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@@ -8,10 +8,17 @@
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>
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> As such, **in Godot 4.3 or later, you no longer need to set up FBX2glTF**
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> to import FBX scenes.
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+>
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+> We no longer actively maintain this repository as we won't be needing it
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+> going forward. If you want to build on top of it for your own use cases,
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+> feel free to fork it.
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A command-line tool for the conversion of 3D model assets on the FBX file format
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to the glTF file format.
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+This is a fork of [facebookincubator/FBX2glTF](https://github.com/facebookincubator/FBX2glTF)
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+to fix issues for the needs of [Godot Engine](https://godotengine.org/).
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+
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Change skinning-weights to 4 with `--skinning-weights 4`, if your engine does not support the 8 bone weights feature.
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Change the default import of the engine to be different from 30 fps if needed, with `--anim-framerate (bake24|bake30|bake60)`.
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