biome.cpp 18 KB

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  1. #include "biome.h"
  2. #include <utility>
  3. int BiomesManager::pickBiomeIndex(float randomNumber)
  4. {
  5. int pick = std::min(randomNumber, 0.99f) * biomeIndexes.size();
  6. return biomeIndexes[pick];
  7. }
  8. bool BiomesManager::loadAllBiomes()
  9. {
  10. *this = {};
  11. GrowElement grassGrowElement;
  12. grassGrowElement.block = BlockTypes::grass;
  13. GrowElement roseGrowElement;
  14. roseGrowElement.block = BlockTypes::rose;
  15. GrowElement basictreeElement;
  16. basictreeElement.treeType = Biome::treeNormal;
  17. GrowElement tallForestTrees;
  18. tallForestTrees.treeType = Biome::treeNormalTall;
  19. GrowElement tallSlimSpruceOakCenterTrees;
  20. tallSlimSpruceOakCenterTrees.treeType = Biome::treeSpruceTallOakCenter;
  21. GrowElement normalSpruceTree;
  22. normalSpruceTree.treeType = Biome::treeSpruce;
  23. GrowElement birchTree;
  24. birchTree.treeType = Biome::treeBirch;
  25. GrowElement tallBirchTree;
  26. tallBirchTree.treeType = Biome::treeBirchTall;
  27. GrowElement redBirchTree;
  28. redBirchTree.treeType = Biome::treeRedBirch;
  29. GrowElement redBirchTreeTall;
  30. redBirchTreeTall.treeType = Biome::treeRedBirchTall;
  31. GrowElement tallOakElement;
  32. tallOakElement.treeType = Biome::treeTallOak;
  33. StaticVector<BlockTypes, 5> growOnNormalPlants = {BlockTypes::grassBlock, BlockTypes::snow_dirt, BlockTypes::yellowGrass};
  34. GrowingThing growGrass;
  35. growGrass.elements.push_back(grassGrowElement);
  36. growGrass.growOn = growOnNormalPlants;
  37. GrowingThing growTree;
  38. growTree.elements.push_back(basictreeElement);
  39. growTree.growOn = growOnNormalPlants;
  40. GrowingThing grawTallTrees;
  41. grawTallTrees.elements.push_back(tallForestTrees);
  42. grawTallTrees.elements.push_back(tallForestTrees);
  43. grawTallTrees.elements.push_back(basictreeElement);
  44. grawTallTrees.growOn = growOnNormalPlants;
  45. GrowingThing grawTallSpruces;
  46. grawTallSpruces.elements.push_back(tallSlimSpruceOakCenterTrees);
  47. grawTallSpruces.elements.push_back(tallSlimSpruceOakCenterTrees);
  48. grawTallSpruces.elements.push_back(tallSlimSpruceOakCenterTrees);
  49. grawTallSpruces.elements.push_back(tallSlimSpruceOakCenterTrees);
  50. grawTallSpruces.elements.push_back(tallSlimSpruceOakCenterTrees);
  51. grawTallSpruces.elements.push_back(tallSlimSpruceOakCenterTrees);
  52. grawTallSpruces.elements.push_back(tallSlimSpruceOakCenterTrees);
  53. grawTallSpruces.elements.push_back(tallSlimSpruceOakCenterTrees);
  54. grawTallSpruces.elements.push_back(normalSpruceTree);
  55. grawTallSpruces.growOn = growOnNormalPlants;
  56. GrowingThing growThickSpruce;
  57. growThickSpruce.elements.push_back(normalSpruceTree);
  58. growThickSpruce.growOn = growOnNormalPlants;
  59. GrowingThing growBirch;
  60. growBirch.elements.push_back(birchTree);
  61. growBirch.growOn = growOnNormalPlants;
  62. GrowingThing growTallOak;
  63. growTallOak.elements.push_back(tallOakElement);
  64. growTallOak.growOn = growOnNormalPlants;
  65. GrowingThing growRose;
  66. growRose.elements.push_back(roseGrowElement);
  67. growRose.elements.push_back(roseGrowElement);
  68. growRose.elements.push_back(grassGrowElement);
  69. growRose.elements.push_back(grassGrowElement);
  70. growRose.elements.push_back(grassGrowElement);
  71. growRose.growOn = growOnNormalPlants;
  72. GrowingThing growTreeOrBirch;
  73. growTreeOrBirch.elements.push_back(basictreeElement);
  74. growTreeOrBirch.elements.push_back(basictreeElement);
  75. growTreeOrBirch.elements.push_back(birchTree);
  76. growTreeOrBirch.growOn = growOnNormalPlants;
  77. GrowingThing growBirchForest;
  78. growBirchForest.elements.push_back(birchTree);
  79. growBirchForest.elements.push_back(birchTree);
  80. growBirchForest.elements.push_back(tallBirchTree);
  81. growBirchForest.growOn = growOnNormalPlants;
  82. GrowingThing growRedBirchForest;
  83. growRedBirchForest.elements.push_back(redBirchTree);
  84. growRedBirchForest.elements.push_back(redBirchTree);
  85. growRedBirchForest.elements.push_back(redBirchTreeTall);
  86. growRedBirchForest.growOn = growOnNormalPlants;
  87. VegetationSettings growFullGrassVegetation;
  88. growFullGrassVegetation.growThing = growGrass;
  89. growFullGrassVegetation.chanceRemap = {0.1, 0.5};
  90. VegetationSettings growNormalTree;
  91. growNormalTree.growThing = growTree;
  92. growNormalTree.minTresshold = 0.5;
  93. growNormalTree.chanceRemap = {0.01, 0.08};
  94. VegetationSettings growBirchVegetation;
