| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Final Release|Win32">
- <Configuration>Final Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Pix profile|Win32">
- <Configuration>Pix profile</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Xbox360 Release|Win32">
- <Configuration>Xbox360 Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{D9EA73CF-2949-43C2-907B-FAEC190B3CEF}</ProjectGuid>
- <SccProjectName>\Workspace\CaptainBlood\Programming\DRIVE_V3\</SccProjectName>
- <SccLocalPath>..</SccLocalPath>
- <SccProvider>MSSCCI:Alienbrain</SccProvider>
- <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- <UseOfMfc>false</UseOfMfc>
- <CharacterSet>MultiByte</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- <UseOfMfc>false</UseOfMfc>
- <CharacterSet>MultiByte</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- <UseOfMfc>false</UseOfMfc>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- <UseOfMfc>false</UseOfMfc>
- <CharacterSet>MultiByte</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>16.0.32002.118</_ProjectFileVersion>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Midl>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <MkTypLibCompatible>true</MkTypLibCompatible>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <TargetEnvironment>Win32</TargetEnvironment>
- <TypeLibraryName>.\Release/Particles.tlb</TypeLibraryName>
- <HeaderFileName />
- </Midl>
- <ClCompile>
- <Optimization>Full</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <PreprocessorDefinitions>ENABLE_PARTICLE_THREADS;WIN32;NDEBUG;_WINDOWS;_USRDLL;PARTICLES_EXPORTS;USE_XML_FILE_FORMAT_;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
- <PrecompiledHeader />
- <PrecompiledHeaderOutputFile>.\temp\Release/Particles.pch</PrecompiledHeaderOutputFile>
- <AssemblerListingLocation>.\temp\Release/</AssemblerListingLocation>
- <ObjectFileName>.\temp\Release/</ObjectFileName>
- <ProgramDataBaseFileName>.\temp\Release/</ProgramDataBaseFileName>
- <WarningLevel>Level3</WarningLevel>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CallingConvention>Cdecl</CallingConvention>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <Culture>0x0419</Culture>
- </ResourceCompile>
- <Link>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName).pdb</ProgramDatabaseFile>
- <ProfileGuidedDatabase />
- <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
- <TargetMachine>MachineX86</TargetMachine>
- </Link>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Midl>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <MkTypLibCompatible>true</MkTypLibCompatible>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <TargetEnvironment>Win32</TargetEnvironment>
- <TypeLibraryName>.\Debug/Particles.tlb</TypeLibraryName>
- <HeaderFileName />
- </Midl>
- <ClCompile>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>ENABLE_PARTICLE_THREADS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
- <PrecompiledHeader />
- <PrecompiledHeaderOutputFile>.\temp\Debug/Particles.pch</PrecompiledHeaderOutputFile>
- <AssemblerListingLocation>.\temp\Debug/</AssemblerListingLocation>
- <ObjectFileName>.\temp\Debug/</ObjectFileName>
- <ProgramDataBaseFileName>.\temp\Debug/</ProgramDataBaseFileName>
- <WarningLevel>Level3</WarningLevel>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CallingConvention>Cdecl</CallingConvention>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <Culture>0x0419</Culture>
- </ResourceCompile>
- <Link>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName)_d.pdb</ProgramDatabaseFile>
- <ProfileGuidedDatabase />
- <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
- <TargetMachine>MachineX86</TargetMachine>
- </Link>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">
- <ClCompile>
- <PreprocessorDefinitions>ENABLE_PARTICLE_THREADS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- <Link>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">
- <Midl>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <MkTypLibCompatible>true</MkTypLibCompatible>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <TargetEnvironment>Win32</TargetEnvironment>
- <TypeLibraryName>.\Release/Particles.tlb</TypeLibraryName>
- <HeaderFileName />
- </Midl>
- <ClCompile>
- <Optimization>Full</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <PreprocessorDefinitions>ENABLE_PARTICLE_THREADS;WIN32;NDEBUG;_WINDOWS;_USRDLL;PARTICLES_EXPORTS;USE_XML_FILE_FORMAT_;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
- <PrecompiledHeader />
