Browse Source

License -> BSD (#186)

Relicense FBX2glTF as BSD.
Pär Winzell 6 years ago
parent
commit
4b501431fe
70 changed files with 154 additions and 276 deletions
  1. 6 6
      CMakeLists.txt
  2. 9 14
      FindFBX.cmake
  3. 1 1
      LICENSE
  4. 0 33
      PATENTS
  5. 4 1
      README.md
  6. 1 1
      npm/fbx2gltf/LICENSE
  7. 0 33
      npm/fbx2gltf/PATENTS
  8. 7 1
      npm/fbx2gltf/README.md
  9. 1 2
      npm/fbx2gltf/package.json
  10. 2 3
      npm/tests/test/fbx2gltf.ts
  11. 2 3
      npm/tests/test/mocha.opts
  12. 2 3
      src/FBX2glTF.cpp
  13. 2 3
      src/FBX2glTF.h
  14. 2 3
      src/fbx/Fbx2Raw.cpp
  15. 2 3
      src/fbx/Fbx2Raw.hpp
  16. 2 3
      src/fbx/FbxBlendShapesAccess.cpp
  17. 2 3
      src/fbx/FbxBlendShapesAccess.hpp
  18. 2 3
      src/fbx/FbxLayerElementAccess.hpp
  19. 5 4
      src/fbx/FbxSkinningAccess.cpp
  20. 2 3
      src/fbx/FbxSkinningAccess.hpp
  21. 2 3
      src/fbx/materials/3dsMaxPhysicalMaterial.cpp
  22. 2 3
      src/fbx/materials/FbxMaterials.cpp
  23. 2 3
      src/fbx/materials/FbxMaterials.hpp
  24. 2 3
      src/fbx/materials/RoughnessMetallicMaterials.hpp
  25. 2 3
      src/fbx/materials/StingrayPBSMaterial.cpp
  26. 2 3
      src/fbx/materials/TraditionalMaterials.cpp
  27. 2 3
      src/fbx/materials/TraditionalMaterials.hpp
  28. 2 3
      src/gltf/GltfModel.cpp
  29. 2 3
      src/gltf/GltfModel.hpp
  30. 2 3
      src/gltf/Raw2Gltf.cpp
  31. 2 3
      src/gltf/Raw2Gltf.hpp
  32. 2 3
      src/gltf/TextureBuilder.cpp
  33. 2 3
      src/gltf/TextureBuilder.hpp
  34. 2 3
      src/gltf/properties/AccessorData.cpp
  35. 2 3
      src/gltf/properties/AccessorData.hpp
  36. 2 3
      src/gltf/properties/AnimationData.cpp
  37. 2 3
      src/gltf/properties/AnimationData.hpp
  38. 2 3
      src/gltf/properties/BufferData.cpp
  39. 2 3
      src/gltf/properties/BufferData.hpp
  40. 2 3
      src/gltf/properties/BufferViewData.cpp
  41. 2 3
      src/gltf/properties/BufferViewData.hpp
  42. 2 3
      src/gltf/properties/CameraData.cpp
  43. 2 3
      src/gltf/properties/CameraData.hpp
  44. 2 3
      src/gltf/properties/ImageData.cpp
  45. 2 3
      src/gltf/properties/ImageData.hpp
  46. 2 3
      src/gltf/properties/LightData.cpp
  47. 2 3
      src/gltf/properties/LightData.hpp
  48. 2 3
      src/gltf/properties/MaterialData.cpp
  49. 2 3
      src/gltf/properties/MaterialData.hpp
  50. 2 3
      src/gltf/properties/MeshData.cpp
  51. 2 3
      src/gltf/properties/MeshData.hpp
  52. 2 3
      src/gltf/properties/NodeData.cpp
  53. 2 3
      src/gltf/properties/NodeData.hpp
  54. 2 3
      src/gltf/properties/PrimitiveData.cpp
  55. 2 3
      src/gltf/properties/PrimitiveData.hpp
  56. 2 3
      src/gltf/properties/SamplerData.hpp
  57. 2 3
      src/gltf/properties/SceneData.cpp
  58. 2 3
      src/gltf/properties/SceneData.hpp
  59. 2 3
      src/gltf/properties/SkinData.cpp
  60. 2 3
      src/gltf/properties/SkinData.hpp
  61. 2 3
      src/gltf/properties/TextureData.cpp
  62. 2 3
      src/gltf/properties/TextureData.hpp
  63. 2 3
      src/mathfu.hpp
  64. 2 3
      src/raw/RawModel.cpp
  65. 2 3
      src/raw/RawModel.hpp
  66. 2 3
      src/utils/File_Utils.cpp
  67. 2 3
      src/utils/File_Utils.hpp
  68. 2 3
      src/utils/Image_Utils.cpp
  69. 2 3
      src/utils/Image_Utils.hpp
  70. 2 3
      src/utils/String_Utils.hpp

