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- #include "worldGeneratorSettings.h"
- #include <FastNoiseSIMD.h>
- #include <magic_enum.hpp>
- #include <glm/glm.hpp>
- #include <iostream>
- void WorldGenerator::init()
- {
- FastNoiseSIMD::SetSIMDLevel(3);
- continentalnessNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- continentalness2Noise = FastNoiseSIMD::NewFastNoiseSIMD();
- continentalnessPickNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- randomHillsNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- peaksValiesNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- wierdnessNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- stone3Dnoise = FastNoiseSIMD::NewFastNoiseSIMD();
- whiteNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- whiteNoise2 = FastNoiseSIMD::NewFastNoiseSIMD();
- spagettiNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- iceNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- regionsX = FastNoiseSIMD::NewFastNoiseSIMD();
- regionsZ = FastNoiseSIMD::NewFastNoiseSIMD();
- hillsDropsNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- regionsRandomNumber = FastNoiseSIMD::NewFastNoiseSIMD();
- stonePatchesNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- treesAmountNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- treesTypeNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- cavesNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- lakesNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- swampNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- swampMask = FastNoiseSIMD::NewFastNoiseSIMD();
- stoneSpikesNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- stoneSpikesMask = FastNoiseSIMD::NewFastNoiseSIMD();
- riversNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- roadNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- randomSandPatchesNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- regionsHeightNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- regionsHeightTranzition = FastNoiseSIMD::NewFastNoiseSIMD();
- randomStonesNoise = FastNoiseSIMD::NewFastNoiseSIMD();
- alternativePatchesOfBlocks = FastNoiseSIMD::NewFastNoiseSIMD();
- WorldGeneratorSettings s;
- applySettings(s);
- }
- void WorldGenerator::clear()
- {
- delete continentalnessNoise;
- delete continentalness2Noise;
- delete continentalnessPickNoise;
- delete randomHillsNoise;
- delete peaksValiesNoise;
- delete wierdnessNoise;
- delete stone3Dnoise;
- delete whiteNoise;
- delete whiteNoise2;
- delete spagettiNoise;
- delete iceNoise;
- delete roadNoise;
- delete riversNoise;
- delete regionsHeightNoise;
- delete regionsHeightTranzition;
- delete randomStonesNoise;
- delete alternativePatchesOfBlocks;
- delete hillsDropsNoise;
- delete regionsRandomNumber;
- delete randomSandPatchesNoise;
- delete stonePatchesNoise;
- delete treesTypeNoise;
- delete cavesNoise;
- delete treesAmountNoise;
- delete lakesNoise;
- delete regionsX;
- delete regionsZ;
- delete swampNoise;
- delete stoneSpikesNoise;
- delete swampMask;
- delete stoneSpikesMask;
- *this = {};
- }
- void WorldGenerator::applySettings(WorldGeneratorSettings &s)
- {
- whiteNoise->SetSeed(s.seed);
- whiteNoise->SetNoiseType(FastNoiseSIMD::NoiseType::WhiteNoise);
- whiteNoise2->SetSeed(s.seed + 1);
- whiteNoise2->SetNoiseType(FastNoiseSIMD::NoiseType::WhiteNoise);
- auto apply = [&](FastNoiseSIMD *noise, int seed, NoiseSetting &s)
- {
- noise->SetSeed(seed);
- noise->SetNoiseType((FastNoiseSIMD::NoiseType)s.type);
- noise->SetAxisScales(s.scale, 1, s.scale);
