BaseCamera.cpp 26 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280
  1. //============================================================================================
  2. // Spirenkov Maxim
  3. //============================================================================================
  4. // BaseCamera
  5. //============================================================================================
  6. #include "BaseCamera.h"
  7. #include "..\CameraController\CameraController.h"
  8. BaseCamera::BaseCamera()
  9. {
  10. //debugCamFov = 0.0f;
  11. //debugInputFov = 0.0f;
  12. //debugFovToPrint = 0.0f;
  13. fov = 1.0f + PI*0.5f;
  14. model = null;
  15. isPreview = false;
  16. attachedobjIDhash = 0;
  17. fNeededDist=2.5f;
  18. fMinAngle=10;
  19. fMaxAngle=25;
  20. fMinSpeedAngle=80;
  21. fMaxSpeedAngle=120;
  22. MissionObject::Activate(false);
  23. AutoZoom = false;
  24. bDrawCamera = true;
  25. debugdraw_enbled = false;
  26. model = null;
  27. fovChgTime = -1.0f;
  28. fovChgCurTime = -1.0f;
  29. fovChgTarget = fov;
  30. fovLast = -1.0f;
  31. init_fov = fov;
  32. }
  33. BaseCamera::~BaseCamera()
  34. {
  35. MissionObject::Activate(false);
  36. MGIterator* iter;
  37. iter = &Mission().GroupIterator(CAMERA_CONTROLLER_GROUP, _FL_);
  38. if (!iter->IsDone())
  39. {
  40. CameraController* CamController = (CameraController*)iter->Get();
  41. CamController->FindHighestActiveCam();
  42. }
  43. iter->Release();
  44. if (model)
  45. {
  46. model->Release();
  47. model = null;
  48. }
  49. }
  50. void BaseCamera::InitParams()
  51. {
  52. target.Reset();
  53. fov = 1.0f + PI*0.5f;
  54. isPreview = false;
  55. fNeededDist=2.5f;
  56. fMinAngle=10;
  57. fMaxAngle=25;
  58. fMinSpeedAngle=80;
  59. fMaxSpeedAngle=120;
  60. MissionObject::Activate(false);
  61. AutoZoom = false;
  62. bDrawCamera = true;
  63. attachedobj.Reset();
  64. cam_offset = 0.0f;
  65. attach_mode = 0;
  66. init_fov = fov;
  67. }
  68. //Получить точку наблюдения камеры
  69. bool BaseCamera::GetCameraTarget(const Vector & position, Vector & target_pos, Vector & up)
  70. {
  71. if(targetID.NotEmpty())
  72. {
  73. if(!target.Validate())
  74. {
  75. FindObject(targetID, target);
  76. }
  77. }
  78. if(!target.Validate())
  79. {
  80. return false;
  81. }
  82. Matrix mtx;
  83. target.Ptr()->GetMatrix(mtx);
  84. target_pos = mtx*targetPos;
  85. return true;
  86. }
  87. //Получить FoV камеры
  88. float BaseCamera::GetCameraFoV()
  89. {
  90. return fCurFOV;
  91. }
  92. //Инициализировать объект
  93. bool BaseCamera::Create(MOPReader & reader)
  94. {
  95. InitParams();
  96. CameraController * CamController = GetCameraController();
  97. if(!CameraPreCreate(reader))
  98. {
  99. return false;
  100. }
  101. targetID = reader.String();
  102. target.Reset();
  103. targetPos = reader.Position();
  104. fov = reader.Float()*PI/180.0f;
  105. init_fov = fov;
  106. float btime = reader.Float();
  107. blender.Init(btime);
  108. level = ML_CAMERAMOVE + reader.Long();
  109. bool isAct = reader.Bool();
  110. isPreview = reader.Bool();
  111. bDrawCamera = reader.Bool();
  112. if(!CameraPostCreate(reader))
  113. {
  114. return false;
  115. }
  116. //Activate(!isAct);
  117. if(IsActive())
  118. {
  119. MGIterator* iter;
  120. iter = &Mission().GroupIterator(CAMERA_CONTROLLER_GROUP, _FL_);
  121. if (!iter->IsDone())
  122. {
  123. CameraController* CamController = (CameraController*)iter->Get();
  124. if (CamController->GetActiveCameraLevel()<level)
  125. {
  126. CamController->SetActiveCamera(this);
  127. }
  128. }
  129. iter->Release();
  130. }
  131. Activate(isAct);
  132. Registry(CAMERAS_GROUP);
  133. AutoZoom = false;
  134. fCurFOV = fov;
  135. //SetUpdate(&BaseCamera::CameraDebugDraw, ML_GUI1 + 1);
  136. return true;
  137. }
  138. //Пересоздать объект
  139. void BaseCamera::Restart()
  140. {
  141. DelUpdate(&BaseCamera::Work);