+ 6 - 6
CMakeLists.txt

@@ -17,12 +17,6 @@ set(CMAKE_CXX_STANDARD 11)
 list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}")
 list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}")
 include(ExternalProject)
 include(ExternalProject)
 
 
-if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan_paths.cmake")
-  message(FATAL_ERROR
-    "The Conan package manager must run ('install') first. ${typical_usage_str}")
-endif()
-include("${CMAKE_BINARY_DIR}/conan_paths.cmake")
-
 # FBX
 # FBX
 foreach (FBXSDK_VERSION "2019.2")
 foreach (FBXSDK_VERSION "2019.2")
   find_package(FBX)
   find_package(FBX)
@@ -39,6 +33,12 @@ if (NOT FBXSDK_FOUND)
   )
   )
 endif()
 endif()
 
 
+if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan_paths.cmake")
+  message(FATAL_ERROR
+    "The Conan package manager must run ('install') first. ${typical_usage_str}")
+endif()
+include("${CMAKE_BINARY_DIR}/conan_paths.cmake")
+
 set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
 set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
 find_package(Threads REQUIRED)
 find_package(Threads REQUIRED)
 find_package(Iconv QUIET)
 find_package(Iconv QUIET)

+ 9 - 14
FindFBX.cmake

@@ -24,28 +24,23 @@ else()
 endif()
 endif()
 
 
 if (NOT DEFINED FBXSDK_VERSION)
 if (NOT DEFINED FBXSDK_VERSION)
-  set(FBXSDK_VERSION "2018.1.1")
+  set(FBXSDK_VERSION "2019.2")
 endif()
 endif()
 
 
 set(_fbxsdk_vstudio_version "vs2017")
 set(_fbxsdk_vstudio_version "vs2017")
 
 
 message("Looking for FBX SDK version: ${FBXSDK_VERSION}")
 message("Looking for FBX SDK version: ${FBXSDK_VERSION}")
 
 
-if (DEFINED FBXSDK_SDKS)
-  get_filename_component(FBXSDK_SDKS_ABS ${FBXSDK_SDKS} ABSOLUTE)
-
-  set(FBXSDK_APPLE_ROOT   "${FBXSDK_SDKS_ABS}/Darwin/${FBXSDK_VERSION}")
-  set(FBXSDK_LINUX_ROOT   "${FBXSDK_SDKS_ABS}/Linux/${FBXSDK_VERSION}")
-  set(FBXSDK_WINDOWS_ROOT "${FBXSDK_SDKS_ABS}/Windows/${FBXSDK_VERSION}")
-else()
-  set(FBXSDK_APPLE_ROOT
-    "/Applications/Autodesk/FBX SDK/${FBXSDK_VERSION}")
-  set(FBXSDK_LINUX_ROOT
-    "/usr")
-  set(FBXSDK_WINDOWS_ROOT
-    "C:/Program Files/Autodesk/FBX/FBX SDK/${FBXSDK_VERSION}")
+if (NOT DEFINED FBXSDK_SDKS)
+   set(FBXSDK_SDKS "${CMAKE_CURRENT_SOURCE_DIR}/sdk")
 endif()
 endif()
 