  95. growBirchVegetation.growThing = growBirchForest;
  96. growBirchVegetation.minTresshold = 0.5;
  97. growBirchVegetation.chanceRemap = {0.012, 0.09};
  98. VegetationSettings growRedBirchVegetation;
  99. growRedBirchVegetation.growThing = growRedBirchForest;
  100. growRedBirchVegetation.minTresshold = 0.5;
  101. growRedBirchVegetation.chanceRemap = {0.015, 0.05};
  102. VegetationSettings growRandomTreesVegetation;
  103. growRandomTreesVegetation.growThing = growTreeOrBirch;
  104. growRandomTreesVegetation.minTresshold = 0.65;
  105. growRandomTreesVegetation.chanceRemap = {0.01, 0.04};
  106. VegetationSettings growRosePatchesVegetation;
  107. growRosePatchesVegetation.growThing = growRose;
  108. growRosePatchesVegetation.minTresshold = 0.9;
  109. growRosePatchesVegetation.chanceRemap = {0.1, 0.5};
  110. VegetationSettings tallSpruceForestVegetation;
  111. tallSpruceForestVegetation.growThing = grawTallSpruces;
  112. tallSpruceForestVegetation.minTresshold = 0.50;
  113. tallSpruceForestVegetation.chanceRemap = {0.01, 0.07};
  114. VegetationSettings ThickSpruce;
  115. ThickSpruce.growThing = growThickSpruce;
  116. ThickSpruce.minTresshold = 0.50;
  117. ThickSpruce.chanceRemap = {0.01, 0.04};
  118. VegetationSettings tallForestVegetation;
  119. tallForestVegetation.growThing = growTallOak;
  120. tallForestVegetation.minTresshold = 0.5;
  121. tallForestVegetation.chanceRemap = {0.03, 0.10};
  122. auto pushTreeVegetation = [&](VegetationSettings &v)
  123. {
  124. VegetationNoiseSettings noiseSettings;
  125. noiseSettings.entry.push_back(v);
  126. greenBiomesTrees.push_back(noiseSettings);
  127. };
  128. pushTreeVegetation(growNormalTree);
  129. pushTreeVegetation(growRandomTreesVegetation);
  130. pushTreeVegetation(growBirchVegetation);
  131. pushTreeVegetation(tallForestVegetation);
  132. pushTreeVegetation(tallSpruceForestVegetation);
  133. pushTreeVegetation(growRedBirchVegetation);
  134. pushTreeVegetation(ThickSpruce);
  135. {
  136. VegetationNoiseSettings noiseSettings;
  137. noiseSettings.entry.push_back(growFullGrassVegetation);
  138. greenBiomesGrass.push_back(noiseSettings);
  139. }
  140. //desert 0
  141. {
  142. Biome b;
  143. b.name = "desert";
  144. b.color = glm::vec3{212, 189, 99} / 255.f;
  145. b.surfaceBlock = BlockTypes::sand;
  146. b.secondaryBlock = BlockTypes::sand_stone;
  147. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  148. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  149. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  150. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  151. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  152. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  153. b.blockVariations.push_back({BlockTypes::sand_stone, BlockTypes::sand_stone});
  154. b.blockVariations.push_back({BlockTypes::hardSandStone, BlockTypes::hardSandStone});
  155. b.blockVariations.push_back({BlockTypes::hardSandStone, BlockTypes::hardSandStone});
  156. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::hardSandStone});
  157. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::hardSandStone});
  158. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::hardSandStone});
  159. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  160. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  161. b.blockVariations.push_back({BlockTypes::stone, BlockTypes::stone});
  162. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  163. b.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  164. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  165. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  166. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  167. b.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  168. //b.grassType = BlockTypes::dead_bush;
  169. //b.waterType = BlockTypes::water;
  170. //b.waterTypeSecond = BlockTypes::water;
  171. b.swampBlock.block.push_back(BlockTypes::sand);
  172. b.swampBlock.block.push_back(BlockTypes::stone);
  173. b.swampBlock.block.push_back(BlockTypes::stone);
  174. b.swampBlock.block.push_back(BlockTypes::stone);
  175. biomes.push_back(b);
  176. }
  177. //plains 1
  178. {
  179. Biome plains;
  180. plains.name = "plains";
  181. plains.color = {0.3,0.9,0.35};
  182. plains.surfaceBlock = BlockTypes::grassBlock;
  183. plains.secondaryBlock = BlockTypes::dirt;
  184. VegetationNoiseSettings noiseSettings;
  185. noiseSettings.entry.push_back(growRandomTreesVegetation);
  186. noiseSettings.entry.push_back(growFullGrassVegetation);