- noise->SetFrequency(s.frequency);
- noise->SetFractalOctaves(s.octaves);
- noise->SetPerturbFractalOctaves(s.perturbFractalOctaves);
- if (s.type == FastNoiseSIMD::NoiseType::Cellular)
- {
- noise->SetCellularReturnType((FastNoiseSIMD::CellularReturnType)s.cellularReturnType);
- }
- };
- apply(continentalnessNoise, s.seed + 2, s.continentalnessNoiseSettings);
- continentalSplines = s.continentalnessNoiseSettings.spline;
- continentalPower = s.continentalnessNoiseSettings.power;
- apply(continentalness2Noise, s.seed + 33, s.continentalness2NoiseSettings);
- continental2Splines = s.continentalness2NoiseSettings.spline;
- continental2Power = s.continentalness2NoiseSettings.power;
- apply(continentalnessPickNoise, s.seed + 43, s.continentalnessPickSettings);
- continentalnessPickSplines = s.continentalnessPickSettings.spline;
- continentalnessPickPower = s.continentalnessPickSettings.power;
- apply(stone3Dnoise, s.seed + 3, s.stone3Dnoise);
- stone3DnoiseSplines = s.stone3Dnoise.spline;
- stone3Dpower = s.stone3Dnoise.power;
- apply(randomHillsNoise, s.seed + 45, s.randomHills);
- randomHillsSplines = s.randomHills.spline;
- randomHillsPower = s.randomHills.power;
- apply(spagettiNoise, s.seed + 4, s.spagettiNoise);
- spagettiNoiseSplines = s.spagettiNoise.spline;
- spagettiNoisePower = s.spagettiNoise.power;
- apply(peaksValiesNoise, s.seed + 5, s.peaksAndValies);
- peaksValiesSplines = s.peaksAndValies.spline;
- peaksValiesPower = s.peaksAndValies.power;
- peaksValiesContributionSplines = s.peaksAndValiesContributionSpline;
- apply(wierdnessNoise, s.seed + 6, s.wierdness);
- wierdnessSplines = s.wierdness.spline;
- wierdnessPower = s.wierdness.power;
- apply(riversNoise, s.seed + 9, s.riversNoise);
- riversPower = s.riversNoise.power;
- riversSplines = s.riversNoise.spline;
- apply(roadNoise, s.seed + 10, s.roadsNoise);
- roadPower = s.roadsNoise.power;
- roadSplines = s.roadsNoise.spline;
- regionsHeightSplines = s.regionsHeightSpline;
- apply(hillsDropsNoise, s.seed + 11, s.hillsDrops);
- hillsDropsPower = s.hillsDrops.power;
- hillsDropsSpline = s.hillsDrops.spline;
- apply(randomSandPatchesNoise, s.seed + 12, s.randomSand);
- randomSandPower = s.randomSand.power;
- randomSandSplines = s.randomSand.spline;
- apply(stonePatchesNoise, s.seed + 13, s.stonePatches);
- stonePatchesPower = s.stonePatches.power;
- stonePatchesSpline = s.stonePatches.spline;
- apply(treesAmountNoise, s.seed + 14, s.treesAmountNoise);
- treesAmountPower = s.treesAmountNoise.power;
- treesAmountSpline = s.treesAmountNoise.spline;
- apply(treesTypeNoise, s.seed + 15, s.treesTypeNoise);
- treesTypePower = s.treesTypeNoise.power;
- treesTypeSpline = s.treesTypeNoise.spline;
- apply(cavesNoise, s.seed + 16, s.cavesNoise);
- cavesPower = s.cavesNoise.power;
- cavesSpline = s.cavesNoise.spline;
- apply(lakesNoise, s.seed + 17, s.lakesNoise);
- lakesPower = s.lakesNoise.power;
- lakesSplines = s.lakesNoise.spline;
- apply(swampNoise, s.seed + 18, s.swampNoise);
- swampPower = s.swampNoise.power;
- swampSplines = s.swampNoise.spline;
- apply(stoneSpikesNoise, s.seed + 19, s.stoneSpikesNoise);
- stoneSpikesPower = s.stoneSpikesNoise.power;
- stoneSpikesSplines = s.stoneSpikesNoise.spline;
- apply(swampMask, s.seed + 20, s.swampMask);
- swampMaskPower = s.swampMask.power;
- swampMaskSplines = s.swampMask.spline;
- apply(stoneSpikesMask, s.seed + 21, s.stoneSpikeMask);
- stoneSpikesMaskPower = s.stoneSpikeMask.power;
- stoneSpikesMaskSplines = s.stoneSpikeMask.spline;
