System.vcxproj 43 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Final Release|Win32">
  9. <Configuration>Final Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Pix profile|Win32">
  13. <Configuration>Pix profile</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Win32">
  17. <Configuration>Release</Configuration>
  18. <Platform>Win32</Platform>
  19. </ProjectConfiguration>
  20. <ProjectConfiguration Include="Xbox360 Release|Win32">
  21. <Configuration>Xbox360 Release</Configuration>
  22. <Platform>Win32</Platform>
  23. </ProjectConfiguration>
  24. </ItemGroup>
  25. <PropertyGroup Label="Globals">
  26. <ProjectName>Systems</ProjectName>
  27. <ProjectGuid>{2A864A4D-6168-4D6C-815C-7E4181522248}</ProjectGuid>
  28. <RootNamespace>Systems</RootNamespace>
  29. <SccProjectName>\Workspace\CaptainBlood\Programming\DRIVE_V3\</SccProjectName>
  30. <SccLocalPath>..</SccLocalPath>
  31. <SccProvider>MSSCCI:Alienbrain</SccProvider>
  32. <Keyword>Win32Proj</Keyword>
  33. </PropertyGroup>
  34. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  35. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'" Label="Configuration">
  36. <ConfigurationType>DynamicLibrary</ConfigurationType>
  37. <PlatformToolset>v143</PlatformToolset>
  38. <CharacterSet>MultiByte</CharacterSet>
  39. </PropertyGroup>
  40. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'" Label="Configuration">
  41. <ConfigurationType>DynamicLibrary</ConfigurationType>
  42. <PlatformToolset>v143</PlatformToolset>
  43. <CharacterSet>MultiByte</CharacterSet>
  44. </PropertyGroup>
  45. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'" Label="Configuration">
  46. <ConfigurationType>Application</ConfigurationType>
  47. <PlatformToolset>v143</PlatformToolset>
  48. </PropertyGroup>
  49. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  50. <ConfigurationType>DynamicLibrary</ConfigurationType>
  51. <PlatformToolset>v143</PlatformToolset>
  52. <CharacterSet>MultiByte</CharacterSet>
  53. </PropertyGroup>
  54. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  55. <ConfigurationType>DynamicLibrary</ConfigurationType>
  56. <PlatformToolset>v143</PlatformToolset>
  57. <CharacterSet>MultiByte</CharacterSet>
  58. </PropertyGroup>
  59. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  60. <ImportGroup Label="ExtensionSettings">
  61. </ImportGroup>
  62. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'" Label="PropertySheets">
  63. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  64. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  65. </ImportGroup>
  66. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'" Label="PropertySheets">
  67. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  68. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  69. </ImportGroup>
  70. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'" Label="PropertySheets">
  71. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  72. </ImportGroup>
  73. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
  74. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  75. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  76. </ImportGroup>
  77. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
  78. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  79. <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
  80. </ImportGroup>
  81. <PropertyGroup Label="UserMacros" />
  82. <PropertyGroup>
  83. <_ProjectFileVersion>16.0.32002.118</_ProjectFileVersion>
  84. </PropertyGroup>
  85. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  86. <OutDir>Debug\</OutDir>
  87. <IntDir>Debug\</IntDir>
  88. <LinkIncremental>true</LinkIncremental>
  89. </PropertyGroup>
  90. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  91. <OutDir>Release\</OutDir>
  92. <IntDir>Release\</IntDir>
  93. <LinkIncremental>true</LinkIncremental>
  94. </PropertyGroup>
  95. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">
  96. <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
  97. <IntDir>$(Configuration)\</IntDir>
  98. </PropertyGroup>
  99. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">
  100. <OutDir>$(Configuration)\</OutDir>
  101. <IntDir>$(Configuration)\</IntDir>
  102. <LinkIncremental>true</LinkIncremental>
  103. </PropertyGroup>
  104. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">
  105. <OutDir>$(Configuration)\</OutDir>
  106. <IntDir>$(Configuration)\</IntDir>
  107. <LinkIncremental>true</LinkIncremental>
  108. </PropertyGroup>
  109. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  110. <ClCompile>
  111. <Optimization>Disabled</Optimization>
  112. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  113. <MinimalRebuild>true</MinimalRebuild>
  114. <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  115. <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  116. <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