 
+get_filename_component(FBXSDK_SDKS_ABS ${FBXSDK_SDKS} ABSOLUTE)
+
+set(FBXSDK_APPLE_ROOT   "${FBXSDK_SDKS_ABS}/Darwin/${FBXSDK_VERSION}")
+set(FBXSDK_LINUX_ROOT   "${FBXSDK_SDKS_ABS}/Linux/${FBXSDK_VERSION}")
+set(FBXSDK_WINDOWS_ROOT "${FBXSDK_SDKS_ABS}/Windows/${FBXSDK_VERSION}")
+
 if (APPLE)
 if (APPLE)
   set(_fbxsdk_root "${FBXSDK_APPLE_ROOT}")
   set(_fbxsdk_root "${FBXSDK_APPLE_ROOT}")
   set(_fbxsdk_libdir_debug "lib/clang/debug")
   set(_fbxsdk_libdir_debug "lib/clang/debug")

+ 1 - 1
LICENSE

@@ -2,7 +2,7 @@ BSD License
 
 
 For FBX2glTF software
 For FBX2glTF software
 
 
-Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
+Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
 
 
 Redistribution and use in source and binary forms, with or without modification,
 Redistribution and use in source and binary forms, with or without modification,
 are permitted provided that the following conditions are met:
 are permitted provided that the following conditions are met:

+ 0 - 33
PATENTS

@@ -1,33 +0,0 @@
-Additional Grant of Patent Rights Version 2
-
-"Software" means the FBX2glTF software contributed by Facebook, Inc.
-
-Facebook, Inc. ("Facebook") hereby grants to each recipient of the Software
-("you") a perpetual, worldwide, royalty-free, non-exclusive, irrevocable
-(subject to the termination provision below) license under any Necessary
-Claims, to make, have made, use, sell, offer to sell, import, and otherwise
-transfer the Software. For avoidance of doubt, no license is granted under
-Facebook’s rights in any patent claims that are infringed by (i) modifications
-to the Software made by you or any third party or (ii) the Software in
-combination with any software or other technology.
-
-The license granted hereunder will terminate, automatically and without notice,
-if you (or any of your subsidiaries, corporate affiliates or agents) initiate
-directly or indirectly, or take a direct financial interest in, any Patent
-Assertion: (i) against Facebook or any of its subsidiaries or corporate
-affiliates, (ii) against any party if such Patent Assertion arises in whole or
-in part from any software, technology, product or service of Facebook or any of
-its subsidiaries or corporate affiliates, or (iii) against any party relating
-to the Software. Notwithstanding the foregoing, if Facebook or any of its
-subsidiaries or corporate affiliates files a lawsuit alleging patent
-infringement against you in the first instance, and you respond by filing a
-patent infringement counterclaim in that lawsuit against that party that is
-unrelated to the Software, the license granted hereunder will not terminate
-under section (i) of this paragraph due to such counterclaim.
-
-A "Necessary Claim" is a claim of a patent owned by Facebook that is
-necessarily infringed by the Software standing alone.
-
-A "Patent Assertion" is any lawsuit or other action alleging direct, indirect,
-or contributory infringement or inducement to infringe any patent, including a
-cross-claim or counterclaim.

+ 4 - 1
README.md

@@ -1,5 +1,8 @@
 # FBX2glTF
 # FBX2glTF
 
 
+[![License](https://img.shields.io/badge/License-BSD%203--Clause-blue.svg)](https://opensource.org/licenses/BSD-3-Clause)
+
+
 This is a command line tool for converting 3D model assets on Autodesk's
 This is a command line tool for converting 3D model assets on Autodesk's
 venerable [FBX](https://www.autodesk.com/products/fbx/overview) format to
 venerable [FBX](https://www.autodesk.com/products/fbx/overview) format to
 [glTF 2.0](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0),
 [glTF 2.0](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0),
@@ -288,4 +291,4 @@ TODO items can be found
  - Amanda Watson
  - Amanda Watson
 
 
 ## License
 ## License
-FBX2glTF is BSD-licensed. We also provide an additional patent grant.
+FBX2glTF is licensed under the [3-clause BSD license](LICENSE).

