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Update README with more license and download details

Takes into account the artifact/release changes from the previous commit.
Rémi Verschelde 2 年之前
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共有 2 個文件被更改,包括 27 次插入10 次删除
  1. 1 1
      LICENSE
  2. 26 9
      README.md

+ 1 - 1
LICENSE

@@ -2,7 +2,7 @@ BSD License
 
 
 For FBX2glTF software
 For FBX2glTF software
 
 
-Copyright (c) 2020-2021 V-Sekai Contributors (see credits in README.md)
+Copyright (c) 2020-2022 V-Sekai contributors.
 Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
 Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
 
 
 Redistribution and use in source and binary forms, with or without modification,
 Redistribution and use in source and binary forms, with or without modification,

+ 26 - 9
README.md

@@ -1,21 +1,38 @@
-# FBX2GLTF
+# FBX2glTF
 
 
-A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. 
+A command-line tool for the conversion of 3D model assets on the FBX file format
+to the glTF file format.
 
 
 Change skinning-weights to 4 if your engine does not support that feature.
 Change skinning-weights to 4 if your engine does not support that feature.
 
 
 Change the default import of the engine to be different from 30 fps if needed.
 Change the default import of the engine to be different from 30 fps if needed.
 
 
-## Platform binaries
+## License
+
+The FBX2glTF command line tool is distributed under the 3-clause BSD license.
+
+Precompiled binaries include **proprietary code** from the Autodesk FBX SDK 2020,
+which is distributed under the
+[Autodesk LICENSE AND SERVICES AGREEMENT](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf).
 
 
-`FBX2glTF` is for Linux and built on Ubuntu 20.04.
+**By downloading and using this tool, you agree to the terms of that Autodesk
+proprietary license.**
+
+## Platform binaries
 
 
-`FBX2glTF-macos-x86_64` is for macos.
+Check the [latest release](https://github.com/godotengine/FBX2glTF/releases/latest/)
+for the last precompiled binaries for Linux, macOS, and Windows.
 
 
-`FBX2glTF.exe` is for Windows. **REQUIRES MVSC redistributable on Windows** https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
+- Linux x86_64: [`FBX2glTF-linux-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-linux-x86_64.zip)
+  * It is built on Ubuntu 20.04 and requires glibc 2.31 or newer.
+- macOS x86_64: [`FBX2glTF-macos-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-macos-x86_64.zip)
+  * It should work fine for macOS ARM64 too using Rosetta 2.
+- Windows x86_64: [`FBX2glTF-windows-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-windows-x86_64.zip)
+  * [**Requires Microsot Visual C++ Redistributable.**](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
 
 
-## Build Instructions
+There are also artifacts of the latest commit for Linux, macOS, and Windows
+in the [GitHub Actions](https://github.com/godotengine/FBX2glTF/actions) tab.
 
 
-Reference the Github workflow.
+## Build instructions
 
 
-There are artifacts in the Github Actions for Windows, MacOS and Linux.
+Reference the [GitHub workflow](https://github.com/godotengine/FBX2glTF/blob/master/.github/workflows/build.yaml).