  117. <PrecompiledHeader />
  118. <WarningLevel>Level3</WarningLevel>
  119. <SuppressStartupBanner>true</SuppressStartupBanner>
  120. <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  121. <CallingConvention>Cdecl</CallingConvention>
  122. <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  123. </ClCompile>
  124. <Link>
  125. <OutputFile>$(SolutionDir)$(Configuration)\modules\$(TargetName)$(TargetExt)</OutputFile>
  126. <SuppressStartupBanner>true</SuppressStartupBanner>
  127. <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
  128. <GenerateDebugInformation>true</GenerateDebugInformation>
  129. <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName)_d.pdb</ProgramDatabaseFile>
  130. <SubSystem>Windows</SubSystem>
  131. <ProfileGuidedDatabase />
  132. <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
  133. <TargetMachine>MachineX86</TargetMachine>
  134. <AdditionalLibraryDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  135. <IgnoreAllDefaultLibraries>
  136. </IgnoreAllDefaultLibraries>
  137. <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
  138. <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  139. </Link>
  140. <FxCompile>
  141. <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
  142. <PreprocessorDefinitions>
  143. </PreprocessorDefinitions>
  144. <ShaderType>Effect</ShaderType>
  145. <ShaderModel>2.0</ShaderModel>
  146. </FxCompile>
  147. </ItemDefinitionGroup>
  148. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  149. <ClCompile>
  150. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  151. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  152. <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
  153. <PrecompiledHeader />
  154. <WarningLevel>Level3</WarningLevel>
  155. <SuppressStartupBanner>true</SuppressStartupBanner>
  156. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  157. <CallingConvention>Cdecl</CallingConvention>
  158. <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  159. </ClCompile>
  160. <Link>
  161. <OutputFile>$(SolutionDir)$(Configuration)\modules\$(TargetName)$(TargetExt)</OutputFile>
  162. <SuppressStartupBanner>true</SuppressStartupBanner>
  163. <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
  164. <GenerateDebugInformation>true</GenerateDebugInformation>
  165. <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName).pdb</ProgramDatabaseFile>
  166. <SubSystem>Windows</SubSystem>
  167. <OptimizeReferences>true</OptimizeReferences>
  168. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  169. <ProfileGuidedDatabase />
  170. <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
  171. <TargetMachine>MachineX86</TargetMachine>
  172. <FixedBaseAddress>false</FixedBaseAddress>
  173. <AdditionalLibraryDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  174. <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
  175. <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  176. </Link>
  177. <FxCompile>
  178. <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
  179. <PreprocessorDefinitions>
  180. </PreprocessorDefinitions>
  181. <ShaderType>Effect</ShaderType>
  182. <ShaderModel>2.0</ShaderModel>
  183. </FxCompile>
  184. </ItemDefinitionGroup>
  185. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">
  186. <Link>
  187. <OutputFile>$(SolutionDir)$(Configuration)\modules\$(TargetName)$(TargetExt)</OutputFile>
  188. <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
  189. <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName).pdb</ProgramDatabaseFile>
  190. <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
  191. <AdditionalLibraryDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  192. <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
  193. <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  194. </Link>
  195. <FxCompile>
  196. <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
  197. <PreprocessorDefinitions>
  198. </PreprocessorDefinitions>
  199. <ShaderType>Effect</ShaderType>
  200. <ShaderModel>2.0</ShaderModel>
  201. </FxCompile>
  202. <ClCompile>
  203. <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  204. </ClCompile>
  205. </ItemDefinitionGroup>
  206. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">
  207. <ClCompile>
  208. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  209. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  210. <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
  211. <PrecompiledHeader />
  212. <WarningLevel>Level3</WarningLevel>
  213. <SuppressStartupBanner>true</SuppressStartupBanner>
  214. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  215. <CallingConvention>Cdecl</CallingConvention>
  216. <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  217. </ClCompile>
  218. <Link>
  219. <OutputFile>$(SolutionDir)$(Configuration)\modules\$(TargetName)$(TargetExt)</OutputFile>
