| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Final Release|Win32">
- <Configuration>Final Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Pix profile|Win32">
- <Configuration>Pix profile</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Xbox360 Release|Win32">
- <Configuration>Xbox360 Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectName>Systems</ProjectName>
- <ProjectGuid>{2A864A4D-6168-4D6C-815C-7E4181522248}</ProjectGuid>
- <RootNamespace>Systems</RootNamespace>
- <SccProjectName>\Workspace\CaptainBlood\Programming\DRIVE_V3\</SccProjectName>
- <SccLocalPath>..</SccLocalPath>
- <SccProvider>MSSCCI:Alienbrain</SccProvider>
- <Keyword>Win32Proj</Keyword>
- <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <PlatformToolset>v143</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>16.0.32002.118</_ProjectFileVersion>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">
- <OutDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\Out\</OutDir>
- <IntDir>$(SolutionDir)\Build\Temp\$(Configuration)\$(ProjectName)\</IntDir>
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <MinimalRebuild>true</MinimalRebuild>
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
- <PrecompiledHeader />
- <WarningLevel>Level3</WarningLevel>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <CallingConvention>Cdecl</CallingConvention>
- <AdditionalIncludeDirectories>$(SolutionDir)\ThirdParty\D3D9\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName)_d.pdb</ProgramDatabaseFile>
- <SubSystem>Windows</SubSystem>
- <ProfileGuidedDatabase />
- <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
- <TargetMachine>MachineX86</TargetMachine>
- <AdditionalLibraryDirectories>$(SolutionDir)\ThirdParty\D3D9\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <IgnoreAllDefaultLibraries>
- </IgnoreAllDefaultLibraries>
- <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- </Link>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
- <PrecompiledHeader />
- <WarningLevel>Level3</WarningLevel>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CallingConvention>Cdecl</CallingConvention>
- <AdditionalIncludeDirectories>$(SolutionDir)\ThirdParty\D3D9\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName).pdb</ProgramDatabaseFile>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <ProfileGuidedDatabase />
- <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
- <TargetMachine>MachineX86</TargetMachine>
- <FixedBaseAddress>false</FixedBaseAddress>
- <AdditionalLibraryDirectories>$(SolutionDir)\ThirdParty\D3D9\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- </Link>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">
- <Link>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
- <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName).pdb</ProgramDatabaseFile>
- <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
- <AdditionalLibraryDirectories>$(SolutionDir)\ThirdParty\D3D9\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- </Link>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- <ClCompile>
- <AdditionalIncludeDirectories>$(SolutionDir)\ThirdParty\D3D9\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">
- <ClCompile>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
- <PrecompiledHeader />
- <WarningLevel>Level3</WarningLevel>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <CallingConvention>Cdecl</CallingConvention>
- <AdditionalIncludeDirectories>$(SolutionDir)\ThirdParty\D3D9\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName)_p.pdb</ProgramDatabaseFile>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <ProfileGuidedDatabase />
- <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
- <TargetMachine>MachineX86</TargetMachine>
- <FixedBaseAddress>false</FixedBaseAddress>
- <AdditionalLibraryDirectories>$(SolutionDir)\ThirdParty\D3D9\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- </Link>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">