  142. Init();
  143. ReCreate();
  144. }
  145. //Получить матрицу объекта
  146. Matrix & BaseCamera::GetMatrix(Matrix & mtx)
  147. {
  148. //Matrix offset_matrix;
  149. if (attach_mode==1)
  150. {
  151. offset_matrix = cam_offset;
  152. }
  153. else
  154. if (attach_mode==2 && attachedobjID.Len())
  155. {
  156. if(!attachedobj.Validate())
  157. {
  158. FindObject(ConstString(attachedobjID.c_str(), attachedobjIDhash, attachedobjID.Len()), attachedobj);
  159. }
  160. if (attachedobj.Validate())
  161. {
  162. attachedobj.Ptr()->GetMatrix(offset_matrix);
  163. }
  164. }
  165. Vector pos, trg, up(0.0f, 1.0f, 0.0f);
  166. GetCameraPosition(pos);
  167. pos = pos * offset_matrix;
  168. if(!GetCameraTarget(pos, trg, up))
  169. {
  170. trg = pos + Vector(0.0f, 0.0f, 1.0f);
  171. trg = trg * offset_matrix;
  172. }
  173. if(!mtx.BuildView(pos, trg, up))
  174. {
  175. if(!mtx.BuildView(pos, trg, Vector(0.0f, 1.0f, 0.0f)))
  176. {
  177. if(!mtx.BuildView(pos, trg, Vector(0.0f, 0.0f, -1.0f)))
  178. {
  179. if(!mtx.BuildView(pos, trg, Vector(1.0f, 0.0f, 0.0f)))
  180. {
  181. mtx.SetIdentity();
  182. }
  183. }
  184. }
  185. }
  186. mtx.Inverse();
  187. return blender.GetMatrix(mtx,fCurFOV);
  188. }
  189. //Обработчик команд для объекта
  190. void BaseCamera::Command(const char * id, dword numParams, const char ** params)
  191. {
  192. if(!id) return;
  193. if(string::IsEqual(id, "Target"))
  194. {
  195. target.Reset();
  196. if(numParams > 0)
  197. {
  198. targetID.Set(params[0]);
  199. LogicDebug("Target: new target is \"%s\"", params[0]);
  200. }
  201. else
  202. {
  203. targetID.Empty();
  204. LogicDebug("Target: new target is \"\"");
  205. }
  206. if( targetID.NotEmpty() )
  207. FindObject(targetID,target);
  208. }
  209. else
  210. if(string::IsEqual(id, "Attach"))
  211. {
  212. attachedobj.Reset();
  213. if(numParams > 0)
  214. {
  215. attach_mode = 2;
  216. attachedobjID = params[0];
  217. attachedobjIDhash = string::HashNoCase(attachedobjID.c_str());
  218. LogicDebug("Attach: camera attached to \"%s\"", params[0]);
  219. }
  220. else
  221. {
  222. attach_mode = 0;
  223. attachedobjID.Empty();
  224. LogicDebug("Target: camera deattched \"\"");
  225. }
  226. }
  227. else
  228. if(string::IsEqual(id, "Teleport"))
  229. {
  230. attachedobj.Reset();
  231. attach_mode = 1;
  232. if(numParams > 0)
  233. {
  234. attach_mode = 1;
  235. MOSafePointer mo;
  236. FindObject(ConstString(params[0]), mo);
  237. if (mo.Ptr())
  238. {
  239. Matrix mat;
  240. mo.Ptr()->GetMatrix(mat);
  241. //cam_offset.SetIdentity();
  242. cam_offset = mat;
  243. //cam_offset.Inverse();
  244. //cam_offset.pos = mat.pos;
  245. LogicDebug("Attach: camera teleported to \"%s\"", params[0]);
  246. }
  247. else
  248. {
  249. attach_mode = 0;
  250. cam_offset = 0.0f;
  251. LogicDebug("Teleport: offset reseted \"\"");
  252. }
  253. }
  254. else
  255. {
  256. attach_mode = 0;
  257. cam_offset = 0.0f;
  258. LogicDebug("Teleport: offset reseted \"\"");
  259. }
  260. }
  261. else
  262. if(string::IsEqual(id, "Reset"))
  263. {
  264. target.Reset();
  265. Reset();
  266. LogicDebug("Reset");
  267. }
  268. else
  269. if(string::IsEqual(id, "shockRND"))
  270. {
  271. if(numParams >= 3)
  272. {
  273. char * tmp = null;
  274. float amp = (float)strtod(params[0], &tmp);
  275. float time = (float)strtod(params[1], &tmp);
  276. float itencity = (float)strtod(params[2], &tmp);
  277. //LogicDebug("ShockRND: amplitude = %f, time = %f, itencity = %f", amp, time, itencity);
  278. blender.Shock(MissionCamerasBlender::SH_ShockRND,amp, time, itencity);
  279. }
  280. else
  281. {
  282. LogicDebugError("ShockRND: invalidate params");
  283. }
  284. }
  285. else
  286. if(string::IsEqual(id, "shockRND1"))
  287. {
  288. //LogicDebug("ShockRND1: amplitude = 0.1, time = 0.2, itencity = 40");