  220. <SuppressStartupBanner>true</SuppressStartupBanner>
  221. <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
  222. <GenerateDebugInformation>true</GenerateDebugInformation>
  223. <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName)_p.pdb</ProgramDatabaseFile>
  224. <SubSystem>Windows</SubSystem>
  225. <OptimizeReferences>true</OptimizeReferences>
  226. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  227. <ProfileGuidedDatabase />
  228. <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
  229. <TargetMachine>MachineX86</TargetMachine>
  230. <FixedBaseAddress>false</FixedBaseAddress>
  231. <AdditionalLibraryDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  232. <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
  233. <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  234. </Link>
  235. <FxCompile>
  236. <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
  237. <PreprocessorDefinitions>
  238. </PreprocessorDefinitions>
  239. <ShaderType>Effect</ShaderType>
  240. <ShaderModel>2.0</ShaderModel>
  241. </FxCompile>
  242. </ItemDefinitionGroup>
  243. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">
  244. <ClCompile>
  245. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CORE_EXPORTS;STOP_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  246. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  247. <ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
  248. <PrecompiledHeader />
  249. <AssemblerOutput />
  250. <WarningLevel>Level3</WarningLevel>
  251. <SuppressStartupBanner>true</SuppressStartupBanner>
  252. <DebugInformationFormat />
  253. <CallingConvention>Cdecl</CallingConvention>
  254. <AdditionalIncludeDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  255. </ClCompile>
  256. <Link>
  257. <OutputFile>$(SolutionDir)$(Configuration)\modules\$(TargetName)$(TargetExt)</OutputFile>
  258. <SuppressStartupBanner>true</SuppressStartupBanner>
  259. <DelayLoadDLLs>xinput1_3.dll;d3dx9_35.dll;d3dx9_36.dll;d3dx9_37.dll;d3dx9_38.dll;d3dx9_39.dll;d3dx9_40.dll;d3dx9_41.dll;d3dx9_42.dll;d3dx9_43.dll;d3dx9_44.dll;d3dx9_45.dll;d3dx9_46.dll;d3dx9_47.dll;d3dx9_48.dll;d3dx9_49.dll;d3dx9_50.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
  260. <GenerateDebugInformation>false</GenerateDebugInformation>
  261. <ProgramDatabaseFile>..\engine\modules\debugInfo\$(ProjectName).pdb</ProgramDatabaseFile>
  262. <SubSystem>Windows</SubSystem>
  263. <OptimizeReferences>true</OptimizeReferences>
  264. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  265. <ProfileGuidedDatabase />
  266. <ImportLibrary>$(ProjectDir)$(Configuration)\$(ProjectName).lib</ImportLibrary>
  267. <TargetMachine>MachineX86</TargetMachine>
  268. <FixedBaseAddress>false</FixedBaseAddress>
  269. <AdditionalLibraryDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  270. <AdditionalDependencies>atls.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
  271. <IgnoreSpecificDefaultLibraries>atlsd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  272. </Link>
  273. <FxCompile>
  274. <AdditionalIncludeDirectories>$(ProjectDir)..\ENGINE\modules\Shaders</AdditionalIncludeDirectories>
  275. <PreprocessorDefinitions>
  276. </PreprocessorDefinitions>
  277. <ShaderType>Effect</ShaderType>
  278. <ShaderModel>2.0</ShaderModel>
  279. </FxCompile>
  280. </ItemDefinitionGroup>
  281. <ItemGroup>
  282. <ClCompile Include="..\common_h\compression\Compressor.cpp" />
  283. <ClCompile Include="..\common_h\compression\XCompressor.cpp" />
  284. <ClCompile Include="AnimationService\Animation.cpp" />
  285. <ClCompile Include="AnimationService\AnimationProcedural.cpp" />
  286. <ClCompile Include="AnimationService\AnimationService.cpp" />
  287. <ClCompile Include="AnimationService\anxanimation\AnxAnimation.cpp" />
  288. <ClCompile Include="AnimationService\anxanimation\AnxData.cpp" />
  289. <ClCompile Include="AnimationService\anxanimation\AnxPlayer.cpp" />
  290. <ClCompile Include="Controls\ControlsIniParser.cpp" />
  291. <ClCompile Include="Controls\ControlsManager.cpp" />
  292. <ClCompile Include="Controls\ControlsTrigger.cpp" />
  293. <ClCompile Include="Controls\Force.cpp" />
  294. <ClCompile Include="Controls\JoystickDevice.cpp" />
  295. <ClCompile Include="Controls\JoystickManager.cpp" />
  296. <ClCompile Include="Controls\KeyboardDevice.cpp" />
  297. <ClCompile Include="Controls\MouseDevice.cpp" />
  298. <ClCompile Include="Controls\pc.cpp" />
  299. <ClCompile Include="Controls\utils.cpp" />
  300. <ClCompile Include="Controls\XBoxDevice.cpp" />
  301. <ClCompile Include="Controls\XBoxKeyboard.cpp" />
  302. <ClCompile Include="Core\Core.cpp" />
  303. <ClCompile Include="Core\CoreMain.cpp" />
  304. <ClCompile Include="Core\CoreStorage.cpp" />
  305. <ClCompile Include="Core\CoreStorageFolder.cpp" />
  306. <ClCompile Include="Core\DllManager.cpp" />
  307. <ClCompile Include="Core\ExecutionModule.cpp" />