- <ClCompile>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CORE_EXPORTS;STOP_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
- <PrecompiledHeader />
- <AssemblerOutput />
- <WarningLevel>Level3</WarningLevel>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DebugInformationFormat />
- <CallingConvention>Cdecl</CallingConvention>
- <AdditionalIncludeDirectories>$(SolutionDir)\ThirdParty\D3D9\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <OutputFile>$(SolutionDir)\Build\modules\$(TargetName)$(TargetExt)</OutputFile>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
- <GenerateDebugInformation>false</GenerateDebugInformation>
- <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName).pdb</ProgramDatabaseFile>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <ProfileGuidedDatabase />
- <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
- <TargetMachine>MachineX86</TargetMachine>
- <FixedBaseAddress>false</FixedBaseAddress>
- <AdditionalLibraryDirectories>$(SolutionDir)\ThirdParty\D3D9\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- </Link>
- <FxCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>
- </PreprocessorDefinitions>
- <ShaderType>Effect</ShaderType>
- <ShaderModel>2.0</ShaderModel>
- </FxCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\common_h\compression\Compressor.cpp" />
- <ClCompile Include="..\common_h\compression\XCompressor.cpp" />
- <ClCompile Include="AnimationService\Animation.cpp" />
- <ClCompile Include="AnimationService\AnimationProcedural.cpp" />
- <ClCompile Include="AnimationService\AnimationService.cpp" />
- <ClCompile Include="AnimationService\anxanimation\AnxAnimation.cpp" />
- <ClCompile Include="AnimationService\anxanimation\AnxData.cpp" />
- <ClCompile Include="AnimationService\anxanimation\AnxPlayer.cpp" />
- <ClCompile Include="Controls\ControlsIniParser.cpp" />
- <ClCompile Include="Controls\ControlsManager.cpp" />
- <ClCompile Include="Controls\ControlsTrigger.cpp" />
- <ClCompile Include="Controls\Force.cpp" />
- <ClCompile Include="Controls\JoystickDevice.cpp" />
- <ClCompile Include="Controls\JoystickManager.cpp" />
- <ClCompile Include="Controls\KeyboardDevice.cpp" />
- <ClCompile Include="Controls\MouseDevice.cpp" />
- <ClCompile Include="Controls\pc.cpp" />
- <ClCompile Include="Controls\utils.cpp" />
- <ClCompile Include="Controls\XBoxDevice.cpp" />
- <ClCompile Include="Controls\XBoxKeyboard.cpp" />
- <ClCompile Include="Core\Core.cpp" />
- <ClCompile Include="Core\CoreMain.cpp" />
- <ClCompile Include="Core\CoreStorage.cpp" />
- <ClCompile Include="Core\CoreStorageFolder.cpp" />
- <ClCompile Include="Core\DllManager.cpp" />
- <ClCompile Include="Core\ExecutionModule.cpp" />
- <ClCompile Include="Core\MemoryManager.cpp" />
- <ClCompile Include="Core\ObjectsDeclarators.cpp" />
- <ClCompile Include="Core\PerformanceCounters.cpp" />
- <ClCompile Include="FileService\Archivator.cpp" />
- <ClCompile Include="FileService\DataFile.cpp" />
- <ClCompile Include="FileService\File.cpp" />
- <ClCompile Include="FileService\FileService.cpp" />
- <ClCompile Include="FileService\FilesTree.cpp" />
- <ClCompile Include="FileService\Finder.cpp" />
- <ClCompile Include="FileService\IniFile.cpp" />
- <ClCompile Include="FileService\IniParser.cpp" />
- <ClCompile Include="FileService\LoadBuffer.cpp" />
- <ClCompile Include="FileService\MirrorPath.cpp" />
- <ClCompile Include="FileService\PackFile.cpp" />
- <ClCompile Include="GMXService\blendShapeMixer.cpp" />
- <ClCompile Include="GMXService\gmxService.cpp" />
- <ClCompile Include="GMXService\meshContainer.cpp" />
- <ClCompile Include="GMXService\meshInstance.cpp" />
- <ClCompile Include="LocStrings\LocStrings.cpp" />
- <ClCompile Include="SoundService\FxBase.cpp" />
- <ClCompile Include="SoundService\FxPremaster.cpp" />
- <ClCompile Include="SoundService\FxScene.cpp" />