  187. VegetationNoiseSettings noiseSettings2;
  188. noiseSettings2.entry.push_back(growRosePatchesVegetation);
  189. //plains.vegetationNoises.push_back(noiseSettings);
  190. //plains.vegetationNoises.push_back(noiseSettings2);
  191. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  192. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  193. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  194. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  195. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  196. plains.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  197. plains.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  198. plains.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  199. plains.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  200. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  201. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  202. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  203. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  204. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  205. plains.blockVariations.push_back({BlockTypes::sand, BlockTypes::sand_stone});
  206. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  207. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  208. plains.blockVariations.push_back({BlockTypes::stone, BlockTypes::stone});
  209. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  210. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  211. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  212. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  213. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  214. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  215. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  216. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  217. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  218. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  219. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  220. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  221. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  222. plains.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  223. //plains.grassType = BlockTypes::grass;
  224. //plains.waterType = BlockTypes::water;
  225. //plains.waterTypeSecond = BlockTypes::water;
  226. plains.swampBlock.block.push_back(BlockTypes::dirt);
  227. plains.swampBlock.block.push_back(BlockTypes::dirt);
  228. plains.swampBlock.block.push_back(BlockTypes::dirt);
  229. plains.swampBlock.block.push_back(BlockTypes::dirt);
  230. plains.swampBlock.block.push_back(BlockTypes::clay);
  231. biomes.push_back(plains);
  232. }
  233. //snow 2
  234. {
  235. Biome b;
  236. b.name = "snow";
  237. b.color = glm::vec3{199, 199, 199} / 255.f;
  238. b.surfaceBlock = BlockTypes::snow_dirt;
  239. b.secondaryBlock = BlockTypes::dirt;
  240. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  241. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  242. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  243. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  244. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  245. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  246. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  247. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  248. b.blockVariations.push_back({BlockTypes::stone, BlockTypes::stone});
  249. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  250. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  251. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  252. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  253. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  254. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  255. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  256. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  257. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  258. b.blockVariations.push_back({BlockTypes::snow_dirt, BlockTypes::dirt});
  259. //b.treeType = Biome::treeSpruce;
  260. //b.forestTresshold = 0.9;
  261. //b.jusGrassTresshold = 0.3;
  262. //b.treeChanceRemap = {0.01, 0.06};
  263. //b.grassChanceForestRemap = {0.4, 0.6};
  264. //b.justGrassChanceRemap = {0.12, 0.4};
  265. //b.growTreesOn = BlockTypes::snow_dirt;
  266. //b.growGrassOn = BlockTypes::snow_dirt;
  267. b.swampBlock.block.push_back(BlockTypes::dirt);
  268. b.swampBlock.block.push_back(BlockTypes::dirt);
  269. b.swampBlock.block.push_back(BlockTypes::stone);
  270. b.swampBlock.block.push_back(BlockTypes::stone);
