engine.ini 1.5 KB

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  1. windowPosY = 50
  2. windowPosX = 50
  3. localization = rus
  4. startimage = logo\blood.tga
  5. trace = 0
  6. memorypools = 0
  7. memorycheck = 0
  8. panicmemorycheck = 0
  9. debugkeys = 0
  10. no idle = 0
  11. multithreading = auto
  12. lorestimer = 0
  13. fixedfps = 0
  14. load class = MissionsManager
  15. steamturnon = 0
  16. localsave = 1
  17. [render]
  18. EnableReloadingScreens = 1
  19. WaitForGPU = 1
  20. full_screen =0
  21. ForceWideScreen = 1
  22. expand2fullscreen =0
  23. screen_width =1920
  24. screen_height =1080
  25. WideScreenMode=7
  26. dropvideoconveyor = 1
  27. screen_bpp = D3DFMT_X8R8G8B8
  28. screen_depth = D3DFMT_D24S8
  29. texture_degradation = 0
  30. show_info = 0
  31. safe_render = 0
  32. puredevice = 1
  33. multithread = 0
  34. mipfillcolor = 0
  35. debugshader = 0
  36. optimizeoff = 0
  37. backcolor = 0, 0, 0
  38. fov = 1.0
  39. compiledump = 0
  40. vertexprocessing = hw
  41. devicetype = hal
  42. NVPerfHUD=0
  43. maximize2fullscreen=1
  44. AdapterIndex=0
  45. MultiSample=8
  46. [fileservice]
  47. drainpath =
  48. trace = 1
  49. [GMX]
  50. Trace = 0
  51. [Animation]
  52. trace = 0
  53. [Mission]
  54. Debug = 0
  55. Debug clear = 0
  56. Profile = 0
  57. load = init
  58. load = menumain
  59. load = menupause
  60. load = menurestart
  61. load = menuhints
  62. load = menushop
  63. load = PopUp_FullScreenHints
  64. start = init
  65. [Shadows]
  66. Quality = 0
  67. Blur = 1
  68. [sound]
  69. off =0
  70. trace = 0
  71. debug = 0
  72. global volume = 1.0
  73. sounds volume =1.00
  74. music volume =0.40
  75. [physics]
  76. debug = 0
  77. hw = 0
  78. [controls]
  79. profiles=Keyboard_Profiles.ini
  80. [cache]
  81. animation_pack = resource\animation.pkx
  82. animation_rec = *.anx
  83. texture_pack = resource\textures.pkx
  84. texture_rec = *.txx
  85. geometry_pack = resource\models.pkx
  86. geometry_rec = *.gmx
  87. pack = resource\ragdolls.pkx