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@@ -1,5 +1,14 @@
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# FBX2glTF
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+> [!NOTE]
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+>
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+> As of Godot 4.3, FBX2glTF is no longer used. The engine now relies on
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+> [ufbx](https://github.com/ufbx/ufbx) instead, which is a built-in library
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+> instead of an external command-line tool.
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+>
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+> As such, **in Godot 4.3 or later, you no longer need to set up FBX2glTF**
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+> to import FBX scenes.
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+
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A command-line tool for the conversion of 3D model assets on the FBX file format
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to the glTF file format.
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