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- #include "MeshProxy.h"
- #include "PhysicsScene.h"
- extern bool PhysRigidBodyActorCheckMtx(const Matrix & mtx, NxActor * actor, const char * filename, long fileline);
- MeshProxy::MeshProxy(const IPhysicsScene::MeshInit * meshes, dword numMeshes, bool bDynamic, float density, PhysicsScene& scene) :
- IPhysMesh(&scene),
- IProxy(scene),
- CONSTRUCT_MCALLS,//m_calls(__FILE__, __LINE__),
- m_helper(m_calls),
- m_bDynamic(bDynamic),
- m_realMesh(NULL),
- m_density(density),
- m_meshes(_FL_, 1)
- {
- m_meshes.AddElements(numMeshes);
- for (long i=0; i<(long)numMeshes; i++)
- {
- Assert(PhysRigidBodyActorCheckMtx(meshes[i].mtx, null, GetFileName(), GetFileLine()));
- m_meshes[i] = meshes[i];
- m_meshes[i].mesh->AddRef();
- }
- }
- MeshProxy::~MeshProxy(void)
- {
- if (m_realMesh)
- m_realMesh->Release(), m_realMesh = NULL;
- for (int i=0; i<m_meshes.Len(); i++)
- m_meshes[i].mesh->Release();
- m_meshes.DelAll();
- DELETE_MCALLS
- //for (unsigned int i = 0; i < m_calls.Size(); ++i) def_delete(m_calls[i]);
- //m_calls.DelAll();
- }
- //////////////////////////////////////////////////////////////////////////
- // IPhysRigidBody
- //////////////////////////////////////////////////////////////////////////
- //Получить позицию и ориентацию в мире
- void MeshProxy::GetTransform(Matrix & mtx)
- {
- if (!m_realMesh)
- m_helper.GetTransform(mtx);
- else
- m_realMesh->GetTransform(mtx);
- }
- //Получить массу
- float MeshProxy::GetMass()
- {
- if (!m_realMesh)
- return m_helper.GetMass();
- return m_realMesh->GetMass();
- }
- //Установить центр масс
- Vector MeshProxy::GetCenterMass()
- {
- if (!m_realMesh)
- return m_helper.GetCenterMass();
- return m_realMesh->GetCenterMass();
- }
- //Получить группы
- PhysicsCollisionGroup MeshProxy::GetGroup()
- {
- if (!m_realMesh)
- return m_helper.GetGroup();
- return m_realMesh->GetGroup();
- }
- // получить внутренности - !только для использования внутри сервиса
- void MeshProxy::GetInternals(PhysInternal & internals) const
- {
- if (!m_realMesh)
- throw "invalid call";
- return m_realMesh->GetInternals(internals);
- }
- // получить материал
- IPhysMaterial * MeshProxy::GetPhysMaterial() const
- {
- if (!m_realMesh)
- return NULL;
- return m_realMesh->GetPhysMaterial();
- }
- // получить линейную составляющую скорости
- Vector MeshProxy::GetLinearVelocity() const
- {
- if (!m_realMesh)
- return Vector(0.0f);
- return m_realMesh->GetLinearVelocity();
- }
- //////////////////////////////////////////////////////////////////////////
- // IPhysBase
- //////////////////////////////////////////////////////////////////////////
- bool MeshProxy::Release()
- {
- return IProxy::AddReleaseCount();
- //m_bReleaseCall = true;
- //return false;
- }
- //////////////////////////////////////////////////////////////////////////
- // IProxy
- //////////////////////////////////////////////////////////////////////////
- void MeshProxy::OnSyncCreate()
- {
- if (m_realMesh)
- return;
- m_realMesh = NEW PhysMesh(GetFileName(), GetFileLine(), m_meshes.GetBuffer(), m_meshes.Len(), m_bDynamic, m_density, &m_scene);
- for (long i=0; i<m_meshes.Len(); i++)
- m_meshes[i].mesh->Release();
- m_meshes.DelAll();
- Assert(m_realMesh);
- SetRealPhysObject(m_realMesh);
- PhysInternal internals;
- m_realMesh->GetInternals(internals);
- internals.actor->userData = (IPhysBase*)this;
- }
- void MeshProxy::OnSyncCalls()
- {
- Assert(m_realMesh);
- for (unsigned int i = 0; i < m_calls.Size(); ++i)
- {
- m_calls[i]->Call(m_realMesh);
- def_delete(m_calls[i]);
- }
- m_calls.Empty();
- }
- bool MeshProxy::OnSyncRelease()
- {
- return IProxy::ReleaseCounts(this);
- //if (m_bReleaseCall)
- // return IPhysBase::Release();
- //return false;
- }
- void MeshProxy::OnSyncTrace()
- {
- TRACE_MCALLS
- }
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