- apply(iceNoise, s.seed + 22, s.iceNoise);
- iceNoisePower = s.iceNoise.power;
- iceNoiseSplines = s.iceNoise.spline;
- regionsHeightNoise->SetSeed(s.seed);
- regionsHeightNoise->SetAxisScales(1, 1, 1);
- //regionsHeightNoise->SetFrequency(0.002);
- //regionsHeightNoise->SetFrequency(0.024); //original intended scale
- //regionsHeightNoise->SetFrequency(0.04); //probably will use this
- regionsHeightNoise->SetFrequency(0.1);
- //regionsHeightNoise->SetFrequency(0.4); //for testing
- regionsHeightNoise->SetNoiseType(FastNoiseSIMD::NoiseType::Cellular);
- regionsHeightNoise->SetCellularReturnType(FastNoiseSIMD::CellularReturnType::NoiseLookup);
- regionsHeightNoise->SetCellularDistanceFunction(FastNoiseSIMD::CellularDistanceFunction::Natural);
- regionsHeightNoise->SetCellularJitter(0.31);
- regionsHeightNoise->SetCellularNoiseLookupType(FastNoiseSIMD::NoiseType::Perlin);
- //regionsHeightNoise->SetCellularNoiseLookupFrequency(0.22); //original
- //regionsHeightNoise->SetCellularNoiseLookupFrequency(0.25);
- //regionsHeightNoise->SetCellularNoiseLookupFrequency(0.30); //currently used
- regionsHeightNoise->SetCellularNoiseLookupFrequency(0.35);
- *regionsHeightTranzition = *regionsHeightNoise;
- regionsHeightTranzition->SetCellularReturnType(FastNoiseSIMD::CellularReturnType::Distance);
- *regionsRandomNumber = *regionsHeightNoise;
- regionsRandomNumber->SetCellularReturnType(FastNoiseSIMD::CellularReturnType::CellValue);
- *regionsX = *regionsHeightNoise;
- regionsX->SetCellularReturnType(FastNoiseSIMD::CellularReturnType::CellX);
- *regionsZ = *regionsHeightNoise;
- regionsZ->SetCellularReturnType(FastNoiseSIMD::CellularReturnType::CellZ);
- randomStonesNoise->SetSeed(s.seed + 100);
- randomStonesNoise->SetNoiseType(FastNoiseSIMD::NoiseType::Simplex);
- float scale = 0.05 * 16;
- randomStonesNoise->SetAxisScales(scale, scale, scale);
- randomStonesNoise->SetFrequency(0.015);
- alternativePatchesOfBlocks->SetSeed(s.seed + 101);
- alternativePatchesOfBlocks->SetAxisScales(1, 1, 1);
- alternativePatchesOfBlocks->SetFrequency(0.016);
- alternativePatchesOfBlocks->SetNoiseType(FastNoiseSIMD::NoiseType::Cellular);
- alternativePatchesOfBlocks->SetCellularReturnType(FastNoiseSIMD::CellularReturnType::NoiseLookup);
- alternativePatchesOfBlocks->SetCellularDistanceFunction(FastNoiseSIMD::CellularDistanceFunction::Natural);
- alternativePatchesOfBlocks->SetCellularNoiseLookupFrequency(0.30);
- alternativePatchesOfBlocks->SetCellularNoiseLookupType(FastNoiseSIMD::NoiseType::Simplex);
- isSuperFlat = s.isSuperFlat;
- }
- float truncateTo4Decimals(float number)
- {
- // Multiply by 10^4 to shift the decimal point 4 places to the right
- float factor = 10000.0f;
- number = std::floor(number * factor) / factor; // Truncate the decimals
- return number;
- }
- //TODO optimize get noise set lol
- int WorldGenerator::getRegionHeightAndBlendingsForChunk(int chunkX, int chunkZ,
- float values[16 * 16], float borderingFactor[16 * 16], float &vegetationMaster,
- float tightBorders[16 * 16], float &xValue, float &zValue, float &biomeTypeRandomValue)
- {
- float *rezult
- = regionsHeightNoise->GetNoiseSet(chunkX-1, 0, chunkZ-1,
- 3, (1), 3, 1);
- float *rezult2 = regionsHeightTranzition->GetNoiseSet(chunkX * 16, 0, chunkZ * 16, 16, 1, 16,
- 1.f / 16.f);
- float *rezult3
- = regionsRandomNumber->GetNoiseSet(chunkX-1, 0, chunkZ-1,
- 3, (1), 3);
- biomeTypeRandomValue = rezult3[4]; //todo change !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- biomeTypeRandomValue += 1.f;
- biomeTypeRandomValue /= 2.f;