  289. blender.Shock(MissionCamerasBlender::SH_ShockRND,0.1f, 0.2f, 40.0f);
  290. }
  291. else
  292. if(string::IsEqual(id, "shockRND2"))
  293. {
  294. //LogicDebug("ShockRND2: amplitude = 0.1, time = 0.4, itencity = 45");
  295. blender.Shock(MissionCamerasBlender::SH_ShockRND,0.1f, 0.4f, 45.0f);
  296. }
  297. else
  298. if(string::IsEqual(id, "shockRND3"))
  299. {
  300. //LogicDebug("ShockRND3: amplitude = 0.1, time = 0.6, itencity = 50");
  301. blender.Shock(MissionCamerasBlender::SH_ShockRND,0.1f, 0.6f, 50.0f);
  302. }
  303. else
  304. if(string::IsEqual(id, "shockRND4"))
  305. {
  306. //LogicDebug("ShockRND4: amplitude = 0.1, time = 0.75, itencity = 55");
  307. blender.Shock(MissionCamerasBlender::SH_ShockRND,0.1f, 0.75f, 55.0f);
  308. }
  309. else
  310. if(string::IsEqual(id, "shockRND5"))
  311. {
  312. //LogicDebug("ShockRND5: amplitude = 0.15, time = 0.85, itencity = 70");
  313. blender.Shock(MissionCamerasBlender::SH_ShockRND,0.15f, 0.85f, 70.0f);
  314. }
  315. else
  316. if(string::IsEqual(id, "shockRND_H"))
  317. {
  318. if(numParams >= 3)
  319. {
  320. char * tmp = null;
  321. float amp = (float)strtod(params[0], &tmp);
  322. float time = (float)strtod(params[1], &tmp);
  323. float itencity = (float)strtod(params[2], &tmp);
  324. //LogicDebug("ShockRND_H: amplitude = %f, time = %f, itencity = %f", amp, time, itencity);
  325. blender.Shock(MissionCamerasBlender::SH_ShockRND_H,amp, time, itencity);
  326. }
  327. else
  328. {
  329. LogicDebugError("ShockRND_H: invalidate params");
  330. }
  331. }
  332. else
  333. if(string::IsEqual(id, "shockRND_V"))
  334. {
  335. if(numParams >= 3)
  336. {
  337. char * tmp = null;
  338. float amp = (float)strtod(params[0], &tmp);
  339. float time = (float)strtod(params[1], &tmp);
  340. float itencity = (float)strtod(params[2], &tmp);
  341. //LogicDebug("ShockRND_V: amplitude = %f, time = %f, itencity = %f", amp, time, itencity);
  342. blender.Shock(MissionCamerasBlender::SH_ShockRND_V,amp, time, itencity);
  343. }
  344. else
  345. {
  346. LogicDebugError("ShockRND_V: invalidate params");
  347. }
  348. }
  349. else
  350. if(string::IsEqual(id, "shockPolar1"))
  351. {
  352. //LogicDebug("ShockPolar1: amplitude = 0.125, time = 0.5, itencity = 80");
  353. blender.Shock(MissionCamerasBlender::SH_ShockPolar,0.125f, 0.5f, 80.0f);
  354. }
  355. else
  356. if(string::IsEqual(id, "shockPolar2"))
  357. {
  358. //LogicDebug("ShockPolar2: amplitude = 0.15, time = 0.5, itencity = 100");
  359. blender.Shock(MissionCamerasBlender::SH_ShockPolar,0.15f, 0.5f, 100.0f);
  360. }
  361. else
  362. if(string::IsEqual(id, "shockPolar3"))
  363. {
  364. //LogicDebug("ShockPolar3: amplitude = 0.15, time = 0.75, itencity = 100");
  365. blender.Shock(MissionCamerasBlender::SH_ShockPolar,0.15f, 0.75f, 100.0f);
  366. }
  367. else
  368. if(string::IsEqual(id, "shockPolar4"))
  369. {
  370. //LogicDebug("ShockPolar4: amplitude = 0.2, time = 1.0, itencity = 100");
  371. blender.Shock(MissionCamerasBlender::SH_ShockPolar,0.2f, 1.0f, 100.0f);
  372. }
  373. else
  374. if(string::IsEqual(id, "shockPolar5"))
  375. {
  376. //LogicDebug("ShockPolar5: amplitude = 0.2, time = 1.25, itencity = 120");
  377. blender.Shock(MissionCamerasBlender::SH_ShockPolar,0.2f, 1.25f, 120.0f);
  378. }
  379. else
  380. if(string::IsEqual(id, "shockPolar"))
  381. {
  382. if(numParams >= 3)
  383. {
  384. char * tmp = null;
  385. float amp = (float)strtod(params[0], &tmp);
  386. float time = (float)strtod(params[1], &tmp);
  387. float itencity = (float)strtod(params[2], &tmp);
  388. LogicDebug("ShockPolar: amplitude = %f, time = %f, itencity = %f", amp, time, itencity);
  389. blender.Shock(MissionCamerasBlender::SH_ShockPolar,amp, time, itencity);
  390. }
  391. else
  392. {
  393. LogicDebugError("ShockPolar: invalidate params");
  394. }
  395. }
  396. else
  397. if(string::IsEqual(id, "shockPolar_V"))
  398. {
  399. if(numParams >= 3)
