convert.ini 2.4 KB

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  1. ;Load image
  2. startimage = logo\MissionEditor.tga
  3. ;Core state flags
  4. trace = 1
  5. memorycheck = 0
  6. panicmemorycheck = 0
  7. memorypools = 0
  8. debugkeys = 1
  9. ;Objects
  10. load class = MissionEditor
  11. [XMLConvertor]
  12. Convert = 1
  13. XML = MissionsSRC\mission1.xml
  14. XML = MissionsSRC\mission1b.xml
  15. XML = MissionsSRC\mission2.xml
  16. XML = MissionsSRC\mission3.xml
  17. XML = MissionsSRC\mission4.xml
  18. XML = MissionsSRC\mission5.xml
  19. XML = MissionsSRC\mission6.xml
  20. XML = MissionsSRC\mission7.xml
  21. XML = MissionsSRC\mission8.xml
  22. XML = MissionsSRC\mission9.xml
  23. XML = MissionsSRC\mission10.xml
  24. XML = MissionsSRC\mission11.xml
  25. XML = MissionsSRC\mission12p1.xml
  26. XML = MissionsSRC\mission12p2.xml
  27. XML = MissionsSRC\mission13.xml
  28. XML = MissionsSRC\mission14.xml
  29. XML = MissionsSRC\mission15.xml
  30. XML = MissionsSRC\cutscene_m4-m5.xml
  31. XML = MissionsSRC\Menu.xml
  32. XML = MissionsSRC\mission1intro.xml
  33. XML = MissionsSRC\mission3intro.xml
  34. XML = MissionsSRC\mission4intro.xml
  35. XML = MissionsSRC\mission5intro.xml
  36. XML = MissionsSRC\mission6intro.xml
  37. XML = MissionsSRC\mission11intro.xml
  38. XML = MissionsSRC\mission13intro.xml
  39. XML = MissionsSRC\Mission4End.xml
  40. XML = MissionsSRC\mission5end.xml
  41. XML = MissionsSRC\mission8end.xml
  42. XML = MissionsSRC\mission9end.xml
  43. XML = MissionsSRC\mission15end.xml
  44. XML = MissionsSRC\temp.xml
  45. ;ÂÌÅÑÒÎ 13 ÌÈÑÑÈÈ
  46. [render]
  47. full_screen = 0
  48. expand2fullscreen = 0
  49. ;screen_width = 1280
  50. ;screen_height = 1024
  51. screen_width = 1024
  52. screen_height = 768
  53. dropvideoconveyor = 1
  54. screen_bpp = D3DFMT_X8R8G8B8
  55. screen_depth = D3DFMT_D24S8
  56. texture_degradation = 0
  57. show_info = 0
  58. safe_render = 0
  59. puredevice = 1
  60. multithread = 0
  61. mipfillcolor = 0
  62. debugshader = 0
  63. optimizeoff = 0
  64. backcolor = 0, 0, 0
  65. fov = 1.0
  66. compiledump = 0
  67. ;vertexprocessing = (hw, sw, mixed)
  68. ;devicetype = (hal, ref)
  69. vertexprocessing = hw
  70. devicetype = hal
  71. NVPerfHUD=0
  72. [fileservice]
  73. NoAsyncOps = 1
  74. [GMX]
  75. Trace = 0
  76. [Animation]
  77. trace = 1
  78. [Shadows]
  79. Quality = 0
  80. Blur = 1
  81. [Mission]
  82. Debug = 1
  83. [sound]
  84. off = 1
  85. sound path = resource\sounds\
  86. trace = 1
  87. global volume = 0.6
  88. fx volume = 1.0
  89. music volume = 1.0
  90. movie volume = 1.0
  91. debug = 1
  92. test alias =
  93. test count = 1000
  94. test samples = 1
  95. [physics]
  96. debug = 0
  97. hw = 0
  98. [mission_editor]
  99. Ext 00 = wav
  100. Img 00 = icon
  101. Ext 01 = gmx
  102. Ext 02 = txx
  103. Img 02 = icon
  104. Ext 03 = ctf
  105. Img 03 = icon
  106. Ext 04 = anx
  107. Img 04 = icon
  108. Ext 05 = xps
  109. Img 05 = icon
  110. Background = -4543573
  111. [substracted_path]
  112. SubPath 00 = textures
  113. SubPath 01 = models
  114. SubPath 02 = animation
  115. SubPath 03 = Cameras
  116. SubPath 04 = Particles
  117. [controls]
  118. profiles=Keyboard_Profiles.ini