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@@ -28,7 +28,9 @@ FbxSkinningAccess::FbxSkinningAccess(const FbxMesh* pMesh, FbxScene* pScene, Fbx
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const int* clusterIndices = cluster->GetControlPointIndices();
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const double* clusterWeights = cluster->GetControlPointWeights();
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- assert(cluster->GetLinkMode() == FbxCluster::eNormalize);
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+ assert(
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+ cluster->GetLinkMode() == FbxCluster::eNormalize ||
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+ cluster->GetLinkMode() == FbxCluster::eTotalOne);
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// Transform link matrix.
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FbxAMatrix transformLinkMatrix;
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