-
- float *rezultX = regionsX->GetNoiseSet(chunkX-1, 0, chunkZ-1, 3, 1, 3);
- for (int i = 0; i < 9; i++)
- {
- rezultX[i] = truncateTo4Decimals(rezultX[i]);
- rezultX[i] *= (1.f / regionsX->GetFrequency()) * (1.f / regionsX->GetAxisScaleX());
- }
- xValue = rezultX[4];
- float *rezultZ = regionsZ->GetNoiseSet(chunkX-1, 0, chunkZ-1, 3, 1, 3);
- for (int i = 0; i < 9; i++)
- {
- rezultZ[i] = truncateTo4Decimals(rezultZ[i]);
- rezultZ[i] *= (1.f / regionsZ->GetFrequency()) * (1.f / regionsZ->GetAxisScaleZ());
- }
- zValue = rezultZ[4];
-
- //float *test =
- //regionsHeightNoise->SetCellularDistanceFunction()
- //FastNoiseSIMD::CellularDistanceFunction;
- vegetationMaster = rezult3[4];
- vegetationMaster += 1.f;
- vegetationMaster /= 2.f;
- for (int i = 0; i < 16 * 16; i++)
- {
- //todo investigate here!!!!!!!!!!!!!!!!!1
- //rezult2[i] += 1;
- //rezult2[i] /= 2;
- //rezult2[i] = std::powf(rezult2[i], 1.1);
- if (rezult2[i] < 0.05f) { rezult2[i] = 0; }
- borderingFactor[i] = rezult2[i];
- }
- //if (rezult[0] < 0) { std::cout << rezult[0] << " "; }
- //if (rezult2[0] < 0) { std::cout << rezult2[0] << " "; }
- for (int i = 0; i < 3*3; i++)
- {
- //rezult[i] += 1;
- //rezult[i] /= 2.f;
- rezult[i] = regionsHeightSplines.applySpline((rezult[i] + 1) / 2.f);
- rezult[i] *= 6;
- rezult[i] = floor(rezult[i]);
- if (rezult[i] == 6) { rezult[i] = 5; }
- //rezult[i] += 0.1;
- }
- auto getXValues = [&](int x, int y)
- {
- return rezultX[x + y * 3];
- };
- auto getZValues = [&](int x, int y)
- {
- return rezultZ[x + y * 3];
- };
- auto getRezultValues = [&](int x, int y)
- {
- int xValue = getXValues(x, y);
- int zValue = getZValues(x, y);
- //guarantee the close chunks are always plains
- if (glm::length(glm::vec2{xValue,zValue}) < 16)
- {
- return PLAINS_HEIGHT_INDEX;
- }
- return int(rezult[x + y * 3]);
- };
- for (int j = 0; j < 16; j++)
- for (int i = 0; i < 16; i++)
- {
- tightBorders[i + j * 16] = 0;
- if (j == 0 && ((getXValues(1, 1) != getXValues(1, 0)) || (getZValues(1, 1) != getZValues(1, 0))) )
- {
- tightBorders[i + j * 16] = 1;
- }
- else if (j == 15 && ( (getXValues(1, 1) != getXValues(1, 2)) || (getZValues(1, 1) != getZValues(1, 2)) ) )
- {
- tightBorders[i + j * 16] = 1;
- }
- else if (i == 0 &&( (getXValues(1, 1) != getXValues(0, 1)) || (getZValues(1, 1) != getZValues(0, 1))) )
- {
- tightBorders[i + j * 16] = 1;
- }
- else if (i == 15 && ( (getXValues(1, 1) != getXValues(2, 1)) || (getZValues(1, 1) != getZValues(2, 1))) )
- {
- tightBorders[i + j * 16] = 1;
- }
- }
- for (int j = 0; j < 16; j++)
- for (int i = 0; i < 16; i++)
- {
-
- float rez = 0;
- int counter = 0;
-
- for (int y = -14; y < 14; y++)
- for (int x = -14; x < 14; x++)
- {
- //if (x * x + y * y > 14 * 14) { continue; } //round up corners
- if (std::abs(x) + std::abs(y) > 14 + 14) { continue; } //round up corners
- int rezX = i + x;
- int rezY = j + y;
- if(rezX < 0){rezX = 0;}else if(rezX >= 16){rezX = 2;}else{rezX = 1;}
- if(rezY < 0){rezY = 0;}else if(rezY >= 16){rezY = 2;}else{rezY = 1;}
- rez += getRezultValues(rezX, rezY);
- counter++;
- }
- rez /= (float)counter;
- values[i + j * 16] = rez;
- }
- int value = getRezultValues(1, 1);
- FastNoiseSIMD::FreeNoiseSet(rezult);
- FastNoiseSIMD::FreeNoiseSet(rezult2);
- FastNoiseSIMD::FreeNoiseSet(rezult3);
- FastNoiseSIMD::FreeNoiseSet(rezultX);
- FastNoiseSIMD::FreeNoiseSet(rezultZ);
- return value;
- }
- /*
- int WorldGenerator::getRegionHeightAndBlendingsForChunk(int chunkX, int chunkZ, float values[16 * 16])
- {
- float *rezult
