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Typo fix on Fbx2Raw.cpp

Thanks @fire for the report. Fixes #128.
Pär Winzell 7 éve
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1 módosított fájl, 1 hozzáadás és 1 törlés
  1. 1 1
      src/fbx/Fbx2Raw.cpp

+ 1 - 1
src/fbx/Fbx2Raw.cpp

@@ -801,7 +801,7 @@ bool LoadFBXFile(RawModel &raw, const char *fbxFileName, const char *textureExte
     FbxAxisSystem::MayaYUp.ConvertScene(pScene);
     FbxAxisSystem::MayaYUp.ConvertScene(pScene);
 
 
     // FBX's internal unscaled unit is centimetres, and if you choose not to work in that unit,
     // FBX's internal unscaled unit is centimetres, and if you choose not to work in that unit,
-    // you will find scaling transfgrms on all the children of the root node. Those transforms are
+    // you will find scaling transforms on all the children of the root node. Those transforms are
     // superfluous and cause a lot of people a lot of trouble. Luckily we can get rid of them by
     // superfluous and cause a lot of people a lot of trouble. Luckily we can get rid of them by
     // converting to CM here (which just gets rid of the scaling), and then we pre-multiply the
     // converting to CM here (which just gets rid of the scaling), and then we pre-multiply the
     // scale factor into every vertex position (and related attributes) instead.
     // scale factor into every vertex position (and related attributes) instead.