  308. <ClCompile Include="Core\MemoryManager.cpp" />
  309. <ClCompile Include="Core\ObjectsDeclarators.cpp" />
  310. <ClCompile Include="Core\PerformanceCounters.cpp" />
  311. <ClCompile Include="FileService\Archivator.cpp" />
  312. <ClCompile Include="FileService\DataFile.cpp" />
  313. <ClCompile Include="FileService\File.cpp" />
  314. <ClCompile Include="FileService\FileService.cpp" />
  315. <ClCompile Include="FileService\FilesTree.cpp" />
  316. <ClCompile Include="FileService\Finder.cpp" />
  317. <ClCompile Include="FileService\IniFile.cpp" />
  318. <ClCompile Include="FileService\IniParser.cpp" />
  319. <ClCompile Include="FileService\LoadBuffer.cpp" />
  320. <ClCompile Include="FileService\MirrorPath.cpp" />
  321. <ClCompile Include="FileService\PackFile.cpp" />
  322. <ClCompile Include="GMXService\blendShapeMixer.cpp" />
  323. <ClCompile Include="GMXService\gmxService.cpp" />
  324. <ClCompile Include="GMXService\meshContainer.cpp" />
  325. <ClCompile Include="GMXService\meshInstance.cpp" />
  326. <ClCompile Include="LocStrings\LocStrings.cpp" />
  327. <ClCompile Include="SoundService\FxBase.cpp" />
  328. <ClCompile Include="SoundService\FxPremaster.cpp" />
  329. <ClCompile Include="SoundService\FxScene.cpp" />
  330. <ClCompile Include="SoundService\FxVoice.cpp" />
  331. <ClCompile Include="SoundService\Sound.cpp" />
  332. <ClCompile Include="SoundService\SoundBanks.cpp" />
  333. <ClCompile Include="SoundService\SoundEditorAccessor.cpp" />
  334. <ClCompile Include="SoundService\SoundScene.cpp" />
  335. <ClCompile Include="SoundService\SoundsEngine.cpp" />
  336. <ClCompile Include="SoundService\SoundService.cpp" />
  337. <ClCompile Include="SoundService\UnitTests\UnitTestWaveSelectors.cpp">
  338. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  339. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
  340. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
  341. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
  342. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
  343. </ClCompile>
  344. <ClCompile Include="xboxlive\LiveService.cpp" />
  345. <ClCompile Include="xboxlive\marketplace\ContentGUIUpdater.cpp" />
  346. <ClCompile Include="xboxlive\marketplace\contentmanager.cpp" />
  347. <ClCompile Include="xboxlive\marketplace\contenttest.cpp" />
  348. <ClCompile Include="xboxlive\marketplace\pc\PCLiveService.cpp" />
  349. <ClCompile Include="xboxlive\marketplace\pc\PCContentEnumerator.cpp" />
  350. <ClCompile Include="xboxlive\marketplace\xbox\content.cpp" />
  351. <ClCompile Include="xboxlive\marketplace\xbox\ContentEnumerator.cpp" />
  352. <ClCompile Include="xboxlive\marketplace\xbox\DownloadEnumerator.cpp" />
  353. <ClCompile Include="xboxlive\objects\LiveServiceTrigger.cpp" />
  354. <ClCompile Include="xboxlive\pc\PCLiveManager.cpp" />
  355. <ClCompile Include="xboxlive\pc\pcutils_temp\utils_temp.cpp" />
  356. <ClCompile Include="xboxlive\pc\steam_wraper.cpp" />
  357. <ClCompile Include="xboxlive\xbox\XboxLiveManager.cpp" />
  358. <ClCompile Include="XRender\advfont\AdvFont.cpp" />
  359. <ClCompile Include="XRender\advfont\AdvFontsManager.cpp" />
  360. <ClCompile Include="XRender\batch\CommandBufferExecutor.cpp" />
  361. <ClCompile Include="XRender\batch\PrecompiledBatch.cpp" />
  362. <ClCompile Include="XRender\capsule\Capsule.cpp" />
  363. <ClCompile Include="XRender\commandbuffers\CommandBufferCompiler.cpp" />
  364. <ClCompile Include="XRender\defaultstates\DefaultStates.cpp" />
  365. <ClCompile Include="XRender\device\PC_Device.cpp" />
  366. <ClCompile Include="XRender\device\X360_Device.cpp" />
  367. <ClCompile Include="XRender\Draw.cpp" />
  368. <ClCompile Include="XRender\fonts\CFont.cpp" />
  369. <ClCompile Include="XRender\fonts\Font.cpp" />
  370. <ClCompile Include="XRender\fonts\RFont.cpp" />
  371. <ClCompile Include="XRender\indexbuffers\IBuffer.cpp" />
  372. <ClCompile Include="XRender\mediaplayer\XBoxMediaPlayer.cpp" />
  373. <ClCompile Include="XRender\Query\OcclusionQuery.cpp" />
  374. <ClCompile Include="XRender\Render.cpp" />
  375. <ClCompile Include="XRender\rendertargets\RenderTarget.cpp" />
  376. <ClCompile Include="XRender\rendertargets\RenderTargetDepth.cpp" />
  377. <ClCompile Include="XRender\Resource.cpp" />
  378. <ClCompile Include="XRender\shaders\changelist\ChangeList.cpp" />
  379. <ClCompile Include="XRender\shaders\IncludeHandler.cpp" />
  380. <ClCompile Include="XRender\shaders\Shader.cpp" />
  381. <ClCompile Include="XRender\shaders\ShaderManager.cpp" />
  382. <ClCompile Include="XRender\shaders\ShaderVar.cpp" />
  383. <ClCompile Include="XRender\shaders\statefilter\StateFilter.cpp" />
  384. <ClCompile Include="XRender\textures\BaseTexture.cpp" />
  385. <ClCompile Include="XRender\textures\Texture.cpp" />
  386. <ClCompile Include="XRender\TXXLoader.cpp" />
  387. <ClCompile Include="XRender\VariablesDB.cpp" />