  400. {
  401. char * tmp = null;
  402. float amp = (float)strtod(params[0], &tmp);
  403. float time = (float)strtod(params[1], &tmp);
  404. float itencity = (float)strtod(params[2], &tmp);
  405. LogicDebug("ShockPolar: amplitude = %f, time = %f, itencity = %f", amp, time, itencity);
  406. blender.Shock(MissionCamerasBlender::SH_ShockPolar_V,amp, time, itencity);
  407. }
  408. else
  409. {
  410. LogicDebugError("ShockPolar_V: invalidate params");
  411. }
  412. }
  413. else
  414. if(string::IsEqual(id, "shockPolar_H"))
  415. {
  416. if(numParams >= 3)
  417. {
  418. char * tmp = null;
  419. float amp = (float)strtod(params[0], &tmp);
  420. float time = (float)strtod(params[1], &tmp);
  421. float itencity = (float)strtod(params[2], &tmp);
  422. LogicDebug("ShockPolar_H: amplitude = %f, time = %f, itencity = %f", amp, time, itencity);
  423. blender.Shock(MissionCamerasBlender::SH_ShockPolar_H,amp, time, itencity);
  424. }
  425. else
  426. {
  427. LogicDebugError("ShockPolar_H: invalidate params");
  428. }
  429. }
  430. else
  431. if(string::IsEqual(id, "resetShock"))
  432. {
  433. blender.ResetShock();
  434. }
  435. else
  436. if(string::IsEqual(id, "blendtime"))
  437. {
  438. if(numParams >= 1)
  439. {
  440. char * tmp = null;
  441. float fBlendTime = (float)strtod(params[0], &tmp);
  442. LogicDebug("blendtime = %f", fBlendTime);
  443. blender.Init(fBlendTime);
  444. }
  445. else
  446. {
  447. LogicDebugError("blendtime: invalidate params");
  448. }
  449. }
  450. else
  451. if(string::IsEqual(id, "setFov"))
  452. {
  453. if(numParams >= 2)
  454. {
  455. char * tmp = null;
  456. fovChgTarget = (float)strtod(params[0], &tmp) * PI/180.0f;
  457. fovChgTime = fovChgCurTime = (float)strtod(params[1], &tmp);
  458. fovLast = fov;
  459. if (fovChgCurTime<0.01f)
  460. {
  461. fovChgCurTime = -1.0f;
  462. fovChgTime = 0.001f;
  463. fov = fovChgTarget;
  464. fCurFOV = fov;
  465. }
  466. LogicDebug("setFov = %f", fovChgTarget);
  467. }
  468. else
  469. {
  470. LogicDebugError("setFov: invalidate params");
  471. }
  472. }
  473. else
  474. if(string::IsEqual(id, "AutoFocusParams"))
  475. {
  476. if(numParams >= 5)
  477. {
  478. char * tmp = null;
  479. fNeededDist = (float)strtod(params[0], &tmp);
  480. fMinAngle = (float)strtod(params[1], &tmp);
  481. fMaxAngle = (float)strtod(params[2], &tmp);
  482. fMinSpeedAngle = (float)strtod(params[3], &tmp);
  483. fMaxSpeedAngle = (float)strtod(params[4], &tmp);
  484. LogicDebug("AutoFocusParams: Dist = %f, MinAngle = %f, MaxAngle = %f, MinSpeedAngle = %f, MaxSpeedAngle = %f",
  485. fNeededDist, fMinAngle, fMaxAngle, fMinSpeedAngle, fMaxSpeedAngle);
  486. }
  487. else
  488. {
  489. LogicDebugError("AutoFocusParams: invalidate params");
  490. }
  491. }
  492. else
  493. if(string::IsEqual(id, "AutoFocusOn"))
  494. {
  495. AutoZoom = true;
  496. LogicDebug("AutoFocusOn");
  497. }
  498. else
  499. if(string::IsEqual(id, "AutoFocusOff"))
  500. {
  501. AutoZoom = false;
  502. LogicDebug("AutoFocusOff");
  503. }
  504. else
  505. if(string::IsEqual(id, "CrazyOn"))
  506. {
  507. blender.ActiveCrazy(true);
  508. LogicDebug("CrazyOn");
  509. }
  510. else
  511. if(string::IsEqual(id, "CrazyOff"))
  512. {
  513. blender.ActiveCrazy(false);
  514. LogicDebug("CrazyOff");
  515. }
  516. else
  517. if(string::IsEqual(id, "CrazyParams"))
  518. {
  519. if(numParams >= 2)
  520. {
  521. char * tmp = null;
  522. float waveMAXAmp = (float)strtod(params[0], &tmp);
  523. float waveSpeed = (float)strtod(params[1], &tmp);
  524. blender.SetCrazyParams(waveMAXAmp,waveSpeed);
  525. LogicDebug("CrazyParams: Dist = %f, MinAngle = %f",
  526. waveMAXAmp, waveSpeed);
  527. }
  528. else
  529. {
  530. LogicDebugError("CrazyParams: invalidate params");
  531. }
  532. }
  533. else
  534. {
  535. if (GetCameraController())
  536. {
  537. if (GetCameraController()->CheckCommand(id))
