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- #version 430 core
- uniform mat4 u_viewProjection;
- uniform ivec3 u_positionInt;
- uniform vec3 u_positionFloat;
- uniform ivec3 u_blockPositionInt;
- uniform vec3 u_blockPositionFloat;
- void main()
- {
- ivec3 intPosition = u_blockPositionInt - u_positionInt;
- vec3 floatPosition = intPosition - u_positionFloat;
-
- vec4 pos = vec4(floatPosition.xyz,1);
- pos.xyz += u_blockPositionFloat;
- pos = u_viewProjection * pos;
- gl_Position = pos;
- }
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