  271. b.swampBlock.block.push_back(BlockTypes::stone);
  272. b.swampBlock.block.push_back(BlockTypes::cobblestone);
  273. b.isICy = true;
  274. //b.grassType = 0;
  275. //b.waterType = BlockTypes::ice;
  276. //b.waterTypeSecond = BlockTypes::water;
  277. biomes.push_back(b);
  278. }
  279. //wasteLand 3
  280. {
  281. Biome b;
  282. b.name = "waste land";
  283. b.color = {0.3,0.2,0.2};
  284. b.surfaceBlock = BlockTypes::volcanicRock;
  285. b.secondaryBlock = BlockTypes::volcanicRock;
  286. b.blockVariations.push_back({BlockTypes::volcanicRock, BlockTypes::volcanicRock});
  287. b.blockVariations.push_back({BlockTypes::volcanicRock, BlockTypes::volcanicRock});
  288. b.blockVariations.push_back({BlockTypes::volcanicRock, BlockTypes::volcanicRock});
  289. //b.grassType = BlockTypes::grass;
  290. //b.waterType = BlockTypes::water;
  291. b.swampBlock.block.push_back(BlockTypes::volcanicRock);
  292. b.swampBlock.block.push_back(BlockTypes::volcanicRock);
  293. b.swampBlock.block.push_back(BlockTypes::volcanicRock);
  294. b.swampBlock.block.push_back(BlockTypes::volcanicRock);
  295. b.swampBlock.block.push_back(BlockTypes::volcanicRock);
  296. b.swampBlock.block.push_back(BlockTypes::volcanicHotRock);
  297. biomes.push_back(b);
  298. }
  299. //hayland 4
  300. {
  301. Biome hay;
  302. hay.name = "plains";
  303. hay.color = {0.3,0.9,0.35};
  304. hay.surfaceBlock = BlockTypes::grassBlock;
  305. hay.secondaryBlock = BlockTypes::dirt;
  306. VegetationNoiseSettings noiseSettings;
  307. noiseSettings.entry.push_back(growRandomTreesVegetation);
  308. noiseSettings.entry.push_back(growFullGrassVegetation);
  309. VegetationNoiseSettings noiseSettings2;
  310. noiseSettings2.entry.push_back(growRosePatchesVegetation);
  311. //hay.vegetationNoises.push_back(noiseSettings);
  312. //hay.vegetationNoises.push_back(noiseSettings2);
  313. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  314. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  315. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  316. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  317. hay.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  318. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  319. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  320. hay.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  321. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  322. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  323. hay.blockVariations.push_back({BlockTypes::stone, BlockTypes::stone});
  324. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  325. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  326. hay.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  327. hay.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  328. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  329. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  330. hay.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  331. hay.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  332. hay.blockVariations.push_back({BlockTypes::grassBlock, BlockTypes::dirt});
  333. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  334. hay.blockVariations.push_back({BlockTypes::yellowGrass, BlockTypes::dirt});
  335. //hay.grassType = BlockTypes::grass;
  336. //hay.waterType = BlockTypes::water;
  337. //hay.waterTypeSecond = BlockTypes::water;
  338. hay.swampBlock.block.push_back(BlockTypes::dirt);
  339. hay.swampBlock.block.push_back(BlockTypes::dirt);
  340. hay.swampBlock.block.push_back(BlockTypes::dirt);
  341. hay.swampBlock.block.push_back(BlockTypes::dirt);
  342. hay.swampBlock.block.push_back(BlockTypes::clay);
  343. biomes.push_back(hay);
  344. }
  345. biomeIndexes.push_back(BiomesManager::plains);
  346. biomeIndexes.push_back(BiomesManager::plains);
  347. biomeIndexes.push_back(BiomesManager::plains);
  348. biomeIndexes.push_back(BiomesManager::plains);
  349. biomeIndexes.push_back(BiomesManager::desert);
  350. biomeIndexes.push_back(BiomesManager::plains);
  351. biomeIndexes.push_back(BiomesManager::snow);
  352. biomeIndexes.push_back(BiomesManager::plains);
  353. //biomeIndexes.push_back(BiomesManager::wasteLand);
  354. biomeIndexes.push_back(BiomesManager::plains);
  355. biomeIndexes.push_back(BiomesManager::plains);
  356. return true;
  357. }
  358. Biome *BiomesManager::determineBiome(float t, float h)
  359. {
  360. return &this->biomes[determineBiomeIndex(t, h)];
  361. }
  362. int BiomesManager::determineBiomeIndex(float t, int h)
  363. {
  364. return 0;
  365. }