- <PrecompiledHeaderOutputFile>.\temp\Release/Particles.pch</PrecompiledHeaderOutputFile>
- <AssemblerListingLocation>.\temp\Release/</AssemblerListingLocation>
- <ObjectFileName>.\temp\Release/</ObjectFileName>
- <ProgramDataBaseFileName>.\temp\Release/</ProgramDataBaseFileName>
- <WarningLevel>Level3</WarningLevel>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CallingConvention>Cdecl</CallingConvention>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <Culture>0x0419</Culture>
- </ResourceCompile>
- <Link>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName)_p.pdb</ProgramDatabaseFile>
- <ProfileGuidedDatabase />
- <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
- <TargetMachine>MachineX86</TargetMachine>
- </Link>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">
- <Midl>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <MkTypLibCompatible>true</MkTypLibCompatible>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <TargetEnvironment>Win32</TargetEnvironment>
- <TypeLibraryName>.\Release/Particles.tlb</TypeLibraryName>
- <HeaderFileName />
- </Midl>
- <ClCompile>
- <Optimization>Full</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <PreprocessorDefinitions>ENABLE_PARTICLE_THREADS;WIN32;NDEBUG;_WINDOWS;_USRDLL;PARTICLES_EXPORTS;USE_XML_FILE_FORMAT_;STOP_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <StringPooling>true</StringPooling>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
- <PrecompiledHeader />
- <PrecompiledHeaderOutputFile>.\temp\Release/Particles.pch</PrecompiledHeaderOutputFile>
- <AssemblerOutput />
- <AssemblerListingLocation>.\temp\Release/</AssemblerListingLocation>
- <ObjectFileName>.\temp\Release/</ObjectFileName>
- <ProgramDataBaseFileName>.\temp\Release/</ProgramDataBaseFileName>
- <WarningLevel>Level3</WarningLevel>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DebugInformationFormat />
- <CallingConvention>Cdecl</CallingConvention>
- </ClCompile>
- <ResourceCompile>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <Culture>0x0419</Culture>
- </ResourceCompile>
- <Link>
- <ShowProgress>NotSet</ShowProgress>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <GenerateDebugInformation>false</GenerateDebugInformation>
- <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName).pdb</ProgramDatabaseFile>
- <ProfileGuidedDatabase />
- <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
- <TargetMachine>MachineX86</TargetMachine>
- </Link>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClInclude Include="..\common_h\particles.h" />
- <ClInclude Include="..\common_h\particles\iparticlemanager.h" />
- <ClInclude Include="..\common_h\particles\iparticlesservice.h" />
- <ClInclude Include="..\common_h\particles\iparticlesystem.h" />
- <ClInclude Include="..\Common_h\tinyxml\tinystr.h" />
- <ClInclude Include="..\Common_h\tinyxml\tinyxml.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\Particles\ParticlesCommon.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\Particles\ParticlesPixelShader.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\Particles\ParticlesStruct.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\Particles\ParticlesVertexShader.h" />
- <ClInclude Include="DataCache\DataCache.h" />
- <ClInclude Include="Editor\ArcBall\ArcBall.h" />
- <ClInclude Include="Editor\CustomControls\coloredit.h" />
- <ClInclude Include="Editor\customcontrols\gui_grapheditor.h" />
- <ClInclude Include="Editor\customcontrols\gui_graphline.h" />
- <ClInclude Include="Editor\customcontrols\gui_linelist.h" />
- <ClInclude Include="Editor\customcontrols\gui_viewport.h" />
- <ClInclude Include="Editor\CustomControls\StrUtil.h" />
- <ClInclude Include="Editor\CustomControls\texturesselector.h" />
- <ClInclude Include="Editor\CustomControls\texview.h" />
- <ClInclude Include="Editor\EditorMain.h" />
- <ClInclude Include="Editor\Editors\base.h" />
- <ClInclude Include="Editor\Editors\bool.h" />
- <ClInclude Include="Editor\Editors\color.h" />
- <ClInclude Include="Editor\Editors\float.h" />
- <ClInclude Include="Editor\Editors\graph.h" />
- <ClInclude Include="Editor\Editors\position.h" />
- <ClInclude Include="Editor\Editors\string.h" />
- <ClInclude Include="Editor\Editors\uv.h" />
- <ClInclude Include="Editor\Forms\choosename.h" />
- <ClInclude Include="Editor\Forms\mainwindow.h" />
- <ClInclude Include="Editor\Forms\projectbrowser.h" />
- <ClInclude Include="Editor\Forms\rename.h" />
- <ClInclude Include="Editor\Forms\systemselect.h" />
- <ClInclude Include="gizmo\gizmo.h" />
