| 123456789101112131415161718192021 |
- #pragma once
- #include <glad/glad.h>
- #include "rendering/shader.h"
- #include <glm/vec3.hpp>
- #include "rendering/camera.h"
- struct SkyBoxRenderer
- {
- void create();
- Shader shader = {};
- GLuint u_invView = 0;
- GLuint u_invProj = 0;
- void render(Camera camera);
- };
|