  538. {
  539. GetCameraController()->Command(id, numParams, params);
  540. }
  541. }
  542. }
  543. }
  544. bool BaseCamera::CheckCommand(const char * id)
  545. {
  546. if(!id) return false;
  547. if(string::IsEqual(id, "Target"))
  548. {
  549. return true;
  550. }
  551. else
  552. if(string::IsEqual(id, "Reset"))
  553. {
  554. return true;
  555. }
  556. else
  557. if(string::IsEqual(id, "Attach"))
  558. {
  559. return true;
  560. }
  561. else
  562. if(string::IsEqual(id, "Teleport"))
  563. {
  564. return true;
  565. }
  566. else
  567. if(string::IsEqual(id, "shockRND"))
  568. {
  569. return true;
  570. }
  571. else
  572. if(string::IsEqual(id, "shockRND1"))
  573. {
  574. return true;
  575. }
  576. else
  577. if(string::IsEqual(id, "shockRND2"))
  578. {
  579. return true;
  580. }
  581. else
  582. if(string::IsEqual(id, "shockRND3"))
  583. {
  584. return true;
  585. }
  586. else
  587. if(string::IsEqual(id, "shockRND4"))
  588. {
  589. return true;
  590. }
  591. else
  592. if(string::IsEqual(id, "shockRND5"))
  593. {
  594. return true;
  595. }
  596. else
  597. if(string::IsEqual(id, "shockRND_H"))
  598. {
  599. return true;
  600. }
  601. else
  602. if(string::IsEqual(id, "shockRND_V"))
  603. {
  604. return true;
  605. }
  606. else
  607. if(string::IsEqual(id, "shockPolar"))
  608. {
  609. return true;
  610. }
  611. else
  612. if(string::IsEqual(id, "shockPolar1"))
  613. {
  614. return true;
  615. }
  616. else
  617. if(string::IsEqual(id, "shockPolar2"))
  618. {
  619. return true;
  620. }
  621. else
  622. if(string::IsEqual(id, "shockPolar3"))
  623. {
  624. return true;
  625. }
  626. else
  627. if(string::IsEqual(id, "shockPolar4"))
  628. {
  629. return true;
  630. }
  631. else
  632. if(string::IsEqual(id, "shockPolar5"))
  633. {
  634. return true;
  635. }
  636. else
  637. if(string::IsEqual(id, "shockPolar_V"))
  638. {
  639. return true;
  640. }
  641. else
  642. if(string::IsEqual(id, "shockPolar_H"))
  643. {
  644. return true;
  645. }
  646. else
  647. if(string::IsEqual(id, "resetShock"))
  648. {
  649. return true;
  650. }
  651. else
  652. if(string::IsEqual(id, "blendtime"))
  653. {
  654. return true;
  655. }
  656. else
  657. if(string::IsEqual(id, "setFov"))
  658. {
  659. return true;
  660. }
  661. else
  662. if(string::IsEqual(id, "AutoFocusParams"))
  663. {
  664. return true;
  665. }
  666. else
  667. if(string::IsEqual(id, "AutoFocusOn"))
  668. {
  669. return true;
  670. }
  671. else
  672. if(string::IsEqual(id, "AutoFocusOff"))
  673. {
  674. return true;
  675. }
  676. else
  677. if(string::IsEqual(id, "CrazyOn"))
  678. {
  679. return true;
  680. }
  681. else
  682. if(string::IsEqual(id, "CrazyOff"))
  683. {
  684. return true;
  685. }
  686. else
  687. if(string::IsEqual(id, "CrazyParams"))
  688. {
  689. return true;
  690. }
  691. return false;
  692. }
  693. //Инициализировать объект
  694. bool BaseCamera::EditMode_Create(MOPReader & reader)
  695. {
  696. SetUpdate(&BaseCamera::EditModeWork, ML_CAMERAMOVE_FREE + 1);
  697. //Создаём модельку камеры
  698. if(!model)
  699. {
  700. IGMXService * geom = (IGMXService *)api->GetService ("GMXService");
  701. if(!geom) return false;
  702. geom->SetTexturePath("editmode");
  703. model = geom->CreateGMX("editor\\CameraModel.gmx", &Mission().Animation(), &Mission().Particles(), &Mission().Sound());
  704. geom->SetTexturePath("");
  705. }
  706. Create(reader);
  707. return true;
  708. }
  709. //Обновить параметры
  710. bool BaseCamera::EditMode_Update(MOPReader & reader)
  711. {
  712. Create(reader);
  713. return true;
  714. }
  715. //Получить размеры описывающего ящика
  716. void BaseCamera::EditMode_GetSelectBox(Vector & min, Vector & max)
  717. {
  718. if(model)
  719. {
  720. min = model->GetLocalBound().vMin - 0.1f;
  721. max = model->GetLocalBound().vMax + 0.1f;