- = regionsHeightNoise->GetNoiseSet(chunkX-2, 0, chunkZ-2,
- 5, (1), 5, 1);
- for (int i = 0; i < 5*5; i++)
- {
- rezult[i] = regionsHeightSplines.applySpline((rezult[i] + 1) / 2.f);
- rezult[i] *= 6;
- rezult[i] = floor(rezult[i]);
- //rezult[i] += 0.1;
- }
- auto getRezultValues = [&](int x, int y)
- {
- return rezult[x + y * 5];
- };
- for (int j = 0; j < 16; j++)
- for (int i = 0; i < 16; i++)
- {
- float rez = 0;
- int counter = 0;
- for (int y = -24; y < 24; y++)
- for (int x = -24; x < 24; x++)
- {
- if (x * x + y * y > 24 * 24) { continue; } //round up corners
- int rezX = i + x;
- int rezY = j + y;
- if(rezX < -32){rezX = 0;}else if(rezX < 16){rezX = 1;}else if(rezX<0){rezX = 2;}else if(rezX<16){rezX = 3;}else{rezX = 4;}
- if(rezY < -32){rezY = 0;}else if(rezY < 16){rezY = 1;}else if(rezY<0){rezY = 2;}else if(rezY<16){rezY = 3;}else{rezY = 4;}
- rez += getRezultValues(rezX, rezY);
- counter++;
- }
- rez /= (float)counter;
- values[i + j * 16] = rez;
- }
- int value = getRezultValues(2, 2);
- FastNoiseSIMD::FreeNoiseSet(rezult);
- return value;
- }
- */
- std::string WorldGeneratorSettings::saveSettings()
- {
- std::string rez;
- rez.reserve(500);
- rez += "seed: "; rez += std::to_string(seed); rez += ";\n";
- if (isSuperFlat)
- {
- rez += "superFlat: 1;\n";
- }
- else
- {
- rez += "continentalnessNoise:\n";
- rez += continentalnessNoiseSettings.saveSettings(1);
- rez += "continentalnessNoise2:\n";
- rez += continentalness2NoiseSettings.saveSettings(1);
- rez += "continentalnessPickNoise:\n";
- rez += continentalnessPickSettings.saveSettings(1);
- rez += "swampNoise:\n";
- rez += swampNoise.saveSettings(1);
- rez += "stoneSpikesNoise:\n";
- rez += stoneSpikesNoise.saveSettings(1);
- rez += "stoneSpikesMask:\n";
- rez += stoneSpikeMask.saveSettings(1);
- rez += "swampMask:\n";
- rez += swampMask.saveSettings(1);
- rez += "iceNoise:\n";
- rez += iceNoise.saveSettings(1);
- rez += "peaksAndValies:\n";
- rez += peaksAndValies.saveSettings(1);
- rez += "peaksAndValiesContributionSpline:\n";
- rez += peaksAndValiesContributionSpline.saveSettings(1);
- rez += "randomHills:\n";
- rez += randomHills.saveSettings(1);
- rez += "wierdness:\n";
- rez += wierdness.saveSettings(1);
- rez += "vegetationNoise:\n";
- rez += vegetationNoise.saveSettings(1);
- rez += "stonetDnoise:\n";
- rez += stone3Dnoise.saveSettings(1);
- rez += "riversNoise:\n";
- rez += riversNoise.saveSettings(1);
- rez += "roadsNoise:\n";
- rez += roadsNoise.saveSettings(1);
- rez += "stonePatches:\n";
- rez += stonePatches.saveSettings(1);
- rez += "randomSand:\n";
- rez += randomSand.saveSettings(1);
- rez += "hillsDrop:\n";
- rez += hillsDrops.saveSettings(1);
- rez += "treesAmountNoise:\n";
- rez += treesAmountNoise.saveSettings(1);
- rez += "treesTypeNoise:\n";
- rez += treesTypeNoise.saveSettings(1);
- rez += "cavesNoise:\n";
- rez += cavesNoise.saveSettings(1);
- rez += "lakesNoise:\n";
- rez += lakesNoise.saveSettings(1);
- rez += "spagettiNoise:\n";
- rez += spagettiNoise.saveSettings(1);
- //rez += "spagettiBias: "; rez += std::to_string(spagettiBias); rez += ";\n";
- //rez += "spagettiBiasPower: "; rez += std::to_string(spagettiBiasPower); rez += ";\n";
- //rez += "densityBias: "; rez += std::to_string(densityBias); rez += ";\n";
- //rez += "densityBiasPower: "; rez += std::to_string(densityBiasPower); rez += ";\n";
- //rez += "densitySquishFactor: "; rez += std::to_string(densitySquishFactor); rez += ";\n";
- //rez += "densitySquishPower: "; rez += std::to_string(densitySquishPower); rez += ";\n";