- <ClCompile Include="SoundService\FxVoice.cpp" />
- <ClCompile Include="SoundService\Sound.cpp" />
- <ClCompile Include="SoundService\SoundBanks.cpp" />
- <ClCompile Include="SoundService\SoundEditorAccessor.cpp" />
- <ClCompile Include="SoundService\SoundScene.cpp" />
- <ClCompile Include="SoundService\SoundsEngine.cpp" />
- <ClCompile Include="SoundService\SoundService.cpp" />
- <ClCompile Include="SoundService\UnitTests\UnitTestWaveSelectors.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="xboxlive\LiveService.cpp" />
- <ClCompile Include="xboxlive\marketplace\ContentGUIUpdater.cpp" />
- <ClCompile Include="xboxlive\marketplace\contentmanager.cpp" />
- <ClCompile Include="xboxlive\marketplace\contenttest.cpp" />
- <ClCompile Include="xboxlive\marketplace\pc\PCLiveService.cpp" />
- <ClCompile Include="xboxlive\marketplace\pc\PCContentEnumerator.cpp" />
- <ClCompile Include="xboxlive\marketplace\xbox\content.cpp" />
- <ClCompile Include="xboxlive\marketplace\xbox\ContentEnumerator.cpp" />
- <ClCompile Include="xboxlive\marketplace\xbox\DownloadEnumerator.cpp" />
- <ClCompile Include="xboxlive\objects\LiveServiceTrigger.cpp" />
- <ClCompile Include="xboxlive\pc\PCLiveManager.cpp" />
- <ClCompile Include="xboxlive\pc\pcutils_temp\utils_temp.cpp" />
- <ClCompile Include="xboxlive\pc\steam_wraper.cpp" />
- <ClCompile Include="xboxlive\xbox\XboxLiveManager.cpp" />
- <ClCompile Include="XRender\advfont\AdvFont.cpp" />
- <ClCompile Include="XRender\advfont\AdvFontsManager.cpp" />
- <ClCompile Include="XRender\batch\CommandBufferExecutor.cpp" />
- <ClCompile Include="XRender\batch\PrecompiledBatch.cpp" />
- <ClCompile Include="XRender\capsule\Capsule.cpp" />
- <ClCompile Include="XRender\commandbuffers\CommandBufferCompiler.cpp" />
- <ClCompile Include="XRender\defaultstates\DefaultStates.cpp" />
- <ClCompile Include="XRender\device\PC_Device.cpp" />
- <ClCompile Include="XRender\device\X360_Device.cpp" />
- <ClCompile Include="XRender\Draw.cpp" />
- <ClCompile Include="XRender\fonts\CFont.cpp" />
- <ClCompile Include="XRender\fonts\Font.cpp" />
- <ClCompile Include="XRender\fonts\RFont.cpp" />
- <ClCompile Include="XRender\indexbuffers\IBuffer.cpp" />
- <ClCompile Include="XRender\mediaplayer\XBoxMediaPlayer.cpp" />
- <ClCompile Include="XRender\Query\OcclusionQuery.cpp" />
- <ClCompile Include="XRender\Render.cpp" />
- <ClCompile Include="XRender\rendertargets\RenderTarget.cpp" />
- <ClCompile Include="XRender\rendertargets\RenderTargetDepth.cpp" />
- <ClCompile Include="XRender\Resource.cpp" />
- <ClCompile Include="XRender\shaders\changelist\ChangeList.cpp" />
- <ClCompile Include="XRender\shaders\IncludeHandler.cpp" />
- <ClCompile Include="XRender\shaders\Shader.cpp" />
- <ClCompile Include="XRender\shaders\ShaderManager.cpp" />
- <ClCompile Include="XRender\shaders\ShaderVar.cpp" />
- <ClCompile Include="XRender\shaders\statefilter\StateFilter.cpp" />
- <ClCompile Include="XRender\textures\BaseTexture.cpp" />
- <ClCompile Include="XRender\textures\Texture.cpp" />
- <ClCompile Include="XRender\TXXLoader.cpp" />
- <ClCompile Include="XRender\VariablesDB.cpp" />
- <ClCompile Include="XRender\vertexbuffers\VBuffer.cpp" />
- <ClCompile Include="XRender\VideoCodec\DShowTextures.cpp" />
- <ClCompile Include="XRender\VideoCodec\wmvcodec.cpp" />
- <ClCompile Include="XRender\VideoCodec\wmvgraph.cpp" />
- <ClCompile Include="XRender\VideoCodec\xmvcodec.cpp" />
- <ClCompile Include="XRender\xliveshower\XLiveShowerPC.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\common_h\Animation.h" />
- <ClInclude Include="..\common_h\AnimationBlendLevels.h" />
- <ClInclude Include="..\common_h\AnimationNativeAccess.h" />
- <ClInclude Include="..\common_h\AnimationStdEvents.h" />
- <ClInclude Include="..\common_h\cfg_switches.h" />
- <ClInclude Include="..\common_h\compression\Compressor.h" />
- <ClInclude Include="..\common_h\compression\XCompressor.h" />
