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- #include "DataUV.h"
- #include "..\..\icommon\memfile.h"
- #include "..\..\..\common_h\core.h"
- #include "fieldlist.h"
- #include "..\..\TextFile.h"
- #ifndef _XBOX
- #include "..\..\..\common_h\tinyxml\tinyxml.h"
- #endif
- #include "..\..\..\Common_h\data_swizzle.h"
- //конструктор/деструктор
- DataUV::DataUV (FieldList* pMaster) : Frames (_FL_, 1)
- {
- szName = NULL;
- szEditorName = NULL;
- Master = pMaster;
- }
- DataUV::~DataUV ()
- {
- }
- //Получить значение [ x,y = UV1; z,w = UV2 ]
- const Vector4 &DataUV::GetValue (DWORD FrameNum)
- {
- DWORD TotalFrames = Frames.Size();
- FrameNum = FrameNum % TotalFrames;
- return Frames[FrameNum];
- }
- //Установить значения
- void DataUV::SetValues (const Vector4* _Frames, DWORD FramesCount)
- {
- Frames.DelAll();
- for (DWORD n = 0; n < FramesCount; n++)
- {
- Frames.Add(_Frames[n]);
- }
- if (Master) Master->UpdateCache();
- }
- //Получить кол-во кадров
- DWORD DataUV::GetFrameCount ()
- {
- return Frames.Size();
- }
- void DataUV::Load (MemFile* File)
- {
- dword ElementCount = 0;
- File->ReadType(ElementCount);
- XSwizzleDWord(ElementCount);
- for (DWORD n = 0; n < ElementCount; n++)
- {
- Vector4 rFrame;
- File->ReadType(rFrame.x);
- File->ReadType(rFrame.y);
- File->ReadType(rFrame.z);
- File->ReadType(rFrame.w);
- XSwizzleFloat(rFrame.x);
- XSwizzleFloat(rFrame.y);
- XSwizzleFloat(rFrame.z);
- XSwizzleFloat(rFrame.w);
- Vector4 newFrame;
- newFrame = rFrame;
- newFrame.z += newFrame.x;
- newFrame.w += newFrame.y;
- Frames.Add(newFrame);
- }
- //static char AttribueName[128];
- dword NameLength = 0;
- File->ReadType(NameLength);
- XSwizzleDWord(NameLength);
- Assert (NameLength < 128);
- //File->Read(AttribueName, NameLength);
- const char* AttribueName = File->GetPointerToString(NameLength);
- SetName (AttribueName, "a");
- if (Master) Master->UpdateCache();
- }
- void DataUV::SetName (const char* szName, const char* szEditorName)
- {
- //api->Trace("DataUV::SetName - '%s'", szName);
- this->szName = szName;
- this->szEditorName = szEditorName;
- }
- const char* DataUV::GetName ()
- {
- return szName;
- }
- void DataUV::Write (MemFile* File)
- {
- DWORD ElementCount = GetFrameCount();
- File->WriteType(ElementCount);
- for (DWORD n = 0; n < ElementCount; n++)
- {
- float w = Frames[n].z-Frames[n].x;
- float h = Frames[n].w-Frames[n].y;
- File->WriteType(Frames[n].x);
- File->WriteType(Frames[n].y);
- File->WriteType(w);
- File->WriteType(h);
- }
- //save name
- DWORD NameLength = crt_strlen(szName);
- DWORD NameLengthPlusZero = NameLength+1;
- File->WriteType(NameLengthPlusZero);
- Assert (NameLength < 128);
- File->Write(szName, NameLength);
- File->WriteZeroByte();
- }
- const char* DataUV::GetEditorName ()
- {
- return szEditorName;
- }
- #ifndef _XBOX
- void DataUV::WriteXML (TextFile* xmlFile, dword level)
- {
- xmlFile->Write((level+1), "<Name val = \"%s\" />\n", szName);
- xmlFile->Write((level+1), "<Frames>\n");
- DWORD ElementCount = GetFrameCount();
- for (dword n = 0; n < ElementCount; n++)
- {
- xmlFile->Write((level+1), "<Frame>\n");
- float w = Frames[n].z-Frames[n].x;
- float h = Frames[n].w-Frames[n].y;
- xmlFile->Write((level+2), "<x val = \"%f\" />\n", Frames[n].x);
- xmlFile->Write((level+2), "<y val = \"%f\" />\n", Frames[n].y);
- xmlFile->Write((level+2), "<w val = \"%f\" />\n", w);
- xmlFile->Write((level+2), "<h val = \"%f\" />\n", h);
- xmlFile->Write((level+1), "</Frame>\n");
- }
- xmlFile->Write((level+1), "</Frames>\n");
- }
- void DataUV::LoadXML (TiXmlElement* root)
- {
- TiXmlElement* name = root->FirstChildElement("Name");
- if (name)
- {
- SetName (name->Attribute("val"), "a");
- }
- TiXmlElement* framesNode = NULL;
- framesNode = root->FirstChildElement("Frames");
- if (framesNode)
- {
- for(TiXmlElement* child = framesNode->FirstChildElement(); child; child = child->NextSiblingElement())
- {
- string NodeName = child->Value();
- if (NodeName == "Frame")
- {
- Vector4 newFrame;
- TiXmlElement* val_x = child->FirstChildElement("x");
- TiXmlElement* val_y = child->FirstChildElement("y");
- TiXmlElement* val_w = child->FirstChildElement("w");
- TiXmlElement* val_h = child->FirstChildElement("h");
- if (val_x)
- {
- newFrame.x = (float)atof (val_x->Attribute("val"));
- }
- if (val_y)
- {
- newFrame.y = (float)atof (val_y->Attribute("val"));
- }
- if (val_w)
- {
- newFrame.z = (float)atof (val_w->Attribute("val"));
- }
- if (val_h)
- {
- newFrame.w = (float)atof (val_h->Attribute("val"));
- }
- newFrame.z += newFrame.x;
- newFrame.w += newFrame.y;
- Frames.Add(newFrame);
- }
- }
- }
- if (Master) Master->UpdateCache();
- }
- #endif
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