  722. return;
  723. }
  724. min = -0.3f;
  725. max = 0.3f;
  726. }
  727. #ifndef MIS_STOP_EDIT_FUNCS
  728. //Выделить объект
  729. void BaseCamera::EditMode_Select(bool isSelect)
  730. {
  731. MissionObject::EditMode_Select(isSelect);
  732. if(!EditMode_IsOn()) return;
  733. if(isSelect)
  734. {
  735. Reset();
  736. SetUpdate(&BaseCamera::EditModeDrawSelected, ML_ALPHA5 + 10);
  737. }
  738. else
  739. {
  740. DelUpdate(&BaseCamera::EditModeDrawSelected);
  741. }
  742. }
  743. #endif
  744. //Активировать/деактивировать объект
  745. void BaseCamera::Activate(bool isActive)
  746. {
  747. blender.ResetShock();
  748. // Vano: добавил отключение crazy cam, а то оно могло остаться навсегда, если между Crazy(true)..Crazy(false) было переключение камер
  749. blender.ResetCrazy();
  750. if(IsActive() == isActive) return;
  751. MissionObject::Activate(isActive);
  752. // говорим контроллеру камер о своей активации
  753. if(isActive)
  754. {
  755. MGIterator* iter;
  756. iter = &Mission().GroupIterator(CAMERA_CONTROLLER_GROUP, _FL_);
  757. bool NeedCamBlend = true;
  758. if (!iter->IsDone())
  759. {
  760. CameraController* CamController = (CameraController*)iter->Get();
  761. NeedCamBlend = !CamController->IsHasentActiveCam();
  762. CamController->SetActiveCamera(this);
  763. }
  764. iter->Release();
  765. LogicDebug("Activate");
  766. LogicDebug("Reset");
  767. Reset();
  768. if(!EditMode_IsOn())
  769. {
  770. if (NeedCamBlend)
  771. {
  772. Matrix viewmatrix = Render().GetView();
  773. viewmatrix.Inverse();
  774. Matrix mat = Mission().GetSwingMatrix();
  775. mat.Inverse();
  776. viewmatrix = mat * viewmatrix;
  777. viewmatrix.Inverse();
  778. blender.Activate(viewmatrix, Render().GetProjection(),
  779. (float)Render().GetViewport().Width,
  780. (float)Render().GetViewport().Height,
  781. Render().GetWideScreenAspectWidthMultipler());
  782. }
  783. SetUpdate(&BaseCamera::Work, level);
  784. //Work(0, level);
  785. }
  786. /*if(!EditMode_IsOn())
  787. {
  788. SetUpdate(&BaseCamera::EditModeDrawSelected, ML_ALPHA5 + 10);
  789. }*/
  790. }
  791. else
  792. {
  793. MGIterator* iter;
  794. iter = &Mission().GroupIterator(CAMERA_CONTROLLER_GROUP, _FL_);
  795. if (!iter->IsDone())
  796. {
  797. CameraController* CamController = (CameraController*)iter->Get();
  798. CamController->FindHighestActiveCam();
  799. }
  800. iter->Release();
  801. LogicDebug("Deactivate");
  802. if(!EditMode_IsOn())
  803. {
  804. DelUpdate(&BaseCamera::Work);
  805. }
  806. debugdraw_enbled = false;
  807. /*if(!EditMode_IsOn())
  808. {
  809. DelUpdate(&BaseCamera::EditModeDrawSelected);
  810. }*/
  811. }
  812. }
  813. //Автоматический расчет FOV
  814. void BaseCamera::AutoFocusCam(float dltTime)
  815. {
  816. float fNeededFOV = fov;
  817. if (AutoZoom)
  818. {
  819. Vector cam_pos;
  820. GetCameraPosition(cam_pos);
  821. {
  822. if(targetID.NotEmpty())
  823. {
  824. if(!target.Validate())
  825. {
  826. FindObject(targetID, target);
  827. }
  828. }
  829. if(target.Validate())
  830. {
  831. Matrix mtx;
  832. target.Ptr()->GetMatrix(mtx);
  833. Vector target_pos = mtx*targetPos;
  834. float fDist=(cam_pos-target_pos).GetLength();
  835. fNeededFOV = fNeededDist / fDist * 2;
  836. if (fNeededFOV>PI * 0.55f) fNeededFOV = PI * 0.55f;
  837. if (fNeededFOV>fCurFOV)
  838. {
  839. fNeededFOV=fCurFOV;
  840. }
  841. }
  842. }
  843. }
  844. float tmp = (fNeededFOV - fCurFOV);
  845. float delta = tmp;
  846. float k = SIGN(delta);
  847. delta = fabs(delta);
  848. if (delta< fMinAngle*PI/180) delta = fMinAngle*PI/180;
  849. if (delta> fMaxAngle*PI/180) delta = fMaxAngle*PI/180;
  850. float fAngleSpeed = (delta - fMinAngle*PI/180)/(fMaxAngle*PI/180 - fMinAngle*PI/180);
  851. fAngleSpeed = (fMinSpeedAngle + (fMaxSpeedAngle - fMinSpeedAngle) * fAngleSpeed) * PI/180;
  852. if (dltTime * fAngleSpeed > tmp * k)