- <ClInclude Include="..\common_h\controls.h" />
- <ClInclude Include="..\common_h\core.h" />
- <ClInclude Include="..\common_h\corecmds.h" />
- <ClInclude Include="..\common_h\coreloader.h" />
- <ClInclude Include="..\common_h\coremanager.h" />
- <ClInclude Include="..\common_h\CritSection.h" />
- <ClInclude Include="..\common_h\data_swizzle.h" />
- <ClInclude Include="..\common_h\defines.h" />
- <ClInclude Include="..\common_h\d_types.h" />
- <ClInclude Include="..\common_h\FileService.h" />
- <ClInclude Include="..\common_h\gmx.h" />
- <ClInclude Include="..\common_h\gmxservice\gmx_OBB.h" />
- <ClInclude Include="..\common_h\gmxservice\igmx_scene.h" />
- <ClInclude Include="..\common_h\gmxservice\igmx_service.h" />
- <ClInclude Include="..\common_h\gmxservice\MeshStructure.h" />
- <ClInclude Include="..\common_h\IForce.h" />
- <ClInclude Include="..\common_h\ILiveService.h" />
- <ClInclude Include="..\common_h\InputSrvCmds.h" />
- <ClInclude Include="..\common_h\IVideoCodec.h" />
- <ClInclude Include="..\common_h\LocStrings.h" />
- <ClInclude Include="..\common_h\Render.h" />
- <ClInclude Include="..\common_h\render\IAdvancedFont.h" />
- <ClInclude Include="..\common_h\render\IFilter.h" />
- <ClInclude Include="..\common_h\render\IFont.h" />
- <ClInclude Include="..\common_h\render\IRender.h" />
- <ClInclude Include="..\common_h\render\IResource.h" />
- <ClInclude Include="..\common_h\render\ShaderID.h" />
- <ClInclude Include="..\common_h\Sound.h" />
- <ClInclude Include="..\common_h\StarForce_SDK\defines.h" />
- <ClInclude Include="..\common_h\StarForce_SDK\PsaApi.h" />
- <ClInclude Include="..\common_h\StarForce_SDK\PscApi.h" />
- <ClInclude Include="..\common_h\StarForce_SDK\PsConfig.h" />
- <ClInclude Include="..\common_h\StarForce_SDK\PsConstants.h" />
- <ClInclude Include="..\common_h\StarForce_SDK\SFinclude.h" />
- <ClInclude Include="..\common_h\StringUtils\Win1250.h" />
- <ClInclude Include="..\common_h\StringUtils\Win1251.h" />
- <ClInclude Include="..\common_h\StringUtils\Win1252.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\functions.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_Pack.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_Structs.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_UberGenerator.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_UberShader.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_Variables.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_VertexShader.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_VertexShaderAnim.h" />
- <ClInclude Include="..\ENGINE\modules\Shaders\stdVariables.h" />
- <ClInclude Include="AnimationService\Animation.h" />
- <ClInclude Include="AnimationService\AnimationProcedural.h" />
- <ClInclude Include="AnimationService\AnimationService.h" />
- <ClInclude Include="AnimationService\anxanimation\AnxAnimation.h" />
- <ClInclude Include="AnimationService\anxanimation\AnxData.h" />
- <ClInclude Include="AnimationService\anxanimation\AnxFileFormat.h" />
- <ClInclude Include="AnimationService\anxanimation\AnxPlayer.h" />
- <ClInclude Include="AnimationService\IAnxEditorServiceAccess.h" />
- <ClInclude Include="Controls\ControlsIniParser.h" />
- <ClInclude Include="Controls\ControlsManager.h" />
- <ClInclude Include="Controls\ControlsTrigger.h" />
- <ClInclude Include="Controls\device.h" />
- <ClInclude Include="Controls\Force.h" />
- <ClInclude Include="Controls\JoystickDevice.h" />
- <ClInclude Include="Controls\JoystickManager.h" />
- <ClInclude Include="Controls\KeyboardDevice.h" />
- <ClInclude Include="Controls\MouseDevice.h" />
- <ClInclude Include="Controls\pc.h" />
- <ClInclude Include="Controls\utils.h" />
- <ClInclude Include="Controls\XBoxDevice.h" />
- <ClInclude Include="Controls\XBoxKeyboard.h" />
- <ClInclude Include="Core\Core.h" />
- <ClInclude Include="Core\CoreBase.h" />
- <ClInclude Include="Core\CoreStorage.h" />