- //rez += "densityHeightoffset: "; rez += std::to_string(densityHeightoffset); rez += ";\n";
- rez += "regionsHeightSpline: "; rez += regionsHeightSpline.saveSettings(1);
- }
- return rez;
- }
- void WorldGeneratorSettings::sanitize()
- {
- continentalnessNoiseSettings.sanitize();
- peaksAndValies.sanitize();
- wierdness.sanitize();
- stone3Dnoise.sanitize();
- riversNoise.sanitize();
- vegetationNoise.sanitize();
- treesTypeNoise.sanitize();
- treesAmountNoise.sanitize();
- hillsDrops.sanitize();
- randomSand.sanitize();
- stonePatches.sanitize();
- cavesNoise.sanitize();
- lakesNoise.sanitize();
- peaksAndValiesContributionSpline.sanitize();
- //densityBias = glm::clamp(densityBias, 0.f, 1.f);
- //densityBiasPower = glm::clamp(densityBiasPower, 0.1f, 10.f);
- spagettiNoise.sanitize();
- //spagettiBias = glm::clamp(spagettiBias, 0.f, 10.f);
- //spagettiBiasPower = glm::clamp(spagettiBiasPower, 0.1f, 10.f);
- }
- std::string NoiseSetting::saveSettings(int tabs, bool saveSpline)
- {
- std::string rez;
- rez.reserve(200);
- auto addTabs = [&]() { for (int i = 0; i < tabs; i++) { rez += '\t'; } };
- addTabs();
- rez += "{\n";
- addTabs();
- rez += "scale: "; rez += std::to_string(scale); rez += ";\n"; addTabs();
- rez += "type: "; rez += magic_enum::enum_name((FastNoiseSIMD::NoiseType)type); rez += ";\n"; addTabs();
- rez += "celularReturnType: "; rez += magic_enum::enum_name((FastNoiseSIMD::CellularReturnType)cellularReturnType); rez += ";\n"; addTabs();
- rez += "frequency: "; rez += std::to_string(frequency); rez += ";\n"; addTabs();
- rez += "octaves: "; rez += std::to_string(octaves); rez += ";\n"; addTabs();
- rez += "perturbFractalOctaves: "; rez += std::to_string(perturbFractalOctaves); rez += ";\n"; addTabs();
- rez += "power: "; rez += std::to_string(power); rez += ";\n";
- if (saveSpline)
- {
- addTabs();
- rez += "spline:\n";
- rez += spline.saveSettings(tabs + 1);
- }
-
- addTabs();
- rez += "}\n";
- return rez;
- }
- void NoiseSetting::sanitize()
- {
- spline.sanitize();
- scale = glm::clamp(scale, 0.001f, 100.f);
- type = glm::clamp(type, (int)FastNoiseSIMD::Value, (int)FastNoiseSIMD::CubicFractal);
- frequency = glm::clamp(frequency, 0.001f, 100.f);
- octaves = glm::clamp(octaves, 0, 8);
- perturbFractalOctaves = glm::clamp(perturbFractalOctaves, 0, 8);
- power = glm::clamp(power, 0.1f, 10.f);
- cellularReturnType = glm::clamp(cellularReturnType, (int)FastNoiseSIMD::CellularReturnType::CellValue, (int)FastNoiseSIMD::CellularReturnType::Distance2Cave);
- }
- bool WorldGeneratorSettings::loadSettings(const char *data)
- {
- *this = {};
- enum
- {
- TokenNone,
- TokenString,
- TokenNumber,
- TokenSymbol,
- };
- struct Token
- {
- int type = 0;
- std::string s = "";
- char symbol = 0;
- double number = 0;
- bool operator==(Token &other)
- {
- return type == other.type &&
- s == other.s &&
- symbol == other.symbol &&
- number == other.number;
- }
- };
- std::vector<Token> tokens;
- #pragma region tokenize
- {
- int lastPos = 0;
- for (int i = 0; data[i] != '\0';)
- {
- auto checkSymbol = [&]() -> bool
- {
- if (data[i] == ';' || data[i] == ':' || data[i] == '{' || data[i] == '}' || data[i] == ',')
- {
- tokens.push_back({Token{TokenSymbol, "", data[i], 0}});
- i++;
- return true;
- }
- return 0;
- };
- auto checkNumber = [&]() -> bool
- {
- if (std::isdigit(data[i]) || (data[i] == '-' && std::isdigit(data[i+1])) )
- {
- Token t;
- t.type = TokenNumber;
- t.s += data[i];
- i++;
- for (; data[i] != '\0'; i++)
- {
- if (std::isdigit(data[i]) || data[i] == '.')