- <ClInclude Include="ICommon\BillBoard.h" />
- <ClInclude Include="ICommon\ColorVertex.h" />
- <ClInclude Include="ICommon\EditorTypes.h" />
- <ClInclude Include="ICommon\GraphTime.h" />
- <ClInclude Include="ICommon\GraphVertex.h" />
- <ClInclude Include="ICommon\IEmitter.h" />
- <ClInclude Include="ICommon\MemFile.h" />
- <ClInclude Include="ICommon\Names.h" />
- <ClInclude Include="ICommon\Particle.h" />
- <ClInclude Include="ICommon\Types.h" />
- <ClInclude Include="Manager\particlemanager.h" />
- <ClInclude Include="manager\SyncParams.h" />
- <ClInclude Include="Service\particleservice.h" />
- <ClInclude Include="System\DataDesc\data_desc.h" />
- <ClInclude Include="System\DataSource\DataBool.h" />
- <ClInclude Include="System\DataSource\DataColor.h" />
- <ClInclude Include="System\DataSource\DataFloat.h" />
- <ClInclude Include="System\DataSource\DataGraph.h" />
- <ClInclude Include="System\DataSource\DataPosition.h" />
- <ClInclude Include="System\DataSource\DataSource.h" />
- <ClInclude Include="System\DataSource\DataString.h" />
- <ClInclude Include="System\DataSource\DataUV.h" />
- <ClInclude Include="System\DataSource\FieldList.h" />
- <ClInclude Include="System\Emitters\base.h" />
- <ClInclude Include="System\Emitters\point.h" />
- <ClInclude Include="System\ParticleProcessor\bb_processor.h" />
- <ClInclude Include="System\ParticleProcessor\nameparser.h" />
- <ClInclude Include="System\ParticleProcessor\physic.h" />
- <ClInclude Include="System\ParticleSystem\particlesystem.h" />
- <ClInclude Include="system\particlesystem\SystemProxy.h" />
- <ClInclude Include="textfile.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\Common_h\tinyxml\tinystr.cpp" />
- <ClCompile Include="..\Common_h\tinyxml\tinyxml.cpp" />
- <ClCompile Include="..\Common_h\tinyxml\tinyxmlerror.cpp" />
- <ClCompile Include="..\Common_h\tinyxml\tinyxmlparser.cpp" />
- <ClCompile Include="DataCache\DataCache.cpp" />
- <ClCompile Include="Editor\ArcBall\ArcBall.cpp" />
- <ClCompile Include="Editor\CustomControls\coloredit.cpp" />
- <ClCompile Include="Editor\customcontrols\gui_grapheditor.cpp" />
- <ClCompile Include="Editor\customcontrols\gui_graphline.cpp" />
- <ClCompile Include="Editor\customcontrols\gui_linelist.cpp" />
- <ClCompile Include="Editor\customcontrols\gui_viewport.cpp" />
- <ClCompile Include="Editor\CustomControls\StrUtil.cpp" />
- <ClCompile Include="Editor\CustomControls\texturesselector.cpp" />
- <ClCompile Include="Editor\CustomControls\texview.cpp" />
- <ClCompile Include="Editor\EditorMain.cpp" />
- <ClCompile Include="Editor\Editors\bool.cpp" />
- <ClCompile Include="Editor\Editors\color.cpp" />
- <ClCompile Include="Editor\Editors\float.cpp" />
- <ClCompile Include="Editor\Editors\graph.cpp" />
- <ClCompile Include="Editor\Editors\position.cpp" />
- <ClCompile Include="Editor\Editors\string.cpp" />
- <ClCompile Include="Editor\Editors\uv.cpp" />
- <ClCompile Include="Editor\Forms\choosename.cpp" />
- <ClCompile Include="Editor\Forms\mainwindow.cpp" />
- <ClCompile Include="Editor\Forms\projectbrowser.cpp" />
- <ClCompile Include="Editor\Forms\rename.cpp" />
- <ClCompile Include="Editor\Forms\systemselect.cpp" />
- <ClCompile Include="gizmo\gizmo.cpp" />
- <ClCompile Include="Manager\particlemanager.cpp" />
- <ClCompile Include="Service\particleservice.cpp" />
- <ClCompile Include="System\DataDesc\data_desc.cpp" />
- <ClCompile Include="System\DataSource\DataBool.cpp" />
- <ClCompile Include="System\DataSource\DataColor.cpp" />
- <ClCompile Include="System\DataSource\DataFloat.cpp" />
- <ClCompile Include="System\DataSource\DataGraph.cpp" />
- <ClCompile Include="System\DataSource\DataPosition.cpp" />
- <ClCompile Include="System\DataSource\DataSource.cpp" />
- <ClCompile Include="System\DataSource\DataString.cpp" />
- <ClCompile Include="System\DataSource\DataUV.cpp" />
- <ClCompile Include="System\DataSource\FieldList.cpp" />
- <ClCompile Include="System\Emitters\base.cpp" />
- <ClCompile Include="System\Emitters\point.cpp" />
- <ClCompile Include="System\ParticleProcessor\bb_processor.cpp" />
- <ClCompile Include="System\ParticleSystem\particlesystem.cpp" />
- <ClCompile Include="system\particlesystem\SystemProxy.cpp" />
- </ItemGroup>
- <ItemGroup>
- <Text Include="ICommon\readme.txt" />
- </ItemGroup>
- <ItemGroup>
- <None Include="doc\PARTICLES EDITOR.doc" />
- </ItemGroup>
- <ItemGroup>
- <FxCompile Include="..\ENGINE\modules\Shaders\Particles\Types\Particles.fx" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|