- <ClInclude Include="Core\CoreStorageFolder.h" />
- <ClInclude Include="Core\DllManager.h" />
- <ClInclude Include="Core\ExecutionModule.h" />
- <ClInclude Include="Core\MemoryManager.h" />
- <ClInclude Include="Core\ObjectsDeclarators.h" />
- <ClInclude Include="Core\PerformanceCounters.h" />
- <ClInclude Include="Core\RegistryKeyAccessor.h" />
- <ClInclude Include="FileService\Archivator.h" />
- <ClInclude Include="FileService\DataFile.h" />
- <ClInclude Include="FileService\File.h" />
- <ClInclude Include="FileService\FileService.h" />
- <ClInclude Include="FileService\FilesTree.h" />
- <ClInclude Include="FileService\Finder.h" />
- <ClInclude Include="FileService\IniFile.h" />
- <ClInclude Include="FileService\IniParser.h" />
- <ClInclude Include="FileService\LoadBuffer.h" />
- <ClInclude Include="FileService\MirrorPath.h" />
- <ClInclude Include="FileService\PackFile.h" />
- <ClInclude Include="GMXService\blendShapeMixer.h" />
- <ClInclude Include="GMXService\gmxService.h" />
- <ClInclude Include="GMXService\meshContainer.h" />
- <ClInclude Include="GMXService\meshInstance.h" />
- <ClInclude Include="GMXService\mesh_data.h" />
- <ClInclude Include="LocStrings\LocStrings.h" />
- <ClInclude Include="SoundService\FxBase.h" />
- <ClInclude Include="SoundService\FxPremaster.h" />
- <ClInclude Include="SoundService\FxScene.h" />
- <ClInclude Include="SoundService\FxVoice.h" />
- <ClInclude Include="SoundService\ISoundEditorAccessor.h" />
- <ClInclude Include="SoundService\Sound.h" />
- <ClInclude Include="SoundService\SoundBankFile.h" />
- <ClInclude Include="SoundService\SoundBanks.h" />
- <ClInclude Include="SoundService\SoundEditorAccessor.h" />
- <ClInclude Include="SoundService\SoundOff.h" />
- <ClInclude Include="SoundService\SoundScene.h" />
- <ClInclude Include="SoundService\SoundsEngine.h" />
- <ClInclude Include="SoundService\SoundService.h" />
- <CustomBuild Include="SoundService\UnitTests\SoundServiceUnitTests.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
- </CustomBuild>
- <ClInclude Include="xboxlive\ILiveManager.h" />
- <ClInclude Include="xboxlive\LiveService.h" />
- <ClInclude Include="xboxlive\marketplace\ContentGUIUpdater.h" />
- <ClInclude Include="xboxlive\marketplace\contentmanager.h" />
- <ClInclude Include="xboxlive\marketplace\contenttest.h" />
- <ClInclude Include="xboxlive\marketplace\defines.h" />
- <ClInclude Include="xboxlive\marketplace\icontent.h" />
- <ClInclude Include="xboxlive\marketplace\ILiveService.h" />
- <ClInclude Include="xboxlive\marketplace\pc\PCLiveService.h" />
- <ClInclude Include="xboxlive\marketplace\pc\PCContentEnumerator.h" />
- <ClInclude Include="xboxlive\marketplace\xbox\content.h" />
- <ClInclude Include="xboxlive\marketplace\xbox\ContentEnumerator.h" />
- <ClInclude Include="xboxlive\marketplace\xbox\DownloadEnumerator.h" />
- <ClInclude Include="xboxlive\objects\LiveServiceTrigger.h" />
- <ClInclude Include="xboxlive\pc\PCLiveManager.h" />
- <ClInclude Include="xboxlive\pc\pcutils_temp\utils_temp.h" />
- <ClInclude Include="xboxlive\pc\steam\isteamapps.h" />
- <ClInclude Include="xboxlive\pc\steam\isteamclient.h" />
- <ClInclude Include="xboxlive\pc\steam\isteamfriends.h" />
- <ClInclude Include="xboxlive\pc\steam\isteamgameserver.h" />
- <ClInclude Include="xboxlive\pc\steam\isteammasterserverupdater.h" />
- <ClInclude Include="xboxlive\pc\steam\isteammatchmaking.h" />
- <ClInclude Include="xboxlive\pc\steam\isteamnetworking.h" />
- <ClInclude Include="xboxlive\pc\steam\isteamremotestorage.h" />
- <ClInclude Include="xboxlive\pc\steam\isteamuser.h" />
- <ClInclude Include="xboxlive\pc\steam\isteamuserstats.h" />
- <ClInclude Include="xboxlive\pc\steam\isteamutils.h" />
- <ClInclude Include="xboxlive\pc\steam\matchmakingtypes.h" />
- <ClInclude Include="xboxlive\pc\steam\steamclientpublic.h" />
- <ClInclude Include="xboxlive\pc\steam\steamtypes.h" />
