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- #include "DataFloat.h"
- #include "..\..\icommon\memfile.h"
- #include "..\..\..\common_h\core.h"
- #include "fieldlist.h"
- #include "..\..\TextFile.h"
- #ifndef _XBOX
- #include "..\..\..\common_h\tinyxml\tinyxml.h"
- #endif
- #include "..\..\..\Common_h\data_swizzle.h"
- //конструктор/деструктор
- DataFloat::DataFloat (FieldList* pMaster)
- {
- szName = NULL;
- szEditorName = NULL;
- Master = pMaster;
- Value = 0.0f;
- }
- DataFloat::~DataFloat ()
- {
- }
- //Получить значение
- float DataFloat::GetValue ()
- {
- return Value;
- }
- //Установить значение
- void DataFloat::SetValue (float val)
- {
- Value = val;
- if (Master) Master->UpdateCache();
- }
- void DataFloat::Load (MemFile* File)
- {
- float fValue = 0.0f;
- File->ReadType(fValue);
- XSwizzleFloat(fValue);
- SetValue (fValue);
- //static char AttribueName[128];
- dword NameLength = 0;
- File->ReadType(NameLength);
- XSwizzleDWord(NameLength);
- Assert (NameLength < 128);
- //File->Read(AttribueName, NameLength);
- const char* AttribueName = File->GetPointerToString(NameLength);
- SetName (AttribueName, "a");
- if (Master) Master->UpdateCache();
- }
- void DataFloat::SetName (const char* szName, const char* szEditorName)
- {
- //api->Trace("DataFloat::SetName - '%s'", szName);
- this->szName = szName;
- this->szEditorName = szEditorName;
- }
- const char* DataFloat::GetName ()
- {
- return szName;
- }
- void DataFloat::Write (MemFile* File)
- {
- float fValue = GetValue();
- File->WriteType(fValue);
- //save name
- DWORD NameLength = crt_strlen (szName);
- DWORD NameLengthPlusZero = NameLength+1;
- File->WriteType(NameLengthPlusZero);
- Assert (NameLength < 128);
- File->Write(szName, NameLength);
- File->WriteZeroByte();
- }
- const char* DataFloat::GetEditorName ()
- {
- return szEditorName;
- }
- #ifndef _XBOX
- void DataFloat::WriteXML (TextFile* xmlFile, dword level)
- {
- xmlFile->Write((level+1), "<Name val = \"%s\" />\n", szName);
- xmlFile->Write((level+1), "<Value val = \"%f\" />\n", GetValue());
- }
- void DataFloat::LoadXML (TiXmlElement* root)
- {
- TiXmlElement* name = root->FirstChildElement("Name");
- TiXmlElement* value = root->FirstChildElement("Value");
- if (name)
- {
- SetName (name->Attribute("val"), "a");
- }
- if (value)
- {
- SetValue ((float)atof (value->Attribute("val")));
- }
- }
- #endif
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