+ 1 - 1
npm/fbx2gltf/LICENSE

@@ -2,7 +2,7 @@ BSD License
 
 
 For FBX2glTF software
 For FBX2glTF software
 
 
-Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
+Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
 
 
 Redistribution and use in source and binary forms, with or without modification,
 Redistribution and use in source and binary forms, with or without modification,
 are permitted provided that the following conditions are met:
 are permitted provided that the following conditions are met:

+ 0 - 33
npm/fbx2gltf/PATENTS

@@ -1,33 +0,0 @@
-Additional Grant of Patent Rights Version 2
-
-"Software" means the FBX2glTF software contributed by Facebook, Inc.
-
-Facebook, Inc. ("Facebook") hereby grants to each recipient of the Software
-("you") a perpetual, worldwide, royalty-free, non-exclusive, irrevocable
-(subject to the termination provision below) license under any Necessary
-Claims, to make, have made, use, sell, offer to sell, import, and otherwise
-transfer the Software. For avoidance of doubt, no license is granted under
-Facebook’s rights in any patent claims that are infringed by (i) modifications
-to the Software made by you or any third party or (ii) the Software in
-combination with any software or other technology.
-
-The license granted hereunder will terminate, automatically and without notice,
-if you (or any of your subsidiaries, corporate affiliates or agents) initiate
-directly or indirectly, or take a direct financial interest in, any Patent
-Assertion: (i) against Facebook or any of its subsidiaries or corporate
-affiliates, (ii) against any party if such Patent Assertion arises in whole or
-in part from any software, technology, product or service of Facebook or any of
-its subsidiaries or corporate affiliates, or (iii) against any party relating
-to the Software. Notwithstanding the foregoing, if Facebook or any of its
-subsidiaries or corporate affiliates files a lawsuit alleging patent
-infringement against you in the first instance, and you respond by filing a
-patent infringement counterclaim in that lawsuit against that party that is
-unrelated to the Software, the license granted hereunder will not terminate
-under section (i) of this paragraph due to such counterclaim.
-
-A "Necessary Claim" is a claim of a patent owned by Facebook that is
-necessarily infringed by the Software standing alone.
-
-A "Patent Assertion" is any lawsuit or other action alleging direct, indirect,
-or contributory infringement or inducement to infringe any patent, including a
-cross-claim or counterclaim.

+ 7 - 1
npm/fbx2gltf/README.md

@@ -1,5 +1,8 @@
 # FBX2glTF
 # FBX2glTF
 
 
+[![License](https://img.shields.io/badge/License-BSD%203--Clause-blue.svg)](https://opensource.org/licenses/BSD-3-Clause)
+
+
 This is a command line tool for converting 3D model assets on the
 This is a command line tool for converting 3D model assets on the
 well-established [FBX](https://www.autodesk.com/products/fbx/overview) format to
 well-established [FBX](https://www.autodesk.com/products/fbx/overview) format to
 [glTF 2.0](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0),
 [glTF 2.0](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0),
@@ -53,6 +56,9 @@ The home of this tool is [here](https://github.com/facebookincubator/FBX2glTF).
 
