soundeditor.ini 1.0 KB

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  1. windowPosY = 268
  2. windowPosX = 420
  3. localization = dev
  4. startimage = logo\blood.tga
  5. trace = 1
  6. memorypools = 0
  7. memorycheck = 0
  8. panicmemorycheck = 0
  9. debugkeys = 1
  10. no idle = 0
  11. multithreading = auto
  12. lorestimer = 0
  13. fixedfps = 0
  14. load class = SndEditor
  15. [render]
  16. DontShowReloading = 1
  17. WaitForGPU = 1
  18. full_screen = 0
  19. expand2fullscreen = 0
  20. screen_width = 1024
  21. screen_height = 768
  22. dropvideoconveyor = 1
  23. screen_bpp = D3DFMT_X8R8G8B8
  24. screen_depth = D3DFMT_D24S8
  25. texture_degradation = 0
  26. show_info = 0
  27. safe_render = 0
  28. puredevice = 1
  29. multithread = 0
  30. mipfillcolor = 0
  31. debugshader = 0
  32. optimizeoff = 0
  33. backcolor = 0, 0, 0
  34. fov = 1.0
  35. compiledump = 0
  36. ;vertexprocessing = (hw, sw, mixed)
  37. ;devicetype = (hal, ref)
  38. vertexprocessing = hw
  39. devicetype = hal
  40. NVPerfHUD=0
  41. [fileservice]
  42. drainpath =
  43. trace = 1
  44. [GMX]
  45. Trace = 0
  46. [Animation]
  47. trace = 0
  48. [Mission]
  49. Debug = 0
  50. Debug clear = 1
  51. Profile = 0
  52. [Shadows]
  53. Quality = 0
  54. Blur = 1
  55. [sound]
  56. off = 0
  57. trace = 0
  58. debug = 0
  59. global volume = 1.0
  60. sounds volume = 1.0
  61. music volume = 0.0
  62. [physics]
  63. debug = 0
  64. hw = 0
  65. [controls]
  66. profiles=Keyboard_Profiles.ini