  388. <ClCompile Include="XRender\vertexbuffers\VBuffer.cpp" />
  389. <ClCompile Include="XRender\VideoCodec\DShowTextures.cpp" />
  390. <ClCompile Include="XRender\VideoCodec\wmvcodec.cpp" />
  391. <ClCompile Include="XRender\VideoCodec\wmvgraph.cpp" />
  392. <ClCompile Include="XRender\VideoCodec\xmvcodec.cpp" />
  393. <ClCompile Include="XRender\xliveshower\XLiveShowerPC.cpp" />
  394. </ItemGroup>
  395. <ItemGroup>
  396. <ClInclude Include="..\common_h\Animation.h" />
  397. <ClInclude Include="..\common_h\AnimationBlendLevels.h" />
  398. <ClInclude Include="..\common_h\AnimationNativeAccess.h" />
  399. <ClInclude Include="..\common_h\AnimationStdEvents.h" />
  400. <ClInclude Include="..\common_h\cfg_switches.h" />
  401. <ClInclude Include="..\common_h\compression\Compressor.h" />
  402. <ClInclude Include="..\common_h\compression\XCompressor.h" />
  403. <ClInclude Include="..\common_h\controls.h" />
  404. <ClInclude Include="..\common_h\core.h" />
  405. <ClInclude Include="..\common_h\corecmds.h" />
  406. <ClInclude Include="..\common_h\coreloader.h" />
  407. <ClInclude Include="..\common_h\coremanager.h" />
  408. <ClInclude Include="..\common_h\CritSection.h" />
  409. <ClInclude Include="..\common_h\data_swizzle.h" />
  410. <ClInclude Include="..\common_h\defines.h" />
  411. <ClInclude Include="..\common_h\d_types.h" />
  412. <ClInclude Include="..\common_h\FileService.h" />
  413. <ClInclude Include="..\common_h\gmx.h" />
  414. <ClInclude Include="..\common_h\gmxservice\gmx_OBB.h" />
  415. <ClInclude Include="..\common_h\gmxservice\igmx_scene.h" />
  416. <ClInclude Include="..\common_h\gmxservice\igmx_service.h" />
  417. <ClInclude Include="..\common_h\gmxservice\MeshStructure.h" />
  418. <ClInclude Include="..\common_h\IForce.h" />
  419. <ClInclude Include="..\common_h\ILiveService.h" />
  420. <ClInclude Include="..\common_h\InputSrvCmds.h" />
  421. <ClInclude Include="..\common_h\IVideoCodec.h" />
  422. <ClInclude Include="..\common_h\LocStrings.h" />
  423. <ClInclude Include="..\common_h\Render.h" />
  424. <ClInclude Include="..\common_h\render\IAdvancedFont.h" />
  425. <ClInclude Include="..\common_h\render\IFilter.h" />
  426. <ClInclude Include="..\common_h\render\IFont.h" />
  427. <ClInclude Include="..\common_h\render\IRender.h" />
  428. <ClInclude Include="..\common_h\render\IResource.h" />
  429. <ClInclude Include="..\common_h\render\ShaderID.h" />
  430. <ClInclude Include="..\common_h\Sound.h" />
  431. <ClInclude Include="..\common_h\StarForce_SDK\defines.h" />
  432. <ClInclude Include="..\common_h\StarForce_SDK\PsaApi.h" />
  433. <ClInclude Include="..\common_h\StarForce_SDK\PscApi.h" />
  434. <ClInclude Include="..\common_h\StarForce_SDK\PsConfig.h" />
  435. <ClInclude Include="..\common_h\StarForce_SDK\PsConstants.h" />
  436. <ClInclude Include="..\common_h\StarForce_SDK\SFinclude.h" />
  437. <ClInclude Include="..\common_h\StringUtils\Win1250.h" />
  438. <ClInclude Include="..\common_h\StringUtils\Win1251.h" />
  439. <ClInclude Include="..\common_h\StringUtils\Win1252.h" />
  440. <ClInclude Include="..\ENGINE\modules\Shaders\functions.h" />
  441. <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_Pack.h" />
  442. <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_Structs.h" />
  443. <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_UberGenerator.h" />
  444. <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_UberShader.h" />
  445. <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_Variables.h" />
  446. <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_VertexShader.h" />
  447. <ClInclude Include="..\ENGINE\modules\Shaders\gmxService\gmx_VertexShaderAnim.h" />
  448. <ClInclude Include="..\ENGINE\modules\Shaders\stdVariables.h" />
  449. <ClInclude Include="AnimationService\Animation.h" />
  450. <ClInclude Include="AnimationService\AnimationProcedural.h" />
  451. <ClInclude Include="AnimationService\AnimationService.h" />
  452. <ClInclude Include="AnimationService\anxanimation\AnxAnimation.h" />
  453. <ClInclude Include="AnimationService\anxanimation\AnxData.h" />
  454. <ClInclude Include="AnimationService\anxanimation\AnxFileFormat.h" />
  455. <ClInclude Include="AnimationService\anxanimation\AnxPlayer.h" />
  456. <ClInclude Include="AnimationService\IAnxEditorServiceAccess.h" />
  457. <ClInclude Include="Controls\ControlsIniParser.h" />
  458. <ClInclude Include="Controls\ControlsManager.h" />
  459. <ClInclude Include="Controls\ControlsTrigger.h" />
  460. <ClInclude Include="Controls\device.h" />
  461. <ClInclude Include="Controls\Force.h" />
  462. <ClInclude Include="Controls\JoystickDevice.h" />
  463. <ClInclude Include="Controls\JoystickManager.h" />
  464. <ClInclude Include="Controls\KeyboardDevice.h" />
  465. <ClInclude Include="Controls\MouseDevice.h" />
  466. <ClInclude Include="Controls\pc.h" />
  467. <ClInclude Include="Controls\utils.h" />
