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Remove npm because the lack of maintainers.

K. S. Ernest (iFire) Lee 3 years ago
parent
commit
1b3ccd25cc

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npm/fbx2gltf/LICENSE

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-BSD License
-
-For FBX2glTF software
-
-Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice, this
-   list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright notice,
-   this list of conditions and the following disclaimer in the documentation
-   and/or other materials provided with the distribution.
-
- * Neither the name Facebook nor the names of its contributors may be used to
-   endorse or promote products derived from this software without specific
-   prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
---------------------------------------------------------------------------------
-
-This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright
-2017 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and
-Autodesk, Inc. disclaims any and all warranties, whether express or implied,
-including without limitation the implied warranties of merchantability, fitness
-for a particular purpose or non-infringement of third party rights. In no event
-shall Autodesk, Inc. be liable for any direct, indirect, incidental, special,
-exemplary, or consequential damages (including, but not limited to, procurement
-of substitute goods or services; loss of use, data, or profits; or business
-interruption) however caused and on any theory of liability, whether in
-contract, strict liability, or tort (including negligence or otherwise) arising
-in any way out of such code.

+ 0 - 68
npm/fbx2gltf/README.md

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-# FBX2glTF
-
-[![License](https://img.shields.io/badge/License-BSD%203--Clause-blue.svg)](https://opensource.org/licenses/BSD-3-Clause)
-
-This is a command line tool for converting 3D model assets on the
-well-established [FBX](https://www.autodesk.com/products/fbx/overview) format to
-[glTF 2.0](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0),
-a modern runtime asset delivery format.
-
-# Platform Binaries
-
-This package contains three versions of `FBX2glTF`, compiled for three platforms
-and located in three eponymous directories:
- - bin/Darwin/FBX2glTF
- - bin/Linux/FBX2glTF
- - bin/Windows_NT/FBX2glTF.exe
-
-# Usage
-
-```js
-/**
- * Converts an FBX to a GTLF or GLB file.
- * @param string srcFile path to the source file.
- * @param string destFile path to the destination file.
- * This must end in `.glb` or `.gltf` (case matters).
- * @param string[] [opts] options to pass to the converter tool.
- * @return Promise<string> a promise that yields the full path to the converted
- * file, an error on conversion failure.
- */
-convert(srcPath :string, destPath :string, args :?string[]) :Promise<string>
-```
-
-For example:
-
-```js
-const convert = require('fbx2gltf');
-convert('path/to/some.fbx', 'path/to/target.glb', ['--khr-materials-unlit']).then(
-  destPath => {
-    // yay, do what we will with our shiny new GLB file!
-  },
-  error => {
-    // ack, conversion failed: inspect 'error' for details
-  }
-);
-```
-
-# Authors
- - Pär Winzell
- - J.M.P. van Waveren
- - Amanda Watson
-
-# Legal
-
-FBX2glTF is licensed under the [3-clause BSD license](LICENSE).
-
-```
-This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright
-2017 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and
-Autodesk, Inc. disclaims any and all warranties, whether express or implied,
-including without limitation the implied warranties of merchantability, fitness
-for a particular purpose or non-infringement of third party rights. In no event
-shall Autodesk, Inc. be liable for any direct, indirect, incidental, special,
-exemplary, or consequential damages (including, but not limited to, procurement
-of substitute goods or services; loss of use, data, or profits; or business
-interruption) however caused and on any theory of liability, whether in
-contract, strict liability, or tort (including negligence or otherwise) arising
-in any way out of such code.
-```

+ 0 - 0
npm/fbx2gltf/bin/Darwin/.keep


+ 0 - 0
npm/fbx2gltf/bin/Linux/.keep


+ 0 - 6
npm/fbx2gltf/bin/README

@@ -1,6 +0,0 @@
-This directory must be populated with the following files prior to building the
-NPM package:
-
-Darwin/FBX2glTF
-Linux/FBX2glTF
-Windows/FBX2glTF.exe