- <ClInclude Include="xboxlive\pc\steam\steam_api.h" />
- <ClInclude Include="xboxlive\pc\steam\steam_gameserver.h" />
- <ClInclude Include="xboxlive\pc\steam_wraper.h" />
- <ClInclude Include="xboxlive\xbox\XboxLiveManager.h" />
- <ClInclude Include="XRender\advfont\AdvFont.h" />
- <ClInclude Include="XRender\advfont\AdvFontsManager.h" />
- <ClInclude Include="XRender\atomicI32.h" />
- <ClInclude Include="XRender\batch\CommandBufferExecutor.h" />
- <ClInclude Include="XRender\batch\gpu_structs.h" />
- <ClInclude Include="XRender\batch\PrecompiledBatch.h" />
- <ClInclude Include="XRender\capsule\Capsule.h" />
- <ClInclude Include="XRender\commandbuffers\CommandBufferCompiler.h" />
- <ClInclude Include="XRender\CompilerMode.h" />
- <ClInclude Include="XRender\D3D9SyncCode.h" />
- <ClInclude Include="XRender\D3DConvertor.h" />
- <ClInclude Include="XRender\defaultstates\DefaultStates.h" />
- <ClInclude Include="XRender\device\IDevice.h" />
- <ClInclude Include="XRender\device\PC_Device.h" />
- <ClInclude Include="XRender\device\X360_Device.h" />
- <ClInclude Include="XRender\fonts\Font.h" />
- <ClInclude Include="XRender\GraphicsApi.h" />
- <ClInclude Include="XRender\indexbuffers\IBuffer.h" />
- <ClInclude Include="XRender\MaxLights.h" />
- <ClInclude Include="XRender\mediaplayer\XBoxMediaPlayer.h" />
- <ClInclude Include="XRender\Query\OcclusionQuery.h" />
- <ClInclude Include="XRender\Render.h" />
- <ClInclude Include="XRender\rendertargets\RenderTarget.h" />
- <ClInclude Include="XRender\rendertargets\RenderTargetDepth.h" />
- <ClInclude Include="XRender\Resource.h" />
- <ClInclude Include="XRender\shaders\changelist\ChangeList.h" />
- <ClInclude Include="XRender\shaders\IncludeHandler.h" />
- <ClInclude Include="XRender\shaders\Shader.h" />
- <ClInclude Include="XRender\shaders\ShaderManager.h" />
- <ClInclude Include="XRender\shaders\ShaderVar.h" />
- <ClInclude Include="XRender\shaders\statefilter\StateFilter.h" />
- <ClInclude Include="XRender\textures\BaseTexture.h" />
- <ClInclude Include="XRender\textures\Texture.h" />
- <ClInclude Include="XRender\TXX.h" />
- <ClInclude Include="XRender\TXXLoader.h" />
- <ClInclude Include="XRender\VariablesDB.h" />
- <ClInclude Include="XRender\vertexbuffers\VBuffer.h" />
- <ClInclude Include="XRender\VideoCodec\DShowTextures.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\amextra.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\amfilter.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\amvideo.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\audevcod.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\cache.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\combase.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\comlite.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\cprop.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\ctlutil.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\dllsetup.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\dsschedule.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\edevdefs.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\errors.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\evcode.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\fourcc.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\measure.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\msgthrd.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\mtype.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\outputq.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\pstream.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\refclock.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\reftime.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\renbase.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\source.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\streams.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\strmctl.