  468. <ClInclude Include="Controls\XBoxDevice.h" />
  469. <ClInclude Include="Controls\XBoxKeyboard.h" />
  470. <ClInclude Include="Core\Core.h" />
  471. <ClInclude Include="Core\CoreBase.h" />
  472. <ClInclude Include="Core\CoreStorage.h" />
  473. <ClInclude Include="Core\CoreStorageFolder.h" />
  474. <ClInclude Include="Core\DllManager.h" />
  475. <ClInclude Include="Core\ExecutionModule.h" />
  476. <ClInclude Include="Core\MemoryManager.h" />
  477. <ClInclude Include="Core\ObjectsDeclarators.h" />
  478. <ClInclude Include="Core\PerformanceCounters.h" />
  479. <ClInclude Include="Core\RegistryKeyAccessor.h" />
  480. <ClInclude Include="FileService\Archivator.h" />
  481. <ClInclude Include="FileService\DataFile.h" />
  482. <ClInclude Include="FileService\File.h" />
  483. <ClInclude Include="FileService\FileService.h" />
  484. <ClInclude Include="FileService\FilesTree.h" />
  485. <ClInclude Include="FileService\Finder.h" />
  486. <ClInclude Include="FileService\IniFile.h" />
  487. <ClInclude Include="FileService\IniParser.h" />
  488. <ClInclude Include="FileService\LoadBuffer.h" />
  489. <ClInclude Include="FileService\MirrorPath.h" />
  490. <ClInclude Include="FileService\PackFile.h" />
  491. <ClInclude Include="GMXService\blendShapeMixer.h" />
  492. <ClInclude Include="GMXService\gmxService.h" />
  493. <ClInclude Include="GMXService\meshContainer.h" />
  494. <ClInclude Include="GMXService\meshInstance.h" />
  495. <ClInclude Include="GMXService\mesh_data.h" />
  496. <ClInclude Include="LocStrings\LocStrings.h" />
  497. <ClInclude Include="SoundService\FxBase.h" />
  498. <ClInclude Include="SoundService\FxPremaster.h" />
  499. <ClInclude Include="SoundService\FxScene.h" />
  500. <ClInclude Include="SoundService\FxVoice.h" />
  501. <ClInclude Include="SoundService\ISoundEditorAccessor.h" />
  502. <ClInclude Include="SoundService\Sound.h" />
  503. <ClInclude Include="SoundService\SoundBankFile.h" />
  504. <ClInclude Include="SoundService\SoundBanks.h" />
  505. <ClInclude Include="SoundService\SoundEditorAccessor.h" />
  506. <ClInclude Include="SoundService\SoundOff.h" />
  507. <ClInclude Include="SoundService\SoundScene.h" />
  508. <ClInclude Include="SoundService\SoundsEngine.h" />
  509. <ClInclude Include="SoundService\SoundService.h" />
  510. <CustomBuild Include="SoundService\UnitTests\SoundServiceUnitTests.h">
  511. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  512. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
  513. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
  514. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
  515. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
  516. </CustomBuild>
  517. <ClInclude Include="xboxlive\ILiveManager.h" />
  518. <ClInclude Include="xboxlive\LiveService.h" />
  519. <ClInclude Include="xboxlive\marketplace\ContentGUIUpdater.h" />
  520. <ClInclude Include="xboxlive\marketplace\contentmanager.h" />
  521. <ClInclude Include="xboxlive\marketplace\contenttest.h" />
  522. <ClInclude Include="xboxlive\marketplace\defines.h" />
  523. <ClInclude Include="xboxlive\marketplace\icontent.h" />
  524. <ClInclude Include="xboxlive\marketplace\ILiveService.h" />
  525. <ClInclude Include="xboxlive\marketplace\pc\PCLiveService.h" />
  526. <ClInclude Include="xboxlive\marketplace\pc\PCContentEnumerator.h" />
  527. <ClInclude Include="xboxlive\marketplace\xbox\content.h" />
  528. <ClInclude Include="xboxlive\marketplace\xbox\ContentEnumerator.h" />
  529. <ClInclude Include="xboxlive\marketplace\xbox\DownloadEnumerator.h" />
  530. <ClInclude Include="xboxlive\objects\LiveServiceTrigger.h" />
  531. <ClInclude Include="xboxlive\pc\PCLiveManager.h" />
  532. <ClInclude Include="xboxlive\pc\pcutils_temp\utils_temp.h" />
  533. <ClInclude Include="xboxlive\pc\steam\isteamapps.h" />
  534. <ClInclude Include="xboxlive\pc\steam\isteamclient.h" />
  535. <ClInclude Include="xboxlive\pc\steam\isteamfriends.h" />
  536. <ClInclude Include="xboxlive\pc\steam\isteamgameserver.h" />
  537. <ClInclude Include="xboxlive\pc\steam\isteammasterserverupdater.h" />
  538. <ClInclude Include="xboxlive\pc\steam\isteammatchmaking.h" />
  539. <ClInclude Include="xboxlive\pc\steam\isteamnetworking.h" />
  540. <ClInclude Include="xboxlive\pc\steam\isteamremotestorage.h" />
  541. <ClInclude Include="xboxlive\pc\steam\isteamuser.h" />
  542. <ClInclude Include="xboxlive\pc\steam\isteamuserstats.h" />
  543. <ClInclude Include="xboxlive\pc\steam\isteamutils.h" />
  544. <ClInclude Include="xboxlive\pc\steam\matchmakingtypes.h" />
  545. <ClInclude Include="xboxlive\pc\steam\steamclientpublic.h" />
  546. <ClInclude Include="xboxlive\pc\steam\steamtypes.h" />
  547. <ClInclude Include="xboxlive\pc\steam\steam_api.h" />
  548. <ClInclude Include="xboxlive\pc\steam\steam_gameserver.h" />
  549. <ClInclude Include="xboxlive\pc\steam_wraper.h" />
  550. <ClInclude Include="xboxlive\xbox\XboxLiveManager.h" />
