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- #include "MaterialProxy.h"
- #include "PhysicsScene.h"
- #include "PhysMaterial.h"
- MaterialProxy::MaterialProxy(PhysicsScene& scene, float statFriction, float dynFriction, float restitution) :
- IPhysMaterial(&scene),
- IProxy(scene),
- CONSTRUCT_MCALLS,//m_calls(__FILE__, __LINE__)
- m_realMaterial(NULL),
- m_statFriction(statFriction),
- m_dynFriction(dynFriction),
- m_restitution(restitution)
- {
- }
- MaterialProxy::~MaterialProxy(void)
- {
- if (m_realMaterial)
- m_realMaterial->Release(), m_realMaterial = NULL;
- DELETE_MCALLS
- //for (unsigned int i = 0; i < m_calls.Size(); ++i) def_delete(m_calls[i]);
- //m_calls.DelAll();
- }
- //////////////////////////////////////////////////////////////////////////
- // IPhysMaterial
- //////////////////////////////////////////////////////////////////////////
- void MaterialProxy::SetRestitution(float restitution)
- {
- m_restitution = restitution;
- m_calls.Add
- (
- MakeDeferrer<IPhysMaterial, void, float>(DEF_FREF(IPhysMaterial::SetRestitution), restitution)
- );
- }
- float MaterialProxy::GetRestitution() const
- {
- if (!m_realMaterial)
- return m_restitution;
- return m_realMaterial->GetRestitution();
- }
- void MaterialProxy::SetDynamicFriction(float friction)
- {
- m_dynFriction = friction;
- m_calls.Add
- (
- MakeDeferrer<IPhysMaterial, void, float>(DEF_FREF(IPhysMaterial::SetDynamicFriction), friction)
- );
- }
- float MaterialProxy::GetDynamicFriction() const
- {
- if (!m_realMaterial)
- return m_dynFriction;
- return m_realMaterial->GetDynamicFriction();
- }
- void MaterialProxy::SetStaticFriction(float friction)
- {
- m_statFriction = friction;
- m_calls.Add
- (
- MakeDeferrer<IPhysMaterial, void, float>(DEF_FREF(IPhysMaterial::SetStaticFriction), friction)
- );
- }
- float MaterialProxy::GetStaticFriction() const
- {
- if (!m_realMaterial)
- return m_statFriction;
- return m_realMaterial->GetStaticFriction();
- }
- unsigned int MaterialProxy::GetIndex() const
- {
- if (!m_realMaterial)
- throw "Invalid call";
- return m_realMaterial->GetIndex();
- }
- //////////////////////////////////////////////////////////////////////////
- // IPhysBase
- //////////////////////////////////////////////////////////////////////////
- bool MaterialProxy::Release()
- {
- return IProxy::AddReleaseCount();
- //m_bReleaseCall = true;
- //return false;
- /*if (!m_releaseCall)
- m_releaseCall = MakeDeferrer<IPhysMaterial, void>(DEF_FREF(IPhysMaterial::Release));
- else
- {
- m_realMaterial->Release(), m_realMaterial = NULL;
- def_delete(m_releaseCall), m_releaseCall = NULL;
- IPhysBase::Release();
- }*/
- }
- //////////////////////////////////////////////////////////////////////////
- // IProxy
- //////////////////////////////////////////////////////////////////////////
- void MaterialProxy::OnSyncCreate()
- {
- if (m_realMaterial)
- return;
- NxMaterialDesc mtlDesc;
- mtlDesc.staticFriction = m_statFriction;
- mtlDesc.dynamicFriction = m_dynFriction;
- mtlDesc.restitution = m_restitution;
- NxMaterial * mtl = m_scene.Scene().createMaterial(mtlDesc);
- m_realMaterial = NEW PhysMaterial(GetFileName(), GetFileLine(), &m_scene, mtl);
- Assert(m_realMaterial);
- SetRealPhysObject(m_realMaterial);
- }
- void MaterialProxy::OnSyncCalls()
- {
- Assert(m_realMaterial);
- for (unsigned int i = 0; i < m_calls.Size(); ++i)
- {
- m_calls[i]->Call(m_realMaterial);
- def_delete(m_calls[i]);
- }
- m_calls.Empty();
- }
- bool MaterialProxy::OnSyncRelease()
- {
- return IProxy::ReleaseCounts(this);
- //if (m_bReleaseCall)
- // return IPhysBase::Release();
- //return false;
- }
- void MaterialProxy::OnSyncTrace()
- {
- TRACE_MCALLS
- }
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