- {
- t.s += data[i];
- }
- else
- {
- break;
- }
- }
- t.number = std::stod(t.s); //todo replace with something that reports errors
- if (!t.s.empty()) { tokens.push_back(t); }
- return true;
- }
- return 0;
- };
- auto consumeWhiteSpaces = [&]()
- {
- for (; data[i] != '\0'; i++)
- {
- if (data[i] != '\n' && data[i] != '\v' && data[i] != '\t' && data[i] != ' ' && data[i] != '\r')
- {
- break;
- }
- }
- };
- auto addString = [&]()
- {
- Token t;
- t.type = TokenString;
- for (; data[i] != '\0'; i++)
- {
- if (isalnum(data[i]))
- {
- t.s += data[i];
- }
- else
- {
- break;
- }
- }
- if (!t.s.empty()) { tokens.push_back(t); }
- };
- consumeWhiteSpaces();
- if (data[i] == '\0') { break; }
- if (checkSymbol())continue;
- if (checkNumber())continue;
- addString();
- if (lastPos == i)
- {
- return 0;
- }
- else
- {
- lastPos = i;
- }
- }
- }
- #pragma endregion
- #pragma region parse
- {
- for (int i = 0; i < tokens.size();)
- {
- auto isString = [&]() -> bool
- {
- return tokens[i].type == TokenString;
- };
- auto consume = [&](Token t) -> bool
- {
- if (i >= tokens.size()) { return false; }
- if (tokens[i] == t)
- {
- i++;
- return true;
- }
- else
- {
- return false;
- }
- };
- auto isEof = [&]() { return i >= tokens.size(); };
- auto isNumber = [&]()
- {
- return (tokens[i].type == TokenNumber);
- };
- auto consumeNumber = [&]() -> double
- {
- if (tokens[i].type == TokenNumber)
- {
- i++;
- return tokens[i - 1].number;
- };
- assert(0);
- return 0;
- };
- auto consumeSpline = [&](Spline &spline) -> bool
- {
- spline.size = 0;
- if (!consume(Token{TokenSymbol, "", '{', 0})) { return 0; }
- while (!consume(Token{TokenSymbol, "", '}', 0}))
- {
- if (isEof()) { return 0; }
- float nrA = 0;
- float nrB = 0;
- if (!isNumber()) { return 0; }
- nrA = consumeNumber();
- if (!consume(Token{TokenSymbol, "", ',', 0})) { return 0; }
- if (!isNumber()) { return 0; }
- nrB = consumeNumber();
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- if (spline.size >= MAX_SPLINES_COUNT)
- {
- return 0;
- }
- spline.points[spline.size] = glm::vec2(nrA, nrB);
- spline.size++;
- }
- return true;
- };
- auto consumeNoise = [&](NoiseSetting &settings) -> bool
- {
- if (!consume(Token{TokenSymbol, "", '{', 0})) { return 0; }
- while (!consume(Token{TokenSymbol, "", '}', 0}))
- {
- if (isEof()) { return 0; }
- if (isString())
- {
- auto s = tokens[i].s; //todo to lower
- i++;
- if (s == "scale")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!isNumber()) { return 0; }
- settings.scale = consumeNumber();
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- }
- else if (s == "frequency")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!isNumber()) { return 0; }
- settings.frequency = consumeNumber();
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- }
- else if (s == "octaves")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!isNumber()) { return 0; }
- settings.octaves = consumeNumber();
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- }
- else if (s == "perturbFractalOctaves")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!isNumber()) { return 0; }
- settings.perturbFractalOctaves = consumeNumber();
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- }
- else if (s == "power")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!isNumber()) { return 0; }
- settings.power = consumeNumber();
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- }
- else if (s == "type")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!isString()) { return 0; }
- auto s = tokens[i].s; //todo to lower
- i++;
- settings.type = -1;
- const char *types[] = {
- "Value", "ValueFractal", "Perlin", "PerlinFractal", "Simplex",
- "SimplexFractal", "WhiteNoise", "Cellular", "Cubic", "CubicFractal"};
- for (int t = 0; t < sizeof(types) / sizeof(types[0]); t++)
- {
- if (s == types[t])
- {
- settings.type = t;
- break;
- }
- }
- if (settings.type < 0) { return 0; }
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- }
- else if (s == "celularReturnType")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!isString()) { return 0; }
- auto s = tokens[i].s; //todo to lower
- i++;
- settings.cellularReturnType = -1;
- const char *types[] = {
- "CellValue", "Distance",
- "Distance2", "Distance2Add", "Distance2Sub",
- "Distance2Mul", "Distance2Div", "NoiseLookup", "Distance2Cave"};
- for (int t = 0; t < sizeof(types) / sizeof(types[0]); t++)