  551. <ClInclude Include="XRender\advfont\AdvFont.h" />
  552. <ClInclude Include="XRender\advfont\AdvFontsManager.h" />
  553. <ClInclude Include="XRender\atomicI32.h" />
  554. <ClInclude Include="XRender\batch\CommandBufferExecutor.h" />
  555. <ClInclude Include="XRender\batch\gpu_structs.h" />
  556. <ClInclude Include="XRender\batch\PrecompiledBatch.h" />
  557. <ClInclude Include="XRender\capsule\Capsule.h" />
  558. <ClInclude Include="XRender\commandbuffers\CommandBufferCompiler.h" />
  559. <ClInclude Include="XRender\CompilerMode.h" />
  560. <ClInclude Include="XRender\D3D9SyncCode.h" />
  561. <ClInclude Include="XRender\D3DConvertor.h" />
  562. <ClInclude Include="XRender\defaultstates\DefaultStates.h" />
  563. <ClInclude Include="XRender\device\IDevice.h" />
  564. <ClInclude Include="XRender\device\PC_Device.h" />
  565. <ClInclude Include="XRender\device\X360_Device.h" />
  566. <ClInclude Include="XRender\fonts\Font.h" />
  567. <ClInclude Include="XRender\GraphicsApi.h" />
  568. <ClInclude Include="XRender\indexbuffers\IBuffer.h" />
  569. <ClInclude Include="XRender\MaxLights.h" />
  570. <ClInclude Include="XRender\mediaplayer\XBoxMediaPlayer.h" />
  571. <ClInclude Include="XRender\Query\OcclusionQuery.h" />
  572. <ClInclude Include="XRender\Render.h" />
  573. <ClInclude Include="XRender\rendertargets\RenderTarget.h" />
  574. <ClInclude Include="XRender\rendertargets\RenderTargetDepth.h" />
  575. <ClInclude Include="XRender\Resource.h" />
  576. <ClInclude Include="XRender\shaders\changelist\ChangeList.h" />
  577. <ClInclude Include="XRender\shaders\IncludeHandler.h" />
  578. <ClInclude Include="XRender\shaders\Shader.h" />
  579. <ClInclude Include="XRender\shaders\ShaderManager.h" />
  580. <ClInclude Include="XRender\shaders\ShaderVar.h" />
  581. <ClInclude Include="XRender\shaders\statefilter\StateFilter.h" />
  582. <ClInclude Include="XRender\textures\BaseTexture.h" />
  583. <ClInclude Include="XRender\textures\Texture.h" />
  584. <ClInclude Include="XRender\TXX.h" />
  585. <ClInclude Include="XRender\TXXLoader.h" />
  586. <ClInclude Include="XRender\VariablesDB.h" />
  587. <ClInclude Include="XRender\vertexbuffers\VBuffer.h" />
  588. <ClInclude Include="XRender\VideoCodec\DShowTextures.h" />
  589. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\amextra.h" />
  590. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\amfilter.h" />
  591. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\amvideo.h" />
  592. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\audevcod.h" />
  593. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\cache.h" />
  594. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\combase.h" />
  595. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\comlite.h" />
  596. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\cprop.h" />
  597. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\ctlutil.h" />
  598. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\dllsetup.h" />
  599. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\dsschedule.h" />
  600. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\edevdefs.h" />
  601. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\errors.h" />
  602. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\evcode.h" />
  603. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\fourcc.h" />
  604. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\measure.h" />
  605. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\msgthrd.h" />
  606. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\mtype.h" />
  607. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\outputq.h" />
  608. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\pstream.h" />
  609. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\refclock.h" />
  610. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\reftime.h" />
  611. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\renbase.h" />
  612. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\source.h" />
  613. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\streams.h" />
  614. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\strmctl.h" />
  615. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\sysclock.h" />
  616. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\transfrm.h" />
  617. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\transip.h" />
  618. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\vfwmsgs.h" />
  619. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\videoctl.h" />
  620. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\vtrans.h" />
  621. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\winctrl.h" />
  622. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\winutil.h" />
  623. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\wxdebug.h" />
  624. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\wxlist.h" />