 
 # Legal
 # Legal
 
 
+FBX2glTF is licensed under the [3-clause BSD license](LICENSE).
+
+```
 This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright
 This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright
 2017 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and
 2017 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and
 Autodesk, Inc. disclaims any and all warranties, whether express or implied,
 Autodesk, Inc. disclaims any and all warranties, whether express or implied,
@@ -64,4 +70,4 @@ of substitute goods or services; loss of use, data, or profits; or business
 interruption) however caused and on any theory of liability, whether in
 interruption) however caused and on any theory of liability, whether in
 contract, strict liability, or tort (including negligence or otherwise) arising
 contract, strict liability, or tort (including negligence or otherwise) arising
 in any way out of such code.
 in any way out of such code.
-
+```

+ 1 - 2
npm/fbx2gltf/package.json

@@ -19,7 +19,6 @@
   "homepage": "https://github.com/facebookincubator/FBX2glTF",
   "homepage": "https://github.com/facebookincubator/FBX2glTF",
   "files": [
   "files": [
     "LICENSE",
     "LICENSE",
-    "PATENTS",
     "README.md",
     "README.md",
     "bin",
     "bin",
     "index.js"
     "index.js"
@@ -27,4 +26,4 @@
   "dependencies": {
   "dependencies": {
     "rimraf": "^2.6.2"
     "rimraf": "^2.6.2"
   }
   }
-}
+}

+ 2 - 3
npm/tests/test/fbx2gltf.ts

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 import {assert, expect} from 'chai';
 import {assert, expect} from 'chai';

+ 2 - 3
npm/tests/test/mocha.opts

@@ -1,9 +1,8 @@
-# Copyright (c) 2014-present, Facebook, Inc.
+# Copyright (c) Facebook, Inc. and its affiliates.
 # All rights reserved.
 # All rights reserved.
 #
 #
 # This source code is licensed under the BSD-style license found in the
 # This source code is licensed under the BSD-style license found in the
-# LICENSE file in the root directory of this source tree. An additional grant
-# of patent rights can be found in the PATENTS file in the same directory.
+# LICENSE file in the root directory of this source tree.
 
 
 --ui mocha-typescript
 --ui mocha-typescript
 --require source-map-support/register
 --require source-map-support/register

+ 2 - 3
src/FBX2glTF.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include <fstream>
 #include <fstream>

+ 2 - 3
src/FBX2glTF.h

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/fbx/Fbx2Raw.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "Fbx2Raw.hpp"
 #include "Fbx2Raw.hpp"

+ 2 - 3
src/fbx/Fbx2Raw.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/fbx/FbxBlendShapesAccess.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "FbxBlendShapesAccess.hpp"
 #include "FbxBlendShapesAccess.hpp"

+ 2 - 3
src/fbx/FbxBlendShapesAccess.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/fbx/FbxLayerElementAccess.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 #pragma once
 #pragma once
 #include "FBX2glTF.h"
 #include "FBX2glTF.h"

+ 5 - 4
src/fbx/FbxSkinningAccess.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "FbxSkinningAccess.hpp"
 #include "FbxSkinningAccess.hpp"
@@ -75,7 +74,9 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
         }
         }
       }
       }
       for (int i = 0; i < controlPointCount; i++) {
       for (int i = 0; i < controlPointCount; i++) {
-        const float weightSumRcp = 1.0 / (vertexJointWeights[i][0] + vertexJointWeights[i][1] + vertexJointWeights[i][2] + vertexJointWeights[i][3]);
+        const float weightSumRcp = 1.0 /
+            (vertexJointWeights[i][0] + vertexJointWeights[i][1] + vertexJointWeights[i][2] +
+             vertexJointWeights[i][3]);
         vertexJointWeights[i] *= weightSumRcp;
         vertexJointWeights[i] *= weightSumRcp;
       }
       }
     }
     }

+ 2 - 3
src/fbx/FbxSkinningAccess.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/fbx/materials/3dsMaxPhysicalMaterial.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "RoughnessMetallicMaterials.hpp"
 #include "RoughnessMetallicMaterials.hpp"

+ 2 - 3
src/fbx/materials/FbxMaterials.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "fbx/Fbx2Raw.hpp"
 #include "fbx/Fbx2Raw.hpp"

+ 2 - 3
src/fbx/materials/FbxMaterials.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/fbx/materials/RoughnessMetallicMaterials.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/fbx/materials/StingrayPBSMaterial.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "RoughnessMetallicMaterials.hpp"
 #include "RoughnessMetallicMaterials.hpp"