- {
- if (s == types[t])
- {
- settings.cellularReturnType = t;
- break;
- }
- }
- if (settings.cellularReturnType < 0) { return 0; }
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- }
- else if (s == "spline")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeSpline(settings.spline)) { return 0; }
- }
- else
- {
- return 0;
- }
- }
- else if (consume(Token{TokenSymbol, "", ';', 0}))
- {
- }
- else
- {
- return 0;
- }
- }
- return true;
- };
- //if (isEof()) { break; }
- if (isString())
- {
- auto s = tokens[i].s; //todo to lower
- i++;
- if (s == "seed")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!isNumber()) { return 0; }
- seed = consumeNumber();
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- }else if (s == "superFlat")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!isNumber()) { return 0; }
- isSuperFlat = consumeNumber();
- if (!consume(Token{TokenSymbol, "", ';', 0})) { return 0; }
- }
- else if (s == "continentalnessNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(continentalnessNoiseSettings))
- {
- return 0;
- }
- }
- else if (s == "continentalnessNoise2")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(continentalness2NoiseSettings))
- {
- return 0;
- }
- }
- else if (s == "continentalnessPickNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(continentalnessPickSettings))
- {
- return 0;
- }
- }
- else if (s == "swampNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(swampNoise))
- {
- return 0;
- }
- }
- else if (s == "stoneSpikesNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(stoneSpikesNoise))
- {
- return 0;
- }
- }
- else if (s == "stoneSpikesMask")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(stoneSpikeMask))
- {
- return 0;
- }
- }
- else if (s == "swampMask")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(swampMask))
- {
- return 0;
- }
- }
- else if (s == "iceNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(iceNoise))
- {
- return 0;
- }
- }
- else if (s == "vegetationNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(vegetationNoise))
- {
- return 0;
- }
- }
- else if (s == "riversNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(riversNoise))
- {
- return 0;
- }
- }
- else if (s == "roadsNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(roadsNoise))
- {
- return 0;
- }
- }
- else if (s == "stonePatches")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(stonePatches))
- {
- return 0;
- }
- }
- else if (s == "cavesNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(cavesNoise))
- {
- return 0;
- }
- }
- else if (s == "lakesNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(lakesNoise))
- {
- return 0;
- }
- }
- else if (s == "randomSand")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(randomSand))
- {
- return 0;
- }
- }
- else if (s == "peaksAndValies")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(peaksAndValies))
- {
- return 0;
- }
- }
- else if (s == "randomHills")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(randomHills))
- {
- return 0;
- }
- }
- else if (s == "wierdness")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(wierdness))
- {
- return 0;
- }
- }
- else if (s == "stonetDnoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(stone3Dnoise))
- {
- return 0;
- }
- }
- else if (s == "spagettiNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(spagettiNoise))
- {
- return 0;
- }
- }
- else if (s == "hillsDrop")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(hillsDrops))
- {
- return 0;
- }
- }
- else if (s == "treesAmountNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(treesAmountNoise))
- {
- return 0;
- }
- }
- else if (s == "treesTypeNoise")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeNoise(treesTypeNoise))
- {
- return 0;
- }
- }
- else if (s == "peaksAndValiesContributionSpline")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeSpline(peaksAndValiesContributionSpline))
- {
- return 0;
- }
- }
- else if (s == "regionsHeightSpline")
- {
- if (!consume(Token{TokenSymbol, "", ':', 0})) { return 0; }
- if (isEof()) { return 0; }
- if (!consumeSpline(regionsHeightSpline))
- {
- return 0;
- }
- }
- else
- {
- return 0;
- }
- }
- else if (consume(Token{TokenSymbol, "", ';', 0}))
- {
- }
- else
- {
- int test = 0;
- return 0;
- }
- }
- }
- #pragma endregion
- sanitize();
- return true;
- }
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