+ 0 - 0
npm/fbx2gltf/bin/Windows_NT/.keep


+ 0 - 97
npm/fbx2gltf/index.js

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-/**
-* Copyright (c) 2014-present, Facebook, Inc.
-* All rights reserved.
-*/
-
-const childProcess = require('child_process');
-const fs = require('fs');
-const os = require('os');
-const path = require('path');
-const rimraf = require('rimraf');
-
-const binaries = {
-  'darwin': `bin/darwin/Fbx2Gtlf`,
-  'linux': `bin/linux/Fbx2Gtlf`,
-  'win32': `bin\windows\Fbx2Gtlf.exe`,
-};
-
-/**
- * Converts an FBX to a GTLF or GLB file.
- * @param string srcFile path to the source file.
- * @param string destFile path to the destination file or destination path.
- * This must end in `.glb` or `.gltf` (case matters).
- * @param string[] [opts] options to pass to the converter tool.
- * @return Promise<string> a promise that yields the full path to the converted
- * file, an error on conversion failure.
- */
-function convert(srcFile, destFile, opts = []) {
-  return new Promise((resolve, reject) => {
-    try {
-      let binExt = os.type() === 'Windows_NT' ? '.exe' : '';
-      let tool = path.join(__dirname, 'bin', os.type(), 'FBX2glTF' + binExt);
-      if (!fs.existsSync(tool)) {
-        throw new Error(`Unsupported OS: ${os.type()}`);
-      }
-
-      let destExt = path.extname(destFile).toLowerCase();
-
-      if (!destExt) {
-        destExt = '.gltf'
-
-        const srcFilename = path.basename(srcFile, path.extname(srcFile))
-        destFile = path.join(destFile, srcFilename + destExt)
-      }
-
-      if (destExt !== '.glb' && destExt !== '.gltf') {
-        throw new Error(`Unsupported file extension: ${destFile}`);
-      }
-
-      const binary = opts.includes('--binary') || opts.includes('-b');
-
-      if (binary && destExt !== '.glb') {
-        destExt = '.glb';
-      } else if (!binary && destExt === 'glb') {
-        opts.push('--binary');
-      }
-
-      let srcPath = fs.realpathSync(srcFile);
-      let destDir = fs.realpathSync(path.dirname(destFile));
-      let destFilename = path.basename(destFile, path.extname(destFile)) + destExt;
-      let destPath = path.join(destDir, destFilename);
-
-      let args = opts.slice(0);
-      args.push('--input', srcPath, '--output', destPath);
-      let child = childProcess.spawn(tool, args);
-
-      let output = '';
-      child.stdout.on('data', (data) => output += data);
-      child.stderr.on('data', (data) => output += data);
-      child.on('error', reject);
-      child.on('close', code => {
-        // the FBX SDK may create an .fbm dir during conversion; delete!
-        let fbmCruft = srcPath.replace(/.fbx$/i, '.fbm');
-        // don't stick a fork in things if this fails, just log a warning
-        const onError = error =>
-          error && console.warn(`Failed to delete ${fbmCruft}: ${error}`);
-        try {
-          fs.existsSync(fbmCruft) && rimraf(fbmCruft, {}, onError);
-        } catch (error) {
-          onError(error);
-        }
-
-        // non-zero exit code is failure
-        if (code != 0) {
-          reject(new Error(`Converter output:\n` +
-                           (output.length ? output : "<none>")));
-        } else {
-          resolve(destPath);
-        }
-      });
-
-    } catch (error) {
-      reject(error);
-    }
-  });
-}
-
-module.exports = convert;

+ 0 - 93
npm/fbx2gltf/package-lock.json

@@ -1,93 +0,0 @@
-{
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+ 0 - 29
npm/fbx2gltf/package.json

@@ -1,29 +0,0 @@
-{
-  "name": "fbx2gltf",
-  "version": "0.9.7-p1",
-  "description": "Node wrapper around FBX2glTF tools.",
-  "main": "index.js",
-  "repository": {
-    "type": "git",
-    "url": "git+https://github.com/facebookincubator/FBX2glTF.git"
-  },
-  "contributors": [
-    "Pär Winzell <[email protected]>",
-    "J.M.P. van Waveren",
-    "Amanda Watson"
-  ],
-  "license": "BSD-3-Clause",
-  "bugs": {
-    "url": "https://github.com/facebookincubator/FBX2glTF/issues"
-  },
-  "homepage": "https://github.com/facebookincubator/FBX2glTF",
-  "files": [
-    "LICENSE",
-    "README.md",
-    "bin",
-    "index.js"
-  ],
-  "dependencies": {
-    "rimraf": "^2.6.2"
-  }
-}

+ 0 - 82
npm/fbx2gltf/yarn.lock

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