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\sysclock.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\transfrm.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\transip.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\vfwmsgs.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\videoctl.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\vtrans.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\winctrl.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\winutil.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\wxdebug.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\wxlist.h" />
- <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\wxutil.h" />
- <ClInclude Include="XRender\VideoCodec\wmvcodec.h" />
- <ClInclude Include="XRender\VideoCodec\wmvgraph.h" />
- <ClInclude Include="XRender\VideoCodec\wmvinterfaces.h" />
- <ClInclude Include="XRender\VideoCodec\xmvcodec.h" />
- <ClInclude Include="XRender\xliveshower\IXLiveShower.h" />
- <ClInclude Include="XRender\xliveshower\XLiveShowerPC.h" />
- </ItemGroup>
- <ItemGroup>
- <None Include="..\ENGINE\resource\ini\codepages.ini" />
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\common_h\StarForce_SDK\ufyvidyr.lib">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
- </CustomBuild>
- <Library Include="xboxlive\pc\steam_api.lib" />
- <CustomBuild Include="XRender\VideoCodec\strmbase.lib">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
- </CustomBuild>
- <CustomBuild Include="XRender\VideoCodec\strmbased.lib">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgInfoSprite.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgLine.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgRects.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgSolidBox.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgSphere.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\Debug\stdPolygon.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\EDRamRestore.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\Font.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Background.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showbatches.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\ShowBiNormals.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showdiffuse.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showgloss.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showLightcomplex.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\shownormalmap.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\ShowNormals.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showocclusion.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\ShowOverDraw.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showparralax.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showshinines.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\ShowTangents.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Decal.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\dummy.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\DynamicLight.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\foam.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\foliage.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Grass.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\LightMap.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Overlay.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\shaders.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\singletexture.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\VolumetricRays.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\WeaponSFX.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\histogram\histogram.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\PostProcess\Line.fx" />
- <FxCompile Include="..\ENGINE\modules\Shaders\Video.fx" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|