  853. {
  854. fCurFOV = fNeededFOV;
  855. }
  856. else
  857. {
  858. fCurFOV += dltTime * fAngleSpeed * k;
  859. }
  860. }
  861. /*
  862. void _cdecl BaseCamera::CameraDebugDraw(float dltTime, long level)
  863. {
  864. if (IsActive() == false)
  865. {
  866. return;
  867. }
  868. Render().Print(100, 100, 0xFFFFFFFF, "%s, fov %f, original fov from designers %f (%f)", GetObjectID().c_str(), (debugFovToPrint/PI)*180.0f, (debugInputFov/PI)*180.0f, (debugCamFov/PI)*180.0f);
  869. }
  870. */
  871. //Работа
  872. void _cdecl BaseCamera::Work(float dltTime, long level)
  873. {
  874. if (fovChgCurTime>0.0f)
  875. {
  876. fovChgCurTime -= dltTime;
  877. if (fovChgCurTime<0.0f)
  878. {
  879. fovChgCurTime = -1.0f;
  880. fov = fovChgTarget;
  881. }
  882. else
  883. {
  884. fov = fovLast + (fovChgTarget - fovLast)*(1.0f - fovChgCurTime/fovChgTime);
  885. }
  886. }
  887. WorkUpdate(dltTime);
  888. blender.Update(dltTime);
  889. Matrix mat(true);
  890. mat = Mission().GetSwingMatrix()*GetMatrix(Matrix());
  891. Sound().SetListenerMatrix(mat);
  892. mat.Inverse();
  893. Render().SetView(mat);
  894. //Render().SetView(mat2) ;//(Mission().GetSwingMatrix()*GetMatrix(Matrix())).BuildViewFromObject());
  895. AutoFocusCam(dltTime);
  896. //float wideConst = Render().GetWideScreenAspectFovMultipler();
  897. float cameraFov16to9 = GetCameraFoV();
  898. //1.225f это коэфицент что бы не сломались старые fov он не нужен, просто что бы заново все fov
  899. //дизайнерам не настраивать, без него fov просто можно брать из Maya/Max при камере 16:9
  900. cameraFov16to9 = cameraFov16to9 * 1.225f;
  901. //debugCamFov = cameraFov16to9;
  902. float fPerspective = blender.GetFov(cameraFov16to9);
  903. //fPerspective *= wideConst;
  904. //float fHeight = (float)Render().GetViewport().Width * ((3.0f / 4.0f) / wideConst);
  905. //float fWidth = (float)Render().GetViewport().Width;
  906. //Max: математика для корректировки ФОВ для текущего соотношения сторон
  907. //картинки совпадали 16/9 и 4.3 пиксель в пиксель. Только обрезались поля.
  908. //debugInputFov = fPerspective;
  909. float fWidth = (float)Render().GetViewport().Width;
  910. float fHeight = (float)Render().GetViewport().Height;
  911. fPerspective = recalculateFov(fWidth, fHeight, Render().GetWideScreenAspectWidthMultipler(), fPerspective);
  912. /*
  913. float _fWidth = (float)Render().GetViewport().Width;
  914. float _fHeight = (float)Render().GetViewport().Height;
  915. float testFov = invRecalculateFov(_fWidth, _fHeight, Render().GetWideScreenAspectWidthMultipler(), fPerspective);
  916. assert(fabsf(testFov - debugInputFov) < 0.0001f);
  917. */
  918. /*
  919. float fWidth = (float)Render().GetViewport().Width;
  920. float fHeight = (float)Render().GetViewport().Height;
  921. //float aspect = fWidth/fHeight;//wideConst;//4.0f/3.0f;
  922. float aspect = (1.0f/Render().GetWideScreenAspectWidthMultipler()) * (fWidth/fHeight);
  923. float kCorrection = Clampf(aspect*9.0f/16.0f);
  924. float tg = tan(fPerspective*0.5f);
  925. float ktg = tg*kCorrection;
  926. float ang = atan(ktg)*2.0f;
  927. fHeight = fWidth*(9.0f/16.0f)*fPerspective/ang;
  928. fPerspective = ang;
  929. */
  930. //debugFovToPrint = fPerspective;
  931. //Render().Print(100, 100, 0xffffffff, "Current FOV = %f", (fPerspective/PI)*180.0f);
  932. Render().SetPerspective(fPerspective, fWidth, fHeight, 0.1f, 4000.0f);
  933. /*
  934. Matrix prj = Render().GetProjection();
  935. float fovFromProjMatrix = float(fabs(atan(1.0f/prj.m[0][0])*2.0));
  936. float actFOV = invRecalculateFov(_fWidth, _fHeight, Render().GetWideScreenAspectWidthMultipler(), fovFromProjMatrix);
  937. assert(fabsf(actFOV - debugInputFov) < 0.0001f);
  938. */
  939. if (!EditMode_IsOn())
  940. {
  941. if (api->DebugKeyState('Z','X'))
  942. {
  943. debugdraw_enbled = !debugdraw_enbled;
  944. Sleep(200);
  945. if (debugdraw_enbled)
  946. {