+ 2 - 3
src/fbx/materials/TraditionalMaterials.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "TraditionalMaterials.hpp"
 #include "TraditionalMaterials.hpp"

+ 2 - 3
src/fbx/materials/TraditionalMaterials.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "FbxMaterials.hpp"
 #include "FbxMaterials.hpp"

+ 2 - 3
src/gltf/GltfModel.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "GltfModel.hpp"
 #include "GltfModel.hpp"

+ 2 - 3
src/gltf/GltfModel.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/Raw2Gltf.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "Raw2Gltf.hpp"
 #include "Raw2Gltf.hpp"

+ 2 - 3
src/gltf/Raw2Gltf.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/TextureBuilder.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "TextureBuilder.hpp"
 #include "TextureBuilder.hpp"

+ 2 - 3
src/gltf/TextureBuilder.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/AccessorData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "AccessorData.hpp"
 #include "AccessorData.hpp"

+ 2 - 3
src/gltf/properties/AccessorData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/AnimationData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "AnimationData.hpp"
 #include "AnimationData.hpp"

+ 2 - 3
src/gltf/properties/AnimationData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/BufferData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include <cppcodec/base64_default_rfc4648.hpp>
 #include <cppcodec/base64_default_rfc4648.hpp>

+ 2 - 3
src/gltf/properties/BufferData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/BufferViewData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "BufferViewData.hpp"
 #include "BufferViewData.hpp"

+ 2 - 3
src/gltf/properties/BufferViewData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/CameraData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "CameraData.hpp"
 #include "CameraData.hpp"

+ 2 - 3
src/gltf/properties/CameraData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/ImageData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "ImageData.hpp"
 #include "ImageData.hpp"

+ 2 - 3
src/gltf/properties/ImageData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/LightData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "LightData.hpp"
 #include "LightData.hpp"

+ 2 - 3
src/gltf/properties/LightData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/MaterialData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "MaterialData.hpp"
 #include "MaterialData.hpp"

+ 2 - 3
src/gltf/properties/MaterialData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/MeshData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "MeshData.hpp"
 #include "MeshData.hpp"

+ 2 - 3
src/gltf/properties/MeshData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/NodeData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "NodeData.hpp"
 #include "NodeData.hpp"

+ 2 - 3
src/gltf/properties/NodeData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/PrimitiveData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "PrimitiveData.hpp"
 #include "PrimitiveData.hpp"

+ 2 - 3
src/gltf/properties/PrimitiveData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/SamplerData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/SceneData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "SceneData.hpp"
 #include "SceneData.hpp"

+ 2 - 3
src/gltf/properties/SceneData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/SkinData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "SkinData.hpp"
 #include "SkinData.hpp"

+ 2 - 3
src/gltf/properties/SkinData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/gltf/properties/TextureData.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "TextureData.hpp"
 #include "TextureData.hpp"

+ 2 - 3
src/gltf/properties/TextureData.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/mathfu.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/raw/RawModel.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "RawModel.hpp"
 #include "RawModel.hpp"

+ 2 - 3
src/raw/RawModel.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/utils/File_Utils.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "File_Utils.hpp"
 #include "File_Utils.hpp"

+ 2 - 3
src/utils/File_Utils.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/utils/Image_Utils.cpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #include "Image_Utils.hpp"
 #include "Image_Utils.hpp"

+ 2 - 3
src/utils/Image_Utils.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once

+ 2 - 3
src/utils/String_Utils.hpp

@@ -1,10 +1,9 @@
 /**
 /**
- * Copyright (c) 2014-present, Facebook, Inc.
+ * Copyright (c) Facebook, Inc. and its affiliates.
  * All rights reserved.
  * All rights reserved.
  *
  *
  * This source code is licensed under the BSD-style license found in the
  * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * LICENSE file in the root directory of this source tree.
  */
  */
 
 
 #pragma once
 #pragma once