MissionRandomSound.cpp 2.9 KB

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  1. #include "MissionRandomSound.h"
  2. MissionRandomSound::MissionRandomSound() : volumes(_FL_)
  3. {
  4. }
  5. MissionRandomSound::~MissionRandomSound()
  6. {
  7. }
  8. //Инициализировать объект
  9. bool MissionRandomSound::Create(MOPReader & reader)
  10. {
  11. volumes.DelAll();
  12. volumes.AddElements(reader.Array());
  13. for(long i = 0; i < volumes; i++)
  14. {
  15. Vector pos = reader.Position();
  16. Vector ang = reader.Angles();
  17. volumes[i].mtx.Build(ang, pos);
  18. volumes[i].size = reader.Position();
  19. }
  20. return CreateSounds(reader, &Vector(0.0f));
  21. }
  22. //Инициализировать объект
  23. bool MissionRandomSound::EditMode_Create(MOPReader & reader)
  24. {
  25. SetUpdate(&MissionRandomSound::EditModeDraw, ML_GEOMETRY5);
  26. Create(reader);
  27. return true;
  28. }
  29. //Обновить параметры
  30. bool MissionRandomSound::EditMode_Update(MOPReader & reader)
  31. {
  32. Create(reader);
  33. return true;
  34. }
  35. //Рисование модельки в режиме редактирования
  36. void _cdecl MissionRandomSound::EditModeDraw(float dltTime, long level)
  37. {
  38. if(!EditMode_IsSelect()) return;
  39. if(!Mission().EditMode_IsAdditionalDraw()) return;
  40. for(long i = 0; i < volumes; i++)
  41. {
  42. SoundVolume & sv = volumes[i];
  43. Render().DrawBox(-sv.size, sv.size, sv.mtx, 0xff00ffff);
  44. }
  45. for(long i = 0; i < sounds; i++)
  46. {
  47. SoundElement & se = sounds[i];
  48. if(!se.sound) continue;
  49. if(se.states & s_stoped) continue;
  50. if(!se.sound->IsPlay()) continue;
  51. Render().DrawSphere(((ISound3D *)se.sound)->GetPosition(), 0.7f, 0xff0000ff);
  52. }
  53. }
  54. //Работа
  55. void _cdecl MissionRandomSound::Work(float dltTime, long level)
  56. {
  57. if(EditMode_IsOn() && !EditMode_IsSelect())
  58. {
  59. return;
  60. }
  61. for(long i = 0; i < sounds; i++)
  62. {
  63. SoundElement & se = sounds[i];
  64. if(!se.sound) continue;
  65. if(se.states & s_stoped) continue;
  66. if(se.sound->IsPlay()) continue;
  67. se.waitTime -= dltTime;
  68. if(se.waitTime > 0.0f) continue;
  69. if((se.states & s_periodical) == 0)
  70. {
  71. se.states |= s_stoped;
  72. }
  73. se.waitTime = se.minTime + Rnd(se.maxTime - se.minTime);
  74. ((ISound3D *)se.sound)->SetPosition(GetRandomPosition());
  75. se.sound->Play();
  76. }
  77. }
  78. //Найти произвольную позицию
  79. inline Vector MissionRandomSound::GetRandomPosition()
  80. {
  81. long index = (long)Rnd((float)volumes.Size());
  82. if(index >= volumes) index = volumes - 1;
  83. SoundVolume & sv = volumes[index];
  84. return sv.mtx*Vector().Rand(-sv.size, sv.size);
  85. }
  86. //============================================================================================
  87. //Параметры инициализации
  88. //============================================================================================
  89. MOP_BEGINLISTCG(MissionRandomSound, "Random sound", '1.00', 100, "Sound play at random positions", "Effects")
  90. MOP_ARRAYBEG("Boxes", 1, 100)
  91. MOP_POSITION("Position", Vector(0.0f))
  92. MOP_ANGLES("Angles", Vector(0.0f))
  93. MOP_POSITIONEX("Size", Vector(1.0f), Vector(0.0f), Vector(1000.0f))
  94. MOP_ARRAYEND
  95. MISSION_SOUND_PARAMS
  96. MOP_ENDLIST(MissionRandomSound)