  947. SetUpdate(&BaseCamera::DebugDraw,ML_ALPHA5 + 10);
  948. }
  949. else
  950. {
  951. DelUpdate(&BaseCamera::DebugDraw);
  952. }
  953. }
  954. }
  955. }
  956. //Работа в режиме редактирования
  957. void _cdecl BaseCamera::EditModeWork(float dltTime, long level)
  958. {
  959. if(!EditMode_IsVisible() && !EditMode_IsSelect()) return;
  960. if(EditMode_IsSelect() && isPreview)
  961. {
  962. Work(dltTime, level);
  963. }
  964. else
  965. {
  966. if (Mission().EditMode_IsAdditionalDraw() && bDrawCamera)
  967. {
  968. Matrix mtx;
  969. GetMatrix(mtx);
  970. if(model)
  971. {
  972. model->SetTransform(mtx);
  973. model->Draw();
  974. }
  975. else
  976. {
  977. Render().DrawSphere(mtx.pos, 0.3f);
  978. }
  979. }
  980. }
  981. }
  982. //Отрисовка в выделеном режиме
  983. void _cdecl BaseCamera::EditModeDrawSelected(float dltTime, long level)
  984. {
  985. //if (debugdraw_enbled) return;
  986. if(!isPreview)
  987. {
  988. SelectedDraw(dltTime);
  989. }
  990. SelectedUpdate(dltTime);
  991. }
  992. //Обновить состояние для предпросмотра
  993. void BaseCamera::SelectedUpdate(float dltTime)
  994. {
  995. }
  996. //Нарисовать дополнительную информацию нри селекте
  997. void BaseCamera::SelectedDraw(float dltTime)
  998. {
  999. if (debugdraw_enbled) return;
  1000. if (!bDrawCamera) return;
  1001. Vector v[12];
  1002. float r = 30.0f;
  1003. float xy = r*sinf(GetCameraFoV()*0.5f);
  1004. float z = r*cosf(GetCameraFoV()*0.5f);
  1005. v[0] = Vector(0.0f, 0.0f, 0.0f);
  1006. v[1] = Vector(xy, -xy, z);
  1007. v[2] = Vector(-xy, -xy, z);
  1008. v[3] = Vector(0.0f, 0.0f, 0.0f);
  1009. v[4] = Vector(xy, -xy, z);
  1010. v[5] = Vector(xy, xy, z);
  1011. v[6] = Vector(0.0f, 0.0f, 0.0f);
  1012. v[7] = Vector(xy, xy, z);
  1013. v[8] = Vector(-xy, xy, z);
  1014. v[9] = Vector(0.0f, 0.0f, 0.0f);
  1015. v[10] = Vector(-xy, xy, z);
  1016. v[11] = Vector(-xy, -xy, z);
  1017. Matrix mtx;
  1018. GetMatrix(mtx);
  1019. Render().SetWorld(mtx);
  1020. ShaderId ShowCameraFrustum_id;
  1021. Render().GetShaderId("ShowCameraFrustum", ShowCameraFrustum_id);
  1022. Render().DrawPrimitiveUP(ShowCameraFrustum_id, PT_TRIANGLELIST, 4, v, sizeof(Vector));
  1023. Render().DrawMatrix(mtx);
  1024. }
  1025. //Получить указатель на контролер камеры
  1026. CameraController * BaseCamera::GetCameraController()
  1027. {
  1028. MOSafePointerType<CameraController> CamController;
  1029. static const ConstString objectId("Camera Controller");
  1030. FindObject(objectId, CamController.GetSPObject());
  1031. if(!CamController.Ptr() && !EditMode_IsOn())
  1032. {
  1033. MOPWriter writer('0.00', "Camera Controller");
  1034. Mission().CreateObject(CamController.GetSPObject(), "CameraController", objectId, EditMode_IsOn());
  1035. if(!CamController.Ptr())
  1036. {
  1037. api->Trace("Character can't created. CameraController not be found or created");
  1038. }
  1039. }
  1040. return CamController.Ptr();
  1041. }
  1042. void _cdecl BaseCamera::DebugDraw(float dltTime, long level)
  1043. {
  1044. EditModeDrawSelected(dltTime, level);
  1045. RS_SPRITE spr[4];
  1046. float fPosX = -1.0f;
  1047. float fPosY = 1.0f-0.075f;
  1048. spr[0].vPos = Vector (fPosX, fPosY+0.075f, 0.0f);
  1049. spr[1].vPos = Vector (fPosX+1.0f, fPosY+0.075f, 0.0f);
  1050. spr[2].vPos = Vector (fPosX+1.0f, fPosY, 0.0f);
  1051. spr[3].vPos = Vector (fPosX, fPosY, 0.0f);
  1052. spr[0].tv = 0.0f;
  1053. spr[0].tu = 0.0f;
  1054. spr[0].dwColor = 0xAA000000;
  1055. spr[1].tv = 0.0f;
  1056. spr[1].tu = 1.0f;
  1057. spr[1].dwColor = 0xAA000000;
  1058. spr[2].tv = 1.0f;
  1059. spr[2].tu = 1.0f;
  1060. spr[2].dwColor = 0xAA000000;
  1061. spr[3].tv = 1.0f;
  1062. spr[3].tu = 0.0f;
  1063. spr[3].dwColor = 0xAA000000;
  1064. Render().DrawSprites(NULL,spr, 1);
  1065. Render().Print(0,0,0xffff00ff,"%s fov - %4.3f cur_fov - %4.3f",GetObjectID().c_str(),Rad2Deg(fov),Rad2Deg(fCurFOV));
  1066. }