  625. <ClInclude Include="XRender\VideoCodec\sdk_baseclasses\wxutil.h" />
  626. <ClInclude Include="XRender\VideoCodec\wmvcodec.h" />
  627. <ClInclude Include="XRender\VideoCodec\wmvgraph.h" />
  628. <ClInclude Include="XRender\VideoCodec\wmvinterfaces.h" />
  629. <ClInclude Include="XRender\VideoCodec\xmvcodec.h" />
  630. <ClInclude Include="XRender\xliveshower\IXLiveShower.h" />
  631. <ClInclude Include="XRender\xliveshower\XLiveShowerPC.h" />
  632. </ItemGroup>
  633. <ItemGroup>
  634. <None Include="..\ENGINE\resource\ini\codepages.ini" />
  635. </ItemGroup>
  636. <ItemGroup>
  637. <CustomBuild Include="..\common_h\StarForce_SDK\ufyvidyr.lib">
  638. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  639. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
  640. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
  641. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
  642. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
  643. </CustomBuild>
  644. <Library Include="xboxlive\pc\steam_api.lib" />
  645. <CustomBuild Include="XRender\VideoCodec\strmbase.lib">
  646. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  647. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
  648. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
  649. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
  650. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
  651. </CustomBuild>
  652. <CustomBuild Include="XRender\VideoCodec\strmbased.lib">
  653. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  654. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Final Release|Win32'">true</ExcludedFromBuild>
  655. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Pix profile|Win32'">true</ExcludedFromBuild>
  656. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
  657. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Xbox360 Release|Win32'">true</ExcludedFromBuild>
  658. </CustomBuild>
  659. </ItemGroup>
  660. <ItemGroup>
  661. <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgInfoSprite.fx" />
  662. <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgLine.fx" />
  663. <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgRects.fx" />
  664. <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgSolidBox.fx" />
  665. <FxCompile Include="..\ENGINE\modules\Shaders\Debug\dbgSphere.fx" />
  666. <FxCompile Include="..\ENGINE\modules\Shaders\Debug\stdPolygon.fx" />
  667. <FxCompile Include="..\ENGINE\modules\Shaders\EDRamRestore.fx" />
  668. <FxCompile Include="..\ENGINE\modules\Shaders\Font.fx" />
  669. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Background.fx" />
  670. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showbatches.fx" />
  671. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\ShowBiNormals.fx" />
  672. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showdiffuse.fx" />
  673. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showgloss.fx" />
  674. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showLightcomplex.fx" />
  675. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\shownormalmap.fx" />
  676. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\ShowNormals.fx" />
  677. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showocclusion.fx" />
  678. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\ShowOverDraw.fx" />
  679. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showparralax.fx" />
  680. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\showshinines.fx" />
  681. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Debug\ShowTangents.fx" />
  682. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Decal.fx" />
  683. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\dummy.fx" />
  684. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\DynamicLight.fx" />
  685. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\foam.fx" />
  686. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\foliage.fx" />
  687. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Grass.fx" />
  688. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\LightMap.fx" />
  689. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\Overlay.fx" />
  690. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\shaders.fx" />
  691. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\singletexture.fx" />
  692. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\VolumetricRays.fx" />
  693. <FxCompile Include="..\ENGINE\modules\Shaders\gmxService\Shaders\WeaponSFX.fx" />
  694. <FxCompile Include="..\ENGINE\modules\Shaders\histogram\histogram.fx" />
  695. <FxCompile Include="..\ENGINE\modules\Shaders\PostProcess\Line.fx" />
  696. <FxCompile Include="..\ENGINE\modules\Shaders\Video.fx" />
  697. </ItemGroup>
  698. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  699. <ImportGroup Label="ExtensionTargets">
  700. </ImportGroup>
  701. </Project>