = end
  469. ;
  470. [AnxConsts]
  471. ;Ïóñòîé ñïèñîê
  472. string = begin$standart$Empty constant
  473. string = end
  474. ;Ñîñòîÿíèå ïåðñîíàæà
  475. string = begin$standart$Character state
  476. string = enumstring$state$Character is $idle$walk$run$strafe$roll$attack$block$guard$shoot$find pair$to pair$pair$dmg pair$knockdown$kick$hit reaction$die$dead$aim a bomb$drop bomb$imbo
  477. string = end
  478. ;Íàêëîí ïðè áåãå
  479. string = begin$standart$Slope character when turned run it
  480. string = blend$slope$Slope character by value (0..1)
  481. string = end
  482. ;Ïàðàìåòðû àòòàêè
  483. string = begin$standart$Attack params
  484. string = float$damage$Damage hp
  485. string = string$hit$Hit reaction (if empty string, then use "Hit"):
  486. string = float$HPLimit$Use Hit Reaction when HP less or equel (if empty Reaction hasn't HP Limit):
  487. string = string$hitblk$Reaction in block (if empty string, then use "BlockHit"):
  488. string = string$deathlnk$Link to Death (if empty string, then use "Death"):
  489. string = float$block_damage$Damage hp in block
  490. string = end
  491. ;Ëèíê íà ïàðíóþ àíèìàöèþ
  492. string = begin$standart$Pair link
  493. string = string$pairlink$Pair link name for main character, require "Pair" node
  494. string = end
  495. ;Ëèíê íà ïàðíóþ àíèìàöèþ
  496. string = begin$standart$Allow orient
  497. string = enumstring$orient$Allow orient to target$yes$no
  498. string = end
  499. ;Ñîñòîÿíèå øóòåðà
  500. string = begin$standart$Shooter state
  501. string = enumstring$Shooter state$Character is $empty$loading$ready to fire$firing
  502. string = end
  503. ;Ñîñòîÿíèå ìèíèãåéìà ñ êàïèòàíøåé Ìèëàãðîñû
  504. string = begin$standart$Milagrosa state
  505. string = enumstring$Milagrosa state$Character is $idle$walk$up attack$down attack$hit$jump$duck$parish$fall$fight$weak
  506. string = end
  507. ;Íàêëîí ïðè áåãå
  508. string = begin$standart$Data for cross link
  509. string = string$CrossLink$Time
  510. string = end
  511. ;Ìîæíî ëè êðóòèòü ãîëîâîé
  512. string = begin$standart$Allow rotate head
  513. string = enumstring$headorient$Allow rotate$no$yes
  514. string = end
  515. ;Âåðîÿòíîñòü áëîêèðîâàíèÿ îïïîíåíòîâ ïðè ïîïàäàíèè ýòèì íîäîì
  516. string = begin$standart$Enemy chance to block this attack
  517. string = string$block_chance$Probability to block this attack(0 - 100)
  518. string = end
  519. ;---------------------------------------------------------------------------------------
  520. ;Îïèñàíèå áèáëèîòå÷íûõ êîìàíä ëèíêîâ
  521. [AnxLinkCommands]
  522. string = ---Global commands---
  523. string = Action
  524. string = ----Move commands----
  525. string = idle
  526. string = walk
  527. string = run
  528. string = strafe left
  529. string = strafe right
  530. string = strafe forward
  531. string = strafe back
  532. string = ---Attack commands---
  533. string = A
  534. string = B
  535. string = C
  536. string = ---Block commands---
  537. string = toBlock
  538. string = fromBlock
  539. string = BlockHit
  540. string = ---Shoot commands---
  541. string = shoot
  542. string = shoot+60
  543. string = shoot+45
  544. string = shoot+30
  545. string = shoot
  546. string = shoot-30
  547. string = shoot-60
  548. string = ---Bomb commands---
  549. string = Drop bomb
  550. string = To aim a bomb
  551. string = Stop aim a bomb
  552. string = ----Hit commands----
  553. string = Hit
  554. string = Shoot hit
  555. string = Kick
  556. string = Drop
  557. string = ---Death commands---
  558. string = Death
  559. string = ---Pair---
  560. string = To pair
  561. string = pair A
  562. string = pair B
  563. string = pair C